Stromhold Citystate - Karakters.   Posted by Aranamarunda.Group: 0
Aranamarunda
 GM, 5 posts
 Welcome to Aranamarunda's
 Magical Emporium
Mon 27 Feb 2006
at 13:57
Jullie Karakters
NAAM      - KARAKTERS     - RACE EN TEMPLATES            - CLASSES                                         - ECL

Alexander - ?             - ?                            - ?                                               - 07
Bram      - Eltharion     - Half Elf (00)                - Rogue (08)                                      - 08
          - Henry Gale    - Human (00)                   - ?                                               - 08
Detlef    - Sharakur      - Fireheart (03), Human        - Hexblade (07)                                   - 10
          - Loki          - Rakshasha (09)               - None                                            - 09
Djinn     - Jack          - Human (00)                   - Soulknife (09)                                  - 09
          - Slugart       - Neanderthaler (00)           - Battlerager (09)                                - 09
Frans     - Baradein      - Stonechild (06)              - Fighter (01), Warblade (02)                     - 09
          - Tik Tik       - Thri-Keen (04)               - Void Warrior (06)                               - 10
Elvira    - Lothiriel     - Elf (00)                     - Rogue (07)                                      - 07
Geertje   - ?             - Strong (01), Dwarf (00)      - Fighter (06)                                    - 07
Giel      - Quelzall      - Drow (01)                    - Cleric (01)                                     - 02
          - Meamenaedor   - Elf (00)                     - Ranger (03)                                     - 03
          - 'Aargh!       - Half Orc (00)                - Rogue (09)                                      - 09
Laurens   - Cedric        - Half Elf (00)                - Cleric (07), Warpriest (03)                     - 10
Linda     - Arlyna        - Elf (00)                     - Ranger (07)                                     - 07
Mark      - Hendriks      - Half Giant (01)              - Psychic Warrior (06)                            - 07
Mario     - Oiram         - Half Orc (00)                - fighter (03)                                    - 03
Michael   - Arija         - Elf (00)                     - Fighter (03), Warmage (03)                      - 06
Michel    - Gharden       - Human (00)                   - Cleric (03), True Necromancer (03), Wizard (03) - 09
Ralf      - Dworgin       - Half Dragon (01), Dwarf (00) - Barbarian (06), Frenzied Beserker (3)           - 10
Rense     - Haruki        - Human (00)                   - Monk (05)                                       - 05
Roger     - Elkar         - Elan (00)                    - Psion (Kineticist)(09)                          - 09
Rutger    - Sid           - Halfling (00)                - Rogue (05)                                      - 05
          - Borrus        - Half orc (00)                - Cleric (05), Swiftwing (02)                     - 07
Sayanne   - Quiatra       - Air Giant (07), Gnome (00)   - None                                            - 07
          - Pipet         - Treefolk (00)                - Binder (07)                                     - 07
Stefan    - Xian Wu       - Human (00)                   - Ninja (07)                                      - 08
          - Chunk         - Warforged (00)               - Fighter (07)                                    - 07
Tim       - Isak          - Maenad (00)                  - Psion (Shaper)(07)                              - 07
Tom       - ?             - ?                            - ?                                               - 07
Werner    - Nazar         - Drow (02), Half Fey (02)     - Sorcerer (05)                                   - 09
          - Rojo          - Half Orc (00)                - Fighter (05), Eye of Gruumsh (01)               - 06

This message was last edited by the GM at 13:27, Mon 19 Oct 2009.

