Name : Kerin Darkmantle Race : Human (Thurian) Height: 5'5
Player: Kris Gender: Female Weight: 84 lbs
Align : Chaotic Neautral Age : 19 Eyes : Green
Deity : Size : Medium Hair : Aubourn
Patron: Speed : 30 Skin : Pale
Handedness: Ambidextrous
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CLASS EXPERIENCE
1st Class: Gunmage Levels : Current EXP : 300
2nd Class: Levels : Next Lvl EXP:
3rd Class: Levels :
4th Class: Levels :
Char Level: 1 Leadership Score:
Action Points: 1 ECL : 1 Commander Rating:
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ABILITIES
Final
Racial Level Magic Misc Ability / Modifier
Base (pts) Bonus Bonus Item Bonus Score
STR : 13 (02) -- -- -- -- 11 / +1
DEX : 18 (02) -- -- -- -- 18 / +4
CON : 16 (02) -- -- -- -- 16 / +3
INT : 16 (02) -- -- -- -- 16 / +3
WIS : 11 (02) -- -- -- -- 13 / +0
CHA : 16 (02) -- -- -- -- 16 / +3
Conditional Modifiers: None
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HIT POINTS INITIATIVE
Maximun Current Subdual Total Dex Misc
HP : 9 Init : 8 = 4 + 4
Conditional Modifiers: None
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DAMAGE RESISTANCE SPELL RESISTANCE
5/bludgeoning
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ARMOR CLASS
Total Armor Shield Dex Size Natural Defl Misc
Standard AC: 19 = 10 + 5 + + 4 + + + +
Total Armor Shield Size Natural Defl Misc
Flat-Footed: 15 = 10 + + + + + +
Total Dex Size Defl Misc
Touch : 14 = 10 + + + +
Conditional Modifiers: None
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BASE ATTACK BONUS
Total Base Str Size Misc Conditional Modifiers
Melee : 1 = 0 + 1 + +
Total Base Dex Size Misc Conditional Modifiers
Ranged : 5 = 0 + 4 + + Within 30 ft +1
Total Base STR Size Misc Conditional Modifiers
Grapple: 1 = + 1 + +
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SAVING THROWS
Key Ability
Ability Bonus Base Mod Magic Misc
Fort : Con 3 = 0 + 3 + +
Ref : Dex 6 = 1 + 4 + +
Will : Wis 1 = 0 + 1 + +
Conditional Modifiers: None
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RACIAL TRAITS
Extra feat & +4 Skill points at 1st lvl. +1 skill point per level.
+2 bonus to diplomacy & spellcraft. Bluff as class skill
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CLASS ABILITIES Level Gained
Arcane focus, bond with Magelock Gunmage 1
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FEATS Level Gained
Improved Initiative Human Feat
Point blank shot 1st Level
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LANGUAGES
Cygnaran, Ordic, Caspian, Llaelese
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SKILLS Max Ranks (3 + Level): CC Max Ranks (ECL/2):
Key Skill Ability Misc
CLASS? TRAINED Ability Mod Mod Ranks Synergy Mod
Decipher Script Int = +0 0 +0 +0
Disable Device Int = +0 0 +0 +0
Handle Animal Cha = +0 0 +0 +0
'Jack Handling Wis = +0 0 +0 +0
Knowledge: Int = +0 0 +0 +0
Knowledge: Int = +0 0 +0 +0
Knowledge: Int = +0 0 +0 +0
Knowledge: Int = +0 0 +0 +0
Open Lock Dex = +0 0 +0 +0
Profession: Wis = +0 0 +0 +0
Sleight of Hand Dex = +0 0 +0 +0
Speak Language 0
Spellcraft Int = +0 0 +0 +0
Tumble Dex* = +0 0 +0 +0
Use Magic Device Cha = +0 0 +0 +0
Key Skill Ability Misc
CLASS? UNTRAINED Ability Mod Mod Ranks Synergy Mod
Appraise Int = +0 0 +0 +0
Balance Dex* = +0 0 +0 +0
X Bluff Cha 3 = +3 0 +0 +0
X Climb Str* 1 = +1 0 +0 +0
X Concentration Con 7 = +3 4 +0 +0
X Craft: Small Arms Int 7 = +3 4 +0 +0
Craft: Alchemy Int = +0 0 +0 +0
X Craft: Gunsmithing Int 7 = +3 4 +0 +0
Diplomacy Cha = +0 0 +0 +0
Disguise Cha = +0 0 +0 +0
Escape Artist Dex* = +0 0 +0 +0
Forgery Int = +0 0 +0 +0
Gather Information Cha = +0 0 +0 +0
Heal Wis = +0 0 +0 +0
Hide Dex* = +0 0 +0 +0
X Intimidate Cha 7 = +3 4 +0 +0
X Jump Str* 1 = +1 0 +0 +0
X Listen Wis 4 = +0 4 +0 +0
Move Silently Dex* = +0 0 +0 +0
Perform Cha = +0 0 +0 +0
Ride Dex = +0 0 +0 +0
Search Int = +0 0 +0 +0
Sense Motive Wis = +0 0 +0 +0
X Spot Wis 4 = +0 0 +4 +0
Survival Wis = +0 0 +0 +0
Swim Str** = +0 0 +0 +0
Use Rope Dex = +0 0 +0 +0
X - Class Skill * - Armor Check Penalty (** = x2)
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WEAPONS
WEAPON TAB DAM CRIT RNG WGHT SIZE TYPE COST NOTES
Dagger 1D4+1 x2 10 1 S/P
Military Pistol 2D6 19/20 x3 80 5 P Charges 11
TOTAL COST: GP TOTAL WEIGHT: 6 LB
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ARMOR
ARMOR CHECK MAX SPELL
ARMOR TYPE BONUS PENALTY DEX FAIL% SPEED WGHT COST NOTES
Studded Lth Light +3 -1 +5 15% Full 20
Arm Greatcoa -- +2 -1 +6 5% Full 10
TOTAL COST: GP TOTAL WEIGHT: 30 LB
