Act 6.1b - Flight Simulator Sim (Red Team)   Posted by Master Servious.Group: 0
Master Servious
 GM, 1767 posts
 The ultimate power
 in the universe!
Mon 1 Sep 2014
at 09:36
Act 6.1b - Flight Simulator Sim (Red Team)
RED TEAM - Idaya, Mika, Dohr, Cor, B2-CC9, R2-A9

After the various Talons and potential recruits enjoyed their downtime in a variety of different ways and managed various amounts of sleep, they were all driven to the training centre once again.  This time they were driven to a wing of the facility given over entirely to flight simulators.  There were numerous levels assigned to this with various rooms.  There were flight simulators that could be programmed to respond like hundreds of different craft.  Participants could fly a centuries-old Aurek Tactical Starfighter or a brand new Razor Class Starfighter.  There was even the possibility to fly Imperial TIE fighters but few groups took this opportunity except for fun as capturing viable TIE fighters was a difficult proposition, keeping them even harder.

The first room the Talons were led into was what was called a ‘squadron room’.  This consisted of 12 individual starfighter simulator wired into a central control centre manned by an instructor.  Each starfighter was individually enclosed and could be programmed to handle and contain armament of any of the vast array of ships.  From here the controller could set up numerous challenges for the pilots.  Anything from space debris, to hostile waves of fighters to various system failures on a ship.

Each Talon was placed in their own simulator and run through a variety of programs.  Firstly there was some basic flight control tests – flying through obstacle courses, followed by navigating asteroid fields.  Then the simulations moved on to combat.  Initially one on one battles where the fighters were pitted against enemies of increasing difficulty.  Then the simulation was repeated with one on two scenarios, then one on three and one on four.  Next the simulations involved Talons in wing pairs facing off against increasingly difficult waves of enemies.  Then the wing pairs became flights of two wing pairs.  Finally the flights became a squadron of twelve, with simulated ships making up the numbers.  The squadrons faced off against squadrons of enemy fighters, capital ships, even ground bombing targets.  While the simulations revolved around numerous fighters, Devon seemed to favour the Z-95 Headhunter the most, though ships like the R-41 Starchaser, Y-wing and Cloakshape fighters made regular appearances.

As they broke for lunch the group were exhausted and perspiring from so long in the simulator.  The scores showed that Flash was the clear leader which came as no surprise.  The Duros seemed to become one with his starfighter pulling off incredible stunts and feats of agility.  Even when attacked by multiple enemies he held his own well.  It was hard to imagine anyone coming close to beating his score.  Devon and Sheila both showed significant  skill, both their scores vying for second place.  Fiarr also performed very well.  The surprise was Kyvarr, the Cathar who had never flown a vehicle that rose above a few hundred feet showed suprising skill in the simulator.  Though she scored lower than the others Devon could tell it would only take some basic training in starfighter operation to bring the Cathar up to a significant skill ability.  That and training her to think in three dimensions where gravity and atmosphere were not an option.

After a welcome break for lunch, the Talons were ushered into the ‘command bridge’ room.  This room was set up more like the bridge of a capital ship.  There were pilot and co-pilot stations , a tactical station with multiple chairs for control of weapons, shields  and tractor beams.  Another section was dedicated to sensors, communications and astrogation, another to maintenance and power distribution.  In the centre of the simulation was a raised chair for the vessel’s commander to sit in and command the ship.  The commander’s chair had arms with pop-up vid screens which allowed the commander to bring up any station or stations they wished as well as overall tactical updates of their ship.

A number of simulations were played out.  The Bridge varied from being that of a corvette, to a cruiser and even a frigate.  While the simulator could simulate even larger ships, Devon apparently wanted to limit it to the smaller capital ships.  The missions themselves consisted on everything from convoy defence to attacks against space stations and even a fleet action against an Imperial Star Destroyer.  For variety the group engaged in two historic battles – the first aboard a Hammerhead Class cruiser in the Battle of Rakata Prime, the battle that ended the Jedi Civil War with the destruction of the Star Forge.  The second was a recreation of the Battle of Coruscant where Supreme Chancellor Palatine was kidnapped by Seperatist forces.  The group flew a Carrack Class Cruiser amongst the turmoil of a battlefield containing thousands of craft.

