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OCC Forum.

Posted by DM DarkchyldeFor group 0
Skip d'Orien
player, 1 post
Tue 22 Dec 2009
at 11:48
  • msg #409

Re: MRF: More Random Fuckery

Zoul
GM, 195 posts
Sun 27 Dec 2009
at 04:31
  • msg #410

Re: MRF: More Random Fuckery

link to another game

needed to save this: big line

"I don't want you to know, so I try to be strong. I don't want you to think that without you, I can't go on. But that's how it is, and that's how it will be, because, Baby, I love you, I need you, I miss you, and without you, there's just no me."
This message was last edited by the GM at 21:48, Mon 28 Dec 2009.
Vash
GM, 32 posts
Sun 17 Jan 2010
at 21:21
  • msg #411

Re: MRF: More Random Fuckery

What goes in writing practice, anything, or is it fantasy/DnD based?
Zoul
GM, 197 posts
Sun 17 Jan 2010
at 23:23
  • msg #412

Re: MRF: More Random Fuckery

Prose
Zoul
GM, 198 posts
Tue 19 Jan 2010
at 01:42
  • msg #413

Re: MRF: More Random Fuckery

<IMG SRC="http://www.swordsandarmor.com/images/G10119_Spanish_Pistol.jpg">


<IMG SRC="http://www.swordsandarmor.com/images/G10129_English_Double_Barrel_Pistol.jpg">
This message was last edited by the GM at 01:50, Tue 19 Jan 2010.
Vash
GM, 33 posts
Tue 19 Jan 2010
at 05:50
  • msg #414

Re: MRF: More Random Fuckery

MAAAAAAAAAAA-D.
Zoul
GM, 199 posts
Wed 20 Jan 2010
at 02:49
  • msg #415

Re: MRF: More Random Fuckery

Name  : Kerin Darkmantle     Race  : Human (Thurian)    Height: 5'5
Player: Kris                 Gender: Female             Weight: 84 lbs
Align : Chaotic Neautral     Age   : 19                 Eyes  : Green
Deity :                      Size  : Medium             Hair  : Aubourn
Patron:                      Speed : 30                 Skin  : Pale
                                                        Handedness: Ambidextrous
--------------------------------------------------------------------------------
CLASS                                               EXPERIENCE
1st Class: Gunmage           Levels    :            Current EXP : 300
2nd Class:                   Levels    :            Next Lvl EXP:
3rd Class:                   Levels    :
4th Class:                   Levels    :
                             Char Level: 1          Leadership Score:
Action Points: 1             ECL       : 1          Commander Rating:
--------------------------------------------------------------------------------
ABILITIES
                                              Final
                Racial  Level  Magic  Misc   Ability / Modifier
     Base (pts) Bonus   Bonus  Item   Bonus   Score
STR : 13  (02)    --      --     --     --      11   / +1
DEX : 18  (02)    --      --     --     --      18   / +4
CON : 16  (02)    --      --     --     --      16   / +3
INT : 16  (02)    --      --     --     --      16   / +3
WIS : 11  (02)    --      --     --     --      13   / +0
CHA : 16  (02)    --      --     --     --      16   / +3

Conditional Modifiers: None

--------------------------------------------------------------------------------
HIT POINTS                              INITIATIVE
        Maximun  Current  Subdual               Total   Dex   Misc
HP    : 9                                Init  : 8     = 4   + 4

Conditional Modifiers: None
--------------------------------------------------------------------------------
DAMAGE RESISTANCE                       SPELL RESISTANCE
5/bludgeoning
--------------------------------------------------------------------------------
ARMOR CLASS
             Total         Armor   Shield   Dex   Size   Natural   Defl   Misc
Standard AC:  19   =  10 +   5   +        +  4  +      +         +      +

             Total         Armor   Shield   Size   Natural   Defl   Misc
Flat-Footed:  15   =  10 +       +        +      +         +      +

             Total         Dex   Size   Defl   Misc
Touch      :   14  =  10 +     +      +      +

