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05:03, 5th May 2024 (GMT+0)

OOC7:  Ye gods, we talk alot!

Posted by Wine GuyFor group 0
Wine Guy
GM, 4983 posts
DM 
Wearer of Many Hats
Wed 20 Nov 2013
at 21:02
  • msg #1

OOC7:  Ye gods, we talk alot!

New OOC thread.
Calen Thalranalda
player, 1746 posts
Emerald Archer,
Nature's Beloved
Fri 22 Nov 2013
at 17:49
  • msg #2

Re: OOC7:  Ye gods, we talk alot!

Thanks all.  Yup, we are all good.  Still a lot of sticks and branches in the back yard, and I have a bit of roofing to do over Thanksgiving, but I also got my Ogre game this week from Steve Jackson Games Kickstarter!

Holy cow!  That bad boy is awesome.

My 12 and 13 year old are already planning on strategies to beat old dad, and they have never even played it before!
Wine Guy
GM, 4984 posts
DM 
Wearer of Many Hats
Fri 22 Nov 2013
at 19:02
  • msg #3

Re: OOC7:  Ye gods, we talk alot!

OGRE.... I played a whole bunch of that game back in the day.  I even hand whittled my own tank-markers for the battlemat.


Right up there with Car Wars.
This message was last edited by the GM at 19:03, Fri 22 Nov 2013.
Aston Karsk
player, 722 posts
Keeper of Pelor's Circle
23/23 HP
Sat 23 Nov 2013
at 03:42
  • msg #4

Re: OOC7:  Ye gods, we talk alot!

Have your boys read the Keith Laumer's "Bolo, Tales of the Dynachrome Brigade"
Kiley
player, 2110 posts
Sat 23 Nov 2013
at 17:34
  • msg #5

Re: OOC7:  Ye gods, we talk alot!

Now, Car Wars was a fave of mine and I knew that stuff backwards and forwards. Steve Jackson Games...

I also remember A Fistful Of Turkeys. Anyone else?
Wine Guy
GM, 4987 posts
DM 
Wearer of Many Hats
Sun 24 Nov 2013
at 13:58
  • msg #6

Re: OOC7:  Ye gods, we talk alot!

That was the parody game, right?  Had an angry letter from a fan who felt he got gyped.
Kiley
player, 2112 posts
Sun 24 Nov 2013
at 16:37
  • msg #7

Re: OOC7:  Ye gods, we talk alot!

... was he actually expecting a real turkey to be included in the game? Crazy.
Wine Guy
GM, 4990 posts
DM 
Wearer of Many Hats
Mon 25 Nov 2013
at 20:54
  • msg #8

Re: OOC7:  Ye gods, we talk alot!

I think it was a plant, actually.  Somethig that one of the goofy creators put in.
Calen Thalranalda
player, 1748 posts
Emerald Archer,
Nature's Beloved
Tue 26 Nov 2013
at 01:32
  • msg #9

Re: OOC7:  Ye gods, we talk alot!

Aston Karsk:
Have your boys read the Keith Laumer's "Bolo, Tales of the Dynachrome Brigade"



No... but it is now on my reading list!

I will take a photo of the game and post it this weekend.  Kids really liked it.  Of course they beat dad, so that helped!
Aston Karsk
player, 724 posts
Keeper of Pelor's Circle
23/23 HP
Tue 26 Nov 2013
at 05:50
  • msg #10

Re: OOC7:  Ye gods, we talk alot!

I believe the Ogres in the game came from Bolo.  The book is good mind candy.
Wine Guy
GM, 4992 posts
DM 
Wearer of Many Hats
Wed 27 Nov 2013
at 01:51
  • msg #11

Re: OOC7:  Ye gods, we talk alot!

Bolos.  Resartus and Nike.  Liked them a lot.
Elderon
player, 2230 posts
Mage/Priest/Druid
of Boccob
Sun 15 Dec 2013
at 09:44
  • msg #12

Re: OOC7:  Ye gods, we talk alot!

Suffering constant ongoing intermittent internet outage.  Trying to work through it with provider.  Hopefully I can post tomorrow, sorry to have slowed things down.  Move Elderon as needed WG.
Elderon
player, 2232 posts
Mage/Priest/Druid
of Boccob
Mon 16 Dec 2013
at 20:17
  • msg #13

Re: OOC7:  Ye gods, we talk alot!

Just as an FYI.  My intermittent internet outage issues are ongoing.  My work has backlogged as a result so I'm sorry to say I might be light on posting or completely absent at random intervals until it is resolved.
Icylius Wanderfae
player, 2080 posts
Mon 16 Dec 2013
at 20:48
  • msg #14

Re: OOC7:  Ye gods, we talk alot!

Hope things improve on your end soon, Elderon:)
Kribli Dorlubbin
player, 858 posts
Wed 18 Dec 2013
at 03:05
  • msg #15

Re: OOC7:  Ye gods, we talk alot!

Color me green, WG!
Icylius Wanderfae
player, 2082 posts
Wed 18 Dec 2013
at 04:28
  • msg #16

Re: OOC7:  Ye gods, we talk alot!

Icylius will take the gold gift, please:)
Kiley
player, 2125 posts
Wed 18 Dec 2013
at 04:55
  • msg #17

Re: OOC7:  Ye gods, we talk alot!

I select the white gift, please.
Aston Karsk
player, 737 posts
Keeper of Pelor's Circle
23/23 HP
Wed 18 Dec 2013
at 05:10
  • msg #18

Re: OOC7:  Ye gods, we talk alot!

Green :)
Elderon
player, 2234 posts
Mage/Priest/Druid
of Boccob
Wed 18 Dec 2013
at 10:50
  • msg #19

Re: OOC7:  Ye gods, we talk alot!

Well no one has picked on the red one yet, and it'll bug me not to know.  Elderon goes for the red one.
My internet issues are apparently fixed.  Some router DNS selection issues if that means anything to anyone.
Autolycas
player, 2532 posts
you can't trade
up from a monkey!
Wed 18 Dec 2013
at 14:26
  • msg #20

Re: OOC7:  Ye gods, we talk alot!

Gold please... the gold gift is gold... isn't it?
Endiku
player, 447 posts
Wed 18 Dec 2013
at 14:26
  • msg #21

Re: OOC7:  Ye gods, we talk alot!

Red
Calen Thalranalda
player, 1753 posts
Emerald Archer,
Nature's Beloved
Wed 18 Dec 2013
at 15:05
  • msg #22

Re: OOC7:  Ye gods, we talk alot!

Hmmmm...  Calen would pick the....

Green.  Hello!
This message was last edited by the player at 20:10, Wed 18 Dec 2013.
Elan Morfindien
player, 334 posts
"A soft bed, a fine meal,
and ADVENTURE!"
Wed 18 Dec 2013
at 15:06
  • msg #23

Re: OOC7:  Ye gods, we talk alot!

Hey, I am talking gold...

Yes, Auto is right.  Gold is a gift.  Who can say no to gold?
This message was last edited by the player at 20:11, Wed 18 Dec 2013.
Calen Thalranalda
player, 1754 posts
Emerald Archer,
Nature's Beloved
Wed 18 Dec 2013
at 20:29
  • msg #24

Re: OOC7:  Ye gods, we talk alot!

BTW, I agree with Manta Jaws.  It has been a tiring year...

Thanks WG.
Wine Guy
GM, 5007 posts
DM 
Wearer of Many Hats
Thu 19 Dec 2013
at 01:13
  • msg #25

Re: OOC7:  Ye gods, we talk alot!

A couple more to weigh in on the gifts and then we can open our presents!
Calen Thalranalda
player, 1756 posts
Emerald Archer,
Nature's Beloved
Thu 19 Dec 2013
at 01:26
  • msg #26

Re: OOC7:  Ye gods, we talk alot!

Hey WG, Kiley chose white a few posts back...

And Kribli picked Green and Icy grabbed gold.
This message was last edited by the player at 01:37, Thu 19 Dec 2013.
Icylius Wanderfae
player, 2086 posts
Thu 19 Dec 2013
at 01:48
  • msg #27

Re: OOC7:  Ye gods, we talk alot!

WG, I believe Kribli picked Green and Kiley Red (msgs 15 and 17) unless they've changed their minds.
Kribli Dorlubbin
player, 859 posts
Thu 19 Dec 2013
at 02:08
  • msg #28

Re: OOC7:  Ye gods, we talk alot!

Aye, I picked green, you weener.
Elan Morfindien
player, 336 posts
"A soft bed, a fine meal,
and ADVENTURE!"
Thu 19 Dec 2013
at 02:15
  • msg #29

Re: OOC7:  Ye gods, we talk alot!

Kiley:
I select the white gift, please.

Wine Guy
GM, 5009 posts
DM 
Wearer of Many Hats
Thu 19 Dec 2013
at 04:51
  • msg #30

Re: OOC7:  Ye gods, we talk alot!

Oh.  See?  All I want for Xmas is real sleep - or 100 hour days.
Kribli Dorlubbin
player, 861 posts
Thu 19 Dec 2013
at 14:00
  • msg #31

Re: OOC7:  Ye gods, we talk alot!

100 hour days?  Ah, hell, I'd have to work 90 of 'em.  Why bother...

;)
Wine Guy
GM, 5012 posts
DM 
Wearer of Many Hats
Thu 19 Dec 2013
at 16:30
  • msg #32

Re: OOC7:  Ye gods, we talk alot!

Yes, but then we'd get 10hrs of sleep.... though lately, my wife might begrudge 5 of those hours.
Kribli Dorlubbin
player, 863 posts
Thu 19 Dec 2013
at 17:05
  • msg #33

Re: OOC7:  Ye gods, we talk alot!

Yeah - after working for 12 hours yesterday, I got home and she had her 'honey-do' list waiting.  I was not thrilled.
Kiley
player, 2129 posts
Thu 19 Dec 2013
at 17:52
  • msg #34

Re: OOC7:  Ye gods, we talk alot!

Thank you to the Claus that delivered gems into our stockings, and a Happy Holidays to everyone!
Kribli Dorlubbin
player, 864 posts
Thu 19 Dec 2013
at 18:29
  • msg #35

Re: OOC7:  Ye gods, we talk alot!

Merry Christmas and a Happy, Healthy New Year.  Taking time off next week from a hectic schedule - thank goodness.  Hope all of you have some peace during the holidays as well.
Wine Guy
GM, 5014 posts
DM 
Wearer of Many Hats
Thu 19 Dec 2013
at 19:11
  • msg #36

Re: OOC7:  Ye gods, we talk alot!

The honey-do list....  or as I call it, The List of Endless Despair.
Kribli Dorlubbin
player, 865 posts
Thu 19 Dec 2013
at 20:30
  • msg #37

Re: OOC7:  Ye gods, we talk alot!

Its like a Deck of Many Things...only worse!
Elderon
player, 2236 posts
Mage/Priest/Druid
of Boccob
Thu 19 Dec 2013
at 21:10
  • msg #38

Re: OOC7:  Ye gods, we talk alot!

Thanks for the pressie GW, it looks real good on the character sheet.  Happy Christmas everyone.  I hope each of your real Santa's are as good as the virtual one.
Aston Karsk
player, 738 posts
Keeper of Pelor's Circle
23/23 HP
Fri 20 Dec 2013
at 01:50
  • msg #39

Re: OOC7:  Ye gods, we talk alot!

Thank you for the emerald. :)  Like other gems, it's in a hidden pouch down my pants.  At least if I lose it, I'll be in such a terrible situation that those stones will be the least of my worries.
Autolycas
player, 2534 posts
you can't trade
up from a monkey!
Fri 20 Dec 2013
at 02:48
  • msg #40

Re: OOC7:  Ye gods, we talk alot!

yes, thank you WG
Wine Guy
GM, 5015 posts
DM 
Wearer of Many Hats
Sat 21 Dec 2013
at 01:34
  • msg #41

Re: OOC7:  Ye gods, we talk alot!

Elderon:
I hope each of your real Santa's are as good as the virtual one.



At least I don't get ties and handkerchiefs from my kids.

Last year they decided to get me a selection of gourmet mustards.  I actually had a tear in my eye.
Icylius Wanderfae
player, 2087 posts
Sat 21 Dec 2013
at 02:16
  • msg #42

Re: OOC7:  Ye gods, we talk alot!

Although Icylius's name disappeared from the list I thank you for the golden pearl:)
Wine Guy
GM, 5017 posts
DM 
Wearer of Many Hats
Sat 21 Dec 2013
at 02:24
  • msg #43

Re: OOC7:  Ye gods, we talk alot!

Whoops.  Icylius... for that, you get an EXTRA SPECIAL golden pearl...

worth 501 gold pieces.
Icylius Wanderfae
player, 2089 posts
Sat 21 Dec 2013
at 02:29
  • msg #44

Re: OOC7:  Ye gods, we talk alot!

Great! But with it being so extra-special I'm going to have to put in some work to keep it safe from Auto!
Kiley
player, 2134 posts
Mon 23 Dec 2013
at 17:30
  • msg #45

Re: OOC7:  Ye gods, we talk alot!

Posting may be sporadic for a few days as I am one of those people left without power by the ice storm that ravaged the midwest.
Autolycas
player, 2536 posts
you can't trade
up from a monkey!
Mon 23 Dec 2013
at 18:08
  • msg #46

Re: OOC7:  Ye gods, we talk alot!

hope things clear up quickly Kiley.
Calen Thalranalda
player, 1757 posts
Emerald Archer,
Nature's Beloved
Mon 23 Dec 2013
at 19:13
  • msg #47

Re: OOC7:  Ye gods, we talk alot!

Kiley...  Hope the electrons start flowing your way.  We still have power, but most of our neighbors are out and we lost a LOT of limbs on our trees.  Makes me sad every time I look into the yard.

And thanks to Manta for the dainty...

And finally, a very Merry Christmas and a safe and joyous holiday for you all.
Elderon
player, 2239 posts
Mage/Priest/Druid
of Boccob
Mon 23 Dec 2013
at 22:39
  • msg #48

Re: OOC7:  Ye gods, we talk alot!

Crap now I feel slightly guilty about our weather here.  I hope everything comes right for you quickly, especially given the time of year.
Icylius Wanderfae
player, 2090 posts
Tue 24 Dec 2013
at 02:00
  • msg #49

Re: OOC7:  Ye gods, we talk alot!

I'm sorry to hear that, Kiley. Hopefully electricity will be restored in your area soon.
Wine Guy
GM, 5020 posts
DM 
Wearer of Many Hats
Tue 24 Dec 2013
at 02:22
  • msg #50

Re: OOC7:  Ye gods, we talk alot!

Yes, roasting chestnuts over an open fire is only fun when you have a cozy house nearby.  Merry Christmas and God Bless.
Kribli Dorlubbin
player, 866 posts
Tue 24 Dec 2013
at 13:55
  • msg #51

Re: OOC7:  Ye gods, we talk alot!

Merry Christmas to all...and safe and Happy New Year's celebrations.
Elderon
player, 2240 posts
Mage/Priest/Druid
of Boccob
Tue 24 Dec 2013
at 17:37
  • msg #52

Re: OOC7:  Ye gods, we talk alot!

From one Santa Claus to the rest, Merry Christmas.
Aston Karsk
player, 743 posts
Keeper of Pelor's Circle
23/23 HP
Wed 25 Dec 2013
at 17:59
  • msg #53

Re: OOC7:  Ye gods, we talk alot!

Merry Christmas or whatever you celebrate. :)

Lacking chestnuts, I'm after the squirrels.  My cats agree.

Best ... Adam
Icylius Wanderfae
player, 2092 posts
Wed 25 Dec 2013
at 18:01
  • msg #54

Re: OOC7:  Ye gods, we talk alot!

Merry Christmas and Happy Holidays!
Kiley
player, 2135 posts
Thu 26 Dec 2013
at 00:53
  • msg #55

Re: OOC7:  Ye gods, we talk alot!

Kringles and Jingles to you all! Merry Christmas!
Kiley
player, 2137 posts
Sat 28 Dec 2013
at 15:10
  • msg #56

Re: OOC7:  Ye gods, we talk alot!

Power restored, homeostasis restored, lust for gnoll blood restored. Let's usher in 2014 in The Barbarian Way!
Aston Karsk
player, 745 posts
Keeper of Pelor's Circle
23/23 HP
Sun 29 Dec 2013
at 04:55
  • msg #57

Re: OOC7:  Ye gods, we talk alot!

BBQ'ing squirrels?
Wine Guy
GM, 5021 posts
DM 
Wearer of Many Hats
Tue 31 Dec 2013
at 00:23
  • msg #58

Re: OOC7:  Ye gods, we talk alot!

The Barbarian Way:

"To crush your enemies, to see them driven before you, and to hear the lamentations of their women."
Ponder Kresh
player, 1955 posts
Wazzat? You want ME
to do WHAT?
Tue 31 Dec 2013
at 02:29
  • msg #59

Re: OOC7:  Ye gods, we talk alot!

Someone unplug WG's VCR!
Autolycas
player, 2537 posts
you can't trade
up from a monkey!
Tue 31 Dec 2013
at 21:24
  • msg #60

Re: OOC7:  Ye gods, we talk alot!

Love that movie
Wine Guy
GM, 5023 posts
DM 
Wearer of Many Hats
Thu 2 Jan 2014
at 23:32
  • msg #61

Re: OOC7:  Ye gods, we talk alot!

Ponder Kresh:
Someone unplug WG's VCR!



Please.  I'm civilized.  It was a Betamax.
Ponder Kresh
player, 1956 posts
Wazzat? You want ME
to do WHAT?
Fri 3 Jan 2014
at 16:56
  • msg #62

Re: OOC7:  Ye gods, we talk alot!



Nothing but the finest for us!!
Wine Guy
GM, 5027 posts
DM 
Wearer of Many Hats
Sun 5 Jan 2014
at 15:50
  • msg #63

Re: OOC7:  Ye gods, we talk alot!

All bow before the laser disk!
Wine Guy
GM, 5028 posts
DM 
Wearer of Many Hats
Sun 5 Jan 2014
at 16:06
  • msg #64

Re: OOC7:  Ye gods, we talk alot!

Giants group:  waiting on a reply from Elan.
Elan Morfindien
player, 340 posts
"A soft bed, a fine meal,
and ADVENTURE!"
Mon 6 Jan 2014
at 02:47
  • msg #65

Re: OOC7:  Ye gods, we talk alot!

Sorry about my recent absence.... Freaking Michigan weather!
Aston Karsk
player, 749 posts
Keeper of Pelor's Circle
23/23 HP
Mon 6 Jan 2014
at 13:45
  • msg #66

Re: OOC7:  Ye gods, we talk alot!

The storms have been rough this year.  Hopefully, this has been no more than a short-term outage for you. :)
Ponder Kresh
player, 1957 posts
Wazzat? You want ME
to do WHAT?
Mon 6 Jan 2014
at 14:29
  • msg #67

Re: OOC7:  Ye gods, we talk alot!

Rough down Auto and my way, too. Keep losing power. Winds to 40 mph, this is not southern weather!
Autolycas
player, 2540 posts
you can't trade
up from a monkey!
Mon 6 Jan 2014
at 15:47
  • msg #68

Re: OOC7:  Ye gods, we talk alot!

It's all that global warming, and El Nino or something.

Seriously, this is the coldest day I can remember with the wind, and it's only supposed to get worse.
Ponder Kresh
player, 1958 posts
Wazzat? You want ME
to do WHAT?
Mon 6 Jan 2014
at 16:27
  • msg #69

Re: OOC7:  Ye gods, we talk alot!

Coldest day I can remember down here, been much colder but not in Georgia. Should be worse tomorrow! PK
Kribli Dorlubbin
player, 870 posts
Mon 6 Jan 2014
at 19:36
  • msg #70

Re: OOC7:  Ye gods, we talk alot!

South Cacklelatchie ain't much better folks.  Woke up to rain, temperature falling quicker than Skylab and I haven't had a good winter coat since living in Nashville.  Time to break out my old Navy Pea Coat.

Bleh - I moved out of the northeast to get away from this shite!
Elderon
player, 2246 posts
Mage/Priest/Druid
of Boccob
Mon 6 Jan 2014
at 22:39
  • msg #71

Re: OOC7:  Ye gods, we talk alot!

It's a real bummer your weather stories are all bad.  I wish my current weather conditions upon you all.  Sunny cloudless mild sea breeze at 71.6 fahrenheit.  Stay warm and safe.  I hope you all experience it real soon.
Calen Thalranalda
player, 1760 posts
Emerald Archer,
Nature's Beloved
Tue 7 Jan 2014
at 01:02
  • msg #72

Re: OOC7:  Ye gods, we talk alot!

We are running about -30F windchill right now.  Supposed to get colder tonight.  Keeping my water pipes from freezing in our farm house build in 1890 is a bit interesting.

I was out snowblowing with full winter gear on and I could still feel the wind cutting though.

I haven't seen this kind of cold since I was in college at Michigan Technological University (waaaaay up in the Upper Peninsula).  We had almost 30 feet of snow one year (about 30 inches short) up there.

UPDATE:  It is now a freaking -40F windchill.  Turning on the electric blankets tonight!
This message was last edited by the player at 02:50, Tue 07 Jan 2014.
Elderon
player, 2247 posts
Mage/Priest/Druid
of Boccob
Tue 7 Jan 2014
at 09:17
  • msg #73

Re: OOC7:  Ye gods, we talk alot!

Your weather conditions were a feature of our news.  Some pretty amazing photo's of how extreme it is for you guys.  That's just plain nasty stuff.
Autolycas
player, 2541 posts
you can't trade
up from a monkey!
Tue 7 Jan 2014
at 15:49
  • msg #74

Re: OOC7:  Ye gods, we talk alot!

I don't think it's been this cold in Georgia since I've been alive.
Ponder Kresh
player, 1959 posts
Wazzat? You want ME
to do WHAT?
Tue 7 Jan 2014
at 19:21
  • msg #75

Re: OOC7:  Ye gods, we talk alot!

Auto, I don't think so either. Of course, I'm much younger and better looking than you so how would I know what happened back in the Civil War? LOL. Was just up in Ellajay. Wow, mountains are all dusted and white up there!
Autolycas
player, 2542 posts
you can't trade
up from a monkey!
Tue 7 Jan 2014
at 23:20
  • msg #76

Re: OOC7:  Ye gods, we talk alot!

You have it backwards.

And us Jasper folks, we don't much like Ellijay lol.

Our mountains had snow yesterday, haven't looked today.
Wine Guy
GM, 5029 posts
DM 
Wearer of Many Hats
Wed 8 Jan 2014
at 01:26
  • msg #77

Re: OOC7:  Ye gods, we talk alot!

It's 60 degrees where I am (northern california valley):  this is not a good thing.

We've had the driest winter on record:  3" of rain when we should've had 20-24 by now, though the wind has been worse than ever - I've had to take out 2 trees in the last month.

Since I live in wildfire country... this does not please me:  it's not even cold enough to slow a fire down.  Last month, I had neighbors lose a barn, a garage, and a house.


BUT, 40 below zero.... that's pretty damn cold.

Here:



Shhhh.... there's brandy in it.
This message was last edited by the GM at 01:28, Wed 08 Jan 2014.
Aston Karsk
player, 751 posts
Keeper of Pelor's Circle
23/23 HP
Thu 9 Jan 2014
at 03:38
  • msg #78

Re: OOC7:  Ye gods, we talk alot!

As a 14-year Californian now living in New Orleans, I know the concern of having fire raging less than a mile from home.  Summers are making too many places into tinder boxes.
Kiley
player, 2145 posts
Thu 9 Jan 2014
at 16:12
  • msg #79

Re: OOC7:  Ye gods, we talk alot!

20+ inches of snow in lovely Flint, Michigan, where I live, combined with three days in a row of sub-zero air temps had one of my pipes frozen. We've managed to restore heat to the upper floor (the pipe is part of the baseboard heating system) and the pipe is unstuck now, but vigilance and a liberal use of space heaters where pipes travel up exterior walls is the new norm here. It was -4 this am; it's crept into the positive Fahrenheit digits in the last hour or two.

None of that is as dangerous as a raging wildfire.
Ponder Kresh
player, 1960 posts
Wazzat? You want ME
to do WHAT?
Thu 9 Jan 2014
at 18:43
  • msg #80

Re: OOC7:  Ye gods, we talk alot!

We were very fortunate. Three days of sub-freezing temps and ya'll know we're not ready for 3 degrees F down here. That's 3 not 3-0. My neighbor up the hill had burst pipes, ice all over the street, what a mess. Went over to lend a hand but by the time I slipped and slid and skidded up there, they had a plumber and the county water folks out to get the situation under control. Balmy 35 today. Took the dogs for a walk and cleaned up the yard after the storm.

Hang in there, Kiley! It'll warm up sooner or later.
Calen Thalranalda
player, 1761 posts
Emerald Archer,
Nature's Beloved
Thu 9 Jan 2014
at 21:33
  • msg #81

Re: OOC7:  Ye gods, we talk alot!

No broken pipes here thank goodness!  But froze them in the main bathroom and the laundry room.

Missed work yesterday getting things thawed and put back together.

However, I take cold over a fire anyday too!
Elderon
player, 2255 posts
Mage/Priest/Druid
of Boccob
Wed 15 Jan 2014
at 14:48
  • msg #82

Re: OOC7:  Ye gods, we talk alot!

Thanks for the NPC post WG.  Can you continue for a couple of days please.  I tried to post yesterday but only had a chance to read.  Posting speech colours etc.... via iPhone also isn't much fun.

Elderon had cast invisibility on Talabice, so potentially that might still be in force.
Elderon
player, 2261 posts
Mage/Priest/Druid
of Boccob
Fri 24 Jan 2014
at 20:58
  • msg #83

Re: OOC7:  Ye gods, we talk alot!

Like anyone I have many likes, but right now, sitting with a nice percolated coffee next to me and a long weekend extending before me, posting on Rpol and considering my other world lives is most gratifying.
Autolycas
player, 2549 posts
you can't trade
up from a monkey!
Fri 24 Jan 2014
at 21:05
  • msg #84

Re: OOC7:  Ye gods, we talk alot!

WG the priest is sass mouthing me... can Auto please be able to detect magic traps now so I can throw it in his face :)
Wine Guy
GM, 5041 posts
DM 
Wearer of Many Hats
Sat 25 Jan 2014
at 16:50
  • msg #85

Re: OOC7:  Ye gods, we talk alot!

Thieves CAN detect magical traps.

The rest of the party will know where not to step after it is triggered.
Elderon
player, 2263 posts
Mage/Priest/Druid
of Boccob
Sat 25 Jan 2014
at 16:52
  • msg #86

Re: OOC7:  Ye gods, we talk alot!

Right on Auto, human guinea pig
Wine Guy
GM, 5042 posts
DM 
Wearer of Many Hats
Sat 25 Jan 2014
at 16:57
  • msg #87

Re: OOC7:  Ye gods, we talk alot!




So, is the lemming in the front of the pack REALLY the leader?!?
Autolycas
player, 2550 posts
you can't trade
up from a monkey!
Sat 25 Jan 2014
at 17:11
  • msg #88

Re: OOC7:  Ye gods, we talk alot!

I'm robbing you now Elderon.
Elderon
player, 2264 posts
Mage/Priest/Druid
of Boccob
Sat 25 Jan 2014
at 18:43
  • msg #89

Re: OOC7:  Ye gods, we talk alot!

I thought we agreed Elderon was to continue to be your treasure mule until the end of the adventure, or at least until we got to the closest decent sized town?  I'm sure the conversation went something along the lines of 'why have an ass and be one yourself?'

Ha ha.  Elderon worships Boccob the god of magic.  At what stage did you think he didn't know you had that braclet?
Wine Guy
GM, 5043 posts
DM 
Wearer of Many Hats
Sat 25 Jan 2014
at 18:44
  • msg #90

Re: OOC7:  Ye gods, we talk alot!

I'll have a map up soon (the check is in the mail).
Autolycas
player, 2552 posts
you can't trade
up from a monkey!
Sat 25 Jan 2014
at 19:33
  • msg #91

Re: OOC7:  Ye gods, we talk alot!

you ARE my treasure mule, along with the rest. I'm gonna be rich
Elderon
player, 2265 posts
Mage/Priest/Druid
of Boccob
Sun 26 Jan 2014
at 17:30
  • msg #92

Re: OOC7:  Ye gods, we talk alot!

Or is it the other way round?
Kribli Dorlubbin
player, 878 posts
Sun 26 Jan 2014
at 17:53
  • msg #93

Re: OOC7:  Ye gods, we talk alot!

Ass, huh.  An apt description.
Wine Guy
GM, 5044 posts
DM 
Wearer of Many Hats
Tue 28 Jan 2014
at 01:26
  • msg #94

Re: OOC7:  Ye gods, we talk alot!

Sorry lads and ladies, posts Tues.  R/L intrudes.
Calen Thalranalda
player, 1766 posts
Emerald Archer,
Nature's Beloved
Sat 8 Feb 2014
at 21:17
  • msg #95

Re: OOC7:  Ye gods, we talk alot!

Bunch of kids at the house.  Trying to get new water heater installed.  Will post later tonight.


Calen
Elan Morfindien
player, 349 posts
"A soft bed, a fine meal,
and ADVENTURE!"
Sat 8 Feb 2014
at 21:17
  • msg #96

Re: OOC7:  Ye gods, we talk alot!

Same thing the ranger said.

-Elan
Calen Thalranalda
player, 1768 posts
Emerald Archer,
Nature's Beloved
Thu 13 Feb 2014
at 20:07
  • msg #97

Re: OOC7:  Ye gods, we talk alot!

Will post this evening...
Kribli Dorlubbin
player, 883 posts
Fri 14 Feb 2014
at 14:20
  • msg #98

Re: OOC7:  Ye gods, we talk alot!

Seems the worst of the winter weather has passed through, and things should be back to normal this weekend in the southeast.  Kinda reminded me of a zombie flick when I drove to work yesterday - the entire town of Lexington was deserted.  Creepy.
Aston Karsk
player, 767 posts
Keeper of Pelor's Circle
23/23 HP
Fri 14 Feb 2014
at 23:36
  • msg #99

Re: OOC7:  Ye gods, we talk alot!

As long as you don't see animated body parts clawing their way across deserted streets, Lexington is probably OK.
Calen Thalranalda
player, 1770 posts
Emerald Archer,
Nature's Beloved
Sat 15 Feb 2014
at 00:09
  • msg #100

Re: OOC7:  Ye gods, we talk alot!

This has been a bugger  of a winter.  Between keeping the old farm house in shape and the tremendous amount of damage done at work.....  yikes.
Kribli Dorlubbin
player, 884 posts
Tue 18 Feb 2014
at 13:53
  • msg #101

Re: OOC7:  Ye gods, we talk alot!

Well, there are an awful lot of folks in South Carolina who bear a stark resemblance to the cast of George Romero's many movies...
Kiley
player, 2160 posts
Tue 18 Feb 2014
at 14:02
  • msg #102

Re: OOC7:  Ye gods, we talk alot!

In Michigan we've seen record snowfalls- and if that was it, we could handle it, but weeks with temps that don't get into the double digits on the Fahrenheit scale... and ice storms that challenge an aging infrastructure of electricity delivery... it's been a season to remember.
Kribli Dorlubbin
player, 887 posts
Tue 18 Feb 2014
at 14:08
  • msg #103

Re: OOC7:  Ye gods, we talk alot!

Since they changed the moniker of global warming to climate change, I'm feeling a lot better about things.  As a relocated northerner, I'm feeling quite content living in the south in spite of the recent cold.

The northeast has just gotten pounded this winter as well - my mother in law still lives in CT, despite me and my wife's urgings that she should move down here.

Ah, well, come July I'll be bitching about how hot it is...
Elderon
player, 2281 posts
Mage/Priest/Druid
of Boccob
Tue 18 Feb 2014
at 18:38
  • msg #104

Re: OOC7:  Ye gods, we talk alot!

If you want someone to start bitching about how hot it is, that's where I could almost join in the conversation.  I haven't had the stomach for it though given how crap the weather up your guys way has been.  With a maritime climate were pretty isolated from weather extremes.  It has been a little warm though, and with a hole in the Ozone sitting right above us SPF30 sun block is the minimum this fair haired Anglo Saxon goes out with.  SPF50 when I can get it.
Kribli Dorlubbin
player, 888 posts
Tue 18 Feb 2014
at 21:03
  • msg #105

Re: OOC7:  Ye gods, we talk alot!

per the in game thread: Kribli's looking around to see if her gnomen gifts can offer any insight into directions or such for the group - waiting on WG's answer.
Wine Guy
GM, 5069 posts
DM 
Wearer of Many Hats
Sat 22 Feb 2014
at 16:28
  • msg #106

Re: OOC7:  Ye gods, we talk alot!

Sorry guys, my time this week has been exactly nil, except for the 45 minutes I went through and made a single post on the games where I'm a PC and not the DM.

It's official:  my sister has lost her mind.  Even taking into account that she just had twins, she's driving me out of my mind and being bitchy to my wife and kids.  95% of my time here is damage control.

I'm back home late Sunday.  Back in the saddle for Monday.
Calen Thalranalda
player, 1773 posts
Emerald Archer,
Nature's Beloved
Sat 22 Feb 2014
at 16:33
  • msg #107

Re: OOC7:  Ye gods, we talk alot!

Be glad you are not your brother-in-law.

(Always trying to see the glass half full!)
Icylius Wanderfae
player, 2121 posts
Sat 22 Feb 2014
at 19:09
  • msg #108

Re: OOC7:  Ye gods, we talk alot!

I'm really sorry to hear that but hopefully things will smooth out, if not soon then in time. Have a safe trip back.
Elderon
player, 2283 posts
Mage/Priest/Druid
of Boccob
Sun 23 Feb 2014
at 08:53
  • msg #109

Re: OOC7:  Ye gods, we talk alot!

That's a bit of a downer.  Luckily something lost can be found, and I hope in time that is the case.
Autolycas
player, 2565 posts
you can't trade
up from a monkey!
Sun 23 Feb 2014
at 14:46
  • msg #110

Re: OOC7:  Ye gods, we talk alot!

sorry to hear that buddy. best of luck dealing with all that stuff :/
Calen Thalranalda
player, 1775 posts
Emerald Archer,
Nature's Beloved
Tue 4 Mar 2014
at 21:24
  • msg #111

Re: OOC7:  Ye gods, we talk alot!

Hey all...

Anybody hear from WG lately?  He has been absent for quite a while and I am getting a bit concerned.
Elderon
player, 2287 posts
Mage/Priest/Druid
of Boccob
Tue 4 Mar 2014
at 22:14
  • msg #112

Re: OOC7:  Ye gods, we talk alot!

5 Days since he logged in here but he has logged into one of his other games today.  He is not far away, just backlogged I imagine.
Wine Guy
GM, 5076 posts
DM 
Wearer of Many Hats
Wed 5 Mar 2014
at 02:32
  • msg #113

Re: OOC7:  Ye gods, we talk alot!

Working on it.  Sorry lads.  Posts up tonight.
Elan Morfindien
player, 355 posts
"A soft bed, a fine meal,
and ADVENTURE!"
Wed 5 Mar 2014
at 02:41
  • msg #114

Re: OOC7:  Ye gods, we talk alot!

Hey... no problem.  Just wanted to make sure all was well.
Wine Guy
GM, 5078 posts
DM 
Wearer of Many Hats
Wed 5 Mar 2014
at 05:22
  • msg #115

Re: OOC7:  Ye gods, we talk alot!

The hospital where I work is laying off 40 personnel... and two new ED docs who are supposed to be starting 3/15 suddenly don't have shifts to work because they cut the mid-shift doc.

We work 12h shifts (7-7) and there is a mid-shift from 1p-9p.  All of the mid-shifts are going away.

So 3 months ago when we were all working way too many shift... now we have the prospect of having to not only cut back to "regular" full time, but also drop 2-4 shifts/month so the two new docs actually have work.

Which is fine by me:  I get to spend some time with my family... and maybe actually get some posting done here.

Two of the old timers are already starting to talk about looking for other places to work... though one of them will probably just retire (which he's needed to do for about 5 years).
Autolycas
player, 2569 posts
you can't trade
up from a monkey!
Wed 5 Mar 2014
at 13:24
  • msg #116

Re: OOC7:  Ye gods, we talk alot!

Do you need someone with NO experience in the medical field for anything there? I'm available.
Kribli Dorlubbin
player, 892 posts
Wed 5 Mar 2014
at 14:28
  • msg #117

Re: OOC7:  Ye gods, we talk alot!

Hell - I wouldn't mind signing up...but I faint at the sight of blood...
Wine Guy
GM, 5080 posts
DM 
Wearer of Many Hats
Wed 5 Mar 2014
at 19:08
  • msg #118

Re: OOC7:  Ye gods, we talk alot!

I'd give all of you all jobs... but hard to do when the hospital is already cutting 40 nurses and support staff and cutting some of the physicians back to 80% of full time.

And fainting at the sight of blood?  You get over that after a shift or two.
Wine Guy
GM, 5100 posts
DM 
Wearer of Many Hats
Thu 20 Mar 2014
at 19:38
  • msg #119

Re: OOC7:  Ye gods, we talk alot!

Ratik...  So Close!

and almost 24000 posts.
Ponder Kresh
player, 1961 posts
Wazzat? You want ME
to do WHAT?
Thu 20 Mar 2014
at 19:52
  • msg #120

Re: OOC7:  Ye gods, we talk alot!

I had an interview today. The lady offered me 14 an hour with an absolute straight face. I asked her if she read my resume. She said, "Yeah but I know how applicants puff themselves up." I gave her the full Resume and V.C. "I cut that resume back a little to get opportunities." She said, "I'll say! Let me see what we have over in the project management and Teir III support arenas and call ya back."

I'm not getting a call back.

I'm going to start my own company. Going to specialize in smartass answers for all occasions. As a matter of fact, I'm going to write some aps for it. Any of you want to get contributor credits on the beta's?
Wine Guy
GM, 5101 posts
DM 
Wearer of Many Hats
Thu 20 Mar 2014
at 21:18
  • msg #121

Re: OOC7:  Ye gods, we talk alot!

"Puff themselves up" ?

You must have an extremely good grasp on your temper.  I might've lost mine.
Elderon
player, 2301 posts
Mage/Priest/Druid
of Boccob
Thu 20 Mar 2014
at 21:37
  • msg #122

Re: OOC7:  Ye gods, we talk alot!

$14 an hour!!  Converting to NZD that's only just above our minimum wage by $1.50.  They wanted a slave.

I wonder if it was lost on her that she questioned your honesty, yet she was happy to lie to your face when she told you she was going to give you a call back.
Kribli Dorlubbin
player, 898 posts
Thu 20 Mar 2014
at 23:01
  • msg #123

Re: OOC7:  Ye gods, we talk alot!

What Elderon just said.
Ponder Kresh
player, 1962 posts
Wazzat? You want ME
to do WHAT?
Fri 21 Mar 2014
at 12:39
  • msg #124

Re: OOC7:  Ye gods, we talk alot!

Eldron old friend, most applicants lie on their resumes so I don't blame her. WG, every interview I have something like that happens to see if I will lose my temper. I have walked out on two interviews already, not because I lost my temper but because they were wasting my time.

I did have a good result though, her boss contacted me and is working with me to see what they have locally in Tier 3/4 support. They were blown away when I told them precisely what equipment they had onsite and what OS and aps they were using. I could have told them where they need improvement, I know these jokers well, studied them carefully. Shrugs. NOT telling them for 14 an hour though. Double that and I'll get interested.

Oh well, back to the hunt. Someone out there is going to be willing to pay a good salary for a pro and I'll go back to work. Until then, I still have upstairs to paint!
Kiley
player, 2169 posts
Fri 21 Mar 2014
at 13:41
  • msg #125

Re: OOC7:  Ye gods, we talk alot!

Before I fully converted to my current reckless profession I was a retail management specialist. I've conducted so many interviews it makes me swoon to recall them, but it was always my philosophy that the interview is the first exposure a prospective employee has to a new company. If they use deception and trickery on a potential hire, what precedent has been set for future employer/employee relations? Hang in there Ponder, the right opportunity will come along for you.
Ponder Kresh
player, 1963 posts
Wazzat? You want ME
to do WHAT?
Fri 21 Mar 2014
at 13:42
  • msg #126

Re: OOC7:  Ye gods, we talk alot!

Thank you, Kiley, that was very kind.
Autolycas
player, 2578 posts
you can't trade
up from a monkey!
Fri 21 Mar 2014
at 13:56
  • msg #127

Re: OOC7:  Ye gods, we talk alot!

I'll give you 5 bucks to come sit at the lake and drink and fish Ponder. Not an hour, just 5 bucks. I'm looking for work too lol
Ponder Kresh
player, 1964 posts
Wazzat? You want ME
to do WHAT?
Fri 21 Mar 2014
at 14:31
  • msg #128

Re: OOC7:  Ye gods, we talk alot!

Man, if we didn't have plans, I'd be right there. May take you up on it next week, Probably have interviews on Wens and Thurs, VA on Tuesday. They are going to (finally) reassess my back!

For those of you that don't know, Auto doesn't live too far from me IRL.
Autolycas
player, 2579 posts
you can't trade
up from a monkey!
Fri 21 Mar 2014
at 18:06
  • msg #129

Re: OOC7:  Ye gods, we talk alot!

30-45 minutes depending on traffic I'd say
Ponder Kresh
player, 1965 posts
Wazzat? You want ME
to do WHAT?
Fri 21 Mar 2014
at 18:16
  • msg #130

Re: OOC7:  Ye gods, we talk alot!

If I cut through the quarry... maybe 25...
Autolycas
player, 2580 posts
you can't trade
up from a monkey!
Fri 21 Mar 2014
at 18:33
  • msg #131

Re: OOC7:  Ye gods, we talk alot!

now it sounds like an episode of the Dukes of Hazzard.
Ponder Kresh
player, 1966 posts
Wazzat? You want ME
to do WHAT?
Fri 21 Mar 2014
at 18:36
  • msg #132

Re: OOC7:  Ye gods, we talk alot!

You gotta know where Tate is, right? LOL
Calen Thalranalda
player, 1778 posts
Emerald Archer,
Nature's Beloved
Sat 22 Mar 2014
at 00:11
  • msg #133

Re: OOC7:  Ye gods, we talk alot!

Good luck on the job hunt guys...  I have to say, out of the 6 engineers I have hired in the past two years, I don't think any of the fluffed their resume.  Of course, a couple I hired more for who I figured they would become than who they were at that moment.

Hopefully with better weather comes better opportunities!


P.S.  I know Calen/Elan have both been sparse posters of late.  A large number of gremlins have kept me from posting as often and as fully as I would like.  The good news is the gremlins are 'work' things and 'thing' things, not 'family' things.
Autolycas
player, 2581 posts
you can't trade
up from a monkey!
Sat 22 Mar 2014
at 14:22
  • msg #134

Re: OOC7:  Ye gods, we talk alot!

Yup, bout 5 minutes from me.

Thanks Calen. Hope you get the Gremlins cleared up
Calen Thalranalda
player, 1780 posts
Emerald Archer,
Nature's Beloved
Sun 23 Mar 2014
at 03:16
  • msg #135

Re: OOC7:  Ye gods, we talk alot!

Working on it...  Got the minivan back from the shop.  It is fixed but in the mean time, lost the SUV with a shot transmission.  So, that one is in the shop for a week or so!  As soon as it is back on the road I can get tires and brakes on the 3rd one!

Oh well, it's only money.
Ponder Kresh
player, 1967 posts
Wazzat? You want ME
to do WHAT?
Sun 23 Mar 2014
at 19:14
  • msg #136

Re: OOC7:  Ye gods, we talk alot!

Sorry to hear it. Last year: 1 totaled and replaced (my SUV I owned free and clear) one wrecked twice (Honda my wife owns free and clear) and the replacement car had to have work done on it. I'll be delighted with one (just one) year without any major car drama! LOL.

Oh, well, this week will certainly bring new opportunities. PK
Elderon
player, 2306 posts
Mage/Priest/Druid
of Boccob
Wed 26 Mar 2014
at 01:33
  • msg #137

Re: OOC7:  Ye gods, we talk alot!

Oh crap.  I'm getting shaky now.  It's the 3rd time I've checked in today, and still no update.  I'm not far off needing rehab.  Such is life.
Wine Guy
GM, 5106 posts
DM 
Wearer of Many Hats
Wed 26 Mar 2014
at 17:30
  • msg #138

Re: OOC7:  Ye gods, we talk alot!