This time was Idaya’s turn to shine.  While she’d scored in the lower half of the group in starfighters, her natural confidence and background in capital ships become obvious  here.  It became apparent that the Chiss was comfortable with most stations on the bridge as well as command.  Mika was the only one who also seemed perfectly comfortable on a capital ship bridge.  The others proved capable at various stations but not so much as Idaya and Mika.  Flash found he rated fairly poorly.  Agile and nimble moves were of little use in a capital ship that turned like a drunken bantha in heavy gravity.  While frustrated, he had nothing on poor Heigren.  The Zeltron proved at inept on a capital ship bridge as he did in a starfighter.  His skillset was really not suited to either.  On the bridge he was comfortable working comms, but all other systems he struggled.  Given he hadn’t even seen a starship or capital ship before a few weeks ago it was not suprising.

The team took another quick rest break before meeting again in the briefing hall.  An instructor stepped forward and addressed the group.  ”Your commander has requested a final exercise to test your skills.  For this you will be separated into two teams and you will receive separate briefings.”

Devon stood and quickly led Fiarr, Kyvarr, Sheila and Flash from the room and shut the door.  Once they left the room consisted of Idaya, Mika, CC9, R2-A9, Dohr and a holographic version of Cor.   Heigren was led out a different door by himself.

The instructor walked over to Idaya.  ”Your commander informed me that you will have command of this group, designated Red Team.  The rest of your team will be yours to assign as you see fit.  But first I will give you the briefing.”

He returned to the lecturn and pointed at a star chart.  ”Sirius IV is a small non-aligned world on the borders of Imperial space.  In recent years Imperial forces have advanced into this system.  The world contains a significant defensive system and bombardment has proved ineffective.  In response the Empire has a small fleet in orbit consisting of two star destroyers and other smaller ships to keep the planet under siege.  What they can’t win through military means they’ll gain through a stranglehold.

You are in command of Red Flight, a small flight of three CR90 corvettes of the Sirius Self-Defence Force.  Your mission is to defend a convoy of six bulk freighters carrying needed medical supplies to Sirius IV.  They are to deliver these supplies to a small asteroid on the outskirts of the system where local forces will transfer the cargo to smaller vessels."


The star chart converts into a system-level chart.  ”Obviously you can’t come in on the main hyperspace lanes, the Imperials have those shut down with an Interdictor.  Your team will come in through this asteroid cluster that shields you from sensors and allows you to reach your rendezvous undetected but requires you to travel at sublight speeds for several hours.”

“Be aware your threat is twofold.  The supplies you carry are being transported for humanitarian needs but they would fetch a hefty price so pirate attacks are a risk.  The second and greater risk is the Empire itself.  Should they detect you and send a force it is unlikely you could defeat them.  Risk of Imperial detection increases with the use of active radar, excessive comm chatter or weapons fire.”


The view switches to one of the bridge rooms.  ”You and your crew will fly one of the capital ships.  You have full authority to assign your team as you wish, any unassigned systems can be simulated.”  He points to Idaya, “Your ship Red 1 is flight lead, the other two corvettes will be simulated but will follow your commands.  The six freighters will be simulated and controlled by civilian pilots.  The freighters are unarmed and lightly shielded.  Being civilian crew they may panic or be slower to follow orders then the military crew of the corvette.”
“Please ask any questions you might have and assign your crew.  Simulation begins in ten minutes.”





OOC:  Well Idaya, you've got command of 3 x CR90 Corellian Corvettes which I thought were fairly similar to your Chiss Corvette Idaya commanded.  You have a mission and a crew.  You'll have standard Corvettes (as per the RCRB) and you can assign your crew to whatever positions you deem fit.  The rest of the positions will be taken by the computer.

