Act 6.1b - Flight Simulator Sim (Red Team)   Posted by Master Servious.Group: 0
Dohr Veen
 player, 274 posts
Fri 19 Sep 2014
at 07:10
Re: Red Team (Round 2-3)
Dohr was about to move back to the starboard weapon station, but the battledroid beat him to it. It was just as well, since CC9 probably had more experience in using starship turrets than he did. The doctor could see the bogeys on his holoscreen, but they were still too close to the freighters for his liking. There was no way he could risk the “lives” of innocent members of the freighter crew by trying to take a shot. Not unless the commander told him to, that was.

”Commander, still no clear shot at the enemy fighters. They’re keeping too close to the freighters for me to take a shot at this angle.”
Idaya
 player, 115 posts
Fri 19 Sep 2014
at 09:40
Re: Red Team (Round 2-3)
"Starboard batteries, fire at the missile barrage targetting the rear of Red Two. Red Two, take out as many missiles as possible without hitting the freighter", Idaya commanded. "Come on, people, we have a battle to win! Let's show them, we mean business!" Her fingers ran over the tactical interface, providing Dohr's battery with an optimal firing solution.

OOC: Using move action to provide Dohr with a +2 competence bonus.
12:35, Today: Idaya rolled 15 on Charisma-check: Assist Dohr, DC10.

This message was last edited by the player at 10:27, Fri 19 Sept 2014.

Master Servious
 GM, 1788 posts
 The ultimate power
 in the universe!
Fri 19 Sep 2014
at 09:42
Red Team (Round 4-5)
Unable to safely comply with Idaya's orders, both CC9 and Dohr tried to transfer control to the starboard turret.  The battle droid was quicker and took aim at the missiles closing on Red 2.  Had the battle droid bothered to compute the odds of hitting the missiles he probably wouldn't have bothered firing.  Lucky for him he didn't compute the odds and fired the big turbolasers.  Wether CC9 was Corellian or able to touch the force was unknown.  However the turbolaser blasts travelled nearly ten kilometres and struck a tiny target moving at nearly 3000km/h and destroying the missile utterly.

The shot was incredible but only stopped one quarter of the barrage heading towards the ship.  The slammed into the corvette causing significant damage to the shields, but not dropping them.  The corvette had been deprived of almost two-thirds it's shield energy but it had survived.  Unfortunately it might not be so lucky against the second salvo only seconds away from hitting it in the rear.

On the sensor board, the missile lock alert when active and then turned to an alarm.  This time their were missiles being fired at Red 1.  At the same time, the freighters had haphazardly cleared from the inside the corvette ring.  Unfortunately the fighters were still hugging close and the gunners couldn't risk shooting.





OOC:  I have tried to help explain the situation by providing grid co-ordinates for everyone.  Stick them onto a map (or I find an excel file works well) and maybe it will help people see where things are.

The three corvettes are now stationary, all pointing towards each other.  The freighters have just fled the zone but the four fighters have fled with them!  The freighters continue to flee outwards.  Blue 1-4 are too close for a safe shot.

Red 2 has just been hit by a volley of concussion missiles and it about to he hit by another volley of projectiles in Round 6 from behind.

Red 1 has two seperate sets of incoming missiles.  If the Corvettes remain stationary the two volleys of missiles will hit in Rounds 6 & 7 consecutively.  The freighters are mostly out of line of fire of these missiles.