Conditional Modifiers: None

--------------------------------------------------------------------------------
BASE ATTACK BONUS
        Total   Base   Str   Size   Misc   Conditional Modifiers
Melee  :  1   =   0  +  1  +      +

        Total   Base   Dex   Size   Misc   Conditional Modifiers
Ranged :  5   =   0  +  4  +      +        Within 30 ft +1

        Total   Base   STR   Size   Misc   Conditional Modifiers
Grapple:  1   =      +  1  +      +

--------------------------------------------------------------------------------
SAVING THROWS
           Key                    Ability
         Ability   Bonus     Base   Mod   Magic   Misc
Fort  :    Con       3     =   0  +  3  +       +
Ref   :    Dex       6     =   1  +  4  +       +
Will  :    Wis       1     =   0  +  1  +       +

Conditional Modifiers: None

--------------------------------------------------------------------------------
RACIAL TRAITS
Extra feat & +4 Skill points at 1st lvl. +1 skill point per level.
+2 bonus to diplomacy & spellcraft. Bluff as class skill
--------------------------------------------------------------------------------
CLASS ABILITIES                                                    Level Gained

Arcane focus, bond with Magelock                                   Gunmage 1

--------------------------------------------------------------------------------
FEATS                                                              Level Gained

Improved Initiative                                                Human Feat
Point blank shot                                                   1st Level

--------------------------------------------------------------------------------
LANGUAGES

Cygnaran, Ordic, Caspian, Llaelese

--------------------------------------------------------------------------------
SKILLS                    Max Ranks (3 + Level):     CC Max Ranks (ECL/2):

                           Key    Skill Ability                    Misc
CLASS? TRAINED               Ability   Mod    Mod     Ranks    Synergy  Mod
       Decipher Script         Int         =  +0        0       +0      +0
       Disable Device          Int         =  +0        0       +0      +0
       Handle Animal           Cha         =  +0        0       +0      +0
       'Jack Handling          Wis         =  +0        0       +0      +0
       Knowledge:              Int         =  +0        0       +0      +0
       Knowledge:              Int         =  +0        0       +0      +0
       Knowledge:              Int         =  +0        0       +0      +0
       Knowledge:              Int         =  +0        0       +0      +0
       Open Lock               Dex         =  +0        0       +0      +0
       Profession:             Wis         =  +0        0       +0      +0
       Sleight of Hand         Dex         =  +0        0       +0      +0
       Speak Language                                   0
       Spellcraft              Int         =  +0        0       +0      +0
       Tumble                  Dex*        =  +0        0       +0      +0
       Use Magic Device        Cha         =  +0        0       +0      +0


                           Key    Skill Ability                    Misc
CLASS? UNTRAINED             Ability   Mod    Mod     Ranks    Synergy  Mod
       Appraise                Int         =  +0        0       +0      +0
       Balance                 Dex*        =  +0        0       +0      +0
X      Bluff                   Cha       3 =  +3        0       +0      +0
X      Climb                   Str*      1 =  +1        0       +0      +0
X      Concentration           Con       7 =  +3        4       +0      +0
X      Craft: Small Arms       Int       7 =  +3        4       +0      +0
       Craft: Alchemy          Int         =  +0        0       +0      +0
X      Craft: Gunsmithing      Int       7 =  +3        4       +0      +0
       Diplomacy               Cha         =  +0        0       +0      +0
       Disguise                Cha         =  +0        0       +0      +0
       Escape Artist           Dex*        =  +0        0       +0      +0
       Forgery                 Int         =  +0        0       +0      +0
       Gather Information      Cha         =  +0        0       +0      +0
       Heal                    Wis         =  +0        0       +0      +0
       Hide                    Dex*        =  +0        0       +0      +0
X      Intimidate              Cha       7 =  +3        4       +0      +0
X      Jump                    Str*      1 =  +1        0       +0      +0
X      Listen                  Wis       4 =  +0        4       +0      +0
       Move Silently           Dex*        =  +0        0       +0      +0
       Perform                 Cha         =  +0        0       +0      +0
       Ride                    Dex         =  +0        0       +0      +0
       Search                  Int         =  +0        0       +0      +0
       Sense Motive            Wis         =  +0        0       +0      +0
X      Spot                    Wis       4 =  +0        0       +4      +0
       Survival                Wis         =  +0        0       +0      +0
       Swim                    Str**       =  +0        0       +0      +0
       Use Rope                Dex         =  +0        0       +0      +0