Stefan
 player, 1 post
Fri 3 Mar 2006
at 21:29
Re: Jullie Karakters
Name  : Xian Wu              Gender: Man     MAX HP: 51
Player: Stefan               Height: 1,84    CUR HP: 25
Race  : Human                Weight: 74 kg
Class : Ninja                Age   : 26
Level : 7 +Agile template LA+1
Hair  : Zwart
Align : Neutral              Eyes  : Groen
Deity : -                    Hand  : Rechts
Size  : Medium               Speed : 30 FT.
________________________________________________________________________
ABILITY

STR  :   16/+3
DEX  :   23/+6
CON  :   14/+2
INT  :   12/+1
WIS  :   19/+4
CHA  :    8/-1
________________________________________________________________________
COMBAT STATISTIC                         BASE ATTACK BONUS<
AC Total: 21                             MELEE          RANGED
AC when Flat-Footed  15                  Total:  +12    Total:  +12
AC vs Touch Attack   21                  Base:   +5     Base:   +5
Base:                10                  DEX:    +6     DEX:    +6
Armor:               -- ()               Misc:   +1     Misc:   +1
Shield:              -- ()
Dexterity:           +6
Size:                -- ()
Deflection:          -- ()               INITIATIVE
Magical Armor bonus: -- ()               Total:  +6
Natural Armor:       +1 ()               DEX:    +6
Wisdom:(Ninja class) +4
Dodge bonus:         +1 ()               Misc:   +
________________________________________________________________________
SAVES
       Total    Base   Ability   Misc   Magic
Fort  : +4  =    2   +    2    +  0   +   0
Refl  : +13 =    5   +    6    +  2   +   0   +2 op Will als er 1 punt
Will  : +6  =    2   +    4    +  0   +   0   in de KI pool blijft
________________________________________________________________________
SPECIAL ABILITIES / FEATS

Feats: Two Weapon Fighting
       Dodge (+1 AC)
       Quick Draw
       Lighting Reflexes
       Weapon Finesse (Use Dex instead of STR for attack rolls)
       Mobility (+4 AC on AoO)

Racial Traits:

Class Traits:
Als een ninja geen armor draagt, mag hij zij WIS. modifier bij zijn AC optellen.
En per 5 levels krijgt hij een +1 extra.
Ki Power (Zolang een ninja 1 Ki power over heeft krijgt hij +2 op Will saves)
Sudden Strike 4d6
Trapfinding
Ghost step(invisible: Use 1 Ki power to become invisible for 1 round.
Great Leap: +4 on jump with out a running start.
Ki Dodge: 20% miss chance on AC for 1 round of activation.
Speed Climb: Climb at normal speed.

________________________________________________________________________
LANGUAGES:

Common
Elven
________________________________________________________________________
SKILLS Point Total = 70

Mod = Rnk Abl Msc | Skills:               Ability  Untrained?
+1  =  0  +1  +0  | Appraise               (INT)      Yes
+9  =  1  +6  +2! | Balance                (DEX)      Yes
-1  =  0  -1  +0! | Bluff                  (CHA)      Yes
+9  =  4  +3  +2! | Climb                  (STR)      Yes
+2  =  0  +2  +0! | Concentration          (CON)      Yes
+10 =  9  +1  +0! | Craft (Poison)         (INT)      Yes
+0  =  0  +0  +0  | Decipher Script        (INT)      No
-1  =  0  -1  +0  | Diplomacy              (CHA)      Yes
+5  =  4  +1  +0! | Disable Device         (INT)      No
+3  =  4  -1  +0! | Disguise               (CHA)      Yes
+10 =  4  +6  +0! | Escape Artist          (DEX)      Yes
+1  =  0  +1  +0  | Forgery                (INT)      Yes
-1  =  0  -1  +0! | Gather Information     (CHA)      Yes
+0  =  0  +0  +0  | Handle Animal          (CHA)      No
+5  =  1  +4  +0  | Heal                   (WIS)      Yes
+16 =  9  +6  +0! | Hide                   (DEX)      Yes
-1  =  0  -1  +0  | Intimidate             (CHA)      Yes
+13 =  4  +3  +6! | Jump                   (STR)      Yes
+0  =  0  +0  +0  | Knowledge ()           (INT)      No
+5  =  1  +4  +0! | Listen                 (WIS)      Yes
+17 = 10  +6  +1! | Move Silently          (DEX)      Yes
+7  =  1  +6  +0! | Open Lock              (DEX)      No
-1  =  0  -1  +0  | Perform                (CHA)      Yes
+0  =  0  +0  +0  | Profession ()          (WIS)      No
+6  =  0  +6  +0  | Ride                   (DEX)      Yes
+3  =  2  +1  +0! | Search                 (INT)      Yes
+4  =  0  +4  +0! | Sense Motive           (WIS)      Yes
+10 =  4  +6  +0! | Sleight of Hand        (DEX)      No
+0  =  0  +0  +0  | Spellcraft             (INT)      Yes
+7  =  3  +4  +0! | Spot                   (WIS)      Yes
+4  =  0  +4  +0  | Survival               (WIS)      Yes
+2  =  0  +2  +0! | Swim                   (STR)      Yes
+17 =  9  +6  +2! | Tumble                 (DEX)      No
+0  =  0  +0  +0  | Use Magic Device       (CHA)      No
+7  =  1  +6  +0  | Use Rope               (DEX)      Yes
________________________________________________________________________
WEAPON
NAME :  MWKama of MWKama/MWKama             NAME : Nunchaku
ATT  :  +11 of +9/+9                  ATT  : +11
DMG  :  1D6+3                         DMG  : 1D6+3
CRIT :  X2                            CRIT : X2
RNG  :                                RNG  :
WGHT :  2                             WGHT : 2
SIZE :  Medium                        SIZE : Medium
TYPE :  Slashing                      TYPE : Bludgeoning
PROPERTIES :                          PROPERTIES :

