Act 5.5.5: Law Enforcement Station.   Posted by Master Raiwaw.Group: 0
Kyvarr 'Hammer' Dulvan
 Player, 78 posts
Wed 19 Mar 2014
at 21:14
Re: Act 5.5.5: Law Enforcement Station
Kyvarr wasted no words.  She had already aimed and her finger had been on the trigger.  Her heavy blaster spat fire.
Master Servious
 GM, 1694 posts
 The ultimate power
 in the universe!
Wed 19 Mar 2014
at 21:23
Re: Act 5.5.5: Law Enforcement Station
Three sets of blasters go off.  Devon's first, Kyvarr's and CC9's less then a second later.  Before Idaya can even think of responding her body is wreathed in overlapping blue stun bolts as all three hit.  Her armour deflects some of the force but not even a wookie could likely overcome so much stun force hitting their body.

The stranger collapses to the ground, twitching.
Kyvarr 'Hammer' Dulvan
 Player, 79 posts
Wed 19 Mar 2014
at 21:37
Re: Act 5.5.5: Law Enforcement Station
Kyvarr moved in quickly.  She expertly stripped the weapons away then removed the figure's helmet.  After that she performed a more through search for hidden weapons, stripping off the armour as she went and placing it in a pile.


Once done she looked around.  "We'll need binders, should be plenty in the ACE depot.  CC9, can you help me move her into the back of the truck?  Then one of us can make sure she stays stunned until we get proper restraints."

She slung and pocketed all the weapons and equipment.  Then she took the stranger under the arms to lift her to the truck.
B2-CC9
 Follower, 259 posts
Wed 19 Mar 2014
at 21:42
Re: Act 5.5.5: Law Enforcement Station
CC9 lowers his weapon and moves to assist, making no comment.  If he has any particular opinion on the situation he doesn't relinquish it.
Devon Kismet
 player, 723 posts
 Talon 7
 ID: Rian Cloudrider
Wed 19 Mar 2014
at 22:06
Re: Act 5.5.5: Law Enforcement Station
After glancing around for a moment, perhaps waiting for more criticism, Devon nodded his thanks to CC9 and Kyvarr before holstering his pistol and crossing quickly to his bike, where he popped the cargo compartment open and started rummaging.
"Right, lets get her contained so that we can get on with important stuff.  We've wasted too much time here already and I kinda want to get to the spaceport before it gets overrun, Eleven gets killed and we loose our only ride off this rock." he growled.

Producing a set of zip ties he passed them across to Kyvarr.
"here - those will do as cuffs for the moment.  OK - you two and M4-5" Devon pointed a finger skyward at the droid that was still circling.  "keep her subdued and stand watch.  The rest of us are going to be in and out of the station as fast as we can.  Call on comms if anything happens."

As he hurried toward the ACE station, Devon called to Dohr.
"Doc, I know you're probably not my biggest fan right now, and want to talk to about it - but now is not the time.  I am happy to talk all you want once we are some place safe and aint in such a hurry.  Right now, we need you in there helping to search for and treat any survivors."
Mika Trake
 player, 554 posts
 Talon 10
 Shore leave Kimy Stell
Wed 19 Mar 2014
at 23:48
Re: Act 5.5.5: Law Enforcement Station
The retort from the stun shots causes Mika to glance back, meaning she enters the building a second or two later than the 30 seconds that Fiarr had specified, but she wasn't that far behind.  Blaster at the ready, she slips into the building.

She didn't like the turn of events, but in the middle of a hostile situation wasn't the time to stand around and argue.
Dohr Veen
 player, 169 posts
Thu 20 Mar 2014
at 08:16
Re: Act 5.5.5: Law Enforcement Station
He had known it would happen despite of what he had said. The human was too stubborn to understand his point of view or had spend too much time in hostile situations on hostile worlds to remember the difference. Everyone is presumed innocent, until proven guilty. Apparently that part was different from wherever Rian hailed from.