All 12 Blue ships are within turbolaser range now.  Time for payback


Grid Locations
Red 1 - K2
Red 2 - K18
Red 3 - P9

Freighter 1 - T1
Freighter 2 - O1 (as is a R-41 and Z-95)
Freighter 3 - G1
Freighter 4 - Q20
Freighter 5 - L20 (as are 2 x Z-95's)
Freighter 6 - H18

Missiles/Torps - B2 (targetting Red 1)
Missiles/Torps - G18 (targetting Red 1)
Missiles/Torps - K25 (targetting Red 2)

Blue 1-2 (R-41 & Z-95) - L20 (with Freighter 5)
Blue 3-4 (Z-95 x 2) - O1 (with Freigher 2)
Blue 5-8 (R-41 x 1 & Z-95 x 3) - A1
Blue 9-12 (Y-Wing x 4) - A24


Red Team
Red 1 - Undamaged
Red 2 - 52/200SP 300/300HP
Red 3 - Undamaged
Freighters 1-6 - Undamaged

Blue Team
All undamaged


Idaya
 player, 116 posts
Fri 19 Sep 2014
at 10:39
Re: Red Team (Round 4-5)
"Helm, course for the group of Y-wings. Flank speed. All batteries, fire a barrage at the incoming missiles. If we can get at least a couple of them, we can keep our shields at better shape. Shields, angle towards the missiles", the Chiss commanded. "Red Two, target incoming missiles, then turn your attention to the group of fighters flying without cover. Red Three, target the Y-wings once in range. All units, fire at will!"

The Chiss looked at the tactical display, looking for a pattern in the enemy movements. She needed to know what they were planning to thwart them and drive them off.
Master Servious
 GM, 1791 posts
 The ultimate power
 in the universe!
Mon 22 Sep 2014
at 03:10
Red Team (Round 6)
Wordlessly the teams complied with Idaya's commands.  On her tactical screen, Idaya watched the ship turn towards the Y-wings which were still flying towards the centre of the Corvette group.  The turn brought the incoming torpedos from the Y-wings into the forward gunners' fire arc but left only the starboard battery to shoot at the missiles fired from the group of fighters from 'Bogey 2'.  B2-CC9 continued to fire at these missiles but could not replicate his earlier skill and failed to hit the fast moving projectiles.

Moments later they crashed into the ship.  Alarms began sounding.  R2-A9 confirmed multiple hits.  Four groups of paired missiles for eight strikes in all.  The droid had followed Idaya's commands and moved the shields to starboard, a move that likely saved the ship from greater damage.  As it was the shields took significant damage, losing over 75% of operating power.  However as damage reports came in Idaya noted all primary systems were undamaged, just some minor and irrelevant secondary system damage.

Red 2 was not so lucky.  The corvette, already battered from it's first hit, now took a battering as a volley of proton torpedos exploded in it's rear section.  The aft guns had failed to hit anything and the ship took the full brunt of eight torpedoes.  The ship began listing numerous damaged systems.  It's computer systems were out, ion drives were damaged but functional.  The worst problem was it's shield generators had been destroyed.  Until the ship could repair them they would have no shields.  The ship took significant hull damage but hung together.  All turbolasers still functioned but without the computer system to provide fire control, the ship would struggle to hit fast-moving fighters and had next to no hope against further missile attacks.

The crew of Red 1 could only watch for a moment as their own problems increased.  Since the Y-wings had also fired at them, they could expect their own troubles in less than ten seconds.  One advantage for them was now that Mika had turned the ship all three forward guns could target missiles.

Suddenly the radio crackled to life and a voice began crying out.  Idaya recognised it as the radio operator from one of the freighters, the one who had been appraising her assets.  "Oh god, they're shooting us, we're going to die.  Arrrrgh save us!"  The comm suddenly went dead.  On Cor's sensors she could see the Freighter, which was the one an R-41 and Z-95 had used as cover was now dead in space.  The two ships had now flown away from the cover and were flying towards Red 3.  She noticed the other two Z-95's had followed suit.  Red 3 immediately opened fire with its port and aft turrets but initially failed to hit.




OOC:  A reminder to all members of Red Team that everyone has a valuable role to play.  Read over the various things you can do in your role for ideas.  If you are uncertain contact me.  You'll succeed or fail as a team.  Can't let those Blue Team upstarts win can you?

Red 2 has taken a beating but is still functional.  Red 1 has (assumedly) 8 torpedos ready to smash into its bow in one round and your sheilds are far from awesome.  Now one of your freighters has been attacked.  On the bright side all the fighters are now all in range.  This includes the 2 wingpairs that had been using the freighters as cover.

