Trouble at Cobb's Rest.   Posted by The Shadow.Group: 0
Owyn ap Glwyr
 player, 121 posts
 A Handsome Thane
 from Dun Mord
Sun 19 Feb 2012
at 12:48
Re: Trouble at Cobb's Rest
Owyn, anticipating Einar's movement, will half-turn so that he is guarding against Pierdan with his shield, while pointing at Soljeak with his spear.
[My attack would only be valid if Soljeak comes within range: ATK 3, ABR 5]
The Shadow
 GM, 801 posts
Sat 25 Feb 2012
at 14:32
Re: Trouble at Cobb's Rest
Einar's axe blow glances off Pierdan's armour. The undead Soleajk stands and lurches towards Owyn, getting a spear through his shoulder which does not even slow him down.  The zombie swings his sword ineffectually in return.

Meanwhile Pierdan faces off with Einar, stabbing forward with his poison blade. Einar sidesteps the attack.

Einar you're up then Owyn for next round.
Einar Tamberskelf
 player, 218 posts
 Mercanian Barbarian
 An ugly brute of a man
Sat 25 Feb 2012
at 17:20
Re: Trouble at Cobb's Rest
Einar swings his axe in desperation, trying to avoid the poisoned blade.

17:17, Today: Einar Tamberskelf rolled 13,7 using 1d20,d8. Longaxe, ABR.
Owyn ap Glwyr
 player, 122 posts
 A Handsome Thane
 from Dun Mord
Fri 2 Mar 2012
at 16:07
Re: Trouble at Cobb's Rest
Owyn keeps the spear rammed into the zombie's shoulder and uses it to hold the creature in position.  Then he charges forward, running his hand along the spear haft, and rams the boss of his great shield into the centre of its chest, with all his weight behind it.
[No idea about the rules for that... ATK 8, ABR 3]
The Shadow
 GM, 802 posts
Sat 3 Mar 2012
at 10:22
Re: Trouble at Cobb's Rest
Owyn bears the zombie Soleajk to the ground with his manoeuvre, and the undead tries to struggle to his feet again.

It will have zero defence next round.

Pierdan finally gets inside Einar's guard and stabs the barbarian with his poison blade!

OK, it is a normal STR poison. Life a death are truly a dice roll away for you Einar... Good luck!
Einar Tamberskelf
 player, 220 posts
 Mercanian Barbarian
 An ugly brute of a man
Thu 8 Mar 2012
at 18:45
Re: Trouble at Cobb's Rest
Einar was just were he wanted to be, in the hands of the Gods and set to die in battle...
18:39, Today: Einar Tamberskelf rolled 5 using 3d6. Poison Save 11 or less.

I saved, GET IN!!!


=EDIT=
Einar staggered back, expecting to feel the evil poison flood his veins.  He pulled his blow wide as a result.
21:08, Today: Einar Tamberskelf rolled 19,6 using 1d20,d8. Longaxe, ABR.

This message was last edited by the player at 21:12, Thu 08 Mar 2012.

The Shadow
 GM, 803 posts
Thu 8 Mar 2012
at 19:42
Re: Trouble at Cobb's Rest
Great! But don't forget your attack...
Owyn ap Glwyr
 player, 123 posts
 A Handsome Thane
 from Dun Mord
Thu 8 Mar 2012
at 20:25
Re: Trouble at Cobb's Rest
As the once-Soleajk lumbers to its feet, Owyn drops his shield and, gripping his spear with both hands to make sure of his aim, sends it straight at the creature's neck.
[ATK 12, ABR 2]
The Shadow
 GM, 804 posts
Sat 10 Mar 2012
at 10:01
Re: Trouble at Cobb's Rest
Owyn's thrust gets caught on Soleajk's neck guard, and the zombie shrugs off the blow and swings back at the thane, who nimbly avoids the blade.

Pierdan presses his attack on Einar, but cannot get past the wily barbarian's guard.

Einar, then Owyn.
Einar Tamberskelf
 player, 221 posts
 Mercanian Barbarian
 An ugly brute of a man
Sat 10 Mar 2012
at 10:06
Re: Trouble at Cobb's Rest
Einar was roaring now.  Singing the song of battle in gutteral Mercanian.
This was what he was born for.  This was how he would die...

10:03, Today: Einar Tamberskelf rolled 8,6 using 1d20,d8. Longaxe, ABR.
The Shadow
 GM, 805 posts
Sat 10 Mar 2012
at 10:17
Re: Trouble at Cobb's Rest
Einar's axe buries itself in Pierdan's chest and the assassin falls backwards, coughing blood. "Don't ... let me end up... like Sollie" he gasps, holding up his hand in supplication. There is a skull-like tattoo on his wrist, which starts glowing sickly green as Pierdan quickly expires...