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PROTECTIVE ITEMS
ITEM TYPE BONUS WGHT COST NOTES
TOTAL COST: GP TOTAL WEIGHT: LB
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MAGIC ITEMS WORN
LOCATION ITEM COST WGHT NOTES
HEAD (Headband/Hat/Hemlet) :
EYES (Lenses/Goggles) :
NECK (Amulet/Brooch/Periapt) :
SHOULDERS (Cloak/Cape/Mantle) :
WAIST (Belt/Girdle) :
HANDS (Gloves/Gauntlets) :
ARMS/WRISTS (Bracers/Bracelets):
BODY (Robe/Suit of Armor) :
TORSO (Vest/Vestment/Shirt) :
FEET (Boots/Shoes/Slippers) :
RING #1 :
RING #2 :
OTHER ITEMS:
TOTAL COST: GP TOTAL WEIGHT: LB
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GEAR LOCATION COST WGHT NOTES
Explorer's Outfit Worn -- --
Holsters with ammo pocket (2) Worn -- 1
Bandolier Worn -- 1
Backpack Worn -- 2
Belt Pouch Worn .5
Ammo Pouch (2) Worn 1
Hemp Rope BP 10
Gunners Kit BP 15
Bed roll BP 5
Winter blanket BP 3
Flint & steel BP --
Bullseye Lantern BP 3
Oil (1pt) BP 1
Waterskin BP 4
Firearm Charges (pistol) x 10
TOTAL COST: GP TOTAL WEIGHT: 84.5 LB
COMBAT WEIGHT: 39.5 LB
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COINS
CYGNARAN COINS CURRENCY ON PERSON CURRENCY IN BACKPACK:
Farthing (1cp): :
Halfshield (5cp): :
Shield (1sp): :
Groat (25cp): :
Halfcrown (5sp): :
Crown (1gp): :
Swan (2gp): :
Tower (1pp): :
ORDIC COINS CURRENCY ON PERSON CURRENCY IN BACKPACK:
Blackpenny (1cp): :
Half-galleon (5cp): :
Galleon (1sp): :
Silverweight (2sp): :
Royal (1gp): :
Total Coin Value : 11.1 Total Coin Value : 159.08
Total Coin Weight: .6 Total Coin Weight: 3.34
BANKING
BANK LOCATION AMOUNT
GEMS/JEWELRY
Gem: Value:
Gem: Value:
Gem: Value:
Jewelry: Value:
Jewelry: Value:
Jewelry: Value:
TOTAL VALUE: GP TOTAL WEIGHT: LB
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LOAD | LIGHT | MEDIUM (-3) | HEAVY/MAX (-6) | LIFT (X 2) | PUSH/DRAG (X 5)
| 50 LB| 51-100 LB | 101-150 LB | 300 LB | 750 LB
CMBT | | 38 | | |
TRVL | | 54 | | |
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SPELLCRAFT
CLASS: Total Ability Mod Misc
SPELL SAVE: Spell Level + 13 = 10 + 3 +
SPELLS (LEVEL)
LEVEL 0 1 2 3 4 5 6
Known: 4 - - - - - -
Per Day: 2 0+1 0+1 0+1 0 0 0
SPELLS KNOWN
LEVEL 0 (DC: 13) Daze,light,mage hand,ray of frost,
LEVEL 1 (DC: 14)
LEVEL 2 (DC: 15)
LEVEL 3 (DC: 16)
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LEVEL PROGRESSION
Level: Class - HP - Skills/Ability Points
1 Gunmage 1 - 9 - 20
2 - -
3 - -
4 - -
5 - -
6 - -
7 - -
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HISTORY / BACKGROUND
- As the only child of a gunsmith Kerin grew up as quite the tom boy she was always
facinated with her fathers work and from an early age would sit with her father and
eagerly get him to try to teach her his craft. When she hit puberty her facination
with guns developed further and she convinced her father to teach her to shoot.
Once he had shown her the basics she quickly eclipsed him in skill and it was
rumoured that she once shot the wings off a fly without killing the tiny creature.
As she matured further her strange abilities began to manifest through her gun play.
Fearing for the safety of his daughter in the rural superstitious little village
Her father used his savings to equip Kerin for the road so she would be as safe as possible
and presented her with his finest pistol that they had recently worked on together.
Kerin left the village to become a gun for hire hoping to earn her fortune and develop her skills
so that one day she could own the one thing she desired most, a legendary Magelock pistol.
-
-
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MOTIVATIONS & GOALS
-Kerin desires fame and wealth she wishes to become a great and feared mercenary
hero she has little desire to join the arcane tempest but is plotting how else to aquire a Magelock
pistol.
-
-
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PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER
- I dont know if it would fit into the story but I would like to see dark reflections
of Kerins future turn up especially appropriate would be to encounter a pistol wraith
to show her where her current path could lead.
-
-
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PERSONALITY / QUIRKS / MANNERISMS
-Kerin is driven and quite selfish, she will aid others for a price or if she believes
it will further her own goals. She is stern but cocky and will often go out of her way
to show off and impress others.
-
-
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