Time to sort out your team and for any team member to ask questions.

This message was last edited by the GM at 22:37, Sat 27 Sept 2014.

Master Servious
 GM, 1770 posts
 The ultimate power
 in the universe!
Tue 2 Sep 2014
at 03:18
Re: Act 6.1b - Flight Simulator Sim (Red Team)
OOC: For those not so familiar with capital ship operation, the following roles are available on the Corvette.  Idaya would probably appreciate people who made some suggestions at what roles they'd suit.

Commander - In charge of the vessel (assumedly Idaya) - can take over any station (so could use a turbolaser or take over shield duties etc from her command chair.

Pilot - Needs good pilot skill (starship ops: capital ship helps)

Co-Pilot - As before (starship ops: capital ships helps)

Gunner (need up to 6) - Needs skill with heavy weapons (starship ops helps).  Each gunner can only shoot one of the six sets of turbolasers in a round.

Sensor Operator - Needs good computer use skill

Engineer - Needs good repair skill

Shield Operator - Needs good computer use skill

All non-allocated roles will be simulated by the computer.

You'd also need someone on comms but this could be in addition to their other duties.  Idaya may want this herself to keep the other two corvettes where she wants them.  Entirely up to Idaya.

More details are in the RCRB on pages 224-225 but I thought this might help people recommend themselves for a position.

Mika Trake
 player, 632 posts
 Talon 10
 Shore leave Kimy Stell
Tue 2 Sep 2014
at 13:12
Re: Act 6.1b - Flight Simulator Sim (Red Team)
Mika volunteers to Idaya, and anyone else in the vicinity...

"I;m best as engineer, but I'm a better than fair cap ship pilot and I know my way around computers.  I'm not so good with the weapons, but I should be able to handle pretty much anything else you'd like me to take on."
Idaya
 player, 102 posts
Tue 2 Sep 2014
at 19:36
Re: Act 6.1b - Flight Simulator Sim (Red Team)
Idaya looked at the scenario details, then took a quick look at 'her crew'. "Alright, then", she started. "Kimy, you shall be at the helm. Sola, you shall be in charge of the sensors, but be ready to take charge of repairs, should we need them. CC-9, Dohr - port and starboard batteries, respectively, to begin with. I shall assist at the tasks needed from the command console and handle the comms with the other ships, when needed."

She turned at the map of the scenario. "Here is my plan - once I have gone through it, we can discuss it in full and I will take in account any suggestions you have." The latter part of the phrase probably came as a surprise to most as the Chiss did't exactly seem like she'd share her command with anyone. "My intention is to fly the freighters through the asteroid belt in a single file. The two computer controlled corvettes will take place on both port and starboard of the freighters and we shall fly slightly ahead of the convoy as a picket. This puts a heavy emphasis on your capabilities, Miss Numen, as you need to filter and pick up potential hostiles without active sensors in order for me to adjust our course."