In order to help gunnery decisions I am listing for next round available targets.  For Dohr and CC9 this can help them choose their turret/target of choice.  It's also for Idaya/Mika's purpose.  Idaya may wish to set a target of priority for unmanned guns (if there are multiple) or she may wish to have corvettes change course to bring their powerful forward guns to bear on a specific target.  Likewise Mika may wish to roll and direct the ship to bring a specific target under the range of a specific turret. Of course initiative plays a part as the enemy may move before you shoot.

On current trajectories and speeds the available gunnery targets next round will be:


Red 1
======
Forward (3 turrets) - Torpedoes (short range), Blue 9-12 (long range)
Port - Blue 2 & 4 (medium-long)
Starboard - Blue 1 & 3 (short range)
Aft - None (though ships in starboard turret sides will likely move into aft next round)

Red 2
=====
Forward (Torpedoes targeting Red 1 - miss 'may' hit Red 1) or Blue 5-8
Port - Nil
Starboard - Blue 2 & 4
Aft - Blue 9-12

Red 3
=====
Forward (Nil)
Starboard (Torpedoes Targetting Red 1)
Port - Blue 1 & 3
Aft - Blue 2 & 4

Grid Locations
Red 1 - D5
Red 2 - D15
Red 3 - H10

Freighter 1 - O1
Freighter 2 - N1
Freighter 3 - B1
Freighter 4 - L20 (Disabled)
Freighter 5 - I23
Freighter 6 - C18

Missiles/Torps - D10 (targetting Red 1) - Hit round 7

Blue 1-2 (R-41 & Z-95) - K18
Blue 3-4 (Z-95 x 2) - L6
Blue 5-8 (R-41 x 1 & Z-95 x 3) - A3
Blue 9-12 (Y-Wing x 4) - A22


Red Team
Red 1 - 47/200SP 300/300HP
Red 2 - Shields Destroyed 48/300HP Computer destoyed, Shields Destroyed, Ion engine damage (50% speed)
Red 3 - Undamaged
Freighters 1, 2, 3, 4, 6 - Undamaged
Freighter 5 - Disabled

Blue Team
All undamaged

This message was last edited by the GM at 06:12, Mon 22 Sept 2014.

Dohr Veen
 player, 275 posts
Mon 22 Sep 2014
at 07:53
Re: Red Team (Round 6)
Things weren't exactly looking bright at the moment for the Red team. One freighter was already lost and a corvette had taken quite a beating too. As much as Dohr understood from all the calls and alarms filling the air of the bridge, even Red 1's shields had been reduced greatly by the power of the torpedoes.

And now, sitting at his station, looking at the view on his holoscreen, he could see another barrage of missiles heading their way. Despite the fact that he was observing the situation through a console and not a real viewport, Dohr could understand what horrors a gunner must face in real combat. Sitting behind his turret, a gunner probably had no knowledge of the status of the shields or what was the captain's plan. He could only see a group of torpedoes heading straight towards him... A certain death, unless he was able to blow them up before they reached the ship...

With the thoughts racing through his head, the doctor targeted the incoming missiles using the forward batteries. He would have to hit or Red one's shields would be torn apart.
Idaya
 player, 118 posts
Mon 22 Sep 2014
at 15:16
Re: Red Team (Round 6)
"Shields, angle to take the impact and push all the power you can in to them to reinforce them", Idaya barked the order. "Forward batteries, I want a full anti-missile barrage between us and the torpedoes! Helm, evasive maneuvers!" Of course the evasive maneuvers were probably not much help against guided weapons like torpedoes, but any edge was welcome right now. "Two, target group to your starboard. Three, target torpedoes." Then she turned to providing Dohr with a better targetting solution.

OOC: Using move action to provide Dohr with a +2 competence bonus.
18:13, Today: Idaya rolled 28. Charisma: Assist Dohr, DC10.
I suppose, I can not activate the remaining forward battery from command seat?