And so I get the junkie his fix...
Elderon
player, 2307 posts
Mage/Priest/Druid
of Boccob
Wed 26 Mar 2014
at 19:10
  • msg #139

Re: OOC7:  Ye gods, we talk alot!

and it is appreciated.
Ponder Kresh
player, 1968 posts
Wazzat? You want ME
to do WHAT?
Thu 27 Mar 2014
at 10:59
  • msg #140

Re: OOC7:  Ye gods, we talk alot!

We have room in one of my games. "Auto's" character has just found the overnight guard gruesomely murdered and leaving a desiccated corpse not far from a mysterious mound near a peaceful river in a secluded valley. The site is considered sacred by the local tribesmen who have given "Auto" and party permission to go there.
Elderon
player, 2309 posts
Mage/Priest/Druid
of Boccob
Thu 27 Mar 2014
at 17:32
  • msg #141

Re: OOC7:  Ye gods, we talk alot!

Really appreciated Ponder, and really tempting, but no thank you.  The only reason being, I fell into the trap of playing more games than my free time allowed several years back.  I only play 2 games here now, and they usually provide enough for me to do.  WG as we all know is usually like clockwork, and the other DM is running games at Garycon so has shut his online game down until 1st April.

It will only be a matter of time before things will be back at full capacity for me.  Where or if we all have some place to go when this game eventually hits the ending point will be interesting.
Wine Guy
GM, 5107 posts
DM 
Wearer of Many Hats
Thu 27 Mar 2014
at 18:05
  • msg #142

Re: OOC7:  Ye gods, we talk alot!

This game IS nearing its end:  only 20 more chapters for you guys!
Ponder Kresh
player, 1969 posts
Wazzat? You want ME
to do WHAT?
Thu 27 Mar 2014
at 18:07
  • msg #143

Re: OOC7:  Ye gods, we talk alot!

Down to only 20? Sweet. And, yes, I got in the same trap when they put the lock down on at work and then refused any shift changes until the bitter end. Ah well, ce la vie. PK
Elderon
player, 2310 posts
Mage/Priest/Druid
of Boccob
Thu 27 Mar 2014
at 19:16
  • msg #144

Re: OOC7:  Ye gods, we talk alot!

That's roughly 6 more years on past progress, including a calculation for Auto to create another side diversion.
Wine Guy
GM, 5108 posts
DM 
Wearer of Many Hats
Thu 27 Mar 2014
at 20:06
  • msg #145

Re: OOC7:  Ye gods, we talk alot!

Sample chapter titles:

Chapter 24:  Kiley's Wedding.
Chapter 25:  Kiley, the Widowmaker

Chapter 31:  Icylius Performs at Bahamut's 100,000th Birthday!
Chapter 32:  Rescuing Icylius from Tiamat's Fane.

Chapter 34:  Bodine and Autolycas Flee for Their Lives.
Chapter 35:  Hollifun's Revenge:  Auto and Bodine as Stuffed Dolls that Talk.

Chapter 36:  Ponder Kresh:  Demigod of 'Oops.'
Chapter 37:  Calen Thalranalda:  Hierophant of the Eastern Seashores
             (subtitled:  I've Turned into a Tree and Can't Get Away from the Cat
                          Piss Anymore)

Chapter 38:  Elderon:  How He Finds Out Boccob DOES Care About Certain
             Things


Chapter 39:  Kribli Dorlubbin:  New Owner of Weasleys' Wizard Wheezes

Chapter 40:  Rasptongue:  Savior of the Multiverse.... Eaten by Stalking Moonbeams.

Autolycas
player, 2584 posts
you can't trade
up from a monkey!
Thu 27 Mar 2014
at 20:14
  • msg #146

Re: OOC7:  Ye gods, we talk alot!

I request a rewrite of Chapter 35 please. and I don't have to run for my life, I have a dragon mistress. DUH
Wine Guy
GM, 5110 posts
DM 
Wearer of Many Hats
Thu 27 Mar 2014
at 20:14
  • msg #147

Re: OOC7:  Ye gods, we talk alot!

Roll the dice...
Autolycas
player, 2585 posts
you can't trade
up from a monkey!
Thu 27 Mar 2014
at 20:17
  • msg #148

Re: OOC7:  Ye gods, we talk alot!

Nope. Nope. Just nope. Cause it'll wind up her I'm running from. :(
Wine Guy
GM, 5111 posts
DM 
Wearer of Many Hats
Thu 27 Mar 2014
at 20:46
  • msg #149

Re: OOC7:  Ye gods, we talk alot!

+1 point of WIS to Autolycas.
Autolycas
player, 2586 posts
you can't trade
up from a monkey!
Thu 27 Mar 2014
at 20:47
  • msg #150

Re: OOC7:  Ye gods, we talk alot!

I will add that to my sheet lol
Wine Guy
GM, 5112 posts
DM 
Wearer of Many Hats
Thu 27 Mar 2014
at 21:05
  • msg #151

Re: OOC7:  Ye gods, we talk alot!

PPhhhhbbtttt!
Autolycas
player, 2587 posts
you can't trade
up from a monkey!
Thu 27 Mar 2014
at 21:49
  • msg #152

Re: OOC7:  Ye gods, we talk alot!

Is that supposed to be the sound the roadrunner's tongue makes?
Ponder Kresh
player, 1970 posts
Wazzat? You want ME
to do WHAT?
Fri 28 Mar 2014
at 10:53
  • msg #153

Re: OOC7:  Ye gods, we talk alot!

Wine Guy:
Sample chapter titles:

Chapter 24:  Kiley's Wedding.
Chapter 25:  Kiley, the Widowmaker


This one's pretty obvious.

Wine Guy:
Chapter 31:  Icylius Performs at Bahamut's 100,000th Birthday!
Chapter 32:  Rescuing Icylius from Tiamat's Fane.


Better!

Wine Guy:
Chapter 34:  Bodine and Autolycas Flee for Their Lives.
Chapter 35:  Hollifun's Revenge:  Auto and Bodine as Stuffed Dolls that Talk.


Much better! Wonder if she'd sell Auto to me?

Wine Guy:
Chapter 36:  Ponder Kresh:  Demigod of 'Oops.'
Chapter 37:  Calen Thalranalda:  Hierophant of the Eastern Seashores
             (subtitled:  I've Turned into a Tree and Can't Get Away from the Cat
                          Piss Anymore)


He demoted us? Calen, we should be insulted! Demigod indeed!

Wine Guy:
Chapter 38:  Elderon:  How He Finds Out Boccob DOES Care About Certain
             Things


Chapter 39:  Kribli Dorlubbin:  New Owner of Weasleys' Wizard Wheezes

Chapter 40:  Rasptongue:  Savior of the Multiverse.... Eaten by Stalking Moonbeams.


Rasp is still alive? That bird has to be seventy years old by now, right?
Elderon
player, 2311 posts
Mage/Priest/Druid
of Boccob
Fri 28 Mar 2014
at 16:53
  • msg #154

Re: OOC7:  Ye gods, we talk alot!

It's only those of little faith that think Boccob doesn't care.
Icylius Wanderfae
player, 2143 posts
Fri 28 Mar 2014
at 19:46
  • msg #155

Re: OOC7:  Ye gods, we talk alot!

Maybe he needs a title change from the Uncaring to Boccob the Blasé
Ponder Kresh
player, 1973 posts
Wazzat? You want ME
to do WHAT?
Fri 28 Mar 2014
at 19:47
  • msg #156

Re: OOC7:  Ye gods, we talk alot!

Boccob the Indifferent?
Kribli Dorlubbin
player, 901 posts
Fri 28 Mar 2014
at 19:48
  • msg #157

Re: OOC7:  Ye gods, we talk alot!

Boccob the Ambivalent
Wine Guy
GM, 5116 posts
DM 
Wearer of Many Hats
Fri 28 Mar 2014
at 23:30
  • msg #158

Re: OOC7:  Ye gods, we talk alot!

Boccob the UnBieber.
Ponder Kresh
player, 1974 posts
Wazzat? You want ME
to do WHAT?
Fri 28 Mar 2014
at 23:37
  • msg #159

Re: OOC7:  Ye gods, we talk alot!

Wine Guy:
Boccob the UnBieber.

urk.
Elderon
player, 2312 posts
Mage/Priest/Druid
of Boccob
Sat 29 Mar 2014
at 08:49
  • msg #160

Re: OOC7:  Ye gods, we talk alot!

Silly players and DM feeling they need to give examples of something Boccob doesn't care about.
Calen Thalranalda
player, 1782 posts
Emerald Archer,
Nature's Beloved
Sat 29 Mar 2014
at 12:35
  • msg #161

Re: OOC7:  Ye gods, we talk alot!

I'm ok with the Hierophant part.  But the cat piss!

When the forest is your home, the trees your bedroom, the brambles your kitchen, the hills your patio, (you get the idea),  there is no reason.  And I mean no reason, to miss the litter box.

Calen smells like old spruce... I mean Old Spice!  Yeah!

'nuf said.

:o)
Wine Guy
GM, 5117 posts
DM 
Wearer of Many Hats
Sat 29 Mar 2014
at 13:22
  • msg #162

Re: OOC7:  Ye gods, we talk alot!

Elderon:
Silly players and DM feeling they need to give examples of something Boccob doesn't care about.


Makes a note.

Green Strong Bough:
When the forest is your home, the trees your bedroom, the brambles your kitchen, the hills your patio, (you get the idea),  there is no reason.  And I mean no reason, to miss the litter box.


Silly Hierophant, trying to herd cats.
Aston Karsk
player, 784 posts
Keeper of Pelor's Circle
23/23 HP
Sat 29 Mar 2014
at 17:09
  • msg #163

Re: OOC7:  Ye gods, we talk alot!

Elderon
player, 2314 posts
Mage/Priest/Druid
of Boccob
Sat 29 Mar 2014
at 18:20
  • msg #164

Re: OOC7:  Ye gods, we talk alot!

Wine Guy:
Elderon:
Silly players and DM feeling they need to give examples of something Boccob doesn't care about.


Makes a note.


Neither Bobbob nor his priest care.
Calen Thalranalda
player, 1783 posts
Emerald Archer,
Nature's Beloved
Sun 30 Mar 2014
at 12:55
  • msg #165

Re: OOC7:  Ye gods, we talk alot!

The ranger cares!  The ranger cares!
Wine Guy
GM, 5118 posts
DM 
Wearer of Many Hats
Sun 30 Mar 2014
at 14:45
  • msg #166

Re: OOC7:  Ye gods, we talk alot!

Makes another note.
Autolycas
player, 2588 posts
you can't trade
up from a monkey!
Mon 31 Mar 2014
at 02:24
  • msg #167

Re: OOC7:  Ye gods, we talk alot!

The thief cares without caring.
Wine Guy
GM, 5124 posts
DM 
Wearer of Many Hats
Thu 3 Apr 2014
at 00:29
  • msg #168

Re: OOC7:  Ye gods, we talk alot!

RATIK group

I screwed up.  Instead of hitting 'Quote' I hit 'Edit' and Elderon's excellent post is gone.  UNfortunately, on the DM screens the Edit screen looks exactly like the 'Quote' screen.

It isn't retrievable... but there was a development that made most of it a moot point.
Elderon
player, 2317 posts
Mage/Priest/Druid
of Boccob
Thu 3 Apr 2014
at 04:18
  • msg #169

Re: OOC7:  Ye gods, we talk alot!

Well that is one way not to answer a multitude of questions.  It's very effective as well.  No biggie. :o)
Ponder Kresh
player, 1975 posts
Wazzat? You want ME
to do WHAT?
Wed 9 Apr 2014
at 01:22
  • msg #170

Re: OOC7:  Ye gods, we talk alot!

Ponder, God of Oops, set his mug carefully on the table and made a note about Wineguy's performance. He frowned in concentration ensuring the note was just so. Satisfied, he cleaned his quill carefully, closed his inkwell, sanded the vellum and folded it, placing it carefully in his threadbare jacket. He then retrieved his mug and had a sip. A shapely bar slut soon caught his eye and he packed up his writing things, he rose to his feet, hoping for no 'oops' this night.
Wine Guy
GM, 5136 posts
DM 
Wearer of Many Hats
Thu 10 Apr 2014
at 20:01
  • msg #171

Re: OOC7:  Ye gods, we talk alot!

We'll give Kiley until Fri. AM to post - after that, I'll NPC for a post or two.
Calen Thalranalda
player, 1785 posts
Emerald Archer,
Nature's Beloved
Thu 10 Apr 2014
at 20:04
  • msg #172

Re: OOC7:  Ye gods, we talk alot!

Long day... Posts later tonight.

Calen
Elan Morfindien
player, 368 posts
"A soft bed, a fine meal,
and ADVENTURE!"
Thu 10 Apr 2014
at 20:05
  • msg #173

Re: OOC7:  Ye gods, we talk alot!

Me too.  Me too.

I will post tonight.

(And I will 'bump' Kiley.)
Calen Thalranalda
player, 1788 posts
Emerald Archer,
Nature's Beloved
Fri 11 Apr 2014
at 02:29
  • msg #174

Re: OOC7:  Ye gods, we talk alot!

What did the 0 say to the 8?

Nice belt!

Speaking of 8's, I wanted to bring to everyone's attention that in 8 days we will celebrate 8 years since the opening move in RotLG.

Woah!  It's been great gaming with you all!

Here's to another 2,914 days of it!  (That's 8 days short of 8 years...)
Autolycas
player, 2593 posts
you can't trade
up from a monkey!
Fri 11 Apr 2014
at 18:54
  • msg #175

Re: OOC7:  Ye gods, we talk alot!

awesome... it's been a blast!
Wine Guy
GM, 5137 posts
DM 
Wearer of Many Hats
Sat 12 Apr 2014
at 00:45
  • msg #176

Re: OOC7:  Ye gods, we talk alot!

Has it really been 8 years?  It seems like only yesterday that you all were rolling dice to shoot the rapids and Calen was dubbed "River Master" !!
Ponder Kresh
player, 1976 posts
Wazzat? You want ME
to do WHAT?
Tue 15 Apr 2014
at 01:12
  • msg #177

Re: OOC7:  Ye gods, we talk alot!

Eight years????? Wow. It's flown by.
Kribli Dorlubbin
player, 907 posts
Tue 15 Apr 2014
at 11:47
  • msg #178

Re: OOC7:  Ye gods, we talk alot!

Sad to say I've only been here 3.  Simply a great piece of gaming work.  Kudos to all.
Kiley
player, 2178 posts
Tue 15 Apr 2014
at 14:59
  • msg #179

Re: OOC7:  Ye gods, we talk alot!

What an accomplishment!
Ponder Kresh
player, 1978 posts
Wazzat? You want ME
to do WHAT?
Tue 15 Apr 2014
at 16:00
  • msg #180

Re: OOC7:  Ye gods, we talk alot!

When we started, Kiley was just a freckled-faced youngster. With knives. And spells. And attitude. Lotsa attitude.
Wine Guy
GM, 5142 posts
DM 
Wearer of Many Hats
Wed 16 Apr 2014
at 00:05
  • msg #181

Re: OOC7:  Ye gods, we talk alot!



And look at her now!  All grown up!
Elderon
player, 2323 posts
Mage/Priest/Druid
of Boccob
Wed 16 Apr 2014
at 00:51
  • msg #182

Re: OOC7:  Ye gods, we talk alot!

Yeah the river race does not seem that long ago, and luckily Elderon hitched a ride on this caper early enough to catch that.

Kiley's an elf, and we haven't been playing that long.  Either the first picture was, or the second picture is an illusion.  Elderon will take either at face value but Lord Ginnt better tread very, very carefully if the first picture turns out to be the correct one.

The firmness of buttock memory remaining in Elderon's left hand would bet on the 2nd picture, since (as far as we are aware at this point in time) he's survived the danced of the slightly insane.  It's early days yet though.
Kiley
player, 2180 posts
Wed 16 Apr 2014
at 00:59
  • msg #183

Re: OOC7:  Ye gods, we talk alot!

That is a great picture, Wine Guy!
Ponder Kresh
player, 1979 posts
Wazzat? You want ME
to do WHAT?
Wed 16 Apr 2014
at 16:31
  • msg #184

Re: OOC7:  Ye gods, we talk alot!

Yah and I'm stealing it for something soon...(evil grin).
Wine Guy
GM, 5144 posts
DM 
Wearer of Many Hats
Wed 16 Apr 2014
at 21:20
  • msg #185

Re: OOC7:  Ye gods, we talk alot!

No worries - I stole it from somewhere as well.  Just can't recall where.
Ponder Kresh
player, 1981 posts
Wazzat? You want ME
to do WHAT?
Wed 16 Apr 2014
at 22:59
  • msg #186

Re: OOC7:  Ye gods, we talk alot!

A likely story...
Wine Guy
GM, 5147 posts
DM 
Wearer of Many Hats
Thu 17 Apr 2014
at 00:42
  • msg #187

Re: OOC7:  Ye gods, we talk alot!

Oh, yeah.  That's a picture of my girlfriend from high school.
Ponder Kresh
player, 1982 posts
Wazzat? You want ME
to do WHAT?
Thu 17 Apr 2014
at 16:50
  • msg #188

Re: OOC7:  Ye gods, we talk alot!

LOL, have to watch the redheads, they're marked for a reason...
Wine Guy
GM, 5149 posts
DM 
Wearer of Many Hats
Fri 18 Apr 2014
at 16:23
  • msg #189

Re: OOC7:  Ye gods, we talk alot!

That was her right before she tossed me on my ass for mentioning that the new girl from Taiwan was kind of pretty.


It went down hill from there.
Wine Guy
GM, 5157 posts
DM 
Wearer of Many Hats
Wed 23 Apr 2014
at 17:13
  • msg #190

Re: OOC7:  Ye gods, we talk alot!


This is how I view Hollifun's real laboratory:



Calen Thalranalda
player, 1792 posts
Emerald Archer,
Nature's Beloved
Fri 25 Apr 2014
at 01:21
  • msg #191

Re: OOC7:  Ye gods, we talk alot!

Hey!  That's my girl you are talking about!

Wait a minute.  I think I'm in trouble....
Wine Guy
GM, 5162 posts
DM 
Wearer of Many Hats
Sat 26 Apr 2014
at 12:37
  • msg #192

Re: OOC7:  Ye gods, we talk alot!

The female of the species is always more dangerous than the male.
Calen Thalranalda
player, 1796 posts
Emerald Archer,
Nature's Beloved
Sun 4 May 2014
at 00:38
  • msg #193

Re: OOC7:  Ye gods, we talk alot!

In location with no cell or internet.  Will post Sunday night.

Made this post on a trip into town from my phone..
Aston Karsk
player, 807 posts
Keeper of Pelor's Circle
23/23 HP
Sun 4 May 2014
at 01:35
  • msg #194

Re: OOC7:  Ye gods, we talk alot!

Very Cthulhuesque. Clearly bleed-over from Surea.  Be afraid!  Be very afraid! :P
Wine Guy
GM, 5180 posts
DM 
Wearer of Many Hats
Wed 7 May 2014
at 01:13
  • msg #195

Re: OOC7:  Ye gods, we talk alot!

Hinol u'Fil and Hollifun....

the difference between mortals and gods is that gods can be in different universes at the same time while mortals are limited to one at a time...
Elderon
player, 2336 posts
Mage/Priest/Druid
of Boccob
Wed 7 May 2014
at 02:11
  • msg #196

Re: OOC7:  Ye gods, we talk alot!

You might want to tell her that then, she could possibly be the exception to the rule.  I hear there genersally is one.  Given her relationship with her demigod, special powers might have been granted.  I hope you aren't the jealous type Calen.
Wine Guy
GM, 5181 posts
DM 
Wearer of Many Hats
Wed 7 May 2014
at 05:56
  • msg #197

Re: OOC7:  Ye gods, we talk alot!

Sorry guys - work is giving me fits and the boss and I are going head-to-head on several issues.  I'm a bit distracted and I'll have a post up tomorrow.

Tim
Ponder Kresh
player, 1998 posts
Wazzat? You want ME
to do WHAT?
Wed 7 May 2014
at 12:59
  • msg #198

Re: OOC7:  Ye gods, we talk alot!

Take time. Boss issues really bite. They have the power to make one's professional life miserable in inverse proportion to the likelihood of your finding another job that pays as well. They should be in the MM under 'Devils'.
Aston Karsk
player, 808 posts
Keeper of Pelor's Circle
23/23 HP
Wed 7 May 2014
at 15:06
  • msg #199

Re: OOC7:  Ye gods, we talk alot!

Inverse logarithmic proportion ...

In order to run Bosses correctly, you'd need a Narcissism contra-stat.
Ponder Kresh
player, 1999 posts
Wazzat? You want ME
to do WHAT?
Wed 7 May 2014
at 15:39
  • msg #200

Re: OOC7:  Ye gods, we talk alot!

Along with a sadism statistic.
Elderon
player, 2337 posts
Mage/Priest/Druid
of Boccob
Wed 7 May 2014
at 18:24
  • msg #201

Re: OOC7:  Ye gods, we talk alot!

Or you kill the planner of battles.  Something chaotic sinks it's crawls into you then, and 10 years down the track you discover whether it was something angelic or just another more familiar demon.
Aston Karsk
player, 810 posts
Keeper of Pelor's Circle
23/23 HP
Thu 8 May 2014
at 13:12
  • msg #202

Re: OOC7:  Ye gods, we talk alot!

At least now I know why she doesn't answer her door.  She's here. :P
Wine Guy
GM, 5185 posts
DM 
Wearer of Many Hats
Thu 8 May 2014
at 19:39
  • msg #203

Re: OOC7:  Ye gods, we talk alot!

Chaotic Neutral NPCs = rather unreliable.


Ponder Kresh
player, 2001 posts
Wazzat? You want ME
to do WHAT?
Fri 9 May 2014
at 10:30
  • msg #204

Re: OOC7:  Ye gods, we talk alot!

At least one of those people is crazy, us chaotic neutrals know the difference, we just don't tell.
Wine Guy
GM, 5187 posts
DM 
Wearer of Many Hats
Sat 10 May 2014
at 02:47
  • msg #205

Re: OOC7:  Ye gods, we talk alot!

I now officially am part of the 'underemployed':  my shifts got cut from 13/mo down to 5/month.  This really screws my short and long term plans.

They (the ER director and the CEO of the hospital) are trying to force me into a clinic job.  And not just a clinic job (primary care wouldn't be so bad), but a Pain Management Clinic job.  So, I'm looking for extra hours in nearby EDs.


WARNING:  EXPLICIT IMAGE LINK

http://www.ianstrandberg.info/.../makeup_kevineye.JPG


this is what it feels like (as many of you already know).
Ponder Kresh
player, 2003 posts
Wazzat? You want ME
to do WHAT?
Sat 10 May 2014
at 02:50
  • msg #206

Re: OOC7:  Ye gods, we talk alot!

Good Lord!!! Move to Jawja. Me 'n Auto will help with the boxes and bring ya'll some fried catfish 'n cheesegrits to fortify you during the move. I even know a good real estate guy!
Calen Thalranalda
player, 1798 posts
Emerald Archer,
Nature's Beloved
Sat 10 May 2014
at 13:12
  • msg #207

Re: OOC7:  Ye gods, we talk alot!

Yeouch!  Sorry to hear that.  I get grouchy when I am 'encouraged' to change against my will.  Especially when they could simply ask.

Hopefully extra hours a available around you!

Good luck WG!
Autolycas
player, 2607 posts
you can't trade
up from a monkey!
Sat 10 May 2014
at 17:17
  • msg #208

Re: OOC7:  Ye gods, we talk alot!

I have a mortgage guy too. I can even get you a deal on tile flooring.
Ponder Kresh
player, 2005 posts
Wazzat? You want ME
to do WHAT?
Sat 10 May 2014
at 17:18
  • msg #209

Re: OOC7:  Ye gods, we talk alot!

I need to talk to Auto about that tile flooring deal, getting ready to do my ever-damp-in-the-summer basement floor.
Autolycas
player, 2609 posts
you can't trade
up from a monkey!
Sat 10 May 2014
at 17:24
  • msg #210

Re: OOC7:  Ye gods, we talk alot!

basements can be tough to keep dry, humidity isn't flooring's friend.
Ponder Kresh
player, 2006 posts
Wazzat? You want ME
to do WHAT?
Sat 10 May 2014
at 17:46
  • msg #211

Re: OOC7:  Ye gods, we talk alot!

Yep, good liner + decent grade carpet 4.50/foot and up. Good tile and Bostic glue: 1.75/foot. Easy math!
Elderon
player, 2341 posts
Mage/Priest/Druid
of Boccob
Sat 10 May 2014
at 19:14
  • msg #212

Re: OOC7:  Ye gods, we talk alot!

Wine Guy:
I now officially am part of the 'underemployed':  my shifts got cut from 13/mo down to 5/month.


Sorry to hear shit has happened, and it's happened to you.
Icylius Wanderfae
player, 2171 posts
Sun 11 May 2014
at 20:00
  • msg #213

Re: OOC7:  Ye gods, we talk alot!

Sorry to hear that as well. Not enjoying the changes at my workplace either so I definitely feel ya. Hope everything works out on your end shortly.
Kribli Dorlubbin
player, 921 posts
Mon 12 May 2014
at 11:33
  • msg #214

Re: OOC7:  Ye gods, we talk alot!

that sux.  sorry.  fwiw - Weatherby handles medical staffing - I know a guy, if you need a resource in that direction.  Let me know, and I'll pm his info to you.


afk - wed-sun.  sun and surf - down time much needed.  I-net will be limited.  Will post today/tomorrow.  cheers.
Kiley
player, 2193 posts
Tue 13 May 2014
at 22:49
  • msg #215

Re: OOC7:  Ye gods, we talk alot!

Ah, the life of an independent journalist and photographer. I'm broke all the time, but I don't have to worry about being fired or downsized.
Wine Guy
GM, 5192 posts
DM 
Wearer of Many Hats
Wed 14 May 2014
at 04:24
  • msg #216

Re: OOC7:  Ye gods, we talk alot!

So, I've spent the last several days updating my CV, talking to my friends who are ER and urgent care docs (under the guise of 'networking' but mainly we gabbed), and doing phone and skype interviews with a couple headhunters (hate Skype).

So, over the next 3 wks, I have 4 interviews at hospitals within 100 miles of my house.  Two are 'very interested,' one nearly cried when I told him I preferred nights, and the first one was this AM.  It went fairly well...  well enough that I took home an application to the Medical Staff.
Elderon
player, 2344 posts
Mage/Priest/Druid
of Boccob
Wed 14 May 2014
at 04:37
  • msg #217

Re: OOC7:  Ye gods, we talk alot!

Good luck, I hope the whole process produces results better than your expectations.
Ponder Kresh
player, 2008 posts
Wazzat? You want ME
to do WHAT?
Wed 14 May 2014
at 11:12
  • msg #218

Re: OOC7:  Ye gods, we talk alot!

Best of luck! I'm confident you'll find a good fit. If not, rmail me and I'll get you some links to some of the hospitals here!
Icylius Wanderfae
player, 2173 posts
Wed 14 May 2014
at 22:18
  • msg #219

Re: OOC7:  Ye gods, we talk alot!

It's good to hear that interest is high. Good luck with everything!
Calen Thalranalda
player, 1801 posts
Emerald Archer,
Nature's Beloved
Thu 15 May 2014
at 13:01
  • msg #220

Re: OOC7:  Ye gods, we talk alot!

Excellent!  Although I can't agree with the 'nights' part... :o)
Wine Guy
GM, 5199 posts
DM 
Wearer of Many Hats
Sat 17 May 2014
at 15:46
  • msg #221

Re: OOC7:  Ye gods, we talk alot!

Thank you all for your well wishes.  Things here are plodding along.  Like the proverbial ants, I do have enough laid aside to weather the winter.  My colleague who is in the same boat is the proverbial grasshopper.... and his frantic running around and strident complaining is getting on my nerves.

Of course, his situation is a little different since he got completely chopped out of the system.  Turns out he hasn't kept up his credentials - he's let certifications and certificates lapse.  And getting them reinstated after they've dropped away is going to cost between 8-10k AND take about a half-year.  I feel bad for him, but part of the problem is of his own devising.

For me, I'm not board certified in Emergency Medicine, but rather in Family Medicine, but I've worked exclusively in EM since I graduated from my residency program... and I'm 2 years away from getting Board Certified in EM....  but I need the hours.

Thus the job search as opposed to just picking up one of the myriad primary care opportunities available to me.  And I can't stand being cooped up in a clinic.
Wine Guy
GM, 5200 posts
DM 
Wearer of Many Hats
Mon 19 May 2014
at 23:36
  • msg #222

Re: OOC7:  Ye gods, we talk alot!

Real posts tomorrow (Tues)

Burning the candle at both ends is for young people (i.e. younger than my 44 years).

Unfortunately, my insomnia hasn't kicked in the way it usually does when I'm under a lot of pressure.  That would be just entirely too useful.
Elderon
player, 2345 posts
Mage/Priest/Druid
of Boccob
Mon 19 May 2014
at 23:46
  • msg #223

Re: OOC7:  Ye gods, we talk alot!

That's the trick with insomnia, its not really there to be helpful.
Aston Karsk
player, 815 posts
Keeper of Pelor's Circle
23/23 HP
Tue 20 May 2014
at 00:01
  • msg #224

Re: OOC7:  Ye gods, we talk alot!

I'm envious.  For the past 10 years, I've had insomnia.  With health and sleep, I'm good for anything.  And yes, those are two separate things.
Ponder Kresh
player, 2010 posts
Wazzat? You want ME
to do WHAT?
Wed 21 May 2014
at 23:05
  • msg #225

Re: OOC7:  Ye gods, we talk alot!

I sleep like an ogre. Snores and all. Sorry to hear you can't but unless the wife wakes me or my training kicks in, I fall asleep about 10:30 and my eyes pop open at 5 or 5:30 nearly every night. Odd noises though are rough. Unfamiliar noise and I'm out of bed and have random weapon or weapon-like object and half down the stairs before I'm really awake...good thing tho, my boys don't sneak out of the house at night. They make sure I'm completely aware of their plans! LOL.
Aston Karsk
player, 817 posts
Keeper of Pelor's Circle
23/23 HP
Thu 22 May 2014
at 01:00
  • msg #226

Re: OOC7:  Ye gods, we talk alot!

An armed society is a polite society.  I'm very polite too. :P
Ponder Kresh
player, 2012 posts
Wazzat? You want ME
to do WHAT?
Thu 22 May 2014
at 01:06
  • msg #227

Re: OOC7:  Ye gods, we talk alot!

Amen, Brother Aston.
Elderon
player, 2346 posts
Mage/Priest/Druid
of Boccob
Thu 22 May 2014
at 09:48
  • msg #228

Re: OOC7:  Ye gods, we talk alot!

That statement wouldn't wash over here.  We don't even let the police hold weapons.
Kribli Dorlubbin
player, 923 posts
Thu 22 May 2014
at 12:34
  • msg #229

Re: OOC7:  Ye gods, we talk alot!

I dunno - the US is such a heterogeneous society, with cultural mixes from all over the world.  There's a strong element among liberals here that would put severe restrictions on gun ownership if they could.

There's a couple thoughts on that: first, the US is a major weapons producer, so such laws would impact that industry's business models - so what?  Not so fast, that's a decent amount of jobs and a lot of money that's taken out of our economy.

Second: I read recently that violent crime went up in Australia after they changed the gun laws - given a similar demographic mix (though not as stark), Australia is probably a good test case when comparing apples to apples.

Third: the old adage, guns don't kill people, people kill people.  Trite, but a truism for the conservative gun owners in our country.  And in this day and age, w/ the amount of illegal gun sales, the bad guys would still get their guns.

Fourth: Changing our gun laws would fundamentally change our constitution - the right to bear arms is in the original constitution, so it has been part of our cultural values since the dawn of the United States.  There is a real fear that if such laws are enacted despite our constitutional rights, who's gonna stop the gov't if they want to abrogate other such fundamental rights.

I think sometimes we make things more difficult than they need to be - certainly, with the rise of mass shootings at schools over here, the issue has come front and center, and there's a lot of negative press associated w/ gun ownership.  I'm not a gun owner, but believe in the rights listed in the constitution, and one of our most noted founding fathers, Thomas Jefferson was quoted as saying, "No freeman shall be debarred the use of arms."

Probably more than you wanted to know.  Certainly, each of my points above can be argued - my intent was not to start such an argument, rather, merely inform of how folks who believe in the right to bear arms think and feel.  And there's certainly a lot more to add to the above.
Aston Karsk
player, 818 posts
Keeper of Pelor's Circle
23/23 HP
Thu 22 May 2014
at 13:33
  • msg #230

Re: OOC7:  Ye gods, we talk alot!

The Stark reality is that bad things happen to good people.  The need to protect one's home is real.  The police too often can't or don't react with the needed urgency.  They're stretched too.  Moving into Summer with school out, the rate of home and car break-ins always increases.
Kribli Dorlubbin
player, 924 posts
Thu 22 May 2014
at 13:41
  • msg #231

Re: OOC7:  Ye gods, we talk alot!

That's why we have Ironman.

(you see what I did there: Stark reality...Ironman...nevermind...)

;)
Ponder Kresh
player, 2013 posts
Wazzat? You want ME
to do WHAT?
Thu 22 May 2014
at 14:04
  • msg #232

Re: OOC7:  Ye gods, we talk alot!

I lived in Kennesaw, Ga for a year plus. They mandated that every home have and know how to use a weapon. Lowest crime rate in the country. The law got overturned and things got back to "normal" but for a few years there, that was one peaceful town. I say if the bad guys have assault rifles, I buy a machine gun (for those of you that don't know the difference, google M60, M240b). If they upgrade, I'll go to anti-personnel mines and light artillery. Simple as that. I believe that I have the ultimate right to self-defense and don't give a tinker's damn what the courts say. Not a popular point of view, but if someone enters my home with a weapon uninvited, I will use any and all means to end them. We are not singing Kumbaya, we are not negotiating, I am not shooting anyone in the leg, one verbal warning. I know that makes me a barbarian in some eyes but that's the way it is.
Wine Guy
GM, 5203 posts
DM 
Wearer of Many Hats
Thu 22 May 2014
at 16:21
  • msg #233

Re: OOC7:  Ye gods, we talk alot!

I don't have firearms.

I have knives and a machete-like thing along with a khukri (my favorite) and a couple hatchets that would make a spetsnaz trooper happy.  And throwing knives.  Which I'm getting better with (hit what I want to 6-7 times out of 10).  Not as messy as firearms.


My Cincinnati Reds are sucking this year.  3rd in their division and they're 4-5 for their last 9.
Ponder Kresh
player, 2014 posts
Wazzat? You want ME
to do WHAT?
Thu 22 May 2014
at 16:24
  • msg #234

Re: OOC7:  Ye gods, we talk alot!

They'll be OK but the central is going to be a warzone after the break...

Got two shotguns, two rifles, don't like pistols but can use 'em, don't own one. My preference is my axehandle and my titanium dive knife/tool. Someone stole my Gerber I bought in Germany...sighs...
Aston Karsk
player, 820 posts
Keeper of Pelor's Circle
23/23 HP
Thu 22 May 2014
at 19:33
  • msg #235

Re: OOC7:  Ye gods, we talk alot!

I have more than my fair share of things that slice, poke, and cause blunt trauma ... along with 25 years of experience learning how to use them well.  However, for those serious social encounters, I'm really not interested in a weapon of fear.  I can't afford to be the guy who brings a knife to a gun fight.

Do you hale from Cincinnati?

The only reason to go to a New Orleans' minor league game is if you plan on entering a cloister for excitement.
Wine Guy
GM, 5206 posts
DM 
Wearer of Many Hats
Sat 24 May 2014
at 22:45
  • msg #236

Re: OOC7:  Ye gods, we talk alot!

I lived outside Cincy during the time of the Big Red Machine.  Some of my best memories with my family are going to the Sunday Reds' games and watching Johnny Bench, Tom Seaver, DAve Concepcion, Ken Griffey and Gary Nolan.

And knives vs. guns aren't such a bad trade off:  only if the gun is in hand, safety off, and pointed is it a threat to someone rushing forward with a knife.  Within 21' of distance and it's unlikely that the guy is going to get a round off.  Even if he does, he has to be on target, which is a lot harder than one might think.
Calen Thalranalda
player, 1802 posts
Emerald Archer,
Nature's Beloved
Mon 26 May 2014
at 23:01
  • msg #237

Re: OOC7:  Ye gods, we talk alot!

Sorry all.

Went up to the cabin for the weekend.  Verizon must have re-aligned the towers because my normally spotty 3G connection was GONE!  Could not even send/receive texts!  And since the main thrust of the weekend was to tear off the old roof on the bunkhouse and put a new one on, I had no time to drive to the nearest McDonalds for free wifi.  Grrrr.

I will try to post tonight after I get tools put away and kids to bed.
Elan Morfindien
player, 383 posts
"A soft bed, a fine meal,
and ADVENTURE!"
Mon 26 May 2014
at 23:02
  • msg #238

Re: OOC7:  Ye gods, we talk alot!

Calen Thalranalda:
Went up to the cabin for the weekend.  Verizon must have re-aligned the towers because my normally spotty 3G connection was GONE!  Could not even send/receive texts!  And since the main thrust of the weekend was to tear off the old roof on the bunkhouse and put a new one on, I had no time to drive to the nearest McDonalds for free wifi.  Grrrr.

I will try to post tonight after I get tools put away and kids to bed.



Hey!  That happened to me too!  I will post also.
Calen Thalranalda
player, 1806 posts
Emerald Archer,
Nature's Beloved
Mon 16 Jun 2014
at 00:39
  • msg #239

Re: OOC7:  Ye gods, we talk alot!

To those of the male persuasion (or female persuasion doing double duty) with children.

Happy Father's Day.

Hope your day was filled with reminders of the joy of fatherhood.  Not just the pains.  :o)
Wine Guy
GM, 5233 posts
DM 
Wearer of Many Hats
Thu 19 Jun 2014
at 13:31
  • msg #240

Re: OOC7:  Ye gods, we talk alot!

Working off my dumb-phone.  This takes a while...  My laptop died in the airport last week.
Calen Thalranalda
player, 1809 posts
Emerald Archer,
Nature's Beloved
Fri 27 Jun 2014
at 21:02
  • msg #241

Re: OOC7:  Ye gods, we talk alot!

Anybody hear from WG lately?  I am getting a bit worried....
Kribli Dorlubbin
player, 929 posts
Fri 27 Jun 2014
at 21:56
  • msg #242

Re: OOC7:  Ye gods, we talk alot!

He posted earlier today in my game.  Mentioned his laptop's on the kibitz, so that probably has something to do with things.
Wine Guy
GM, 5237 posts
DM 
Wearer of Many Hats
Fri 27 Jun 2014
at 22:15
  • msg #243

Re: OOC7:  Ye gods, we talk alot!

Life really knows how to kick a guy when he's down:  went to Maine for a couple interviews and a possible business opportunity.  The laptop fritzed, I kept getting locked out of servers on my dumb-phone, and I ended up spending a lot of money for not much benefit when both job offers ended up being not as advertised and the 'possible business opportunity' was more of a 'please please please give us money and we can make this cool gadget but we don't have anything more than a cool idea.'

A venture capitalist I am not... but even I could sense that this wasn't going to go well.  If they make a lot of money off their widget, good for them.  But I'm pretty sure that they're going to bomb badly because there's no real need for their item in the hospital setting.
Calen Thalranalda
player, 1810 posts
Emerald Archer,
Nature's Beloved
Fri 27 Jun 2014
at 22:32
  • msg #244

Re: OOC7:  Ye gods, we talk alot!

Yuck!  Sorry on all fronts.

And sometimes even the best idea won't fly.  Venture capitalists are kinda like lottery players, but take more risk.  ;o)
Wine Guy
GM, 5240 posts
DM 
Wearer of Many Hats
Sun 29 Jun 2014
at 13:21
  • msg #245

Re: OOC7:  Ye gods, we talk alot!

That which does not kill me makes me frustrated and irritable.  Neither of which are synonyms for stronger, but they'll do in a pinch!

All I have to do is not take it out on the most excellent, forgiving, understanding players in all of RPOL!
Autolycas
player, 2624 posts
you can't trade
up from a monkey!
Sun 29 Jun 2014
at 13:46
  • msg #246

Re: OOC7:  Ye gods, we talk alot!

Thank you for that boss!
Icylius Wanderfae
player, 2187 posts
Mon 30 Jun 2014
at 02:57
  • msg #247

Re: OOC7:  Ye gods, we talk alot!

   I have faith that everything will work out in time, though the sooner the better:)

   Take your time and we're ready for punishment whenever you need an outlet. LoL.
Aston Karsk
player, 833 posts
Keeper of Pelor's Circle
23/23 HP
Mon 30 Jun 2014
at 04:13
  • msg #248

Re: OOC7:  Ye gods, we talk alot!

Images of Castle Anthrax have come unbidden. :P
Wine Guy
GM, 5243 posts
DM 
Wearer of Many Hats
Thu 3 Jul 2014
at 18:10
  • msg #249

Re: OOC7:  Ye gods, we talk alot!

Kribli Dorlubbin:
Kribli stands ready, eager for action.

"Ya lollygag to first, you lollygag to second...you know what that makes you?  Lollygaggers," she said in a quiet voice.


https://www.youtube.com/watch?v=cDaFcQJC4z8

I love that scene.

"It's a miracle!"

"This is a simple game.... you throw the ball... you hit the ball... you catch the ball..."
Wine Guy
GM, 5246 posts
DM 
Wearer of Many Hats
Mon 7 Jul 2014
at 13:14
  • msg #250

Re: OOC7:  Ye gods, we talk alot!

Rati crew:

splitting the party?

Planning:
Through the temple:  Calen/Icy guised as gnolls
Through the secret door:  everyone else

Kribli:  temple or secret door with your spectral forces, er, forces?
Kribli Dorlubbin
player, 936 posts
Mon 7 Jul 2014
at 16:31
  • msg #251

Re: OOC7:  Ye gods, we talk alot!

Let me think, let me think - SO MANY DAMN CHOICES! - let me think.

I think I'll go in the direction opposite Kiley - she can provide support for the other group, while I support my group.  Caveat to that, my base illusion spells are used up except for Spectral Force & and demi shadow monsters.  So I would actually have to craft the illusion on whomever I travel with.  No alter self, phantasmal force, etc.

Whomever I wind up with, I would suggest crafting the illusion to be a troop of either gnoll priests or soldiers (depending on which group) and hang back - that way we can gauge reactions and react accordingly.

My tuppence.

And yes, Bull Durham is a GREAT movie with a LOT of great lines.  The best is when they're standing on the mound talking about wedding presents.


Icylius Wanderfae
player, 2193 posts
Tue 8 Jul 2014
at 16:23
  • msg #252

Re: OOC7:  Ye gods, we talk alot!

   I’ll adapt to whatever the final plan is but here are my thoughts-

   Unless it’s necessary for the plan I’d avoid splitting the group up at the moment. We’re unsure of what dangers lie ahead of us on our way to the Seal and a lengthy split will reduce survivability for both teams.

   I think we should go as one team through the secret door with Calen and Icylius taking visible point disguised as the Warrior and Shaman gnoll leaders. The rest of the party can move along disguised as gnolls/invisible/hidden.
   We can take out the gnolls/undead/devils along the way, allowing one or two to flee up through the Temple to alert others to the betrayal.

   And don’t forget, once we stir up the in-fighting we need to find a place to summon Tiamat’s forces.
Elderon
player, 2363 posts
Mage/Priest/Druid
of Boccob
Tue 8 Jul 2014
at 22:28
  • msg #253

Re: OOC7:  Ye gods, we talk alot!

I agree
Calen Thalranalda
player, 1812 posts
Emerald Archer,
Nature's Beloved
Wed 9 Jul 2014
at 00:13
  • msg #254

Re: OOC7:  Ye gods, we talk alot!

I am not a fan of splitting either.  Icy's idea is sound.
Kribli Dorlubbin
player, 937 posts
Wed 9 Jul 2014
at 17:57
  • msg #255

Re: OOC7:  Ye gods, we talk alot!

Cool - lead on.  It sounded like we were going in two different directions - then Kribli will supplement whatever Kiley puts out.
Wine Guy
GM, 5247 posts
DM 
Wearer of Many Hats
Thu 10 Jul 2014
at 01:32
  • msg #256

Re: OOC7:  Ye gods, we talk alot!

If you don't split up... then I can't defeat each little group in detail..