Yes Dohr could understand why they'd done it. They were scared to trust anyone. It was as if they thought everyone on the whole planed might have turned into evil, not just the gangs. One rotten apple ruined the whole crop... He could understand it, but yet couldn't. Nothing had stopped Rian from simply letting her go. And what if they would found another armed survivor inside, wearing ACE uniform or not? What what had just taken place repeat itself?

The doctor looked at Devon and sadly shook his head. "Yes we will talk about it later, if I can keep you alive that long." Without another word, the Kel Dorian headed inside.
Master Servious
 GM, 1695 posts
 The ultimate power
 in the universe!
Thu 20 Mar 2014
at 08:55
Re: Act 5.5.5: Law Enforcement Station
By the time thirty seconds has passed, Dohr and Mika have joined Flash at the door. Together they move through the door. They have barely arrived when Fiarr returns to the front room and seeing Dohr led him to a room with several dead ACE troopers.  She points to one in a corner.  Dohr quickly spots very weak shallow breathing. The man is alive. . .barely. He has significant schrapnel damage to his chest and abdomen. Parts of his intestines are showing through a crude blood-stained bandage.
Fiarr Melan'nel
 player, 71 posts
Thu 20 Mar 2014
at 10:39
Re: Act 5.5.5: Law Enforcement Station
Once the doctor took over care of the casualties Fiarr turned to the others.

"The rest are dead. I found five not including this one
, all had blaster burns and schrapnel wounds.  I also found the weapons vault but it's code locked. Any of you good at bypassing such things? I have experience in such things but I'm not an expert.

Devon Kismet
 player, 725 posts
 Talon 7
 ID: Rian Cloudrider
Thu 20 Mar 2014
at 11:10
Re: Act 5.5.5: Law Enforcement Station
"Yeah - Kimy is our go-to girl for that.  No idea how good you are in comparison though, so how about the two of you work together?"  answered Devon.

Devon waved Mika over and explained the situation to her, finishing with.
"There's a toolkit in my bikes cargo space if you need it - the rest of us will keep searching."

Hurrying off to continue the search, Devon spoke quietly into his Talon commlink:
"CC9, Hammer:  we got a bunch of deaders in here and one guy who's probably gonna be soon if the Doc cant help...  I dont think our little stunned friend did it - someone has tried to treat that guys wounds - but until we are sure she didnt attack these guys, keep her contained, OK?  We've found a weapons vault and are going to attempt a break in.  Will keep you updated."
Allen 'Flash'
 NPC, 687 posts
 Fake Name: Forim
 Security Chief
Thu 20 Mar 2014
at 12:21
Re: Act 5.5.5: Law Enforcement Station
Flash stared at the injured man then back to Devon.  "But if our prisoner was a friend to the ACE an knew of this guy, why didn't she ask if we could help him?  Surely one of the first things you'd say is 'There are people dying, please help them?'
Devon Kismet
 player, 726 posts
 Talon 7
 ID: Rian Cloudrider
Thu 20 Mar 2014
at 14:00
Re: Act 5.5.5: Law Enforcement Station
"You would think so, wouldnt you?" Devon answered.
"but... none of them - " he pointed to the dead ACE officers.  "could have done it.  But... I still dont know about her, so until we're happy she stays hog tied.  Speaking of which, anyone find any cuffs?  better than my zip ties."
Mika Trake
 player, 555 posts
 Talon 10
 Shore leave Kimy Stell
Thu 20 Mar 2014
at 16:18
Re: Act 5.5.5: Law Enforcement Station
Mika nods.  "I got mine too."

Quickly snagging her tool kit, she looks at Fiarr.  "Where's that code lock?". She let's Fiarr lead the way.  When she sees e code lock, she pulls out some tools and her data pad.  "It'd appreciate helping me out with this."
Dohr Veen
 player, 172 posts
Thu 20 Mar 2014
at 19:21
Re: Act 5.5.5: Law Enforcement Station
By the time Dohr finally got inside the station's front room, Fiarr had already finished her scouting. It hadn't gone quite the planned way, but she seemed like a Bothan who could sneak between a rancor's legs unnoticed. And fortuntely for her, if not the ACE troopers, there was no one around to catch her.

