Name :Nike Dryden Gender:Male HD :D6+1 Player (RPoL ID):Mykz Height:5'11" Race :Human (Thurian) Weight:170 lbs MAX HP :16/16 Class :Arcane Mechanik Age :23 Level :3 Hair :Black SUBDUAL DMG: 00 Align :LN Eyes :Blue Deity :Cyriss Hand :Right XP :5200 Size :Med Speed :30 ft NEXT LVL :Human Racial Traits
ABILITY Base Racial Ability Magic Final Bonus Bonus Item Ability STR : 12 -- -- -- 12/+1 DEX : 16 -- -- -- 16/+3 CON : 12 -- -- -- 12/+1 INT : 18 +2 +1 -- 21/+5 WIS : 12 -- -- -- 12/+1 CHA : 08 -- -- -- 08/-1
COMBAT STATISTIC BASE ATTACK BONUS AC Total : 18 MELEE RANGED AC when Flat-Footed: 15 Total: +1 Total: +5 AC vs Touch Attack : 13 Base : +2 Base : +2 Base : 10 STR : +1 DEX : +3 Armor : +5 () Misc : -2 Misc : -- Shield : -- () Dexterity : +3 Size : -- () Deflection : -- () INITIATIVE ACTION POINTS Magical Armor bonus: -- () Total: +2 Total: 01 DEX : +2 Base : 01 Misc : -- Misc : --
SAVING THROWS Total Base Ability Misc Magic Fort : +2 = 1 + 1 + 0 + 0 Refl : +3 = 1 + 2 + 0 + 0 Will : +4 = 3 + 1 + 0 + 0
RACIAL BONUSES/TRAITS
TRAITS/FLAWS From Unearthed Arcana -- Optional T)Absent Minded: Benefit You gain a +1 bonus on Knowledge checks (although this does not let you use a Knowledge skill untrained). Drawback You take a -1 penalty on Spot checks and Listen checks. F)Noncombatant: You take a -2 penalty on all melee attack rolls. F)Vulnerable: You take a -1 penalty to Armor Class.
FEATS F)Scribe Scroll F)Extraordinary Artisan B)Exotic Weapon Proficiency (Small Arms) 1)Exceptional Artisan 3)Craft Cerebral Matrix
CLASS ABILITIES 1)Etch Rune Plate, Fabrication (10%) 2)Charge Accumulator 3)Craft Wondrous Item, Mechanika Familiarity
PRESTIGE CLASS ABILITIES
LANGUAGES Caspian Cygnoran Khadoran Khurzic Llaelese Ordic Ordic (written)
SKILLS Fill in all skills that can be used untrained, even if you do not have ranks in them. Skill Point Total = [(6+5+1)*4=48] + [6+6] + [6+6] Class Skill Final Related Mod = Rnk Abl Msc | Skills: Ability Untrained? +10 = 5 +5 + | Appraise (INT) Yes -1 = +1 -1 | !Climb (STR) Yes +7 = 6 +1 + | Concentration (CON) Yes +10 = 5 +5 + | *Craft:Alchemy (INT) Yes +10 = 5 +5 + | *Craft:Clockwork (INT) Yes +12 = 5 +5 +2 | *Craft:Gunsmithing (INT) Yes +10 = 5 +5 + | *Craft:Mechanika (INT) Yes +10 = 5 +5 + | *Craft:Steamengine (INT) Yes +12 = 5 +5 +2 | *Craft:Small Arms (INT) Yes +6 = 5 +1 + | 'Jack Handling (WIS) Yes -1 = +1 -2 | !Jump (STR) Yes +11 = 5 +5 +1 | *Knowledge:Arcana (INT) No +11 = 5 +5 +1 | *Knowledge:Mechanika (INT) No +11 = 5 +5 +1 | *Knowledge:Tactics (INT) No +3 = +3 + | !Move Silently (DEX) Yes +7 = 6 +1 + | *Profession:Mechanik (WIS) No +10 = 5 +5 + | Spellcraft (INT) No ! = Armor Check Penalty applies * = Requires specialization
WEAPON NAME :Pistol, Military NAME :Rifle, Pinlock NAME :Bayonet ATT :+5 ATT :+5 ATT :+1 DMG :2D6 DMG :2d4 DMG :1D6 CRIT :19-20/*3 CRIT :*2 CRIT :*3 RNG :80ft RNG :140ft RNG :-- WGHT :5lb WGHT :12lb WGHT :2lb SIZE :Med SIZE :Med SIZE :Med TYPE :Piercing TYPE :Piercing TYPE : Piercing COST :300gp COST :500gp COST :8gp
ARMOR SHIELD NAME :Chain shirt NAME :Greatcoat, reinforced TYPE :Light TYPE :Extras AC BONUS :+4 AC BONUS :+1 MAX DEX :+4 CHECK PENALTY :0 CHECK PENALTY :-2 SPELL FAILURE :- SPELL FAILULE :20% WGHT :7lb SPEED :30 ft PROPERTIES :(DR3/Bludgeoning or Slashing) WGHT :25lb COST :35 PROPERTIES : COST :1000 gp
SPELLS Base Ability Lvl DC Spell/Day Bonus Spell Per Day Known 0 15 4 + = 4 8 1 15 2 + 2 = 4 7 2 17 0 + 1 = 1 1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Daze: Humanoid creature of 4 HD or less loses next action. - Detect Magic: Detects spells and magic items within 60 ft. - Light: Object shines like a torch. - Mage Hand: 5-pound telekinesis. - Mending: Makes minor repairs on an object. - Message: Whispered conversation at distance. - Prestidigitation: Performs minor tricks. - Read Magic: Read scrolls and spellbooks. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures. - Feather Fall: Objects or creatures fall slowly. - Shield: Invisible disc gives +4 to AC, blocks magic missiles. - Mage Armor: Gives subject +4 armor bonus. - Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). - Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6). - Unseen Servant: Invisible force obeys your commands. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Detect Thoughts: Allows “listening” to surface thoughts.
MONEY PP : GP :2700-300-500-8 SP : CP : GEMS:
EQUIPMENT - Backpack (empty) 2 gp 2 lb.1 - Bedroll 1 sp 5 lb.1 - Blanket, winter 5 sp 3 lb.1 - Bandoleer, Ammunition 5CP/1lb - Boots, Mechaniks' 3GP/2lb - Field Glass 20gp/1lb - Flintstriker 6gp - Goggles 4gp/1lb - Gunner's Kit 100gp/15lb - Holster 4gp/.5lb - Mechanik's wrench 20gp/5lb - Pouch, ammunition 2gp/.5lb - Rope, silk (50 ft.) 10 gp 5 lb. - Spell component pouch 5 gp 2 lb - Spyglass. collapsing 35gp/1lb
MAGIC/MECHANIK ITEMS
ANIMAL COMPANION/FAMILIAR Name: AC: Hit Points: Abilities Granted: Attack(s): Damage: Other information:
Name :Cereskip "Skip" D'Orien Gender:Male HD :11D8+22 Race :Human Height:6' Class :Rogue/Cleric Weight:180 lbs MAX HP :92/92 Prestige Class:Drgmrk. Heir/Blade of Orien Age :28 Level :11 (Gestalt) Hair :Black SUBDUAL DMG:00 Align :CN Eyes :Brown Deity :Olladra Hand :Right XP : Size :Med Speed :30 ft NEXT LVL : _______________________________________________________________________________ ABILITY Base Racial Ability Magic Final Bonus Bonus Item Ability STR : 10 -- +2 -- 12/+1 DEX : 16 -- -- -- 16/+0 CON : 12 -- -- -- 12/+0 INT : 18 -- -- -- 18/+0 WIS : 18 -- -- -- 18/+0 CHA : 12 -- -- -- 12/+0 _______________________________________________________________________________ COMBAT STATISTIC BASE ATTACK BONUS AC Total : -- MELEE RANGED AC when Flat-Footed: -- Total: 14 Total: 16 AC vs Touch Attack : -- Base : +13 Base : +13 Base : 10 DEX : +3 DEX : +3 Armor : -- () Misc : -2 Misc : -- Shield : -- () Dexterity : -- Size : -- () Deflection : -- () INITIATIVE ACTION POINTS Magical Armor bonus: +2 () Total: -- Total: -- DEX : +3 Base : -- Misc : -- Misc : -- _______________________________________________________________________________ SAVING THROWS Total Base Ability Misc Magic Fort : +0 = 11 + 2 + 0 + 0 Refl : +0 = 7 + 3 + 0 + 0 Will : +0 = 10 + 4 + 0 + 0 _______________________________________________________________________________ RACIAL BONUSES/TRAITS Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. Human base land speed is 30 feet. 1 extra feat at 1st level. 4 extra skill points at 1st level and 1 extra skill point at each additional level. Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count. House Status – you receive your Class level ass a bonus on all Charisma-related check when dealing with member of House Orien. FLAWS - Murky-Eyed Your vision is obscured. Effect In combat, every time you attack an opponent that has concealment, roll your miss chance twice. If either or both results indicate that you miss, your attack fails. - Noncombatant You are relatively inept at melee combat. Effect You take a -2 penalty on all melee attack rolls. _______________________________________________________________________________ FEATS F)Weapon Finesse F)Weapon Focus (Light Crossbow) B)Least Dragonmark (Dimension Leap) 1)Orien Battle Stride 1)Favored in House 3)Quicken Dragonmark 6)Leadership 9)Crossbow Sniper 12) _______________________________________________________________________________ CLASS ABILITIES 1)Turn or rebuke undead 2)- 3)- 4)- _______________________________________________________________________________ CLASS ABILITIES: Rogue 1)Sneak attack +1d6, trapfinding 2)Evasion 3)Sneak attack +2d6, trap sense +1 4)Uncanny dodge 5)Sneak attack +3d6 _______________________________________________________________________________ PRESTIGE CLASS ABILITIES: Dranmarked Heir 1)Lesser Dragonmark (Dimension Door), House Status _______________________________________________________________________________ PRESTIGE CLASS ABILITIES: Blade of Orien 1)Heir's mark, Improved Dimension leap 2)Swift Leap 3)Korran's Strenght 4)Orien's Grasp 5)Olladra's Twist 6)Dimension Push 7)Orien's Wrath 8)Shadow Shift 9)Orien's Cloak 10)Orien's Fury _______________________________________________________________________________ LANGUAGES Common, Draconic, Dwarven, Elven, Goblin _______________________________________________________________________________ SKILLS Fill in all skills that can be used untrained, even if you do not have ranks in them. Skill