Next round, Owyn up then Einar, the zombie goes last.
Einar Tamberskelf
 player, 222 posts
 Mercanian Barbarian
 An ugly brute of a man
Sat 10 Mar 2012
at 10:35
Re: Trouble at Cobb's Rest
[I know I'm second, but I'll post now if that's ok]

"Rest easy my friend..."  Einar stamps on the offending arm, holding it in place.
With an adept swing of his axe he slices off the wrist - tattoo and all!

10:31, Today: Einar Tamberskelf rolled 2,2 using 1d20,d8. Longaxe, ABR.
The Shadow
 GM, 806 posts
Thu 15 Mar 2012
at 17:32
Re: Trouble at Cobb's Rest
With Pierdan dead the slow-moving and clumsy zombie is little threat. After a minute of hacking and stabbing the undead is put down for good, although Soleajk's old armour takes a lot of punishment before the end.
Owyn ap Glwyr
 player, 124 posts
 A Handsome Thane
 from Dun Mord
Thu 15 Mar 2012
at 19:13
Re: Trouble at Cobb's Rest
Owyn is relieved but does not yet let down his guard - "Einar - go and cut some firewood with that great axe of yours - let's burn these bodies where they lie."

While Einar is busy Owyn takes out his knife and skins the tattoo from Pierdan's arm, padding it with moss and then storing it in his pack - he wants to show it to someone more learned, later.  Then, he takes a memento of each one of his former comrades from their equipment, that his vengeance does not grow cold, and closes their eyes.
Einar Tamberskelf
 player, 224 posts
 Mercanian Barbarian
 An ugly brute of a man
Fri 16 Mar 2012
at 09:07
Re: Trouble at Cobb's Rest
"Aye."  Einar effortlessly cuts firewood and piles it in a pyre.

Afterwards,
"There will much smoke from the greenwood.  We will be observed by anyone here abouts
 - but it will be warn too in this bitter cold."

The Shadow
 GM, 808 posts
Sat 17 Mar 2012
at 17:27
Re: Trouble at Cobb's Rest
You strip the corpses and start to gather wood to burn the bodies. Einar makes a small pyre, but it soon becomes apparent that it will take you all night to find enough to wood burn all three bodies. The recent snow fall is just too deep and you have already found all the easily collected branches.

On the corpses you find:

Gear: A lantern, flint-and-tinder, backpack, bow, quiver with six arrows, dagger, suit of full mail armour, sword, shield, backpack, waterskin, staff, swords, crossbow, hand lantern, flint & tinder, lockpicks, climbing gear, case of quarrels x6, backpack, climbing gear, hand lantern, flint-and-tinder, waterskin, bedroll, sword, crossbow, dagger, hardened leather

Treasure: two finely-wrought gold necklaces, a hefty golden signet ring, vial of poison (from the look and smell the same necrotic stuff Pierdan had on his swords).

Cash: 35 florins

Let me know what you are taking and if you want to work through the night on the pyre.

Einar Tamberskelf
 player, 226 posts
 Mercanian Barbarian
 An ugly brute of a man
Sat 17 Mar 2012
at 23:54
Re: Trouble at Cobb's Rest
If there is a small tree nearby, Einar will fell it.  He will also use any oil they have to fuel the pyre (or recovered from the various lanterns),
except for 1 lantern full.

"I suggest we destroy these poisoned swords.  Put 'em in the pyre and let the heat do the rest.
What happened to the jewelled sword Ceald had?  It's not here."


[We can split the gems and florins easily enough.  Better keep the poison for analysis later.
I'm not really into missile weapons.  The armour would fetch the most money at market, but whatever we can fit on the handcart I'm happy with.
I have 3 slots of encumbarence left also, which I can load up on.]

Owyn ap Glwyr
 player, 126 posts
 A Handsome Thane
 from Dun Mord
Sun 18 Mar 2012
at 10:27
Re: Trouble at Cobb's Rest
Owyn helps Einar collect the oil, he does not want to leave these bodies unburned.

He takes the bow and arrows, then smashes the crossbow into uselessnes so that no bandit may use it against him when he returns.