The incident outside was not forgotten, but certainly pushed into the background for the time being when he heard the news of an injured and was led into a room with a number of dead officers lying on the floor. The alive one was barely so. He'd been hit in the abdomen area and hit bad. Without immediate treatment he would die soon, very soon.. The crude bandage had kept him alive until now, but it was not enough for him to make it through the day.

Dohr turned to Fiarr who was heading out of the room to give her report. "It is not good. I need a medkit. There must be one somewhere in the building. Even a medpac will be better than nothing. Go! And get Forim to help you!"

The doctor's own supply of medicine, spray-bandages and synthflesh had been depleded at the hotel, not so long ago. Dohr pulled out his medisensor and scanned the man's body to quickly find out how bad his situation was. In the few seconds it took for the results to appear, he limped to a near by table and pushed everything on it to the floor. He then returned to the man's side and checked the scanner.

Dohr quickly read the output of the sensors, applied some disinfectant gel on his hands and returned his attention to the bandage. The scanner's results had been mixed. He really couldn't say what the situation until the man was on the table and he opened up the dressing.

"Rian! Please come in here and help me lift the trooper on the table so that I can have a closer look."

21:08, Today: Dohr Veen rolled 14 using 1d20+10. Knowledge: Medicine.
21:20, Today: Dohr Veen rolled 33 using 1d20+13. Treat Injury.
Master Servious
 GM, 1697 posts
 The ultimate power
 in the universe!
Thu 20 Mar 2014
at 22:05
Re: Act 5.5.5: Law Enforcement Station
As the trooper is lifted on the table, Dohr goes to work assessing the extent of the injury.


Fiarr led Mika to the weapons vault.  Mika sets to work examining the lock.
Mika Trake
 player, 556 posts
 Talon 10
 Shore leave Kimy Stell
Fri 21 Mar 2014
at 00:32
Re: Act 5.5.5: Law Enforcement Station
Mika goes to work on the code lock.....

19:30, Today: Mika Trake rolled 23 using 1d20+12. Disable Device skill check

OOC:  roll does not include any bonus from Fiarr's assistance.
Master Servious
 GM, 1698 posts
 The ultimate power
 in the universe!
Fri 21 Mar 2014
at 04:06
Re: Act 5.5.5: Law Enforcement Station
Mika struggles with the complicated log, working furiously not to trip the failsafes.  At one point she nearly cross-circuits the feed which would have permnanently fused it but Fiarr, who was working beside her, spotted the error in time.  Together the two got the vault open.

Walking inside they found it largely empty.  The vault was mostly cleared of gear.  In total only 3 heavy blasters, a bandoleer containing 12 gas grenades (though the grenade launcher that accompanies them was missing) one blaster rifle and one set of heavy riot armour remained.  All the other racks were empty.



Very close!  DC on the lock was 25.  Mika just missed but with Fiarr's +2 assistance bonus you just made it!

This message was last edited by the GM at 04:07, Fri 21 Mar 2014.

Devon Kismet
 player, 727 posts
 Talon 7
 ID: Rian Cloudrider
Fri 21 Mar 2014
at 14:23
Re: Act 5.5.5: Law Enforcement Station
Deovn nodded and hurridly crossed to Dohr and the injured man.
"On the count of three, Doc." he said as he positioned himself to help lift.

With the man lifted onto the table and Dohr examining him, Devon began quickly searching the immediate area for med supplies - that bandage had to have come from somewhere after all.  As he searched he was talking into his commlink:

"We need medical supplies, urgent.  bring anything you find to the Doc.  Medkits, medpacs, sticky plasters - anything. Hell, I think we'd feel good about finding a hot glue gun right now."  there was a brief pause as Devon gathered his thoughts.
"Three - good to hear you're still with us - co-ordinate with Eleven on a different channel - she'll give you details on our situation and work out possible meeting points.  We're busy in here right now and cross-chatter will get too confusing."