X - Class Skill            * - Armor Check Penalty (** = x2)
--------------------------------------------------------------------------------
WEAPONS
WEAPON          TAB   DAM   CRIT     RNG   WGHT  SIZE  TYPE  COST  NOTES

Dagger                1D4+1  x2       10     1         S/P
Military Pistol       2D6  19/20 x3   80     5          P          Charges 11



                          TOTAL COST:        GP   TOTAL WEIGHT:    6  LB
--------------------------------------------------------------------------------
ARMOR
                     ARMOR   CHECK   MAX  SPELL
ARMOR         TYPE   BONUS  PENALTY  DEX  FAIL%  SPEED  WGHT  COST  NOTES
Studded Lth   Light   +3      -1     +5   15%    Full   20
Arm Greatcoa  --      +2      -1     +6    5%    Full   10


                          TOTAL COST:        GP   TOTAL WEIGHT:     30 LB
--------------------------------------------------------------------------------
PROTECTIVE ITEMS
ITEM        TYPE   BONUS   WGHT  COST  NOTES

                          TOTAL COST:        GP   TOTAL WEIGHT:        LB
--------------------------------------------------------------------------------
MAGIC ITEMS WORN
LOCATION                        ITEM                  COST   WGHT  NOTES
HEAD (Headband/Hat/Hemlet)     :
EYES (Lenses/Goggles)          :
NECK (Amulet/Brooch/Periapt)   :
SHOULDERS (Cloak/Cape/Mantle)  :
WAIST (Belt/Girdle)            :
HANDS (Gloves/Gauntlets)       :
ARMS/WRISTS (Bracers/Bracelets):
BODY (Robe/Suit of Armor)      :
TORSO (Vest/Vestment/Shirt)    :
FEET (Boots/Shoes/Slippers)    :
RING #1                        :
RING #2                        :

OTHER ITEMS:

                          TOTAL COST:        GP   TOTAL WEIGHT:        LB
--------------------------------------------------------------------------------
GEAR                                    LOCATION   COST    WGHT   NOTES
Explorer's Outfit                         Worn      --      --
Holsters with ammo pocket (2)             Worn      --       1
Bandolier                                 Worn      --       1
Backpack                                  Worn      --       2
Belt Pouch                                Worn              .5
Ammo Pouch (2)                            Worn               1
Hemp Rope                                  BP                10
Gunners Kit                                BP                15
Bed roll                                   BP                5
Winter blanket                             BP                3
Flint & steel                              BP                --
Bullseye Lantern                           BP                3
Oil (1pt)                                  BP                1
Waterskin                                  BP                4
Firearm Charges (pistol) x 10


                          TOTAL COST:        GP   TOTAL WEIGHT:    84.5 LB
                                                 COMBAT WEIGHT:    39.5 LB
--------------------------------------------------------------------------------
COINS
CYGNARAN COINS     CURRENCY ON PERSON        CURRENCY IN BACKPACK:
Farthing     (1cp):                         :
Halfshield   (5cp):                         :
Shield       (1sp):                         :
Groat       (25cp):                         :
Halfcrown    (5sp):                         :
Crown        (1gp):                         :
Swan         (2gp):                         :
Tower        (1pp):                         :

ORDIC COINS        CURRENCY ON PERSON        CURRENCY IN BACKPACK:
Blackpenny   (1cp):                         :
Half-galleon (5cp):                         :
Galleon      (1sp):                         :
Silverweight (2sp):                         :
Royal        (1gp):                         :

Total Coin Value : 11.1   Total Coin Value : 159.08
Total Coin Weight: .6     Total Coin Weight: 3.34

BANKING
BANK                  LOCATION                 AMOUNT

GEMS/JEWELRY
Gem:                      Value:
Gem:                      Value:
Gem:                      Value:
Jewelry:                  Value:
Jewelry:                  Value:
Jewelry:                  Value:

                         TOTAL VALUE:        GP   TOTAL WEIGHT:        LB
--------------------------------------------------------------------------------
LOAD | LIGHT | MEDIUM (-3) | HEAVY/MAX (-6) | LIFT (X 2) | PUSH/DRAG (X 5)
     |  50 LB|  51-100  LB |  101-150  LB   |  300  LB   |  750 LB
CMBT |       |  38         |                |            |
TRVL |       |  54         |                |            |
--------------------------------------------------------------------------------
SPELLCRAFT

CLASS:                    Total        Ability Mod    Misc
SPELL SAVE: Spell Level +  13   = 10 +      3       +

SPELLS (LEVEL)
LEVEL     0   1   2   3   4   5   6
Known:    4   -   -   -   -   -   -
Per Day:  2   0+1 0+1 0+1 0   0   0

SPELLS KNOWN

LEVEL 0 (DC: 13) Daze,light,mage hand,ray of frost,

LEVEL 1 (DC: 14)

LEVEL 2 (DC: 15)

LEVEL 3 (DC: 16)

--------------------------------------------------------------------------------
LEVEL PROGRESSION
Level: Class - HP - Skills/Ability Points
1 Gunmage 1  - 9  - 20
2            -    -
3            -    -
4            -    -
5            -    -
6            -    -
7            -    -
--------------------------------------------------------------------------------
HISTORY / BACKGROUND
- As the only child of a gunsmith Kerin grew up as quite the tom boy she was always
facinated with her fathers work and from an early age would sit with her father and
eagerly get him to try to teach her his craft. When she hit puberty her facination
with guns developed further and she convinced her father to teach her to shoot.
Once he had shown her the basics she quickly eclipsed him in skill and it was
rumoured that she once shot the wings off a fly without killing the tiny creature.
As she matured further her strange abilities began to manifest through her gun play.
Fearing for the safety of his daughter in the rural superstitious little village
Her father used his savings to equip Kerin for the road so she would be as safe as possible
and presented her with his finest pistol that they had recently worked on together.
Kerin left the village to become a gun for hire hoping to earn her fortune and develop her skills
so that one day she could own the one thing she desired most, a legendary Magelock pistol.
-
-
--------------------------------------------------------------------------------
MOTIVATIONS & GOALS
-Kerin desires fame and wealth she wishes to become a great and feared mercenary
hero she has little desire to join the arcane tempest but is plotting how else to aquire a Magelock
pistol.
-
-
--------------------------------------------------------------------------------
PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER
- I dont know if it would fit into the story but I would like to see dark reflections
of Kerins future turn up especially appropriate would be to encounter a pistol wraith
to show her where her current path could lead.
-
-
--------------------------------------------------------------------------------
PERSONALITY / QUIRKS / MANNERISMS
-Kerin is driven and quite selfish, she will aid others for a price or if she believes
it will further her own goals. She is stern but cocky and will often go out of her way
to show off and impress others.
-
-
--------------------------------------------------------------------------------
Zoul
GM, 221 posts
Fri 17 Jun 2011
at 13:38
  • msg #416

Re: MRF: More Random Fuckery

Marc made the papers, I'm just glad he is safe.

http://www.google.com.jm/searc...l0l1l203l844l0.3.2l5
Zoul
GM, 222 posts
Wed 22 Jun 2011
at 17:35
  • msg #417

Re: MRF: More Random Fuckery

Andredi Mizzrym
GM, 44 posts
faerunian Drow
Super Killa
Thu 7 Feb 2013
at 14:33
  • msg #418

Re: MRF: More Random Fuckery

I know you will see this eventually its funny as fuck.


What’s Inn a name?

Posted by Caleb on February 06, 2013



A sobering experience
I'm usually pretty thorough as a DM when it comes to world building, but some NPC's you kind of invent on the spot.

Once, while DMing a long campaign, I accidentally gave two bartenders the same first name.

"Wasn't the bartender in the LAST town named Caleb?"

