Innocence Lost.   Posted by Dungeon Master.Group: archive 0
Dungeon Master
 GM, 71 posts
 Blessing the Rolers
 Cursing the Rollers
Wed 25 Jan 2006
at 19:20
Innocence Lost
The ride to Rosewood had been uneventful as most things in your life had been, but your accomplished sword arm spurred on by your youthful sense of invincibility had led you there to answer teh call for guardians.  The small caravan you travelled with reached the stables of the Red Rose Inn just after dark and the sounds of drinking and merriment drew you quickly inside.

You had barely opened the door when the place erupted in unison "Welcome ye in to the Red Rose Inn, where the ale is cold and the soul is bold!"  Mugs clanked together and the patrons waved merrily to you before returning their attention to their company.  The innkeep was positioned behind the bar and waved you over.  "Good Evening traveller, my name's Jebodiah, what can I get for ye?"

This message was last updated by the GM at 21:28, Fri 09 June 2006.

Arlos
 player, 10 posts
Wed 25 Jan 2006
at 19:49
Re: Innocence Lost
"A warm meal and a cold ale, if you don't mind," Arlos said boisturously and with a practiced ease.  He grinned subtly and looked around the room at the patrons to see if anyone had noticed his clever reply.  Not getting the response he had hoped for, he added in a softer tone, "And a bed, too.  Please."

As Arlos waited for Jebodiah to hand him the beer, he surveyed the room looking for anyone who seemed to be adventurers with experience with whom he could try to endear himself to or smaller, weaker patrons whom he could impress.  By the time Jebodiah brought the drink, Arlos had decided between a couple of tables where he would try to force himself into the conversation.  He handed three gold to Jebodiah and said "This should cover everything," before walking through the room to a table.
Dungeon Master
 GM, 72 posts
 Blessing the Rolers
 Cursing the Rollers
Wed 25 Jan 2006
at 20:16
Re: Innocence Lost
Jebodiah nodded appreciatively at the offered money and slid a room key with the number 5 stamped on it across the bar to you.  Most of the patrons appeared to be local customers by their dress and familiarity with one another.  "Welcome ye in to the Red Rose Inn, where the ale is cold and the soul is bold!" came the sudden greeting as the door from the stables opened once again revealing some of those from the caravan you arrived with.  A particular table grabbed your attention.

Young local men, brawny and tan from a rugged life of self-sufficiency, surrounded a pair of tables that had been pulled together.  Every so often they would shout in excitement then take long pulls from their mugs of ale, they must be playing a game of some sort you thought to yourself.
Arlos
 player, 11 posts
Wed 25 Jan 2006
at 20:31
Re: Innocence Lost
Arlos walked in the direction of the table where he assumed the men were playing a game.  Holding his mug in his hand, he stopped and, in a poor effort to appear uninterested, nearly spilled ale on himself as he tried to look around the mug at what was happening at the table while drinking from it.  Using the back oh his free hand, he suppressed a cough brought on by swallowing too much ale in an effort to avoid an embarrasing spill.

Finally, he noticed he had caught the attention of one of the table's accupants when he met his eye.  Arlos nodded in an again futile attempt to appear non chalant, lowered his mug and looked down at the activity at the table.
Dungeon Master
 GM, 74 posts
 Blessing the Rolers
 Cursing the Rollers
Thu 26 Jan 2006
at 20:29
Re: Innocence Lost
"Hail traveller!"  said the young whose eyes you had caught.  "Sit down, I'll teach you how to play."  Several of the others looked up then slid their chairs sideways so you could find a place at the table.

Empty mugs were scattered about the table and a pile of silver coins was heaped in the middle.  One of the young men had a stack of four silver in front of him and was rolling a steel six sided die.  "It's a simple game.  When it's yer turn ye wager any number of silver want, see Judd's going with four there.  The more you wager the more you win.  For each silver you wager you roll the die once.  If it comes up skulls you lose your bet to the pot, if not you keep rolling.  If ye roll as many times as silver you bet without comin' up skulls ye win.  To figure out how much ye win from the pot ye take however many silver you bet times itself from the pot."

"Hey Judd, the new guy wants to play!"  The man across the table was pushing his silvers into the pot having rolled skulls on his fourth roll.  "Oh, and everytime ye win everyone else has to take a drink.  Whoeve's the last standing at the end of the night gets whatevers left in the pot."  The man pressed the cool die into your hand and waited expectantly for your wager.

EXAMPLE
Bet/Roll 1 & win take 1 from pot
Bet/Roll 2 & win take 4 from pot
Bet/Roll 3 & win take 9 from pot
Bet/Roll 4 & win take 16 from pot
Bet/Roll 5 & win take 25 from pot
If you roll skulls at anytime during your rolls you lose what you've wagered.

Arlos
 player, 13 posts
 Young, dumb and full of..
 ..the spirit of adventure
Thu 26 Jan 2006
at 20:48
Re: Innocence Lost
"Well, I don't really..." Arlos begins until he feels the steel die pressing harder into his hand.  He looks up to meet the eyes of the man holding the die and blanches a bit at the withering look.  "What I mean to say is that I, umm.....  Arlos looks around the table to see the faces of the men anxious to take the money of a newcomer and realizes there is no easy way out of this.