NAME : Shuriken                       NAME : MWShortbow (+2 Strength)
ATT  : +10                            ATT  : +11
DMG  : 1D2+3                          DMG  : 1D6+2
CRIT : X2                             CRIT : x3
RNG  : 10 ft.                         RNG  : 100 ft.
SIZE : Medium                         SIZE : Medium
TYPE : Piercing                       Type : Piercing
PROPERTIES :                          PROPERTIES :

________________________________________________________________________
POWERS:
---

________________________________________________________________________
ARMOUR                               SHIELD
NAME          :                      NAME          :
TYPE          :                      TYPE          :
AC BONUS      :                      AC BONUS      :
MAX DEX       :                      CHECK PENALTY :
CHECK PENALTY :                      SPELL FAILURE :
SPELL FAILULE :                      WEIGHT        :
SPEED         :                      PROPERTIES    :
WGHT          :
PROPERTIES:
________________________________________________________________________
MONEY
PP:
GP:  4103
SP:    80
CP:     2


GEMS:
________________________________________________________________________
EQUIPMENT & WEIGHT

Weight:

                           Max dex.   Armor check  Speed  Run
Light Load:     66        Normal          -0       30 ft.
Medium Load:    67/133       3            –3       20 ft.  x-
Heavy Load:     134/200      1            –6       20 ft.  x-

Total Weight:    68,5 lbs

Items

Item                             Location     Weight    Cost
Backpack                           Back        2 lbs     2 gp
Belt Pouch                         Belt      1/2 lbs     1 gp
Nunchaku                           Belt        2 lbs     2 gp
2x MW Kama                         Belt        4 lbs     4 gp
MW Shortbow (+2 STR)               Back        2 lbs    15 gp
Silk Rope(100 ft.)                 Backpack   10 lbs    20 gp
Grappling Hook                     Backpack    4 lbs     1 gp
Hooded Lantern                     Backpack    2 lbs     7 gp
Oil (1-pint flask) 8x              Backpack    8 lbs     1 gp
Flint & Steel                      Belt Pouch  - lbs     1 gp
Waterskin                          Backpack    4 lbs     1 gp
8 day trail ration                 Backpack    9 lbs     5 gp
10 Eggshell Grenades (pepper)      Coat        - lbs    40 gp
20 Arrows                          Backpack    - lbs     - gp
Ninja Outfit                       Wearing     2 lbs     - gp
MW Potion Belt                     Backpack    - lbs    60 gp
Alchemical Tooth                   Mouth       - lbs   300 gp
Belt of Strenght +2                Waist       - lbs
2x Potion of CMW                   Packpack    2 lbs   600 gp
Bracers of DEX +2                  Arms        - lbs     - gp
Perjapt of Wisdom +2               Nek         - lbs  4000 gp
4119.82 gp                         Pouch       - lbs     - gp 14-7-2008
2 Black diamonds(5000gp each)      Pouch       - lbs     - gp
Totals                                      65,5 lbs     - gp - sp - cp

________________________________________________________________________
MAGIC ITEMS

Bracers of DEX +2
Belt of STR +2
Perjapt of Wisdom +2

This message was last edited by the player at 17:04, Mon 14 July 2008.