The ring and necklaces he pokes with a stick and then wraps them up without touching them - "if they got this stuff from their new master, we were fain be wary o't".
The Shadow
 GM, 809 posts
Sun 18 Mar 2012
at 11:28
Re: Trouble at Cobb's Rest
The ring and the necklaces you got during your first battle on the road with the ghouls. Soleajk was keeping them.
Owyn ap Glwyr
 player, 127 posts
 A Handsome Thane
 from Dun Mord
Mon 19 Mar 2012
at 18:48
Re: Trouble at Cobb's Rest
In that case, Owyn is ready to move on.
The Shadow
 GM, 812 posts
Sat 24 Mar 2012
at 10:41
Re: Trouble at Cobb's Rest
Einar fells a tree and with Owyn builds a huge pyre for the three corpses, dousing the damp wood in all of their spare oil. At just past midnight, they fire the wood, and their comrades burn, filling the frigid air with the smell of cooking meat.

Later in that night, a pack of wolves attack, drawn by the scent, but after Einar and Owyn kill a couple the rest slink away, leaving them exhausted but unwounded.

The journey back to Ulrikham is a nightmare of backbreaking, unpleasant work. You are always cold, and the need to have one of you on watch at night  leaves you both tired and irritable. Finally, four days later, you arrive back at Ulrikham and head first to House Druther to hand over the silver ore. The merchant meets you in a warm inglenook off the main hall, noting silently that more than half the men he hired didn't make it back.

"I thank you for delivering the silver. I can tell your journey was not an easy one, so I will not detain you long, but I would hear from you what happened"
Einar Tamberskelf
 player, 230 posts
 Mercanian Barbarian
 An ugly brute of a man
Sat 24 Mar 2012
at 17:25
Re: Trouble at Cobb's Rest
"I don't exactly know what happened!  What I do know will not make much sense, but upon my honour is the truth..."

Einar will try to summarise what happened, including the following facts;
  - Most of the villagers are dead.  The rest have no interest in commercial mining anymore either.

 - Some kind of ancient and unspeakable evil decended upon the village, corrupting their bodies and souls for an evil purpose.

 - The dead arose from their graves, as if possessed by some daemonic power.

 - A considerable number of undead grouped in the castle above the village, before moving off North together.

 - A Green Mist is used to control the living.  Once inhaled, your mind is lost.

 - A Tattoo charm and Poison are used to corrupt the bodies of the living, so that they become undead.

 - Pierdan and Sollie were corrupted by inhaling the green smoke, then hexed with the Tattoo mark.

 - Ceald was stuck by the poison, which rotted his flesh away in seconds.

 - We have evidence of the Poison and the Tattoo, and are both prepared to return with a large force and clense the area.


"Did I miss anything Owyn?"
The Shadow
 GM, 815 posts
Wed 28 Mar 2012
at 18:13
Re: Trouble at Cobb's Rest
Druther takes your story very seriously indeed and a few hours later you are taken to Verlane, the Thain of Ulrikham, who questions you closely on the events in Cobb' Rest. You are not surprised to be requested to join a force of soldiers escorting one of Verlane's trusted advisers back to the village that will leave the next morning.

When you return to Cobb's Rest things have regained an air of normality. Most of the houses are deserted, and by the looks of it the survivors have helped themselves to the belongings of their less fortunate neighbours. The remaining livestock seems to be held in common, and there is much talk of abandoning the settlement.

There has been no sign of any undead since they all left on the old road. When you finally gird your loins to explore the ruined castle, you find it empty, although in one half collapsed tower a secret door leads to a hidden stairwell descending into a series of rooms. The dungeon has been ransacked and everything of value removed, but it was clear this was once the lair of a necromancer, judging by the dissection table, bone-strewn cells, pickled body parts and stench of death and decay.

Scouts reported no sign of the undead within two days march along the north road, which leads into the deepest mountains far from any settlements. In the end you and the troops return back to Ulrikham.

A few weeks later you hear that the villagers handed over a book written in some sort of code they found hidden in a room at the inn, presumably the same room you found with a rope hanging from the window. One of Verlane's advisers was able to translate parts of it - apparently, it was the journal of a treasure hunter who had discovered an ancient text hinting that a powerful magical artifact was hidden in the alter of the village church at Cobb's Rest. The unnamed treasure hunter speculated the artifact was the skull of a powerful wizard...
Einar Tamberskelf
 player, 233 posts
 Mercanian Barbarian
 An ugly brute of a man
Wed 28 Mar 2012
at 18:40
Re: Trouble at Cobb's Rest
"I knew I'd missed something! We found the empty reliquary place under the altar where the skull must have been kept.  It had gone!
We never found the treasure hunter though..."

Owyn ap Glwyr
 player, 129 posts
 A Handsome Thane
 from Dun Mord
Wed 28 Mar 2012
at 19:50
Re: Trouble at Cobb's Rest
Owyn ponders 'yes - and before we.... they went away, Pierdan and Sollie said something about a new master.  He seems to have moved on but one day we will surely meet with him again and settle scores'