Name : Gender: HD : Player (RPoL ID): Height: Race : Weight: MAX HP : 00/00 Class : Age : Level : Hair : SUBDUAL DMG: 00 Align : Eyes : Deity : Hand : XP : Size : Speed : NEXT LVL : _______________________________________________________________________________ ABILITY Base Racial Ability Magic Final Bonus Bonus Item Ability STR : -- -- -- -- 00/+0 DEX : -- -- -- -- 00/+0 CON : -- -- -- -- 00/+0 INT : -- -- -- -- 00/+0 WIS : -- -- -- -- 00/+0 CHA : -- -- -- -- 00/+0 _______________________________________________________________________________ COMBAT STATISTIC BASE ATTACK BONUS AC Total : -- MELEE RANGED AC when Flat-Footed: -- Total: -- Total: -- AC vs Touch Attack : -- Base : -- Base : -- Base : 10 STR : -- DEX : -- Armor : -- () Misc : -- Misc : -- Shield : -- () Dexterity : -- Size : -- () Deflection : -- () INITIATIVE ACTION POINTS Magical Armor bonus: -- () Total: -- Total: -- DEX : -- Base : -- Misc : -- Misc : -- _______________________________________________________________________________ SAVING THROWS Total Base Ability Misc Magic Fort : +0 = 0 + 0 + 0 + 0 Refl : +0 = 0 + 0 + 0 + 0 Will : +0 = 0 + 0 + 0 + 0 _______________________________________________________________________________ RACIAL BONUSES/TRAITS _______________________________________________________________________________ FEATS _______________________________________________________________________________ CLASS ABILITIES _______________________________________________________________________________ PRESTIGE CLASS ABILITIES _______________________________________________________________________________ LANGUAGES _______________________________________________________________________________ SKILLS Fill in all skills that can be used untrained, even if you do not have ranks in them. Skill Point Total = Class Skill Final Related Mod = Rnk Abl Msc | Skills: Ability Untrained? + = 0 +? +0 | Appraise (INT) Yes + = 0 +? +0 | !Balance (DEX) Yes + = 0 +? +0 | Bluff (CHA) Yes + = 0 +? +0 | !Climb (STR) Yes + = 0 +? +0 | Concentration (CON) Yes + = 0 +? +0 | *Craft: (INT) Yes + = 0 +? +0 | Decipher Script (INT) No + = 0 +? +0 | Diplomacy (CHA) Yes + = 0 +? +0 | Disable Device (INT) No + = 0 +? +0 | Disguise (CHA) Yes + = 0 +? +0 | !Escape Artist (DEX) Yes + = 0 +? +0 | Forgery (INT) Yes + = 0 +? +0 | Gather Information (CHA) Yes + = 0 +? +0 | Handle Animal (CHA) No + = 0 +? +0 | Heal (WIS) Yes + = 0 +? +0 | !Hide (DEX) Yes + = 0 +? +0 | Intimidate (CHA) Yes + = 0 +? +0 | !Jump (STR) Yes + = 0 +? +0 | *Knowledge: (INT) No + = 0 +? +0 | Listen (WIS) Yes + = 0 +? +0 | !Move Silently (DEX) Yes + = 0 +? +0 | Open Lock (DEX) No + = 0 +? +0 | *Perform: (CHA) Yes + = 0 +? +0 | *Profession: (WIS) No + = 0 +? +0 | Ride (DEX) Yes + = 0 +? +0 | Search (INT) Yes + = 0 +? +0 | Sense Motive (WIS) Yes + = 0 +? +0 | !Sleight of Hand (DEX) No + = 0 +? +0 | Spellcraft (INT) No + = 0 +? +0 | Spot (WIS) Yes + = 0 +? +0 | Survial (WIS) Yes + = 0 +? +0 | !Swim (STR) Yes + = 0 +? +0 | !Tumble (DEX) No + = 0 +? +0 | Use Magic Device (CHA) No + = 0 +? +0 | Use Rope (DEX) Yes ! = Armor Check Penalty applies * = Requires specialization _______________________________________________________________________________ WEAPON NAME : NAME : NAME : ATT : ATT : ATT : DMG : DMG : DMG : CRIT : CRIT : CRIT : RNG : RNG : RNG : WGHT : WGHT : WGHT : SIZE : SIZE : SIZE : TYPE : TYPE : TYPE : COST : COST : COST : _______________________________________________________________________________ ARMOR SHIELD NAME : NAME : TYPE : TYPE : AC BONUS : AC BONUS : MAX DEX : CHECK PENALTY : CHECK PENALTY : SPELL FAILURE : SPELL FAILULE : WGHT : SPEED : PROPERTIES : WGHT : COST : PROPERTIES : COST : _______________________________________________________________________________ SPELLS Base Ability Lvl DC Spell/Day Bonus Spell Per Day Known 0 ? ? + ? = ? ? 1 ? ? + ? = ? ? 2 ? ? + ? = ? ? 3 ? ? + ? = ? ? 4 ? ? + ? = ? ? 5 ? ? + ? = ? ? Domain: Granted Power: Lvl 1: Lvl 2: Lvl 3: LvL 4: Lvl 5: Lvl 6: Lvl 7: Domain: Granted Power: Lvl 1: Lvl 2: Lvl 3: Lvl 4: Lvl 5: Lvl 6: Lvl 7: Forbidden School: If applicable ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____________________ ______________________ Spell Lvl 3 _____________________ _______________________ Spell Lvl 4 _____________________ ________________________ Spell Lvl 5 ___________________________________________________________ MONEY PP : GP : SP : CP : GEMS: _______________________________________________________________________________ EQUIPMENT _______________________________________________________________________________ MAGIC ITEMS _______________________________________________________________________________ ANIMAL COMPANION/FAMILIAR Name: AC: Hit Points: Abilities Granted: Attack(s): Damage: Other information: _______________________________________________________________________________ APPEARANCE _______________________________________________________________________________ HISTORY / BACKGROUND _______________________________________________________________________________ MOTIVATION & GOALSThis message was last edited by the GM at 13:50, Sun 30 Sept 2007.