Cor Lambar
 player, 659 posts
 Talon Eleven
 ID: 'Sola Numen'
Mon 22 Sep 2014
at 22:37
Re: Red Team (Round 6)
"Angling shields," Cor intones calmly, "charging.  A9, please provide additional shield power."  After getting confirmation from the astromech she gets to work.

With the freighters scattering like nerfs without a herder, one dead already and none of them armed, the scenario was as good as lost.  Cor quickly calculates how many torpedos each starfighter is likely to have left but even if they run out the damage to the corvettes is severe.  It isn't in Cor's nature to give up, though, so she does her job to the fullest of her ability.
B2-CC9
 Follower, 294 posts
Mon 22 Sep 2014
at 22:46
Re: Red Team (Round 6)
CC9 complies with the commands as best he can, targeting the missiles if he can and one of the starfighters if he can't.
Mika Trake
 player, 636 posts
 Talon 10
 Shore leave Kimy Stell
Mon 22 Sep 2014
at 23:58
Re: Red Team (Round 6)
"Evasive, aye."

Mika's hands play across the board, looking to do something to help out.  Maybe she could get an asteroid in the middle, but this was a wallowing cap ship, not a dexterous interceptor.
Master Servious
 GM, 1792 posts
 The ultimate power
 in the universe!
Tue 23 Sep 2014
at 04:30
Red Team (Round 7)
Almost in unison shots fired out from nearly every gun turret on every corvette.  A massive volley of turbolaser fire shot out in all directions.  Some shot came close but none hit any of the nimble starfighters.  Red 2 proved largely useless as it's guns struggled to hit with it's targeting computers destroyed.

The largest volley of fire was reserved for the incoming torpedoes.  Seven guns across the three corvettes opened up on the incoming assault.  Several missiles were destroyed but five more closed escaped the withering fire.  R2-A9 worked quickly and methodically to shore up the shields while Cor moved all shield power to the forward shields.  It was all they could do to prepare.

Unlike a real ship there was no lurch of the ship, no violent jerk hurling people to the floor, just a simulated sound of explosions hitting the hull.  Alarms began going off almost immediately.

Idaya immmediately brought up a battle damage assessment.  Her ship had taken significant hull damage but all primary systems were online.  She'd lost all shields but the generators were online.  All weapons and other key systems worked perfectly.  Red 1 had taken a body blow, but she wasn't out of the fight.  All fighters were in range of the corvettes and it was time to get some payback.

Further out the freighters continued to spread out in a panic.




OOC: Well Red 1 has taken a big hit but she's all systems operational.  All fighters have closed making it easier for the corvettes to target them.  Even with passive sensors all 12 fighters are currently visible. Give 'em hell!

Grid Locations
Red 1 - D9
Red 2 - A17
Red 3 - F13

Freighter 1 - O1
Freighter 2 - N1
Freighter 3 - A1
Freighter 4 - L20 (Disabled)
Freighter 5 - I23
Freighter 6 - A21

Blue 1-4 (R-41 x 1 & Z-95 x 3) - J11
Blue 5-8 (R-41 x 1 & Z-95 x 3) - E7
Blue 9-12 (Y-Wing x 4) - E18


Red Team
Red 1 - 0/200SP 194/300HP
Red 2 - Shields Destroyed 48/300HP Computer destoyed, Shields Destroyed, Ion engine damage (50% speed)
Red 3 - Undamaged
Freighters 1, 2, 3, 4, 6 - Undamaged
Freighter 5 - Disabled

Blue Team
All undamaged

This message was last edited by the GM at 09:36, Tue 23 Sept 2014.

Cor Lambar
 player, 660 posts
 Talon Eleven
 ID: 'Sola Numen'
Tue 23 Sep 2014
at 05:03
Re: Red Team (Round 7)
"Recharging shields.  Commander, get control of the panicking freighters, please," Cor advises in her deadpan tone.  "A9, repairs.  Batteries, I suggest prioritising all visible starfighters.  Helm, evasive manoeuvres seem ineffectve, suggest swapping to forward guns."