This message was last edited by the player at 14:24, Fri 21 Mar 2014.

Dohr Veen
 player, 173 posts
Fri 21 Mar 2014
at 17:26
Re: Act 5.5.5: Law Enforcement Station
It was of no use. The medpacs they could find in the building were all used. But even if there had been a fully equipped surgery and a bacta tank available Dohr wouldn't have been able to save trooper. Fortunately for the man, he had already passed out and would feel no pain in his last moments. The doctor waited by the man's side until he drew his last breath. He let out a sigh, grabbed a jacket from the back of a nearby chair and covered the dead trooper's head and injured torso with it.

Looking around, Dohr noticed a pile of blaster pistols and stun batons lying on the floor. He checked a couple, but power packs had been removed from them. The woman had probably taken them all. There didn't seem to be anything else of use or worth in the room so he headed back to where the others had gathered together. K and Fiarr had apparently been able to hack the code lock of the armory, but there weren't too many weapons in there either.

"He is dead. There was nothing I could do to save him. The woman, I guess, had done her best to keep him alive. But it was not enough… Which reminds me. She hit pretty close to my foot and the droid with her warning shots. There must have been a scope on the rifle, but I do not think there was one on the weapon she had at her back? Did you happen to see one lying about near the windows, Fiarr?"

The doc turned to face the Duros. "Oh and Forim, I believe Vyn did mention she asked for a doctor… But she probably did know the man would not live with his insides out."
Mika Trake
 player, 557 posts
 Talon 10
 Shore leave Kimy Stell
Fri 21 Mar 2014
at 17:57
Re: Act 5.5.5: Law Enforcement Station
Mika closes her eyes.  He was a stranger, but she still feels bad for the man.

Looking at the gear, she considers what they found.  So, we find a breathe mask, put someone in the riot gear and they can walk right up to the gangs and set off a gas grenade or two, then move to the next cluster of the Ganges and so on."</blue>. It wasn't quite a serious suggestion, but their might be a bit of usefulness to the idea.
Allen 'Flash'
 NPC, 688 posts
 Fake Name: Forim
 Security Chief
Sat 22 Mar 2014
at 05:26
Re: Act 5.5.5: Law Enforcement Station
Flash shrugged.  "She didn't push very hard for a doctor.  Certainly didn't mention a dying trooper and anyone could have done that bandaging, even the wounded man himself.  But it hardly matters Doc.  We'll let Idaya go when we reach a safe distance, you don't need to defend her.  Believe it or not we are people of our word and we'll keep it."

"For now we need to focus on our objectives.  Clearly there is nobody here to save.  Once we've found any useful gear we need to tackle the spaceport.  Any ideas on that?"

This message was last edited by the GM at 05:27, Sat 22 Mar 2014.

Fiarr Melan'nel
 player, 72 posts
Sat 22 Mar 2014
at 05:35
Re: Act 5.5.5: Law Enforcement Station
Fiarr considered Mika's plan.  "Whoever carried the grenades would have to get close to throw them making them incredibly vulnerable to blaster fire.  Even armoured you'd have to be crazy to do that.  Too bad the grenade launcher isn't there."

"I'm going to have a look upstairs, see if we missed anything.  Can you manage loading all that in the speeder?  No point leaving it all."

Dohr Veen
 player, 174 posts
Sat 22 Mar 2014
at 14:27
Re: Act 5.5.5: Law Enforcement Station
"Oh I did not really mean to defend her. It was just more of a note to what you said. Nothing else. And I have no reason to doubt you people. You have been as good as your word from the moment we met." Dohr nodded to Flash and turned to listen to Fiarr's thoughts on Mika's plan.