Name : Gender: HD: Player: Height: Race :Human Weight: VP: 00/00 Class : Age : HP: 00/00 Level : Hair : SUBDUAL DMG: 00 Align :-- Eyes : Deity :-- Hand : XP: Size :Med Speed : NEXT LVL: Current DM: Current Region: Day Units: ________________________________________________________________________ ABILITY Base Racial Ability Wishs Magic Final Roll Bonus Bonus Bonus Item Ability STR : -- -- -- -- -- --/+0 DEX : -- -- -- -- -- --/+0 CON : -- -- -- -- -- --/+0 INT : -- -- -- -- -- --/+0 WIS : -- -- -- -- -- --/+0 CHA : -- -- -- -- -- --/+0 ________________________________________________________________________ COMBAT STATISTIC BASE ATTACK BONUS Defense -- MELEE RANGED Df when Flat-Footed -- Total: -- Total: -- Df vs Touch Attack -- Base: -- Base: -- Base: 10 STR: -- DEX: -- Class: -- () Misc: -- Misc: -- Dexterity: -- Size: -- () Armor: -- () INITIATIVE Dodge bonus: -- () Total: -- Equipment bonus: -- () DEX: -- Misc: -- ________________________________________________________________________ SAVING THROWS Total Base Ability Misc Magic Fort : +0 = 0 + 0 + 0 + 0 Refl : +0 = 0 + 0 + 0 + 0 Will : +0 = 0 + 0 + 0 + 0 ________________________________________________________________________ ATTRIBUTES Wealth Bonus : Credit Rating: Action Points: Massive Dmg : Reaction : Reputation : ________________________________________________________________________ ALLEGIANCES ________________________________________________________________________ OCCUPATION ________________________________________________________________________ Class Tree ________________________________________________________________________ FEATS ________________________________________________________________________ CLASS ABILITIES: ________________________________________________________________________ ADVANCE CLASS ABILITIES: Field Scientist ________________________________________________________________________ ADVANCE CLASS ABILITIES: Techie ________________________________________________________________________ ABILITY BONUS ________________________________________________________________________ LANGUAGES: ________________________________________________________________________ SKILLS Skill Point Total = 132 Class Skill Related Mod = Rnk Abl Msc | Skills: Ability Untrained? +? = 0 +? +0 | Appraise (INT) Yes +? = 0 +? +0! | Balance (DEX) Yes +? = 0 +? +0 | Bluff (CHA) Yes +? = 0 +? +0! | Climb (STR) Yes +? = 0 +? +0 | Concentration (CON) Yes +? = 0 +? +0 | Computer Use (INT) Yes +? = 0 +? +0 | *Craft:Chemical (INT) Yes +? = 0 +? +0 | *Craft:Electronic (INT) Yes +? = 0 +? +0 | *Craft:Mechanical (INT) Yes +? = 0 +? +0 | Decipher Script (INT) No +? = 0 +? +0 | Demolitions (INT) Yes +? = 0 +? +0 | Diplomacy (CHA) Yes +? = 0 +? +0 | Disable Device (INT) No +? = 0 +? +0 | Disguise (CHA) Yes +? = 0 +? +0 | Drive (DEX) Yes +? = 0 +? +0! | Escape Artist (DEX) Yes +? = 0 +? +0 | Forgery (INT) Yes +? = 0 +? +0 | Gamble (WIS) Yes +? = 0 +? +0 | Gather Information (CHA) Yes +? = 0 +? +0 | Handle Animal (CHA) No +? = 0 +? +0! | Hide (DEX) Yes +? = 0 +? +0 | Intimidate (CHA) Yes +? = 0 +? +0 | Investigate (INT) Yes +? = 0 +? +0! | Jump (STR) Yes +? = 0 +? +0 | *Knowledge:Physical sciences(INT) No +? = 0 +? +0 | *Knowledge:Earth & life sciences No +? = 0 +? +0 | *Knowledge:Technology (INT) No +? = 0 +? +0 | Listen (WIS) Yes +? = 0 +? +0! | Move Silently (DEX) Yes +? = 0 +? +0 | Navigate (INT) Yes +? = 0 +? +0 | Open Lock (DEX) No +? = 0 +? +0 | *Perform: (CHA) Yes +? = 0 +? +0 | Pilot (DEX) No +? = 0 +? +0 | *Profession: (WIS) No +? = 0 +? +0 | Repair (INT) No +? = 0 +? +0 | Research (INT) Yes +? = 0 +? +0 | Ride (DEX) Yes +? = 6 +? +0 | Search (INT) Yes +? = 0 +? +0 | Sense Motive (WIS) Yes +? = 0 +? +0! | Sleight of Hand (DEX) No +? = 0 +? +0 | Spellcraft (INT) No +? = 6 +? +0 | Spot (WIS) Yes +? = 0 +? +0 | Survial (WIS) Yes +? = 0 +? +0! | Swim (STR) Yes +? = 0 +? +0 | Treat Injury (WIS) Yes +? = 0 +? +0! | Tumble (DEX) No +? = 0 +? +0 | Use Magic Device (CHA) No +? = 0 +? +0 | Use Rope (DEX) Yes ! = Armor Check Penalty applies * = Requires specialization ________________________________________________________________________ WEAPON NAME : ATT : DMG : RoF : CRIT : RNG : WGHT : SIZE : TYPE : COST : Note : ________________________________________________________________________ ARMOUR NAME : TYPE : Equip BONUS : MAX DEX : CHECK PENALTY: SPEED : WGHT : PROPERTIES : COST : ________________________________________________________________________ EQUIPMENT _____________________________________________________________________________This message was last edited by the GM at 00:12, Fri 10 Feb 2006.