"I... I am going to wager three coin.  That means I roll three times, right," he asks with a forced smile.  He places his coins in the pot at rolls the dice.  "A three.  OK, starting off good.  And a two.  And a three!  Great!  Guess that means I win, huh?  I get nine gold and everyone else takes a drink?  This is fun!"  Arlos reaches for nine coins from the stack on the table.


OOC: Skulls are ones, right?  Just checking.

You rolled 8 using 3d6 [3,2,3].

Dungeon Master
 GM, 77 posts
 Blessing the Rolers
 Cursing the Rollers
Thu 26 Jan 2006
at 21:26
Re: Innocence Lost
"Cheers!"  Everyone was more than happy to cheer your winning.  "Were it gold... but there are only silver in this pot.  Nine are yours."  The man clapped you on the back a little too hard as drunks are wont to do.  "Ye can call me Bud, I didn't catch your name."

The die in question is special, three sides are stamped with the shape of a skull, the other three are stamped with a circle much like a coin.  There is a fifty percent chance of rolling a skull.  Make each roll by itself as if you were actually rolling one die at a time.  Pick any die you want 1D2, 1D20, 1D100, whatever, any number larger than average will be considered a skull.

OK, two parts to the game if you want to play, the rolling part and the drinking part.  By estimate there's probably 50 silver in the pot to be won by the last man standing.  Including you there are ten men around the table.  If you want to continue to play we'll do a once around the table at a time where I'll give you a Fort DC to make to remain concious based on how many times you've had to drink, let you make a wager and roll it out, then tell you how big the pot is.  If you don't want to play you could try to walk away with your winnings.

Arlos
 player, 14 posts
 Young, dumb and full of..
 ..the spirit of adventure
Fri 27 Jan 2006
at 16:00
Re: Innocence Lost
"Because I didn't toss it, Bud,"  Arlos says heartily and laughs at his own joke until he realizes no one else at the table is joining him.  He clears his throat and says "Arlos.  My name's Arlos."   Arlos passes the die to the next person and looks around for the serving maid to bring his dinner.
Dungeon Master
 GM, 79 posts
 Blessing the Rolers
 Cursing the Rollers
Sun 29 Jan 2006
at 21:10
Re: Innocence Lost
When you turn to look for the serving wench you see her winding her way through the tables toward you with your dinner.  Several pinches and gropes later she arrived at your table and placed the plate in front of you.  The steam from the plate carried a mouthwatering aroma to your nose and you quickly set about emptying your plate.  As the action moved around the table it became clear that the smaller the bet, the more likely you were to win, but to win a worthwhile amount your bet needed to be large.  One of the men had pushed eight into the middle as his bet in an attempt to clean the pot and had made it all the way to seven rolls before 'skulling out'.

All in all six drinks from your ale were required before the die returned to you where you sat in need of another ale.  The serving wench hovered over your shoulder with another cold mug ready should you like another in exchange for one of your newly won silvers.

Fort save is automatic this time, roll out your bet if you'd like to make one but you'll need to purchase another ale to stay in the game.
FORT DC       2
POT SIZE      60-70 silver

Arlos
 player, 15 posts
 Young, dumb and full of..
 ..the spirit of adventure
Tue 31 Jan 2006
at 02:03
Re: Innocence Lost
Emboldened by the success of his last turn and the proximity of the serving maid, Arlos bets four silver and grabs the dice, only to roll a skull on his first throw.  Shrugging his shoulders he smiles and throws down what is left from his mug.

You rolled 12 using 4d6 [6,2,3,1].
Dungeon Master
 GM, 81 posts
 Blessing the Rolers
 Cursing the Rollers
Tue 31 Jan 2006
at 03:13
Re: Innocence Lost
Another time around the table and another mug of ale disappeared down your throat.  The pace of the game was slowing down with several of the men looking to be feeling the effects of the ale.  One in particular, knowing he would never last until the end bet nine silver hoping to take the pot quickly.  He made two successful rolls but the third left him skulled out.

Bud was friendly with serving wench and she didn't seem to mind too much.  Barely disguising his groping he still managed to keep his attention on the game but several times whispered things to her causing her to blush.

Fort Save DC 5 (automatic)
Pot size between 80 and 90 silver

Arlos
 player, 16 posts
 Young, dumb and full of..
 ..the spirit of adventure
Wed 1 Feb 2006
at 02:28
Re: Innocence Lost
Arlos figures that since he came into the game late, his chances of winning at the end should be better because he will have less ale in his system.  So, he decides to bet five to show he is still in the game and moans goos naturedly when he rolls a skull on the first toss.  Down goes another draught.