"If and when we encounter hostile vessels, we shall deploy two corvettes in to action while the third stays back to protect the freighters. Under no circumstances will the freighters be left without an escort. We will adjust our tactics depending on how the enemy reacts. We will take a more complex course in order to keep the enemy guessing. We will not open fire, unless the enemy is approaching and when they do, we shall fire first at the asteroids in their flight path to deplete their shields a bit, if they come at us in fighters. Our weaponry is heavy enough to reduce most of them in to cinders with a direct hit or two, so make them count. Questions, comments?"
Mika Trake
 player, 633 posts
 Talon 10
 Shore leave Kimy Stell
Tue 2 Sep 2014
at 21:28
Re: Act 6.1b - Flight Simulator Sim (Red Team)
Mika nods.  "Does it make sense that the ship assigned to picket duty is the same ship that's in command of the mission?  If something takes us out, or even just the comms, the other two ships won't have any command support."
Cor Lambar
 player, 644 posts
 Talon Eleven
 ID: 'Sola Numen'
Wed 3 Sep 2014
at 04:53
Re: Act 6.1b - Flight Simulator Sim (Red Team)
"Kimy makes a good point, though of course it is a tricky decision to make as we have only one team-controlled corvette."  Her hologram begins typing a keyboard the others can't see.    "Perhaps leading from the rear would be advisable, as it were.  If the corvettes and freighters share sensor information sufficiently I should be able to navigate us a path no matter which corvette is in front.  If they do not, however, that limits our choices.  Also, should we plot an alternative route around the asteroid field should it prove simply too dense to navigate through?" Cor asks.  "Or shall we simply blast our way through if necessary?  I do not relish the idea of trying to turn the convoy around within the field should we find an area that proves unfortunately constrictive."
Dohr Veen
 player, 270 posts
Wed 3 Sep 2014
at 06:03
Re: Act 6.1b - Flight Simulator Sim (Red Team)
Dohr bowed to Idaya as it was customary to do in the Kel Dorian armed forces. ”Aye aye, Ma’am!” and headed to the starboard battery controls. It was something he had never done outside the simulator they’d been using a few moments ago, but using the huge guns of a corvette didn’t seem so much different from army heavy weapon systems. Of course the targets moved in a totally different manner than what we was accustomed to, but whatever took place in the exercise, he’d do his best.

Sitting down on his seat, Dohr smiled to himself behind the mask. It was good to see the Chiss woman in her natural environment. She was clearly more at home on the bridge than as a foot soldier even if she’d done a pretty good job before too. For her sake and also for his own, the Doc hoped this exercise went better than the previous one had. Then again they were against even worse odds now. Not all of them had experience in handling a capital ship or its systems after all. Everyone knew how to squeeze the trigger of a blaster, but handling the sensors or the shields of a CR90 was just a bit more demanding. Fortunately the earlier simulation had taught him something about space ships even if they had been of a totally different scale.
Idaya
 player, 103 posts
Wed 3 Sep 2014
at 06:43
Re: Act 6.1b - Flight Simulator Sim (Red Team)
"If you can link up the sensors of the ships for maximum coverage, yes, we can remain with the convoy and send one of the computer controlled corvettes forward. We will do our best to estimate the density of the asteroid field visually and change route accordingly. We can not risk using active sensors for it and anyway, the sensor image would be full of echoes with the signals bouncing all over the rocks. Practically, we will be going in dark and half-blind, but that will also keep the enemy from picking us up, hopefully."

Idaya turned at the simulator operator. "Is, what my esteemed colleague talked about linking the sensors possible in the simulator?"
Cor Lambar
 player, 645 posts
 Talon Eleven
 ID: 'Sola Numen'
Wed 3 Sep 2014
at 06:57
Re: Act 6.1b - Flight Simulator Sim (Red Team)
"It seems that it is possible.  In addition, according to the simulation parameters the asteroid field seems more a block to Imperial sensor sweeps than it is a navigation hazard."  She seems to approve of this.  "Navigation should not be an issue.  I should ask, while I am thinking of it: you have not given A9 a task.  Should he be assigned to some suitable role, such as repairs?  I believe we may also lack a shield operator; several of us could fill that role.  Given the lower focus on sensors and navigation it may be wise to put myself in charge of shields, unless Kimy would like to take that on in addition to piloting."
Idaya
 player, 104 posts
Wed 3 Sep 2014
at 07:09
Re: Act 6.1b - Flight Simulator Sim (Red Team)
"Ah, the droid, yes. It shall take on repairs, if needed, but until such is required, it shall be in charge of the shields."
Master Servious
 GM, 1771 posts
 The ultimate power
 in the universe!
Wed 3 Sep 2014
at 22:21
Re: Act 6.1b - Flight Simulator Sim (Red Team)
OOC:  So if I'm correct the ship is outfitted accordingly:


Idaya - Commander & Comms
Mika - Pilot
Cor - Sensor Operator & Shield Operator
R2-A9 - Engineer

B2-CC9 - Port Turbolaser Battery
Dohr - Starboard Turbolaser Battery


Unassigned/simulated stations
Co-pilot - unassigned (but not needed)
Comms - unassigned (but someone will need to handle)
Forward Turbolaser Batteries (3 stations) - Simulated
Rear Turoblaser Battery (1 station) - Simulated
Power Distribution - Simulated

Sound correct?