Name : Gender: HD : Player (RPoL ID): Height: Race :Codru-Ji Weight: MAX HP : 00/00 Class : Age : Level : Hair : SUBDUAL DMG: 00 Align : Eyes : Deity : Hand : XP : Size : Speed : NEXT LVL : _______________________________________________________________________________ ABILITY Base Racial Ability Wishs Magic Final Roll Bonus Bonus Bonus Item Ability STR : -- -- -- -- -- --/+0 DEX : -- -- -- -- -- --/+0 CON : -- -- -- -- -- --/+0 INT : -- -- -- -- -- --/+0 WIS : -- -- -- -- -- --/+0 CHA : -- -- -- -- -- --/+0 _______________________________________________________________________________ COMBAT STATISTIC BASE ATTACK BONUS Defense -- MELEE RANGED Df when Flat-Footed -- Total: -- Total: -- Df vs Touch Attack -- Base: -- Base: -- Base: 10 STR: -- DEX: -- Class: -- () Misc: -- Misc: -- Dexterity: -- Size: -- () Armor: -- () INITIATIVE Dodge bonus: -- () Total: -- Equipment bonus: -- () DEX: -- Misc: -- _______________________________________________________________________________ SAVING THROWS Total Base Ability Misc Magic Fort : +0 = 0 + 0 + 0 + 0 Refl : +0 = 0 + 0 + 0 + 0 Will : +0 = 0 + 0 + 0 + 0 _______________________________________________________________________________ RACIAL BONUSES/TRAITS _______________________________________________________________________________ FEATS _______________________________________________________________________________ CLASS ABILITIES _______________________________________________________________________________ PRESTIGE CLASS ABILITIES _______________________________________________________________________________ LANGUAGES _______________________________________________________________________________ SKILLS Fill in all skills that can be used untrained, even if you do not have ranks in them. Skill Point Total = Class Skill Related Mod = Rnk Abl Msc | Skills: Ability Untrained? +? = 0 +? +0 | Appraise (INT) Yes +? = 0 +? +0! | Balance (DEX) Yes +? = 0 +? +0 | Bluff (CHA) Yes +? = 0 +? +0! | Climb (STR) Yes +? = 0 +? +0 | Concentration (CON) Yes +? = 0 +? +0 | Computer Use (INT) Yes +? = 0 +? +0 | *Craft: (INT) Yes +? = 0 +? +0 | Decipher Script (INT) No +? = 0 +? +0 | Demolitions (INT) Yes +? = 0 +? +0 | Diplomacy (CHA) Yes +? = 0 +? +0 | Disable Device (INT) No +? = 0 +? +0 | Disguise (CHA) Yes +? = 0 +? +0 | Drive (DEX) Yes +? = 0 +? +0! | Escape Artist (DEX) Yes +? = 0 +? +0 | Forgery (INT) Yes +? = 0 +? +0 | Gamble (WIS) Yes +? = 0 +? +0 | Gather Information (CHA) Yes +? = 0 +? +0 | Handle Animal (CHA) No +? = 0 +? +0! | Hide (DEX) Yes +? = 0 +? +0 | Intimidate (CHA) Yes +? = 0 +? +0 | Investigate (INT) Yes +? = 0 +? +0! | Jump (STR) Yes +? = 0 +? +0 | *Knowledge: (INT) No +? = 0 +? +0 | Listen (WIS) Yes +? = 0 +? +0! | Move Silently (DEX) Yes +? = 0 +? +0 | Navigate (INT) Yes +? = 0 +? +0 | Open Lock (DEX) No +? = 0 +? +0 | *Perform: (CHA) Yes +? = 0 +? +0 | Pilot (DEX) No +? = 0 +? +0 | *Profession: (WIS) No +? = 0 +? +0 | Repair (INT) No +? = 0 +? +0 | Research (INT) Yes +? = 0 +? +0 | Ride (DEX) Yes +? = 0 +? +0 | Search (INT) Yes +? = 0 +? +0 | Sense Motive (WIS) Yes +? = 0 +? +0! | Sleight of Hand (DEX) No +? = 0 +? +0 | Spellcraft (INT) No +? = 0 +? +0 | Spot (WIS) Yes +? = 0 +? +0 | Survial (WIS) Yes +? = 0 +? +0! | Swim (STR) Yes +? = 0 +? +0 | Treat Injury (WIS) Yes +? = 0 +? +0! | Tumble (DEX) No +? = 0 +? +0 | Use Magic Device (CHA) No +? = 0 +? +0 | Use Rope (DEX) Yes ! = Armor Check Penalty applies * = Requires specialization Force Skills Final Related Mod = Rnk Abl Msc | Skills: Ability Untrained? +? = 0 +? +0 | Affect Mind (CHA) Yes +? = 0 +? +0 | Battle Influence (CHA) No +? = 0 +? +0 | Battle Mind (CON) No +? = 0 +? +0 | !Drain Energy (CON) Yes +? = 0 +? +0 | Empathy (WIS) Yes +? = 0 +? +0 | Enhance Ability (CON) Yes +? = 0 +? +0 | Enhance Senses (WIS) Yes +? = 0 +? +0 | Farseeing (WIS) No +? = 0 +? +0 | !Fear (WIS) Yes +? = 0 +? +0 | Force Defense (CHA) Yes +? = 0 +? +0 | !Force Grip (INT) Yes +? = 0 +? +0 | !Force Light (WIS) Yes +? = 0 +? +0 | !Force Lightning (INT) Yes +? = 0 +? +0 | Force Stealth (CHA) Yes +? = 0 +? +0 | Force Strike (INT) Yes +? = 0 +? +0 | Friendship (CHA) No +? = 0 +? +0 | Heal Another (WIS) Yes +? = 0 +? +0 | Heal Self (CHA) Yes +? = 0 +? +0 | Illusion (CHA) No +? = 0 +? +0 | Inspire (CHA) No +? = 0 +? +0 | Malacia (INT) No +? = 0 +? +0 | Move Object (INT) Yes +? = 0 +? +0 | Plant Surge (INT) No +? = 0 +? +0 | See Force (WIS) Yes +? = 0 +? +0 | Sever Force (CHA) No +? = 0 +? +0 | Telepathy (WIS) Yes ! = Use of this skill gives the character a dark side point. _______________________________________________________________________________ WEAPON NAME : NAME : NAME : ATT : ATT : ATT : DMG : DMG : DMG : CRIT : CRIT : CRIT : RNG : RNG : RNG : WGHT : WGHT : WGHT : SIZE : SIZE : SIZE : TYPE : TYPE : TYPE : COST : COST : COST : _______________________________________________________________________________ ARMOR SHIELD NAME : NAME : TYPE : TYPE : AC BONUS : AC BONUS : MAX DEX : CHECK PENALTY : CHECK PENALTY : SPELL FAILURE : SPELL FAILULE : WGHT : SPEED : PROPERTIES : WGHT : COST : PROPERTIES : COST : _______________________________________________________________________________ Stuff _______________________________________________________________________________ APPEARANCE _______________________________________________________________________________ HISTORY / BACKGROUND _______________________________________________________________________________ MOTIVATION & GOALSThis message was last edited by the player at 22:01, Thu 19 Jan 2006.