I knew I'd stepped in it, and I knew that these players weren't going to let me live it down anytime soon. So I did the only logical thing I could do as a DM: I improvised.

"All bartenders in this area have the first name of Caleb." I stated as a matter of fact.

Then I started to spin a backstory so crazy that it had to be true.

"It's a tradition, you see,  that all apprentice tavern keepers take on the first name Caleb and give up their surname. A symbolic gesture of dedicating their lives to the craft. After their apprenticeship ends, they set out in search of adventure and hopefully one day can earn enough gold and respect to find a community in need of their services and open their own bar. Only then can they choose their own surname, which will also be the name of their tavern."

"THIS particular Caleb," I told them "was just ending his apprenticeship and looking for adventure."

My players were so enthralled with the idea that they asked if they could take on Caleb as a party NPC and aid him on his quest. Caleb joined my group on several adventures and eventually earned enough gold to create the Stoutwarden Inn, my party's new base of operations.

PC Shimekiri
GM, 31 posts
Tue 19 Feb 2013
at 03:42
  • msg #419

Re: MRF: More Random Fuckery

Mike, where are you playing that Wheel of Time character you posted?
Zoul
GM, 235 posts
Sat 9 Mar 2013
at 17:02
  • msg #420

Re: MRF: More Random Fuckery

Hey Troy,

That was an old character from a previous game. I was thinking about finding a game myself, as I re-reading the series now that its finally done. I'll let you know if I find anything promising.
PC Shimekiri
GM, 32 posts
Thu 14 Mar 2013
at 04:41
  • msg #421

Re: MRF: More Random Fuckery

'A Memory of Light' is probably my favorite book ever. So good.

Your WoT character is using the Battle Dancer class that I had in my game. The original site I got it from has been down for years. Do you have a copy of the class?
Andredi Mizzrym
GM, 45 posts
faerunian Drow
Super Killa
Mon 18 Mar 2013
at 14:41
  • msg #422

Re: MRF: More Random Fuckery

Myky read below. This reminds me of something you would do.

I ran a campaign for my best friend and my little brother once. My friend was a clever Ranger/Cleric and acted as the brains of their operation. My brother was an Orc Barbarian who provided the muscles.

Partway into the campaign they got their hands on a Bag of Holding; you know, bigger on the inside, standard adventurer gear. Only they put it to some rather nonstandard uses. The Ranger would often sneak into restricted areas using a Hat of Disguise with the bag on his hip and the hulking Orc hiding inside. As long the Orc found time to get a breath of air every ten minutes he was fine. They bought some wood furniture and actually built an interrogation room inside of the Bag of Holding. Whenever the Ranger ran into someone he thought might know something important (or just wanted out of the way) he'd say,

"Embrace the darkness!"

This would signal the Orc to reach out of the bag with his beefy arms and forcibly yank the unsuspecting victim inside with him. There he would commence ‘interrogation’ with all the subtlety an Orc Barbarian could muster. Needless to say, not many of the kidnapped survived questioning.

The duo’s final mission was to infiltrate the King's palace, which had been secretly taken over by a crafty Necromancer. They managed to sneak in their usual way, with the Orc hiding snugly in their bag of holding. Soon they ran into two of the King's councilors, alone in a dim and empty hallway off the beaten path. The Ranger sized up their frail, old, and pale bodies and quickly decided they had interrogation potential! He casually struck up a conversation and quicker than you could say "grapple check" he had given the signal and the Orc gleefully pulled in the surprised councilors into the bag.

At home in his dimly lit interrogation chamber, the Orc took one of the councilors by the shoulder with his meaty hand. The councilor looked at his companion, shrugged, and sunk his teeth into the Orc’s hand. Shortly after that he realized that he had managed to trap himself in an enclosed space with two extremely thirsty vampires. Vampires who were also very good at grappling, and eager to show my brother their own "Dark Embrace."

The moral of the story: if a sneaky tactic is working out for your party and you start abusing it, then the DM will inevitably use it to screw you over.
Andredi Mizzrym
GM, 46 posts
faerunian Drow
Super Killa
Tue 16 Apr 2013
at 19:54
  • msg #423

Re: MRF: More Random Fuckery

Yo Myky,

Too funny.

