Re-work into a level 3 Shalanzai Mageknife
-
http://boards1.wizards.com/showthread.php?t=310984
PC Name:Kanatash Gender:Male HD:D10
RoA Player Name: Height:
Race:Shalanzai Weight: HP: /
Class:Mageknife Age: Current/Normal
Level:3 Hair:
Align:CN Eyes: XP:3000
Deity: Speed: Needed for
Size: Next Level:
Current DM:
Current Region:
Home Region: Day Units:
SHEET UPDATED:
ABILITIES
Final
Base Racial Magic Misc Ability / Mod
Bonus Item Score
STR: 17 -- -- -- 17 / +3
DEX: 17 -2 -- -- 19 / +4
CON: 13 -2 -- -- 11 / +0
INT: 16 -- -- -- 16 / +3
WIS: 12 -- -- -- 12 / +1
CHA: 11 -- -- -- 11 / +0
+1 Ability Increase every 4th level is added to Base number.
COMBAT STATISTICS
ARMOR CLASS BASE ATTACK BONUS
AC Total : -- MELEE RANGED
AC when Flat-Footed -- Total: +5 Total: +4
AC vs Touch Attack -- Base: +2 Base: +2
Base: 10 STR: +3 DEX: +4
Armor: -- Misc: -- Misc: -2
Shield: --
Dexterity: +4 INITIATIVE
Size: -- Total: +4
Magic: -- DEX: +4
Misc.: -1 Misc.: --
SAVING THROWS
Total Base Ability Misc Magic
Fortitude : +1 = 1 + 0 + 0 + 0
Reflex : +6 = 3 + 4 - 1 + 0
Will : +5 = 3 + 1 + 1 + 0
* +1 racial bonus on saving throws against powers, spells, and spell-like effects
RACIAL TRAITS
+2 DEX or INT, -2 CON
Medium
+1 racial bonus on saving throws against powers, spells, and spell-like effects.
Channel Arcane Power: The runes that cover the skin of a Shalanzai allow him to tap into the arcane forces that flow in his blood. He can do any of the following 3 times per day.
-add +3 to any Skill check
-cast any 0 Level spell except those on the Clerics list.
-gain 1 Power Point when activating a power.
-Burst: A Shalanzai can put on a burst of speed to increase her speed by 10 feet, plus 10 feet per four character levels beyond 1st, to a maximum increase of 30 feet at 9th character level and higher. These bursts of speed are considered a competence bonus to the Shalanzai’s base speed. A burst of speed lasts 1 round.
Weapon Familiarity: Shalanzai may treat the following weapons as Martial Weapons rather than Exoctic: Elven Lightblade, Thinblade, and Courtblade.
Weapon Proficiency: Shalanzai receive the Martial Weapon Proficiency feats for the longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
Low-Light Vision: A Shalanzai can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
Automatic Languages: Common and Shalanzai
Bonus Languages: Goblin, Fey
Favored Classes: Psychic Warrior, Soulknife, Wizard, Battle Dancer
Banned Classes: Cleric, Druid, Favored Soul, Paladin
FEATS Indicate for level, class, race, etc.
F)Soulblade Warrior
F)Skill Focus (listen)
1)Keen Eared Scout
3)Shield of Thought
TRAITS/FLAWS From Unearthed Arcana -- Optional
T)Detached
F)Shaky
F)Vulnerable
CLASS ABILITIES Indicate current abilities only
1)Mind blade, Speed of Thought, Weapon Focus (Mind Blade)
2)Throwing Mind Blade, Spiritual Force
3)Burst Strike
PRESTIGE CLASS ABILITIES
1)
LANGUAGES
Common
Regional: Shalanzai
Bonus:Goblin
SKILLS Fill in skills you have ranks in AND skills that
can be used untrained. Mod is the final score, Rnk
Skill Point Total: is the number of ranks attained in the skill, Abl
Max Class ranks: is the related Ability Modifier, and Msc is for any
Max Cross-Class ranks: miscellaneous bonus from feats, race, synergy, etc.
28+7+7=42
Related
Mod = Rnk Abl Msc | Skills: Ability Untrained?