Name :Og Gender: HD : Player (RPoL ID): Height: Race :Hobgoblin Weight: MAX HP : 00/00 Class :Healer/Scout Age : Level : Hair : SUBDUAL DMG: 00 Align : Eyes : Deity : Hand : XP : Size : Speed : NEXT LVL : Home region :Dargun _______________________________________________________________________________ ABILITY Base Racial Ability Magic Final Bonus Bonus Item Ability STR : -- -- -- -- 00/+0 DEX : -- -- -- -- 00/+0 CON : -- -- -- -- 00/+0 INT : -- -- -- -- 00/+0 WIS : -- -- -- -- 00/+0 CHA : -- -- -- -- 00/+0 _______________________________________________________________________________ COMBAT STATISTIC BASE ATTACK BONUS AC Total : -- MELEE RANGED AC when Flat-Footed: -- Total: -- Total: -- AC vs Touch Attack : -- Base : -- Base : -- Base : 10 STR : -- DEX : -- Armor : -- () Misc : -- Misc : -- Shield : -- () Dexterity : -- Size : -- () Deflection : -- () INITIATIVE ACTION POINTS Magical Armor bonus: -- () Total: -- Total: -- DEX : -- Base : -- Misc : -- Misc : -- _______________________________________________________________________________ SAVING THROWS Total Base Ability Misc Magic Fort : +0 = 0 + 0 + 0 + 0 Refl : +0 = 0 + 0 + 0 + 0 Will : +0 = 0 + 0 + 0 + 0 _______________________________________________________________________________ RACIAL BONUSES/TRAITS _______________________________________________________________________________ FEATS _______________________________________________________________________________ CLASS ABILITIES _______________________________________________________________________________ PRESTIGE CLASS ABILITIES _______________________________________________________________________________ LANGUAGES _______________________________________________________________________________ SKILLS Fill in all skills that can be used untrained, even if you do not have ranks in them. Skill Point Total = Class Skill Final Related Mod = Rnk Abl Msc | Skills: Ability Untrained? +? = 0 +? +0 | Appraise (INT) Yes +? = 0 +? +0 | !Balance (DEX) Yes +? = 0 +? +0 | Bluff (CHA) Yes +? = 0 +? +0 | !Climb (STR) Yes +? = 0 +? +0 | Concentration (CON) Yes +? = 0 +? +0 | *Craft: (INT) Yes +? = 0 +? +0 | Decipher Script (INT) No +? = 0 +? +0 | Diplomacy (CHA) Yes +? = 0 +? +0 | Disable Device (INT) No +? = 0 +? +0 | Disguise (CHA) Yes +? = 0 +? +0 | !Escape Artist (DEX) Yes +? = 0 +? +0 | Forgery (INT) Yes +? = 0 +? +0 | Gather Information (CHA) Yes +? = 0 +? +0 | Handle Animal (CHA) No +? = 0 +? +0 | Heal (WIS) Yes +? = 0 +? +0 | !Hide (DEX) Yes +? = 0 +? +0 | Intimidate (CHA) Yes +? = 0 +? +0 | !Jump (STR) Yes +? = 0 +? +0 | *Knowledge: (INT) No +? = 0 +? +0 | Listen (WIS) Yes +? = 0 +? +0 | !Move Silently (DEX) Yes +? = 0 +? +0 | Open Lock (DEX) No +? = 0 +? +0 | *Perform: (CHA) Yes +? = 0 +? +0 | *Profession: (WIS) No +? = 0 +? +0 | Ride (DEX) Yes +? = 0 +? +0 | Search (INT) Yes +? = 0 +? +0 | Sense Motive (WIS) Yes +? = 0 +? +0 | !Sleight of Hand (DEX) No +? = 0 +? +0 | Spellcraft (INT) No +? = 0 +? +0 | Spot (WIS) Yes +? = 0 +? +0 | Survial (WIS) Yes +? = 0 +? +0 | !Swim (STR) Yes +? = 0 +? +0 | !Tumble (DEX) No +? = 0 +? +0 | Use Magic Device (CHA) No +? = 0 +? +0 | Use Rope (DEX) Yes ! = Armor Check Penalty applies * = Requires specialization _______________________________________________________________________________ WEAPON NAME : NAME : NAME : ATT : ATT : ATT : DMG : DMG : DMG : CRIT : CRIT : CRIT : RNG : RNG : RNG : WGHT : WGHT : WGHT : SIZE : SIZE : SIZE : TYPE : TYPE : TYPE : COST : COST : COST : _______________________________________________________________________________ ARMOR SHIELD NAME : NAME : TYPE : TYPE : AC BONUS : AC BONUS : MAX DEX : CHECK PENALTY : CHECK PENALTY : SPELL FAILURE : SPELL FAILULE : WGHT : SPEED : PROPERTIES : WGHT : COST : PROPERTIES : COST : _______________________________________________________________________________ SPELLS Base Ability Lvl DC Spell/Day Bonus Spell Per Day Known 0 ? ? + ? = ? ? 1 ? ? + ? = ? ? 2 ? ? + ? = ? ? 3 ? ? + ? = ? ? 4 ? ? + ? = ? ? 