MWHUAAA HAA HAA!

<er... I mean, great!  Let's not split the party!  Less work for the DM!>

Posts tomorrow!
Elderon
player, 2365 posts
Mage/Priest/Druid
of Boccob
Thu 10 Jul 2014
at 03:56
  • msg #257

Re: OOC7:  Ye gods, we talk alot!

Wine Guy:
If you don't split up... then I can't defeat each little group in detail..

MWHUAAA HAA HAA!

You seemed to have overlooked we have all been here for quite some time now.  No one believes you.
Wine Guy
GM, 5248 posts
DM 
Wearer of Many Hats
Thu 10 Jul 2014
at 19:41
  • msg #258

Re: OOC7:  Ye gods, we talk alot!

three words:  "Hasted invisible mummies."
Kribli Dorlubbin
player, 938 posts
Thu 10 Jul 2014
at 20:02
  • msg #259

Re: OOC7:  Ye gods, we talk alot!

Nothing like a nice rotting disease to brighten one's day.  Kribli takes the back.  Way back...
Elderon
player, 2366 posts
Mage/Priest/Druid
of Boccob
Thu 10 Jul 2014
at 23:06
  • msg #260

Re: OOC7:  Ye gods, we talk alot!

Naa stay in close Kribli, you'll miss all the fun.  The princess can see invisible objects, and the PFE 10'radius will keep them at bay long enough for them to be torched or pin cushioned by Calen.

That was only the teaser to what he's really going to do.
Icylius Wanderfae
player, 2195 posts
Fri 11 Jul 2014
at 03:49
  • msg #261

Re: OOC7:  Ye gods, we talk alot!

   I think Icylius is the only one who remembers just how 'fun' mummy rot is. Trust me, you really don't want it, especially in the middle of a dungeon!
Elderon
player, 2368 posts
Mage/Priest/Druid
of Boccob
Fri 11 Jul 2014
at 09:21
  • msg #262

Re: OOC7:  Ye gods, we talk alot!

Nothing about the undead is fun, nothing at all.
Aston Karsk
player, 838 posts
Keeper of Pelor's Circle
23/23 HP
Fri 11 Jul 2014
at 14:16
  • msg #263

Re: OOC7:  Ye gods, we talk alot!

BRAINS!?
Elderon
player, 2369 posts
Mage/Priest/Druid
of Boccob
Fri 11 Jul 2014
at 19:25
  • msg #264

Re: OOC7:  Ye gods, we talk alot!

Yeah okay there have been the occasional exceptions!
Wine Guy
GM, 5251 posts
DM 
Wearer of Many Hats
Tue 15 Jul 2014
at 00:26
  • msg #265

Re: OOC7:  Ye gods, we talk alot!

Technically, that wasn't mummy rot.  It was green slime rot... and it preceded your first visit with an Erinyes.
Elderon
player, 2370 posts
Mage/Priest/Druid
of Boccob
Tue 15 Jul 2014
at 01:06
  • msg #266

Re: OOC7:  Ye gods, we talk alot!

Oh the first visit with the Erinyes bitch.  I rate that encounter as our collective finest work.  There have been many really great scenes, but that mysterious opponent stands out.  IMO it had the perfect balance of danger, excitement and the unknown to make for very engaging roll playing.
Icylius Wanderfae
player, 2197 posts
Tue 15 Jul 2014
at 01:14
  • msg #267

Re: OOC7:  Ye gods, we talk alot!

   Icylius didn't contract green slime rot, that's only gained in the most unsavory of ways! His is still bottled:P But the encounter with the mummy in the dwarf-hold was nearly as bad.
Wine Guy
GM, 5254 posts
DM 
Wearer of Many Hats
Tue 15 Jul 2014
at 01:27
  • msg #268

Re: OOC7:  Ye gods, we talk alot!

Mummy in the dwarf-hold.  How could I forget about that?

Oh yeah, because Auto got hit by the wight.

>:->
Autolycas
player, 2631 posts
you can't trade
up from a monkey!
Tue 15 Jul 2014
at 12:31
  • msg #269

Re: OOC7:  Ye gods, we talk alot!

Thanks for the reminder. :/
Elderon
player, 2372 posts
Mage/Priest/Druid
of Boccob
Wed 16 Jul 2014
at 02:16
  • msg #270

Re: OOC7:  Ye gods, we talk alot!

I bet you gained a lot of experience from that encounter, though it didn't play out that way on your character sheet. :o(
Autolycas
player, 2633 posts
you can't trade
up from a monkey!
Wed 16 Jul 2014
at 18:00
  • msg #271

Re: OOC7:  Ye gods, we talk alot!

Sure it did, I had to gain extra experience to get back where I was.
Aston Karsk
player, 842 posts
Keeper of Pelor's Circle
23/23 HP
Fri 18 Jul 2014
at 17:05
  • msg #272

Re: OOC7:  Ye gods, we talk alot!

Over the past ten years or so, I've read good books that I have not put down.  However, I cannot remember the last book that I found so entertaining that I had difficulty putting it down.  If you have the bandwidth, I highly recommend "The Name of the Wind: The Kingkiller Chronicle," by Patrick Rothfuss.  I have so much work to now catch up on! :)
Kribli Dorlubbin
player, 943 posts
Fri 18 Jul 2014
at 20:14
  • msg #273

Re: OOC7:  Ye gods, we talk alot!

Yes - Rothfuss is a good young writer.  Kvothe is an intriguing and well developed character and the story is rife w/ tension throughout.  Only issue is that the gaps between the books are years - similar to a number of other writers: GRRM, JV Jones, etc.

But hey, if that's what it takes to put a good book out, than I'm game.
Aston Karsk
player, 845 posts
Keeper of Pelor's Circle
23/23 HP
Fri 25 Jul 2014
at 00:54
  • msg #274

Re: OOC7:  Ye gods, we talk alot!

Lol ... I almost responded to the first post in "Into the Temple"  The only differences are that your stairs are descending right to left and are narrow.  What we're facing is very similar.  Definitely stairs descending deep into the mountain.  And if something looking human was on the other side of the door at the bottom, then it would likely be a vampire or lich.
Wine Guy
GM, 5264 posts
DM 
Wearer of Many Hats
Wed 30 Jul 2014
at 17:09
  • msg #275

Re: OOC7:  Ye gods, we talk alot!

Shhh!!  That's supposed to be a secret!

If they've been paying attention (and they definitely pay attention), the Ratik group already has a good idea of what this armor-clad woman is... or at least could be.

(can you see my smirk?  it looks like this:



)
Wine Guy
GM, 5276 posts
DM 
Wearer of Many Hats
Wed 6 Aug 2014
at 18:16
  • msg #276

Re: OOC7:  Ye gods, we talk alot!

Ratik:  time to go through the door, eh?

Who first?
Autolycas
player, 2640 posts
you can't trade
up from a monkey!
Wed 6 Aug 2014
at 18:19
  • msg #277

Re: OOC7:  Ye gods, we talk alot!

I think it should be whomever is the illusory version of the high priest :)
Elderon
player, 2381 posts
Mage/Priest/Druid
of Boccob
Wed 6 Aug 2014
at 18:54
  • msg #278

Re: OOC7:  Ye gods, we talk alot!

Why have a duck and quack yourself.  Elderon as high priest of this group will enter the chamber first.  Hang on, has Auto checked the door and does it really matter if he has?
Wine Guy
GM, 5280 posts
DM 
Wearer of Many Hats
Tue 12 Aug 2014
at 06:39
  • msg #279

Re: OOC7:  Ye gods, we talk alot!

ratik group:

Elderon:  yes, your pronouncements and challenge occurred:  it is what caused the fallen paladin to hesitate.  I have updated post msg #40 to reflect this.

Icylius:  'read audience' with her only showed 3 things:  resigned fatalism, resolute will, and absolute belief that she is the best there is.

Protection from evil and the illusions are down and it isn't clear why.

People covered by the illusions wouldn't necessarily notice that their own illusions disappeared unless they happened to be looking at themselves or those covered by illusions.  My interpretation of the situation would be that 99% of the attention would be on the immediate threat: the paladin.

The people behind noticed because 'gnolls' turned into half-elves and elves.


and now...

IT's ON!


This message was last edited by the GM at 07:08, Tue 12 Aug 2014.
Autolycas
player, 2643 posts
you can't trade
up from a monkey!
Tue 12 Aug 2014
at 11:55
  • msg #280

Re: OOC7:  Ye gods, we talk alot!

well shit.
Wine Guy
GM, 5282 posts
DM 
Wearer of Many Hats
Tue 12 Aug 2014
at 16:30
  • msg #281

Re: OOC7:  Ye gods, we talk alot!

No... this is gonna be FUN!

For me, anyway!
Autolycas
player, 2645 posts
you can't trade
up from a monkey!
Tue 12 Aug 2014
at 16:46
  • msg #282

Re: OOC7:  Ye gods, we talk alot!

in reply, please see my previous post.
Wine Guy
GM, 5284 posts
DM 
Wearer of Many Hats
Tue 12 Aug 2014
at 17:54
  • msg #283

Re: OOC7:  Ye gods, we talk alot!

Reminders:

I roll initiative.  Once everyone declares actions, then things happen, according to initiative.  If you want to attack, just make the declaration and I'll push it through the Magical Resolution Device of Insanity (TM) that is 1st Ed combat and post a conclusion.


Yes, I used to announce who had initiative, but then I found that we (including me) metagamed that too much.  I quietly transitioned to this method a while back.
Kribli Dorlubbin
player, 951 posts
Tue 12 Aug 2014
at 18:49
  • msg #284

Re: OOC7:  Ye gods, we talk alot!

Thanks for the clarification...or as much of one as 1ed will allow.  I always bullshitted my way through combat, frankly.  It made it easier as DM.  Of course, then my players would complain after every TPK.

So it goes...
Wine Guy
GM, 5285 posts
DM 
Wearer of Many Hats
Wed 13 Aug 2014
at 04:44
  • msg #285

Re: OOC7:  Ye gods, we talk alot!

This won't be a TPK.

Just a PPK.



Spoiler text: (Highlight or hover over the text to view)
P for 'partial'.

Elderon
player, 2386 posts
Mage/Priest/Druid
of Boccob
Wed 13 Aug 2014
at 08:22
  • msg #286

Re: OOC7:  Ye gods, we talk alot!

Wine Guy:
Reminders:
Yes, I used to announce who had initiative, but then I found that we (including me) metagamed that too much.  I quietly transitioned to this method a while back.


Guilty.  Sneaking rule changing DM.  Knowing where initiative fell was always very helpful to know what spell to throw.
Wine Guy
GM, 5286 posts
DM 
Wearer of Many Hats
Wed 13 Aug 2014
at 19:17
  • msg #287

Re: OOC7:  Ye gods, we talk alot!

You guys have a bunch of non-standard magical items.  Seems only appropriate that champions for the other side also get a few.

And she's been fighting spellcasters and shamans for quite a long time.
Kribli Dorlubbin
player, 952 posts
Wed 13 Aug 2014
at 19:20
  • msg #288

Re: OOC7:  Ye gods, we talk alot!

As long as the PPK is glorious and memorable, and Kribli survives and gets all the loot, I'm good with whatever.
Wine Guy
GM, 5287 posts
DM 
Wearer of Many Hats
Wed 13 Aug 2014
at 19:26
  • msg #289

Re: OOC7:  Ye gods, we talk alot!

There's only 1 of her, and there's

1. a leopard
2. a arumvorax
3. a monkey
4. a viper
5. a cardinal with a bad attitude
6. and a lynx with a smilodon for a friend.

And the various 2 leggers with some skills that go with them.  How hard can this be?


Elderon
player, 2387 posts
Mage/Priest/Druid
of Boccob
Wed 13 Aug 2014
at 21:21
  • msg #290

Re: OOC7:  Ye gods, we talk alot!

She didn't seem so bad until you mentioned what she was put in place to stop.  Anyone want to change places?
Icylius Wanderfae
player, 2216 posts
Wed 13 Aug 2014
at 21:52
  • msg #291

Re: OOC7:  Ye gods, we talk alot!

Wow! I think Princess Talabice would be miffed to know you forgot all about her, WG!
Elderon
player, 2388 posts
Mage/Priest/Druid
of Boccob
Wed 13 Aug 2014
at 22:29
  • msg #292

Re: OOC7:  Ye gods, we talk alot!

Shhhh.  She's our ace in the hole and will save the day.
Wine Guy
GM, 5288 posts
DM 
Wearer of Many Hats
Thu 14 Aug 2014
at 06:07
  • msg #293

Re: OOC7:  Ye gods, we talk alot!

She's a dragon.  Wasn't sure putting her in with regular animals was a good idea.  She might bite me.
Wine Guy
GM, 5290 posts
DM 
Wearer of Many Hats
Fri 15 Aug 2014
at 15:18
  • msg #294

Re: OOC7:  Ye gods, we talk alot!

Ratik crew:

Yes, that is a dancing sword that just took a chunk out of Autolycas.  No, it does not follow standard rules (see msg #287, above). 

And Icylius... damn.  That Sunblade is a potent weapon.
This message was last edited by the GM at 16:33, Fri 15 Aug 2014.
Autolycas
player, 2647 posts
you can't trade
up from a monkey!
Fri 15 Aug 2014
at 17:23
  • msg #295

Re: OOC7:  Ye gods, we talk alot!

updated post boss man
Kiley
player, 2210 posts
Tue 19 Aug 2014
at 18:22
  • msg #296

Re: OOC7:  Ye gods, we talk alot!

Calen's bow and the Sunblade... a fearsome twosome. That blade should be at the front of every combat we engage in.
Kiley
player, 2211 posts
Tue 19 Aug 2014
at 18:23
  • msg #297

Re: OOC7:  Ye gods, we talk alot!

FYI, it's been 15 months since the last post from Tiamat's realm.

Good things are worth waiting for...
Kribli Dorlubbin
player, 954 posts
Tue 19 Aug 2014
at 19:36
  • msg #298

Re: OOC7:  Ye gods, we talk alot!

Wow.  Time flies - that was a great scene.  Really interesting character play.
Autolycas
player, 2648 posts
you can't trade
up from a monkey!
Tue 19 Aug 2014
at 20:53
  • msg #299

Re: OOC7:  Ye gods, we talk alot!

That was fun.
Wine Guy
GM, 5292 posts
DM 
Wearer of Many Hats
Wed 20 Aug 2014
at 00:31
  • msg #300

Re: OOC7:  Ye gods, we talk alot!



In case you were missing Her Terrible Majesty.
Wine Guy
GM, 5293 posts
DM 
Wearer of Many Hats
Wed 20 Aug 2014
at 01:27
  • msg #301

Re: OOC7:  Ye gods, we talk alot!

Waiting on a couple player posts in the groups before moving on... if no movement tonight or tomorrow, will move forward on Thurs.
Calen Thalranalda
player, 1818 posts
Emerald Archer,
Nature's Beloved
Wed 20 Aug 2014
at 02:02
  • msg #302

Re: OOC7:  Ye gods, we talk alot!

Calen's post is up...  He is trying to remain out of the spotlight while he fills the air with arrows.  Keep talking boys... keep talking.
Wine Guy
GM, 5294 posts
DM 
Wearer of Many Hats
Wed 20 Aug 2014
at 14:52
  • msg #303

Re: OOC7:  Ye gods, we talk alot!

Something Icylius pointed out might be leading to some confusion:


The paladin-ess is from Pale, and therefore a Paladin of Pholtus.  I have referenced Pelor a few times (several actually), but that was me having senior moments in my 40's.

Elderon's anthem was correct... and Icylius has brought up an interesting theological conundrum.... what if Pelor ("The Sun Father, The Shining One) and Pholtus of the Blinding Light are just different aspects of the same god?

It won't make a bit of difference for the fight or for the forseeable future... but I think our bard really just wants to be a sage!



ps: posts later today.
This message was last edited by the GM at 19:03, Wed 20 Aug 2014.
Icylius Wanderfae
player, 2218 posts
Wed 20 Aug 2014
at 17:50
  • msg #304

Re: OOC7:  Ye gods, we talk alot!

   He does! A bard as a sage - a repository of knowledge. And knowledge is power:)
Aston Karsk
player, 856 posts
Keeper of Pelor's Circle
23/23 HP
Wed 20 Aug 2014
at 18:15
  • msg #305

Re: OOC7:  Ye gods, we talk alot!

... and power is the ability to amplify one's impact on those around them.  And impact is the change in kinetic energy associated with striking something or someone.  So, what packs vast amounts of kinetic energy?  No, it's not a duck.  If you said an asteroid, you are clearly sage material!  Therefore, ...
Wine Guy
GM, 5295 posts
DM 
Wearer of Many Hats
Wed 20 Aug 2014
at 19:03
  • msg #306

Re: OOC7:  Ye gods, we talk alot!

I fixed my post to make my bad word play even worse.
Calen Thalranalda
player, 1820 posts
Emerald Archer,
Nature's Beloved
Tue 26 Aug 2014
at 22:32
  • msg #307

Re: OOC7:  Ye gods, we talk alot!

Calen and Elan post tonight.
Kiley
player, 2215 posts
Thu 28 Aug 2014
at 20:10
  • msg #308

Re: OOC7:  Ye gods, we talk alot!

I am eager to see the description of events Calen and Auto will receive when they round the corner...

Kiley is doing what she does best. Anyone want BBQ hot dogs?
Icylius Wanderfae
player, 2224 posts
Thu 28 Aug 2014
at 20:58
  • msg #309

Re: OOC7:  Ye gods, we talk alot!

Haha! I'm vegetarian but I can enjoy the imagery!
Elan Morfindien
player, 407 posts
"A soft bed, a fine meal,
and ADVENTURE!"
Tue 2 Sep 2014
at 02:34
  • msg #310

Re: OOC7:  Ye gods, we talk alot!

Just got home from holiday weekend. I will post on the morrow.
Icylius Wanderfae
player, 2226 posts
Tue 2 Sep 2014
at 16:40
  • msg #311

Re: OOC7:  Ye gods, we talk alot!

Just read the posts (nice stuff:) and will post tonight.
Wine Guy
GM, 5310 posts
DM 
Wearer of Many Hats
Wed 3 Sep 2014
at 16:31
  • msg #312

Re: OOC7:  Ye gods, we talk alot!

Ratik group:

I am going through and editing some PMs so the intended recipients can see them.  A couple names were misspelled.  When putting multiple names into a PM header, they need to be separated by semi-colons.

Iwill hold off on my post for bit to ensure everyone gets a chance to read.

p.s.  Kiley's use of her combination of spells and magical items makes her a very, very scary spell-slinger.
Kiley
player, 2221 posts
Wed 3 Sep 2014
at 17:02
  • msg #313

Re: OOC7:  Ye gods, we talk alot!

Thanks for the praise, but what REALY makes the difference was your forethought and planning Wine Guy, waaaay back in the Bloodgrove and with the Druid Grove. We were able to craft magical items and we negotiated the effects and made sacrifices from our inventory of enchanted goods to make it happen.

Kiley's circlet is the result of that play. Specially designed for an illusionist, by an illusionist. It really only does two things, but it does them very well.

Add to that the enhancements to several commonly-used spells she was gifted with by the Druids (I think?) and the thought-twister she is today is really a product of our longevity and the creativity of the GM. It sucks that Auto and I had our ropes cancelled out, but we've had them since the barrows adventure and that was pre-2010.

I remember Kiley flying and using that rope to snatch someone from out of thin air and guide them back to the ground during a battle. Who was that person? Can't remember...
Calen Thalranalda
player, 1825 posts
Emerald Archer,
Nature's Beloved
Wed 3 Sep 2014
at 20:55
  • msg #314

Re: OOC7:  Ye gods, we talk alot!

Thanks you guys!  I am in the know now!

And yes...  she's a bit scary when she gets the 'ol spell casting train rolling.  Glad she's on my team.
Aston Karsk
player, 866 posts
Keeper of Pelor's Circle
23/23 HP
Thu 4 Sep 2014
at 03:53
  • msg #315

Re: OOC7:  Ye gods, we talk alot!

Kiley, I'm intrigued now.  Looked in your thread to see what you were doing and came up with a vast number of PM's giving the illusion of actual activity.  Are those the spells you guys are speaking of? :P
Wine Guy
GM, 5312 posts
DM 
Wearer of Many Hats
Thu 4 Sep 2014
at 20:44
  • msg #316

Re: OOC7:  Ye gods, we talk alot!

Kiley:
I remember Kiley flying and using that rope to snatch someone from out of thin air and guide them back to the ground during a battle. Who was that person? Can't remember...


I think it was either Kribli when she got caught in one of the gnoll shamans' magical snares in the mountaintop fortress.
Calen Thalranalda
player, 1826 posts
Emerald Archer,
Nature's Beloved
Fri 5 Sep 2014
at 00:02
  • msg #317

Re: OOC7:  Ye gods, we talk alot!

I was remembering Auto or Icylius (I think) during a battle with an Erinies when one of them got lifted into the air.
Icylius Wanderfae
player, 2230 posts
Fri 5 Sep 2014
at 03:16
  • msg #318

Re: OOC7:  Ye gods, we talk alot!

Time for the Bardic Record-Keeper to pull out the notes:)

   Battle at the Dance of Time (Chapter 8)... Elderon and Ponder were being entangled and being dragged off by a flying erinyes. After Calen shot the devil through the throat Kiley used her rope to snatch Ponder and Elderon before they slammed into the ground.
Elderon
player, 2403 posts
Mage/Priest/Druid
of Boccob
Fri 5 Sep 2014
at 04:33
  • msg #319

Re: OOC7:  Ye gods, we talk alot!

Are you sure that's right Bard?  You haven't taken any artistic license with that recollection yet have you?

Just for the record I'd like to state now that Ponder and I were just about to come up with a cunning plan. :o)
Calen Thalranalda
player, 1827 posts
Emerald Archer,
Nature's Beloved
Fri 5 Sep 2014
at 10:10
  • msg #320

Re: OOC7:  Ye gods, we talk alot!

Count on the bard to get the tale right....

:o)
Kribli Dorlubbin
player, 964 posts
Fri 5 Sep 2014
at 19:01
  • msg #321

Re: OOC7:  Ye gods, we talk alot!

Elderon, I believe you might have come up w/ something.  Ponder...not so much.

:p
Elderon
player, 2405 posts
Mage/Priest/Druid
of Boccob
Sat 6 Sep 2014
at 04:52
  • msg #322

Re: OOC7:  Ye gods, we talk alot!

What??!!  A fireball is a plan.
Wine Guy
GM, 5315 posts
DM 
Wearer of Many Hats
Mon 8 Sep 2014
at 02:20
  • msg #323

Re: OOC7:  Ye gods, we talk alot!

I stand corrected.

Ponder's plan would've worked.  As long as it involved ale and women.
Wine Guy
GM, 5321 posts
DM 
Wearer of Many Hats
Wed 10 Sep 2014
at 00:23
  • msg #324

Re: OOC7:  Ye gods, we talk alot!




Rubs hands.... the fight is ON!
Kiley
player, 2229 posts
Wed 10 Sep 2014
at 18:36
  • msg #325

Re: OOC7:  Ye gods, we talk alot!

Indeed! And how about some kudos to Kribli for replacing the blade barrier behind us. The priests that use this corridor should struggle like we did- and maybe a few of them will go down in flames, too.
Kribli Dorlubbin
player, 969 posts
Wed 10 Sep 2014
at 20:11
  • msg #326

Re: OOC7:  Ye gods, we talk alot!

Ah, I wondered if that would be a waste of time, but hopefully the priest will be too occupied with us to remember to dispel it.

Thank you for the kudos!
Kiley
player, 2231 posts
Sat 13 Sep 2014
at 15:27
  • msg #327

Re: OOC7:  Ye gods, we talk alot!

25,000 posts!

Yes, we have reached 25 k in posting for the group. Congrats to all!
Kribli Dorlubbin
player, 971 posts
Sat 13 Sep 2014
at 15:42
  • msg #328

Re: OOC7:  Ye gods, we talk alot!

That's just insane.  25k.  Kudos to all who've been here since the beginning.  I haven't been around quite that long, but its amazing to me how  much my life's changed in the years I've been a part of this game.

It's been a fun ride.  Let's see if we can keep it going for awhile longer!
Calen Thalranalda
player, 1832 posts
Emerald Archer,
Nature's Beloved
Sat 13 Sep 2014
at 17:07
  • msg #329

Re: OOC7:  Ye gods, we talk alot!

Holy moley!  Missed it!  Wow.  Good job to all for weaving a fantastic story together!
Autolycas
player, 2665 posts
you can't trade
up from a monkey!
Sat 13 Sep 2014
at 17:09
  • msg #330

Re: OOC7:  Ye gods, we talk alot!

Thanks to everyone involved.

Perhaps this is sentimental enough for me to give you all your gold back.
Wine Guy
GM, 5326 posts
DM 
Wearer of Many Hats
Mon 15 Sep 2014
at 16:23
  • msg #331

Re: OOC7:  Ye gods, we talk alot!

25k.  Thank you all for sticking with it - especially the last few months.

I've gotten crushed at work for the last 3 days.  Posts tomorrow.
Elan Morfindien
player, 415 posts
"A soft bed, a fine meal,
and ADVENTURE!"
Mon 15 Sep 2014
at 23:58
  • msg #332

Re: OOC7:  Ye gods, we talk alot!

Hey, as funny (or sad) as it sounds... My work has been ugly the past few months, so for me at least it has actually been a blessing with the slightly slower pace.

But you should still feel guilty and give Auto a ring of improved invisibility... and a conscience.
Autolycas
player, 2666 posts
you can't trade
up from a monkey!
Tue 16 Sep 2014
at 00:19
  • msg #333

Re: OOC7:  Ye gods, we talk alot!

I hide in shadows better than a silly ring, but sure, I'll take it.
Elderon
player, 2412 posts
Mage/Priest/Druid
of Boccob
Tue 16 Sep 2014
at 04:11
  • msg #334

Re: OOC7:  Ye gods, we talk alot!

Happy with the slow pace at the moment as well.  Big battle coming and I'd like the time to consider the options that will open up rather than a rushed reply.

Whilst 25K is a mighty feat, I think the length of time the game has been running is just as impressive.  From what I've experienced on rpol the odds of it running this successfully and for this long are not high.
Wine Guy
GM, 5327 posts
DM 
Wearer of Many Hats
Wed 17 Sep 2014
at 00:33
  • msg #335

Re: OOC7:  Ye gods, we talk alot!

Give auto a conscience?

Why ruin perfection?
Autolycas
player, 2667 posts
you can't trade
up from a monkey!
Wed 17 Sep 2014
at 02:25
  • msg #336

Re: OOC7:  Ye gods, we talk alot!

I believe that goes into the quote thread.
Kiley
player, 2234 posts
Wed 17 Sep 2014
at 14:27
  • msg #337

Re: OOC7:  Ye gods, we talk alot!

Just summarizing the current battle:

All friendlies are Hasted and have +2 to hit, courtesy of Icy and Eldy

We started with a room full of gnoll priests and guards. They all died, except one, from Kiley's lava spell. Approx. 40.

The gnoll high priest is here. He's been hit by one of Calen's arrows, out of 12 shot.

Eight marching statues were animated. East: Pit chewed up one, Kribli destroyed two, and is shooting at the fourth. West: Icy killed one. One is attacking him.

Eight gargoyle statues were animated. Four are guarding the high priest. One is attacking Icy, one is attacking Calen, Auto damaged (killed) one, another is attacking Kribli

A dozen gnolls with shields locked are here.

Five shamans are here, each with the glow of a protective vest made of elementals (as we experienced before)

No soldiers have entered the fray due to Kiley's spike stone illusion

3 air spirits- One attacking Kiley, one killed by Talabice

3 fire spirits- one attacking Auto
This message was last edited by the player at 18:55, Wed 17 Sept 2014.
Icylius Wanderfae
player, 2240 posts
Wed 17 Sep 2014
at 18:45
  • msg #338

Re: OOC7:  Ye gods, we talk alot!

Thanks for the tally, Kiley:) I was thinking of doing so but you beat me to the punch!

As WG has been very busy of late maybe we can keep a round-by-round tally on here or in the IC posts.


FYI: the 5 priests are actually shamans so things could turn nasty quickly!
This message was last edited by the player at 18:47, Wed 17 Sept 2014.
Kiley
player, 2236 posts
Wed 17 Sep 2014
at 18:56
  • msg #339

Re: OOC7:  Ye gods, we talk alot!

Thanks for the correction; my post has been revised.
Kribli Dorlubbin
player, 974 posts
Thu 18 Sep 2014
at 16:18
  • msg #340

Re: OOC7:  Ye gods, we talk alot!

anyone else think the gnoll priest sounds like Dr Evil?
Autolycas
player, 2670 posts
you can't trade
up from a monkey!
Thu 18 Sep 2014
at 16:35
  • msg #341

Re: OOC7:  Ye gods, we talk alot!

In my head, yes he does.
Kiley
player, 2238 posts
Thu 18 Sep 2014
at 16:40
  • msg #342

Re: OOC7:  Ye gods, we talk alot!

It also seems a healing spell is in effect, healing one hpt per round of regeneration to party members.
Wine Guy
GM, 5331 posts
DM 
Wearer of Many Hats
Thu 18 Sep 2014
at 19:13
  • msg #343

Re: OOC7:  Ye gods, we talk alot!

Dr. Evil?  I'm wounded.  I was going for Skeletor.  Besides, there needs to be taunting somewhere.  Kiley's 'Kiss my ass!' was perfect!



And Round 3 starts the effect of Haste.
This message was last edited by the GM at 19:19, Thu 18 Sept 2014.
Autolycas
player, 2671 posts
you can't trade
up from a monkey!
Thu 18 Sep 2014
at 19:25
  • msg #344

Re: OOC7:  Ye gods, we talk alot!

nothing wrong with Dr. Evil. He had some good ideas... how devious must one be to want sharks with lasers?
Wine Guy
GM, 5332 posts
DM 
Wearer of Many Hats
Thu 18 Sep 2014
at 19:51
  • msg #345

Re: OOC7:  Ye gods, we talk alot!

Or perhaps Mumm-Ra.

https://www.youtube.com/watch?v=umU8vKRNnRw


Yeah, I'm going to change to Mumm-Ra.  Better voice.  Better MWUHAHAHAHA.
This message was last edited by the GM at 19:52, Thu 18 Sept 2014.
Autolycas
player, 2672 posts
you can't trade
up from a monkey!
Thu 18 Sep 2014
at 19:54
  • msg #346

Re: OOC7:  Ye gods, we talk alot!

But then he's also Monstar or whatever from the Silverhawks, and that dude sucked.
Kiley
player, 2239 posts
Fri 19 Sep 2014
at 00:49
  • msg #347

Re: OOC7:  Ye gods, we talk alot!

In reply to Wine Guy (msg # 343):

Thank you, thank you very much...
Calen Thalranalda
player, 1833 posts
Emerald Archer,
Nature's Beloved
Fri 19 Sep 2014
at 03:05
  • msg #348

Re: OOC7:  Ye gods, we talk alot!

Got steam rolled at work today.  Calen and Elan will post as soon as I can in the morning.

Going to bed.  I need the haste spell for me!
Elderon
player, 2415 posts
Mage/Priest/Druid
of Boccob
Fri 19 Sep 2014
at 21:46
  • msg #349

Re: OOC7:  Ye gods, we talk alot!

Calen can Elderon's haste spell stack with your own?  Would Calen be pounding out 12 arrows a round now?
Calen Thalranalda
player, 1835 posts
Emerald Archer,
Nature's Beloved
Fri 19 Sep 2014
at 22:02
  • msg #350

Re: OOC7:  Ye gods, we talk alot!

I will leave that to WG  to answer.

If so, stand back Jack! 
Wine Guy
GM, 5333 posts
DM 
Wearer of Many Hats
Mon 22 Sep 2014
at 03:54
  • msg #351

Re: OOC7:  Ye gods, we talk alot!

that would be an arrow every 5 seconds....  who does Calen think he is?  Legolas?

Good thing you have a magical quiver, eh?

Max will be set at 9.  Because I'm a capricious DM.  Literally.  Capricorn.
Icylius Wanderfae
player, 2242 posts
Mon 22 Sep 2014
at 04:03
  • msg #352

Re: OOC7:  Ye gods, we talk alot!

Actually check out Lars Anderson...

http://www.odditycentral.com/n...ns-elven-archer.html
Wine Guy
GM, 5336 posts
DM 
Wearer of Many Hats
Mon 22 Sep 2014
at 04:47
  • msg #353

Re: OOC7:  Ye gods, we talk alot!

THings just got interesting....

Icylius, never trust a being that you KNOW is evil... and likes you.
Icylius Wanderfae
player, 2243 posts
Mon 22 Sep 2014
at 05:05
  • msg #354

Re: OOC7:  Ye gods, we talk alot!

  Trust... never did. I had a feeling something was going to happen just didn't imagine it would be this! Never make a deal with the devil as she was definitely going to exact a price.

  I actually had hoped to avoid ever using the ring but as the decision to not use it impacts the entire party... Oh well! Moving on:)

  Now all Icylius needs to do is survive and then work to get rid of the damn dragon taint (gagh, dragons of all things, blegh)! But maybe if he can channel the energy from the Seal into the Hand or turn it back to help the Gnoll God he can pressure the she-devil of a dragon into lifting this curse:D
This message was last edited by the player at 05:23, Mon 22 Sept 2014.
Wine Guy
GM, 5337 posts
DM 
Wearer of Many Hats
Mon 22 Sep 2014
at 05:08
  • msg #355

Re: OOC7:  Ye gods, we talk alot!

Ask any doctor:  every treatment for a disease, ailment, or problem always has risks, benefits, and alternatives.

And just think... you might have to give up 'Wanderfae.'  Perhaps now you'll be 'Dragonclaw.'
Icylius Wanderfae
player, 2244 posts
Mon 22 Sep 2014
at 05:17
  • msg #356

Re: OOC7:  Ye gods, we talk alot!

Hmmm... that's very interesting. Icy's soul is part elf, human, fae and NOW dragon. Interesting...
Icylius Wanderfae
player, 2246 posts
Mon 22 Sep 2014
at 05:23
  • msg #357

Re: OOC7:  Ye gods, we talk alot!

   Ah well, at least it's nice knowing (in an odd way) that Tiamat actually likes Icy!
Kribli Dorlubbin
player, 976 posts
Mon 22 Sep 2014
at 12:56
  • msg #358

Re: OOC7:  Ye gods, we talk alot!

Shit just got real.

Sorry 'bout Pit, Icy.  The claw, however, is a nice adornment.
Icylius Wanderfae
player, 2247 posts
Mon 22 Sep 2014
at 19:47
  • msg #359

Re: OOC7:  Ye gods, we talk alot!

That's for sure!

And no worries. I know you've got Pit's back:)

Claw... 'nice adornment', huh? I can only shudder thinking about what other surprises await Icy! LoL
Elderon
player, 2417 posts
Mage/Priest/Druid
of Boccob
Mon 22 Sep 2014
at 21:22
  • msg #360

Re: OOC7:  Ye gods, we talk alot!

Vecna had a hand once...
Aston Karsk
player, 876 posts
Keeper of Pelor's Circle
23/23 HP
Tue 23 Sep 2014
at 01:08
  • msg #361

Re: OOC7:  Ye gods, we talk alot!

And if you talk to it, I suspect that it would still claim a visceral connection.
Calen Thalranalda
player, 1836 posts
Emerald Archer,
Nature's Beloved
Tue 23 Sep 2014
at 01:34
  • msg #362

Re: OOC7:  Ye gods, we talk alot!

May I make a suggestion....



Just saying.
Icylius Wanderfae
player, 2248 posts
Tue 23 Sep 2014
at 01:51
  • msg #363

Re: OOC7:  Ye gods, we talk alot!

And Vecna's caused all sorts of fun;)

Hand cream for dry, scaly skin... if it works for Icylius can we use it on dragons as well?
Calen Thalranalda
player, 1837 posts
Emerald Archer,
Nature's Beloved
Tue 23 Sep 2014
at 01:57
  • msg #364

Re: OOC7:  Ye gods, we talk alot!

I am just worried that the scaly skin could be contagious or spread.

You could ask Auto if he has a scaly rash in his nether regions...
Icylius Wanderfae
player, 2250 posts
Tue 23 Sep 2014
at 01:59
  • msg #365

Re: OOC7:  Ye gods, we talk alot!

I'd ask Auto but at this point I'm sure there's nothing left to see;)
This message was last edited by the player at 02:03, Tue 23 Sept 2014.
Autolycas
player, 2674 posts
you can't trade
up from a monkey!
Tue 23 Sep 2014
at 02:07
  • msg #366

Re: OOC7:  Ye gods, we talk alot!

Nope, no rash. Jerks.

And if you wrote a song about my nether regions, bard, it would have to be an epic.
Calen Thalranalda
player, 1839 posts
Emerald Archer,
Nature's Beloved
Tue 23 Sep 2014
at 02:18
  • msg #367

Re: OOC7:  Ye gods, we talk alot!

Well said Master Thief.  An epic tale of your quest for tail.  Until you got tail with a tail.

One item to worry about.  Hollifun may have had twins, but you could end up fathering a brood!
Icylius Wanderfae
player, 2251 posts
Tue 23 Sep 2014
at 02:31
  • msg #368

Re: OOC7:  Ye gods, we talk alot!

Auto, your wish is granted. Icy'll begin working on a romantic comedy:D

Calen, you're right, this is one heck of a battle! And Icylius will happily take the handshake after if we survive!
Autolycas
player, 2675 posts
you can't trade
up from a monkey!
Tue 23 Sep 2014
at 11:47
  • msg #369

Re: OOC7:  Ye gods, we talk alot!

Just make it a good one Icy!

and Calen, can you imagine, half dragon/half(half)elf master thieves!!!! I'll have an army.
Kiley
player, 2241 posts
Tue 23 Sep 2014
at 15:42
  • msg #370

Re: OOC7:  Ye gods, we talk alot!

hehehe...

Icy said dragon taint...

hehe
Kiley
player, 2242 posts
Tue 23 Sep 2014
at 15:50
  • msg #371

Re: OOC7:  Ye gods, we talk alot!

Soooo many great quotes in this thread:

"...until you got tail with a tail."

"Vecna had a hand once."

"Who does Calen think he is... Legolas?"

"...ask Auto if he has a scaly rash in his nether regions." "...I'm sure there is nothing left to see."

"An epic tale of your quest for tail."
Autolycas
player, 2676 posts
you can't trade
up from a monkey!
Tue 23 Sep 2014
at 15:59
  • msg #372

Re: OOC7:  Ye gods, we talk alot!

You're all welcome. ;)
Wine Guy
GM, 5340 posts
DM 
Wearer of Many Hats
Sun 28 Sep 2014
at 06:05
  • msg #373

Re: OOC7:  Ye gods, we talk alot!

Can't get 30 minutes together to get a post out.  Gah!
Calen Thalranalda
player, 1842 posts
Emerald Archer,
Nature's Beloved
Sun 28 Sep 2014
at 16:35
  • msg #374

Re: OOC7:  Ye gods, we talk alot!

No worries.  I feel your pain........
Elderon
player, 2420 posts
Mage/Priest/Druid
of Boccob
Tue 30 Sep 2014
at 20:18
  • msg #375

Re: OOC7:  Ye gods, we talk alot!

Go Kribli go.  Our smallest in stature strikes the first direct blow against their biggest in both might and stature.

You know, I never seriously believed we were actually going to get into direct confrontation with this God.
Autolycas
player, 2679 posts
you can't trade
up from a monkey!
Tue 30 Sep 2014
at 20:26
  • msg #376

Re: OOC7:  Ye gods, we talk alot!

If we beat this guy, I am going to officially become the patron saint of thieves, without the being dead part.
Kribli Dorlubbin
player, 980 posts
Tue 30 Sep 2014
at 21:42
  • msg #377

Re: OOC7:  Ye gods, we talk alot!

Yeah, I think I've got a handle on the dead part already...
Icylius Wanderfae
player, 2254 posts
Wed 1 Oct 2014
at 01:02
  • msg #378

Re: OOC7:  Ye gods, we talk alot!

   Don't worry, Kribli, though bruised and battered, Icylius will be up there soon to share the punishment!
Calen Thalranalda
player, 1844 posts
Emerald Archer,
Nature's Beloved
Wed 1 Oct 2014
at 02:08
  • msg #379

Re: OOC7:  Ye gods, we talk alot!

Ok, substitute Kribli for Dallas in this little clip.  (One of my favorites BTW)

https://www.youtube.com/watch?v=DjtJ4AZuKlE
Wine Guy
GM, 5344 posts
DM 
Wearer of Many Hats
Wed 1 Oct 2014
at 19:12
  • msg #380

Re: OOC7:  Ye gods, we talk alot!

ooc:  the reverse 'penalty' for the mass domination was intentional.  Trimhalghu is not yet fully in this plane (as calen keeps pointing out).  Making you all roll saves is a great way to increase tension.

Is it working?
Autolycas
player, 2680 posts
you can't trade
up from a monkey!
Wed 1 Oct 2014
at 19:34
  • msg #381

Re: OOC7:  Ye gods, we talk alot!

Did you get my PM about Auto sneaking away with all the jewels? :)
Elderon
player, 2421 posts
Mage/Priest/Druid
of Boccob
Wed 1 Oct 2014
at 19:36
  • msg #382

Re: OOC7:  Ye gods, we talk alot!

Ohh....well then Trimhalghu needs to add to his list of designations I think.  Master of Confusion rests well on his shoulders.

Don't think that doesn't mean Elderon isn't going to keep an eye on you anyway Auto.  Even if he isn't going to see whatever it is he's looking for..and I see the little sneak has posted even as I type.
Autolycas
player, 2681 posts
you can't trade
up from a monkey!
Thu 2 Oct 2014
at 14:12
  • msg #383

Re: OOC7:  Ye gods, we talk alot!

Yep, I'm even a post thief. I'm just that good.
Kiley
player, 2248 posts
Thu 2 Oct 2014
at 21:20
  • msg #384

Re: OOC7:  Ye gods, we talk alot!

Head to head with the top dog. We are living dangerously, aren't we?

Seriously hope Kribli has the hit points to survive the back hand smack down. I have to believe Calen ad Elderon are ready to drop some major pain on the big pain.
Kribli Dorlubbin
player, 982 posts
Thu 2 Oct 2014
at 23:32
  • msg #385

Re: OOC7:  Ye gods, we talk alot!

Um...yeah...barely.  I had an ace up my sleeve, but it has been used...
Calen Thalranalda
player, 1846 posts
Emerald Archer,
Nature's Beloved
Fri 3 Oct 2014
at 01:44
  • msg #386

Re: OOC7:  Ye gods, we talk alot!

We're givin' ya all we've got capt'n!

Calling in the big cat.  He won't be able to take on Bernard (the name I am giving to their big dog god) but he might be able to help with retrieval and rescue.
This message was last edited by the player at 01:44, Fri 03 Oct 2014.
Icylius Wanderfae
player, 2256 posts
Fri 3 Oct 2014
at 04:58
  • msg #387

Re: OOC7:  Ye gods, we talk alot!

   Icy knows how you feel, Kribli... ouch! If wasn't already down quite a bit he'd consider a full round of attacks but he's thinking a brief withdrawal to heal might be in order!

   Didn't have time to post all day and now I'm half-awake. Sorry for the delay. Will post in the morning.
Kribli Dorlubbin
player, 983 posts
Fri 3 Oct 2014
at 15:29
  • msg #388

Re: OOC7:  Ye gods, we talk alot!

LOL - I'm interested to see how this progresses...
Kiley
player, 2250 posts
Fri 3 Oct 2014
at 16:26
  • msg #389

Re: OOC7:  Ye gods, we talk alot!

That Bernard is no saint...
Icylius Wanderfae
player, 2257 posts
Fri 3 Oct 2014
at 16:27
  • msg #390

Re: OOC7:  Ye gods, we talk alot!

Working on a post now. Should be up shortly.
Wine Guy
GM, 5347 posts
DM 
Wearer of Many Hats
Sun 5 Oct 2014
at 22:14
  • msg #391

Re: OOC7:  Ye gods, we talk alot!

Post on Monday.
Calen Thalranalda
player, 1847 posts
Emerald Archer,
Nature's Beloved
Tue 7 Oct 2014
at 00:57
  • msg #392

Re: OOC7:  Ye gods, we talk alot!

Woah!

That's a post!
Kiley
player, 2252 posts
Tue 7 Oct 2014
at 01:04
  • msg #393

Re: OOC7:  Ye gods, we talk alot!