In addition to recharging shields Cor flicks the sensors to Active.  The Imperials were a distant threat they could run from if they were still in one piece.  In Cor's estimation getting full view of the battlefield supersedes hiding from the Imperials via passive sensors.
Idaya
 player, 120 posts
Tue 23 Sep 2014
at 07:00
Re: Red Team (Round 7)
"All units, close in and target nearest group of enemy fighters and give them the warmest welcome you can in the form of turbolaser bolts. Now we're going to pay them back what they gave us", Idaya said over the comms. He did not acknowledge Cor's comments out loud, but she did begin to call the freighters back in to order in her own way. "This is One Actual to all freighters. Remain close to the disabled freighter and you will be fine. We will tangle with the pirates and be to your aid when they are either destroyed or have fled. They are looking to disable you rather than destroy because your destruction would steal profits from their hands. Remain vigilant and report any enemy contacts you receive outside this battle. We will prevail!" She may have sounded a little cold, more or less, but she was the daughter of Csilla and cold was in her nature.

OOC: 09:58, Today: Idaya rolled 12 using Diplomacy: Oratory (Inspire Confidence). Duh!

This message was last edited by the GM at 07:39, Tue 23 Sept 2014.

Master Servious
 GM, 1794 posts
 The ultimate power
 in the universe!
Wed 24 Sep 2014
at 22:15
Red Team (Round 8)
The Corvettes began converging, turbolaser spraying out in all directions.  It became apparent on sensors that the entire squadron of starfighters was converging from three sides, risking enemy turbolaser fire.  CC9 and Dohr fired continuously, the latter guided by Cor's sensor feeds.  The gunners managed to hit two of the fast moving Z-95's, stripping their shields but causing no serious damage.  The same could not be said of the Blue Team counterpunch.  As they worked A9 rapidly worked to divert power from secondary systems and began to restore shield power.

Almost as one the three flights released a veritable storm of missiles and torpedoes.  At nearly point blank range there was little time to react and nearly two dozen warheads slammed into the corvette turning it into an instant scrap heap.  Immediately the corvette stopped transmitting and a 'Red 3 has been terminated' appeared on Idaya's screen.  As soon as the barrage was fired the Blue Team was already breaking.

At that moment Idaya, who had been monitoring comms noticed a transmission going out from one of the starfighters.  Focused on other important issues she flicked it to loudspeaker.  The voice was unmistakably Devon's.

"Attention freighters - we are reclaiming illegally seized cargo.  Stop your engines and prepare to be boarded.  Your safety is assured if you follow orders.  If you do not comply, we will disable you and take your ships by force.  I repeat - You will not be harmed if you obey.  Any freighter still moving under its own power in 30 seconds will be assumed to be hostile."




OOC: Ouchies!  Well Red 3 just took the business end of a full squadron of dual fire-linked torps and missiles fired from close range.  Either Blue Team is crazy or very good (or a bit of both).  Either way all 12 ships are now in short or point-blank range of Red 1.

Red 1 is regaining shield strength and is nearly up to 25%.  Red 2 is wounded but in the fight.  Red 3 is a hunk of metal.

As per Idaya's orders, the freighters are moving towards the disabled freighter.





Grid Locations
Red 1 - E12
Red 2 - C15

Freighter 1 - O4
Freighter 2 - N4
Freighter 3 - A4
Freighter 4 - K21
Freighter 5 - I23 (Disabled)
Freighter 6 - D23

Blue 1-4 (R-41 x 1 & Z-95 x 3) - F15
Blue 5-8 (R-41 x 1 & Z-95 x 3) - F12
Blue 9-12 (Y-Wing x 4) - G13


Red Team
Red 1 - 42/200SP 194/300HP
Red 2 - Shields Destroyed 48/300HP Computer destoyed, Shields Destroyed, Ion engine damage (50% speed)
Red 3 - Destroyed
Freighters 1, 2, 3, 4, 6 - Undamaged
Freighter 5 - Disabled (Repairs complete in six rounds)

Blue Team
Blue 4 - 0% Shields, 87% Hull
Blue 7 - 0% Shields, 100% Hull
All others undamaged

This message was last edited by the GM at 00:32, Thu 25 Sept 2014.