Werner
 player, 11 posts
 Walter Bedrom Memory
 Radji `l Furiae
Wed 8 Mar 2006
at 01:45
Re: Jullie Karakters
Name  : Nazar                Gender: Female        MAX HP: (6)+0 = 6
Player: Werner               Height: 165 cm        CUR HP:
Race  : Drow                 Weight: 120 lbs
Class : Sorcerer             Age   : 125
Level : Drow LA +2, Half Fey LA +1, SORCERER L1
Hair  : White
Align : CN                   Eyes  : White
Deity :                      Hand  : Right
Size  : M                    Speed : 30', flight 60' good manu.
________________________________________________________________________
ABILITY
        Base   Racial   Ability   Wishs     Magic     Final
        Roll    Bonus    Bonus    Bonus     Item     Ability
STR  :   10      --       --       --        --       10/+0
DEX  :   16      +2       --       --        --       18/+3
CON  :   12      -2       --       --        --       10/+0
INT  :   12      +2       --       --        --       14/+2
WIS  :   08      +2       --       --        --       10/+0
CHA  :   18      +6       --       --        --       24/+7
________________________________________________________________________
COMBAT STATISTIC                         BASE ATTACK BONUS
AC Total:            17                  MELEE          RANGED
AC when Flat-Footed  12                  Total:  +2     Total:  +6
AC vs Touch Attack   15                  Base:   +1     Base:   +1
Base:                10                  STR:    +0     DEX:    +4
Armor:               +2 (Bracers +2)     Misc:   +1     Misc:   +1
Shield:              -- ()
Dexterity:           +4
Size:                +0 ()
Deflection:          +1 (Ring +1)        INITIATIVE
Magical Armor bonus: -- ()               Total:  +7
Natural Armor:       -- ()               DEX:    +3
Dodge bonus:         -- ()               Misc:   +4
________________________________________________________________________
SAVES
       Total    Base   Ability   Misc   Magic
Fort  : + 0  =  0   +    0    +   -   +  1
Refl  : + 5  =  0   +    4    +   -   +  1
Will  : + 2  =  2   +    0    +  (2)  +  1 (+2 vs spell(like) effects)
________________________________________________________________________
SPECIAL ABILITIES / FEATS

Feats:
Improved Initiative (+4 Initiative)


Racial Traits:
Drow:
# Darkvision out to 120 feet.
# Spell resistance equal to 11 + class levels. ( SR 12)
# +2 racial bonus on Will saves against spells and spell-like abilities.
# Spell-Like Abilities: Drow can use the following spell-like abilities once
  per day: dancing lights, darkness, faerie fire. Caster level equals the drow’s
  class levels.
# Weapon Proficiency: A drow is automatically proficient with the hand crossbow,
  the rapier, and the short sword.
# Automatic Languages: Common, Elven, Undercommon.
# Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight
  spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long
  as they remain in the affected area.
# Level adjustment +2.

Half Fey
Class Traits:
# HD changes to d6
# Fly: 2 X fastest movement, good manuverability
# Low light vision
# 6 X (Base +3) skillpoints
# Level Adjustment +2

SPELLS
Spells:                      Effect:

0e LEVEL
Touch of Fatigue             Touch attack fatigues target.
Detect Magic                 Detects spells and magic items within 60 ft.
Open/Close                   Opens or closes small or light things.
Acid Splash                  Orb deals 1d3 acid damage

1e LEVEL
Shield                       Invisible disc gives +4 to AC, blocks magic missiles.
Magic Missile                1d4+1 damage; +1 missile per two levels above 1st (max 5).