+ = 0 +? +0 | Appraise (INT) Yes
+7 = 6 +1 +0 | Autohypnosis (WIS) Yes
+ = 0 +? +0! | Balance (DEX) Yes
+ = 0 +? +0 | Bluff (CHA) Yes
+9 = 6 +3 +0! | Climb (STR) Yes
+6 = 6 +0 +0 | Concentration (CON) Yes
+ = 0 +? +0 | *Craft: (INT) Yes
+ = 0 +? +0 | Decipher Script (INT) No
+ = 0 +? +0 | Diplomacy (CHA) Yes
+ = 0 +? +0 | Disable Device (INT) No
+ = 0 +? +0 | Disguise (CHA) Yes
+ = 0 +? +0! | Escape Artist (DEX) Yes
+ = 0 +? +0 | Forgery (INT) Yes
+ = 0 +? +0 | Gather Information (CHA) Yes
+ = 0 +? +0 | Handle Animal (CHA) No
+ = 0 +? +0 | Heal (WIS) Yes
+8 = 4 +4 +0! | Hide (DEX) Yes
+ = 0 +? +0 | Intimidate (CHA) Yes
+6 = 3 +3 +0! | Jump (STR) Yes
+9 = 6 +3 +0 | *Knowledge:Psionics (INT) No
+10 = 6 +1 +3 | Listen (WIS) Yes
+8 = 4 +4 +0! | Move Silently (DEX) Yes
+ = 0 +? +0 | Open Lock (DEX) No
+ = 0 +? +0 | *Perform: (CHA) Yes
+ = 0 +? +0 | *Profession: (WIS) No
+ = 0 +? +0 | Ride (DEX) Yes
+ = 0 +? +0 | Search (INT) Yes
+ = 0 +? +0 | Sense Motive (WIS) Yes
+ = 0 +? +0! | Sleight of Hand (DEX) No
+ = 0 +? +0 | Spellcraft (INT) No
+1 = 0 +1 +0 | Spot (WIS) Yes
+ = 0 +? +0 | Survival (WIS) Yes
+ = 0 +? +0! | Swim (STR) Yes
+7 = 3 +4 +0! | Tumble (DEX) No
+ = 0 +? +0 | Use Magic Device (CHA) No
+ = 0 +? +0 | Use Rope (DEX) Yes
! = Armor Check Penalty applies (double for Swim)
* = Requires specialization
WEAPONS ATT is your final attack modifier when using the weapon.
Monks should also list bare-handed attacks here.
NAME :Mind Blade NAME : NAME :
ATT :+6 ATT : ATT :
DMG :1D6 DMG : DMG :
CRIT :19-20/*2 CRIT : CRIT :
RNG :30 ft RNG : RNG :
WGHT :-- WGHT : WGHT :
TYPE : TYPE : TYPE :
SIZE : SIZE : SIZE :
COST :-- COST : COST :
GRAPPLE BONUS: BAB -- + STR -- + SIZE -- =
PROTECTION
ARMOR SHIELD
NAME :+1 Chain Shirt NAME :
TYPE : Light TYPE :
AC BONUS : +5 AC BONUS :
MAX DEX : 4 CHECK PENALTY :
CHECK PENALTY : -1 SPELL FAILURE :
SPELL FAILURE : 20% WGHT :
SPEED: 30 ft PROPERTIES:
WGHT : 25 lb COST:
PROPERTIES:
COST:1100 GP
EQUIPMENT Indicate in notes which item(s) are bonus regional equipment.
Don't forget to add weapon, armor, magic items, and treasure
weights to total weight carried.
Item # Cost Weight Location Notes
[9 blank lines suppressed]
Total weight carried:
Light Load: Medium Load: Heavy Load:
Lift over head: Lift off ground: Push or Drag:
MAGIC ITEMS List items weights, costs, location, number of charges (if any)
- Hand of the Mage: This mummified elf hand hangs by a golden chain around a character’s neck (taking up space as a magic necklace would). It allows the wearer to utilize the spell mage hand at will.
Faint transmutation; CL 2nd; Craft Wondrous Item, mage hand; Price 900 gp;Weight 2 lb.
TREASURE List where carried
PP:
GP:
SP: 1600 SP (GP)
CP:
MISC.:
GEMS:
HISTORY / BACKGROUND
- Exceptional hearing honed by years of sitting at night listening to the sounds of the forest.
- He is of the Otha Hyanna (War BladeS).
MOTIVATIONS & GOALS
- vengance
- Self preservationist
- Paraniod
- the extinction of the Goblionoid races.
PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER
- I would like .
PERSONALITY / QUIRKS / MANNERISMS
- Paranoid; trusts no one, with possible exception of other Shalanzai.
- Always ready for combat; Shalanzai live under the knowledge that the Darkness of the Void could strike at any moment and they above all knew what that means.
- Detached; he is always seems to be "spaced out" because he is always pondering the "mysteries of the blade".
- Prone to violence; he knows no other way.
- Deceptively calm; He always seems cool and collected, he rarely displays any emotion, even in the heat of battle or lust.
- Disciplined.
This message had punctuation tweaked by the player at 01:06, Thu 01 Feb 2007.