Cor Lambar
 player, 661 posts
 Talon Eleven
 ID: 'Sola Numen'
Wed 24 Sep 2014
at 22:46
Re: Red Team (Round 8)
Cor doesn't say anything.  She simply lets out a slight sigh and takes over boosting the shields from A9, freeing the droid up to continue repairs.  There's nothing more for her to report.

This message was last edited by the player at 04:14, Thu 25 Sept 2014.

Heigren
 PC, 325 posts
 Zeltron Male
 False ID: Vyn Teckla
Wed 24 Sep 2014
at 23:29
Re: Red Team (Round 8)
The Captain of the lead freighter came on the comm.  "Holy haggises lassie.  You hear that?  I thought you bonnie people were here to protect us.  Now you've got your wee ship blown up.  Ye gonna protect us or should we take our wee luck with the pirates?"


OOC: Making my contribution to the sim!  Knew it was me all along I'll bet?
B2-CC9
 Follower, 295 posts
Thu 25 Sep 2014
at 04:15
Re: Red Team (Round 8)
CC9 targets and fires at one of the fighters.  Not much else he can do.
Dohr Veen
 player, 276 posts
Thu 25 Sep 2014
at 07:07
Re: Red Team (Round 8)
Dohr was happy to see his shots hit one of the Z-95's even if the blasts didn't penetrate the small ship's shields. The fighters moved so fast he had difficulties targeting them and probably would have had no chance of hitting without Eleven's sensor assistance. While taking aim at another bogey, the doctor went through the enemies and the missiles they had fired in his mind. If he was right, one group (Blues 5 to 8) of fighters had already used all of their torpedoes and were no threat to Red 1. The other mixed group with three Z-95s and an R-41 had also fired most of their missiles too. But the bombers, the Y-Wings, were still a big problem.

"Commander, I believe we should concentrate all of our fire on the Y-Wings as they still have missiles left."


OOC: Dohr will do just that. Hopefully the Y-Wings are a bit slower and easier to hit. :)
Idaya
 player, 121 posts
Fri 26 Sep 2014
at 03:14
Re: Red Team (Round 8)
"All batteries, target the enemy units nine through twelve. Shields, recharge", Idaya ordered. She did not seem or sound panicky but simply disciplined and concentrated. Then there was the matter of the freighters to take care of. "This is One Actual to ll freighters. do not listen to their threats. It is simply a bluff on your part. They want you and your cargo intact so they can sell it." And yet again, she sounded a bit cold, rather than motherly and caring.

06:13, Today: Idaya rolled 11. Diplomacy: Calming down the freighters. DUH!
Heigren
 PC, 326 posts
 Zeltron Male
 False ID: Vyn Teckla
Fri 26 Sep 2014
at 22:08
Re: Red Team (Round 8)
"Sure they want the cargo lassie.  How do you know they want our wee asses intact?  They sure as hell might dump our butts out a wee airlock if we don't comply."

Despite his protesting, the freighters still moved to where the commander ordered them to.
Master Servious
 GM, 1796 posts
 The ultimate power
 in the universe!
Sun 28 Sep 2014
at 07:38
Red Team (Round 9-10)
The corvettes resolutely ignore Devon's call for surrender.  The freighter captain sounds less convinced but the freighters continue to close on the disabled freighter as per Idaya's orders.