Point Total =(8+4+1)*4 Class Skill Final Related Mod = Rnk Abl Msc | Skills: Ability Untrained? + = 0 +3 +0 | !Balance (DEX) Yes + = 0 +1 +0 | !Climb (STR) Yes + = 0 +1 +0 | Concentration (CON) Yes + = 0 +4 +0 | Decipher Script (INT) No + = 0 +1 +0 | Diplomacy (CHA) Yes + = 0 +4 +0 | Disable Device (INT) No + = 0 +1 +0 | Gather Information (CHA) Yes + = 0 +3 +0 | !Hide (DEX) Yes + = 0 +1 +0 | !Jump (STR) Yes + = 0 +4 +0 | *Knowledge:Religion (INT) No + = 0 +4 +0 | *Knowledge:History (INT) No + = 0 +4 +0 | Listen (WIS) Yes + = 0 +3 +0 | !Move Silently (DEX) Yes + = 0 +3 +0 | Open Lock (DEX) No + = 0 +4 +0 | Search (INT) Yes + = 0 +4 +0 | Spellcraft (INT) No + = 0 +4 +0 | Spot (WIS) Yes + = 0 +4 +0 | Survial (WIS) Yes + = 0 +3 +0 | !Tumble (DEX) No ! = Armor Check Penalty applies * = Requires specialization _______________________________________________________________________________ WEAPON NAME :+1 Keen Rapier NAME :+1 Returning Dagger NAME :+1 Human Bane L.Crossbow ATT : ATT : ATT :+14 DMG :1D6 DMG :1D4 DMG :1D8 CRIT :18-20/*2 CRIT :19-20*2 CRIT :19-20*2 RNG :-- RNG :10 ft RNG :80 ft WGHT :2 lb. WGHT : 1 lb. WGHT :4 lb. SIZE :Med SIZE :MEd SIZE :Med TYPE :Piecing TYPE :Piercing or Slashing TYPE :Piercing COST :8370gp COST :8352gp COST :8400 gp _______________________________________________________________________________ ARMOR SHIELD NAME :Chain Shirt (Mithral)+2 NAME : TYPE :Light TYPE : AC BONUS : AC BONUS : MAX DEX :+6 CHECK PENALTY : CHECK PENALTY :-- SPELL FAILURE : SPELL FAILULE :10% WGHT : SPEED :30 ft PROPERTIES : WGHT :10 lb. COST : PROPERTIES :Shadow, Silent Moves COST :12600 gp _______________________________________________________________________________ SPELLS Base Ability Lvl DC Spell/Day Bonus Spell Per Day 0 14 6 + = 5 1 15 4+1 + 1 = 5+1 2 16 4+1 + 1 = 5+1 3 17 3+1 + 1 = 4+1 4 18 3+1 + 1 = 4+1 5 19 2+1 + 0 = 2+1 Domain:Healing Granted Power: You cast healing spells at +1 caster level Lvl 1:Cure Light Wounds: Cures 1d8 damage +1/level (max +5). Lvl 2:Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10). Lvl 3:Cure Serious Wounds: Cures 3d8 damage +1/level (max +15). Lvl 4:Cure Critical Wounds: Cures 4d8 damage +1/level (max +20). Lvl 5:Cure Light Wounds, Mass: Cures 1d8 damage +1/level (max +25) for many creatures. Domain:Luck Granted Power:You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the game master declares whether the roll results in success or failure. You must take the result of the reroll, even if it’s worse than the original roll. Lvl 1:Entropic Shield: Ranged attacks against you have 20% miss chance. Lvl 2:Aid: +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +10). Lvl 3:Protection from Energy: Absorb 12 points/level of damage from one kind of energy. Lvl 4:Freedom of Movement: Subject moves normally despite impediments. Lvl 5:Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Create Water : Creates 2 gallons/level of pure water. Cure Minor Wounds : Cures 1 point of damage. Detect Magic : Detects spells and magic items within 60 ft. Detect Poison : Detects poison in one creature or object. Guidance : +1 on one attack roll, saving throw, or skill check. Inflict Minor Wounds: Touch attack, 1 point of damage. Light : Object shines like a torch. Mending : Makes minor repairs on an object. Purify Food and Drink: Purifies 1 cu. ft./level of food or water. Read Magic : Read scrolls and spellbooks. Resistance : Subject gains +1 on saving throws. Virtue : Subject gains 1 temporary hp. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bane : Enemies take -1 on attack rolls and saves against fear. Bless : Allies gain +1 on attack rolls and saves against fear. Bless Water (M) : Makes holy water. Cause Fear : One creature of 5 HD or less flees for 1d4 rounds. Command : One subject obeys selected command for 1 round. Comprehend Languages : You understand all spoken and written languages. Cure Light Wounds : Cures 1d8 damage +1/level (max +5). Curse Water(M) : Makes unholy water. Deathwatch : Reveals how near death subjects within 30 ft. are. Detect Chaos/Evil/Good/Law: Reveals creatures, spells, or objects of selected alignment. Detect Undead : Reveals undead within 60 ft. Divine Favor : You gain +1 per three levels on attack and damage rolls. Doom : One subject takes -2 on attack rolls, saves, and checks. Endure Elements : Exist comfortably in hot or cold environments. Entropic Shield : Ranged attacks against you have 20% miss chance. Hide from Undead : Undead can’t perceive one subject/level. Inflict Light Wounds : Touch deals 1d8 damage +1/level (max +5). Magic Stone : Three stones gain +1 on attack, deal 1d6 +1 damage. Magic Weapon : Weapon gains +1 bonus. Obscuring Mist : Fog surrounds you. Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Remove Fear : Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. Sanctuary : Opponents can’t attack you, and you can’t attack. Shield of Faith : Aura grants +2 or higher deflection bonus. Summon Monster I : Calls extraplanar creature to fight for you. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Aid : +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). Align Weapon : Weapon becomes good, evil, lawful, or chaotic. Augury (M)(F) : Learns whether an action will be good or bad. Bear’s Endurance : Subject gains +4 to Con for 1 min./level. Bull’s Strength : Subject gains +4 to Str for 1 min./level. Calm Emotions : Calms creatures, negating emotion effects. Consecrate (M) : Fills area with positive energy, making undead weaker. Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10). Darkness : 20-ft. radius of supernatural shadow. Death Knell : Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level. Delay Poison : Stops poison from harming subject for 1 hour/level. Desecrate (M) : Fills area with negative energy, making undead stronger. Eagle’s Splendor : Subject gains +4 to Cha for 1 min./level. Enthrall : Captivates all within 100 ft. + 10 ft./level. Find Traps : Notice traps as a rogue does. Gentle Repose : Preserves one corpse. Hold Person : Paralyzes one humanoid for 1 round/level. Inflict Moderate Wounds: Touch attack, 2d8 damage +1/level (max +10). Make Whole : Repairs an object. Owl’s Wisdom : Subject gains +4 to Wis for 1 min./level. Remove Paralysis : Frees one or more creatures from paralysis or slow effect. Resist Energy : Ignores 10 (or more) points of damage/attack from specified energy type. Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage. Shatter : Sonic vibration damages objects or crystalline creatures. Shield Other (F) : You take half of subject’s damage. Silence : Negates sound in 20-ft. radius. Sound Burst : Deals 1d8 sonic damage to subjects; may stun them. Spiritual Weapon : Magic weapon attacks on its own. Status : Monitors condition, position of allies. Summon Monster II : Calls extraplanar creature to fight for you. Undetectable Alignment: Conceals alignment for 24 hours. Zone of Truth : Subjects within range cannot lie. _____________________ ______________________ Spell Lvl 3 Animate Dead (M) : Creates undead skeletons and zombies. Bestow Curse : -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. Blindness/Deafness : Makes subject blinded or deafened. Contagion : Infects subject with chosen disease. Continual Flame (M) : Makes a permanent, heatless torch. Create Food and Water : Feeds three humans (or one horse)/level. Cure Serious Wounds : Cures 3d8 damage +1/level (max +15). Daylight : 60-ft. radius of bright light. Deeper Darkness : Object sheds supernatural shadow in 60-ft. radius. Dispel Magic : Cancels spells and magical effects. Glyph of Warding (M) : Inscription harms those who pass it. Helping Hand : Ghostly hand leads subject to you. Inflict Serious Wounds : Touch attack, 3d8 damage +1/level (max +15). Invisibility Purge : Dispels invisibility within 5 ft./level. Locate Object : Senses direction toward object (specific or type). Magic Circle against Chaos/Evil/Good/Law: As protection spells, but 10-ft. radius and 10 min./level. Magic Vestment : Armor or shield gains +1 enhancement per four levels. Meld into Stone : You and your gear merge with stone. Obscure Object : Masks object against scrying. Prayer : Allies +1 bonus on most rolls, enemies -1 penalty. Protection from Energy : Absorb 12 points/level of damage from one kind of energy. Remove Blindness/Deafness: Cures normal or magical conditions. Remove Curse : Frees object or person