Before I share this Tale, I should point out that we were actually trying to help the whole time… we just sucked at it.

Our party was supposed to help a mayor who was being blackmailed by bandits. While looking for the bandit’s hideout, we burned down a warehouse full of goods belonging to various merchants. Then our Ninja got a little carried away while interrogating a bandit we’d captured because he failed a Bluff check, causing us to have to physically restrain him. After the ‘incident’ he switched from Ninja to Drunken Master because his character couldn't deal with what he’d tried to do to the poor prisoner.

Finally, while trying to gather information, we accidentally spread rumors that the mayor was committing adultery; ruining both the marriage and reputation of the person we were trying to help. No matter what we did, we just seemed to make things worse. In the end we just paid the bandit leader 2,000 gold to go away, because we couldn't find their hideout.

The really sad part of this story; our party was aligned lawful-good…

Andredi Mizzrym
GM, 47 posts
faerunian Drow
Super Killa
Thu 25 Apr 2013
at 19:42
  • msg #424

Re: MRF: More Random Fuckery

Andredi Mizzrym
GM, 48 posts
faerunian Drow
Super Killa
Fri 23 Aug 2013
at 15:48
  • msg #425

Re: MRF: More Random Fuckery

I was DMing a long-term (about 3 years) campaign for several friends, and my brother. It was the only Forgotten Realms campaign I've ever run and it took this motley group of characters from feeble level 1 PC’s to level 18 world-saving heroes.

I consider myself a pretty fair DM. I roll all my dice rolls out front in the open, I loathe ‘save-or-die’ situations and spells, and if a player is about to do something stupid or foolish I will always ask “Are you sure you want to do that?” as my indicator that perhaps the stated plan is not the best idea or has a real chance to cause player death. (This is not entirely altruistic. I tend to build storylines on character backgrounds and I hate having to revise stuff.) That said, I WILL kill your character if he does something stupid, and no one know this better than my brother.

Most of the players at my table were possessed of a great deal of ingenuity and skill, and managed to maintain the same PC’s for the entire campaign... except my poor brother. He’s a good person, but let’s just say that he is not possessed of a great deal of common sense.

The other team members were a Rogue follower of Mystra with a few wizard levels who eventually went Arcane Trickster, a fairly bad-ass Cleric of Finder; and a Fighter without much in the way of brains but quite a bit of brawn and a well-used pair of Boots of Speed (lime green!). And then my brother. He was encouraged to play whatever he liked, because the other three had all the core roles covered and he already had a reputation for being unreliable, so he started with a Barbarian.

He managed to (in the very first quest) lose all his hair to a freak accident with some acid, lose all his clothes and non-metallic possessions in a fire, break his ancestral greatsword, then finally die impaled on some stalagmites.

Each of these incidents were preceded by myself asking, “Are you sure you want to do that?” and him replying, “Yes!”

His second character, a Rogue, lasted much longer but managed to provoke ALL the attacks of opportunity, and spent as much time rolling to stabilize as anything else.

He finally went from full HP to corpse in a single round with “I tumble through the pack of shadows.”

“Are you sure you want to do that?”

“Yes!”

Mind you, this is a character that had never succeeded on a Tumble check. Not. Once.

I do believe the rest of the party took some relish in whacking the shadow that rose out of his corpse.

His third character, a pyromaniac Wizard, only lasted one session.

“I cast Fireball at the trees to scare off the Stirges!”

“Are you sure you want to do that?”

“Yes!”

*BOOM!*

“I cast Gust of Wind to put out the fire!”

“Are you… are you sure you want to do that?”

“Yes!” (There were many facepalms that day.)

Everyone else managed to escape the ensuing forest fire. Pro tip: if you wanna play a pyromaniac, you probably oughtta prepare Resist Fire.

He went through a number of characters after that as the campaign proceeded; another Barbarian, a Sorcerer, a Paladin. Even after the party reached higher levels and gained access to Raise Dead, he repeatedly managed to find ways to die that made being raised impossible. Such as a repeatedly triggered disintegration trap, an out-of-the-way orb of annihilation that wouldn't have hurt anyone if it had been left alone, and a lava bath in the heart of a volcano.