I won't even complain about not being able to loot the gnoll fortress.

Gnoll's Bane may be renamed the God Killers.
Wine Guy
GM, 5350 posts
DM 
Wearer of Many Hats
Tue 7 Oct 2014
at 13:32
  • msg #394

Re: OOC7:  Ye gods, we talk alot!

Gotta survive it so the bard can sing your praises, first!
Autolycas
player, 2684 posts
you can't trade
up from a monkey!
Tue 7 Oct 2014
at 13:41
  • msg #395

Re: OOC7:  Ye gods, we talk alot!

hustle people... hustle.
Calen Thalranalda
player, 1849 posts
Emerald Archer,
Nature's Beloved
Wed 8 Oct 2014
at 01:49
  • msg #396

Re: OOC7:  Ye gods, we talk alot!

Ok, so Kiley and I were chatting today and realized that in the 7 or 8 round fight we managed to deal out somewhere around 500-800 HP of damage (maybe even A LOT more with the mass killings due to illusions).

I have to say, in this battle, everyone fell into step beautifully.  I went back and re-read it and I don't know how we could have performed any better. (though I am sure someone does!)

Kiley in keeping the extraneous gnolls at bay (i.e., dead), she allowed the rest of us to concentrate on the stronger foes.  And not getting red-head pissed at the air spirits that were able to attack the invisible lass.
Auto moving like a squirrel on Red Bull slashing everything within reach and then letting go with all the barrels at the end.
Icylius, lending a hand (literally) in bringing in the posse and singing us up until we were swinging and shooting with awesome accuracy while charging headlong with sword raised.
Elderon bringing back the old 'wall of stone' trick, and keeping the crew healed up (Glad you had been saving those spells!  Never needed them more!) and loosing some magical darts in concert with Auto.
Calen was able to stand in one spot and shoot out half of his quiver like a 105mm howitzer battery because everyone kept the heat off him.
Kribli who proved that small, female gnomes have giant cajones!  Multiple backstabs on a rising god... I think she was channeling Martin Riggs in Lethal Weapon.

Obviously these are only the briefest highlights, but I must say... Well Done.  Wow.
Autolycas
player, 2685 posts
you can't trade
up from a monkey!
Wed 8 Oct 2014
at 02:14
  • msg #397

Re: OOC7:  Ye gods, we talk alot!

all in a days work my ranger friend.

Wait til you see what that big barbarian does.
Kribli Dorlubbin
player, 985 posts
Wed 8 Oct 2014
at 02:17
  • msg #398

Re: OOC7:  Ye gods, we talk alot!

Well, before we break our arms patting ourselves on the back, I wonder how the Dragon Queen will view our alliance, now that her need is complete.  Are we getting ready to walk into a trap?

I've kind of been pondering this...should make for some interesting theater, assuming, of course, that the Gnoll god is dead.

Have to say that was as good as it gets!  Everyone did a phenomenal job w/ their roleplaying.  Easily the best battle I've ever been a player in on RPoL...and truthfully don't recall many face to face battles I've enjoyed more.

Kudos to all.
Calen Thalranalda
player, 1850 posts
Emerald Archer,
Nature's Beloved
Wed 8 Oct 2014
at 02:20
  • msg #399

Re: OOC7:  Ye gods, we talk alot!

Yeah... Calen is not too happy about heading off to see Tiamat again either.

If the prismatic dragons now get an unobstructed foothold on Oerth, I would love working with the metallic dragons as our next 'errand'!
Autolycas
player, 2686 posts
you can't trade
up from a monkey!
Wed 8 Oct 2014
at 03:05
  • msg #400

Re: OOC7:  Ye gods, we talk alot!

I certainly hope Amethyst is there when we get back
Icylius Wanderfae
player, 2262 posts
Wed 8 Oct 2014
at 03:07
  • msg #401

Re: OOC7:  Ye gods, we talk alot!

Good job to everyone! And, yes, there's plenty of work left to be done!
Elderon
player, 2424 posts
Mage/Priest/Druid
of Boccob
Wed 8 Oct 2014
at 03:30
  • msg #402

Re: OOC7:  Ye gods, we talk alot!

Don't overlook the haste spell that WG luckily allowed to come into force before everyone scattered.  Doubling our physical attacks each round and allowing everyone to move with greater speed certainly gave us a previously unseen advantage.

(Haste and slow spells are far too powerful for their level IMO so I have been sitting on that spell for just such an occasion.  Imagine the damage Calen would have been dishing out if he was at full double double normal arrow speed.  Oh yeah, everyone should probably add a year to their age.)

I don't think we need to be too concerned in regards to being taken to Tiamat's kingdom, though we still need to be careful.  A god being suppressed by magic does not go unnoticed.  Boccob for one would notice that sort of thing, even if others don't think he does.

Then there is also the pawn of Pholtus of the Blinding Light.  If Kerbasi was fulfilling his 'destiny' good has a hand in this somewhere.  There are obviously more agendas at play than we are aware of, and we might have some unknown allies.
Kribli Dorlubbin
player, 986 posts
Wed 8 Oct 2014
at 13:46
  • msg #403

Re: OOC7:  Ye gods, we talk alot!

Elderon:
I don't think we need to be too concerned in regards to being taken to Tiamat's kingdom, though we still need to be careful.  A god being suppressed by magic does not go unnoticed.  Boccob for one would notice that sort of thing, even if others don't think he does.

Then there is also the pawn of Pholtus of the Blinding Light.  If Kerbasi was fulfilling his 'destiny' good has a hand in this somewhere.  There are obviously more agendas at play than we are aware of, and we might have some unknown allies.


This sums up my feelings exactly, Elderon, and much more succinctly than I would've written (I can be a bit wordy at times, in case you haven't noticed!).
Kribli Dorlubbin
player, 987 posts
Wed 8 Oct 2014
at 13:47
  • msg #404

Re: OOC7:  Ye gods, we talk alot!

Autolycas:
I certainly hope Amethyst is there when we get back


You, Sir, are a pig.  I heartily approve.  LOL!
Autolycas
player, 2687 posts
you can't trade
up from a monkey!
Wed 8 Oct 2014
at 14:11
  • msg #405

Re: OOC7:  Ye gods, we talk alot!

Just how I roll my gnomish friend.
Elderon
player, 2425 posts
Mage/Priest/Druid
of Boccob
Wed 8 Oct 2014
at 17:55
  • msg #406

Re: OOC7:  Ye gods, we talk alot!

Elderon:
Boccob for one would notice that sort of thing, even if others don't think he does.

Cool I get to quote myself.  I should have added, Boccob being Boccob, he may not look to care, which is more of a concern for us.
Autolycas
player, 2688 posts
you can't trade
up from a monkey!
Wed 8 Oct 2014
at 17:58
  • msg #407

Re: OOC7:  Ye gods, we talk alot!

wait... maybe I don't hope Amethyst is there... how long does it take dragons to make babies?!
Elderon
player, 2426 posts
Mage/Priest/Druid
of Boccob
Wed 8 Oct 2014
at 19:22
  • msg #408

Re: OOC7:  Ye gods, we talk alot!

Just hope the moan was one of satisfaction and not of frustration, and that the BIG lady doesn't want to have a go.
Autolycas
player, 2689 posts
you can't trade
up from a monkey!
Wed 8 Oct 2014
at 19:25
  • msg #409

Re: OOC7:  Ye gods, we talk alot!

It's ALWAYS satisfaction my friend, and would tiamat have 7 human heads or however many she has... cause that makes it weird.
Elderon
player, 2427 posts
Mage/Priest/Druid
of Boccob
Wed 8 Oct 2014
at 22:24
  • msg #410

Re: OOC7:  Ye gods, we talk alot!

The beastiality threshold is already a long way behind you Auto.  I would have thought it was a little late to start getting picky.
This message was last edited by the player at 22:27, Wed 08 Oct 2014.
Autolycas
player, 2690 posts
you can't trade
up from a monkey!
Thu 9 Oct 2014
at 02:38
  • msg #411

Re: OOC7:  Ye gods, we talk alot!

do dragons make it the b word??

eitherway multiple heads are weird.
Elderon
player, 2428 posts
Mage/Priest/Druid
of Boccob
Thu 9 Oct 2014
at 03:59
  • msg #412

Re: OOC7:  Ye gods, we talk alot!

You see there's the problem, you need to even ask!!
Autolycas
player, 2691 posts
you can't trade
up from a monkey!
Thu 9 Oct 2014
at 11:43
  • msg #413

Re: OOC7:  Ye gods, we talk alot!

Shape shifters make it less black and white and more gray man... lol
Calen Thalranalda
player, 1851 posts
Emerald Archer,
Nature's Beloved
Thu 9 Oct 2014
at 12:34
  • msg #414

Re: OOC7:  Ye gods, we talk alot!

Considering their intelligence and relative self importance, the dragons may consider it the B word more than the humans....
Autolycas
player, 2692 posts
you can't trade
up from a monkey!
Thu 9 Oct 2014
at 12:39
  • msg #415

Re: OOC7:  Ye gods, we talk alot!

half elves thank you!
Kribli Dorlubbin
player, 988 posts
Thu 9 Oct 2014
at 12:46
  • msg #416

Re: OOC7:  Ye gods, we talk alot!

Which means your a mutt...so there you have, question answered.
Aston Karsk
player, 885 posts
Keeper of Pelor's Circle
23/23 HP
Thu 9 Oct 2014
at 13:32
  • msg #417

Re: OOC7:  Ye gods, we talk alot!

... and statistically less likely to have hip dysplacia.
Kiley
player, 2253 posts
Thu 9 Oct 2014
at 16:18
  • msg #418

Re: OOC7:  Ye gods, we talk alot!

Let's recap: We were dropped here by Tiamat with a new companion- Princess Talabice. We promptly blew up a mountain top where four (presumably) dragon eggs still remain, buried in rock. A korred family helped us, and an ambush took one of them immediately. A boulder came to life; Kribli sent minions to fight it and Kiley's illusion of a cavein took out 4 of six gnolls. Icy sang a bardic tale at the funeral for the fallen korred.

We avoided dealing with the ominous and probably cloud giant-infested stationary storm AND the gryphon riders as the imps guided us through the piercer cavern and onto the mountain itself, where we handled a flight of gryphon riders (more than 20) and a high priest. Kiley's illusion of an injured red dragon, Kribli's band of giants and Auto throwing real boulders coupled with Calen and Icy shooting mounts and riders from the sky.

We left some alive, and then scooted back down into the mountain to pop up again at the chicken coop as the gnolls march out to conquer the place we used to be. Elderon's divination led us forth, and we wisely swam the river to traverse the valley itself. After dangerous investigation of the three enspelled mountainside entrances we elected to go high and dropped down into the priest kitchen through the chimney system.

We captured and questioned locals, decided against trying to enter past the magical wards and instead made off into the chambers of slaves and gnoll leaders. Icy got himself paralyzed even as he knocked out a priest and was rescued by Kribli in wraithform. That gnoll guided us through and directed us to other significant gnolls, who offered serious resistance when we tried to kill them.

Kiley, Kribli and Auto got turned into McHero Nuggets by a blade barrier spell and lost some magic weapons while taking down a priest that cast snakes at them. Elderon and Calen dispatched another. We avoided a poisoned spea trap and made our way down a secret passageway to the chamber of the enslaved paladin.

Selja was tough. More magic weapons lost as she used a dancing sword and an anti-magic mace to batter us before calling statues in to the fight. Kribli's wand was effective against the statues and Pit was ferocious.

At the main chamber Kiley fried all living creatures save 1 in the Temple with a lava illusion. Kribli got the heroes past the next blade barrier and the battle was on! Statues and stone gargoyles pummeled the friends while air and fire spirits joined in. Kribli's wand sung and Calen's arrows bit deeply as Icy and Auto made an assault. Kiley halted the advance of the gnoll soldier army with a spike stone illusion in their entry corridor. Calen downed the high priest. Shamans emerged and so did Hell.

Elderon hit the group of five with a lightning bolt; they hit back with ice shards and a time reversal that used our greatest skills against us. Elderon responded by dropping a wall of stone on them while Icy called forth Tiamat's forces and Calen perforated the final priest- whose dead body provided the last bit of blood to allow the gnoll god to appear on this plane.

Dragon warriors and deities collide as the Bane drop damage on the unholy entity. Kribli and Icy get close while Elderon, Auto and Calen fire from afar. Kiley uses a second spike stone illusion to kill enchanted dragon men and the mass of gnoll priests waiting for a surprise attack from the corridor behind the party.

Our foe is undone and the party wings away back to Tiamat's realm as Kerbasi brings the end to The Lost God forever.
This message was last edited by the player at 21:27, Thu 09 Oct 2014.
Kribli Dorlubbin
player, 989 posts
Thu 9 Oct 2014
at 16:40
  • msg #419

Re: OOC7:  Ye gods, we talk alot!

Nice summary.

Gotta say, since joining the group several years ago, Kribli's kind of bided, waiting for her chance to shine.  She's been useful, but a bit overwhelmed by her companions.  There have been several instances where she was at a loss over what to do - this is really the first time that as her player I felt her skills and her actions really affected the overall outcome of the adventure.

Just was a lot of fun playing her during this segment...I appreciate the recognition y'all have given her (and my role playing her).  It was really fun.
Wine Guy
GM, 5351 posts
DM 
Wearer of Many Hats
Thu 9 Oct 2014
at 19:37
  • msg #420

Re: OOC7:  Ye gods, we talk alot!

You guys are funny.

You think this is over.


Elderon
player, 2429 posts
Mage/Priest/Druid
of Boccob
Thu 9 Oct 2014
at 20:12
  • msg #421

Re: OOC7:  Ye gods, we talk alot!

Elderon's just elated that we're all still alive, and we've thrown a spanner in somewhere.

Thanks for the recent event rundown Kiley, a mighty fine job.

Icylius as the parties shape shifter just keep an eye on Auto.
Calen Thalranalda
player, 1852 posts
Emerald Archer,
Nature's Beloved
Thu 9 Oct 2014
at 20:51
  • msg #422

Re: OOC7:  Ye gods, we talk alot!

I'm with Elderon!

We are just giddy since no one is beating the @#$%* out of us at the moment.
Autolycas
player, 2693 posts
you can't trade
up from a monkey!
Thu 9 Oct 2014
at 20:52
  • msg #423

Re: OOC7:  Ye gods, we talk alot!

How come everyone picks on me? jeez
Elderon
player, 2430 posts
Mage/Priest/Druid
of Boccob
Thu 9 Oct 2014
at 21:09
  • msg #424

Re: OOC7:  Ye gods, we talk alot!

You're an easy target?  I dunno.

You give out as good as you get.  Just happy to have you on the back foot for a change. :o)
Kribli Dorlubbin
player, 990 posts
Thu 9 Oct 2014
at 21:30
  • msg #425

Re: OOC7:  Ye gods, we talk alot!

Oh that was quite a closing to that thread.  Well done, Sir.  Well done.
Autolycas
player, 2694 posts
you can't trade
up from a monkey!
Fri 10 Oct 2014
at 02:27
  • msg #426

Re: OOC7:  Ye gods, we talk alot!

only on the back foot cause I'm backing away cause I've robbed you all.
Aston Karsk
player, 888 posts
Keeper of Pelor's Circle
23/23 HP
Fri 10 Oct 2014
at 16:13
  • msg #427

Re: OOC7:  Ye gods, we talk alot!

I wasn't picking on anyone, simply commenting on an attribute of mutts.
Kiley
player, 2255 posts
Fri 10 Oct 2014
at 16:26
  • msg #428

Re: OOC7:  Ye gods, we talk alot!

Aston, don't worry about Auto's feelings. None of us do.

Although he did screw a dragon, and we saw both kerbasi and Icy sprout dragon-skin appendages. I'm beginning to wonder... once you go drac, you never go back?
Autolycas
player, 2697 posts
you can't trade
up from a monkey!
Fri 10 Oct 2014
at 16:35
  • msg #429

Re: OOC7:  Ye gods, we talk alot!

You make it sound so cheap Kiley. She requested a return performance. But yeah, I totally did that...
Aston Karsk
player, 889 posts
Keeper of Pelor's Circle
23/23 HP
Fri 10 Oct 2014
at 17:05
  • msg #430

Re: OOC7:  Ye gods, we talk alot!

Definitely see some "Who's your daddy?!" moments for your group. :)
Elderon
player, 2433 posts
Mage/Priest/Druid
of Boccob
Fri 10 Oct 2014
at 19:49
  • msg #431

Re: OOC7:  Ye gods, we talk alot!

I don't like how you've labeled the new thread WG.  Just putting it out there.
Aston Karsk
player, 890 posts
Keeper of Pelor's Circle
23/23 HP
Fri 10 Oct 2014
at 21:20
  • msg #432

Re: OOC7:  Ye gods, we talk alot!

Y'know, that was my thought as well when I saw that title.
Kiley
player, 2256 posts
Fri 10 Oct 2014
at 21:40
  • msg #433

Re: OOC7:  Ye gods, we talk alot!

Sooooo, we are thinking that Tiamat might have a hunger for some hero sandwiches?
Elderon
player, 2434 posts
Mage/Priest/Druid
of Boccob
Sat 11 Oct 2014
at 02:46
  • msg #434

Re: OOC7:  Ye gods, we talk alot!

Of course it could only be the title of the thread to check mate Trimhalgu, so I'm not reading into it yet.
Elan Morfindien
player, 423 posts
"A soft bed, a fine meal,
and ADVENTURE!"
Wed 15 Oct 2014
at 00:58
  • msg #435

Re: OOC7:  Ye gods, we talk alot!

Ok, so the quiet is killing me!

I am a jittery half-elf you know.
Elderon
player, 2435 posts
Mage/Priest/Druid
of Boccob
Wed 15 Oct 2014
at 07:02
  • msg #436

Re: OOC7:  Ye gods, we talk alot!

As are a few of us.  Half-elf I mean.  I'm not so jittery as I know WG has a lot on his plate at the moment, and I see this as a bloody interesting part of the story.  Totally intrigued as to where the game could go from here, though I admit THE END is not a credit I want to see rolling down the screen.
Wine Guy
GM, 5355 posts
DM 
Wearer of Many Hats
Wed 15 Oct 2014
at 07:08
  • msg #437

Re: OOC7:  Ye gods, we talk alot!

Sorry to leave y'all hanging.  I got a chance to do some extra shifts and I took it.  Right now, I'm in a small town of <5000 working their micro-hospital's ED and putting in posts between seeing patients.  For such a small town, the ED is awfully busy.

Invitation just got updated and I cleaned out the Private Message section here just now.  Next is reading the posts for Ratik and Geoff.... and I'll respond once I get the next couple of patients dealt with.
Autolycas
player, 2698 posts
you can't trade
up from a monkey!
Wed 15 Oct 2014
at 11:44
  • msg #438

Re: OOC7:  Ye gods, we talk alot!

No rush boss, you gotta get paid.

I'm currently an hourly temp and my supervisor says no more than 40 a week, so I do my 8.5(which should be 9.5) everyday and I'm out around 1 on Friday afternoon. I'll take it.
Elan Morfindien
player, 425 posts
"A soft bed, a fine meal,
and ADVENTURE!"
Wed 15 Oct 2014
at 12:59
  • msg #439

Re: OOC7:  Ye gods, we talk alot!

Jittery in a good way on my end.  You can all attest to my sporadic posting rate at times, so I am NOT throwing stones.

Not pushing WG  at all, just emphasizing our continued commitment.  LOL.
Icylius Wanderfae
player, 2264 posts
Thu 16 Oct 2014
at 05:09
  • msg #440

Re: OOC7:  Ye gods, we talk alot!

Busy, busy micro-hospital... anything like this -

https://screen.yahoo.com/appal...-time-000000803.html
Elderon
player, 2436 posts
Mage/Priest/Druid
of Boccob
Thu 16 Oct 2014
at 07:21
  • msg #441

Re: OOC7:  Ye gods, we talk alot!

Icylius Wanderfae:
Busy, busy micro-hospital... anything like this -

https://screen.yahoo.com/appal...-time-000000803.html


Sometimes living in New Zealand is really sucky.

"This video is not available in your location due to provider license restrictions,"
Icylius Wanderfae
player, 2265 posts
Thu 16 Oct 2014
at 15:08
  • msg #442

Re: OOC7:  Ye gods, we talk alot!

That sucks:(

But just search for SNL "Appalachian Emergency Room" :)
Aston Karsk
player, 892 posts
Keeper of Pelor's Circle
23/23 HP
Thu 16 Oct 2014
at 16:53
  • msg #443

Re: OOC7:  Ye gods, we talk alot!

That was funny as hell!  I've never seen that one.

I can just see the reaction of each group as they're treated by an ER physician intent on getting their advice on the plot twists of our respective games.  :P
Kiley
player, 2258 posts
Thu 16 Oct 2014
at 17:42
  • msg #444

Re: OOC7:  Ye gods, we talk alot!

Conversation heard between an ER physician and newly-admitted patient:

"So, you came in for an obstructed bowel... What if I unleashed a hundred angry dog-men with spears and enslaved fire-breathing spirits who then charged at you, howling in rage? Would that scare the crap out of you?"

- doctors at D & D Hospital, Gygax, Wisconsin
Elderon
player, 2437 posts
Mage/Priest/Druid
of Boccob
Thu 16 Oct 2014
at 18:03
  • msg #445

Re: OOC7:  Ye gods, we talk alot!

That has worked although WG's priests/physicians would probably be more subtle, cursing the patient with ulcerative colitis.  Same job, just not the beast power overheads.
Wine Guy
GM, 5356 posts
DM 
Wearer of Many Hats
Thu 16 Oct 2014
at 19:34
  • msg #446

Re: OOC7:  Ye gods, we talk alot!

I have never seen that particular video.  The watermelon excuse... good lord, I'd have snorted coffee but I had (wisely) put it down before watching the video.  It's true enough to be painfully funny.

Yeah, after I sent that particular note, the gods of the ED decided that apparently idle hands were the devil's playtoys and sent me a bunch of sick patients.  Since the ED there only has three beds and it is myself, an RN, a paramedic and an EMT, of course we got 5 patients out of the car crash.  3 in the truck, 1 in the tiny little smartcar that blew through the stop sign, and the little old lady whose house is on the corner who had a coronary when she went outside to help.

The sickest?  The little old lady.

The biggest whiner?  Me.  At the end of all that mess.
Icylius Wanderfae
player, 2266 posts
Thu 16 Oct 2014
at 20:58
  • msg #447

Re: OOC7:  Ye gods, we talk alot!

OMG! Understaffed and with all that work!

Well, at least I nearly got you to snort coffee. I think that's the second time now. Third times the charm!:D
Wine Guy
GM, 5357 posts
DM 
Wearer of Many Hats
Thu 16 Oct 2014
at 21:46
  • msg #448

Re: OOC7:  Ye gods, we talk alot!

They were all alive when they left the ED.  I call that a win.

And it's not hard... it's just busy.

Well, it is kinda hard.  Though the guy with the broken ribs needed a chest-tube.  That was fun.  For me.  Things that are interesting/cool for the ED staff are rarely fun for the patient - but usually exceedingly necessary.
Kiley
player, 2260 posts
Sun 19 Oct 2014
at 04:54
  • msg #449

Re: OOC7:  Ye gods, we talk alot!

After reviewing my XP's it turns out Kiley did not level up in either illusionist or thief so there is more time available for her to do other things.

Sometimes being a high level character bites.
Kribli Dorlubbin
player, 995 posts
Mon 20 Oct 2014
at 12:54
  • msg #450

Re: OOC7:  Ye gods, we talk alot!

Kribli did level up in Illusionist.  I'll pick a spell accordingly.  Kiley, I think we shared our spellbooks once already, but I'll be happy to do so again once I pick the new spell.
Wine Guy
GM, 5361 posts
DM 
Wearer of Many Hats
Tue 21 Oct 2014
at 22:49
  • msg #451

Re: OOC7:  Ye gods, we talk alot!

Kiley:
Sometimes being a high level character bites.



True, but opportunity awaits...
Icylius Wanderfae
player, 2268 posts
Wed 22 Oct 2014
at 02:46
  • msg #452

Re: OOC7:  Ye gods, we talk alot!

Sorry for the crickets of silence. I've been short on time and exhausted. But I'm working on catching up on posts now:)
Wine Guy
GM, 5375 posts
DM 
Wearer of Many Hats
Sat 25 Oct 2014
at 01:31
  • msg #453

Re: OOC7:  Ye gods, we talk alot!

Ratik:

Rune Creation is coming up as a topic again.  Since time does not run in the specific plan you are on as it does on Oerth, 48 hours of sole effort on the rune in order to create one and the airship is due any time after the first 'day' on this world (240 hours).  If something comes up in the middle of your 48 hours, the effort will be ruined.


AND...   The examination of the scrolls will happen in the main thread so it will be general knowledge.
Kribli Dorlubbin
player, 1003 posts
Wed 29 Oct 2014
at 23:46
  • msg #454

Re: OOC7:  Ye gods, we talk alot!

I am going to be intermittent for a bit.  A can of mountain dew destroyed my mother board, and likely my hard drive last night on my laptop.  Have to make plans for a new computer, and may take a bit to be shipped to me (unless I can convince one of the chains to honor online pricing).

I'm good w/ the rod, btw - someone pm what it does!!!  Thanks.
Aston Karsk
player, 902 posts
Keeper of Pelor's Circle
23/23 HP
Thu 30 Oct 2014
at 00:11
  • msg #455

Re: OOC7:  Ye gods, we talk alot!

It was just a matter of time ... :P


Icylius Wanderfae
player, 2280 posts
Thu 30 Oct 2014
at 04:14
  • msg #456

Re: OOC7:  Ye gods, we talk alot!

Sorry to hear that, Kribli:( As for the Rod, it's abilities are listed in the Item Selection thread but I'm happy to PM you the info if it'll help you out:)
Autolycas
player, 2706 posts
you can't trade
up from a monkey!
Thu 30 Oct 2014
at 11:41
  • msg #457

Re: OOC7:  Ye gods, we talk alot!

I remember those days...
Aston Karsk
player, 903 posts
Keeper of Pelor's Circle
23/23 HP
Thu 30 Oct 2014
at 15:06
  • msg #458

Re: OOC7:  Ye gods, we talk alot!

Some great memories of playing across a tabletop with great friends almost 40 years ago.  It's been 15 years since that last happened.  Very happy that RPOL is there!
Kribli Dorlubbin
player, 1004 posts
Fri 31 Oct 2014
at 23:09
  • msg #459

Re: OOC7:  Ye gods, we talk alot!

Holy cow - got some great news today!

Retrieved my laptop from my tech guy.  When I brought it to him a couple of days ago, it was like a hospital movie: "I'm sorry, Mike.  There's nothing we can do."

I call him today, and he asks, "Do you have encryption software on the computer?"

I said, "Yeah."

He said, "Well, I just turned the sucker on and your login screen popped up."

I said, "Huh?"

He said, "Yeah, we waited a couple of days, figured it would dry out and maybe you didn't get a lot of moisture in there.  Sure enough, hit the on button and she revved up."

I said, "I'll be right over..."

End result - he charged me $30 for a 16MB Zip, and time served.

All's well, and whatnot.

By the way, nice pick.  Brought back some memories of my own.
Wine Guy
GM, 5380 posts
DM 
Wearer of Many Hats
Sat 1 Nov 2014
at 20:42
  • msg #460

Re: OOC7:  Ye gods, we talk alot!

How come there's still most of the pizza left in that picture?
Wine Guy
GM, 5383 posts
DM 
Wearer of Many Hats
Sat 1 Nov 2014
at 21:57
  • msg #461

Re: OOC7:  Ye gods, we talk alot!

The Tome of Clear Thought and Understanding is usable by only ONE character.

And abilities can be pushed past 18.
This message was last edited by the GM at 21:59, Sat 01 Nov 2014.
Icylius Wanderfae
player, 2282 posts
Sat 1 Nov 2014
at 22:05
  • msg #462

Re: OOC7:  Ye gods, we talk alot!

Understanding the Relationships Between the Positive and Negative Material Planes and the Astral Plane.

Practical Applications Utilizing the Power of the Positive and Negative PLanes and the Astral Plane.


But the paired scrolls above could be used by multiple members, correct?
Wine Guy
GM, 5384 posts
DM 
Wearer of Many Hats
Sat 1 Nov 2014
at 22:21
  • msg #463

Re: OOC7:  Ye gods, we talk alot!

Yes:  these are 'merely' informational.
Wine Guy
GM, 5397 posts
DM 
Wearer of Many Hats
Sun 9 Nov 2014
at 17:41
  • msg #464

Re: OOC7:  Ye gods, we talk alot!

So, players in the Giants game.... are you SURE you want to get rid of the bell clapper?  It is a sweet magical device... especially when paired with the enchanted bell that is on the way!
Elan Morfindien
player, 432 posts
"A soft bed, a fine meal,
and ADVENTURE!"
Sun 9 Nov 2014
at 18:00
  • msg #465

Re: OOC7:  Ye gods, we talk alot!

Elan says...

The clap is bad.  Get rid of it!


Oops... I mean the clapper.
Autolycas
player, 2713 posts
you can't trade
up from a monkey!
Sun 9 Nov 2014
at 19:07
  • msg #466

Re: OOC7:  Ye gods, we talk alot!

lol
Icylius Wanderfae
player, 2288 posts
Sun 9 Nov 2014
at 20:37
  • msg #467

Re: OOC7:  Ye gods, we talk alot!

Oh! I wish I was there! Giant clapper and bell... could be nice when paired together.

Summons Babe the Blue Ox!
Elan Morfindien
player, 434 posts
"A soft bed, a fine meal,
and ADVENTURE!"
Mon 10 Nov 2014
at 00:16
  • msg #468

Re: OOC7:  Ye gods, we talk alot!

As far as we can tell, is summons a #$%^-load of undead.  And Elan does not like undead!
Kiley
player, 2275 posts
Tue 11 Nov 2014
at 15:40
  • msg #469

Re: OOC7:  Ye gods, we talk alot!

For the Ratik group, 4 days in Dragonland is equal to 40 days on Oerth?

40 days before the airship comes to get us leaves plenty of time for things to do.
Calen Thalranalda
player, 1859 posts
Emerald Archer,
Nature's Beloved
Wed 12 Nov 2014
at 02:10
  • msg #470

Re: OOC7:  Ye gods, we talk alot!

The microwave radio on my roof (my internet connection) is struggling... I will post up tonight but might take a bit.  Keep losing connection.
Elderon
player, 2454 posts
Mage/Priest/Druid
of Boccob
Wed 12 Nov 2014
at 08:58
  • msg #471

Re: OOC7:  Ye gods, we talk alot!

I intended to get something out tonight, but unexpected oversea guests have scuttled the plan.  Tomorrow I hope.
Kiley
player, 2276 posts
Thu 13 Nov 2014
at 04:05
  • msg #472

Re: OOC7:  Ye gods, we talk alot!

We have posted some pretty good performance descriptions for the Great Blue. Nice work, Ratik crew! Can't wait to see Kribli and Icy's routines...
Wine Guy
GM, 5401 posts
DM 
Wearer of Many Hats
Thu 13 Nov 2014
at 23:16
  • msg #473

Re: OOC7:  Ye gods, we talk alot!

Loving the performances!  I will have to come up with something good.... really, really good!
Autolycas
player, 2715 posts
you can't trade
up from a monkey!
Fri 14 Nov 2014
at 12:54
  • msg #474

Re: OOC7:  Ye gods, we talk alot!

I didn't do a great job, but in my defense it's tough to rob people when everyone is expecting you to rob people :P
Kiley
player, 2277 posts
Fri 14 Nov 2014
at 14:07
  • msg #475

Re: OOC7:  Ye gods, we talk alot!

Auto, I have to disagree. Simply become a politician and you can rob folks all day long without penalty.
Autolycas
player, 2716 posts
you can't trade
up from a monkey!
Fri 14 Nov 2014
at 14:08
  • msg #476

Re: OOC7:  Ye gods, we talk alot!

I'm too good natured for that... mostly ;)
Wine Guy
GM, 5402 posts
DM 
Wearer of Many Hats
Fri 14 Nov 2014
at 15:53
  • msg #477

Re: OOC7:  Ye gods, we talk alot!

Good natured...

Wow, Auto really DOES have you all fooled!
Calen Thalranalda
player, 1861 posts
Emerald Archer,
Nature's Beloved
Fri 14 Nov 2014
at 15:57
  • msg #478

Re: OOC7:  Ye gods, we talk alot!

Calen is happy that Auto did not cause our hosts to put him in the stockade.

Nice job master thief.

And a great variation of displays.  Very cool how the whole crew came at it from different directions.
Autolycas
player, 2717 posts
you can't trade
up from a monkey!
Fri 14 Nov 2014
at 16:50
  • msg #479

Re: OOC7:  Ye gods, we talk alot!

Oh they will realize my demonstration when we're gone and ALL the shiny stuff is gone too ;)

and WG what do you mean have them fooled, I'm a sweetheart, heart of gold I tell ya.
Elderon
player, 2457 posts
Mage/Priest/Druid
of Boccob
Fri 14 Nov 2014
at 18:24
  • msg #480

Re: OOC7:  Ye gods, we talk alot!

Calen Thalranalda:
And a great variation of displays.  Very cool how the whole crew came at it from different directions.

It was very cool, though we still have Icylius's routine to go.  Imagine what sort of performance we could do with a little collaboration.  Once the Lost God is put behind us we could tour and become multi universe rockstars of some sort.
Autolycas
player, 2718 posts
you can't trade
up from a monkey!
Fri 14 Nov 2014
at 18:26
  • msg #481

Re: OOC7:  Ye gods, we talk alot!

If amethyst has a clutch of incredibly charming dragon-men babies I won't be able to tour :(
Elderon
player, 2458 posts
Mage/Priest/Druid
of Boccob
Fri 14 Nov 2014
at 18:47
  • msg #482

Re: OOC7:  Ye gods, we talk alot!

You will obviously become the manager / accountant robbing the touring group blind.
Autolycas
player, 2719 posts
you can't trade
up from a monkey!
Fri 14 Nov 2014
at 19:45
  • msg #483

Re: OOC7:  Ye gods, we talk alot!

that sounds suitable for Auto
Icylius Wanderfae
player, 2290 posts
Sat 15 Nov 2014
at 18:56
  • msg #484

Re: OOC7:  Ye gods, we talk alot!

   Sorry for the delay. I've been working on a group discussion I'm co-heading this weekend while coordinating an expedition for another group. Hopefully I'll be able to post something tomorrow.
Calen Thalranalda
player, 1864 posts
Emerald Archer,
Nature's Beloved
Mon 24 Nov 2014
at 23:52
  • msg #485

Re: OOC7:  Ye gods, we talk alot!

50+ MPH winds took out my internet antenna (and seemingly a good number of shingles).  I will post later tonight. (hopefully I will still have power then!).

You can expect Elan to post tonight too!
Elderon
player, 2464 posts
Mage/Priest/Druid
of Boccob
Tue 25 Nov 2014
at 01:03
  • msg #486

Re: OOC7:  Ye gods, we talk alot!

Good luck with the fix up Calen, I hope it all goes well.  The news over this side of the world does feature how hard some in the northern hemisphere are getting hit by storms, the black death and Ebola, though luckily that's not all happening in the same country.
Aston Karsk
player, 917 posts
Keeper of Pelor's Circle
23/23 HP
Tue 25 Nov 2014
at 02:28
  • msg #487

Re: OOC7:  Ye gods, we talk alot!

Stowms, bewbonic plague, ebola ... SMOG!!!! --- Bugs Bunny
This message was last edited by the player at 17:02, Tue 25 Nov 2014.
Wine Guy
GM, 5411 posts
DM 
Wearer of Many Hats
Wed 26 Nov 2014
at 00:55
  • msg #488

Re: OOC7:  Ye gods, we talk alot!

Ratik:

I screwed a lot of people with the last XP thing.  Working on it.  PM me if you need to (if I haven't already gotten back to you)
Calen Thalranalda
player, 1866 posts
Emerald Archer,
Nature's Beloved
Thu 27 Nov 2014
at 14:56
  • msg #489

Re: OOC7:  Ye gods, we talk alot!

The Gnolls Bane, seated around the rough cut timber table in the common room of the inn, collectively turn their heads as a trio of travel weary adventurers walls in.  Calen, feeling overly friendly on this day, lifts his arm, beckoning them to join them at their table.

"Come, sit.  Today is a day to enjoy the bounty of the year with others."

As the fire crackles in the hearth, the innkeep steps from the kitchen and tips his quizzicall  "For all?  You are paying for all here in the inn?"

In one collective voice, the entire group assembled at the table replies,  "Yes.  For all.

Happy Thanksgiving to all.  (Even our members south of the equator!)
This message was last edited by the player at 14:57, Thu 27 Nov 2014.
Autolycas
player, 2723 posts
you can't trade
up from a monkey!
Thu 27 Nov 2014
at 15:11
  • msg #490

Re: OOC7:  Ye gods, we talk alot!

I second that, happy thanksgiving all
Kiley
player, 2287 posts
Thu 27 Nov 2014
at 22:48
  • msg #491

Re: OOC7:  Ye gods, we talk alot!

Gents, weren't we wanting some darkness and light stones at one point, and didn't have them? We should make that happen (Calen, arrows?) and any other little things, too. More oil? Something special, extra flammable, perhaps? How about some brainstorming on what else we might want to add to the equipment list. This IS a place where the exotic and unusual can be obtained.
Aston Karsk
player, 919 posts
Keeper of Pelor's Circle
21 / 39 HP
Fri 28 Nov 2014
at 06:09
  • msg #492

Re: OOC7:  Ye gods, we talk alot!

Thanks and happy Thanksgiving to you who are celebrating this holiday as well.

My cat is nearly comatose from turkey.  This is definitely his favorite holiday.

Son came home from college.  It's been almost three months since we've seen him.  For tonight, all is right. :)
Elderon
player, 2466 posts
Mage/Priest/Druid
of Boccob
Fri 28 Nov 2014
at 08:02
  • msg #493

Re: OOC7:  Ye gods, we talk alot!

Elderon will churn out some light dark stones.  How about an arrow of blue dragon slaying, it might come in handy.
Calen Thalranalda
player, 1868 posts
Emerald Archer,
Nature's Beloved
Sat 29 Nov 2014
at 14:51
  • msg #494

Re: OOC7:  Ye gods, we talk alot!

Right on it might come in handy!
Wine Guy
GM, 5415 posts
DM 
Wearer of Many Hats
Tue 2 Dec 2014
at 13:22
  • msg #495

Re: OOC7:  Ye gods, we talk alot!

Sorry guys.  got the chance to do some shifts at nearly double my usual rate so I took them.  Happy Thanksgiving for those who are in the US and Happy Advent for everyone!
Autolycas
player, 2724 posts
you can't trade
up from a monkey!
Tue 2 Dec 2014
at 13:35
  • msg #496

Re: OOC7:  Ye gods, we talk alot!

I like double pay. Good for you!
Wine Guy
GM, 5419 posts
DM 
Wearer of Many Hats
Tue 2 Dec 2014
at 14:56
  • msg #497

Re: OOC7:  Ye gods, we talk alot!

Answered PMs and personal threads first.  Will get to the game threads this afternoon once I am home.

I started working on the threads at 0445... and it's 0655 now - going to see a couple patients, hopefully take a nap, and then drive 90 minutes home.
Aston Karsk
player, 920 posts
Keeper of Pelor's Circle
21 / 39 HP
Tue 2 Dec 2014
at 18:23
  • msg #498

Re: OOC7:  Ye gods, we talk alot!

WG:

Glad all is well, even if work has you on-the-road more than you would like.  No pressure; here is where you left it.

Cheers ...
Kribli Dorlubbin
player, 1019 posts
Fri 5 Dec 2014
at 13:11
  • msg #499

Re: OOC7:  Ye gods, we talk alot!

Morning, gang.

I'm still here.  Work is busy - this tends to be my busiest time of year, w/ Medicare Open Enrollment and end of year for a lot of small businesses hovering about.

I've checked in time to time, but not much to say right now.  If needs be, WG NPC me if you haven't heard from me in awhile - things should slow down for me come January.

Cheers and Merry Christmas everyone!
Elderon
player, 2474 posts
Mage/Priest/Druid
of Boccob
Thu 11 Dec 2014
at 08:33
  • msg #500

Re: OOC7:  Ye gods, we talk alot!

Just returned from taking the family to see The Battle Of The Five Armies.  I'm not going to say anything about the movie, you can all form your own opinions, but getting McDonalds (which I'm not a fan of but we were running late and dinner hadn't been eaten) and movie tickets for 1 adult, and 2 kids and I'm $85 bucks lighter.

I call that unreasonable.  It was takeaways and a movie!!!!  $85.

What would be a comparative in your respective necks of the woods?  We're using the standard McDonald's exchange of 2 Big Mac basic combos, and a double cheeseburger combo.  $24 for dinner and $61 for the movie.  I guess it was 3D, and I slipped up purchasing yet another 3 pairs of 3D glasses but $85!!!
Kribli Dorlubbin
player, 1022 posts
Thu 11 Dec 2014
at 13:25
  • msg #501

Re: OOC7:  Ye gods, we talk alot!

$15/ticket + $7/Big Mac Meal/person = $66 - add in a bucket of popcorn and 3 sodas and that takes the trip to about $85.

You're not too far off, and yes, that is unreasonable.  Think I'm going to wait to see the movie until it comes out on dvd.
Autolycas
player, 2729 posts
you can't trade
up from a monkey!
Thu 11 Dec 2014
at 13:28
  • msg #502

Re: OOC7:  Ye gods, we talk alot!

I go to matinees for that reason, I can see a movie for... I think $5.50 between 4:30 and 5:30... regular matinee is 7. Big mac meal(not supersized) is about 6 bucks for me.
Kiley
player, 2295 posts
Thu 11 Dec 2014
at 16:20
  • msg #503

Re: OOC7:  Ye gods, we talk alot!

I'm always a fan of the big pop at the movies- I don't like popcorn- but a ticket to see the flick in 3D or on the huge special screens will be about $15/ticket. It seems the movie industry has standardized pricing.

A more interesting movie will be "Kribli Versus The Very Angry Blue Dragon." It will have a limited engagement and a small audience.
Autolycas
player, 2730 posts
you can't trade
up from a monkey!
Thu 11 Dec 2014
at 16:31
  • msg #504

Re: OOC7:  Ye gods, we talk alot!

That's why I don't see 3D movies very often lol, I pretend


Can Kiley illusion up some popcorn and cokes for us while Kribli handles things?
Elderon
player, 2475 posts
Mage/Priest/Druid
of Boccob
Thu 11 Dec 2014
at 17:19
  • msg #505

Re: OOC7:  Ye gods, we talk alot!

I think you underestimate the number of people who will pay to watch that Kiley.  From what I can tell, the average movie goer is big on special effects and back story is not so important.  Illusionists are special effects masters, so it'll be a sell out.

Yesterday our currency was tracking at 0.78 to the US dollar, so it still looks like Hollywood is hammering the home crowd a little harder once we convert.
Wine Guy
GM, 5432 posts
DM 
Wearer of Many Hats
Thu 11 Dec 2014
at 19:53
  • msg #506

Re: OOC7:  Ye gods, we talk alot!


our local theater has this 'Giant Popcorn' deal:  buy their 'Giant Popcorn' for $6 and get free refills.  I buy one and when we get into the theater, I pull the little paper lunchbags out, apportion the popcorn accordingly, and go get the refill.  That way, when the kids run out before the previews are done, I just fill 'em up again and my wife and I still have popcorn.

Of course, the last movies I saw in the theater were Frozen and Big Hero 6.

And yes, I was immensely entertained by both.

I'll be seeing Hobbit III by myself, just like II, I, and LOTR.    Their loss.   (and I can sit where ever the hell I want and get Goobers instead of popcorn)
Wine Guy
GM, 5433 posts
DM 
Wearer of Many Hats
Thu 11 Dec 2014
at 20:32
  • msg #507

Re: OOC7:  Ye gods, we talk alot!

Image Shack has converted to a subscription only format... so in my copious free time I have 25 days to move all the image shack pix to photobucket.  If you're looking for maps and it isn't there, I haven't gotten around to it yet.
Kribli Dorlubbin
player, 1024 posts
Thu 11 Dec 2014
at 20:33
  • msg #508

Re: OOC7:  Ye gods, we talk alot!

Gnomes...finger food for dragons.