from curse. Remove Disease : Cures all diseases affecting subject. Searing Light : Ray deals 1d8/two levels damage, more against undead. Speak with Dead : Corpse answers one question/two levels. Stone Shape : Sculpts stone into any shape. Summon Monster III : Calls extraplanar creature to fight for you. Water Breathing : Subjects can breathe underwater. Water Walk : Subject treads on water as if solid. Wind Wall : Deflects arrows, smaller creatures, and gases. _____________________ _______________________ Spell Lvl 4 Air Walk : Subject treads on air as if solid (climb at 45-degree angle). Control Water : Raises or lowers bodies of water. Cure Critical Wounds : Cures 4d8 damage +1/level (max +20). Death Ward : Grants immunity to death spells and negative energy effects. Dimensional Anchor : Bars extradimensional movement. Discern Lies : Reveals deliberate falsehoods. Dismissal : Forces a creature to return to native plane. Divination (M) : Provides useful advice for specific proposed actions. Divine Power : You gain attack bonus, +6 to Str, and 1 hp/level. Freedom of Movement : Subject moves normally despite impediments. Giant Vermin : Turns centipedes, scorpions, or spiders into giant vermin. Imbue with Spell Ability: Transfer spells to subject. Inflict Critical Wounds : Touch attack, 4d8 damage +1/level (max +20). Magic Weapon, Greater : +1 bonus/four levels (max +5). Neutralize Poison : Immunizes subject against poison, detoxifies venom in or on subject. Planar Ally, Lesser X : Exchange services with a 6 HD extraplanar creature. Poison : Touch deals 1d10 Con damage, repeats in 1 min. Repel Vermin : Insects, spiders, and other vermin stay 10 ft. away. Restoration (M) : Restores level and ability score drains. Sending : Delivers short message anywhere, instantly. Spell Immunity : Subject is immune to one spell per four levels. Summon Monster IV : Calls extraplanar creature to fight for you. Tongues : Speak any language. _____________________ ________________________ Spell Lvl 5 Atonement (F)(X) : Removes burden of misdeeds from subject. Break Enchantment : Frees subjects from enchantments, alterations, curses, and petrification. Command, Greater : As command, but affects one subject/level. Commune(X) : Deity answers one yes-or-no question/level. Cure Light Wounds, Mass : Cures 1d8 damage +1/level for many creatures. Dispel Chaos/Evil/Good/Law: +4 bonus against attacks. Disrupting Weapon : Melee weapon destroys undead. Flame Strike : Smite foes with divine fire (1d6/level damage). Hallow (M) : Designates location as holy. Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to many creatures. Insect Plague : Locust swarms attack creatures. Mark of Justice : Designates action that will trigger curse on subject. Plane Shift (F) : As many as eight subjects travel to another plane. Raise Dead (M) : Restores life to subject who died as long as one day/level ago. Righteous Might : Your size increases, and you gain combat bonuses. Scrying (F) : Spies on subject from a distance. Slay Living : Touch attack kills subject. Spell Resistance : Subject gains SR 12 + level. Summon Monster V : Calls extraplanar creature to fight for you. Symbol of Pain (M) : Triggered rune wracks nearby creatures with pain. Symbol of Sleep(M) : Triggered rune puts nearby creatures into catatonic slumber. True Seeing (M) : Lets you see all things as they really are. Unhallow (M) : Designates location as unholy. Wall of Stone : Creates a stone wall that can be shaped. _____________________ ________________________ Spell Lvl 6 Animate Objects: Objects attack your foes. Antilife Shell: 10-ft. field hedges out living creatures. Banishment: Banishes 2 HD/level of extraplanar creatures. Bear’s Endurance, Mass: As bear’s endurance, affects one subject/ level. Blade Barrier: Wall of blades deals 1d6/level damage. Bull’s Strength, Mass: As bull’s strength, affects one subject/level. Create Undead: Create ghouls, ghasts, mummies, or mohrgs. Cure Moderate Wounds, Mass: Cures 2d8 damage +1/level for many creatures. Dispel Magic, Greater: As dispel magic, but up to +20 on check. Eagle’s Splendor, Mass: As eagle’s splendor, affects one subject/level. Find the Path: Shows most direct way to a location. Forbiddance M: Blocks planar travel, damages creatures of different alignment. Geas/Quest: As lesser geas, plus it affects any creature. Glyph of Warding, Greater: As glyph of warding, but up to 10d8 damage or 6th-level spell. Harm: Deals 10 points/level damage to target. Heal: Cures 10 points/level of damage, all diseases and mental conditions. Heroes’ Feast: Food for one creature/level cures and grants combat bonuses. Inflict Moderate Wounds, Mass: Deals 2d8 damage +1/level to many creatures. Owl’s Wisdom, Mass: As owl’s wisdom, affects one subject/level. Planar Ally X: As lesser planar ally, but up to 12 HD. Summon Monster VI: Calls extraplanar creature to fight for you. Symbol of Fear M: Triggered rune panics nearby creatures. Symbol of Persuasion M: Triggered rune charms nearby creatures. Undeath to Death M: Destroys 1d4 HD/level undead (max 20d4). Wind Walk: You and your allies turn vaporous and travel fast. Word of Recall: Teleports you back to designated place. _____________________ ________________________ Spell Lvl 7 Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects. Control Weather: Changes weather in local area. Cure Serious Wounds, Mass: Cures 3d8 damage +1/level for many creatures. Destruction F: Kills subject and destroys remains. Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects. Ethereal Jaunt: You become ethereal for 1 round/level. Holy Word: Kills, paralyzes, blinds, or deafens nongood subjects. Inflict Serious Wounds, Mass: Deals 3d8 damage +1/level to many creatures. Refuge M: Alters item to transport its possessor to you. Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). Repulsion: Creatures can’t approach you. Restoration, Greater X: As restoration, plus restores all levels and ability scores. Resurrection M: Fully restore dead subject. Scrying, Greater: As scrying, but faster and longer. Summon Monster VII: Calls extraplanar creature to fight for you. Symbol of Stunning M: Triggered rune stuns nearby creatures. Symbol of Weakness M: Triggered rune weakens nearby creatures. Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects. _______________________________________________________________________________ LEVEL PROGRESSION 1)Rogue/Cleric 2)Rogue/Cleric 3)Rogue/Cleric 4)Rogue/Cleric 5)Rogue/Dragonmarked Heir 6)Cleric/Blade of Orien 7)Cleric/Blade of Orien 8)Cleric/Blade of Orien 9)Cleric/Blade of Orien 10)Cleric/Blade of Orien 11)Cleric/Blade of Orien 12)Rogue/Blade of Orien 13)Cleric/Blade of Orien 14)Cleric/Blade of Orien 15)Cleric/Blade of Orien ___________________________________________________________ MONEY PP : GP :88,000 -69382 SP : CP : GEMS:_______________________________________________________________________________
Name :Nike Dryden Race : Height: Player: Gender: Weight: Align : Age : Eyes : Deity : Size : Medium Hair : Patron: Speed : 30 Skin : Handedness: -------------------------------------------------------------------------------- CLASS EXPERIENCE 1st Class:Arcane MEchanik Levels :2 Current EXP :1001 2nd Class: Levels : Next Lvl EXP:1999 3rd Class: Levels : 4th Class: Levels : Char Level: Leadership Score: Action Points: ECL : Commander Rating: -------------------------------------------------------------------------------- ABILITIES Final Racial Level Magic Misc Ability / Modifier Base (pts) Bonus Bonus Item Bonus Score STR : 10 (02) -- -- -- -- 10 / +0 DEX : 10 (02) -- -- -- -- 10 / +0 CON : 10 (02) -- -- -- -- 10 / +0 INT : 10 (02) -- -- -- -- 10 / +0 WIS : 10 (02) -- -- -- -- 10 / +0 CHA : 10 (02) -- -- -- -- 10 / +0 Conditional Modifiers: None -------------------------------------------------------------------------------- HIT POINTS INITIATIVE Maximun Current Subdual Total Dex Misc HP : 6 Init : = + Conditional Modifiers: None -------------------------------------------------------------------------------- DAMAGE RESISTANCE SPELL RESISTANCE -------------------------------------------------------------------------------- ARMOR CLASS Total Armor Shield Dex Size Natural Defl Misc Standard AC: = 10 + + + + + + + Total Armor Shield Size Natural Defl Misc Flat-Footed: = 10 + + + + + + Total Dex Size Defl Misc Touch : = 10 + + + + Conditional Modifiers: None -------------------------------------------------------------------------------- BASE ATTACK BONUS Total Base Str Size Misc Conditional Modifiers Melee : = + + + Total Base Dex Size Misc Conditional Modifiers Ranged : = + + + Total Base STR Size Misc Conditional Modifiers Grapple: = + + + -------------------------------------------------------------------------------- SAVING THROWS Key Ability Ability Bonus Base Mod Magic Misc Fort : Con = + + + Ref : Dex = + + + Will : Wis = + + + Conditional Modifiers: None -------------------------------------------------------------------------------- RACIAL TRAITS -------------------------------------------------------------------------------- CLASS ABILITIES Level Gained -------------------------------------------------------------------------------- FEATS Level Gained -------------------------------------------------------------------------------- LANGUAGES -------------------------------------------------------------------------------- SKILLS Max Ranks (3 + Level): CC Max Ranks (ECL/2): Key Skill Ability Misc CLASS? TRAINED Ability Mod Mod Ranks Synergy Mod X Decipher Script Int = +0 0 +0 +0 X Disable Device Int = +0 0 +0 +0 X Handle Animal Cha = +0 0 +0 +0 X 'Jack Handling Wis = +0 0 +0 +0 Knowledge: Int = +0 0 +0 +0 Knowledge: Int = +0 0 +0 +0 X Knowledge: Int = +0 0 +0 +0 X Knowledge: Int = +0 0 +0 +0 X Open Lock Dex = +0 0 +0 +0 X Profession: Wis = +0 0 +0 +0 X Sleight of Hand Dex = +0 0 +0 +0 X Speak Language 0 Spellcraft Int = +0 0 +0 +0 X Tumble Dex* = +0 0 +0 +0 X Use Magic Device Cha = +0 0 +0 +0 Key Skill Ability Misc CLASS? UNTRAINED Ability Mod Mod Ranks Synergy Mod X Appraise Int = +0 0 +0 +0 X Balance Dex* = +0 0 +0 +0 Bluff Cha = +0 0 +0 +0 Climb Str* = +0 0 +0 +0 Concentration Con = +0 0 +0 +0 Craft: Small Arms Int = +0 0 +0 +0 Craft: Alchemy Int = +0 0 +0 +0 Craft: Gunsmithing Int = +0 0 +0 +0 X Diplomacy Cha = +0 0 +0 +0 X Disguise Cha = +0 0 +0 +0 X Escape Artist Dex* = +0 0 +0 +0 X Forgery Int = +0 0 +0 +0 X Gather Information Cha = +0 0 +0 +0 X Heal Wis = +0 0 +0 +0 X Hide Dex* = +0 0 +0 +0 Intimidate Cha = +0 0 +0 +0 Jump Str* = +0 0 +0 +0 Listen Wis = +0 0 +0 +0 X Move Silently Dex* = +0 0 +0 +0 X Perform Cha = +0 0 +0 +0 X Ride Dex = +0 0 +0 +0 X Search Int = +0 0 +0 +0 X Sense Motive Wis = +0 0 +0 +0 Spot Wis = +0 0 +0 +0 X Survival Wis = +0 0 +0 +0 Swim Str** = +0 0 +0 +0 X Use Rope Dex = +0 0 +0 +0 X - Cross Class * - Armor Check Penalty (** = x2) -------------------------------------------------------------------------------- WEAPONS WEAPON TAB DAM CRIT RNG WGHT SIZE TYPE COST NOTES Cutlass 12/7 1D8+1 19-20/X2 - 4 Med S - MW TOTAL COST: GP TOTAL WEIGHT: 15.5 LB -------------------------------------------------------------------------------- ARMOR ARMOR CHECK MAX SPELL ARMOR TYPE BONUS PENALTY DEX FAIL% SPEED WGHT COST NOTES Chain Shirt Light +4 -1 +4 20% Full 25 MW Greatcoat -- +1 -- -- -- Full 5 TOTAL COST: GP TOTAL WEIGHT: 30 LB -------------------------------------------------------------------------------- PROTECTIVE ITEMS ITEM TYPE BONUS WGHT COST NOTES TOTAL COST: GP TOTAL WEIGHT: LB -------------------------------------------------------------------------------- MAGIC ITEMS WORN LOCATION ITEM COST WGHT NOTES HEAD (Headband/Hat/Hemlet) : EYES (Lenses/Goggles) : NECK (Amulet/Brooch/Periapt) : SHOULDERS (Cloak/Cape/Mantle) : WAIST (Belt/Girdle) : HANDS (Gloves/Gauntlets) : ARMS/WRISTS (Bracers/Bracelets): BODY (Robe/Suit of Armor) : TORSO (Vest/Vestment/Shirt) : FEET (Boots/Shoes/Slippers) : RING #1 : RING #2 : OTHER ITEMS: TOTAL COST: GP TOTAL WEIGHT: LB -------------------------------------------------------------------------------- GEAR LOCATION COST WGHT NOTES Explorer's Outfit Worn -- -- Holsters (2) Worn -- .5(1) Bandolier Worn -- 1 Ammo Pouches (3) Worn -- 1(3) Belt Pouch Worn .5 Goggles Worn 1 Pocket Watch Worn 1 Collapsing Spyglass Worn 1 TOTAL COST: GP TOTAL WEIGHT: 8.5 LB COMBAT WEIGHT: 8.5 LB -------------------------------------------------------------------------------- COINS CYGNARAN COINS CURRENCY ON PERSON CURRENCY IN BACKPACK: Farthing (1cp): : Halfshield (5cp): : Shield (1sp): : Groat (25cp): : Halfcrown (5sp): : Crown (1gp): : Swan (2gp): : Tower (1pp): : ORDIC COINS CURRENCY ON PERSON CURRENCY IN BACKPACK: Blackpenny (1cp): : Half-galleon (5cp): : Galleon (1sp): : Silverweight (2sp): : Royal (1gp): : Total Coin Value : 11.1 Total Coin Value : 159.08 Total Coin Weight: .6 Total Coin Weight: 3.34 BANKING BANK LOCATION AMOUNT GEMS/JEWELRY Gem: Value: Gem: Value: Gem: Value: Jewelry: Value: Jewelry: Value: Jewelry: Value: TOTAL VALUE: GP TOTAL WEIGHT: LB -------------------------------------------------------------------------------- LOAD | LIGHT | MEDIUM (-3) | HEAVY/MAX (-6) | LIFT (X 2) | PUSH/DRAG (X 5) | 50 LB| 51-100 LB | 101-150 LB | 300 LB | 750 LB CMBT | | 54 | | | TRVL | | 54 | | | -------------------------------------------------------------------------------- SPELLCRAFT CLASS: Total Ability Mod Misc SPELL SAVE: Spell Level + 10 = 10 + 0 + SPELLS (LEVEL) LEVEL 0 1 2 3 4 5 6 7 8 9 Known: 6 4 4 3 - - - - - - Per Day: 5 5 4 2 0 0 0 0 0 0 SPELLS KNOWN LEVEL 0 (DC: 14) LEVEL 1 (DC: 15) LEVEL 2 (DC: 16) LEVEL 3 (DC: 17) -------------------------------------------------------------------------------- LEVEL PROGRESSION Level: Class - HP - Skills/Ability Points 1 - - 2 - - 3 - - 4 - - 5 - - 6 - - 7 - ---------------------------------------------------------------------------------
Name :Wolfek Pendrake Gender:Male HD :D8+1 Player (RPoL ID):Mykz Height:6' Race :Caspian/Sulese Weight:176 lbs MAX HP :27/27 Class :Ranger/Cleric Age :26 Level :1/3 Hair :Black SUBDUAL DMG:00 Align :NG Eyes :Pale Blue Deity :Morrow Hand :Right XP : Size :medium Speed :30 ft NEXT LVL :5 _______________________________________________________________________________ ABILITY Base Racial Ability Magic Final Bonus Bonus Item Ability STR : 14 -- -- -- 14/+2 DEX : 12 -2 -- -- 10/+0 CON : 12 -- -- -- 12/+1 INT : 12 -- -- -- 12/+1 WIS : 16 +2 +1 -- 19/+4 CHA : 12 +2 -- -- 14/+2 _______________________________________________________________________________ COMBAT STATISTIC BASE ATTACK BONUS AC Total : 20 MELEE RANGED AC when Flat-Footed: 20 Total: +5 Total: +3 AC vs Touch Attack : 10 Base : +3 Base : +3 Base : 10 STR : +2 DEX : -- Armor : +8 () Misc : -- Misc : -- Shield : +2 () Dexterity : -- Size : -- () Deflection : -- () INITIATIVE ACTION POINTS Magical Armor bonus: -- () Total: -- Total: -- DEX : -- Base : -- Misc : -- Misc : -- _______________________________________________________________________________ SAVING THROWS Total Base Ability Misc Magic Fort : +6 = 5 + 1 + 0 + 0 Refl : +3 = 3 + 0 + 0 + 0 Will : +7 = 3 + 4 + 0 + 0 _______________________________________________________________________________ RACIAL BONUSES/TRAITS_______________________________________________________________________________
B)EWP (Small Arms) 1)Combat Loading 3)Combating Casting _______________________________________________________________________________ CLASS ABILITIES: Scout (IK Ranger) 1)Favored Enemy: Human, Track, Wild Empathy _______________________________________________________________________________ CLASS ABILITIES: Cleric 1)Turn Undead 2)- 3)- _______________________________________________________________________________ PRESTIGE CLASS ABILITIES _______________________________________________________________________________ LANGUAGES Cygnaran, Caspian _______________________________________________________________________________ SKILLS Fill in all skills that can be used untrained, even if you do not have ranks in them. Skill Point Total = [6+1+1]*4+3+3+3 Class Skill Final Related Mod = Rnk Abl Msc | Skills: Ability Untrained? + = 0 +? +0 | Appraise (INT) Yes + = 0 +? +0 | !Balance (DEX) Yes + = 0 +? +0 | Bluff (CHA) Yes +6 = 4 +2 +0 | !Climb (STR) Yes +5 = 5 +1 +0 | Concentration (CON) Yes +5 = 4 +1 +0 | *Craft:Small Arms (INT) Yes +5 = 4 +1 +0 | *Creature Lore (INT) Yes + = 0 +? +0 | Decipher Script (INT) No + = 0 +? +0 | Diplomacy (CHA) Yes + = 0 +? +0 | Disable Device (INT) No + = 0 +? +0 | Disguise (CHA) Yes + = 0 +? +0 | !Escape Artist (DEX) Yes + = 0 +? +0 | Forgery (INT) Yes + = 0 +? +0 | Gather Information (CHA) Yes + = 0 +? +0 | Handle Animal (CHA) No +8 = 4 +4 +0 | Heal (WIS) Yes + = 0 +0 +0 | !Hide (DEX) Yes + = 0 +? +0 | Intimidate (CHA) Yes + = 0 +? +0 | !Jump (STR) Yes +5 = 4 +1 +0 | *Knowledge: Nature (INT) No +3 = 2 +1 +0 | *Knowledge: Religion (INT) No + = 0 +? +0 | Listen (WIS) Yes +4 = 4 +0 +0 | !Move Silently (DEX) Yes + = 0 +? +0 | Open Lock (DEX) No + = 0 +? +0 | *Perform: (CHA) Yes + = 0 +? +0 | *Profession: (WIS) No +2 = 2 +0 +0 | Ride (DEX) Yes + = 0 +? +0 | Search (INT) Yes + = 0 +? +0 | Sense Motive (WIS) Yes + = 0 +? +0 | !Sleight of Hand (DEX) No +4 = 3 +1 +0 | Spellcraft (INT) No +6 = 2 +4 +0 | Spot (WIS) Yes +8 = 4 +4 +0 | Survial (WIS) Yes + = 0 +? +0 | !Swim (STR) Yes + = 0 +? +0 | !Tumble (DEX) No + = 0 +? +0 | Use Magic Device (CHA) No + = 0 +? +0 | Use Rope (DEX) Yes ! = Armor Check Penalty applies * = Requires specialization _______________________________________________________________________________ WEAPON NAME :Mace, Heavy (W) NAME :Sword, Short (W) NAME :Dagger(W) ATT :+5 ATT :+5 ATT :+5 DMG :1D8+1 DMG :1D6+2 DMG :1D4+1 CRIT :*2 CRIT :*2 CRIT :19-20*2 RNG :-- RNG :-- RNG :-- WGHT :8lb WGHT :4lb WGHT :2lb SIZE :Med SIZE :Med SIZE :Med TYPE :Bludgeoning TYPE :Slash & pierce TYPE :Piercing COST :12gp COST :5gp COST :2gp NAME :Rifle, Military(MWK)NAME :Crossbow, Light (H) NAME :Bayonet (H) ATT :+5 ATT :+3 ATT :+5 DMG :2D8 DMG :1D8 DMG :1D6 CRIT :19-20/*3 CRIT :19-20/*2 CRIT :*3 RNG :200ft RNG :80 ft RNG :-- WGHT :15lb WGHT :4lb WGHT :2lb SIZE :Med SIZE :Med SIZE :Med TYPE :Piercing TYPE :Piercing TYPE :Piercing COST :1445 gp COST :35gp COST :8gp NOTE :See below NOTE :HAS BAYONET NOTE :ATTACHED TO CROSSBOW _______________________________________________________________________________ ARMOR SHIELD NAME :Full Plate (MWK) NAME :Heavy Steel (MWK)** TYPE :heavy TYPE :Large Shield AC BONUS :+8 AC BONUS :+2 MAX DEX :1 CHECK PENALTY :-1 CHECK PENALTY :-5 SPELL FAILURE :15% SPELL FAILULE :35Z% WGHT :15 lb SPEED :20 ft PROPERTIES :Embellished (The radiance) WGHT :50 lbs COST :220 gp PROPERTIES :Masterwork COST :1700 gp NOTE :Embellished; armor is ornate. _______________________________________________________________________________ SPELLS Base Ability Lvl DC Spell/Day Bonus Spell Per Day Known 0 14 4 + - = 4 All 1 15 2+1 + 1 = 3+1 All 2 16 1+1 + 1 = 2+1 AllDomain:Strenght
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Detect Magic - Guidance - Light - Virtue ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Bless - Shield of Faith - Obscuring Mist ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Spiritual Weapon - Zone of Truth ___________________________________________________________ MONEY PP : GP :5400-5137-232+4+4-5= SP : CP : GEMS: _______________________________________________________________________________ EQUIPMENT - Backpack (**) 2 gp (2 lb empty) (W) - Bedroll 1 sp 5 lb H - Blanket, winter 5 sp 3 lb H - Field Glass 20 gp 1 lb H - Flintstriker 6 gp ** - Rope, silk (50 ft.) 10 gp 5 lb H - Inflatable Raft Pack 55 gp 11 lb H - Cleric’s vestments 5 gp 6 lb ** - Holy Symbol, Silver 25 gp 1 lb W - Gunner's Kit 100 gp 25 lb H - Enkheiridion 100 gp 5 lb ** - Monsternomicon 100 gp 5 lb ** - Spell Component Pouch 5 gp 2 lb. - Rifle, Military 1445 gp see below H - Masterwork: +1 to strike - Accuracy Customization: +1 to strike, stacks with masterwork - Embellishment; The Radiance, the holy symbol of Morrow is filigreed unto the stock in gold. - Lightweight Customization Weighs 5 lbs - Scope: -1 (instead of -2) penalty on attacks per range increment. AMMUNITION - Bandolier, Ammunition: 5 sp 1 lb ** * Incendiary ROunds: 5 Shots 80 gp * Basic Rounds: 10 shots 100 gp - Quiver, Bolts (3) - Blunt Head Bolt: 40 1 gp 4 lbs H - Explosive Bolt: 5 25 gp .5 lb H - Flaming Bolt: 20 10 gp 2 lbs H - Regular Bolts: 20 1 gp 2 lbs H Carrying Capacity Str: 14 Light Load: 58 lb. or less Medium Load:59-116 lb. Heavy Load: 117-175 lb. _______________________________________________________________________________ MAGIC ITEMS - - _______________________________________________________________________________ ANIMAL COMPANION/FAMILIAR (Mundane Steed) Name:Faithful Type:WarHorse, Heavy AC:14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Hit Points:4d8+12 (30 hp) Abilities Granted:Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Attack(s):2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Skills: Listen +5, Spot +4 Feats: Endurance, Run Environment: Temperate plains Organization: Domesticated Challenge Rating: 2 Cost: 200 gp NOTES:Carrying Capacity
Name :Darth Zoul Gender:Male HD :D10 Player (RPoL ID): Height: Race :Human (Sith) Weight: MAX HP : 00/00 Class :jedi (Sith Teachings) Age :18 Level :7 Hair :Bald SUBDUAL DMG: 00 Dark Side Score : Eyes :Dark Brown Destiny: : Hand :Right XP : Size :Medium Speed :6 Squares NEXT LVL : _______________________________________________________________________________ ABILITY Base Racial Ability Wishs Magic Final Roll Bonus Bonus Bonus Item Ability STR : 11 -- -- -- -- --/+0 DEX : 14 -- -- -- -- --/+0 CON : 12 -- -- -- -- --/+0 INT : 14 -- -- -- -- --/+0 WIS : 17 -- +1 -- -- --/+0 CHA : 15 -- -- -- -- --/+0 _______________________________________________________________________________ COMBAT STATISTIC Base Attack Bonus: +7 Force Points : 8 Initiative : Dark Side Score : +0 Perception : + Damage Bonus(CL/2):+0 Damage Threshhold: + Destiny Points : +1 _______________________________________________________________________________ Defenses Total = 10 + Level/ + Class + Ability Mod + Misc Armor Fort = 10 + + 1 + Con + Reflexes = 10 + + 1 + Dex + Will = 10 + + 1 + Wis + _______________________________________________________________________________ RACIAL BONUSES/TRAITS Medium Size Bonus Trained Skill Bonus Feat _______________________________________________________________________________ FEATS 1)Skill Focus (use The Force) 1)Force Training 3)Force Training 6)Force Training _______________________________________________________________________________ FORCE POWERS Kinetic Combat - Old Republic Force Grip Mind Trick Move Object Surge Draw Closer - jedi Academy Force Lightning Memory Walk - jedi Academy Unhindered Charge - jedi Academy Pushing Slash - jedi Academy Hawk-Bat Swoop - jedi Academy Disarming Slash - jedi Academy Force Track - jedi Academy _______________________________________________________________________________ CLASS ABILITIES 1)Force Sensitivity, WP (lightsaber), WP (Simple Weapons) Talent[Lightsaber]; Deflect 2)Melee Defense 3)Talent[Control]; Force Focus 4)Running Attack 5)Talent[Lightsaber]; Lightsaber Throw 6)Powerful Charge 7)Build Lightsaber, Talent[Gaurdian]: Force Intuition _______________________________________________________________________________ PRESTIGE CLASS ABILITIES _______________________________________________________________________________ LANGUAGES Galatic Basic _______________________________________________________________________________ SKILLS Fill in all skills that can be used untrained, even if you do not have ranks in them. Skills Total = 1/2CL + Ability Mod + Trained + Focus + Misc Acrobatics 10 = 3 + 2 Dex + 5 + + Climb = 0 + Str + + + Deception = 0 + Cha + + + Endurance = 0 + Con + + + Gather Info = 0 + Cha + + + Initiative = 0 + Dex + + + Jump = 0 + Str + + + Know: Gal. Lore 10 = 3 + 2 Int + 5 + + Mechanics = 0 + Int + + + Perception 12 = 3 + 4 Wis + 5 + + Persuasion = 0 + Cha + + + Pilot 10 = 3 + 2 Dex + 5 + + Ride = 0 + Dex + + + Stealth = 0 + Dex + + + Survival = 0 + Wis + + + Swim = 0 + Str + + + Treat Injury = 0 + Wis + + + Use Computer = 0 + Int + + + Use The Force 16 = 3 + 3 Cha + 5 + 5 + _______________________________________________________________________________ WEAPON NAME :Lightsaber NAME : NAME : ATT : ATT : ATT : DMG : DMG : DMG : CRIT : CRIT : CRIT : RNG : RNG : RNG : WGHT : WGHT : WGHT : SIZE : SIZE : SIZE : TYPE : TYPE : TYPE : COST : COST : COST : _______________________________________________________________________________ ARMOR SHIELD NAME : NAME : TYPE : TYPE : AC BONUS : AC BONUS : MAX DEX : CHECK PENALTY : CHECK PENALTY : SPELL FAILURE : SPELL FAILULE : WGHT : SPEED : PROPERTIES : WGHT : COST : PROPERTIES : COST : _______________________________________________________________________________ Stuff _______________________________________________________________________________ APPEARANCE _______________________________________________________________________________ HISTORY / BACKGROUND _______________________________________________________________________________ MOTIVATION & GOALSThis message was last edited by the GM at 19:01, Fri 14 Jan 2011.