===

On a separate note, Cor is correct.  The 'asteroid cluster' is not a dense field, just a group of very loosely clustered asteroids that is more a nuisance then a complicated navigation hazard.  It does prevent hyperdrive use and it will help shield you from sensors but a drunk first year naval cadet could navigate the field without trouble.

===

Finally is Idaya planning on any chain of command within her group?  Or is everyone equal with Idaya in command?  Entirely up to you.



This message was last edited by the GM at 11:30, Thu 04 Sept 2014.

Master Servious
 GM, 1772 posts
 The ultimate power
 in the universe!
Thu 4 Sep 2014
at 01:30
Re: Act 6.1b - Flight Simulator Sim (Red Team)
OOC: On a seperate note, I strongly recommend people read over the 'heroes as crew' section of the RCRB pp. 224-225 so you know what roles your particular station/s can undertake.  If anyone lacks access to core rules let me know and I'll try to advise you on relevant sections.
Cor Lambar
 player, 646 posts
 Talon Eleven
 ID: 'Sola Numen'
Thu 4 Sep 2014
at 03:52
Re: Act 6.1b - Flight Simulator Sim (Red Team)
(( I believe Idaya actually said she was dealing with Comms. ))
Master Servious
 GM, 1773 posts
 The ultimate power
 in the universe!
Thu 4 Sep 2014
at 05:13
Re: Act 6.1b - Flight Simulator Sim (Red Team)
OOC:  That she did.  Dutifully amended.
Idaya
 player, 105 posts
Thu 4 Sep 2014
at 05:58
Re: Act 6.1b - Flight Simulator Sim (Red Team)
"Dohr, should I fall, you are to take over the command of the ship at the best of your ability.
Cor Lambar
 player, 647 posts
 Talon Eleven
 ID: 'Sola Numen'
Thu 4 Sep 2014
at 06:53
Re: Act 6.1b - Flight Simulator Sim (Red Team)
"Well, then.  That seems suitable.  If I may make one last suggestion: I would recommend that R2-A9 be assigned to repair alone.  Having to choose between repairs on the vessel and revitalising the shields may lead to serious issues."  Cor is looking over the schematics of the vessel.  "I would then assign shield operations and power distribution to myself and Kimy in addition to our current roles, however you see fit.  The ultimate decision, however, is of course yours."
Idaya
 player, 106 posts
Thu 4 Sep 2014
at 09:36
Re: Act 6.1b - Flight Simulator Sim (Red Team)
"Well, that sounds reasonable, Miss Numen. I can assist either one of you from my station, when needed, so we will figure it out fine. You can take the shields under your care for now and we will adjust the responsibility if necessary."
Master Servious
 GM, 1774 posts
 The ultimate power
 in the universe!
Sat 6 Sep 2014
at 05:54
Re: Act 6.1b - Flight Simulator Sim (Red Team)
After Idaya had finished setting out assignments and the chain of command, everyone settled into their stations and the simulation hummed to life.  Everyone's station came to life and registered that all systems were green and the convoy was in hyperspace and almost to their destination.

A minute later, plenty of time for familiarise themselves with their stations, a computer generated voice spoke from a speaker at the astrogation station spoke.

"Approaching Sirius system.  Dropping from hyperspace in three, two, one, mark."