LOL - I have a philosophy when playing characters...when one dies, roll up another!

And Kribli has found herself in a gnomen wonderland - this is like a 6 year old child left to wander around Toys R Us.  Good stuff, WG!
Aston Karsk
player, 928 posts
Keeper of Pelor's Circle
21 / 39 HP
Thu 11 Dec 2014
at 20:43
  • msg #509

Re: OOC7:  Ye gods, we talk alot!

In reply to Wine Guy (msg # 507):

WG, what are you thinking of using to replace Imageshack?  I don't use it often, but I do use it.  I'll do some research as well.
Wine Guy
GM, 5434 posts
DM 
Wearer of Many Hats
Thu 11 Dec 2014
at 21:58
  • msg #510

Re: OOC7:  Ye gods, we talk alot!

Most everything is on Photobucket now.
Calen Thalranalda
player, 1871 posts
Emerald Archer,
Nature's Beloved
Thu 11 Dec 2014
at 22:37
  • msg #511

Re: OOC7:  Ye gods, we talk alot!

One good thing (The ONLY!) about having 3 boys who ALL wear glasses is that they are not fond of 3D movies...

A trip to the show for us is:
$36 - 4 tickets, no 3D, no IMAX (mom is not going to anything but chick flicks)
$14 - large popcorn bucket and 2 large drinks for oldest son and I(free refills of both)
$ 4 - 2 child add-on popcorns and 2 add-on child drinks (free refills of both)
----
$54

And NEVER, NEVER, NEVER go out to eat BEFORE the movie.  If you stuff their bellies with popcorn and pop they don't want anything after the show.  And since they are usually sick of popcorn and we always get a free refill as we are heading home (an offering to the wife! LOL) the scent of popcorn in the car keeps their hunger down.
Kribli Dorlubbin
player, 1026 posts
Fri 12 Dec 2014
at 02:01
  • msg #512

Re: OOC7:  Ye gods, we talk alot!

And with that post, I shall be scarce until the New Year.  Many blessings to all of you this Christmas season, and a Happy, Hopeful and Prosperous New Year.

Cheers!
Autolycas
player, 2731 posts
you can't trade
up from a monkey!
Fri 12 Dec 2014
at 13:05
  • msg #513

Re: OOC7:  Ye gods, we talk alot!

Same to you Kribli!
Elderon
player, 2483 posts
Mage/Priest/Druid
of Boccob
Wed 24 Dec 2014
at 11:21
  • msg #514

Re: OOC7:  Ye gods, we talk alot!

12.12am Christmas morning.  Merry Christmas to those of you who celebrate it when it swings around to your turn.  I hope you all have a fun filled day with your loved ones, or not if it suits you better.  The best of the season to you all, and thanks for helping to make this site one of my favourite sites on the Internet.  You each have added to my gaming experience either IC or OOC, and therefore I feel richer for knowing you all.  Cheers Graeme
This message was last edited by the player at 11:22, Wed 24 Dec 2014.
Kiley
player, 2300 posts
Wed 24 Dec 2014
at 12:48
  • msg #515

Re: OOC7:  Ye gods, we talk alot!

Happy Holidays to all!
Aston Karsk
player, 939 posts
Keeper of Pelor's Circle
35 / 39 HP
Wed 24 Dec 2014
at 21:43
  • msg #516

Re: OOC7:  Ye gods, we talk alot!

Thanks Kiley.  Have a wonderful holiday!  Keeping things in perspective: two year post Apocalypse and we're still kicking.
Wine Guy
GM, 5449 posts
DM 
Wearer of Many Hats
Wed 24 Dec 2014
at 23:10
  • msg #517

Re: OOC7:  Ye gods, we talk alot!

Still Christmas Eve here.

I don't hear carolers, but the sounds of sirens means job security...

When I get off at midnight, I'll hoist a Brandy-Egg Nog in the directions of the Four Winds because our little group is spread all over the globe.

Merry Christmas to all of you, my friends.
Tim
This message was last edited by the GM at 23:10, Wed 24 Dec 2014.
Autolycas
player, 2737 posts
you can't trade
up from a monkey!
Thu 25 Dec 2014
at 00:45
  • msg #518

Re: OOC7:  Ye gods, we talk alot!

And to you, and the rest boss.
Calen Thalranalda
player, 1876 posts
Emerald Archer,
Nature's Beloved
Thu 25 Dec 2014
at 05:20
  • msg #519

Re: OOC7:  Ye gods, we talk alot!

Merry Christmas to all....

And to all a safe night!
Icylius Wanderfae
player, 2311 posts
Thu 25 Dec 2014
at 21:10
  • msg #520

Re: OOC7:  Ye gods, we talk alot!

Merry Christmas!!!
Wine Guy
GM, 5452 posts
DM 
Wearer of Many Hats
Mon 5 Jan 2015
at 14:01
  • msg #521

Re: OOC7:  Ye gods, we talk alot!

Too much driving.  Not enough sleep.

The Hobbit, while varying from the story a bit, totally rocked.
Into the Woods.... cut out too much.

Postings tomorrow.
Kribli Dorlubbin
player, 1033 posts
Tue 6 Jan 2015
at 14:13
  • msg #522

Re: OOC7:  Ye gods, we talk alot!

Seems I have a bit of catching up to do - I'll see if I can get that done today or tomorrow...

Hope everyone had a great New Year.  Welcome 2015!
Aston Karsk
player, 944 posts
Keeper of Pelor's Circle
35 / 39 HP
Tue 6 Jan 2015
at 14:52
  • msg #523

Re: OOC7:  Ye gods, we talk alot!

When I saw The Hobbit and heard Legolas's comments about the Gunderbad bats, I kept thinking it should have been some other creature.

"These bunnies were bread for one purpose: WAR!"  Cut to shot of orcs marching from Ahngmar's gates with living bunny crests.  The dialog and battle afterwards would have been a thing of Pythonesque beauty! :P  Throw in a light saber or two and you have the makings for a sequel.
Kiley
player, 2304 posts
Tue 6 Jan 2015
at 16:25
  • msg #524

Re: OOC7:  Ye gods, we talk alot!

Gundabad:

"The murder of Thrór, the former king of the Longbeards, by the Orc chieftain Azog in T.A. 2790 sent a shockwave throughout the Dwarven race unlike any before. At his son Thráin II's behest, all Seven Houses were rallied, and in three years the host was gathered and set out to avenge the elder father of their race."


"It is insinuated that when the coalition set out for war the first place targeted was Mount Gundabad. For the war lasted six years, and the Dwarves campaign seems to have been one that started in the far north (Gundabad) and place by place, they made their way south (the Gladden). It can therefore be assumed that Gundabad was set upon in the outset (maybe one to two years)."

"The Mountain was assailed and sacked by the great host of King Thráin sometime in 2793 and was abandoned when it was totally eradicated of Orcs sometime later.[1]"

From the Tolkien Gateway dot net website. I have not yet seen the new movie so I have no frame of reference to the Legolas line you mentioned.
Aston Karsk
player, 945 posts
Keeper of Pelor's Circle
35 / 39 HP
Tue 6 Jan 2015
at 16:40
  • msg #525

Re: OOC7:  Ye gods, we talk alot!

Suffice to say that some liberties were taken with extending the plot.  Deus ex machina can solve any problem.
Wine Guy
GM, 5453 posts
DM 
Wearer of Many Hats
Tue 6 Jan 2015
at 17:48
  • msg #526

Re: OOC7:  Ye gods, we talk alot!

Deus ex dwarfica?

or in this case, Deus ex elfica?
Aston Karsk
player, 946 posts
Keeper of Pelor's Circle
35 / 39 HP
Tue 6 Jan 2015
at 20:52
  • msg #527

Re: OOC7:  Ye gods, we talk alot!

"Whoa, Sandworms. Ya hate 'em right? I hate 'em myself!" ― Betelgeuse
Wine Guy
GM, 5461 posts
DM 
Wearer of Many Hats
Sat 17 Jan 2015
at 05:44
  • msg #528

Re: OOC7:  Ye gods, we talk alot!

Being a PSU alum, this particular article is a cause for satisfaction;

http://m.lancasteronline.com/s...4b077c.html?mode=jqm



Posts tomorrow.
Calen Thalranalda
player, 1882 posts
Emerald Archer,
Nature's Beloved
Sat 17 Jan 2015
at 14:00
  • msg #529

Re: OOC7:  Ye gods, we talk alot!

OOC:  Ok... The timestamp on WG's post is Saturday morning at 12:22 (just past midnight...)  So, does that mean that he posted it late Friday night and means he will have posts today (Saturday for those of us in the Western Hemi) or that he posted on Saturday and won't have posts until Sunday.

I can't stand the uncertainty.  The not knowing is traumatic.

But take your time WG.  I know it is difficult to properly reward your players for their faithful attendance for almost 9 years now.  Reward them in a nice way, not killing them, making them feel appreciated, loved, like treasured friends.  Take your time....


(begin impatient foot tapping...)

Elderon
player, 2492 posts
Mage/Priest/Druid
of Boccob
Sat 17 Jan 2015
at 18:22
  • msg #530

Re: OOC7:  Ye gods, we talk alot!

Oh dear.  I have the distraction of a white sandy beach that stretches for 5 kilometers with perfect body surf break to ease my wait.  Later.
Aston Karsk
player, 954 posts
Keeper of Pelor's Circle
35 / 39 HP
Sat 17 Jan 2015
at 22:25
  • msg #531

Re: OOC7:  Ye gods, we talk alot!

And I have a water leak in the upstairs tenant bathroom.  Not as enticing as perfect serf.  However, there IS the smell of mildew!
Elan Morfindien
player, 454 posts
"A soft bed, a fine meal,
and ADVENTURE!"
Sun 18 Jan 2015
at 03:01
  • msg #532

Re: OOC7:  Ye gods, we talk alot!

Aston - That is no fun!

And Elderon, I too have the distraction of a white, sandy beach snowy field.  It does not sound as inviting though.
Wine Guy
GM, 5462 posts
DM 
Wearer of Many Hats
Sun 18 Jan 2015
at 19:25
  • msg #533

Re: OOC7:  Ye gods, we talk alot!

'perfect serf '

interesting... your tenant is your serf?  I need to get one of those!
Aston Karsk
player, 955 posts
Keeper of Pelor's Circle
35 / 39 HP
Sun 18 Jan 2015
at 23:21
  • msg #534

Re: OOC7:  Ye gods, we talk alot!

They clean up after themselves and never never complain about opportunities to enrich their liege-lord.  And, of course, they never have leaks that require removing and replacing a ceiling.  :P
Wine Guy
GM, 5463 posts
DM 
Wearer of Many Hats
Tue 20 Jan 2015
at 23:12
  • msg #535

Re: OOC7:  Ye gods, we talk alot!

I have a shed out back and a large yard than needs tending.  They can have half the produce my garden makes and sleep in the shed.  I plan on being a benevolent tyrant.  Harsh but fair.  Mainly harsh.
Kribli Dorlubbin
player, 1038 posts
Tue 20 Jan 2015
at 23:13
  • msg #536

Re: OOC7:  Ye gods, we talk alot!

I'm still here.  busy as a hot beaver on a cold day.
Elderon
player, 2495 posts
Mage/Priest/Druid
of Boccob
Tue 20 Jan 2015
at 23:42
  • msg #537

Re: OOC7:  Ye gods, we talk alot!

Back in the real world now.  At least I still have the slight smarting of too much sun to remind me I have been on holiday.  344 days and counting.  :o)
Wine Guy
GM, 5465 posts
DM 
Wearer of Many Hats
Tue 20 Jan 2015
at 23:50
  • msg #538

Re: OOC7:  Ye gods, we talk alot!

I haven't seen the sun in a week.

Of course, I'm a pasty white guy and burn in about 10 minutes, so I don't miss it !
Elderon
player, 2496 posts
Mage/Priest/Druid
of Boccob
Wed 21 Jan 2015
at 01:58
  • msg #539

Re: OOC7:  Ye gods, we talk alot!

If you've never thought too much about what it means to have a hole in the ozone layer, we use as a minimum SPF30+ UV sunscreen protection.

When I was about 10 I could go all day in the sun and be slightly burnt by the end of the day.

It would take about 30 minutes to be burnt to the same degree now.
Aston Karsk
player, 957 posts
Keeper of Pelor's Circle
35 / 39 HP
Wed 21 Jan 2015
at 06:09
  • msg #540

Re: OOC7:  Ye gods, we talk alot!

I have a friend in NZ who described the hole and the effect it has had on roof joinery and building standards.  Nobody goes out without a hat and sun protection.
Wine Guy
GM, 5466 posts
DM 
Wearer of Many Hats
Wed 21 Jan 2015
at 17:43
  • msg #541

Re: OOC7:  Ye gods, we talk alot!

I should switch to Dermatology and move to NZ!

of course, I'd be bored out of my mind and... skin diseases...  ick.
Autolycas
player, 2748 posts
you can't trade
up from a monkey!
Wed 21 Jan 2015
at 18:01
  • msg #542

Re: OOC7:  Ye gods, we talk alot!

yep!
Elderon
player, 2497 posts
Mage/Priest/Druid
of Boccob
Wed 21 Jan 2015
at 18:18
  • msg #543

Re: OOC7:  Ye gods, we talk alot!

Wine Guy:
I should switch to Dermatology and move to NZ!

of course, I'd be bored out of my mind and... skin diseases...  ick.


Whilst you'd get great work life balance, and we do have all the other diseases for you to get your freak on, you'd have to expect a pay cut.  Free public health in NZ so the government is essentially your employer.
Wine Guy
GM, 5468 posts
DM 
Wearer of Many Hats
Wed 21 Jan 2015
at 18:42
  • msg #544

Re: OOC7:  Ye gods, we talk alot!

Depending on what they let me do (I'm board certified in Family Medicine but have been working Emergency Medicine exclusively for 9 years and for a total of 14 years)... it would be a fair to middling pay cut but the benefits are much, much better (real sick time, paid vacation, and a real change in malpractice costs).  All of my income is as an independent contractor, so I'm entirely responsible for my own benefits and it's kind of a pain in the neck.


ps:  kiley?  still want to be champion?
Autolycas
player, 2749 posts
you can't trade
up from a monkey!
Wed 21 Jan 2015
at 18:47
  • msg #545

Re: OOC7:  Ye gods, we talk alot!

I don't have wings, and I can't breathe fire...
Elderon
player, 2498 posts
Mage/Priest/Druid
of Boccob
Wed 21 Jan 2015
at 22:47
  • msg #546

Re: OOC7:  Ye gods, we talk alot!

The challenge is fire winds, and the measurement is how much snow is melted in 100 heartbeats.

Is conditional method of the creation of those fire winds worth noting as a separate challenge? Let the Dragon create the fire winds as best suits her, but let the champion create the winds as best suits the champion.
Elderon
player, 2499 posts
Mage/Priest/Druid
of Boccob
Wed 21 Jan 2015
at 23:24
  • msg #547

Re: OOC7:  Ye gods, we talk alot!

Wine Guy:
Depending on what they let me do (I'm board certified in Family Medicine but have been working Emergency Medicine exclusively for 9 years and for a total of 14 years)... it would be a fair to middling pay cut but the benefits are much, much better (real sick time, paid vacation, and a real change in malpractice costs).  All of my income is as an independent contractor, so I'm entirely responsible for my own benefits and it's kind of a pain in the neck.


Real sick time, paid vacation and I'd say the hospital would foot the malpractice cost.  There is no suing couture in NZ.  ACC (Accident Compensation Corporation) looks after your patients (if they can get any money out of them) if you screw things up.

Don't doctors generally bury those that go bad anyway?  Those left alive get the stone wall treatment like anywhere.

Of course if you are found to be criminally negligent you'll be made into a scapegoat, disbarred and forced to drive taxi's to make a living, but that is bound to happen anywhere.

Many positives, but you'll also have a heightened chance of skin cancer, along with insanely high food, clothing and internet costs.
Aston Karsk
player, 960 posts
Keeper of Pelor's Circle
35 / 39 HP
Thu 22 Jan 2015
at 14:11
  • msg #548

Re: OOC7:  Ye gods, we talk alot!

You have to love a culture that builds its largest city (Auckland) in an active volcanic field.  The good news from vulcanologists is that a major eruption is unlikely over the next century.  However, if one occurs, their civil defense is actively aware of the risk and you and your family will likely survive. In the great scheme of things, your risk is comparable to what you now face in CA. :)
Elderon
player, 2501 posts
Mage/Priest/Druid
of Boccob
Thu 22 Jan 2015
at 17:58
  • msg #549

Re: OOC7:  Ye gods, we talk alot!

Likely survive?  Well that does sound fairly positive doesn't it, a little like mostly dead, which I think is the more likely scenario.

About a year after we bought our house we found out that the next most likely place a volcanic eruption is to occur is about 400 meters away, in the fields of the local primary school.

Needless to say that school did not make the cut for our daughter, though I don't recall 'the chance of volcanic eruption occurring' as being one of the comparative categories my wife scrutinized.

Since the last volcanic activity in Auckland was 800+ years ago, give or take 50 odd years,  an active volcanic field is a rather relative term.
Wine Guy
GM, 5469 posts
DM 
Wearer of Many Hats
Thu 22 Jan 2015
at 18:46
  • msg #550

Re: OOC7:  Ye gods, we talk alot!

I'd rather be a janitor if I lose my medical license.  That's how I paid for books, room, and board during my first two years of college.  I was good at it - better than the unionized 'real workers   adults ,' my colleagues.
Elderon
player, 2502 posts
Mage/Priest/Druid
of Boccob
Thu 22 Jan 2015
at 19:01
  • msg #551

Re: OOC7:  Ye gods, we talk alot!

That is actually a sort after position, you might have to work your way up to it.  Typically called caretakers in NZ.
Autolycas
player, 2754 posts
you can't trade
up from a monkey!
Wed 28 Jan 2015
at 18:48
  • msg #552

Re: OOC7:  Ye gods, we talk alot!

I'm just going to back stab everything once the battle is winding down. lol
Elderon
player, 2507 posts
Mage/Priest/Druid
of Boccob
Wed 28 Jan 2015
at 22:16
  • msg #553

Re: OOC7:  Ye gods, we talk alot!

Calen I'm pretty sure you were within the 60 yard area of effect of the bless spell cast.  Did you include the +1 to hit per die roll and +1 to damage per die roll in your arrow fire stats?

Everyone also has +1 on saving throws whilst the enemy face -1 on their to hit and damage and saving throws per die roll.
This message was last edited by the player at 01:23, Thu 29 Jan 2015.
Calen Thalranalda
player, 1888 posts
Emerald Archer,
Nature's Beloved
Thu 29 Jan 2015
at 00:53
  • msg #554

Re: OOC7:  Ye gods, we talk alot!

Whoops!  I did not.  I will update.

Thanks bud!!!
Aston Karsk
player, 967 posts
Keeper of Pelor's Circle
35 / 39 HP
Thu 29 Jan 2015
at 13:50
  • msg #555

Re: OOC7:  Ye gods, we talk alot!

Given the nature of forces you guys are up against, I'd be very apprehensive if a +1 to hit and damage was the deciding factor. :)

Happily, our group is weak and somewhat squishy (ok, I'm squishy).  This means that when we do anything major, we know we need allies of some kind as a force multiplier.  Otherwise, we hide and strategically-depart-at-great-speed a fair amount of the time.
Endiku
player, 601 posts
Thu 29 Jan 2015
at 14:12
  • msg #556

Re: OOC7:  Ye gods, we talk alot!

Often against my wishes.
Wine Guy
GM, 5476 posts
DM 
Wearer of Many Hats
Thu 29 Jan 2015
at 15:03
  • msg #557

Re: OOC7:  Ye gods, we talk alot!

Endiku... you are always welcome to stand and fight....

And you come up to the waist of that cloud giant across the way....
Endiku
player, 602 posts
Thu 29 Jan 2015
at 15:24
  • msg #558

Re: OOC7:  Ye gods, we talk alot!

Why do I feel like Scrappy-Doo all of the sudden.
Elan Morfindien
player, 458 posts
"A soft bed, a fine meal,
and ADVENTURE!"
Thu 29 Jan 2015
at 15:26
  • msg #559

Re: OOC7:  Ye gods, we talk alot!

When do we get to sleep on a real bed?  Stay at a nice Inn? Drink wine?

I'm a lover, not a fighter.
Wine Guy
GM, 5478 posts
DM 
Wearer of Many Hats
Thu 29 Jan 2015
at 15:31
  • msg #560

Re: OOC7:  Ye gods, we talk alot!

Just head back to Geoff:  (maybe knock Aston unconscious first) - he's your BA Barracus.  You have to find creative ways to get him headed in the direction you need him to go!
Wine Guy
GM, 5479 posts
DM 
Wearer of Many Hats
Thu 29 Jan 2015
at 15:41
  • msg #561

Re: OOC7:  Ye gods, we talk alot!

Crap.  I LITERALLY just got called into work.

More later my friends.  You are extraordinarilly patient.
Autolycas
player, 2755 posts
you can't trade
up from a monkey!
Thu 29 Jan 2015
at 16:21
  • msg #562

Re: OOC7:  Ye gods, we talk alot!

go save lives boss. magical goodies or a dragon pet are good rewards for being patient. :P
Elderon
player, 2508 posts
Mage/Priest/Druid
of Boccob
Thu 29 Jan 2015
at 19:05
  • msg #563

Re: OOC7:  Ye gods, we talk alot!

Aston Karsk:
Given the nature of forces you guys are up against, I'd be very apprehensive if a +1 to hit and damage was the deciding factor. :)


It has been before Aston.

This time the spell was not really cast for the bonuses it gives to those who are friendly, but for the negatives it gives to the enemy.  Interpretation of the word 'dice' will be interesting.  Historically that is the plural of die, and when dealing with a breath weapon -1 on each die of damage will be quite handy.

What's more Elderon has a ranger in his party with multiple arrow attacks.  +1 on damage for each arrow could mean an additional 6hp of damage scored each round from Calen, not to mention the others doing damage in the party.

Elderon wouldn't be Elderon if he didn't have more of the spells to stack them as well.  Change that +1 to hit and damage to a +2 or +3 and we see the Prayer spell is actually a battle changer.  In the past I must admit the battle has usually progressed to a point where other spells are better to cast, but to date no one has complain about getting +1 to hit and damage and saving throws, or -1 to hit, damage and monsters saving throws.

It's one of the best cleric spells out there for early on in a battle.
Wine Guy
GM, 5480 posts
DM 
Wearer of Many Hats
Fri 30 Jan 2015
at 18:12
  • msg #564

Re: OOC7:  Ye gods, we talk alot!

Holy Crap!

That's all I have to say about the fight with the black dragon.

You'll be seeing it shortly.
Autolycas
player, 2756 posts
you can't trade
up from a monkey!
Fri 30 Jan 2015
at 18:17
  • msg #565

Re: OOC7:  Ye gods, we talk alot!

I'm gonna get some good loot either way, I mean, I hope y'all survive and all, but I'm pragmatic :P
Calen Thalranalda
player, 1889 posts
Emerald Archer,
Nature's Beloved
Fri 30 Jan 2015
at 18:20
  • msg #566

Re: OOC7:  Ye gods, we talk alot!

Wine Guy:
Holy Crap!


So,  holy crap good for us...  Holy crap bad for us....

You are killing me!
Calen Thalranalda
player, 1890 posts
Emerald Archer,
Nature's Beloved
Fri 30 Jan 2015
at 18:39
  • msg #567

Re: OOC7:  Ye gods, we talk alot!

Wow.

Holy crap.


P.S.   Thanks Kribli.  Nice teamwork.
Autolycas
player, 2757 posts
you can't trade
up from a monkey!
Fri 30 Jan 2015
at 19:51
  • msg #568

Re: OOC7:  Ye gods, we talk alot!

Impressive.
Elderon
player, 2509 posts
Mage/Priest/Druid
of Boccob
Fri 30 Jan 2015
at 20:57
  • msg #569

Re: OOC7:  Ye gods, we talk alot!

Like all the contributions.  We kick arse.
This message was last edited by the player at 20:59, Fri 30 Jan 2015.
Wine Guy
GM, 5483 posts
DM 
Wearer of Many Hats
Wed 4 Feb 2015
at 17:32
  • msg #570

Re: OOC7:  Ye gods, we talk alot!

ooc:

From Council of Wyrms book:

Galzrak:

STR 20
DEX 17
CON 17
INT  9
WIS  7
CHA 13

Mature Adult (7)
  +3 hit die
  +7 Combat modifier
  Fear radius 25 yards
  Fear save modifier +1

  Body 55 feet
  Tail 45 feet
  Spells: none
  MR 20%

AC -2
HD 15
HP 108

D: d6/d6/3d6 (+combat mod)
Br: 14d4+7

Innate abilities:
  Water Breathing
  Darkness 3x/day
  Corrupt Water.

Typical Tactics: Black dragons seek to ambush
opponents and gain surprise. They often stalk
foes for a time to determine strengths and weaknesses.
They employ special abilities first, then
strike with their breath weapon before closing
with claws and teeth.

Physical Attacks: A black dragon’s claws
cause ld6 points of damage, plus its combat modifier.
Its bite causes 3d6 damage, plus combat
modifier.

Breath Weapon: A black dragon’s breath
weapon is a 5-foot-wide stream of acid that leaps
60 feet in a straight line from the dragon’s mouth.
Creatures in the path of the stream can save vs.
breath weapon for half damage. (See TABLE5 for
damage.)

Base Movement: 12, Fl30 (C). Sw 12.

XP value:  gobs.
Autolycas
player, 2759 posts
you can't trade
up from a monkey!
Wed 4 Feb 2015
at 17:54
  • msg #571

Re: OOC7:  Ye gods, we talk alot!

gobs sounds like a lot
Aston Karsk
player, 970 posts
Keeper of Pelor's Circle
35 / 39 HP
Wed 4 Feb 2015
at 18:22
  • msg #572

Re: OOC7:  Ye gods, we talk alot!

"Water Breathing" is not nearly as scary as a "Water Breath Weapon"
Wine Guy
GM, 5485 posts
DM 
Wearer of Many Hats
Wed 4 Feb 2015
at 18:27
  • msg #573

Re: OOC7:  Ye gods, we talk alot!

Autolycas:
gobs sounds like a lot


Compared to you all together... not so much.  For any one of you... that would be more interesting.
Kiley
player, 2326 posts
Wed 4 Feb 2015
at 21:22
  • msg #574

Re: OOC7:  Ye gods, we talk alot!

That was an amazing kill. And a stout fellow he was! Now this is the stuff bards dream about seeing. With Kribli hidden, so no dragons could see her participation, it must surely look like Calen can fire a hundred arrows in a single round.

The 'buried in an icy grave' thing seemed appropriate, given our Fortress of Solitude-ish surroundings.
Calen Thalranalda
player, 1892 posts
Emerald Archer,
Nature's Beloved
Thu 5 Feb 2015
at 03:34
  • msg #575

Re: OOC7:  Ye gods, we talk alot!

I thought the icy grave at the white dragon's home was a nice touch.  We may have moved up a notch or two on the danger meter for these guys.

Now, come on Icy and Elderon!

P.S. The fact that Auto is wheeling and dealing while surrounded by dragon men and their ilk is not lost on the archer.  Sometimes I think Auto is half Kender!
Autolycas
player, 2761 posts
you can't trade
up from a monkey!
Thu 5 Feb 2015
at 12:41
  • msg #576

Re: OOC7:  Ye gods, we talk alot!

Always a deal to be made my friend, always. Sometimes it's information, sometimes it's shiny stuff. I prefer the shiny stuff, or at least information which leads to shiny things.
Kribli Dorlubbin
player, 1045 posts
Thu 5 Feb 2015
at 19:13
  • msg #577

Re: OOC7:  Ye gods, we talk alot!

Just read through the thread - thought that worked out rather well.  Still have a couple of tricks up my sleeves as well, should push come to shove.

Kribli, however, has every faith in Elderon to do what needs done.

Well played, WG - this game just keeps getting better and better.

:)
Wine Guy
GM, 5487 posts
DM 
Wearer of Many Hats
Fri 6 Feb 2015
at 13:57
  • msg #578

Re: OOC7:  Ye gods, we talk alot!

Danger meter, indeed....
Autolycas
player, 2765 posts
you can't trade
up from a monkey!
Mon 9 Feb 2015
at 13:03
  • msg #579

Re: OOC7:  Ye gods, we talk alot!

Elderon, don't let me down.
Elderon
player, 2511 posts
Mage/Priest/Druid
of Boccob
Mon 9 Feb 2015
at 17:15
  • msg #580

Re: OOC7:  Ye gods, we talk alot!

It's not Elderon you're placing your faith in it's Boccob.  I name you a convert.

WG how many mega millions of XP is that for converting the heathen?
Autolycas
player, 2766 posts
you can't trade
up from a monkey!
Mon 9 Feb 2015
at 17:39
  • msg #581

Re: OOC7:  Ye gods, we talk alot!

You can name me whatever you want as long as you win and I get my money.
Calen Thalranalda
player, 1895 posts
Emerald Archer,
Nature's Beloved
Tue 10 Feb 2015
at 01:59
  • msg #582

Re: OOC7:  Ye gods, we talk alot!

I agree with with Auto, except... you win and get me back to the woods on Oerth!
Kribli Dorlubbin
player, 1047 posts
Tue 10 Feb 2015
at 14:18
  • msg #583

Re: OOC7:  Ye gods, we talk alot!

Kribli's quite content with the environs.  The way she sees things, the travel is one of the perks of the job.

;)
Aston Karsk
player, 972 posts
Keeper of Pelor's Circle
35 / 39 HP
Tue 10 Feb 2015
at 18:43
  • msg #584

Re: OOC7:  Ye gods, we talk alot!

In reply to Elderon (msg # 580):

By example, Aston keeps trying to convert the orcs and giants to the worship of Pelor (== Boccob).  So far, they're not buying and have reaped what they've sewn.  All happens in nature according to Pelor's will.  We have been fortunate enough to be the instruments by which his will is enacted.  Which is to say that we've taken advantage of circumstances, tipped the scale in a long undead siege, and have been fortunate enough to survive when we've had to fight.  We've also kept a very low profile.
Kiley
player, 2329 posts
Tue 10 Feb 2015
at 19:45
  • msg #585

Re: OOC7:  Ye gods, we talk alot!

Let's get to the good stuff! Dragon competition, an audience with Tiamat herself and then let's get back home. Lots of loose threads to sew up back on our own plane; if Elderon loses and we are stuck here for a month of days, each of which are ten days long, Kiley will not be pleased.
Elderon
player, 2513 posts
Mage/Priest/Druid
of Boccob
Tue 10 Feb 2015
at 22:32
  • msg #586

Re: OOC7:  Ye gods, we talk alot!

Elderon is a lot like Boccob in some ways.
This message was last edited by the player at 23:29, Tue 10 Feb 2015.
Wine Guy
GM, 5490 posts
DM 
Wearer of Many Hats
Thu 12 Feb 2015
at 16:45
  • msg #587

Re: OOC7:  Ye gods, we talk alot!

Elderon:
It's not Elderon you're placing your faith in it's Boccob.  I name you a convert.

WG how many mega millions of XP is that for converting the heathen?



Autolycas?  If you discount the fact that his conversion is actually a long-term con.... 2.

Not 2 million.

Just 2.

(His WIS is pretty low - it wasn't hard).
Elderon
player, 2514 posts
Mage/Priest/Druid
of Boccob
Thu 12 Feb 2015
at 16:49
  • msg #588

Re: OOC7:  Ye gods, we talk alot!

2!!!  Damn I should have concentrate my efforts on the other monkey
Autolycas
player, 2767 posts
you can't trade
up from a monkey!
Thu 12 Feb 2015
at 16:50
  • msg #589

Re: OOC7:  Ye gods, we talk alot!

It's all a con...

and my WIS is above average!
Wine Guy
GM, 5491 posts
DM 
Wearer of Many Hats
Thu 12 Feb 2015
at 17:07
  • msg #590

Re: OOC7:  Ye gods, we talk alot!

Just like Lake Wobegon...

"Where all the women are strong, all the men are good looking, and all the children are above average."
Elderon
player, 2515 posts
Mage/Priest/Druid
of Boccob
Thu 12 Feb 2015
at 17:13
  • msg #591

Re: OOC7:  Ye gods, we talk alot!

No need to say anything more Monkey boy.  Converting to Boccob is all the proof you need of a solid and rapidly improving wisdom.
Autolycas
player, 2768 posts
you can't trade
up from a monkey!
Thu 12 Feb 2015
at 17:28
  • msg #592

Re: OOC7:  Ye gods, we talk alot!

you just keep on thinkin' I've converted buddy... whatever keeps gold coming my way.
Wine Guy
GM, 5493 posts
DM 
Wearer of Many Hats
Thu 12 Feb 2015
at 17:45
  • msg #593

Re: OOC7:  Ye gods, we talk alot!

The collection plates will now always be at least 15% light compared to prior offering plates.

Curses work in odd ways....
Autolycas
player, 2769 posts
you can't trade
up from a monkey!
Thu 12 Feb 2015
at 18:11
  • msg #594

Re: OOC7:  Ye gods, we talk alot!

I wouldn't be THAT greedy, 10% is good for me.
Wine Guy
GM, 5496 posts
DM 
Wearer of Many Hats
Thu 12 Feb 2015
at 18:15
  • msg #595

Re: OOC7:  Ye gods, we talk alot!

See, he IS gaining in wisdom!
Autolycas
player, 2770 posts
you can't trade
up from a monkey!
Thu 12 Feb 2015
at 18:31
  • msg #596

Re: OOC7:  Ye gods, we talk alot!

It's just good business, if I rob them blind immediately, I lose a revenue stream. duh.
Elderon
player, 2516 posts
Mage/Priest/Druid
of Boccob
Thu 12 Feb 2015
at 21:26
  • msg #597

Re: OOC7:  Ye gods, we talk alot!

That's funny, that's exactly what is normally said by those more advanced in the order.  Have you had prior religious training?  Never mind, never mind, welcome to the guild church good sir, welcome.
Autolycas
player, 2771 posts
you can't trade
up from a monkey!
Thu 12 Feb 2015
at 21:38
  • msg #598

Re: OOC7:  Ye gods, we talk alot!

Great minds think alike, and all that. But I'm an honest thief, I steal from EVERYONE :)
Elderon
player, 2518 posts
Mage/Priest/Druid
of Boccob
Thu 12 Feb 2015
at 22:03
  • msg #599

Re: OOC7:  Ye gods, we talk alot!

As do we.  You must learn our ways.  Call them donations and you are elevated beyond reproach.
Autolycas
player, 2772 posts
you can't trade
up from a monkey!
Thu 12 Feb 2015
at 22:17
  • msg #600

Re: OOC7:  Ye gods, we talk alot!

fair point. added to my repertoire.
Icylius Wanderfae
player, 2347 posts
Sun 15 Feb 2015
at 01:40
  • msg #601

Re: OOC7:  Ye gods, we talk alot!

Elderon, I'll post a response for Icy either late tonight or tomorrow morning (well, early morning or late night for you:)
Wine Guy
GM, 5498 posts
DM 
Wearer of Many Hats
Sun 15 Feb 2015
at 23:00
  • msg #602

Re: OOC7:  Ye gods, we talk alot!

Elderon:  you are correct:

100 minutes, not 10.
Elderon
player, 2522 posts
Mage/Priest/Druid
of Boccob
Sun 15 Feb 2015
at 23:18
  • msg #603

Re: OOC7:  Ye gods, we talk alot!

Phew - I thought I was going to have to send in Icylius with his lawyer hat on.
Icylius Wanderfae
player, 2348 posts
Sun 15 Feb 2015
at 23:51
  • msg #604

Re: OOC7:  Ye gods, we talk alot!

Sorry for the delay. Was in the process of working on a post and refreshed to find updates. Typing away...
Calen Thalranalda
player, 1897 posts
Emerald Archer,
Nature's Beloved
Mon 16 Feb 2015
at 22:53
  • msg #605

Re: OOC7:  Ye gods, we talk alot!

Running around for a while with the wife and boys...  Will string something together and fire it up later tonight.
Kiley
player, 2335 posts
Thu 19 Feb 2015
at 21:38
  • msg #606

Re: OOC7:  Ye gods, we talk alot!

A further correction: it is 100 heartbeats, each one of which is a second, NOT 100 minutes.
Elderon
player, 2527 posts
Mage/Priest/Druid
of Boccob
Thu 19 Feb 2015
at 21:58
  • msg #607

Re: OOC7:  Ye gods, we talk alot!

In reply to Kiley (msg # 606):

I think I covered that with WG in a private thread Kiley.  1 heart beat on the old goat is equal to 1 minute.
Aston Karsk
player, 979 posts
Keeper of Pelor's Circle
39 / 39 HP
Fri 20 Feb 2015
at 04:09
  • msg #608

Re: OOC7:  Ye gods, we talk alot!

Old freshly killed goat?
Calen Thalranalda
player, 1900 posts
Emerald Archer,
Nature's Beloved
Tue 24 Feb 2015
at 04:09
  • msg #609

Re: OOC7:  Ye gods, we talk alot!

Nice Elderon... Very Nice I am especially enamored of the Rain of Purple Fire.  Or was it just Purple Rain?

Do we start calling you Prince now?  Or the cleric formerly known as Elderon?

;o)
This message was last edited by the player at 04:11, Tue 24 Feb 2015.
Autolycas
player, 2780 posts
you can't trade
up from a monkey!
Tue 24 Feb 2015
at 10:59
  • msg #610

Re: OOC7:  Ye gods, we talk alot!

HA!
Kribli Dorlubbin
player, 1053 posts
Tue 24 Feb 2015
at 15:02
  • msg #611

Re: OOC7:  Ye gods, we talk alot!

I'd rec that post if I could.  LOL moment.

Well played, Bowman!
Elderon
player, 2531 posts
Mage/Priest/Druid
of Boccob
Tue 24 Feb 2015
at 16:42
  • msg #612

Re: OOC7:  Ye gods, we talk alot!

An over abundance of the colour purple and plenty of rain, I don't know how I didn't see it myself.  Well spotted, but the artist will stick with Elderon.  :o)
Icylius Wanderfae
player, 2353 posts
Tue 24 Feb 2015
at 17:24
  • msg #613

Re: OOC7:  Ye gods, we talk alot!

Icy should have belted out a tune while the purple fire fell. Sooo appropriate!
Wine Guy
GM, 5507 posts
DM 
Wearer of Many Hats
Thu 26 Feb 2015
at 22:16
  • msg #614

Re: OOC7:  Ye gods, we talk alot!




Elderon, throwing down his challenge to Krytcheryk.
Autolycas
player, 2781 posts
you can't trade
up from a monkey!
Thu 26 Feb 2015
at 23:51
  • msg #615

Re: OOC7:  Ye gods, we talk alot!

HA!
Elderon
player, 2533 posts
Mage/Priest/Druid
of Boccob
Fri 27 Feb 2015
at 00:55
  • msg #616

Re: OOC7:  Ye gods, we talk alot!

Well we all have a clearer picture as to why Krytcheryk was so confident when we see that.  :o)
This message was last edited by the player at 07:53, Fri 27 Feb 2015.
Calen Thalranalda
player, 1902 posts
Emerald Archer,
Nature's Beloved
Sat 28 Feb 2015
at 02:50
  • msg #617

Re: OOC7:  Ye gods, we talk alot!

Just to clarify, Calen does not like it here.  He is antsy to get back to Oerth.  So, if he starts actin glike a mother hen, there is a reason for it.  Although he can 'almost' reach Nature here, the ranger feels like he is "gasping for breath" a little bit.
Kribli Dorlubbin
player, 1056 posts
Sat 28 Feb 2015
at 14:46
  • msg #618

Re: OOC7:  Ye gods, we talk alot!

Ya know, you bring up a good point, Calen.  My take is the group needs someone to provide 'the voice of wisdom.'

You're doing a fine job of it, as much as it can be managed with such personages as Auto and Kiley, Icy and Elderon and, of course, the whimsical Kribli.

Of course, most of our skills aren't quite as caught up in the natural realm as yours, an affect, I believe that was put upon Calen during an adventure prior to Kribli's arrival.

But, I think most of the characters are looking forward to returning to the Prime Material Plane, and want nothing more than to get home asap.
Kiley
player, 2341 posts
Sun 1 Mar 2015
at 20:54
  • msg #619

Re: OOC7:  Ye gods, we talk alot!

I certainly agree with Kribli's assessment of the party mood. There are so many story lines available that nearly anything is possible. It is an exciting and dynamic adventure.
Kribli Dorlubbin
player, 1057 posts
Mon 2 Mar 2015
at 14:00
  • msg #620

Re: OOC7:  Ye gods, we talk alot!

did I understand correctly, each of us gets a blood ruby?  What's the value?  Thx!!!
Calen Thalranalda
player, 1903 posts
Emerald Archer,
Nature's Beloved
Tue 3 Mar 2015
at 13:29
  • msg #621

Re: OOC7:  Ye gods, we talk alot!

As I read it, yes.  We each get a ruby.  Calen has an idea about trying to fashion some magically linked items with them for the group.  When we get to a quiet point he will approach the casters of the party and see if it is something that is possible and/or desired.
Elderon
player, 2537 posts
Mage/Priest/Druid
of Boccob
Tue 3 Mar 2015
at 19:52
  • msg #622

Re: OOC7:  Ye gods, we talk alot!

An interesting concept Calen.  When you mentioned it I initially thought they could be formed into a receptacle to protect the soul, but then lost clarity on why it would be needed.  Elderon can raise the dead now, either through the staff or in person, though I suppose that is different to a soul being lost. There hasn't been much soul entrapment about so maybe not the best use.

Possibly they could be used as a communication device across great distance, where Talabice's telepathy doesn't serve us?  Talabice is good for up to 1 mile with Elderon though, so might be similar for the others.

Serve to absorb spells that are cast against us? (ticked for some of us)

Serve to absorb weapon damage? (again ticked for some of us)

Magicked to perform as luck stones?  Who wouldn't want +5% to the success of their actions, even if they already have a lot of pluses?

Possibly they could be magicked so it allows a person hit with a lot of damage to siphon hp from healthy characters?  Spread the pain among us all.  Probably not a great idea for spell casters as it would possibly mean spells being cast at the time would be ruined.

I suppose touching stones together could trigger the magic, but it is of little help whilst in combat.

Maybe they could each be magicked so they hold a one shot 'ability' from each member of the gnollsbane?  It could mean another character would get to act at that characters level of ability for the task they were looking to accomplish.  The stone holding Calens ability might allow one to track as he would track, or the stone from Auto could allow a slight of hand at his level of ability etc...

It could be when a character concentrates on the stone and another within the gnollsbane it operates like skype.  Like a crystal ball.  The use is limited whilst we are together, but if separated or if we need to go separate ways, it would be handy to have.

How about providing more sustenance in the form of elevated hp?  Maybe each stone could be magicked to add 5hp to a persons total, or we could choose to lend hp or even levels to one character to bolster their skill in combat or to perform another task.

Great idea, and there are a lot of possibilities, even if it does not get everyone's buy in.
Kiley
player, 2342 posts
Tue 3 Mar 2015
at 19:56
  • msg #623

Re: OOC7:  Ye gods, we talk alot!

We are already wealthy beyond the imagination of normal humans in our realm. The booty from Tiamat after the first encounter was sizable. We've done well for ourselves; if these could be used as a magical device for each of us, it seems a better use for the flame rubies than just being the newest addition to the mini-dragon hoard we're each accumulating.
Calen Thalranalda
player, 1905 posts
Emerald Archer,
Nature's Beloved
Tue 3 Mar 2015
at 20:13
  • msg #624

Re: OOC7:  Ye gods, we talk alot!

My thought was a set of linked gems that could allow us to communicate and locate each other from a distance.  As  we become more powerful we may break into smaller groups to complete other quests (Calen needs to check out the insect men that have moved into the forest).  Having a method to call for help and allow the others to locate them might be cool. . Although he would want to make them less gaudy and easier to keep/wear.
Autolycas
player, 2787 posts
you can't trade
up from a monkey!
Tue 3 Mar 2015
at 20:24
  • msg #625

Re: OOC7:  Ye gods, we talk alot!

I know some people, you guys let me have the rubies and I'll get whatever devices we decide on fashioned out of them.....
Elderon
player, 2538 posts
Mage/Priest/Druid
of Boccob
Wed 4 Mar 2015
at 00:07
  • msg #626

Re: OOC7:  Ye gods, we talk alot!