Rating Ability Specialty 3 Agility Quickness 1b 3 Animal Handling Train 1b 3 Athletics Climb 1b 3 Awareness 2 Cunning 2 Deception 4 Endurance 3 Fighting Spear 1b 2 Healing 2 Language 2 Knowledge 5 Marksmanship Bow 2b 2 Persuasion 2 Status 2 Stealth 4 Survival Hunt 2b 2 Thievery 2 Warfare 3 WillQualities:
Name : Myky Gender: Male HD:D10+1 Player: Darkchylde Height: 5'10" Race : Human Weight: 180 lbs VP: 36/36 Class : Armsman/Battledancer Age : 18 WP: 12/12 Level : 5/1 Hair : Black SUBDUAL DMG: 00 Align : N/A Eyes : Brown Deity : Hand : Right XP:15000 Size : Med Speed : 30 ft NEXT LVL:? Current DM: Current Region: The mines. ________________________________________________________________________ ABILITY Base Racial Ability Wishs Magic Final Roll Bonus Bonus Bonus Item Ability STR : 16 -- +1 -- -- 17/+3 DEX : 16 -- -- -- -- 16/+3 CON : 12 -- -- -- -- 12/+1 INT : 12 -- -- -- -- 12/+1 WIS : 12 -- -- -- -- 12/+1 CHA : 10 -- -- -- -- 10/+0 ________________________________________________________________________ COMBAT STATISTIC BASE ATTACK BONUS AC Total: 20 MELEE RANGED AC when Flat-Footed 12 Total: +9 Total: +7 AC vs Touch Attack 18 Base: +6 Base: +6 Base: 10 STR: +3 DEX: +3 Class: +5 () Misc: -- Misc: -2 Armor: +2 () Shield: -- () Dexterity: +3 Size: -- () Deflection: -- () INITIATIVE REPUTATION Magical Armor bonus: -- () Total: +3 Total: 01 Natural Armor: -- () DEX: +3 Base: 01 Dodge bonus: -- () Misc: -- Misc: -- ________________________________________________________________________ SAVING THROWS Total Base Ability Misc Magic Fort : +2 = 1 + 1 + 0 + 0 Refl : +9 = 6 + 3 + 0 + 0 Will : +2 = 1 + 1 + 0 + 0 ________________________________________________________________________ RACIAL BONUS________________________________________________________________________
________________________________________________________________________ ABILITY BONUS 4) +1 Str 8) 12) 16) 20) 24) ________________________________________________________________________ LANGUAGES: Common, Old Tongue ________________________________________________________________________ SKILLS Skill Point Total = Class Skill Related Mod = Rnk Abl Msc | Skills: Ability Untrained? + = 0 +? +0 | Appraise (INT) Yes +6 = 3 +3 +0! | Balance (DEX) Yes + = 0 +? +0 | Bluff (CHA) Yes +8 = 5 +3 +0! | Climb (STR) Yes + = 0 +? +0 | Concentration (CON) Yes + = 0 +0 +0 | *Craft: (INT) Yes + = 0 +? +0 | Decipher Script (INT) No + = 0 +? +0 | Diplomacy (CHA) Yes + = 0 +? +0 | Disable Device (INT) No + = 0 +? +0 | Disguise (CHA) Yes + = 0 +? +0! | Escape Artist (DEX) Yes + = 0 +? +0 | Forgery (INT) Yes + = 0 +? +0 | Gather Information (CHA) Yes + = 0 +? +0 | Handle Animal (CHA) No + = 0 +? +0 | Heal (WIS) Yes + = 0 +? +0! | Hide (DEX) Yes +5 = 5 +? +0 | Intimidate (CHA) Yes +6 = 3 +3 +0! | Jump (STR) Yes + = 0 +? +0 | *Knowledge: (INT) No + = 0 +? +0 | Listen (WIS) Yes + = 0 +? +0! | Move Silently (DEX) Yes + = 0 +? +0 | Open Lock (DEX) No + = 0 +? +0 | *Perform: (CHA) Yes + = 0 +? +0 | *Profession: (WIS) No +10 = 7 +3 +0 | Ride (DEX) Yes + = 0 +? +0 | Search (INT) Yes +5 = 4 +1 +0 | Sense Motive (WIS) Yes + = 0 +? +0! | Sleight of Hand (DEX) No + = 0 +? +0 | Spellcraft (INT) No + = 0 +? +0 | Spot (WIS) Yes + = 0 +? +0 | Survial (WIS) Yes + = 0 +? +0! | Swim (STR) Yes +6 = 3 +3 +0! | Tumble (DEX) No + = 0 +? +0 | Use Magic Device (CHA) No + = 0 +? +0 | Use Rope (DEX) Yes ! = Armor Check Penalty applies * = Requires specialization ________________________________________________________________________ WEAPON NAME : +2 Masterpiece Bastard Sword (MW) NAME : Dagger NAME : ATT : +12 ATT : +9/+7 ATT : DMG : 1D10+7 DMG : 1D4 DMG : CRIT : 19-20/*2 CRIT : 19-20/*2 CRIT : RNG : -- RNG : --/10 ft RNG : WGHT : 6 lb WGHT : 1 lb. WGHT : SIZE : Med SIZE : Med SIZE : TYPE : Slashing TYPE : Piercing/slashing TYPE : COST : Priceless COST : 2 mk COST : ________________________________________________________________________ ARMOUR SHIELD NAME : Leather NAME : TYPE : Light TYPE : AC BONUS : +2 AC BONUS : MAX DEX : 6 CHECK PENALTY : CHECK PENALTY : 0 SPELL FAILURE : SPELL FAILULE : 10% WGHT : SPEED : 30 ft PROPERTIES: WGHT : 15 lb COST: PROPERTIES : None COST : 10 mk ________________________________________________________________________ MONEY Wealth: 7 ________________________________________________________________________ EQUIPMENT Military Saddle 20 mk 30 lb Horse, light 75 mk Bedroll 1 mk 5 lb. Backpack (empty) 2 mk 2 lb. Waterskin 1 mk 4 lb. Rations trail (per day) 2 mk 1 lb.(4 days) ________________________________________________________________________ Rahien Sorie: Dawn Runner Horse, Light Large Animal Hit Dice: 3d8+6 (19 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12 Base Attack/Grapple: +2/+8 Attack: Hoof -2 melee (1d4+1*) Full Attack: 2 hooves -2 melee (1d4+1*) Space/Reach: 10 ft./5 ft. Special Attacks: - Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +4, Will +2 Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Environment: Temperate plains Organization: Domesticated or herd (6-30) Challenge Rating: 1The statistics presented here describe smaller breeds of working horses such as quarter horses and Arabians as well as wild horses. These animals are usually ready for useful work by age two. A light horse cannot fight while carrying a rider.