The main viewscreen turned from the tunnel of hyperspace to a view of realspace.  Ahead the sun of they Sirius system could be seen.  Sirius IV and the rendezvous point were too far to be seen on sensors.  On sublight drive it would take nearly two hours to get there.

At the command chair where Idaya was handling comms, the other corvettes began reporting their arrival.  Then the freighters reported in, though with less military precision or discipline.
Idaya
 player, 107 posts
Sat 6 Sep 2014
at 06:04
Re: Act 6.1b - Flight Simulator Sim (Red Team)
"All ships, communications blackout unless you detect the enemy or see a hazard that requires reacting to. Corvette Three, you are our picket in front of the convoy", she said in to the comms. "Convoy, take preordered stations and advance."

The preordered stations meant a double file of freighters with the two escorting corvettes on port and starboard of the convoy. The picket ship would fly a bit further forward, serving as the eyes and the ears of theirs.

"Helm, take us in to position and once the convoy is formed, on to the planned course through the field. Sensors, keep a keen eye out for any signs of potential hostiles. Passive scanning only."

This message was last edited by the GM at 06:46, Sat 06 Sept 2014.

Mika Trake
 player, 634 posts
 Talon 10
 Shore leave Kimy Stell
Sat 6 Sep 2014
at 17:30
Re: Act 6.1b - Flight Simulator Sim (Red Team)
"Aye, captain."

Mika's hands move easily across the controls.  Sure, she could engage the autopilot, but what fun would that be?
Dohr Veen
 player, 271 posts
Sat 6 Sep 2014
at 19:53
Re: Act 6.1b - Flight Simulator Sim (Red Team)
The game was on again and Dohr was ready. He was fairly sure he had the turret controls figured out, but only a possible combat would reveal the truth. The doctor didn’t expect to be using the guns any time soon and hoped he didn’t have to use them at all. But it was probably not in the spirit of the exercise not to have any fighting take place during the exercise. Dohr was fairly sure they’d have to “survive” a space battle soon no matter how well Idaya handled her position as the commander of the convoy.
Master Servious
 GM, 1776 posts
 The ultimate power
 in the universe!
Sun 7 Sep 2014
at 22:56
Re: Act 6.1b - Flight Simulator Sim (Red Team)
The convoy slowly traveled through space at 75% of the freighter's top speed.  Given the ships were entering a potentially risky navigation zone on passive sensors it would be dangerous to travel at maximum speed of the freighters.  While it would add an extra two hours to the journey at least they would arrive intact.

Idaya moved through various screens at her command station and listened to reports of her bridge crew.  So far the sensors were negative on all three ships.  The asteroid cluster began to become visible to optical sensors, large but not dense enough to be even remotely dangerous.  The only anomoly was what Idaya thought was an occasional comm signal.  She hadn't pinpointed it.  It was sporadic and didn't seem to be on standard convoy channels.
Cor Lambar
 player, 648 posts
 Talon Eleven
 ID: 'Sola Numen'
Mon 8 Sep 2014
at 04:24
Re: Act 6.1b - Flight Simulator Sim (Red Team)
"Picking up comm activity," Cor states in her calm, melodic voice. "It is not using standard channels. Attempting to identify the source."
Cor Lambar
 player, 649 posts
 Talon Eleven
 ID: 'Sola Numen'
Mon 8 Sep 2014
at 04:41
Re: Act 6.1b - Flight Simulator Sim (Red Team)
After a few moments Cor's hologram frowns. She's displeased; it took her too long to pinpoint the comm source. She could blame the simulation equipment, of course, but she's not stupid; sometimes one just doesn't do very well, and this is one of those times. Oh, she still did well in most respects - but not compared to her personal work, it wasn't good enough for her.

"No cause for alarm," she reports, her voice devoid of the frown crossing her features. She sounds as calm as ever. "Two of the Comms officers on the freighters are having a conversation. The signal is unlikely to be picked up beyond the forward corvette. It is your choice whether to call for clear comm channels, though, Commander."