As Red 1 focuses on the Y-wing group and begins chasing them, the beleagured Red 2 gets swarmed by Blue 1-8.  Strangely Blue 5-8 just fly around the ship making no effort to shoot.  It's like they're taunting the corvette.  Blue 1-4 aren't so passive.  The three Z-95's let off a missile barrage that slams into the corvette's hull.  This is followed up by the R-41 Blue One that strafes the corvette at such extreme close range even Cor couldn't have seperated the two signals if she'd had time to try.

The Umbaran was not monitoring sensors, nor feeding sensor data to the gunners.  She'd handed over that duty to A9 and had taken over the job off shoring up the shields, a skill she seemed most adept at.  In less than half a minute she'd got the shields back up to 50%.  The gains seemed moot as the Y-wings took another missile lock on the corvette.  Cor doubled up the shields and hoped they'd hold.

The sirens rang a moment later as the quartet of Y-wings fired another torpedo volley before switching to lasers.  The gunners opened up, one scoring a hit on the lead Y-wing but no missiles.  The Y-wings returned with a laser barrage that caused mild shield damage.  Mika threw the ship into a spin while everyone braced for impact that would likely end their mission.

But the impact never came.

After a few moments, Cor quickly inspected the sensors.  The missiles had missed, passing under the fuselage.  They were still tracking but they still had a chance.  She noticed the Y-wings had split, one pair shooting off to port and one to starboard.





OOC: For the first time this sim, the torpedoes have missed!  They're still tracking but it's not all over.

Now at present the missiles are behind the corvette, two Y-wings to port, two to starboard.  Now if Idaya continues to flee the missiles they wont reach you until round 12 (giving you two turns to shoot at them with the aft guns) but you wont have a target for your forward guns.  If you turn you can bring your front guns to bear on missiles or Y-wings but the torps will reach you in round 11.

Red 2 is out of action.  It's only Red 1 now.  Cor's work is really cranking up your shields fast.  Now if only your guns could hit a little more (in fairness it's not easy!)

Grid Locations
Red 1 - A5


Freighter 1 - P13
Freighter 2 - O13
Freighter 3 - K9
Freighter 4 - K23
Freighter 5 - J23 (Disabled)
Freighter 6 - I23

Blue 1-4 (R-41 x 1 & Z-95 x 3) - D16
Blue 5-8 (R-41 x 1 & Z-95 x 3) - D14
Blue 9-10 (Y-Wing x 4) - A8
Blue 11-12 (Y-Wing x 4) - A2

Missiles - F5 (closing on Red 1)


Red Team
Red 1 - 89/200SP 194/300HP
Red 2 - Destroyed
Red 3 - Destroyed
Freighters 1, 2, 3, 4, 6 - Undamaged
Freighter 5 - Disabled (Repairs complete in four rounds)

Blue Team
Blue 4 - 23% Shields, 87% Hull
Blue 7 - 3% Shields, 100% Hull
Blue 9 - 0% Shields, 95% Hill
All others undamaged

This message was last edited by the GM at 11:13, Tue 30 Sept 2014.

Idaya
 player, 122 posts
Sun 28 Sep 2014
at 09:51
Re: Red Team (Round 9-10)
"Helm, hold the torpedos away for as long as possible. Gunners, aft batteries, commence firing on the torpedoes. Shields, I want as much capacity as you can give and when the torpedoes close in, I want the shields full aft for the moment. We need everything we can put between those torpedoes and us to stay in the fight." Regardless of the situation, the Chiss remained calm, issuing one order at a time in a brisk but serene fashion. "We'll give them a good reason to be sorry for what they have done once the torpedoes are gone."

OOC: Assist Dohr with a targetting solution.
Master Servious
 GM, 1798 posts
 The ultimate power
 in the universe!
Tue 30 Sep 2014
at 11:13
Red Team (Round 11-12)
Red 1 moves at full speed away from the torpedoes closing.  Idaya takes control of the sensor station much to the chagrin of R2-A9.  With an understanding of Binary the Chiss picks up several of the droid's comments, none of which would be polite to repeat.