5 ? ? + ? = ? ? Domain: Granted Power: Lvl 1: Lvl 2: Lvl 3: LvL 4: Lvl 5: Lvl 6: Lvl 7: Domain: Granted Power: Lvl 1: Lvl 2: Lvl 3: Lvl 4: Lvl 5: Lvl 6: Lvl 7: Forbidden School: If applicable ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____________________ ______________________ Spell Lvl 3 _____________________ _______________________ Spell Lvl 4 _____________________ ________________________ Spell Lvl 5 ___________________________________________________________ MONEY PP : GP : SP : CP : GEMS: _______________________________________________________________________________ EQUIPMENT _______________________________________________________________________________ MAGIC ITEMS _______________________________________________________________________________ ANIMAL COMPANION/FAMILIAR Name: AC: Hit Points: Abilities Granted: Attack(s): Damage: Other information: _______________________________________________________________________________ APPEARANCE _______________________________________________________________________________ HISTORY / BACKGROUND _______________________________________________________________________________ MOTIVATION & GOALS
Name : Gender: HD : Player (RPoL ID): Height: Race : Weight: MAX HP : 00/00 Class : Age : Level : Hair : SUBDUAL DMG: 00 Align : Eyes : Deity : Hand : XP : Size : Speed : NEXT LVL : _______________________________________________________________________________ ABILITY Base Racial Ability Magic Final Bonus Bonus Item Ability STR : -- -- -- -- 00/+0 DEX : -- -- -- -- 00/+0 CON : -- -- -- -- 00/+0 INT : -- -- -- -- 00/+0 WIS : -- -- -- -- 00/+0 CHA : -- -- -- -- 00/+0 _______________________________________________________________________________ COMBAT STATISTIC BASE ATTACK BONUS AC Total : -- MELEE RANGED AC when Flat-Footed: -- Total: -- Total: -- AC vs Touch Attack : -- Base : -- Base : -- Base : 10 STR : -- DEX : -- Armor : -- () Misc : -- Misc : -- Shield : -- () Dexterity : -- Size : -- () Deflection : -- () INITIATIVE ACTION POINTS Magical Armor bonus: -- () Total: -- Total: -- DEX : -- Base : -- Misc : -- Misc : -- _______________________________________________________________________________ SAVING THROWS Total Base Ability Misc Magic Fort : +0 = 0 + 0 + 0 + 0 Refl : +0 = 0 + 0 + 0 + 0 Will : +0 = 0 + 0 + 0 + 0 _______________________________________________________________________________ RACIAL BONUSES/TRAITS _______________________________________________________________________________ FEATS _______________________________________________________________________________ CLASS ABILITIES _______________________________________________________________________________ PRESTIGE CLASS ABILITIES _______________________________________________________________________________ LANGUAGES _______________________________________________________________________________ SKILLS Fill in all skills that can be used untrained, even if you do not have ranks in them. Skill Point Total = Class Skill C C Final Related C Mod = Rnk Abl Msc | Skills: Ability Untrained? X +0 = 0 +? +0 | Appraise (INT) Yes X +0 = 0 +? +0 | !Balance (DEX) Yes X +0 = 0 +? +0 | Bluff (CHA) Yes X +0 = 0 +? +0 | !Climb (STR) Yes X +0 = 0 +? +0 | Concentration (CON) Yes X +0 = 0 +? +0 | *Craft (INT) Yes X +0 = 0 +? +0 | Decipher Script (INT) No X +0 = 0 +? +0 | Diplomacy (CHA) Yes X +0 = 0 +? +0 | Disable Device (INT) No X +0 = 0 +? +0 | Disguise (CHA) Yes X +0 = 0 +? +0 | !Escape Artist (DEX) Yes X +0 = 0 +? +0 | Forgery (INT) Yes X +0 = 0 +? +0 | Gather Information (CHA) Yes X +0 = 0 +? +0 | Handle Animal (CHA) Yes X +0 = 0 +? +0 | Heal (WIS) Yes X +0 = 0 +? +0 | !Hide (DEX) Yes X +0 = 0 +? +0 | Intimidate (CHA) Yes X +0 = 0 +? +0 | !Jump (STR) Yes X +0 = 0 +? +0 | *Knowledge (INT) No X +0 = 0 +0 +0 | Listen (WIS) Yes X +0 = 0 +? +0 | !Move Silently (DEX) Yes X +0 = 0 +? +0 | Open Lock (DEX) No X +0 = 0 +? +0 | *Perform: (CHA) Yes X +0 = 0 +? +0 | Profession (INT) No X +0 = 0 +? +0 | Psicraft (INT) No X +0 = 0 +? +0 | Ride (DEX) Yes X +0 = 0 +? +0 | Search (INT) Yes X +0 = 0 +? +0 | Sense Motive (WIS) Yes X +0 = 0 +? +0 | Speak Language (INT) No X +0 = 0 +? +0 | Spellcraft (INT) No X +0 = 0 +? +0 | Spot (WIS) Yes X +0 = 0 +? +0 | Survival (WIS) Yes X +0 = 0 +? +0 | !Swim (STR) Yes X +0 = 0 +? +0 | Tumble (DEX) Yes X +0 = 0 +? +0 | Use Magic Device (CHA) No X +0 = 0 +? +0 | Use Rope (DEX) Yes ! = Armor Check Penalty applies * = Requires specialization _______________________________________________________________________________ WEAPON NAME : NAME : NAME : ATT : ATT : ATT : DMG : DMG : DMG : CRIT : CRIT : CRIT : RNG : RNG : RNG : WGHT : WGHT : WGHT : SIZE : SIZE : SIZE : TYPE : TYPE : TYPE : COST : COST : COST : _______________________________________________________________________________ ARMOR SHIELD NAME : NAME : TYPE : TYPE : AC BONUS : AC BONUS : MAX DEX : CHECK PENALTY : CHECK PENALTY : SPELL FAILURE : SPELL FAILULE : WGHT : SPEED : PROPERTIES : WGHT : COST : PROPERTIES : COST : _______________________________________________________________________________ SPELLS Base Ability Lvl DC Spell/Day Bonus Spell Per Day Known 0 ? ? + ? = ? ? 