You rolled 12 using 5d6 [1,6,1,3,1].
Dungeon Master
 GM, 86 posts
 Blessing the Rolers
 Cursing the Rollers
Wed 1 Feb 2006
at 02:56
Re: Innocence Lost
The man next to you accepts the die and clinks six silver onto the table in dramatic fashion not to be outdone by the newcomer.  Giving the die a kiss he rolls it out of his hand and it comes up coin.  Snatching it quickly he rolls it again and again and again and again and again, six coins in all and a huge win of 36 silver to the hoots and hollers of his friends.

The barmaid had brought you another drink but waved off your offer of payment.  The man who had seemed very drunk last round was now staring blankly at the wall slurring some words to himself.  The die was offered to him but he didn't seem to notice and was voted out of the game.  Three more men were unusually loud and two of them got up to take a leak after their turns.  By the time the die came back around to you seven of the nine left in the game had won their bets though most were only bets of two or three.  Your mug needed filling again and the wench dutifully made sure another one was ready for you and everyone else at the table.

Your second roll would have skulled, remember, anything over half skulls out.
Fort Save DC 8
Pot Size 45-60

Arlos
 player, 17 posts
 Young, dumb and full of..
 ..the spirit of adventure
Thu 2 Feb 2006
at 03:01
Re: Innocence Lost
Arlos also puts down five silver again but his dice rolls are no better than before.  Still, he is only down 8 silver for the night and does not feel at all put out.  He gladly drinks his penance and stays in the game.

You rolled 20 using 5d6 [4,3,2,5,6].
Dungeon Master
 GM, 88 posts
 Blessing the Rolers
 Cursing the Rollers
Thu 2 Feb 2006
at 03:26
Re: Innocence Lost
I rolled last round's Fort save for you:  21:09, Today: Dungeon Master, on behalf of Arlos rolled 16 using 1d20+5. Fort Save.

The two men that left the table during the last round never returned leaving just six others besides yourself still in the game.  The other that had looked quite drunk was indeed close to losing it.  Next to you Bud was still jovial as ever and not showing any effects of the alcohol.  "Time for another round babe!"  He said slapping the serving wench on the bottom.  As the alsohol flowed, the bets had grown bolder and inevitably less wise.  Every single person skulled out before it came around to you.  Your head was beginning to swim after just four drinks and you wonder just what kind of ale they serve here in this town.

Fort Save DC = 12
Pot size roughly 80 to 90 silver.

This message was last edited by the GM at 03:26, Thu 02 Feb 2006.

Arlos
 player, 18 posts
 Young, dumb and full of..
 ..the spirit of adventure
Thu 2 Feb 2006
at 15:17
Re: Innocence Lost
Perhaps it was the amount of money on the table affecting his decision, or perhaps he simply wasn't the sharpest sword in the armory, but Arlos plunked down five more silver and picked up the die only to skull out again.  With a shrug, he threw back another drink and handed off the die, wondering about the quality of the ale as he really felt fine.

No, really.

You rolled 16 using 5d6 [1,6,1,2,6].
10:14, Today: Secret Roll: Arlos rolled 23 using 1d20+5. Fort check.

Dungeon Master
 GM, 89 posts
 Blessing the Rolers
 Cursing the Rollers
Thu 2 Feb 2006
at 17:07
Re: Innocence Lost
Two more men bowed out their heads lolling awkwardly to the side as they sat in their chairs.  Bud elbowed you conspiratorily "We've got a half sshhot between the two of ussh of winning the pot.  I hope ye don't feel like ye've gotss to be throwin' up."

Fort DC=15
Pot Size > 100

Arlos
 player, 19 posts
 Young, dumb and full of..
 ..the spirit of adventure
Fri 3 Feb 2006
at 03:00
Re: Innocence Lost
Arlos slaps down four silver and immediately feels woozy from the sudden motion and Bud's talk of throwing up.  Unfortunately, he skulls out again.


You rolled 21 using 4d6 [5,6,6,4].
21:53, Today: Secret Roll: Arlos rolled 12 using 1d20+5. Am I drunk yet?.

Dungeon Master
 GM, 93 posts
 Blessing the Rolers
 Cursing the Rollers
Fri 3 Feb 2006
at 04:36
Re: Innocence Lost
"Oh boy.  Not on me!" You hear Bud saying as he pushed you away.  Your head is swimming and the room is spinning.  The smell of vomit is strong, the taste stronger.  Your vision dimming you see your legs covered with it.  You try to stand up but your legs are too weak and they buckle beneath you.

Very far away you hear "Let's get him to his room boys, good job."




Thump thump

Thump thump

Thump thump

Thump thump


You awake to find light streaming in window next to you.  A quick look tells you that you are in the room of an inn but your head is throbbing with a pain the likes of which you've never felt before Thump thump...  Thump thump...  Thump thump...  Your clothes are stiff and rigid from dried vomit and a crusty pile of said substance is on your pillow.  Grabbing your head to stop the throbbing you try to remember exactly what happened.  Never before had you fell to the spirits so quickly and never before had you had a hangover like this.  What to make of it all you don't know.

This message was last edited by the GM at 06:20, Fri 03 Feb 2006.