Even with Idaya supporting him, Dohr, who had switched to the aft turret was unable to hit the torpedoes that closed on them.  Meanwhile the port and starboard gunners kept up a scathing fire on the Y-wings.  The flight had broken into two wing-pairs and each pair was attacking from one side or the other.  Neither veered into the arc of the forward guns, jinking back and forward to maintain their speed.  A tactic that seemed to be paying off as only CC9 managed to score a single hit against the leader of the starboard wing-pair.

A new threat emerged as Blue 1-4, the team that had finished off Red 2 came flying at the corvette like their tails were on fire.  A half dozen missiles exploded from the Z-95's and began closing while the R-41 lent it's fire to the attack.  Laser fire was hitting the shields from three sides.  Idaya quickly switched to the shield status, expecting them to be almost depleted.  She was pleasantly surprised to see that the corvette had lost less than 3% of its remaining shields.  Given the volume of fire the fighters were pouring out Cor had to be doing an incredible job to keep the shields up.  If they could pick off the fighters, Cor might just keep them in this fight.  The game changer would be the projectiles.  If they hit, even Cor probably couldn't keep the shields intact.

Switching back to sensors she saw the torpedoes were about to hit.  She called for the crew to brace for impact, taking her own advice.  However once again the torpedoes missed.  They were directly beneath the hull and could possibly proximity detonate in the next few seconds but so far luck was with them.




Despite Idaya being the only one who posted I've moved forward partly because the 2 day time limit is up but also because both Cor and Dohr have RL issues and Mika has missed the past two combat posts.

Well the torpedoes have missed again!  You're being attacked by 8 starfighters but the shields seem to be holding.  There are still a load of projectiles in play however.

The gunners have managed to hit four separate starfighters once.  However it's the second shot that will be telling.  Their shields absorb one shot but any subsequent hits would be against hull.



Grid Locations
Red 1 - A9

Freighter 1 - U21
Freighter 2 - T21
Freighter 3 - S19
Freighter 4 - U26
Freighter 5 - T26 (Disabled)
Freighter 6 - S26

Blue 1-4 (R-41 x 1 & Z-95 x 3) - D10
Blue 5-8 (R-41 x 1 & Z-95 x 3) - I13
Blue 9-10 (Y-Wing x 4) - A15
Blue 11-12 (Y-Wing x 4) - A3

Torpedos (8) - A9 (closing on Red 1)
Missiles (6) - B9 (closing on Red 1)


Red Team
Red 1 - 84/200SP 194/300HP
Freighters 1, 2, 3, 4, 6 - Undamaged
Freighter 5 - Disabled (Repairs complete in two rounds)

Blue Team
Blue 4 - 23% Shields, 87% Hull
Blue 7 - 3% Shields, 100% Hull
Blue 9 - 2% Shields, 95% Hull
Blue 11 - 1% Shields, 95% Hull
All others undamaged

Mika Trake
 player, 637 posts
 Talon 10
 Shore leave Kimy Stell
Tue 30 Sep 2014
at 15:28
Re: Red Team (Round 11-12)
"You got it."  Mika says as she keeps the ship in evasive maneuvers, trying to keep the missiles from finding their target.  She was shocked at her success so far, a cap ship wasn't exactly known for it's maneuverability.
Dohr Veen
 player, 278 posts
Wed 1 Oct 2014
at 16:54
Re: Red Team (Round 11-12)
Dohr took aim at the group of missiles and failed to hit any of them, miserably. Even though he had no training in using spaceship weaponry, he was still a little disappointed in himself. Watching the torpedoes close in on the holoscreen, he felt a lot more like he was playing a game than he had in the previous exercise. But despite the fact that he had already had a few minutes to learn to play the game, he was making very little or in fact no progress. The doctor just didn't seem to be able to master the basics of shooting at targets moving incredibly fast even with the help he got from Idaya and Eleven.

But it wasn't like him to give up as long as he had life in him still, even if it was virtually real. Dohr let out a deep breath and tried to concentrate even more on hitting the damn tubes.