Name : Myky Gender: Male HD:D10+1 Player: Darkchylde Height: 5'10" Race : Human Weight: 180 lbs VP: 36/36 Class : Armsman/Battledancer Age : 18 WP: 12/12 Level : 5/1 Hair : Black SUBDUAL DMG: 00 Align : N/A Eyes : Brown Deity : Hand : Right XP:15000 Size : Med Speed : 30 ft NEXT LVL:? Current DM: Current Region: The mines. ________________________________________________________________________ ABILITY Base Racial Ability Wishs Magic Final Roll Bonus Bonus Bonus Item Ability STR : 16 -- +1 -- -- 17/+3 DEX : 16 -- -- -- -- 16/+3 CON : 12 -- -- -- -- 12/+1 INT : 12 -- -- -- -- 12/+1 WIS : 12 -- -- -- -- 12/+1 CHA : 10 -- -- -- -- 10/+0 ________________________________________________________________________ COMBAT STATISTIC BASE ATTACK BONUS AC Total: 20 MELEE RANGED AC when Flat-Footed 12 Total: +9 Total: +7 AC vs Touch Attack 18 Base: +6 Base: +6 Base: 10 STR: +3 DEX: +3 Class: +5 () Misc: -- Misc: -2 Armor: +2 () Shield: -- () Dexterity: +3 Size: -- () Deflection: -- () INITIATIVE REPUTATION Magical Armor bonus: -- () Total: +3 Total: 01 Natural Armor: -- () DEX: +3 Base: 01 Dodge bonus: -- () Misc: -- Misc: -- ________________________________________________________________________ SAVING THROWS Total Base Ability Misc Magic Fort : +2 = 1 + 1 + 0 + 0 Refl : +9 = 6 + 3 + 0 + 0 Will : +2 = 1 + 1 + 0 + 0 ________________________________________________________________________ RACIAL BONUS________________________________________________________________________
________________________________________________________________________ ABILITY BONUS 4) +1 Str 8) 12) 16) 20) 24) ________________________________________________________________________ LANGUAGES: Common, Old Tongue ________________________________________________________________________ SKILLS Skill Point Total = Class Skill Related Mod = Rnk Abl Msc | Skills: Ability Untrained? + = 0 +? +0 | Appraise (INT) Yes +6 = 3 +3 +0! | Balance (DEX) Yes + = 0 +? +0 | Bluff (CHA) Yes +8 = 5 +3 +0! | Climb (STR) Yes + = 0 +? +0 | Concentration (CON) Yes + = 0 +0 +0 | *Craft: (INT) Yes + = 0 +? +0 | Decipher Script (INT) No + = 0 +? +0 | Diplomacy (CHA) Yes + = 0 +? +0 | Disable Device (INT) No + = 0 +? +0 | Disguise (CHA) Yes + = 0 +? +0! | Escape Artist (DEX) Yes + = 0 +? +0 | Forgery (INT) Yes + = 0 +? +0 | Gather Information (CHA) Yes + = 0 +? +0 | Handle Animal (CHA) No + = 0 +? +0 | Heal (WIS) Yes + = 0 +? +0! | Hide (DEX) Yes +5 = 5 +? +0 | Intimidate (CHA) Yes +6 = 3 +3 +0! | Jump (STR) Yes + = 0 +? +0 | *Knowledge: (INT) No + = 0 +? +0 | Listen (WIS) Yes + = 0 +? +0! | Move Silently (DEX) Yes + = 0 +? +0 | Open Lock (DEX) No + = 0 +? +0 | *Perform: (CHA) Yes + = 0 +? +0 | *Profession: (WIS) No +10 = 7 +3 +0 | Ride (DEX) Yes + = 0 +? +0 | Search (INT) Yes +5 = 4 +1 +0 | Sense Motive (WIS) Yes + = 0 +? +0! | Sleight of Hand (DEX) No + = 0 +? +0 | Spellcraft (INT) No + = 0 +? +0 | Spot (WIS) Yes + = 0 +? +0 | Survial (WIS) Yes + = 0 +? +0! | Swim (STR) Yes +6 = 3 +3 +0! | Tumble (DEX) No + = 0 +? +0 | Use Magic Device (CHA) No + = 0 +? +0 | Use Rope (DEX) Yes ! = Armor Check Penalty applies * = Requires specialization ________________________________________________________________________ WEAPON NAME : +2 Masterpiece Bastard Sword (MW) NAME : Dagger NAME : ATT : +12 ATT : +9/+7 ATT : DMG : 1D10+7 DMG : 1D4 DMG : CRIT : 19-20/*2 CRIT : 19-20/*2 CRIT : RNG : -- RNG : --/10 ft RNG : WGHT : 6 lb WGHT : 1 lb. WGHT : SIZE : Med SIZE : Med SIZE : TYPE : Slashing TYPE : Piercing/slashing TYPE : COST : Priceless COST : 2 mk COST : ________________________________________________________________________ ARMOUR SHIELD NAME : Leather NAME : TYPE : Light TYPE : AC BONUS : +2 AC BONUS : MAX DEX : 6 CHECK PENALTY : CHECK PENALTY : 0 SPELL FAILURE : SPELL FAILULE : 10% WGHT : SPEED : 30 ft PROPERTIES: WGHT : 15 lb COST: PROPERTIES : None COST : 10 mk ________________________________________________________________________ MONEY Wealth: 7 ________________________________________________________________________ EQUIPMENT Military Saddle 20 mk 30 lb Horse, light 75 mk Bedroll 1 mk 5 lb. Backpack (empty) 2 mk 2 lb. Waterskin 1 mk 4 lb. Rations trail (per day) 2 mk 1 lb.(4 days) ________________________________________________________________________ Rahien Sorie: Dawn Runner Horse, Light Large Animal Hit Dice: 3d8+6 (19 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12 Base Attack/Grapple: +2/+8 Attack: Hoof -2 melee (1d4+1*) Full Attack: 2 hooves -2 melee (1d4+1*) Space/Reach: 10 ft./5 ft. Special Attacks: - Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +4, Will +2 Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Environment: Temperate plains Organization: Domesticated or herd (6-30) Challenge Rating: 1The statistics presented here describe smaller breeds of working horses such as quarter horses and Arabians as well as wild horses. These animals are usually ready for useful work by age two. A light horse cannot fight while carrying a rider.
Name :Azazel Gender: HD :D8 Player (RPoL ID): Height:6ft Race :Tiefling Weight:200lbs MAX HP :08/00 Class :Warlock Age :21 Level :1 Hair : SUBDUAL DMG:00 Align :CN Eyes : Deity : Hand : XP : Size :Med Speed :30ft NEXT LVL : _______________________________________________________________________________ ABILITY Base Racial Ability Magic Final Bonus Bonus Item Ability STR : -- -- -- -- 00/+0 DEX : -- -- -- -- 00/+0 CON : -- -- -- -- 00/+0 INT : -- +1 -- -- 00/+0 WIS : -- -- -- -- 00/+0 CHA : -- +2 -- -- 00/+0 _______________________________________________________________________________ COMBAT STATISTIC BASE ATTACK BONUS AC Total : -- MELEE RANGED AC when Flat-Footed: -- Total: -- Total: -- AC vs Touch Attack : -- Base : +2 Base : +2 Base : 10 STR : -- DEX : -- Armor : -- () Misc : -- Misc : -- Shield : -- () Dexterity : -- Size : -- () Deflection : -- () INITIATIVE ACTION POINTS Magical Armor bonus: -- () Total: -- Total: -- DEX : -- Base : -- Misc : -- Misc : -- _______________________________________________________________________________ SAVING THROWS Total Base Ability Misc Magic Fort : +0 = 0 + 0 + 0 + 0 Refl : +0 = 0 + 0 + 0 + 0 Will : +0 = 0 + 0 + 0 + 0 _______________________________________________________________________________ RACIAL BONUSES/TRAITS - Darkvision: Thanks to your infernal heritage, youhave superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades o f gray. - Hellish Resistance: You have resistance to fire damage. - Infernal Legacy: You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the hellish rebuke spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the darkness spell once per day. Charisma is your spellcasting ability for these spells. _______________________________________________________________________________ FEATS _______________________________________________________________________________ CLASS ABILITIES 1) Otherworldly Patron, Pact Magic 2) _______________________________________________________________________________ PRESTIGE CLASS ABILITIES _______________________________________________________________________________ LANGUAGES Azazel can speak, read, and write Common and Infernal. _______________________________________________________________________________ SKILLS Fill in all skills that can be used untrained, even if you do not have ranks in them. Skill Point Total = Class Skill CC Final Related C Mod = Trn Abl Msc | Skills: Ability Untrained? X +0 = 2 +? +0 | Arcana (INT) Yes X +0 = 2 +? +0 | Deception (INT) No X +0 = 2 +? +0 | History (INT) No X +0 = 2 +? +0 | Persuasion (CHA) Yes ! = Armor Check Penalty applies * = Requires specialization _______________________________________________________________________________ WEAPON NAME : NAME : NAME : ATT : ATT : ATT : DMG : DMG : DMG : CRIT : CRIT : CRIT : RNG : RNG : RNG : WGHT : WGHT : WGHT : SIZE : SIZE : SIZE : TYPE : TYPE : TYPE : COST : COST : COST : _______________________________________________________________________________ ARMOR SHIELD NAME : NAME : TYPE : TYPE : AC BONUS : AC BONUS : MAX DEX : CHECK PENALTY : CHECK PENALTY : SPELL FAILURE : SPELL FAILULE : WGHT : SPEED : PROPERTIES : WGHT : COST : PROPERTIES : COST : _______________________________________________________________________________ SPELLS Base Ability Lvl DC Spell/Day Bonus Spell Per Day Known 0 8+2+cha ? + ? = At Will 2 1 8+2+cha ? + ? = 2 2 2 ? ? + ? = ? ? 3 ? ? + ? = ? ? 4 ? ? + ? = ? ? 5 ? ? + ? = ? ? Forbidden School: If applicable ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Eldritch Blast - Chill Touch ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Hex - Witch Bolt ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____________________ ______________________ Spell Lvl 3 _____________________ _______________________ Spell Lvl 4 _____________________ ________________________ Spell Lvl 5 ___________________________________________________________ MONEY PP : GP :70+25 SP : CP : GEMS: _______________________________________________________________________________ EQUIPMENT Leather armor, any simple w eapon, and two daggers A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp (included above) Carried: Weight: (lbs) Cost PP GP SP CP XP ------------- ------------- Stored: Weight: (lbs) Cost PP GP SP CP XP N/A ________________________________________________________________________________ Carring Capacity: Light load Medium load Heavy load 0 0 0 Lift over head Lift off ground Drag or push 0 0 0 _______________________________________________________________________________ MAGIC ITEMS _______________________________________________________________________________ LEVEL PROGRESSION 1)WARLOCK 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 21) 22) 23) 24) 25) 26) _________________________________________________________________________________ ANIMAL COMPANION/FAMILIAR Name: AC: Hit Points: Abilities Granted: Attack(s): Damage: Other information: _______________________________________________________________________________ APPEARANCE _______________________________________________________________________________ BACKGROUND / HISTORY Noble: Position of Priviledge - If you do me an injury, I will crush you, ruin your name, and salt your fields. - Independent: I must prove that I can handle myself without the coddling of my family. (Chaotic) - The common folk must see me as a hero of the people. - By my words and actions, I often bring shame to my family.There is little of note about Azazel’s youth, before the pact. He was the eldest son of a noble house whose holding included many different types of industry and also had a lucrative trade in silks. They were power hungry and ruthless in all things and so they prospered at the expense of others. This was not lost on Az who was raised to take over the reins when his father passed on.