1 ? ? + ? = ? ? 2 ? ? + ? = ? ? 3 ? ? + ? = ? ? 4 ? ? + ? = ? ? 5 ? ? + ? = ? ? Domain: Granted Power: Lvl 1: Lvl 2: Lvl 3: LvL 4: Lvl 5: Lvl 6: Lvl 7: Domain: Granted Power: Lvl 1: Lvl 2: Lvl 3: Lvl 4: Lvl 5: Lvl 6: Lvl 7: Forbidden School: If applicable ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____________________ ______________________ Spell Lvl 3 _____________________ _______________________ Spell Lvl 4 _____________________ ________________________ Spell Lvl 5 ___________________________________________________________ MONEY PP : GP : SP : CP : GEMS: _______________________________________________________________________________ EQUIPMENT Carried: Weight: (lbs) Cost PP GP SP CP XP ------------- ------------- Stored: Weight: (lbs) Cost PP GP SP CP XP N/A ________________________________________________________________________________ Carring Capacity: Light load Medium load Heavy load 0 0 0 Lift over head Lift off ground Drag or push 0 0 0 _______________________________________________________________________________ MAGIC ITEMS _______________________________________________________________________________ LEVEL PROGRESSION 1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 21) 22) 23) 24) 25) 26) _________________________________________________________________________________ ANIMAL COMPANION/FAMILIAR Name: AC: Hit Points: Abilities Granted: Attack(s): Damage: Other information: _______________________________________________________________________________ APPEARANCE _______________________________________________________________________________ HISTORY / BACKGROUND _______________________________________________________________________________ MOTIVATION & GOALS
Comments in pink are for notes about what goes where. Feel free to delete them as you fill out the sheet. (including this one.) :-) EXPENDABLES & VARIABLES This section is all duplicated from stuff below for items that change quickly, like HP, food, ammunition, magic item charges, whatever. Max HP: / Current: Please include any DR or other specials that affect how damage is taken or recovered from. If the list of specials is long, don’t duplicate them here. Just note as See Defenses and put the whole list there. Curr XP: , / XP for Next Level: ,
Name : CR: Player (RPoL ID): Race / Gender : Class / Level : Size / Type : Align / Religion: Speed : HD : Max HP : INITIATIVE Total: + (DEX : + Misc : + ) Senses : Listen: + Spot: + Languages : Aura : fill in any personal auras, or delete if none
DEFENSES SAVING THROWS AC Total : Total Base Ability Magic Misc AC Flat-Footed : Fort : + = + + + + AC vs Touch : Refl : + = + + + + Base : 10 Will : + = + + + + Armor : -- Natural Armor : -- Special Bonuses: Armor Enhancement : -- Shield : -- Shield Enhancement: -- Dexterity : -- Size : -- Deflection : -- Other Bonus : -- Include common contingent bonuses like spells, etc. IMMUNITIES / RESISTANCES / DR / SR / WEAKNESSES If none, feel free to cut this section out. ARMOR SHIELD NAME : NAME : TYPE : TYPE : AC BONUS : AC BONUS : MAX DEX : CHECK PENALTY : CHECK PENALTY : SPELL FAILURE : SPELL FAILURE : WEIGHT : SPEED : PROPERTIES : WEIGHT : COST : PROPERTIES : COST :
ATTACKS BASE ATTACK BONUS MELEE RANGED UNARMED GRAPPLE Total: -- Total: -- Total: -- Total: -- Base : -- Base : -- Base : -- Base : -- STR : -- DEX : -- STR : -- STR : -- Misc : -- Misc : -- Misc : -- Size : -- Misc : -- WEAPONS NAME : NAME : NAME : SPEC : SPEC : SPEC : ATT : ATT : ATT : DMG : DMG : DMG : CRIT : CRIT : CRIT : RNG : RNG : RNG : SIZE : SIZE : SIZE : TYPE : TYPE : TYPE : COST : COST : COST : WGHT : WGHT : WGHT : Include common attack sequences such as a monk’s flurry of blows, or multiweapon attack sequences. Include any options that can readily be used in a combat situation. For those games that are using the Book of Iron Might from Malhavoc, this is the place for combat maneuvers. Combat Items can be included here and then just referenced as a total on the equipment section if that makes more sense to you. Just copy up the Item / Weight / Cost section from the equipment section.