However, his most memorable death was the time he just about managed to take the entire party with him.

He rolled up a Cleric of Mystra (the Cleric of Finder had been consistently and remarkably bad-ass the entire campaign and everyone was a bit jealous by this point) and was doing fairly well. The team had managed to find a way to abuse the time-travel mechanic provided for great wealth (in exactly the way I meant them to, mwahahahah) and was very well equipped at this point.

So the party was in the mountains fighting a tribe of Fire Giants and had come to the final battle against them. It was a long, knock-down, drag out fight, and the Fire Giant Chief (with fighter levels and excellent equipment) was the only enemy left standing. The party was badly hurt, but so was the giant, and the giant had just used his turn shaking off a Hold Monster spell.

"No problem," said the party leader. "Everybody’s got a turn before he goes again and he’s about to drop."

“I want to move HERE,” said my brother.

“That’s going to provoke an attack of opportunity, are you sure you want to do that?”

“Yes! I’ve still got 25 HP. He can’t drop me in one hit and I want the flanking bonus.”

Everybody at the table sighs and facepalms as he moves his figure across the map and I roll my dice.

*CRIT!* 47 damage and the Cleric of Mystra’s head is rolling down the mountainside.

“Cleave,” I said, to a table of groans.

The giant hits the Rogue. 22 damage. The Rogue is at -9 and is down.

“Great Cleave,” I said, and this time the moans of surprise and panic could be heard as everyone realized that this could, in fact, be IT.

The giant hits the Fighter. Crit! 45 Damage.

The Fighter is dead before she hits the ground.

“Great Cleave,” I said again, and there was no noise at all this time... you could have heard a pin drop as I loosed the die against the last standing party member.

Aaaaand… a one-round TPK is narrowly avoided when my giant rolls a 1 to miss the Cleric of Finder.

The poor guy was forced to watch the Rogue bleed out and die while he spends his action finishing off the giant.

While that was definitely not the last time I ever asked my brother “Are you sure you want to do that?” it was definitely the last time he ever answered the question “Yes!”
Zoul
GM, 239 posts
Thu 21 Nov 2013
at 21:13
  • msg #426

Re: MRF: More Random Fuckery

Is there anyone still alive up in this bitch?
Scotty
player, 80 posts
Sat 8 Mar 2014
at 04:56
  • msg #427

Re: MRF: More Random Fuckery

Not really
Andredi Mizzrym
GM, 49 posts
faerunian Drow
Super Killa
Wed 4 Jun 2014
at 19:16
  • msg #428

Re: MRF: More Random Fuckery



Zoul
GM, 244 posts
Tue 3 Mar 2015
at 21:17
  • msg #429

Re: MRF: More Random Fuckery

Janarthanan
Balakrishnan

characters names
PC Shimekiri
GM, 33 posts
Fri 6 Mar 2015
at 07:12
  • msg #430

Re: MRF: More Random Fuckery

Mike, are you running or playing in any cool games?
Zoul
GM, 245 posts
Fri 6 Mar 2015
at 16:07
  • msg #431

Re: MRF: More Random Fuckery

Hey Troy,

Its been a long time, how are you and your family?

I'm currently playing a 5e game called The Dreaming Heralds, its okay, kind of slow though. I'm playing a few IRL games but that doesn't help you.

If you are interested I was thinking of running an RPOL game, it would be D&D 5e. Now all I need are a few good players...
PC Shimekiri
GM, 34 posts
Fri 6 Mar 2015
at 19:24
  • msg #432

Re: MRF: More Random Fuckery

I haven't played 5E yet. I'd love to give it a go. Dibs on Warlock, tho I want to re-skin it as some kind of Gun Mage=)
Zoul
GM, 246 posts
Fri 6 Mar 2015
at 20:27
  • msg #433

Re: MRF: More Random Fuckery

Thats a thought, there are firearm rules in the DMG. I will have to reread some Iron Kingdoms stuff and try to work something out.
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