Calen Thalranalda:
My thought was a set of linked gems that could allow us to communicate and locate each other from a distance.  As  we become more powerful we may break into smaller groups to complete other quests (Calen needs to check out the insect men that have moved into the forest).  Having a method to call for help and allow the others to locate them might be cool. . Although he would want to make them less gaudy and easier to keep/wear.


A location beacon, or better still to function as a crystal ball.  How about this.  If the gems are magicked and placed at the bottom of a small pool of water they could cause the water to function like the 2nd level druid spell reflecting pool.  Possibly the power of the gems require 2 people to be in-sink.

Initially a gem would glow or buzz when someone was trying to communicate with the other person.  The person calling would need to place the gem at the bottom of a pool and think of the person he/she is looking to find.  The person with the buzzing gem would know to place their gem at the bottom of a pool of water, and whoever was calling him/her would come into focus and conversation or a written message could be viewed.  Whilst conversation would be great, the written message is not too powerful, but still accomplishing what you are looking for Calen I think.  It would also fall in line with your more naturalist flare.  Thoughts?

We could secretly add in a bell on Auto's one so we are able to call him just as he is in the middle of a job.

Reflecting Pool (Evocation - Divination)
Level: 2
Range: 1”
Duration: 1 round/level
Area of Effect: Special
ExplanationlDescription: This spell enables the druid to cause a pool
of normal water found in a natural setting to act as a scrying device.
The pool can be of no greater diameter than 2 feet per level of the
spell caster. The effect is to create a scrying device similar to a crystal
ball, in much the same fashion as the magic-user spell magic mirror
and the clerical spell magic font, both described elsewhere in this
text. The scrying can extend only to those planes of existence which
are coexistent with or border upon the Prime Material Plane, Le. the
Inner Planes (including the Para-elemental Planes, Plane of Shadow,
et al.). Penalties for attempting to scry beyond the druid’s own plane,
as given in the description for crystal ball (see Dungeon Masters
Guide) are applicable.
The following spells can be cast through a reflecting pool, with a 5%
per level chance of operating correctly: detect magic, defect Snares
and pits, detect poison. lnfravision and ultravision will operate normally
through the reflecting pool, as will the spells starshine and
moonbeam (see hereafter). The druid must use both mistletoe and
the oil extracted from such nuts as the hickory and the walnut, refined,
and dropped in three measures upon the surface of the pool. (A
measure need be no more than a single ounce of oil.)
Icylius Wanderfae
player, 2357 posts
Wed 4 Mar 2015
at 00:42
  • msg #627

Re: OOC7:  Ye gods, we talk alot!

At this time Icy is likely to hold on to the gems he'll acquire as he has plans for them.
Elderon
player, 2539 posts
Mage/Priest/Druid
of Boccob
Wed 4 Mar 2015
at 02:42
  • msg #628

Re: OOC7:  Ye gods, we talk alot!

It is still a good idea Calen, and it really doesn't need to be these gems in particular.  If we tip Auto upside down he is bound to be carrying plenty of other gems we could use.
Autolycas
player, 2788 posts
you can't trade
up from a monkey!
Wed 4 Mar 2015
at 02:52
  • msg #629

Re: OOC7:  Ye gods, we talk alot!

I have no gems for you all to use...
Kiley
player, 2343 posts
Wed 4 Mar 2015
at 21:57
  • msg #630

Re: OOC7:  Ye gods, we talk alot!

Then, everyone except Icy will have a handy communication device.

Am I right in reading that Icy gets three and we others get one? The two were a bonus for his wager of special service.
Icylius Wanderfae
player, 2358 posts
Wed 4 Mar 2015
at 22:11
  • msg #631

Re: OOC7:  Ye gods, we talk alot!

   That's how I'm interpreting it. 6 gems for the group plus 2 for Icy's offer of his own personal service for a year.

   And the communication device isn't a bad use for the gems (though Icy is pretty much capable of doing everything the suggested item is capable of, if with preparation) but Icy has been working on gathering components for some time to craft a couple of magical items when he can find the downtime.

   In the meanwhile, if communication with mentors/friends is needed, don't forget Icylius can cast Sending to contact them.
Autolycas
player, 2790 posts
you can't trade
up from a monkey!
Thu 5 Mar 2015
at 14:02
  • msg #632

Re: OOC7:  Ye gods, we talk alot!

Icy if you have TWO spare do you need them both? :)

the master thief is plotting and planning and pondering.
Kribli Dorlubbin
player, 1060 posts
Thu 5 Mar 2015
at 14:28
  • msg #633

Re: OOC7:  Ye gods, we talk alot!

All this talk of treasure, I'm looking at my character sheet and for a thief, Kribli sure doesn't have much.  LOL.

As a player, I don't think I have the type of calculating mind that thinks in terms of acquisition.  Kudos to Auto for being a greedy bastard!

LOL!
Autolycas
player, 2791 posts
you can't trade
up from a monkey!
Thu 5 Mar 2015
at 14:46
  • msg #634

Re: OOC7:  Ye gods, we talk alot!

oh I'm certain I've missing items from my sheet, I haven't added the stuff from the last split yet, I'm working on somethings... and I'm not greedy, I just know I'll take better care of the gems and gold than you lot.
Wine Guy
GM, 5513 posts
DM 
Wearer of Many Hats
Thu 5 Mar 2015
at 16:40
  • msg #635

Re: OOC7:  Ye gods, we talk alot!

Several people want to know about the flame rubies:

Flame Ruby:  5000 base.  It emanates heat spontaneously from within, but is not intrinsically magical.  A skilled gemcutter might improve it up to 10x base.
Autolycas
player, 2792 posts
you can't trade
up from a monkey!
Thu 5 Mar 2015
at 16:44
  • msg #636

Re: OOC7:  Ye gods, we talk alot!

Can Auto cut gems?!
Kribli Dorlubbin
player, 1061 posts
Thu 5 Mar 2015
at 17:25
  • msg #637

Re: OOC7:  Ye gods, we talk alot!

I'm a gnome.  I'm sure I can find someone.  Heh!
Autolycas
player, 2793 posts
you can't trade
up from a monkey!
Thu 5 Mar 2015
at 17:29
  • msg #638

Re: OOC7:  Ye gods, we talk alot!

I would be happy to make them worth 10X as much for you guys... yeah, that's it.
Kribli Dorlubbin
player, 1062 posts
Thu 5 Mar 2015
at 17:37
  • msg #639

Re: OOC7:  Ye gods, we talk alot!

Careful, Kingboy.  Keep it up and I'll pickpocket you again, then cast an illusion of all your gems.

;)
Autolycas
player, 2794 posts
you can't trade
up from a monkey!
Thu 5 Mar 2015
at 17:39
  • msg #640

Re: OOC7:  Ye gods, we talk alot!

And if you keep it up, I'll convince my Amethyst dragon girlfriend that gnomes are a blight upon the planes and you are their leader.
Kribli Dorlubbin
player, 1063 posts
Thu 5 Mar 2015
at 17:41
  • msg #641

Re: OOC7:  Ye gods, we talk alot!

Oh, silly boy.  One word from me and your girlfriend will be eating you for a snack!
Elderon
player, 2542 posts
Mage/Priest/Druid
of Boccob
Thu 5 Mar 2015
at 17:43
  • msg #642

Re: OOC7:  Ye gods, we talk alot!

And the rest of the party can pick up both your treasure.  Win, win, win.
Autolycas
player, 2795 posts
you can't trade
up from a monkey!
Thu 5 Mar 2015
at 18:00
  • msg #643

Re: OOC7:  Ye gods, we talk alot!

No one knows where my treasure is hidden, and Kribli, she's blinded by love lol
Kribli Dorlubbin
player, 1064 posts
Thu 5 Mar 2015
at 18:11
  • [deleted]
  • msg #644

Re: OOC7:  Ye gods, we talk alot!

This message was deleted by the player at 19:26, Thu 05 Mar 2015.
Autolycas
player, 2796 posts
Thu 5 Mar 2015
at 18:12
  • [deleted]
  • msg #645

Re: OOC7:  Ye gods, we talk alot!

This message was deleted by the player at 19:23, Thu 05 Mar 2015.
Wine Guy
GM, 5514 posts
DM 
Wearer of Many Hats
Thu 5 Mar 2015
at 19:19
  • msg #646

Re: OOC7:  Ye gods, we talk alot!

This is a Mature game... not Adult.

Walking a fine line there, gentlemen.
Calen Thalranalda
player, 1907 posts
Emerald Archer,
Nature's Beloved
Thu 5 Mar 2015
at 19:26
  • msg #647

Re: OOC7:  Ye gods, we talk alot!

I reserve comment.

BTW,  since we have all posted WG,  it is up to you!
Kribli Dorlubbin
player, 1065 posts
Thu 5 Mar 2015
at 19:27
  • msg #648

Re: OOC7:  Ye gods, we talk alot!

I've deleted my post.  Mea Culpa...apologies if I offended anyone.
Autolycas
player, 2797 posts
you can't trade
up from a monkey!
Thu 5 Mar 2015
at 19:27
  • msg #649

Re: OOC7:  Ye gods, we talk alot!

removed potentially dangerous post. whoops :/
Calen Thalranalda
player, 1908 posts
Emerald Archer,
Nature's Beloved
Thu 5 Mar 2015
at 19:32
  • msg #650

Re: OOC7:  Ye gods, we talk alot!

You two be careful or they will be. "dragon"  you two out to the wood shed!
Kribli Dorlubbin
player, 1066 posts
Thu 5 Mar 2015
at 20:14
  • msg #651

Re: OOC7:  Ye gods, we talk alot!

Folks, he'll be here all week - try the veal, and remember, tip your waitresses well.
Elderon
player, 2543 posts
Mage/Priest/Druid
of Boccob
Thu 5 Mar 2015
at 20:23
  • msg #652

Re: OOC7:  Ye gods, we talk alot!

Did I just hear Icylius do a drum roll?
Kribli Dorlubbin
player, 1067 posts
Thu 5 Mar 2015
at 21:23
  • msg #653

Re: OOC7:  Ye gods, we talk alot!

pm
Wine Guy
GM, 5516 posts
DM 
Wearer of Many Hats
Thu 5 Mar 2015
at 22:38
  • msg #654

Re: OOC7:  Ye gods, we talk alot!

Ahhhhhhhh.....   I love the smell of Censorship in the mornings!
Elan Morfindien
player, 467 posts
"A soft bed, a fine meal,
and ADVENTURE!"
Thu 5 Mar 2015
at 23:49
  • msg #655

Re: OOC7:  Ye gods, we talk alot!

Kribli Dorlubbin:
I've deleted my post.  Mea Culpa...apologies if I offended anyone.



No offense here!

(And I think Calen is ok too!)
Icylius Wanderfae
player, 2359 posts
Fri 6 Mar 2015
at 06:54
  • msg #656

Re: OOC7:  Ye gods, we talk alot!

Super busy. Sorry for the delays on posting. It's 2am where I'm at and off to bed. I promise to post by tomorrow afternoon (so, a little more than 12 hours from now).

And I can't believe I missed out on the now deleted posts. I'm sure the humor would have been right up my alley:)
Elderon
player, 2544 posts
Mage/Priest/Druid
of Boccob
Fri 6 Mar 2015
at 09:55
  • msg #657

Re: OOC7:  Ye gods, we talk alot!

Didn't see the posts either, and I seriously doubt I would have been offended.  Are we protecting the lurkers, just in case?
Kribli Dorlubbin
player, 1068 posts
Fri 6 Mar 2015
at 13:50
  • msg #658

Re: OOC7:  Ye gods, we talk alot!

Kinda thought the posts were PG13, but apparently Big Brother disagreed.

LOL.

Really, you didn't miss much - Auto and I were having a bit of fun.
Autolycas
player, 2799 posts
you can't trade
up from a monkey!
Fri 6 Mar 2015
at 13:51
  • msg #659

Re: OOC7:  Ye gods, we talk alot!

Just being the playful scamps we are, and perhaps things could've been potentially over a line. So I got rid of it... better to leave no evidence after all :D
Elderon
player, 2545 posts
Mage/Priest/Druid
of Boccob
Fri 6 Mar 2015
at 15:44
  • msg #660

Re: OOC7:  Ye gods, we talk alot!

In true master thief style.
Autolycas
player, 2800 posts
you can't trade
up from a monkey!
Fri 6 Mar 2015
at 15:49
  • msg #661

Re: OOC7:  Ye gods, we talk alot!

yes sir
Kribli Dorlubbin
player, 1069 posts
Fri 6 Mar 2015
at 16:32
  • msg #662

Re: OOC7:  Ye gods, we talk alot!

Or Mistress Thief style...admittedly, I'm a better illusionist than thief, but have had some moments.  I ever told you the story of when I backstabbed a god?

No, really.  It was epic.  And frankly, I think it should be made into song.  Matter of fact, I can't believe Icylius hasn't made it into some sort of verse.  I'm disappointed in you, Bard.  Very, very disappointed.
Icylius Wanderfae
player, 2360 posts
Fri 6 Mar 2015
at 22:19
  • msg #663

Re: OOC7:  Ye gods, we talk alot!

So short on time:( But when I finally get a chance to breath Icy will work on a true epic for the King and Queen of Thieves!

Be prepared, it'll likely be highly inappropriate as befits the two of you:P
Aston Karsk
player, 986 posts
Keeper of Pelor's Circle
39 / 39 HP
Fri 6 Mar 2015
at 22:43
  • msg #664

Re: OOC7:  Ye gods, we talk alot!

Damn, I missed being offended?!  I've read things that disgusted me (e.g., "Naked Lunch", "The Jungle"), but can't recall any passage that actually offended me.  Was hoping for a new experience.  Alas!
Elan Morfindien
player, 469 posts
"A soft bed, a fine meal,
and ADVENTURE!"
Mon 9 Mar 2015
at 02:30
  • msg #665

Re: OOC7:  Ye gods, we talk alot!

Fear not Aston.  I was listening from the shadows.  Nothing much said.  WG provided guard rails to make sure it did not end up in the gutter.  To be honest, I am glad the game is mature but not adult.  Being vague is a lost art!
Ponder Kresh
player, 2025 posts
Wazzat? You want ME
to do WHAT?
Mon 9 Mar 2015
at 16:06
  • msg #666

Re: OOC7:  Ye gods, we talk alot!

Lost art? You need to come listen to my manager for 30 seconds.

So what happens after End Game? This game has been around longer than some governments!
Autolycas
player, 2802 posts
you can't trade
up from a monkey!
Mon 9 Mar 2015
at 16:10
  • msg #667

Re: OOC7:  Ye gods, we talk alot!

That's easy Ponder, I get ALL the gold.
Ponder Kresh
player, 2026 posts
Wazzat? You want ME
to do WHAT?
Mon 9 Mar 2015
at 16:25
  • msg #668

Re: OOC7:  Ye gods, we talk alot!

OK, first of all, we gotta deal, remember? Secondly, how are you going to carry it on those scrawny elf legs?
Autolycas
player, 2803 posts
you can't trade
up from a monkey!
Mon 9 Mar 2015
at 16:41
  • msg #669

Re: OOC7:  Ye gods, we talk alot!

Why do you think everyone is still around, they're my mules.
Ponder Kresh
player, 2027 posts
Wazzat? You want ME
to do WHAT?
Mon 9 Mar 2015
at 17:11
  • msg #670

Re: OOC7:  Ye gods, we talk alot!

Clever.
Autolycas
player, 2804 posts
you can't trade
up from a monkey!
Mon 9 Mar 2015
at 19:14
  • msg #671

Re: OOC7:  Ye gods, we talk alot!

Ain't it.
Wine Guy
GM, 5519 posts
DM 
Wearer of Many Hats
Thu 12 Mar 2015
at 21:19
  • msg #672

Re: OOC7:  Ye gods, we talk alot!

Check the reference:    Marius' Mules.


Autolycas needs a whole Roman legion to carry all his crap.
Kribli Dorlubbin
player, 1074 posts
Thu 12 Mar 2015
at 21:20
  • msg #673

Re: OOC7:  Ye gods, we talk alot!

A Ponder sighting.  Hmm.  Does that mean that Sammy is lurking out there somewhere as well?
Autolycas
player, 2806 posts
you can't trade
up from a monkey!
Thu 12 Mar 2015
at 21:27
  • msg #674

Re: OOC7:  Ye gods, we talk alot!

Marius and his Mules will be googled.
Ponder Kresh
player, 2028 posts
Wazzat? You want ME
to do WHAT?
Thu 12 Mar 2015
at 23:25
  • msg #675

Re: OOC7:  Ye gods, we talk alot!

Here and there, RL is still very busy!
Elan Morfindien
player, 473 posts
"A soft bed, a fine meal,
and ADVENTURE!"
Wed 25 Mar 2015
at 01:45
  • msg #676

Re: OOC7:  Ye gods, we talk alot!

Sorry about my delays... between work, kids and my 120+ year old house I have been a bit busy.

Grrrrr.

Calen/Elan
Aston Karsk
player, 997 posts
Keeper of Pelor's Circle
39 / 39 HP
Wed 25 Mar 2015
at 02:41
  • msg #677

Re: OOC7:  Ye gods, we talk alot!

You too?!

OK, only 108 years.  My upstairs tenant decided to duct tape the overflow in the tub so that he could take a very deep bath.  Water found a gap in the grouting at the tub edge and proceeded to cascade down the wall and then from my bathroom light.  The 8x10 color glossies tell the story of why they are going to pay for damages.  At some point, I may actually get a chuckle out of this guy's stupidity.  Give me a few years ...
Wine Guy
GM, 5532 posts
DM 
Wearer of Many Hats
Wed 25 Mar 2015
at 20:33
  • msg #678

Re: OOC7:  Ye gods, we talk alot!

Heh.  I hear one more good reason to not be a landlord.
Autolycas
player, 2815 posts
you can't trade
up from a monkey!
Wed 25 Mar 2015
at 20:34
  • msg #679

Re: OOC7:  Ye gods, we talk alot!

I'm with you WG
Wine Guy
GM, 5534 posts
DM 
Wearer of Many Hats
Wed 25 Mar 2015
at 20:55
  • msg #680

Re: OOC7:  Ye gods, we talk alot!

Would his renter's insurance pay for the damage?
Kribli Dorlubbin
player, 1080 posts
Wed 25 Mar 2015
at 21:23
  • msg #681

Re: OOC7:  Ye gods, we talk alot!

Yes - if he had renters insurance.  Of course, it has to be a flood and not a slow leak, so if, for instance, he duct taped the tub, and each time he took a bath a bit of water sloshed over and slowly ate away at the grout, then a mold problem cropped up because he wasn't properly cleaning up the water...and the stains from the mold bled downstairs through the drywall, both the renters and the homeowners might decline the claim because it was not a catastrophic event that couldn't be prevented.

In case you wanted to know.  I love my job.
Elderon
player, 2565 posts
Mage/Priest/Druid
of Boccob
Wed 25 Mar 2015
at 21:58
  • msg #682

Re: OOC7:  Ye gods, we talk alot!

Gradual damage is sidestepped the world over, even if it is within a wall and can't be seen until the wall gives way.
Aston Karsk
player, 998 posts
Keeper of Pelor's Circle
39 / 39 HP
Wed 25 Mar 2015
at 22:21
  • msg #683

Re: OOC7:  Ye gods, we talk alot!

While we recommended that they get renter's insurance, it was not mandated.  So, no clue whether they have this.  Worst case, we have around $1,200 in repairs and a $900 damage deposit.  I'm expecting them to step forwards and take responsibility.

Tulane, where these people are students, takes a dim view of not paying for damages or rent.  They have been known to freeze grades, etc. for doing this.  In other words, I have recourse.

We'll see how this plays out.
This message was last edited by the player at 22:22, Wed 25 Mar 2015.
Elderon
player, 2566 posts
Mage/Priest/Druid
of Boccob
Wed 25 Mar 2015
at 22:42
  • msg #684

Re: OOC7:  Ye gods, we talk alot!

Far out, it would be the landlords responsibility over here, not the renters.  The insurance companies even sidestep intentional malicious damage when you do have landlords cover.  You have to take out a 3rd insurance that specifically covers malicious damage and the clean up that might be faced if you were unlucky enough to have had a P lab in your place.

The wording of the policy requires continual, ongoing property checkups.  The sort of checkups that would make a P lab or malicious damage very unlikely, and also make it unlikely your tenants will want to hang around for long.
Wine Guy
GM, 5537 posts
DM 
Wearer of Many Hats
Tue 31 Mar 2015
at 22:10
  • msg #685

Re: OOC7:  Ye gods, we talk alot!

You all have been very patient.  I'm trying to get out updates later tonight, but it is more likely to be tomorrow.
Autolycas
player, 2819 posts
you can't trade
up from a monkey!
Wed 1 Apr 2015
at 01:52
  • msg #686

Re: OOC7:  Ye gods, we talk alot!

no rush boss.
Aston Karsk
player, 1001 posts
Keeper of Pelor's Circle
39 / 39 HP
Wed 1 Apr 2015
at 02:20
  • msg #687

Re: OOC7:  Ye gods, we talk alot!

All is well!


Wine Guy
GM, 5538 posts
DM 
Wearer of Many Hats
Wed 1 Apr 2015
at 16:23
  • msg #688

Re: OOC7:  Ye gods, we talk alot!

Something to read while you wait on the posts today - April Fools' jokes of the 19th century have some bite to them:



http://factually.gizmodo.com/t...h-century-1694834642
Autolycas
player, 2820 posts
you can't trade
up from a monkey!
Wed 1 Apr 2015
at 16:32
  • msg #689

Re: OOC7:  Ye gods, we talk alot!

and I thought I was a jerk.
Ponder Kresh
player, 2029 posts
Wazzat? You want ME
to do WHAT?
Wed 1 Apr 2015
at 19:10
  • msg #690

Re: OOC7:  Ye gods, we talk alot!

Good ones! We played a few rough pranks in the Army, I think my favorite was giving the Lt. a map sheet from Siberia while she was formulating our Frag-O's. We also gave that same Lt. a map of Berlin from 1945 once when she asked for a local map to teach a course. I guess Tacoma does look a little like Berlin if you ignore the German. Wish I'd kept the damn map, now.
Elan Morfindien
player, 476 posts
"A soft bed, a fine meal,
and ADVENTURE!"
Sat 4 Apr 2015
at 13:49
  • msg #691

Re: OOC7:  Ye gods, we talk alot!

Ok, so my youngest son scraping out the filling from a half dozen Oreos and replacing it with toothpaste looks pretty mild compared to some of those.  But the look on my oldest son's face when he popped one of those bad boys whole into his mouth was still VERY, VERY funny.

The little one is crafty.  Like his dad...

Elan will post a little later today.  Have to acclimate myself to camping in a cave...  Why can't freaking druids ever find a nice inn?
Wine Guy
GM, 5542 posts
DM 
Wearer of Many Hats
Mon 6 Apr 2015
at 00:57
  • msg #692

Re: OOC7:  Ye gods, we talk alot!

Oreos and toothpaste....   the best part is that Oreos actually come in mint flavor, so you can even say 'I think it's the minty kind' if they smell something and get suspicious.

2 points for your youngest.  Well played.  You should be proud.

------------

Best practical joke we ever played on active duty was on a complete REMF who micromanaged the holy crap out of us.  PLus, you couldn't tell him anything because he was always right.

While on maneuver out by Catalina Island, he was trying to get Surface Warfare qualified.   So, while he was standing watch, we got the First Lieutenant to call for an Observer (i.e. REMF) to go out and positively identify the CGU-11s to make sure that they were ready for the exercise tomorrow.

Now, he had no idea what CGU-11s were and he was too proud (and stupid) to ask anyone.  He spent nearly his entire watch running around the superstructure of the ship trying to figure out the CGU-11s.  And when the First Lieutenant asked for the report in the morning (in front of the Skipper, mind you), Aransen literally froze because he had no idea.  THe First Lieutenant scowled mightily and reported to the captain of the ship that it appeared that Ltjg Arensen had lost all of the CGU-11s.  THe Skipper - who knew instantly what was going on - fixed the jg with a steely gaze and merely said 'Dismissed to Quarters.'  Which is what would've happened anyway since he was at the end of his watch, but with that report it was a completely crushing blow to ego (and so far as Aransen knew, any change to get his SWO).  No one told him about the trick until he just before he was to take his verbal test with the XO for his pin... and then he was so angry about it that he almost failed the test right there!

Good times!


BTW,

CGU-11s = SEA ("C") GU-LLs.
Aston Karsk
player, 1005 posts
Keeper of Pelor's Circle
39 / 39 HP
Mon 6 Apr 2015
at 04:50
  • msg #693

Re: OOC7:  Ye gods, we talk alot!

The best practical joke I've heard was my Uncle's prank on Alabama University's Dean of Men.  Evidently, my Uncle and he didn't see eye to eye.  I was four when this happened so didn't know the reason for the conflict.  My Uncle put an ad in the local paper indicating that the residents at the Dean's home purchased used Christmas trees.
Hundreds of people showed up and, when they were told they had made a mistake, dumped the trees in front of the man's home.  It was a VERY big pile of trees!
Kribli Dorlubbin
player, 1086 posts
Mon 6 Apr 2015
at 21:24
  • msg #694

Re: OOC7:  Ye gods, we talk alot!

Heh - Seagulls & toothpaste oreos.

some of my favs from the Nav:

Go get me a 1 D 10 T form from personnel

Go get me a case of chlamydia.

Go get me a sample of jet wash for testing (Jet wash is what comes out of the ass end of aircraft, btw - just to be good sports, we'd give 'em an empty hefty bag to collect the sample.  Soon as they put it in the wash, it'd slip out of their hands and blow away).  Always fun to see the OOD's face when some booter came running on deck w/ a hefty bag in hand.

Always fun:

Blow talcum powder underneath a door using a high powered fan or hair dryer.

The night after a big party w/ lots of alcohol: Tape clear plastic wrap over a toilet seat, put the lid down, knock the light nearest that stall out (I recommend loosening the light vs. removing it altogether (which might arouse suspicion), or breaking it (which might be dangerous...)).

There're a million more...
Ponder Kresh
player, 2030 posts
Wazzat? You want ME
to do WHAT?
Tue 7 Apr 2015
at 10:09
  • msg #695

Re: OOC7:  Ye gods, we talk alot!

One of the best college pranks I ever heard (mind you, I was a grown man when I heard about this one!) was my Dad and one of his best friends. Dad attended UGA in the 50s and Dad being Dad had somehow gotten crossed up with the Dean and felt like the man didn't treat him very well. The faculty had residents on campus back then (not sure now, I don't get down there much these days) so Dad and his buddies took some tar, some plastic sheeting, transplanted a few plants and about half a ton of mud, plugged up the drainage on the residence. These were the old style tar and gravel roofs the big brick buildings had back then.

Once it rained a couple times and that section of roof flooded, they brought in the frogs...

According to Dad, it took the guy a month to figure out where all that croaking was coming from! It was actually funnier watching him and his buddies turn red with laughter than the prank.
Kribli Dorlubbin
player, 1089 posts
Sat 18 Apr 2015
at 16:30
  • msg #696

Re: OOC7:  Ye gods, we talk alot!

'allo, 'allo!

Kribli wants you all to know that she's not gone, just terribly busy with some personal matters these days.  sorry for unintended delays in posting...i'm hopeful my rate will pick up in coming weeks.

WG: if need be, NPC Kribli to move things along.  she's not terribly complex, so use your best guess.

cheerio...
Wine Guy
GM, 5553 posts
DM 
Wearer of Many Hats
Sun 19 Apr 2015
at 03:34
  • msg #697

Re: OOC7:  Ye gods, we talk alot!

Posting later today.
This message was last edited by the GM at 16:29, Tue 28 Apr 2015.
Autolycas
player, 2830 posts
you can't trade
up from a monkey!
Tue 28 Apr 2015
at 16:31
  • msg #698

Re: OOC7:  Ye gods, we talk alot!

woohoo. PS I need more gold. I want to buy a dragon.
Aston Karsk
player, 1015 posts
Keeper of Pelor's Circle
39 / 39 HP
Tue 28 Apr 2015
at 16:40
  • msg #699

Re: OOC7:  Ye gods, we talk alot!

The good news: the magical contract binding the dragon is flawless.

The bad news: the magical contract is for 100 relative elapsed millennia as viewed from the 643 layer of Tartarus.  In Prime terms, that's roughly 10 minutes. :P
Autolycas
player, 2831 posts
you can't trade
up from a monkey!
Tue 28 Apr 2015
at 16:43
  • msg #700

Re: OOC7:  Ye gods, we talk alot!

Clearly you underestimate the sheer amount of shenanigans that Bodine and I could get into in 10 minutes with a pet dragon...
Calen Thalranalda
player, 1925 posts
Emerald Archer,
Nature's Beloved
Thu 30 Apr 2015
at 02:08
  • msg #701

Re: OOC7:  Ye gods, we talk alot!

10 minutes...  Lord help us!
Ponder Kresh
player, 2031 posts
Wazzat? You want ME
to do WHAT?
Thu 30 Apr 2015
at 11:48
  • msg #702

Re: OOC7:  Ye gods, we talk alot!

What? Noone has strangled that monkey much less Auto? You lot are a more tolerant bunch than I thought!
Autolycas
player, 2832 posts
you can't trade
up from a monkey!
Thu 30 Apr 2015
at 11:58
  • msg #703

Re: OOC7:  Ye gods, we talk alot!

I'm the leader of this outfit, someone has to carry my treasure... perhaps it is I who am tolerant
Aston Karsk
player, 1017 posts
Keeper of Pelor's Circle
39 / 39 HP
Thu 30 Apr 2015
at 16:11
  • msg #704

Re: OOC7:  Ye gods, we talk alot!

What's this have to do with choking the monkey?
Elderon
player, 2589 posts
Mage/Priest/Druid
of Boccob
Thu 30 Apr 2015
at 16:53
  • msg #705

Re: OOC7:  Ye gods, we talk alot!

Yes tolerant but also wise Ponder.  We have left Auto to choke his own monkey.
Ponder Kresh
player, 2032 posts
Wazzat? You want ME
to do WHAT?
Thu 30 Apr 2015
at 17:08
  • msg #706

Re: OOC7:  Ye gods, we talk alot!

He's been doing that since he was 10! I don't even what to think about what he did to the young goats.
Autolycas
player, 2833 posts
you can't trade
up from a monkey!
Thu 30 Apr 2015
at 17:41
  • msg #707

Re: OOC7:  Ye gods, we talk alot!

keep the jibes coming. It's ok... I'll rob you while you're away.
Ponder Kresh
player, 2033 posts
Wazzat? You want ME
to do WHAT?
Thu 30 Apr 2015
at 17:52
  • msg #708

Re: OOC7:  Ye gods, we talk alot!

Ahem... you're the one that's away. By the way, thanks for the house.
Elderon
player, 2590 posts
Mage/Priest/Druid
of Boccob
Thu 30 Apr 2015
at 17:55
  • msg #709

Re: OOC7:  Ye gods, we talk alot!

First it was things that were hairy, now it is things with scales.  Those with feathers better beware.
Autolycas
player, 2834 posts
you can't trade
up from a monkey!
Thu 30 Apr 2015
at 18:02
  • msg #710

Re: OOC7:  Ye gods, we talk alot!

Jokes on you, that wasn't my house.

Feathers... not my thing.
Ponder Kresh
player, 2034 posts
Wazzat? You want ME
to do WHAT?
Thu 30 Apr 2015
at 21:09
  • msg #711

Re: OOC7:  Ye gods, we talk alot!

You look good in feathers! Remember that time you made the Cleaner angry and he dressed you up like a doxie? If you'd have put out, you could have taken the rest of the year off.
Wine Guy
GM, 5559 posts
DM 
Wearer of Many Hats
Thu 30 Apr 2015
at 21:28
  • msg #712

Re: OOC7:  Ye gods, we talk alot!

Auto puts out the candles whenever he eats too much cheese.... or is that lights the candles?
Autolycas
player, 2835 posts
you can't trade
up from a monkey!
Fri 1 May 2015
at 11:58
  • msg #713

Re: OOC7:  Ye gods, we talk alot!

you guys are all gonna get robbed now. that's it.
Ponder Kresh
player, 2035 posts
Wazzat? You want ME
to do WHAT?
Fri 1 May 2015
at 12:21
  • msg #714

Re: OOC7:  Ye gods, we talk alot!

Lock up the wimmen and the likker!
Kiley
player, 2365 posts
Tue 12 May 2015
at 19:41
  • msg #715

Re: OOC7:  Ye gods, we talk alot!

For the Gnollsbane, we first entered the dragon realms in February of 2013. A two year mission is coming to a close. Congrats!
Autolycas
player, 2841 posts
you can't trade
up from a monkey!
Tue 12 May 2015
at 19:45
  • msg #716

Re: OOC7:  Ye gods, we talk alot!

wow, awesome job us!
Kribli Dorlubbin
player, 1097 posts
Thu 14 May 2015
at 15:40
  • msg #717

Re: OOC7:  Ye gods, we talk alot!

That's pretty cool.
Calen Thalranalda
player, 1932 posts
Emerald Archer,
Nature's Beloved
Thu 14 May 2015
at 19:53
  • msg #718

Re: OOC7:  Ye gods, we talk alot!

Woah!  Doesn't seem like 2 years!
Elderon
player, 2602 posts
Mage/Priest/Druid
of Boccob
Thu 14 May 2015
at 20:41
  • msg #719

Re: OOC7:  Ye gods, we talk alot!

Anyone want to calculate how long we've been away from Oerth?  Time to smash these gnolls on our home world once and for all.
Calen Thalranalda
player, 1933 posts
Emerald Archer,
Nature's Beloved
Thu 14 May 2015
at 21:41
  • msg #720

Re: OOC7:  Ye gods, we talk alot!

I can work those numbers. I think we are 10 days back home for each one here.
Elderon
player, 2603 posts
Mage/Priest/Druid
of Boccob
Thu 14 May 2015
at 22:23
  • msg #721

Re: OOC7:  Ye gods, we talk alot!

So is that a month on Oerth, or 40 day, or have we been here longer than 3-4 days?
Icylius Wanderfae
player, 2399 posts
Fri 15 May 2015
at 01:01
  • msg #722

Re: OOC7:  Ye gods, we talk alot!

   Who knows... from what I read, the explanation is that 1 day here isn't 24 hours as on earth/oerth but 240hrs long. What the time difference is between this world and oerth is another story.

   But, whether right or wrong, I guess we'll eventually find out. If WG is feeling especially mischievous he might have us land decades or centuries in the future and find ourselves smack-dab in the midst of a gnoll-controlled Oerth:D
Elderon
player, 2604 posts
Mage/Priest/Druid
of Boccob
Fri 15 May 2015
at 02:48
  • msg #723

Re: OOC7:  Ye gods, we talk alot!

Settle down, settle down.  I'm counting on his work load being too onerous for that much work.  Imagine if we're sent 10,000 years into the past to stop it at the source.  At least Boccob will still be around so priest spells should still work.
Calen Thalranalda
player, 1934 posts
Emerald Archer,
Nature's Beloved
Fri 15 May 2015
at 20:30
  • msg #724

Re: OOC7:  Ye gods, we talk alot!

I'm all for going back to nature, but that's taking it to far!
Kribli Dorlubbin
player, 1098 posts
Sun 17 May 2015
at 20:16
  • msg #725

Re: OOC7:  Ye gods, we talk alot!

if no one objects, Kribli will continue to hang onto the dagger for the nonce to see if she can learn what it is...may turn out best to sell it - if that's the case, I will split the proceeds with the rest of the party.
Wine Guy
GM, 5580 posts
DM 
Wearer of Many Hats
Tue 19 May 2015
at 01:08
  • msg #726

Re: OOC7:  Ye gods, we talk alot!

Icylius Wanderfae:
   Who knows... from what I read, the explanation is that 1 day here isn't 24 hours as on earth/oerth but 240hrs long. What the time difference is between this world and oerth is another story.

   But, whether right or wrong, I guess we'll eventually find out. If WG is feeling especially mischievous he might have us land decades or centuries in the future and find ourselves smack-dab in the midst of a gnoll-controlled Oerth:D



What a great idea!

Posts tomorrow.
Aston Karsk
player, 1028 posts
Keeper of Pelor's Circle
39 / 39 HP
Tue 19 May 2015
at 12:44
  • msg #727

Re: OOC7:  Ye gods, we talk alot!

... with fast food restaurants for as far as the eye can see?
Wine Guy
GM, 5581 posts
DM 
Wearer of Many Hats
Wed 20 May 2015
at 01:24
  • msg #728

Re: OOC7:  Ye gods, we talk alot!

Oxygen bars, because the pollution will be so bad...
Aston Karsk
player, 1030 posts
Keeper of Pelor's Circle
39 / 39 HP
Wed 20 May 2015
at 03:38
  • msg #729

Re: OOC7:  Ye gods, we talk alot!

I can just see Charlton Heston saying, "Get your hands off me you filthy gnoll!"
Aston Karsk
player, 1031 posts
Keeper of Pelor's Circle
39 / 39 HP
Wed 20 May 2015
at 16:46
  • msg #730

Re: OOC7:  Ye gods, we talk alot!

Ever notice that it's very difficult to take an enemy seriously that attacks with feather Swifter brushes?  Perhaps they're comic relief for their allies. :)
Wine Guy
GM, 5585 posts
DM 
Wearer of Many Hats
Wed 20 May 2015
at 19:57
  • msg #731

Re: OOC7:  Ye gods, we talk alot!

Attack of the Swiffers!
Aston Karsk
player, 1037 posts
Keeper of Pelor's Circle
39 / 39 HP
Wed 27 May 2015
at 02:29
  • msg #732

Barbarians and artifacts just don't mix well!



Saw this and thought I'd share.  There was this moment when a certain barbarian broke a number of very powerful items all at the same time.  Alas, it wasn't quite this spectacular.  But, we're here to tell the tale. :)
This message was last edited by the player at 11:51, Wed 27 May 2015.
Wine Guy
GM, 5596 posts
DM 
Wearer of Many Hats
Wed 27 May 2015
at 03:18
  • msg #733

Geoff Crew

Geoff Crew:

For those of you who leveled up, don't forget to roll for HP (and any 1 or 2s rolled become 3s, in case you forget).  Spellcasters, choose your new spells if applicable.
Endiku
player, 631 posts
Wed 27 May 2015
at 11:27
  • msg #734

Re: Geoff Crew

cool pic Aston!
Elderon
player, 2611 posts
Mage/Priest/Druid
of Boccob
Wed 27 May 2015
at 16:26
  • msg #735

Re: Geoff Crew

Awesome picture.  The gods are having fun.
Aston Karsk
player, 1039 posts
Keeper of Pelor's Circle
45 / 45 HP
Wed 27 May 2015
at 17:05
  • msg #736

Re: Geoff Crew

Groot's head in profile.
Calen Thalranalda
player, 1937 posts
Emerald Archer,
Nature's Beloved
Thu 28 May 2015
at 01:49
  • msg #737

Re: Geoff Crew

eerie photo.  Mother Nature is way more powerful than we usually give her credit for.
Elan Morfindien
player, 493 posts
"A soft bed, a fine meal,
and ADVENTURE!"
Sat 30 May 2015
at 02:34
  • msg #738

Re: Geoff Crew

Geoff team:  Still working on Elan's updates.  May take a little longer because we lost our primary internet connection at the house.

Putting a new roof on my house (learning to hate old farm houses) and had to take down the microwave antenna that was on a 15' tripod at the peak of the roof. Don't want to poke holes in the new roof so I had the internet installers try to move it to the fence line (no good), on the side of the barn (no good) any freaking where (no good).  So....  I get to dig a 4' deep hole to base an antenna tower in.  I figure I can go ~65 feet up and get a decent signal.  Targeting to have the hole dug and the base cemented by Sunday then give it a week to cure before we build the tower next weekend.  Means that I will be carefully metering my cellular hotspot for the next week or so.  Grrrrrr.

Calen/Elan miss the internet ALMOST as much as my two younger sons.  (They are freaking out with no internet and the end of school right around the corner!  Heeheehee. )
Aston Karsk
player, 1040 posts
Keeper of Pelor's Circle
45 / 45 HP
Sat 30 May 2015
at 03:21
  • msg #739

Re: Geoff Crew

There's a Chinese curse, "May you live in interesting times."  Things are about to get really interesting.
Wine Guy
GM, 5599 posts
DM 
Wearer of Many Hats
Sun 31 May 2015
at 21:05
  • msg #740

Re: Geoff Crew

postings up today at various times.  answered private threads first.  heading to main threads now.


Groot.... proof positive that Vin Diesel can actually do real dialogue!
Icylius Wanderfae
player, 2409 posts
Wed 3 Jun 2015
at 15:39
  • msg #741

Re: Geoff Crew

Sorry for the hold up. I'll have something out by later this evening.
Wine Guy
GM, 5601 posts
DM 
Wearer of Many Hats
Wed 3 Jun 2015
at 20:03
  • msg #742

Re: Geoff Crew

post thurs.  If I can get one together by tonight, I will, but thurs. definitely.
Aston Karsk
player, 1048 posts
Keeper of Pelor's Circle
45 / 45 HP
Sat 6 Jun 2015
at 02:10
  • msg #743

Re: Geoff Crew

For those in the Geoff Crew, you guys really need to see the most recent Game of Thrones!  We deserve ever point of experience earned. :)
Aston Karsk
player, 1049 posts
Keeper of Pelor's Circle
45 / 45 HP
Sun 7 Jun 2015
at 06:00
  • msg #744

Mood music

If you enjoy great classical music, just discovered the most amazing Rachmaninoff's 3rd!  https://youtu.be/MOOfoW5_2iE
Calen Thalranalda
player, 1940 posts
Emerald Archer,
Nature's Beloved
Sun 7 Jun 2015
at 19:02
  • msg #745

Doing shit meant for young guys. 

Just finished building the 50 foot tower to put the internet dish on.  Holy crap. Tired and sore.  I don't mind heights but hoisting sections up while hanging off the tower in freaking 20 mile per hour winds is not so much fun for this old guy.

I will try and post a little later today.
Elderon
player, 2615 posts
Mage/Priest/Druid
of Boccob
Sun 7 Jun 2015
at 19:42
  • msg #746

Re: Doing shit meant for young guys. 

Think of the unrestricted internet, and two youngsters off your case.
Calen Thalranalda
player, 1941 posts
Emerald Archer,
Nature's Beloved
Mon 8 Jun 2015
at 02:43
  • msg #747

Re: Doing shit meant for young guys. 

You said it!  Even my wife is missing it!  I am finding myself sitting in front of my desktop, looking at the screen with no where to go.
Elan Morfindien
player, 496 posts
"A soft bed, a fine meal,
and ADVENTURE!"
Mon 8 Jun 2015
at 02:50
  • msg #748

Re: Mood music

In reply to Aston Karsk (msg # 744):

Woah...  Watched a few (3+) minutes on my phone.  Tagged it for later when I have no cap on data.  That is awesome though.

Thanks for sharing.
Wine Guy
GM, 5608 posts
DM 
Wearer of Many Hats
Tue 9 Jun 2015
at 07:18
  • msg #749

Re: Mood music

Ratik:  post early in the AM.

Geoff:  updated.
Aston Karsk
player, 1051 posts
Keeper of Pelor's Circle
45 / 45 HP
Wed 10 Jun 2015
at 04:19
  • msg #750

Re: Mood music

Waiting to hear about a successful receiver installation, a happy wife, two happy kids, and a thrilled RPOL gamer.
Calen Thalranalda
player, 1943 posts
Emerald Archer,
Nature's Beloved
Thu 11 Jun 2015
at 02:38
  • msg #751

Re: Mood music

New underground service to barn (120/240V power): CHECK

New Cat 5e and coax to barn: CHECK

New 47' tall tower installed: CHECK

10" microwave dish antenna aimed at village water tower 7 miles away: CHECK

Ethernet Switch/POE injector installed: CHECK

Internet live:  CHECK!!!

Not as good a signal as I was hoping for but we hit about 3+ Mbps consistently.  And I no longer have a tripod bolted thru my roof.  (A good thing where I live.)

Whew!  The house is back to normal.  (At least what we call normal!)