SKILLS Skill Point Total = (Class Max --/ CC Max --) Class Final Related Skill Mod = Rnk Abl Msc | Skills: Ability Untrained? + 0 = +0 + | Appraise Int Yes + 0 = +0 + | !Balance Dex Yes + 0 = +0 + | Bluff Cha Yes + 0 = +0 + | !Climb Str Yes + 0 = +0 + | Concentration Con Yes + 0 = +0 + | Craft: (specialization) Int Yes No = +0 + | Decipher Script Int No + 0 = +0 + | Diplomacy Cha Yes No = +0 + | Disable Device Int No + 0 = +0 + | Disguise Cha Yes + 0 = +0 + | !Escape Artist Dex Yes + 0 = +0 + | Forgery Int Yes + 0 = +0 + | Gather Information Cha Yes + 0 = +0 + | Handle Animal Cha No + 0 = +0 + | Heal Wis Yes + 0 = +0 + | Hide Dex Yes + 0 = +0 + | Intimidate Cha Yes + 0 = +0 + | !Jump Str Yes No = +0 + | KS: (specialization) Int No + 0 = +0 + | Listen Wis Yes + 0 = +0 + | Move Silently Dex Yes No = +0 + | Open Lock Dex No + 0 = +0 + | Perform: (specialization) Cha Yes No = +0 + | Profession: (specialization) Wis No + 0 = +0 + | Ride Dex Yes + 0 = +0 + | Search Int Yes + 0 = +0 + | Sense Motive Wis Yes No = +0 + | !Sleight of Hand Dex No No = +0 + | Spellcraft Int No + 0 = +0 + | Spot Wis Yes + 0 = +0 + | Survival Wis Yes + 0 = +0 + | !!Swim Str Yes No = +0 + | !Tumble Dex No No = +0 + | Use Magic Device Cha No + 0 = +0 + | Use Rope Dex Yes Include reason codes next to the misc total, and tell what they’re from here. Delete or change any lines you don’t need, or make up and add your own codes as necessary. ! = Armor Check Penalty applies !! = Synergy Bonus * = Race ** =
SPELLS Class Base Ability Lvl DC Spell/Day Bonus Spell Per Day 0 + = 1 + = 2 + = Just type your spellcasting class over the “Class” above. If you have more than one spellcasting class whose spells don’t stack, just copy this section and the spell lists below for each spellcasting class. Non-casters can cut out this whole section. _____________________Spell Lvl 0_____________________ Prep Spell In these sections, list all spells known or in spellbooks. In the section headed “Prep” put a ‘p’ for each use of the spell that’s currently prepared, and change it to a ‘u’ as the spell is used. _____________________Spell Lvl 1_____________________ _____________________Spell Lvl 2_____________________
ABILITY Base Racial Level Magic Final Bonus Adds Item Ability STR : -- -- -- /+ DEX : -- -- -- /+ CON : -- -- -- /+ INT : -- -- -- /+ WIS : -- -- -- /+ CHA : -- -- -- /+
RACIAL BONUSES, FEATS, CLASS ABILITIES Rc Rc L1 L3 Try to keep this to one line per item. If you need to copy in rules from the books for your reference, please add that below the list, or add a section of RULES at the bottom of the sheet.
MONEY PP : GP : SP : CP : GEMS:
EQUIPMENT Category Range Max Dex Check Penalty Speed Run Light Load: - lbs Medium Load: - lbs +3 -3 ft x4 Heavy Load: - lbs +1 -6 ft x3 Lift, Stagger: - lbs +0 No checks ft No Drag: - lbs +0 No checks ft No Item Weight Cost Armor & Shield Total Weapon Total Magic Item Total Combat Items Total Include here if that makes more sense to you, or just cut this pink part out if you prefer to list all your items in one spot. Current Encumbrance lbs
MAGIC ITEMS Item Weight Cost If you need descriptions of what the item does, or other explanation, add other lines as needed. For example: Wand of Magic Missiles none 2,250 Caster level 3 - 2 missiles, 1d4+1 each - 50 charges For charged items, it’s probably a good idea to include the charges in the EXPENDABLES section at the top of the sheet to make tracking changes easier.
ANIMAL COMPANION NAME: TYPE: SPECIES: AC: -- (+- size, +- Dex, +- natural, +- others as needed) touch --, flat-footed – SAVES: Fort + , Refl + , Will + HD/HP: SPEED: ATTACKS: SPECIAL: SKILLS: FEATS: TRICKS: ABILITIES GRANTED TO PC: DESCRIPTION: NOTES:
CUT THIS NOTE OUT. The parts below are the ones most often overlooked, but are possibly the most important to actually turning this stack of numbers into a living, breathing CHARACTER. Please take some time and put some thought into filling this out so that the game is better for you and everyone else involved. THANKS. APPEARANCE Height: Weight: lbs Age : years Apparent Age: years Compared to human norms Hair : Eyes : Hand : Include both physical description, and personality, mannerisms, or other quirks That would make your character stand out in the minds of others.
BACKGROUND Include history and any comments you’d like to make on the character’s motivations or goals.
PLOT SUGGESTIONS Tell me here if there is something in particular that I can do to help you realize the story you want to tell with this character. I won’t always be able to work every goal in for every character, but if you don’t tell me about what you’re looking for, I can’t even try.