5  +0 =5   level 0 per dag   weavedc: 17
3  +2 =5   level 1 per dag   weavedc: 18

Level         0      1      2     3     4      5     6     7
bonus spells: 0      2      2     2     1      1     1     1
spells known: 4      2

For discription:
http://www.d20srd.org
________________________________________________________________________
LANGUAGES:
Elven
Common
Undercommon
Stromholds
________________________________________________________________________
SKILLS Point Total = 18+16=34        MAX RANK: 4
2 skill points left

Mod = Rnk Abl Msc | Skills:               Ability  Untrained?  Class
+2  =  0  +2  +0  | Appraise               (INT)      Yes
+4  =  0  +4  +0! | Balance                (DEX)      Yes
+11 =  4  +7  +0  | Bluff                  (CHA)      Yes      Yes
+0  =  0  +0  +0! | Climb                  (STR)      Yes
+5  =  4  +0  +0  | Concentration          (CON)      Yes      Yes
+2  =  0  +2  +0  | Craft ()               (INT)      Yes
--  =  0  +0  +0  | Decipher Script        (INT)      No
+7  =  0  +7  +0  | Diplomacy              (CHA)      Yes
--  =  0  +0  +0  | Disable Device         (INT)      No
+7  =  0  +7  +0  | Disguise               (CHA)      Yes
+4  =  0  +4  +0! | Escape Artist          (DEX)      Yes
+2  =  0  +2  +0  | Forgery                (INT)      Yes
+7  =  0  +7  +0  | Gather Information     (CHA)      Yes
--  =  0  +0  +0  | Handle Animal          (CHA)      No
+4  =  4  +0  +0  | Heal                   (WIS)      Yes
+4  =  0  +4  +0! | Hide                   (DEX)      Yes
+7  =  0  +7  +0  | Intimidate             (CHA)      Yes
+0  =  0  +0  +0! | Jump                   (STR)      Yes
+6  =  4  +2  +0  | Knowledge (Arcana)     (INT)      No        Yes
+0  =  0  +0  +0  | Listen                 (WIS)      Yes
+4  =  0  +4  +0! | Move Silently          (DEX)      Yes
--  =  0  +0  +0  | Open Lock              (DEX)      No
+8  =  1  +7  +0  | Perform (dancing)      (CHA)      Yes
--  =  0  +0  +0  | Profession ()          (WIS)      No        Yes
+4  =  0  +4  +0  | Ride                   (DEX)      Yes
+2  =  0  +2  +0  | Search                 (INT)      Yes
+0  =  0  +0  +0  | Sense Motive           (WIS)      Yes
--  =  0  +0  +0! | Sleight of Hand        (DEX)      No
+6  =  4  +2  +0  | Spellcraft             (INT)      Yes       Yes
+0  =  0  +0  +0  | Spot                   (WIS)      Yes
+0  =  0  +0  +0  | Survival               (WIS)      Yes
+0  =  0  +0  +0! | Swim                   (STR)      Yes
+8  =  4  +4  +0! | Tumble                 (DEX)      No
--  =  0  +0  +0  | Use Magic Device       (CHA)      No
+3  =  0  +3  +0  | Use Rope               (DEX)      Yes
________________________________________________________________________
WEAPON
NAME : Rapier                          NAME : Light Crossbow
ATT  : +2                              ATT  : +6
DMG  : 1d6                             DMG  : 1d8
CRIT : 18-20 X2                        CRIT : 19/20 X2
RNG  : -                               RNG  : 80'
WGHT : 2 lbs                           WGHT : 4 lbs
SIZE : M                               SIZE : M
TYPE : P                               TYPE : P
PROPERTIES : Masterwork                PROPERTIES : Masterwork


________________________________________________________________________
POWERS:
HD 1-2  Charm Person at will, hypnotism 1/d, fiery fire or glitterdust
   3-4  Detect Law 3/d, sleep or enthrall 1/d
   5-6  Protection from Law 3/d, tasha's laughter or suggestion 1/d
   7-8  Confusion or emotion 1/d
   9-10 Eye Bite or Lesser Gease
   etc... (zie Fiend Folio p 89)