And Aston, yes to all of them!
This message was last edited by the player at 10:48, Thu 11 June 2015.
Elderon
player, 2617 posts
Mage/Priest/Druid
of Boccob
Thu 11 Jun 2015
at 04:35
  • msg #752

Re: Mood music

Cool.  Just as things are going to get heated again.
Wine Guy
GM, 5611 posts
DM 
Wearer of Many Hats
Thu 11 Jun 2015
at 18:50
  • msg #753

Re: Mood music

Cue the DM to provide even MORE enemies!
Autolycas
player, 2852 posts
you can't trade
up from a monkey!
Thu 11 Jun 2015
at 18:51
  • msg #754

Re: Mood music

More treasure and bar wenches is fine, enemies not needed.
Wine Guy
GM, 5613 posts
DM 
Wearer of Many Hats
Thu 11 Jun 2015
at 19:24
  • msg #755

Re: Mood music

bar wenches end up with all the treasure because of spiked bar drinks....
Autolycas
player, 2854 posts
you can't trade
up from a monkey!
Thu 11 Jun 2015
at 20:02
  • msg #756

Re: Mood music

That's why I have my team of treasure haulers in tow... so I can afford them.
Calen Thalranalda
player, 1945 posts
Emerald Archer,
Nature's Beloved
Sat 13 Jun 2015
at 00:44
  • msg #757

Re: Mood music

Auto, Auto, Auto...

It is not what the wenches take from you that you need to worry about.

It is what they give you.
Autolycas
player, 2855 posts
you can't trade
up from a monkey!
Sat 13 Jun 2015
at 02:38
  • msg #758

Re: Mood music

I'll need you to talk to Hollifun about a potential magical ointment should that situation arise.
Aston Karsk
player, 1053 posts
Keeper of Pelor's Circle
45 / 45 HP
Sat 13 Jun 2015
at 03:19
  • msg #759

Re: Mood music

Quick application of sulfuric acid and lye.  Very exothermic.  Cures all undesired gifts and entertains those nearby with the pyrotechnic light-show as your genitals go up in chemical flames.  Also a potentially profitable opportunity if you sell marshmallows on a stick. :P
Elderon
player, 2619 posts
Mage/Priest/Druid
of Boccob
Sat 13 Jun 2015
at 04:12
  • msg #760

Re: Mood music

Has the added benefit of curing all future occurrences as well.

Auto you have a walking hospital as one of your porters.  Maybe you and Elderon could come to some sort of mutually beneficial arrangement.
Autolycas
player, 2856 posts
you can't trade
up from a monkey!
Sat 13 Jun 2015
at 12:58
  • msg #761

Re: Mood music

Elderon, we certainly can my friend.
Wine Guy
GM, 5615 posts
DM 
Wearer of Many Hats
Mon 15 Jun 2015
at 02:37
  • msg #762

Re: Mood music

Jun 17:    post later tonight.
This message was last edited by the GM at 18:46, Wed 17 June 2015.
Wine Guy
GM, 5629 posts
DM 
Wearer of Many Hats
Wed 1 Jul 2015
at 02:43
  • msg #763

Re: Mood music

6/30:  post later tonight or tomorrow AM.

Haven't slept much in the last week:  3x12h shifts and 2x24 shifts kicked made me a bit peaked.
Aston Karsk
player, 1066 posts
Keeper of Pelor's Circle
45 / 45 HP
Wed 1 Jul 2015
at 02:48
  • msg #764

Re: Mood music

WG, sleep well.  I know I can't post anything worth reading when exhausted.  This will be here when you're ready.
Kiley
player, 2383 posts
Wed 1 Jul 2015
at 16:29
  • msg #765

Re: Mood music

Yes, and posts written when well-rested should be kind and generous to the poor players!
Wine Guy
GM, 5630 posts
DM 
Wearer of Many Hats
Thu 2 Jul 2015
at 00:33
  • msg #766

Re: Mood music

Generous and kind... just like Typhoid Mary!
Aston Karsk
player, 1067 posts
Keeper of Pelor's Circle
45 / 45 HP
Thu 2 Jul 2015
at 01:11
  • msg #767

Re: Mood music

Far be it for me to ever disagree with our beneviolent GM. :)
Elderon
player, 2623 posts
Mage/Priest/Druid
of Boccob
Thu 2 Jul 2015
at 03:20
  • msg #768

Re: Mood music

You see its happened.  You're exhausted and you've typed something less than your best WG.  We require you to be generous and kind in a way that would be seen as exactly opposite to how Mary Mallon behaved.

Why is it exactly that ER doctors are allowed to work such insane hours?

Other professions are prevented from doing so, and I still think that people looking after the health of the nation might have a more important role than most.
Wine Guy
GM, 5631 posts
DM 
Wearer of Many Hats
Thu 2 Jul 2015
at 05:10
  • msg #769

Re: Mood music

Elderon:
Why is it exactly that ER doctors are allowed to work such insane hours?

Other professions are prevented from doing so, and I still think that people looking after the health of the nation might have a more important role than most.


Bah.  ED work is easy.  We just have to keep people alive until the internal medicine doctors and surgeons get their paws on them.

And we work such insane hours because in the US, people believe hang-nails and colds at 0400 are emergencies.  And the government says we can't turn them away.
This message was last edited by the GM at 05:11, Thu 02 July 2015.
Calen Thalranalda
player, 1952 posts
Emerald Archer,
Nature's Beloved
Wed 8 Jul 2015
at 01:26
  • msg #770

Re: Mood music

Disaster at the homestead...

I am having a new roof put on my old farmhouse.  Guys did not water-tight it well enough before the rain.

Attic leaked like a bugger and we have a $#!^ ton of stuff in there.  Had to pull everything out and clean/dry ALL OF IT.  House looks like the receiving dock at a Goodwill Store...

Crap!

I will try to post tonight or tomorrow morning.
Kribli Dorlubbin
player, 1107 posts
Wed 8 Jul 2015
at 02:14
  • msg #771

Re: Mood music

Think WG's playing doctor again, so no worries.
Calen Thalranalda
player, 1953 posts
Emerald Archer,
Nature's Beloved
Wed 8 Jul 2015
at 21:21
  • msg #772

Re: Mood music

Yeah, after re-reading where Calen is at, I think I need a little WG guidance before I know exactly what Calen is capable of.

And Elderon/Icy, it is more complex than being able to shape change.

More info IC between us around the camp fire.  If we ever get a nice quiet campfire...
Kiley
player, 2386 posts
Wed 8 Jul 2015
at 23:59
  • msg #773

Re: Mood music

There are three heads up on the dragon plateau; not good. I hate being Tiamat's bitch.
Wine Guy
GM, 5635 posts
DM 
Wearer of Many Hats
Thu 9 Jul 2015
at 00:27
  • msg #774

Re: Mood music

Calen, you have no idea what you're capable of at this point... it might just be that the Voice in Your Head is going to tell you what to do and let you figure out how to do it.... or perhaps your tears will heal trees and blood will melt rock.
Aston Karsk
player, 1073 posts
Keeper of Pelor's Circle
45 / 45 HP
Thu 9 Jul 2015
at 00:41
  • msg #775

Re: Mood music

Unfortunately, this will doom you to living the life of an ever-healing shrubbery on the rim of a volcano. :)
Kribli Dorlubbin
player, 1108 posts
Thu 9 Jul 2015
at 19:46
  • msg #776

Re: Mood music

This is a very interesting encounter...

By the way, any time you guys wanna show up and save my bacon, I'll be welcoming you with big Kribli hugs...
Wine Guy
GM, 5640 posts
DM 
Wearer of Many Hats
Thu 9 Jul 2015
at 20:01
  • msg #777

Re: Mood music

Kribli, you're exactly where you want to be:  down in the middle of it, causing mischief and chaos!

All you need to do is unleash that wand of wonder and then things will be PERFECT!
Icylius Wanderfae
player, 2422 posts
Sat 11 Jul 2015
at 18:52
  • msg #778

Re: Mood music

Sorry for any delays. I've just been swamped lately. But I'll have something out later today.
Kribli Dorlubbin
player, 1110 posts
Sat 11 Jul 2015
at 19:25
  • msg #779

Re: Mood music

Knowing my luck, it'd fire off a bouquet of flowers at the beasties...

;)
Kiley
player, 2389 posts
Sun 12 Jul 2015
at 11:02
  • msg #780

Re: Mood music

Now we know for sure: while we were all off doing spectacular things in Meronder's wood, Icy was taking a basketweaving class.

At least it wasn't underwater basketweaving...

On a more serious note, exactly how many rounds does it take to fashion a basket large enough to carry three adult males from a living tree? 60 seconds or so? That's some intense bardsong.
Icylius Wanderfae
player, 2424 posts
Sun 12 Jul 2015
at 16:22
  • msg #781

Re: Mood music

   Icylius got to see the softer side of Meronder - late afternoon picnics and intimate basket weaving sessions;) And underwater would have been amazing!

   But you do have a point on the time. The spell isn't mine so I checked on it after reading your post and it's listed as having a variable casting time, depending on complexity.
   Luckily Icylius's pre-adventure training was as a woodworker/cabinet(furniture) maker. And alongside his high casting level and prior experience with the spell it (hopefully) shouldn't take too long as he's just looking for something functional and not trying to fancy it up.

   Also, he would have started casting as soon as the ritual was done. Right now the time on the scene seems pretty loose so this should between the time the 3rd dragon head and the 4th head appeared (I was overwhelmed in RL so never got around to posting while the other PC's continued actions but it makes sense Icy would have been taking some action during this time).

   WG, with Icy's experience with wood and this spell, if he gauges that he likely couldn't have finished a suitable conveyence by the time the party regrouped to exit our current location let me know and I'll try and come up with something else.

__________________________________________________


   As it stands here's the flight breakdown -

Kiley      - flying
Elderon    - can shapechange into a flier
Icylius    - can shapechange into a flier
Calen      - ???
Rasptongue - bird
Talabice   - winged dragon



   So this leaves the following grounded -

Auto
Kribli
Pit
Stalking Moonbeams
(Ssith can ride in Kribli's pack)
(Mr. Bodine can cling to Auto, his hands gripped around the master-thief's eyes... or better yet, I'd LOVE to see Bodine screeching and clinging to Talabice's back with his hands clamped over her eyes!!!)

   And don't forget Icylius had a flight-saddle crafted so at least one person can ride on a shapeshifter's back!
This message was last edited by the player at 16:35, Sun 12 July 2015.
Icylius Wanderfae
player, 2425 posts
Sun 12 Jul 2015
at 16:39
  • msg #782

Re: Mood music

   And if it turns out a full basket is out of the question/takes too long then a simple wooden platform with some kind of a lip/guard rail should be a simple and quick solution. Combined with the Levitate spell I saw someone had memorized we could pile everyone aboard and the fliers could use ropes to pull the levitated sky-barge to the butte.
This message was last edited by the player at 16:40, Sun 12 July 2015.
Elderon
player, 2627 posts
Mage/Priest/Druid
of Boccob
Sun 12 Jul 2015
at 18:51
  • msg #783

Re: Mood music

Been real busy RL as well, and without warning here I dropped off the grid, but now I'm back.

Elderon can use the blood grove staff to form the basket, as could Icylius, and possibly Calen with his druidic bent.  I would favour Calen doing it as Elderon and probably Icylius have plenty of other things they could do limited by time.

Straight after the ritual, Elderon has also been given the name of both a wind and fire elemental one of which he would / could look to summon depending on our aims.

Calling the wind elemental could possibly get us all there, but calling upon the spirits already present might do the job quicker.  (WG that's a question for you to answer for us as well thanks)

My view which might be wrong is the spirits have a vested interest in this battle just as much as us since so many of them have been bent and bound by the gnolls and their god.  Possibly an invite is all it is going to take

The basket would take little time with the bloodgrove staff, the elementals take 1 turn via the spell, possibly less since they are already about.
Calen Thalranalda
player, 1956 posts
Emerald Archer,
Nature's Beloved
Tue 14 Jul 2015
at 01:18
  • msg #784

Re: Mood music

Making a basket is out of bounds for Calen...  Not sure exactly what I have gained thru the ceremony, but I do not think I can swing that.  I do need someone to get Stalking Moonbeams down.  I can handle Auto, and maybe Moonbeams if necessary, but the thief and I are going to try to jump out of the frying pan and into the fire.
Elderon
player, 2628 posts
Mage/Priest/Druid
of Boccob
Tue 14 Jul 2015
at 02:09
  • msg #785

Re: Mood music

Yeah you are probably right Calen.  Re-reading the rules guidelines around a staff of striking which is what the bloodgrove staff use to be, it is only usable by clerics and magic-users.

If Elderon is to conjure a fire or wind spirit he should start right away, and will do so at this stage right after we finish this hurried battle plan discussion.  It might be better for him to simply change into eagle form to enable the left overs to get down.  Elderon has a levitate tattoo Icylius so it might be him you were thinking of previously.

Where exactly is Kribli?  Down there already?

If so and Auto and Calen jump, can Pit and Stalking Moonbeams be left here to guard themselves to be collected after the fight?  Not my preference but an option if push comes to shove.
Icylius Wanderfae
player, 2426 posts
Tue 14 Jul 2015
at 02:56
  • msg #786

Re: Mood music

   Sounds the quickest and simplest option would be for...

- Elderon to use the Bloodgrove Staff and turn it into a barge/sled.

- Calen (or Elderon) can cast Levitate on the barge/sled (which should levitate around 1,000lbs).

- While this goes on Kiley or Icylius (as a Giant Eagle) could try and collect Kribli from whatever situation she's in the midst of.

- Icylius, in Giant Eagle form, will have the riding saddle and belt of giant strength secured on him

- Icylius will be harnessed to the barge/sled and pull those on board (those unable to fly). If need be maybe another shapeshifter could be harnessed as well.

- One person can ride on Icylius's back.


   Time seems to be at a premium right now so if Elderon wants to try and spend a Turn summoning I'd suggest he try and do so while riding the barge (if there's time to do so before reaching the butte).


   Any last thoughts or suggestions?
This message was last edited by the player at 02:59, Tue 14 July 2015.
Elderon
player, 2629 posts
Mage/Priest/Druid
of Boccob
Tue 14 Jul 2015
at 04:25
  • msg #787

Re: Mood music

The elemental summoning seems too time hungry, but we have a way forward.

Elderon's levitate is a rune tattoo so it is personal.  He will use the bloodgrove to make a basket big enough to carry whoever wants/needs to be within it.

He will cast levitate upon himself as well as change into giant eagle form and fly with the basket.

That way he'll be able to manage the weight of whoever is in the basket via levitate and whatever additional weight a giant eagle can carry.  This will free up Icylius to act as wingman as required, and prevent the need for anyone else to have to carry the basket.

It would be cool to have Calen in the basket raining death down upon all, but jumping down the cliff with Auto sounds more fun if you ask me so either is good.

Kribli need an airlift?
Kribli Dorlubbin
player, 1111 posts
Tue 14 Jul 2015
at 12:53
  • msg #788

Re: Mood music

I am the Vanguard.

Mind your business, fellows - while I have them distracted, you can counter from their flank and give 'em hell.

And if that doesn't work, we'll hit 'em on the other flank.

What does this wand of wonder do again?
Kiley
player, 2390 posts
Tue 14 Jul 2015
at 16:12
  • msg #789

Re: Mood music

I like it when you talk magic to me...
Autolycas
player, 2866 posts
you can't trade
up from a monkey!
Tue 14 Jul 2015
at 16:24
  • msg #790

Re: Mood music

Geronimo!!!!!!!!!!!!!!!!!!!!!!!!!!
Kiley
player, 2391 posts
Tue 14 Jul 2015
at 17:03
  • msg #791

Re: Mood music

Everyone, please ignore the now-four 12 foot tall Kileys swirling in the air, fighting off air elementals... yeah, just keep standing around shooting the breeze... Only two people in combat now, and it's the women... but y'all keep talking about the merits of sleds vs baskets for a few more rounds... I think I'm seeing a new formula for dividing up the treasure, one that rewards estrogen and effort.

Maybe you guys should shape-change into something with breasts so you can finally join in the fight!

Hugs and kisses,

Kiley
Aston Karsk
player, 1075 posts
Keeper of Pelor's Circle
45 / 45 HP
Tue 14 Jul 2015
at 17:34
  • msg #792

Re: Mood music

breeze = air elementals.  There's a complaint about how they're shooting? :P
This message was last edited by the player at 17:35, Tue 14 July 2015.
Kribli Dorlubbin
player, 1112 posts
Tue 14 Jul 2015
at 17:53
  • msg #793

Re: Mood music

Lawyers lie...Heroines fight.

:p
Icylius Wanderfae
player, 2427 posts
Tue 14 Jul 2015
at 19:57
  • msg #794

Re: Mood music

   Pfah... I hadn't realized that Auto had breasts:P

   But, hey, I'm trying to expedite things so we don't have several IC rounds of conversation on this:)

   Icy's focusing on getting everyone safely off this rock... the rest can fight while he sets up the escape path and they can continue while on board. After all, someone's got to keep Icylius safe since he'll be acting as the beast of burden.

_____________

   Elderon, get the Bloodgrove 'Sled' ready. And I'll edit my post with a wild-shape:)
Autolycas
player, 2867 posts
you can't trade
up from a monkey!
Tue 14 Jul 2015
at 20:00
  • msg #795

Re: Mood music

Joke away bard... joke away.
Kribli Dorlubbin
player, 1113 posts
Tue 14 Jul 2015
at 20:02
  • msg #796

Re: Mood music

Ya know, Auto does kind of look like Kaitlin...
Icylius Wanderfae
player, 2428 posts
Tue 14 Jul 2015
at 20:16
  • msg #797

Re: Mood music

   Auto, puhleeaze, like you wouldn't enjoy it if you had a pair of breasts. No one in the party would see you for a week!
Autolycas
player, 2868 posts
you can't trade
up from a monkey!
Tue 14 Jul 2015
at 20:20
  • msg #798

Re: Mood music

Maybe more than a week. Kribli you're on the list now.
Icylius Wanderfae
player, 2429 posts
Tue 14 Jul 2015
at 20:47
  • msg #799

Re: Mood music

And I'll edit the post as mentioned later tonight. Just in the middle of things at the moment.
Calen Thalranalda
player, 1957 posts
Emerald Archer,
Nature's Beloved
Tue 14 Jul 2015
at 21:39
  • msg #800

Re: Mood music

Ok, so if we ride on/under Icy at least over the plateau, Auto and I can jump and I can cover us with a feather fall so we can clear a spot for the rest to land.  Our plan was to jump from the cliff earlier and 'glide' down but I am cool with the sled.  I think having Auto and I land earlier would keep us from getting 'pinched' trying to get everyone out at the same time.

And... it would look sweet.
Kiley
player, 2392 posts
Tue 14 Jul 2015
at 21:59
  • msg #801

Re: Mood music

Now, all we need is Wine Guy...
Aston Karsk
player, 1076 posts
Keeper of Pelor's Circle
45 / 45 HP
Tue 14 Jul 2015
at 23:05
  • msg #802

Re: Mood music

Elderon:
Elderon bends his will to the staff and it begins to morph into a sled, conforming to the desired shape best suited for the purpose.  He continues on afterwards with a spell, decanting out holy water in a 20 foot circle about Icylius.


Icylius, "I'm melllllllting!!!  Hah, evil do-gooder.  My butt-monkeys will save me."

**************

Now, all we need is WG. :P
This message was last edited by the player at 23:24, Tue 14 July 2015.
Kribli Dorlubbin
player, 1114 posts
Wed 15 Jul 2015
at 00:10
  • msg #803

Re: Mood music

Autolycas:
Maybe more than a week. Kribli you're on the list now.


About damn time...been trying for 3 years now, slacker.
Autolycas
player, 2869 posts
you can't trade
up from a monkey!
Wed 15 Jul 2015
at 02:12
  • msg #804

Re: Mood music

you've been on it unofficially.
Kribli Dorlubbin
player, 1115 posts
Wed 15 Jul 2015
at 02:31
  • msg #805

Re: Mood music

That's worse than being the piece on the side.

Slacker x 2.  And now you're on my bad list.  Beware.
Icylius Wanderfae
player, 2430 posts
Wed 15 Jul 2015
at 02:33
  • msg #806

Re: Mood music

   Calen and Auto floating down, raining death on the gnolls as the others add to their assault from the sled would be a sight! Or, Calen, Auto AND Mr. Bodine crashlanding Talabice into the midst of the fray would be better still!

   As the valley's a few miles wide the butte might be a small distance away. Kribli, if you feel like hopping on board Icy will keep an eye out for you:)



quote:
Icylius, "I'm melllllllting!!!  Hah, evil do-gooder.  My butt-monkeys will save me."


   So, that's where Mr. Bodine's been hiding...
Aston Karsk
player, 1077 posts
Keeper of Pelor's Circle
45 / 45 HP
Wed 15 Jul 2015
at 02:41
  • msg #807

Re: Mood music

A reference to Lewis Bodine's comment regarding leaping off the Titanic to commit suicide?  Reference makes sense given what seems to be happening in your game.
Icylius Wanderfae
player, 2432 posts
Wed 15 Jul 2015
at 02:57
  • msg #808

Re: Mood music

   Trust me, every step of the way through this adventure has been near suicide, lol
Elderon
player, 2631 posts
Mage/Priest/Druid
of Boccob
Wed 15 Jul 2015
at 03:08
  • msg #809

Re: Mood music

Icylius Wanderfae:
   Or, Calen, Auto AND Mr. Bodine crashlanding Talabice into the midst of the fray would be better still!


The Princess is not a circus ride and is armed with a highly toxic poisonous stinger.  That would be suicide for those that tried if it wasn't logistically ludicrous.
Aston Karsk
player, 1078 posts
Keeper of Pelor's Circle
45 / 45 HP
Wed 15 Jul 2015
at 03:19
  • msg #810

Re: Mood music

That brought on a big grin.  Fantastic imagery!

"The Princess is not a circus ride."
Icylius Wanderfae
player, 2433 posts
Wed 15 Jul 2015
at 03:21
  • msg #811

Re: Mood music

Hahahaha!!!
Elderon
player, 2632 posts
Mage/Priest/Druid
of Boccob
Wed 15 Jul 2015
at 04:50
  • msg #812

Re: Mood music

Okay before this sled thing goes any further I've got to say I've got no idea what is really happening.  Sleds don't fly where I come from but baskets hanging down from hot air balloons are known to work.  Should I really be thinking something more like Santa's slay, but rather than flying reindeer we have an eagle at the front?

Otherwise I'm thinking Icylius as an eagle is just going to pull the sled over the escarpment and we are hoping for some sort of aerodynamic miracle.

If Elderon stays aboard the sled/slay he can have the bloodgrove form footholds to lock him into the sled/slay and he can then activate his levitate to make it weightless so it is an easy tow as well as firing spells off from the back as required.  Is that where this is going or do you northern hemisphere types see it differently?
Aston Karsk
player, 1079 posts
Keeper of Pelor's Circle
45 / 45 HP
Wed 15 Jul 2015
at 14:10
  • msg #813

Re: Mood music

Aston Karsk:
That brought on a big grin.  Fantastic imagery!

"The Princess is not a circus ride."


Having recently viewed the movie "Kingsmen", the Princess is a special ride reserved for those who save the world. :P
Autolycas
player, 2870 posts
you can't trade
up from a monkey!
Wed 15 Jul 2015
at 14:17
  • msg #814

Re: Mood music

Oh the princess is a circus ride alright, maybe not that princess, but one somewhere is.
Icylius Wanderfae
player, 2434 posts
Wed 15 Jul 2015
at 17:09
  • msg #815

Re: Mood music

   Kingsmen... love that movie! And don't worry, Auto, we'll get you that princess. We just won't tell the Amethyst Princess about her. Although it could be turned into an especially lucrative blackmail;)

____________________________________________________________________________________


   Sled or basket, whatever.... regardless, a Levitation spell is going to be needed. Icylius as a giant eagle can only carry so much weight, even with a Belt of Giant Strength.


   Elderon, your final interpretation is what I'm visualizing. The Levitation would stabilize the vehicle and all Icylius has to do is pull it along. He'd only have to worry about the rider on his back, weight-wise as the Levitation would take care of the rest, and the Belt would help with that to prevent encumberance which could slow him down.
   If Elderon doesn't want to ride on board then maybe Calen can cast the Levitate. Either way, let's make sure we don't go over the weight limit, about a 1,000lb for the vehicle I'm guessing, based on caster level, and Icy can carry someone else without compromising this.
Autolycas
player, 2871 posts
you can't trade
up from a monkey!
Wed 15 Jul 2015
at 17:13
  • msg #816

Re: Mood music

I make note of your idle threats bard... you'll awake to find all of your musical instruments ruined and I'll poison your vocal cords somehow so you sound like the guy in the smoking commercial that says don't face the shower if you have a whatever he has. Kinny, that's what I call my amethyst dragon consort, is not amused by your torment of me.
Calen Thalranalda
player, 1958 posts
Emerald Archer,
Nature's Beloved
Wed 15 Jul 2015
at 17:14
  • msg #817

Re: Mood music

Levitate - can do!
Kiley
player, 2394 posts
Wed 15 Jul 2015
at 17:15
  • msg #818

Re: Mood music

Oh my God! They killed Kinney!

You bastards...

(South Park reference)
Calen Thalranalda
player, 1959 posts
Emerald Archer,
Nature's Beloved
Wed 15 Jul 2015
at 19:13
  • msg #819

Re: Mood music

Ok, no way I can levitate the crew at my level.  Too much weight.  I would like to propose a possibly quicker solution.

Kribli - already there

Kiley - fly down

Icylius - fly with Pit and Stalking Moonbeams in talons.

Elderon - fly down with staff

Calen/Auto - glide down with cloak and feather fall. (I have a couple other things to help us get there too)

This will get us all there, do it so we are not all together in the air (bad if we are target by a caster).  And do it quickly.  It will also allow us to attack from several fronts to keep us at least a little safer from area of effect weapons/spells.  Not to mention how intimidating to see us come down that way.

Calen feels a serious time crunch and wants to get there quick.
Aston Karsk
player, 1080 posts
Keeper of Pelor's Circle
45 / 45 HP
Wed 15 Jul 2015
at 19:30
  • msg #820

Re: Mood music

If speed is your objective, can you do the feather-fall towards the bottom of the drop?  Using components like a feather while in free fall is much more exciting!  You'd probably need to keep it in a pocket since opening your eyes while dropping at that speed is problematic.  With your eyes closed, timing when to cast based on observed rate of descent might also be challenging.  And of course, you're all wearing one-piece form-fitting outfits so that fighting clothing won't be an issue.  Errr, ok bad idea to free-fall; your splat quotient is way too high.
Wine Guy
GM, 5641 posts
DM 
Wearer of Many Hats
Wed 15 Jul 2015
at 19:41
  • msg #821

Re: Mood music

bah.  these are super-hero level PCs.  there's a max of 20d6 damage from falling per the DMG.  most likely, they'd just be seriously injured as long as they pass their system shock rolls.

or they could be like Captain America:  just jump out the back ramp of the VTOL and land "like it ain't a thang."
Elderon
player, 2633 posts
Mage/Priest/Druid
of Boccob
Wed 15 Jul 2015
at 21:18
  • msg #822

Re: Mood music

Calen's solution is the best making us mostly individual targets.

The Gnollsbane came down like a wolf on the fold  (Apologies to Lord Byron)

The sled basket thing has always seemed cumbersome and if Icylius is okay with taking Pit and Stalking Moonbeams in his talons everyone is sorted.
This message was last edited by the player at 21:25, Wed 15 July 2015.
Icylius Wanderfae
player, 2435 posts
Wed 15 Jul 2015
at 22:03
  • msg #823

Re: Mood music

   I'm not sure why the idea appears cumbersome. It was listed to be simple. At the basic level - vehicle, levitate, fly to the butte. 3 real steps.

   And only Auto, Pit, Stalking Moonbeams needed to be on board as the rest are flying or could ride on Icy. So not a huge weight, likely 600-700lbs.


   But maybe the problem is arising from a lack of properly visualizing the environment.




   Based on WG's initial description of the area the valley -

- were on an escarpment with a 500' foot drop

- the valley is several miles across with a river running through it

- at one point where the river parts there's a rune-covered butte

- there are/were several dozen beings scuttling atop the butte

- there's an army of gnolls between us and the butte

- we're at a higher elevation than the butte



   So, the question is -

1. How far away is the butte from us? A couple of miles or is it assumed to be a simple drop down?

   If it's a drop, no problem, I'm up for just having others jump/float down.

   I was working under the impression it was a distance (perhaps a mile or more) away and that an army of gnolls stood between us and the butte if we choose to move along the ground.
Wine Guy
GM, 5643 posts
DM 
Wearer of Many Hats
Wed 15 Jul 2015
at 22:20
  • msg #824

Re: Mood music

Icylius Wanderfae:
   I'm not sure why the idea appears cumbersome. It was listed to be simple. At the basic level - vehicle, levitate, fly to the butte. 3 real steps.

   And only Auto, Pit, Stalking Moonbeams needed to be on board as the rest are flying or could ride on Icy. So not a huge weight, likely 600-700lbs.


An aurumvorax is exceedingly dense:  From MM2:  "Despite its small, badger-like size (1.5 feet tall, 3 feet long) and shape, it weighs over 500 pounds, as its flesh is very dense."

That being said, 2 giant eagles and magical aid have a reasonable chance (better than 50%) of  getting the sled down safely barring any incident with defensive magics or flying creatures.

quote:
   Based on WG's initial description of the area the valley -

- were on an escarpment with a 500' foot drop

- the valley is several miles across with a river running through it

- at one point where the river parts there's a rune-covered butte

- there are/were several dozen beings scuttling atop the butte

- there's an army of gnolls between us and the butte

- we're at a higher elevation than the butte


All true.


quote:
   So, the question is -

1. How far away is the butte from us? A couple of miles or is it assumed to be a simple drop down?

   If it's a drop, no problem, I'm up for just having others jump/float down.


Nearly a straight drop:  it is 250' out from the base of the escarpment.

quote:
   I was working under the impression...  that an army of gnolls stood between us and the butte if we choose to move along the ground.


Oh, that part is true, save that the gnolls surround said butte and are assiduously feeding sacrificial slave bits and pieces to the bound spirits that are destroying the protection glyph.  Fortunately for you all, Kribli is down there throwing spanners, magics, and chewing gum into the works.  And occasionally, a harsh word, like 'Drat!' or 'Wow!'
Icylius Wanderfae
player, 2436 posts
Wed 15 Jul 2015
at 22:28
  • msg #825

Re: Mood music

   So that answers that! Thanks for clearing things up, WG :D

   As it's a simple drop down Icylius will carry those down that he can (Pit and Stalking Moonbeams - though he'd prefer to plummet as an eagle with talons outstretched!).

   And Pit weighs a bit less than that thanks to the odd metals I've been feeding him:) With the Belt of Giant Strength secured around his giant eagle form he should be able to take care of both animals.
This message was last edited by the player at 22:34, Wed 15 July 2015.
Kribli Dorlubbin
player, 1116 posts
Wed 15 Jul 2015
at 23:41
  • msg #826

Re: Mood music

rotflmao!

I couldn't have described it better myself!!!
Calen Thalranalda
player, 1962 posts
Emerald Archer,
Nature's Beloved
Wed 15 Jul 2015
at 23:50
  • msg #827

Re: Mood music

Give 'em hell Kribli, we are on the way!
Elderon
player, 2635 posts
Mage/Priest/Druid
of Boccob
Thu 16 Jul 2015
at 01:17
  • msg #828

Re: Mood music

Yeah way to go Kribli.  It would be a sight to behold given WG's write up of events.
Wine Guy
GM, 5645 posts
DM 
Wearer of Many Hats
Thu 16 Jul 2015
at 01:26
  • msg #829

Re: Mood music

Poor Kribli - kills one avatar.... and later on frees the last and final one....
Kribli Dorlubbin
player, 1117 posts
Thu 16 Jul 2015
at 02:03
  • msg #830

Re: Mood music

Um, well, yeah, that didn't go quite as planned!  Just trying to save some for you guys!

:)
Elderon
player, 2637 posts
Mage/Priest/Druid
of Boccob
Thu 16 Jul 2015
at 02:11
  • msg #831

Re: Mood music

Kribli Lost God Avatar Slayer has a certain cachet does it not.

No worries Kribli, the first was for practice.
Autolycas
player, 2873 posts
you can't trade
up from a monkey!
Fri 17 Jul 2015
at 15:40
  • msg #832

Re: Mood music

Despite the confusion, you should just assume I'm saving the world. again.
Aston Karsk
player, 1085 posts
Keeper of Pelor's Circle
45 / 45 HP
Fri 17 Jul 2015
at 15:49
  • msg #833

Re: Mood music

One semi-used Princess coming up. :P
Kribli Dorlubbin
player, 1118 posts
Fri 17 Jul 2015
at 17:58
  • msg #834

Re: Mood music

Autolycas:
Despite the confusion, you should just assume I'm saving the world. again.


Talk smack when you've backstabbed a deity.
Autolycas
player, 2874 posts
you can't trade
up from a monkey!
Fri 17 Jul 2015
at 21:39
  • msg #835

Re: Mood music

Many of my deeds remain unclaimed dear Kribli
Kribli Dorlubbin
player, 1119 posts
Sat 18 Jul 2015
at 00:04
  • msg #836

Re: Mood music

Their called children.  And not particularly lovely ones either.
Kiley
player, 2397 posts
Sat 18 Jul 2015
at 01:27
  • msg #837

Re: Mood music

Auto's going to get his chance to backstab that deity...

So, Auto, tell us about this dragon-scale dagger I've been reading so much about?
Autolycas
player, 2875 posts
you can't trade
up from a monkey!
Sat 18 Jul 2015
at 01:34
  • msg #838

Re: Mood music

You have the basics, it's got few 'magical' properties that I've discovered yet. Invisible blade, completely invisible when I put it in the sheath. Maybe a bit more ;)
Wine Guy
GM, 5646 posts
DM 
Wearer of Many Hats
Sun 19 Jul 2015
at 00:26
  • msg #839

Re: Mood music

I hate administrators and, worse, doctors who play at being administrators.  Weasel called me in to work tonight, so no post tonight.
Aston Karsk
player, 1086 posts
Keeper of Pelor's Circle
45 / 45 HP
Sun 19 Jul 2015
at 01:23
  • msg #840

Re: Mood music

Is Weasel this person's actual name or a moniker?  Most professions have the same issue with management.  Just because an individual is highly proficient at a profession doesn't mean that they know anything about managing or leading.
Wine Guy
GM, 5649 posts
DM 
Wearer of Many Hats
Mon 20 Jul 2015
at 00:20
  • msg #841

Re: Mood music

Weasel is my mental name for him.  I have to be careful, though, because it might slip out some day.   That would be bad.

He's a nice enough on a one-to-one basis, but putting him in charge of something... well, let's just say that the CEO and COO of the hospital knew what they were doing because he doesn't challenge them on much.
Calen Thalranalda
player, 1964 posts
Emerald Archer,
Nature's Beloved
Tue 21 Jul 2015
at 01:14
  • msg #842

Re: Mood music

One of my best bosses ever surrounded himself with people who were smart and not afraid to disagree with him (usually respectfully).  Made sure he did not make stupid decisions.

I try to be open for criticism from my folk. (But usually my ideas are best anyways... LOL)
Elderon
player, 2640 posts
Mage/Priest/Druid
of Boccob
Tue 21 Jul 2015
at 03:44
  • msg #843

Re: Mood music

Autolycas:
WG can I see the 'truth'?


Yes you were converted to Boccob's pawn some time back now weak-willed one.
Kiley
player, 2400 posts
Tue 21 Jul 2015
at 03:53
  • msg #844

Re: Mood music

Management is a skillset not everyone has the capacity to learn. My decades in the saddle taught me that I don't know everything, I can't be everywhere and you need people on your side to be successful.
Autolycas
player, 2877 posts
you can't trade
up from a monkey!
Tue 21 Jul 2015
at 11:36
  • msg #845

Re: Mood music

Keep yapping preacher... keep yapping.
Kribli Dorlubbin
player, 1120 posts
Tue 21 Jul 2015
at 15:52
  • msg #846

Re: Mood music

I was in cell phone sales for many years prior to returning to insurance in 2010.

My last position in cell phones, I oversaw ops for 25 stores, had almost 60 employees.

What I found is that managers were only as good as their worst employee...thus I spent a good portion of my time looking for the worst employee so I could fire him/her.

LOL - there's a lot of truth to that statement, btw...however, there needs to be a sense of teamwork and esprit de corps for the whole to succeed.  Steven Covey's 7 Habits of Highly Effective people is one of the few self help books that really HELP people - if any of you haven't read, its worth the effort...even if you're not in business.  He writes at length about changing the 'cultural' paradigm of business and teaching coworkers, employees, et. al. to take ownership of their positions.

Just a solid business book.

FWIW.
Kiley
player, 2401 posts
Tue 21 Jul 2015
at 17:03
  • msg #847

Re: Mood music

I am a graduate of the 7 Steps program (have my lovely green leather certificate) and it was a wonderful experience, although I admit that it was some years ago and I may not be practicing                             hing I learned...
Kribli Dorlubbin
player, 1121 posts
Tue 21 Jul 2015
at 19:28
  • msg #848

Re: Mood music

I actually didn't discover the 7 habits until my late 30's...but once I read page one, I was hooked.  Easy read, and he explains concepts in a pretty straight-forward manner.

Now...back to god-slaying...
Wine Guy
GM, 5653 posts
DM 
Wearer of Many Hats
Wed 22 Jul 2015
at 20:47
  • msg #849

Re: Mood music

The 7 habits is a good thing to read, along with Carnegie's How to Win Friends and Influence People and The Art of Public Speaking.  I actually had to buy Public Speaking because we used it in my Speech Communications class in college as a textbook.

2 of the 7 habits I try to use every day:

First things First and
Sharpen the Saw

"Synergize" is nice and all but too many  use this one while ignoring Win-Win to merely stand on the shoulders of others and take the credit/money/wehatever.
Wine Guy
GM, 5656 posts
DM 
Wearer of Many Hats
Wed 22 Jul 2015
at 23:45
  • msg #850

Re: Mood music



It's funny to me that Auto, Elderon, and Icy couldn't see through Kribli's illusion immediately.

Rrespectively, they rolled 1, 3, and 4 for saves.
Icylius Wanderfae
player, 2443 posts
Thu 23 Jul 2015
at 00:21
  • msg #851

Re: Mood music

   Hmmm....
This message was last edited by the player at 03:37, Thu 23 July 2015.
Elderon
player, 2641 posts
Mage/Priest/Druid
of Boccob
Thu 23 Jul 2015
at 01:07
  • msg #852

Re: Mood music

Nothing like random dice rolls to make the highly improbable possible.

I had to smile at the thought of us coming all this way over the past 7 odd years to ultimately fail at the end due to a single bad die roll.  That would be funny.
Autolycas
player, 2878 posts
you can't trade
up from a monkey!
Thu 23 Jul 2015
at 02:55
  • msg #853

Re: Mood music

I could see through the illusion, just didn't wanna make the others feel bad. No mere illusion can stop the King of Thieves... unless it's super hot bar wenches, then I'm useless.
Calen Thalranalda
player, 1966 posts
Emerald Archer,
Nature's Beloved
Fri 24 Jul 2015
at 12:05
  • msg #854

Re: Mood music

Well guys/gals... head into the pit or wait?  Calen is wavering on which way to go.
Autolycas
player, 2879 posts
you can't trade
up from a monkey!
Fri 24 Jul 2015
at 12:18
  • msg #855

Re: Mood music

ummmm the light is coming up, we should probably NOT jump into a giant pit of death... I can however give you a gentle nudge over the edge there, side kick :P
Calen Thalranalda
player, 1967 posts
Emerald Archer,
Nature's Beloved
Fri 24 Jul 2015
at 12:34
  • msg #856

Re: Mood music

Get ready, I think the $#!T is going to hit the fan when 'it' shows up.

And what kind of Thief Lord doesn't run headlong toward the light?
Kiley
player, 2403 posts
Fri 24 Jul 2015
at 13:09
  • msg #857

Re: Mood music

Holes are death traps... one way in and one way out.

We'll wait for His Royal Dogbreath to come out and give him an appropriate welcome.
Autolycas
player, 2880 posts
you can't trade
up from a monkey!
Fri 24 Jul 2015
at 13:15
  • msg #858

Re: Mood music

To paraphrase Bane

"Darkness is my ally."




me and my daggers, and Bodine and whatever he can find to throw, are ready for 'it'...
Aston Karsk
player, 1092 posts
Keeper of Pelor's Circle
45 / 45 HP
Fri 24 Jul 2015
at 13:45
  • msg #859

Re: Mood music

So you guys are fighting Roofdrak?
This message was last edited by the player at 20:09, Fri 24 July 2015.
Wine Guy
GM, 5658 posts
DM 
Wearer of Many Hats
Mon 27 Jul 2015
at 06:24
  • msg #860

Re: Mood music

The pit is very real.... unless Kribli is still screwing with you all.


Which is entirely possible, of course.
Elderon
player, 2643 posts
Mage/Priest/Druid
of Boccob
Mon 27 Jul 2015
at 07:18
  • msg #861

Re: Mood music

And the dimensions of this pit thing?  Just wondering if a wall of stone in the shape of one of Obelix's menhirs dropped down the pit would be possible.
Kribli Dorlubbin
player, 1122 posts
Mon 27 Jul 2015
at 14:37
  • msg #862

Re: Mood music

Kribli, hand over mouth and eyes filled with mirth, is hopping around like a tot with an immediate need to void her bladder.

Ever the prankster, she is.
Kiley
player, 2405 posts
Mon 27 Jul 2015
at 15:02
  • msg #863

Re: Mood music

This illusion is very impressive!
Kribli Dorlubbin
player, 1123 posts
Mon 27 Jul 2015
at 17:19
  • msg #864

Re: Mood music

Aw, Shucks.  Don't believe everything you see!!!

:)
Elderon
player, 2644 posts
Mage/Priest/Druid
of Boccob
Tue 28 Jul 2015
at 02:34
  • msg #865

Re: Mood music

We don't.  Isn't that why we can see what we see?
Aston Karsk
player, 1093 posts
Keeper of Pelor's Circle
45 / 45 HP
Tue 28 Jul 2015
at 19:56
  • msg #866

Re: Mood music

Guessing WG is pursuing higher ED, complements of the nefarious Weasel.


This message was last edited by the player at 00:55, Wed 29 July 2015.
Elderon
player, 2645 posts
Mage/Priest/Druid
of Boccob
Tue 28 Jul 2015
at 23:03
  • msg #867

Re: Mood music

Aaaah burned onto the brain.  You realize whenever I think of WG I'm going to see that picture now don't you.
Aston Karsk
player, 1094 posts
Keeper of Pelor's Circle
45 / 45 HP
Tue 28 Jul 2015
at 23:22
  • msg #868

Re: Mood music

It should be whenever you think of WG's boss.  Just keep saying to yourself "THIS IS NOT WINE GUY!" :p
Elderon
player, 2646 posts
Mage/Priest/Druid
of Boccob
Tue 28 Jul 2015
at 23:50
  • msg #869

Re: Mood music

Yeah you can try that, just don't try it whilst you are looking at the goofy picture because it doesn't work.  He looks like he might have a sense of humor at least.  I guess I'll find out IC at some stage.
Aston Karsk
player, 1095 posts
Keeper of Pelor's Circle
45 / 45 HP
Wed 29 Jul 2015
at 02:30
  • msg #870

Re: Mood music

Now armed with the Stethoscope of Doom!
Elderon
player, 2647 posts
Mage/Priest/Druid
of Boccob
Wed 29 Jul 2015
at 02:57
  • msg #871

Re: Mood music

Aaahahaha.  I like it.  Complete fail on making sure it didn't conjure up images of WG though.
Now if only you could update his 'character portrait' that would be a nice touch.

I hear payback is a bitch.  Perhaps the long dormant Valhalla thread might soon get an updated.
Aston Karsk
player, 1096 posts
Keeper of Pelor's Circle
45 / 45 HP
Wed 29 Jul 2015
at 04:11
  • msg #872

Re: Mood music

Thought about arming him with the Speculum of Retribution, but couldn't figure out how to attach it plausibly. :P
Elan Morfindien
player, 508 posts
"A soft bed, a fine meal,
and ADVENTURE!"
Wed 29 Jul 2015
at 10:06
  • msg #873

Re: Mood music

Me thinks we may be in for some trouble. Our druid is screwing with Father Nature.

That photo is hilarious. Disturbing, but hilarious.
Aston Karsk
player, 1097 posts
Keeper of Pelor's Circle
45 / 45 HP
Wed 29 Jul 2015
at 13:47
  • msg #874

Re: Mood music

I believe the nefarious Weasel of legendary diversions to be fair game for all sport.
Wine Guy
GM, 5660 posts
DM 
Wearer of Many Hats
Wed 29 Jul 2015
at 19:53
  • msg #875

Re: Mood music

Not quite looking for another job yet...