----------------------Paragon City Registration------------------------ Name : Gender: Identity: Alt ID: Age : Group : Player: Height: Motive : Game : City of Heroes Weight: Affil : PwrLvl: 10 Hair : Base : PwrPts: 150 Eyes : HeroPts : ----------------------------------------------------------------------- ABILITY ENHANCED ABILITY | TOTAL BASE ABILITY POWER SCORE SCORE MOD | SAVE SAVE MOD SAVE STR: 10 : 0 : 0 | TOUGH: 0 : 0 : 0 : 0 DEX: 10 : 0 : 0 | FORT : 0 : 0 : 0 : 0 CON: 10 : 0 : 0 | REFL : 0 : 0 : 0 : 0 INT: 10 : 0 : 0 | WILL : 0 : 0 : 0 : 0 WIS: 10 : 0 : 0 | CHA: 10 : 0 : 0 | ----------------------------------------------------------------------- TOTAL BONUS SIZE SHIELD FLAT-FOOTED DEFENSE: 0 0 0 0 0 DEX POWER FEAT TOTAL MOD MOD MOD INIT : 0 0 0 0 ATTACK : +0 DAMAGE : +0 ----------------------------------------------------------------------- BRUISED : STAGGERED: UNCONSCIOUS: INJURED : DISABLED : DYING : FATIGUED: EXHAUSTED: UNCONSCIOUS: ----------------------------------------------------------------------- SKILLS NAME TOTAL RANKS MOD ABILITY ACTION TAKE 10/20 Example: Acrobatics 12 8 4 Dex Free/Move 10* ----------------------------------------------------------------------- LANGUAGES: ----------------------------------------------------------------------- FEATS General Feats: Example: Luck: One extra hero point. ----------------------------------------------------------------------- EQUIPMENT/GEAR LIGHT MEDIUM HEAVY MAXIMUM PUSH OR LOAD LOAD LOAD LOAD DRAG ----------------------------------------------------------------------- POWERS/DEVICES NAME RANK ACTION RANGE DURATION Example: Super-Strength 2 Reaction Personal Continuous WEAKNESSES/DRAWBACKS/COMPLICATIONS ----------------------------------------------------------------------- TRADEOFFS ----------------------------------------------------------------------- POWER POINT ALLOCATION-----------------------------------------------------------------------
Name: Player: Caste: Age: Concept: Totem Animal: Motivation: Tell: Intimacies: Due to changes to Social Combat, intimacies should be listed according to the following example: Compassion - Love my wife 3, Hate my enemy 1 Conviction - Immaculate Philosophy 2 Temperance - Vegetarian 2 Valor - Not look stupid 4 Attributes (*favoured/caste) Strength 0 Charisma 0 Perception 0 Dexterity 0 Manipulation 0 Intelligence 0 Stamina 0 Appearance 0 Wits 0 Abilities (*favoured) Dawn Zenith Twilight Archery 0 Integrity 0 Craft 0 Martial Arts 0 Performance 0 Investigation 0 Melee 0 Presence 0 Lore 0 Thrown 0 Resistance 0 Medicine 0 War 0 Survival 0 Occult 0 Night Eclipse Specialities Athletics 0 Bureaucracy 0 Awareness 0 Linguistics 0 Dodge 0 Ride 0 Larceny 0 Sail 0 Stealth 0 Socialize 0 Languages Known (Native) Merits Flaws (You may take out the Merits/Flaws section if you have none.) Charms (Fill in name, type, cost, duration and effect. Flavour text not required.) Knacks (Fill in name and effect. Cost if there is any.) Backgrounds (Under the backgrounds, fill in the details.) Allies 0 Artifact 0 . . . (For Heart's Blood, a statement of avaliable shapes is required.) Fighting Stats Weapon Speed Accuracy Damage Defense Rate Range (Again, just fill it in, try and get the formatting right. However, don't give me the additions and what not. Give me the value you would have. Like Acc 10. Defense should be used to state the parry DV if you use that particular weapon.) Armour Soak(L/B) Mobility Penalty Fatigue None 0/0 -0 0 Soak 0B | 0L | 0A (This here is your total soak including your stamina.) Hardness: 0L/0B Deadly Beastman Transformation: Should you purchase this knack, include the effects (including what wyld mutations you purchase) here. Fighting Stats in DBT Weapon Speed Accuracy Damage Defense Rate Range Soak 0B | 0L | 0A Join Battle: 0 Dodge DV: 0 Dodge MDV: 0 Willpower: 0/0 Virtues Compassion 0 Temperance 0 [][][][][] [][][][][] Conviction 0 Valor 0 [][][][][] [][][][][] Each [] represents a virtue channel. I've placed the default here at 5, but please change it so that the number of [] is equal to your virtue. Limit Break: 0/10 Virtue Flaw: (Name and effects, skip flavour text) Partial Control: Essence: 0 Personal 0 | 0 Peripheral 0 | 0 Committed 0 Health Levels: (/=Bashing. X=Lethal. *=Aggravated) -0 () -1 ()() -2 ()() -4 () Incapacitated () Dying Levels () Experience Total Experience: 0 Spent Experience: 0 Current Experience: 0 Expenditure: (Here is where you put how much xp you spent to raise what.)
Character: |
---|
Name: |
---|
House: | Age: | Gender: |
---|
Appearance: |
---|
Height: | Weight: | Eye Color: | color | Hair Color: | color |
---|
Description: |
---|
Combat: | Intrigue: |
---|---|
Combat Defense: | Intrigue Defense: |
Agility + Athletics + Awareness + Defensive Bonus – Armor Penalty | Awareness + Cunning + Status |
Health: | Composure: |
Endurance x3 | Will x3 |
Damage: | __ | Injuries: | __ | Wounds: | __ |
---|
Rating | Ability | Specialty |
---|---|---|
2 | Agility | |
2 | Animal Handling | |
2 | Athletics | |
2 | Awareness | |
2 | Cunning | |
2 | Deception | |
2 | Endurance | |
2 | Fighting | |
2 | Healing | |
2 | Language | |
2 | Knowledge | |
2 | Marksmanship | |
2 | Persuasion | |
2 | Status | |
2 | Stealth | |
2 | Survival | |
2 | Thievery | |
2 | Warfare | |
2 | Will |
Qualities: | |
---|---|
QUALITY | |
Flaw: | |
Drawback: | |
Drawback: | |
Destiny Points: | |
Experience Points: | 0 |
Inventory: |
---|
Weapon: | Attack: | Test Dice: | Weapon Damage: |
---|---|---|---|
Armor: | Armor Rating: | Armor Penalty: |
---|---|---|