Name :Cereskip "Skip" D'Orien Gender:Male HD :1D8+1 Race :Human Height:6' MAX HP :62 Class :Favored Soul/Balde of Orien Weight:180 lbs Age :28 Prestige Class : Level :9/1 Hair :Black SUBDUAL DMG:00 Align :CG Eyes :Brown Deity :Silver Flame Hand :Right XP :48930+3200 Size :Med Speed :30 ft NEXT LVL :55000 _______________________________________________________________________________ ABILITY Base Racial Ability Magic Final Bonus Bonus Item Ability STR : 12 -- -- -- 00/+1 DEX : 14 -- -- -- 00/+2 CON : 12 -- -- -- 00/+1 INT : 12 -- -- -- 00/+1 WIS : 12 -- -- -- 00/+1 CHA : 18 -- -- -- 00/+4 _______________________________________________________________________________ COMBAT STATISTIC BASE ATTACK BONUS AC Total : 16/18 MELEE RANGED AC when Flat-Footed: 14/16 Total: +8/3 Total: +9/4 AC vs Touch Attack : 12 Base : +7/2 Base : +7/2 Base : 10 STR : +1 DEX : +2 Armor : +4 () Misc : -- Misc : -- Shield : +2 () Dexterity : +2 Size : -- () Deflection : -- () INITIATIVE ACTION POINTS Magical Armor bonus: -- () Total: +2 Total: -- DEX : +2 Base : -- Misc : -- Misc : -- _______________________________________________________________________________ SAVING THROWS Total Base Ability Misc Magic Fort : +7 = 6 + 1 + 0 + 0 Refl : +10 = 8 + 2 + 0 + 0 Will : +7 = 6 + 1 + 0 + 0_______________________________________________________________________________
_______________________________________________________________________________ CLASS ABILITIES 1) Simple Weapons & Longbows, Medium Armor and Spellcasting 2) - 3) Deity’s weapon Focus (Longbow) 4) - 5) Energy resistance 10 (Fire) 6) - 7) - 8) - 9) - _______________________________________________________________________________ PRESTIGE CLASS ABILITIES 1) Heir's mark, Improved Dimension Leap _______________________________________________________________________________ LANGUAGES Common, Elvish, Orcish _______________________________________________________________________________ SKILLS Fill in all skills that can be used untrained, even if you do not have ranks in them. Skill Point Total = Class Skill Final Related Mod = Rnk Abl Msc | Skills: Ability Untrained? + = 0 +? +0 | Appraise (INT) Yes + = 0 +? +0 | !Balance (DEX) Yes + = 0 +? +0 | Bluff (CHA) Yes + = 0 +? +0 | !Climb (STR) Yes +11 = 10 +1 +0 | Concentration (CON) Yes + = 0 +? +0 | *Craft: (INT) Yes + = 0 +? +0 | Decipher Script (INT) No + = 0 +? +0 | Diplomacy (CHA) Yes + = 0 +? +0 | Disable Device (INT) No + = 0 +? +0 | Disguise (CHA) Yes + = 0 +? +0 | !Escape Artist (DEX) Yes + = 0 +? +0 | Forgery (INT) Yes + = 0 +? +0 | Gather Information (CHA) Yes + = 0 +? +0 | Handle Animal (CHA) No +10 = 9 +1 +0 | Heal (WIS) Yes + = 0 +? +0 | !Hide (DEX) Yes + = 0 +? +0 | Intimidate (CHA) Yes + = 0 +? +0 | !Jump (STR) Yes +10 = 9 +1 +0 | *Knowledge:Arcana (INT) No +5 = 4 +1 +0 | *Knowledge:Religion (INT) No +5 = 4 +1 +0 | *Knowledge:Planes (INT) No + = 0 +? +0 | Listen (WIS) Yes + = 0 +? +0 | !Move Silently (DEX) Yes + = 0 +? +0 | Open Lock (DEX) No + = 0 +? +0 | *Perform: (CHA) Yes +5 = 0 +4 +1 | *Profession: Healer (WIS) No + = 0 +? +0 | Ride (DEX) Yes + = 0 +? +0 | Search (INT) Yes + = 0 +? +0 | Sense Motive (WIS) Yes + = 0 +? +0 | !Sleight of Hand (DEX) No +11 = 10 +1 +0 | Spellcraft (INT) No +5 = 4 +1 +0 | Spot (WIS) Yes + = 0 +? +0 | Survial (WIS) Yes + = 0 +? +0 | !Swim (STR) Yes +6 = 4 +2 +0 | !Tumble (DEX) No + = 0 +? +0 | Use Magic Device (CHA) No + = 0 +? +0 | Use Rope (DEX) Yes ! = Armor Check Penalty applies * = Requires specialization _______________________________________________________________________________ WEAPON NAME :Longbow, composite NAME :Morning Star NAME :Dagger ATT :+10/5 or +11/6 ATT :+8/3 ATT :+9/4 DMG :1D8(+1D6)+1/+2 DMG :1D8+1 DMG :1D4 CRIT :*3 CRIT :*2 CRIT :19-20/*2 RNG :110ft RNG : RNG :10ft WGHT :3lbs WGHT :6lbs WGHT :1Lbs SIZE : SIZE : SIZE : TYPE :Piercing TYPE :Bludgeoning/piercingTYPE :Piercing or slashing COST :75gp COST :8gp COST :2gp AMMO :20 NOTE: +1 Flaming (+1D6), (+1 Str bonus to Damage), the user usually needs to utter a command word (a standard action). _______________________________________________________________________________ ARMOR SHIELD NAME :Elven Chain Shirt NAME :Heavy Steel Shield TYPE :Light TYPE : AC BONUS :+4 AC BONUS :+2 MAX DEX :+4 CHECK PENALTY :-2 CHECK PENALTY :-2 SPELL FAILURE :15% SPELL FAILULE :20% WGHT :15lbs SPEED :30ft PROPERTIES : WGHT :20lbs COST :20gp PROPERTIES : COST :100gp _______________________________________________________________________________ SPELLS Base Ability Misc. Lvl DC Spell/Day Bonus Bonus Spell Per Day # Known Used 0 14 6 + 0 + ? = 6 8 0 () 1 15 6 + 1 + ? = 7 6 1 (Bl,) 2 16 6 + 1 + ? = 7 5 0 () 3 17 6 + 1 + ? = 7 4 0 () 4 18 4 + 1 + ? = 5 3 0 ()
___________________________________________________________ MONEY PP :80 GP :194 SP : CP : GEMS: _______________________________________________________________________________ EQUIPMENT Backpack with waterskin (3), one day’s trail rations, bedroll, sack, and flint and steel. 2 Quiver with 50 Arrows. -6- Wooden holy symbol (Silver Flame). Hooded Lantern, 5 pints of oil. Signet Ring Caltrops Crowbar Flint and Steel Grappling Hook Hammer Lantern, Bullseye Manacles Oil Ram, Portable Rope, Silk 100ft x 2 Spyglass Torch _______________________________________________________________________________ MAGIC ITEMS Efficient Quiver Goggles of Night Ring of Feather Fall Ioun Stone (Clear Spindle Sustains creature without food or water) 1 Cure Serous Wounds Potion (this functions like cure light wounds, except that it cures 3d8 points of damage +8) Dragon Crotch Canvas Slippers - Bought in Turtle Town, mundane novelty item! Amulet of : Makes my Dimension Leap jump back one round in time. _______________________________________________________________________________ ANIMAL COMPANION/FAMILIAR"Argent"