This is how I think of him:


Kribli Dorlubbin
player, 1124 posts
Wed 29 Jul 2015
at 20:59
  • msg #876

Re: Mood music

Oooh...can I have one?
Kiley
player, 2406 posts
Wed 29 Jul 2015
at 21:20
  • msg #877

Re: Mood music

I guess some players are waiting on their post until they get a map?
Kribli Dorlubbin
player, 1125 posts
Wed 29 Jul 2015
at 21:35
  • msg #878

Re: Mood music

Yeah - we've kind of gone into stall mode.
Wine Guy
GM, 5662 posts
DM 
Wearer of Many Hats
Wed 29 Jul 2015
at 23:58
  • msg #879

Re: Mood music

Description is up.  ITts the best I can do for the moment.
Calen Thalranalda
player, 1970 posts
Emerald Archer,
Nature's Beloved
Thu 30 Jul 2015
at 00:03
  • msg #880

Re: Mood music

Nice Beastie....

Description fits the bill for me.  Thanks!
Kribli Dorlubbin
player, 1127 posts
Thu 30 Jul 2015
at 11:43
  • msg #881

Re: Mood music

Thk u.
Kiley
player, 2408 posts
Wed 5 Aug 2015
at 21:20
  • msg #882

Re: Mood music

While we wait for Wine Guy to post a new message to our thread, I thought I'd give us something to talk about.

Alternate Effects from a Wand of Wonder

Sure, we know about the butterflies, yada yada. Let's get IN-teresting with this thread.

Font of Mucus- it is as it sounds. A 30' stream of heavy bodily fluid ejects from the wand's end, allowing for a full round of blasting multiple targets.

Anyone with a Constitution of less than 10 must make a saving throw against spells or be nauseated per the spell. If direct contact with the skin occurs, the same saving throw must be made by anyone with a CON score of less than 13.

All surfaces where the mucus lands will become slippery and impassable to anyone with shoes or hooves, creatures with padded feet move at a half-rate through the area, reptiles and amphibians capable of movement through water are not slowed. Thieves have a -80% chance to Climb Walls if coated with mucus.

Mucus extinguishes fires immediately upon contact, except campfire-sized flames or larger, which extinguish in one-three rounds, provided the mucus is sufficient to cover the flame source. Mucus can be washed away after ten rounds in a light rain, five rounds in a heavy rain, or two rounds of complete immersion in water. Precipitate or create water are not sufficient to cleanse a person or surface after contact with a Font of Mucus.
Calen Thalranalda
player, 1972 posts
Emerald Archer,
Nature's Beloved
Wed 5 Aug 2015
at 21:30
  • msg #883

Re: Mood music

Kiley, that is snot nice...

Snot nice at all.
Aston Karsk
player, 1099 posts
Keeper of Pelor's Circle
45 / 45 HP
Wed 5 Aug 2015
at 21:58
  • msg #884

Re: Mood music

OK, I'll add

Death by Bubba Bubba!

Any sentient being in the cone-shaped area of effect becomes sexually attracted to the caster.  If the target(s) fail their save, it's an attraction that requires immediate gratification.  Different species, alive, dead, mortal enemy, same sex ... nothing matters as long as these primal urges can exist.

Worms of Death
2d100 sacred worms to the Lord of Death erupt inter-dimensionally from a 60'x60' area lasting 2d4 turns.  Until someone stands atop it, it looks like a dark path of earth with random movement as the worms travel subsurface.  Each worm is 1d12+3" long.  These worms can actively burrow up through hard leather in one round, though metal stops them.  Individuals in the area are attacked by 2d4 of these worms.  Save vs Paralysis or be infested.  Cure disease, bless, protection from evil, and turn undead will cause the worms to flee a target.  2d6 per worm per round damage.  The worm(s) might be physically cut out.  After 4 rounds, any worms reaching the victim's heart will kill anyone infested.  If buried with these worms intact, the victim will arise in three days as a random undead with some amount of memory (2d100 expressed as a %).  While these worms are almost impossible to pull in two, they can be cut by magical weapons and burn nicely (i.e., direct application of fire will ignite one).

A particularly large specimen:

This message was last edited by the player at 13:47, Thu 06 Aug 2015.
Elderon
player, 2650 posts
Mage/Priest/Druid
of Boccob
Thu 6 Aug 2015
at 02:18
  • msg #885

Re: Mood music

Line Dance Compulsion  Percentage dice thrown

1-90 Target pointed at and all in an area 30 foot square are compelled to save verses wands or line dance (as per Otto's Irresistible Dance or similar.)
91-00 Area of effect is centered on wand holder.

Labour Pains

Target must save verses magic or suffer the final stages of labour with contractions spaced 30 seconds apart

or it could be vomiting, diarrhea, singing, inappropriate joke telling etc.

Tourettes (Coprolalia) Syndrome

Target saves verses wands or is inflicted with tics of tourettes and must blurt out the most obscene and foul language they can think of, or their most secret of secrets.
Aston Karsk
player, 1100 posts
Keeper of Pelor's Circle
45 / 45 HP
Thu 6 Aug 2015
at 13:43
  • msg #886

Re: Mood music

Small, Furry, and Irresistibly Yours

Save vs. magic or be overcome with the compulsion to domesticate the next small furry animal under 100 pounds seen.  Happily, a random small furry animal is also supplied.

If you've ever wanted to hug a wolverine, here's your opportunity!
This message was last edited by the player at 15:45, Thu 06 Aug 2015.
Kribli Dorlubbin
player, 1128 posts
Thu 6 Aug 2015
at 14:54
  • msg #887

Re: Mood music

I'm a gnoman.  I've got that one covered, Aston.
Calen Thalranalda
player, 1973 posts
Emerald Archer,
Nature's Beloved
Fri 7 Aug 2015
at 20:33
  • msg #888

Re: Mood music

FYI, I am wondering how much of my stuff is gone since Auto has been free to roam without DM oversight for more than a week!

(Hope WG is ok as well!)
Autolycas
player, 2882 posts
you can't trade
up from a monkey!
Fri 7 Aug 2015
at 21:06
  • msg #889

Re: Mood music

Your stuff? did you miss the part where you are all just my treasure mules?
Wine Guy
GM, 5664 posts
DM 
Wearer of Many Hats
Sun 9 Aug 2015
at 03:51
  • msg #890

Re: Mood music

Sorry about falling off the face of the world.  Got really sick and ended up in the hospital for a couple days and then the recuperation took longer than I wanted or needed.

Posts tomorrow.
Aston Karsk
player, 1101 posts
Keeper of Pelor's Circle
45 / 45 HP
Sun 9 Aug 2015
at 03:57
  • msg #891

Re: Mood music

You need to stop hanging around with sick people!  Glad you're on the mend.  No worries.  Here is where you left it.
Elderon
player, 2651 posts
Mage/Priest/Druid
of Boccob
Sun 9 Aug 2015
at 09:32
  • msg #892

Re: Mood music

Hey take it easy Tim, none of us care about the wait when more serious stuff is happening.
Kribli Dorlubbin
player, 1129 posts
Sun 9 Aug 2015
at 11:21
  • msg #893

Re: Mood music

You need a vaca from real life, Doc.  Might be time to step back and punt for a week or two...
Calen Thalranalda
player, 1974 posts
Emerald Archer,
Nature's Beloved
Sun 9 Aug 2015
at 12:29
  • msg #894

Re: Mood music

Wow.... That sucks! Glad to hear you are doing OK.  Did any of the family get sick?  Take your time and get better.  You may have been so sick that you have forgotten that you said each character can choose an X-men power for themself.  :o)
Autolycas
player, 2883 posts
you can't trade
up from a monkey!
Sun 9 Aug 2015
at 13:04
  • msg #895

Re: Mood music

Glad you're feeling better.
Wine Guy
GM, 5665 posts
DM 
Wearer of Many Hats
Sun 9 Aug 2015
at 14:43
  • msg #896

Re: Mood music

part of what i did during the convalescence was literally nothing.  turns out 3 days of doing nothing is all I can stand....

and posts coming today.
Kribli Dorlubbin
player, 1131 posts
Mon 10 Aug 2015
at 02:20
  • msg #897

Re: Mood music

Um...well...yeah - things about to get interesting, gang.  Fair warning!

:)
Elan Morfindien
player, 510 posts
"A soft bed, a fine meal,
and ADVENTURE!"
Tue 11 Aug 2015
at 02:20
  • msg #898

Re: Mood music

Just got a call we have a major FUBAR at work.  Will try to post tomorrow.


PS: Same goes for everybody's favorite ranger!  :o)
Aston Karsk
player, 1103 posts
Keeper of Pelor's Circle
45 / 45 HP
Tue 11 Aug 2015
at 02:53
  • msg #899

Re: Mood music

My mind works much better under load.  Gaming helps keep me sane during lulls.  And there are few better or cheaper ways to procrastinate without developing sores on odd places. :P
This message was last edited by the player at 18:36, Tue 11 Aug 2015.
Elderon
player, 2653 posts
Mage/Priest/Druid
of Boccob
Wed 12 Aug 2015
at 00:19
  • msg #900

Re: Mood music

Hopefully the name dropping IC might attract the notice of one of those divine powers.  There is a slim chance right.  Help is help, though the personal cost to Elderon if an answer came from one in Pholtus's legions would make things interesting.
Kribli Dorlubbin
player, 1133 posts
Wed 12 Aug 2015
at 00:24
  • msg #901

Re: Mood music

As much as this pseudo-godling's been pushing buttons on Oerth, I'm shocked someone hasn't taken notice, beyond Tiamat...
Calen Thalranalda
player, 1975 posts
Emerald Archer,
Nature's Beloved
Wed 12 Aug 2015
at 00:27
  • msg #902

Re: Mood music

Obad-Hai has taken notice...  heh heh.
Elderon
player, 2654 posts
Mage/Priest/Druid
of Boccob
Wed 12 Aug 2015
at 01:02
  • msg #903

Re: Mood music

Like Obad-Hai, Boccob knew about it years ago.

Uncaring should really be re-titled 'The Subtle'.

I suppose if the player had the faith of the character this OOC post would not have been posted.

Firing off magic missiles at a recently reborn(?) Godling doesn't seem like the smartest option, but when you know everything is going to be okay as long as you take preventative measure its not so bad.

They were mostly intended to test his defenses so we could all see what protection he has wrapped around him, and how nasty WG intends to be.
Kribli Dorlubbin
player, 1134 posts
Wed 12 Aug 2015
at 01:28
  • msg #904

Re: Mood music

Elderon wins.

27000th post.

Congrats - 27k XP to everyone...just in time to die...
Calen Thalranalda
player, 1977 posts
Emerald Archer,
Nature's Beloved
Wed 12 Aug 2015
at 01:38
  • msg #905

Re: Mood music

Nope.  No testing....

This one is nasty.  Give 'er both barrels!
Elderon
player, 2655 posts
Mage/Priest/Druid
of Boccob
Wed 12 Aug 2015
at 02:57
  • msg #906

Re: Mood music

The spell casters have to contend with its natural magic resistance, and then it gets a saving throw against most attack spells so spells cast over us enhancing our ability to hit and make saves are probably better than throwing spells at it.

We're going to be leaning heavily on Calens arm here which is why the stone barrier to protect you was created.

At an average of 100hp of damage per round we only have 2 maybe 3 more rounds to go right?
Wine Guy
GM, 5671 posts
DM 
Wearer of Many Hats
Wed 12 Aug 2015
at 18:51
  • msg #907

Re: Mood music

BTW:  this god is going to be right out of a template based on the 1st Ed. Deities and Demigods...

... have fun!
Autolycas
player, 2886 posts
you can't trade
up from a monkey!
Wed 12 Aug 2015
at 18:58
  • msg #908

Re: Mood music

soooooo does that mean I can assume my double backstab will just kill him?
Wine Guy
GM, 5674 posts
DM 
Wearer of Many Hats
Wed 12 Aug 2015
at 19:44
  • msg #909

Re: Mood music

You should probably try that....

how are you going to reach him since he's hanging in the air in the center of the pit?
Autolycas
player, 2887 posts
you can't trade
up from a monkey!
Wed 12 Aug 2015
at 19:47
  • msg #910

Re: Mood music

Let me worry about that...

Guys, get this dog on the ground so I can save the world.

There... that should do it.
Wine Guy
GM, 5675 posts
DM 
Wearer of Many Hats
Wed 12 Aug 2015
at 20:46
  • msg #911

Re: Mood music

All I have to say about the party's response to the Gnoll God:

Han Shot First.
Wine Guy
GM, 5676 posts
DM 
Wearer of Many Hats
Wed 12 Aug 2015
at 20:57
  • msg #912

Re: Mood music

waiting to see what Icy does before putting in Trimhalghu's riposte.
Calen Thalranalda
player, 1978 posts
Emerald Archer,
Nature's Beloved
Wed 12 Aug 2015
at 21:01
  • msg #913

Re: Mood music

Wine Guy:
All I have to say about the party's response to the Gnoll God:

Han Shot First.


As it should be.

Obad-Hai is not one to shy away from culling the herd.  Or pack as this case may be...
Icylius Wanderfae
player, 2448 posts
Thu 13 Aug 2015
at 03:48
  • msg #914

Re: Mood music

Sorry about the delay. RL has been busy, people around me sick and I've been working on little sleep. But I'll have a post out in just a bit.
Wine Guy
GM, 5682 posts
DM 
Wearer of Many Hats
Tue 18 Aug 2015
at 01:10
  • msg #915

Re: Mood music

ooc: is it Elderon that pulls a bow out of the ether, or the gnoll god?

The gnoll god.  the post has been edited.
Calen Thalranalda
player, 1980 posts
Emerald Archer,
Nature's Beloved
Wed 19 Aug 2015
at 18:44
  • msg #916

Re: Mood music

I hate the friggin' RPOL dice roller!  It is cursed!

"Pseudo-random" my a$$!

(Of course my aging mind forgets the amazing rolls we have had in previous encounters....)
Kribli Dorlubbin
player, 1141 posts
Wed 19 Aug 2015
at 22:05
  • msg #917

Re: Mood music

Well...let's hope your bad luck leads to my good luck.  We're gonna need some divine help on this one!!!

;)
Kribli Dorlubbin
player, 1143 posts
Sun 23 Aug 2015
at 15:48
  • msg #918

Re: Mood music

Hola - just checking in.  Hope WG's doing better - a bit concerned for our good DM's health.

Hope everyone else is well also...

Happy Sunday, y'all...



Oh, hey, Auto - you heard from Winter recently?
Autolycas
player, 2890 posts
you can't trade
up from a monkey!
Sun 23 Aug 2015
at 18:42
  • msg #919

Re: Mood music

A week or so ago, yeah. He's swamped with work and school. Said he was gonna try to get back to us fall/winter if possible.
Wine Guy
GM, 5687 posts
DM 
Wearer of Many Hats
Tue 25 Aug 2015
at 05:29
  • msg #920

Re: Mood music

Posts tomorrow:  25 AUG
Kribli Dorlubbin
player, 1144 posts
Tue 25 Aug 2015
at 13:20
  • msg #921

Re: Mood music

Ooh, boy, this is gonna be GREAT!
Autolycas
player, 2891 posts
you can't trade
up from a monkey!
Tue 25 Aug 2015
at 13:21
  • msg #922

Re: Mood music

I need more magic items... I hope this pup has some good loot.
Kiley
player, 2413 posts
Tue 25 Aug 2015
at 17:39
  • msg #923

Re: Mood music

Well, if he dies and falls straight into the hole we'll never get to loot him.
Kribli Dorlubbin
player, 1145 posts
Tue 25 Aug 2015
at 18:02
  • msg #924

Re: Mood music

I'd dive in after him.
Wine Guy
GM, 5689 posts
DM 
Wearer of Many Hats
Tue 25 Aug 2015
at 21:58
  • msg #925

GNOLLSBANE FINDING DESTINY

Good to know!
Autolycas
player, 2892 posts
you can't trade
up from a monkey!
Wed 26 Aug 2015
at 11:40
  • msg #926

GNOLLSBANE FINDING DESTINY

If we throw Kribli in the pit is it midget tossing?
Autolycas
player, 2893 posts
you can't trade
up from a monkey!
Wed 26 Aug 2015
at 13:47
  • msg #927

GNOLLSBANE FINDING DESTINY

For a save you want a high roll, right?
Kribli Dorlubbin
player, 1147 posts
Wed 26 Aug 2015
at 21:35
  • msg #928

GNOLLSBANE FINDING DESTINY

After that comment I hope you roll low...
Elderon
player, 2661 posts
Mage/Priest/Druid
of Boccob
Wed 26 Aug 2015
at 21:44
  • msg #929

GNOLLSBANE FINDING DESTINY

Looks like you got what you wanted Kribli.
Kribli Dorlubbin
player, 1148 posts
Wed 26 Aug 2015
at 22:17
  • msg #930

GNOLLSBANE FINDING DESTINY

Oh %#$&!
Elderon
player, 2662 posts
Mage/Priest/Druid
of Boccob
Thu 27 Aug 2015
at 01:07
  • msg #931

GNOLLSBANE FINDING DESTINY

Looks like the dice roller has it in for the Gnolls Bane at the moment.  Not playing game with Calen and then sticking it to Auto.  With WG being so busy the hardest part is waiting to know the fate of your character.

Do you like how Elderon has got in nice and close pretending to be of some help Auto.  He's really just ready to strip you of magic before you slip away just so you know who was carrying treasure for whom at the end.  LOL
Kribli Dorlubbin
player, 1149 posts
Thu 27 Aug 2015
at 01:16
  • msg #932

GNOLLSBANE FINDING DESTINY

Gotta tell you - think WG set this up perfectly for an unhappy ending, frankly.  Things just seemed to be streaming along when all of a sudden, 'BAM' like a hammer to the head.

Wonder how we're gonna get through this.
Elderon
player, 2663 posts
Mage/Priest/Druid
of Boccob
Thu 27 Aug 2015
at 01:46
  • msg #933

GNOLLSBANE FINDING DESTINY

Yeah there doesn't appear to be a lot of certainty in a favourable outcome does there.  Just remember to protect the cleric with your last dying breath.  He can always raise you back to life as long as you don't lose your head or something.
Autolycas
player, 2894 posts
you can't trade
up from a monkey!
Thu 27 Aug 2015
at 11:38
  • msg #934

GNOLLSBANE FINDING DESTINY

Calm down... it's all part of my plan.
Autolycas
player, 2895 posts
you can't trade
up from a monkey!
Thu 27 Aug 2015
at 11:38
  • msg #935

GNOLLSBANE FINDING DESTINY

I'm thinking I should've just left with Kinbevor.
Elderon
player, 2664 posts
Mage/Priest/Druid
of Boccob
Thu 27 Aug 2015
at 18:10
  • msg #936

GNOLLSBANE FINDING DESTINY

As your immediate target I am thinking you should've as well.
Kiley
player, 2415 posts
Thu 27 Aug 2015
at 18:29
  • msg #937

GNOLLSBANE FINDING DESTINY

That was funny!

But seriously, not funny. Auto, get a hold on yourself!
Autolycas
player, 2897 posts
you can't trade
up from a monkey!
Thu 27 Aug 2015
at 18:42
  • msg #938

GNOLLSBANE FINDING DESTINY

it's not my fault the die roller decided I sucked at not being possessed or mentally dominated.  :(
Aston Karsk
player, 1110 posts
Keeper of Pelor's Circle
45 / 45 HP
Thu 27 Aug 2015
at 19:52
  • msg #939

GNOLLSBANE FINDING DESTINY

Auto, do you now have a new best buddy?  The Glow-Stick of Destiny should have been a clue. :P
Autolycas
player, 2899 posts
you can't trade
up from a monkey!
Tue 1 Sep 2015
at 15:20
  • msg #940

GNOLLSBANE FINDING DESTINY

Now I can rob you guys and say the dog made me do it.
Calen Thalranalda
player, 1984 posts
Emerald Archer,
Nature's Beloved
Tue 1 Sep 2015
at 20:47
  • msg #941

GNOLLSBANE FINDING DESTINY

Careful there crazed thief.  You mess with the ranger, you get the thorns...
Elderon
player, 2670 posts
Mage/Priest/Druid
of Boccob
Tue 1 Sep 2015
at 21:09
  • msg #942

GNOLLSBANE FINDING DESTINY

And now we can strike you with impunity since you are the lost gods beast.
Kribli Dorlubbin
player, 1155 posts
Wed 2 Sep 2015
at 00:51
  • msg #943

GNOLLSBANE FINDING DESTINY

I already struck him with impunity.

It wasn't as much fun as I thought it would be.
Kiley
player, 2418 posts
Wed 2 Sep 2015
at 01:17
  • msg #944

GNOLLSBANE FINDING DESTINY

Huh... I'll have to try it myself and see what I think...
Elderon
player, 2671 posts
Mage/Priest/Druid
of Boccob
Wed 2 Sep 2015
at 01:20
  • msg #945

GNOLLSBANE FINDING DESTINY

Well it makes Elderon feel slightly better Kiley but you are different and should give it a go yourself.  I wonder if we could make a thief proof coat out of his hide?  If he doesn't get better I mean.
Aston Karsk
player, 1111 posts
Keeper of Pelor's Circle
45 / 45 HP
Wed 2 Sep 2015
at 01:21
  • msg #946

Re: GNOLLSBANE FINDING DESTINY

Kribli Dorlubbin:
I already struck him with impunity.

It wasn't as much fun as I thought it would be.


"Bad dog!  I impugn you!  Hah, I impugn you again!"

If you want it to be fun, you need to describe how you strike it with impunity.  :P
Calen Thalranalda
player, 1985 posts
Emerald Archer,
Nature's Beloved
Wed 2 Sep 2015
at 01:23
  • msg #947

GNOLLSBANE FINDING DESTINY

Have no fear... Auto chases tail, but not his own. This dog thing won't last.
Kiley
player, 2419 posts
Wed 2 Sep 2015
at 02:33
  • msg #948

GNOLLSBANE FINDING DESTINY

Hope not. Auto, you would definitely be an outdoor-dog, and they get fleas.
Autolycas
player, 2900 posts
you can't trade
up from a monkey!
Wed 2 Sep 2015
at 11:12
  • msg #949

GNOLLSBANE FINDING DESTINY

The thorn line... put that in the quote thread!

Elderon, you won't make anything out of me, you'll be too poor to sew and Kiley, don't kill me. please.



Also, Auto chases tail for sure and probably has had worse than fleas at some point lol
Elderon
player, 2672 posts
Mage/Priest/Druid
of Boccob
Wed 2 Sep 2015
at 18:57
  • msg #950

GNOLLSBANE FINDING DESTINY

It is true, nothing will become of you...
Kiley
player, 2421 posts
Thu 10 Sep 2015
at 01:35
  • msg #951

GNOLLSBANE FINDING DESTINY

To summarize our currently stated actions:

Kiley is attacking the chain devil
Calen is attacking the Lost God
Auto, wounded by the godling's arrow, is under cover
Icy, not wounded by the godling's arrow, is under cover
Kribli is dancing about under some spell or such
Elderon is thinking about a protection from evil he will need to cast in a few rounds

Does that about cover it?

What happened to Be Like Han??? Icy, with a chain devil in his face and the Sun Blade in his hands, ducks down, leaving Elderon to face the devil. How about a lightning bolt? Fire ball?

Sorry to vent, but this isn't us acting in a manner that resolves this combat quickly.
Calen Thalranalda
player, 1987 posts
Emerald Archer,
Nature's Beloved
Thu 10 Sep 2015
at 02:02
  • msg #952

GNOLLSBANE FINDING DESTINY

Rough numbers I think we have put at least 225 HP of damage on him.  We are at a serious disadvantage while this guy's off the ground.  But if we can pour it on for just a little longer, any damage will help.

Calen has no magic that will damage/slow/distract him. My next move is nearly suicidal if necessary.
Elderon
player, 2677 posts
Mage/Priest/Druid
of Boccob
Thu 10 Sep 2015
at 02:39
  • msg #953

GNOLLSBANE FINDING DESTINY

Point taken Kiley, but don't overlook public posts are often accompanied with private sections needing feedback.  With WG so busy feedback takes longer.

A fireball is a pointless action they are devils and immune to flames, and a lightning bolt would be awesome, if it was currently a spell that Elderon had available to cast.  Spells cast against the devils themselves especially Trimhalghu stand a good chance of failure which is a wasted round and possibly a life lost.  Spells to protect us so we can all use our special abilities have no chance of failure so possibly better and I'm pretty sure the PFE is what has kept us all alive so far.  We'll see when Trimhalghu closes with Calen.

If you are going to commit suicide Calen make sure it is sufficient to prevent Elderon needing to commit martyrdom please.  At least he can always bring you back to life but Elderon's martyrdom will be a sphere of total destruction for any character close.

I didn't think we were quite there yet, and will let you know when its time to get the hell away from him if a decision is made. :-)
Icylius Wanderfae
player, 2463 posts
Thu 10 Sep 2015
at 04:29
  • msg #954

GNOLLSBANE FINDING DESTINY

   Icylius is at his best in melee but that option didn't occur until this round (with the chain devil) but he hasn't been slacking, his actions focused on buffing the group, which benefits everyone. With the avatar floating in mid-air above a bottomless pit that left melee fighters limited options


Pre-fight: +2 to hit bonus for EVERYONE (which appears to account for about 60hp of Calen's damage)

Round 1:   Give +3/+6 level boost to Elderon/Kribli/Kiley among others = lowering avatars MR by -15/30% and allowing up to 12HD of extra damage each round depending on spell

Round 2:   Javelin hit for 16HP

Round 3:   Another d6+11 Javelin hit

Round 4:   Slowed so limited actions but suggested Haste so we weren't acting every other round

Round 5:   Freed 3 party members from domination, returning them to the fight and reducing attacks on the rest of us (unless someone wants to suffer a backstab from Auto or Kribli or grapple from Pit)

Round 6:   First possible round for melee... Hmmm... waiting on an answer from WG on Tempus Fugit to buy the party a free 6 Rounds of action? Doesn't sound like a bad idea for the party to get that! Otherwise Hasting for melee... both of which are worth the round for the improved actions for the party or himself.
  And I'm not sure if the chain devil is within reach or is using an extended/ranged attack while hovering above the pit but he'll deal with it if need be (or Pit will), otherwise moving to deal with the avatar up close (and serving as a meat-shield for others against a god who can likely dish out a 100 or so HP of damage in a single round if the last avatar is any indicator)


   So, yes, Icylius is up for melee but his choices are made with improving the situation for everyone until he could enter melee. His actions just might not always be apparent as I prefer to avoid describing actions in OOC terms or an obvious manner for subtle things, usually saving that for PM's to WG who can post a description as he sees fit
This message was last edited by the player at 05:54, Thu 10 Sept 2015.
Kribli Dorlubbin
player, 1161 posts
Thu 10 Sep 2015
at 07:24
  • msg #955

GNOLLSBANE FINDING DESTINY

While this combat has been particularly frustrating, I have to agree w/ the male characters - they've pretty much held up their end of the bargain.

Except for Auto, whose busy scragging around per usual.

As for Kribli, she got a backstab on Auto...so she's got that going for her.  I suspect Auto's home town will erect a statue in her honor...
Kiley
player, 2422 posts
Thu 10 Sep 2015
at 09:55
  • msg #956

GNOLLSBANE FINDING DESTINY

Yadda, yadda, yadda...

Protection from Evil hasn't stopped crap. It didn't stop three Dominion arrows nor did it stop three black broadheads, it hasn't protected Kribli from the Lost God nor did it stop Pit from attacking me and Calen. It does seem to be having an effect on the chain devil and that's great.

Would I love to have six rounds of actions? You betchya.

Sure, Icy, your bard songs have been effective and I appreciate them. Just drives me crazy when the person with the greatest melee bonuses (via the girdle of giant strength) and the best weapon we own (the Sun Blade) chooses to NOT engage in melee. You could chant all day long, if Auto had the girdle and was tossing boulders. He has no attack mode for distance. Poorly assigned magic.

As of now, Elderon is attacking with magic missiles (yeah!) but the devil in his face is real. Let's finish this.
Autolycas
player, 2902 posts
you can't trade
up from a monkey!
Thu 10 Sep 2015
at 11:25
  • msg #957

GNOLLSBANE FINDING DESTINY

I'm just biding my time...


and Kribli, my home town will have you assassinated for your insolence.
Icylius Wanderfae
player, 2464 posts
Thu 10 Sep 2015
at 14:39
  • msg #958

GNOLLSBANE FINDING DESTINY

   As Elderon said, don't assume that decisions are made without consulting WG through PMs...


   - Auto could have thrown boulders all day with the girdle and it wouldn't have done anything. I know because I've already consulted with WG on this - we need magic to hit the avatar so unless you know of some enchanted boulders lying around that idea is a no go.

---------------------------------------------


   - Kiley, a glance at Elderon's spell list makes it clear that he doesn't have the blaster spells your recommending aside from a few fire spells he doesn't want to waste on what he's deeming to be a devil-god (as devil's are immune to fire). That leaves him with MM's for now. Elderon's never been a blaster as it doesn't fit his character concept but that doesn't mean he hasn't been useful as there are other ways to play a spell-caster

   Indirect actions and group effects make a HUGE difference on the battlefield - if he had not cancelled the Slow spell our damage output would be cut in half, his action making the difference of around a 100HP of damage.
   And at some point that PFE bonus to our saves could mean the difference between someones life and death.

   In addition he spent 2 out of 5 rounds struggling against Domination (which his PFE could have made a difference towards - unless you were looking to see a fourth member of the party turned against us... and we aren't immune to his fireballs) or losing a spell to a Dominated Auto.


   His spells are mainly utility, healing and buffs so he's doing what he can to help out and I think we should appreciate that.

--------------------------------------------------


   - Trust me, I'd love to melee. I'm not ignoring it (remember, Icylius has meleed with every major baddie this game, without magical weapons and on one occasion with his bare fists) but in every round I weigh my decisions towards what's going to have the most impact.


   Yes, I could have thrown a magical javelin every round but I decided that freeing Auto, Kribli, and Pit was worth the sacrifice of 1d6+11 damage so they could add their strength to the battle and not disrupt our own spells/missiles with their attacks. Plus I'm sure the players can appreciate being in control of their characters again.

   I also felt the 1d6+11 was worth sacrificing to allow our primary spellcasters a better chance at overcoming MR (both avatar and chain devils), increasing damage, and making their spells harder to dispel or improving our own dispels.



   These decisions aren't easy, to attack or create a situation that can significantly improve the party's success (at least 60HP of damage from his buffs;  affecting damage done to us (which disrupt our spells/attacks) and by us from PCs turned NPC;  and possibly affecting the outcome of spells such as your Chromatic Gem spell that ashed one chain devil, for example).

   Yes, right now I could melee but this is possibly the last round Icylius will have to grant the party 6 extra rounds of action (as it will prove useless once the avatar enters the spells AoE) so I'm taking it instead of swinging a sword because the impact of those extra rounds will be make a huge difference.
   And if WG's response means I end up using a Potion of Speed/Haste instead, trust me, it's going to make a HUGE difference in damage output for him. One round translates to 3 extra attacks each round afterwards, which is a big deal.

   Plus, as only Kribli and Icylius know, the avatar doles out 25-30hp of damage a blow that can also cause loss of limb or instant death, with 3 or 4 attacks a round so the better prepared melee fighters are before engaging in melee the better.


   On top of that it's been impossible for Icylius to engage in melee until Round 6 - there wasn't anything he or anyone else seemed to be able to do about that.

---------------------------------------------


   I think we should focus on appreciating each others efforts and work to support each other, verbally and tactically. We're going to need it, especially in this battle.
This message was last edited by the player at 14:43, Thu 10 Sept 2015.
Kribli Dorlubbin
player, 1162 posts
Thu 10 Sep 2015
at 15:07
  • msg #959

GNOLLSBANE FINDING DESTINY

I don't think anyone needs to justify the way they're roleplaying.  Frankly, this deity learned from his last attempt to push through to this plane, and as such, the DM is playing him from that perspective.

It has been frustrating, but not because of the party, rather because I wasted a couple of spells early that might come in handy now - furthermore, the spells I had left were nullified by the deity's MR.

Shit happens, if y'all will excuse my French.  Keep rolling - if nothing else, Kribli can be a target while the others are free to keep firing everything AND the kitchen sink at the son of a bitch (literally).

Cheers!
Autolycas
player, 2903 posts
you can't trade
up from a monkey!
Thu 10 Sep 2015
at 15:15
  • msg #960

GNOLLSBANE FINDING DESTINY

If we can get him on the ground, I'll take care of him. :D
Elderon
player, 2678 posts
Mage/Priest/Druid
of Boccob
Thu 10 Sep 2015
at 18:24
  • msg #961

GNOLLSBANE FINDING DESTINY

Your moment will be here soon Auto.  Will he be able to effectively melee from the air?  Possibly not with thrusts, swings and counter thrusts.  He needs counter balance unless after being alive for millennium he's learnt how to do that in flight. :-).  What are you like at jumping?
Autolycas
player, 2904 posts
you can't trade
up from a monkey!
Thu 10 Sep 2015
at 18:47
  • msg #962

GNOLLSBANE FINDING DESTINY

Auto is a fair leaper. but not onto a deity suspended over a bottomless pit.
Wine Guy
GM, 5712 posts
DM 
Wearer of Many Hats
Thu 10 Sep 2015
at 18:58
  • msg #963

GNOLLSBANE FINDING DESTINY

the funny part is that none of you have even tried....
Autolycas
player, 2905 posts
you can't trade
up from a monkey!
Thu 10 Sep 2015
at 19:00
  • msg #964

GNOLLSBANE FINDING DESTINY

not funny, pragmatic, I don't wanna fall into oblivion.
Wine Guy
GM, 5715 posts
DM 
Wearer of Many Hats
Thu 10 Sep 2015
at 19:02
  • msg #965

GNOLLSBANE FINDING DESTINY

Ye of little faith.
Autolycas
player, 2906 posts
you can't trade
up from a monkey!
Thu 10 Sep 2015
at 19:06
  • msg #966

GNOLLSBANE FINDING DESTINY

Elderon is the one with faith, I'm the one with all the treasure.
Icylius Wanderfae
player, 2465 posts
Thu 10 Sep 2015
at 19:32
  • msg #967

GNOLLSBANE FINDING DESTINY

   Auto, if you're willing, we might not have a dwarf but Icy can practice thief-tossing:)
Autolycas
player, 2908 posts
you can't trade
up from a monkey!
Thu 10 Sep 2015
at 19:33
  • msg #968

GNOLLSBANE FINDING DESTINY

Might be the only way I do anything useful this encounter.
Icylius Wanderfae
player, 2467 posts
Thu 10 Sep 2015
at 19:38
  • msg #969

GNOLLSBANE FINDING DESTINY

 Don't you worry about a thing, Auto. We'll get the two of us into melee one way or another!

 And did you remember to add +2 to your save due to Elderon's Protection From Evil 10' Radius?
Autolycas
player, 2909 posts
you can't trade
up from a monkey!
Thu 10 Sep 2015
at 19:43
  • msg #970

GNOLLSBANE FINDING DESTINY

No I added nothing, if that counts then I tied, which means I saved. yay.... if that counts.
Icylius Wanderfae
player, 2468 posts
Thu 10 Sep 2015
at 19:45
  • msg #971

GNOLLSBANE FINDING DESTINY

   If it does, cool:) (It should - +2 on any saves from attacks/spells launched by evil creatures, so...)

   You can help take out the chain devil or knock those Boots of Speed or jump on Icy's back and we can join Calen against the avatar!
This message was last edited by the player at 19:47, Thu 10 Sept 2015.
Elderon
player, 2679 posts
Mage/Priest/Druid
of Boccob
Thu 10 Sep 2015
at 21:00
  • msg #972

GNOLLSBANE FINDING DESTINY

In my opinion a 10% morale bonus would also translate to +2 on a saving throw given the nature of the attack which is essentially an assault against the psyche.  As long as WG is in agreement given that he is the boss, that would be +4 all up to this save Auto.\

I don't think this is the case for Auto, but potentially the bonuses for a high wisdom could be argued to aid a character as well.

These little bonuses don't seem like much, but they tip the balance.
Kiley
player, 2424 posts
Fri 11 Sep 2015
at 13:40
  • msg #973

GNOLLSBANE FINDING DESTINY

There is some hilarious dialog in this thread... thief-tossing Auto like a dwarf!

What has gone undiscussed, like the elephant in the room, is the fate of our dear friend- the one you could legitimately toss already- Kribli. She's become a whirling fire tornado of something, and I sure hope this is just an illusion gone bad and not real character death.

"Kribli's form starts to spin, until she has become a small tornado.  Then the tornado catches fire, creating a blazingit  column that reaches into the sky. "

She's going through stages of the elements- air and fire- so I'm not sure what is next.

In the past round she was dancing about and I thought perhaps her wand of wonder had given HER an Otto's Irresistible Dance spell. She's like an entire evening of America's Got Talent all crammed into one contestant.

By the way, I looked up 'becoming a flaming tornado' in the Physician's Desk Reference and it said, "You're screwed."
Aston Karsk
player, 1116 posts
Keeper of Pelor's Circle
45 / 45 HP
Fri 11 Sep 2015
at 14:23
  • msg #974

GNOLLSBANE FINDING DESTINY

As a new indication of "You're screwed.", it's also Patent Pending. :P
Elderon
player, 2681 posts
Mage/Priest/Druid
of Boccob
Fri 11 Sep 2015
at 18:40
  • msg #975

GNOLLSBANE FINDING DESTINY

Yeah it looks like she's empowered the chance spirit with the WOW and maybe thrown her own magic on it as well.  A flaming tornado at the moment, so maybe water and earth might also appear.  I was considering chucking a control winds spell over it all to really whip it into something mental, but decided this fight will be over before the chaos of that combination played out.

Seek shelter within the bounds of the PFE spell if it really gets messy.  At least the elemental is also hedged by that spell.
Calen Thalranalda
player, 1988 posts
Emerald Archer,
Nature's Beloved
Sat 12 Sep 2015
at 02:01
  • msg #976

GNOLLSBANE FINDING DESTINY

Go Kribli go!

I still think having a couple crazy chicks on the team is a hell of a lot scarier to our enemies than all the testosterone the rest of us can muster.
Kribli Dorlubbin
player, 1164 posts
Sat 12 Sep 2015
at 03:12
  • msg #977

GNOLLSBANE FINDING DESTINY

Actually, I'm not terribly clear on exactly what is going to happen with Kribli.  Some of it is her doing, but a lot of it is the spirit of chance, who's just a really friggin' cool NPC.

Unfortunately, I have no idea what the bastard's gonna do next!

LOL!
Icylius Wanderfae
player, 2470 posts
Sat 12 Sep 2015
at 19:45
  • msg #978

GNOLLSBANE FINDING DESTINY

   I'm actually looking forward to the rather impressive display, Kribli.

   And whether good luck or bad luck it will at least prove entertaining and keep everyone on the battlefield on their toes! Can't think of a better partner to pair with a spirit of Chance = Kribli the Krazy, Avatar of Chance:)
Elderon
player, 2682 posts
Mage/Priest/Druid
of Boccob
Sat 12 Sep 2015
at 19:52
  • msg #979

GNOLLSBANE FINDING DESTINY

Kribli the Krazy, very apt.
Kribli Dorlubbin
player, 1165 posts
Sat 12 Sep 2015
at 20:06
  • msg #980

GNOLLSBANE FINDING DESTINY

lol...good moniker.  just remember - she means well!
Elderon
player, 2683 posts
Mage/Priest/Druid
of Boccob
Wed 16 Sep 2015
at 05:26
  • msg #981

GNOLLSBANE FINDING DESTINY

Hoping we get to Calen before a raise dead is required.  Do we think the regenerate light wounds spell would stabilise any negative hit point drain once he fell unconscious?

Heal 1HP/Rnd for 2-5 Rounds, activated once damaged
Icylius Wanderfae
player, 2471 posts
Wed 16 Sep 2015
at 11:37
  • msg #982

GNOLLSBANE FINDING DESTINY

   Well, it's effectively a timed out, preset CLW so hopefully it functions to stabilize in the same manner. Either way, Icylius will hold the line as long as he can so someone can get our beloved ranger back on his feet.
Calen Thalranalda
player, 1990 posts
Emerald Archer,
Nature's Beloved
Wed 16 Sep 2015
at 12:04
  • msg #983

GNOLLSBANE FINDING DESTINY

If the doggie is dead, then getting Calen up and running is not an issue.  Worry not about Obad-Hai's Blackthorne...

The ranger is a tricksy-one...
Kribli Dorlubbin
player, 1169 posts
Fri 18 Sep 2015
at 20:05
  • msg #984

GNOLLSBANE FINDING DESTINY

KRIBLI GODSLAYER!  ALL SHALL LOVE ME AND DESPAIR!
Calen Thalranalda
player, 1992 posts
Emerald Archer,
Nature's Beloved
Fri 18 Sep 2015
at 20:28
  • msg #985

GNOLLSBANE FINDING DESTINY

Insight into the gnome psyche...
Kribli Dorlubbin
player, 1170 posts
Fri 18 Sep 2015
at 22:19
  • msg #986

GNOLLSBANE FINDING DESTINY

Short people do big things.
Elderon
player, 2686 posts
Mage/Priest/Druid
of Boccob
Fri 18 Sep 2015
at 23:16
  • msg #987

GNOLLSBANE FINDING DESTINY

Sorry to rain on your parade and dim the brilliance in which you bask oh great Kribli wooer of the caprice spirit of chance and slayer of gods, but this little tit-bit causes Elderon some concern.

"If the material form of a duke is destroyed, that arch-devil is bound to its own particular plane of Hell for a decade (unless again properly called forth prior to the end of the 10 years) and a great loss of face is suffered (and fury in Hell is unmatched then)."

We better sort out how to actually banish the dog god before the gnolls again sacrifice enough dragon blood or else all the good work you have done to date will be eclipsed in history by the reference to the term Kribli 'scrotum tickler' Dorlubbin which will be harder to erase from the records I'm sure.
Kribli Dorlubbin
player, 1171 posts
Fri 18 Sep 2015
at 23:45
  • msg #988

GNOLLSBANE FINDING DESTINY

Oh, well, that's just simple.  When he comes back, I'll kill him again.  And will do so each time he visits, until I die.  After which, it's someone else's problem.

And tickle yer own scrotum while yer talking smack, boring god guy...I'm busy having real fun.
This message was last edited by the player at 23:45, Fri 18 Sept 2015.
Kiley
player, 2428 posts
Sat 19 Sep 2015
at 02:03
  • msg #989

GNOLLSBANE FINDING DESTINY

I think it's hilarious that the gnome just did it again.

Until I realized Wine Guy's evil plot twist.

This is really Frodo Dorlubbin, with faithful companion Siiithwise Gamgee, and she was fated long ago to slay the Dark Lord by dumping his ring (ass) in a hole of lava (or bottomless hell hole, same thing). Yeah, we have the talented archer guy, the aloof mage, the hot Elven princess, the moderately useful dude and the guy who thinks he is king. Our quest ended far from home and a pair of giant eagles appeared during our battle.

Now all we need is a summary montage and a cut-scene to where we are riding back into the Red Hill area. And a boatload of reward from the damn dragon that dropped us here.
Kribli Dorlubbin
player, 1172 posts
Sat 19 Sep 2015
at 02:27
  • msg #990

GNOLLSBANE FINDING DESTINY

I have to say - I knew exactly what I was doing the first go around.  I had no idea what I was doing the 2nd (except I did sacrifice a fire spirit to add some oomph to the flame strike).

Fun stuff...
Wine Guy
GM, 5721 posts
DM 
Wearer of Many Hats
Sat 19 Sep 2015
at 04:41
  • msg #991

GNOLLSBANE FINDING DESTINY

all you have to do is go down into the pit and make sure he's really dead, not just 'mostly dead.'
Wine Guy
GM, 5723 posts
DM 
Wearer of Many Hats
Sat 19 Sep 2015
at 05:35
  • msg #992

GNOLLSBANE FINDING DESTINY

Godslayer..... how boring.

I like these instead:

The Celestial Immolator
Miss "I bite the dog before it bites me" Dorlubbin
Deity-doer-inner
Woofwhacker


and finally....

DOGBURNER
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