"Yes they will fit easily enough into the truck. No problem. As for the grenades… I believe the latest plan was to rig a speeder as a bomb and tow it with another speeder. But since we now have gas grenades and at least one rifle with scope perhaps we could combine those if we have someone with sniper skills available."

He'd changed his mind so quickly it surprised himself. Not more than a few minutes ago, Dohr had said he would not help the mercs if they would stun the stranger. Yet that was already in the past and nothing about the future had changed. He still needed to get off Det Akari and these people were his best chance. And they really were, as Forim had put it, people of their word.

"How about, instead of using a lot of time turning one of the speeders into a doomsday machine, we mount two speeders two up. Both passenger could then concentrate on dropping the grenades on the insurgents while the drivers worry about… well driving. A well positioned sniper or snipers can give cover fire as well as take out any gangers trying to escape the gas. Once on the other side the bike crews can then in turn lay down suppressive fire to the allow the remaining group to get through."

Dohr too a breath and added: "However there is no telling whether such a plan would have any chances of success before we get close enough to see the situation ourselves. But that does of course apply for any attack plan without a chance for proper recon beforehand."
Devon Kismet
 player, 729 posts
 Talon 7
 ID: Rian Cloudrider
Sat 22 Mar 2014
at 23:36
Re: Act 5.5.5: Law Enforcement Station
Devon leaned heavily on the table for a few moments with his head bowed when Dohr pronounced the man dead, then turned and walked away without a word.  Stalking throught station, he poked aimlessly into room after room, continuing the search and only really half listening to the conversation coming over his commlink.

After a while he found himself in the garage, and slid down into a sitting position with his back against the wall and his eyes closed.

Hell, is this what the commander goes through all the time? he asked himself silently Or do I just feel like this because I'm new to being lead?  Now I have to lead them in an assault to break the siege of the spaceport - I've got to succeed where ACE and the spaceport security have failed.
Devon groaned and opened his eyes, staring up at the ceiling.
"And lets try not to get anyone else killed." he mumbled to himself.  "Gotta up my game..."

Pulling himself to his feet, Devon looked around the garage and stared a few moments in mild surprise.  Then he hurried across to the one undamaged bike in the place and set to work.

A bare minute later he grunted in satisfaction and activated his commlink.
"One thing you haven't considered with the gas grenade ideas is that we have someone with us who doesn't need to breath." he told the others.  "Isnt that right, CC9?"
The roar of a bike engine warming up echoed through the station.
"Plus I think I just found our stunned friends ride down in the station garage.  Anyone fancy taking an Aratech 74-Z out for a spin?"
Master Servious
 GM, 1699 posts
 The ultimate power
 in the universe!
Sun 23 Mar 2014
at 00:00
Re: Act 5.5.5: Law Enforcement Station
After a few more minutes of searching for survivors and equipment the team reassembles in the garage.  For safety, the teams other vehicles and bikes were pulled inside.  There was plenty of room as most of the vehicles were gone.


OOC:  A quick chance to compare equipment and change what you have.  Vehicle wise you have 1 x speeder truck, 1 x speeder, 4 bikes (Devon's, Flash's, Mika's and the 74-Z Devon just found (assumedly Idaya's as it's not ACE issue).

Weapon wise Dohr has found a dozen standard-issue ACE blaster pistols with no power packs and 6 stun batons.  The weapons locker produced one set of ACE riot armour (which has ACE printed all over it), 3 heavy blaster pistols, 1 rifle and a bandoleer with 12 gas grenades).  Not as much as you'd hope but not terrible either.

Idaya is still unconscious in the back of the truck.  Heigren has her weapons comprising a strange looking blaster rifle with scope and a vibroblade.

Sheila is alive and well and needs a pickup from Det Akari General Hospital.  It's only slightly out of the way to the spaceport.

This message was last edited by the GM at 00:03, Sun 23 Mar 2014.