________________________________________________________________________
ARMOUR                               SHIELD
NAME          : Bracers of Armor +2  NAME          :
TYPE          : Magical              TYPE          :
AC BONUS      : +2                   AC BONUS      :
MAX DEX       :                      CHECK PENALTY :
CHECK PENALTY :                      SPELL FAILURE :
SPELL FAILULE :                      WEIGHT        :
SPEED         :                      PROPERTIES    :
WGHT          : 2 lbs
PROPERTIES    :
________________________________________________________________________
MONEY
PP:
GP: 543
SP:
CP:

GEMS:
________________________________________________________________________
EQUIPMENT & WEIGHT

Weight:

Light Load:     33        Max dex.   Armor check  Speed  Run
Medium Load:    34-66        3            –3      20 ft.  x-
Heavy Load:     67-100       1            –6      20 ft.  x-

Total Weight:    21,-- lbs

Items

Item                             Location     Weight    Cost
Dagger                           Belt         1 lbs     2 gp 0 sp 0 cp
Masterwork Light Crossbow        Belt         4 lbs   385 gp
Maserwork Rapier                 Belt         2 lbs   320 gp
Peasant Outfit                   Body         2 lbs     2 gp
Totals                                        9 lbs   709 gp - sp - cp

________________________________________________________________________
MAGIC ITEMS
Item (value, weight)

Cloak of Resistance +1           Back         4 lbs  1000 gp
Bracers of Armor +2              Arms         4 lbs  4000 gp
Ring of Protecion +1             Hand         *      2000 gp
Wand of Cure Light Wounds        Belt         4 lbs   750 gp
Totals                                       21 lbs  8459 gp - sp - cp

This message was last edited by the player at 17:43, Tue 31 July 2007.

Frans
 player, 25 posts
Sat 18 Mar 2006
at 14:00
Re: Jullie Karakters
Hier dan eindelijk mijn char sheet.
Name  : Baradein             Gender: vrouw   MAX HP: 12
Player: Frans                Height: 7 ft    CUR HP: 4
Race  : Stonechild 1         Weight: 312 Lbs
Class : Monster              Age   :
Level : 1                    Hair  : None
Align : CN                   Eyes  : Green
Deity :                      Hand  : Right
Size  : Medium               Speed : 30 FT.
________________________________________________________________________
ABILITY

STR  :   18/+4
DEX  :   10/+0
CON  :   18/+4
INT  :   16/+3
WIS  :   10/+0
CHA  :    6/-2
________________________________________________________________________
COMBAT STATISTIC                         BASE ATTACK BONUS<
AC Total: 15                             MELEE          RANGED
AC when Flat-Footed  15                  Total:  +5    Total:  +1
AC vs Touch Attack   10                  Base:   +1    Base:   +1
Base:                10                  STR:    +4    DEX:    +0
Armor:                5 (chainmail)      Misc:   +0    Misc:   +0
Shield:              -- ()
Dexterity:           +0
Size:                -- ()
Deflection:          -- ()               INITIATIVE
Magical Armor bonus: -- ()               Total:  +0
Natural Armor:       -- ()               DEX:    +0
Dodge bonus:         -- ()               Misc:   +0
________________________________________________________________________
SAVES
       Total    Base   Ability   Misc   Magic
Fort  : +6  =    2   +    4    +  0   +   0
Refl  : +2  =    2   +    0    +  0   +   0
Will  : +2  =    2   +    0    +  0   +   0
________________________________________________________________________
SPECIAL ABILITIES / FEATS

Feats: Weapon focus

Racial Traits:
Immunity to Acid / Poison
Darkvision 60 FT

Class Traits:

________________________________________________________________________
LANGUAGES:

Common
Terran
________________________________________________________________________
SKILLS Point Total = 44
!= armor check penalty
*= class skill
Mod = Rnk Abl Msc | Skills:               Ability  Untrained?
+  =  4  +3  +0  | Appraise              *(INT)      Yes
+  =  0  +0  -5! | Balance                (DEX)      Yes
-  =  0  -2  -5! | Bluff                  (CHA)      Yes
+  =  4  +4  -5! | Climb                 *(STR)      Yes
+  =  4  +4  -5! | Concentration          (CON)      Yes
+  =  3  +3  -5! | Craft (Stone craft)   *(INT)      Yes
+  =  2  +3  +   | Decipher Script        (INT)      No
-  =  0  -2  +   | Diplomacy              (CHA)      Yes
+  =  0  +3  -5! | Disable Device         (INT)      No
-  =  0  -2  -5! | Disguise               (CHA)      Yes
+  =  0  +0  -5! | Escape Artist          (DEX)      Yes
+  =  2  +3  +   | Forgery                (INT)      Yes
-  =  0  -2  -5! | Gather Information     (CHA)      Yes
+  =  0  -2  +   | Handle Animal          (CHA)      No
+  =  2  +0  +   | Heal                   (WIS)      Yes
+  =  2  +0  -5! | Hide                   (DEX)      Yes
-  =  4  +4  +   | Intimidate            *(STR)      Yes
+  =  0  +4  -5! | Jump                   (STR)      Yes
+  =  0  +3  +   | Knowledge (History)   *(INT)      No
+  =  4  +3  +   | Knowledge (Planes)    *(INT)      No
+  =  2  +0  -5! | Listen                *(WIS)      Yes
+  =  0  +0  -5! | Move Silently          (DEX)      Yes
+  =  0  +0  -5! | Open Lock              (DEX)      No
-  =  0  -2  +   | Perform                (CHA)      Yes
+  =  0  +0  +   | Profession ()          (WIS)      No
+  =  0  +0  +   | Ride                   (DEX)      Yes
+  =  0  +3  -5! | Search                *(INT)      Yes
+  =  0  +0  -5! | Sense Motive           (WIS)      Yes
+  =  2  +0  -5! | Sleight of Hand        (DEX)      No
+  =  0  +3  +   | Spellcraft             (INT)      Yes
+  =  4  +0  -5! | Spot                  *(WIS)      Yes
+  =  0  +0  +   | Survival              *(WIS)      Yes
+  =  0  +4  -5! | Swim                   (STR)      Yes
+  =  0  +0  -5! | Tumble                 (DEX)      No
+  =  0  -2  +   | Use Magic Device       (CHA)      No
+  =  0  +0  +   | Use Rope               (DEX)      Yes
________________________________________________________________________
WEAPON
NAME :  Greatsword                    NAME :
ATT  :  +6                            ATT  :
DMG  :  2D6+6                         DMG  :
CRIT :  19-20/x2                      CRIT :
RNG  :  -                             RNG  :
WGHT :  8                             WGHT :
SIZE :  Medium                        SIZE :
TYPE :  Slashing                      TYPE :
PROPERTIES :                          PROPERTIES :

________________________________________________________________________
ARMOUR                               SHIELD
NAME          : Chain mail           NAME          :
TYPE          : Armor                TYPE          :
AC BONUS      : 5                    AC BONUS      :
MAX DEX       : 2                    CHECK PENALTY :
CHECK PENALTY : 5                    SPELL FAILURE :
SPELL FAILULE : 30%                  WEIGHT        :
SPEED         : 20ft                 PROPERTIES    :
WGHT          : 40lbs
PROPERTIES:
________________________________________________________________________
MONEY
GP: 148,57

GEMS:
________________________________________________________________________
EQUIPMENT & WEIGHT

Weight: 86,5 lbs

                           Max dex.   Armor check  Speed  Run
Light Load:     100        Normal     -0           20 ft.
Medium Load:    200        3          –3           15 ft.  x-
Heavy Load:     300        1          –6           15 ft.  x-

Total Weight:    51,5 lbs

Items

Item                             Location     Weight    Cost
Backpack                           Back        2 lbs     2   gp
Belt Pouch                         Belt      1/2 lbs     1   gp
Hammer                             Pack        2 lbs     0,5 gp
Miners pick                        Pack       10 lbs     3   gp
Ale 2x gallon                      Skin       16 lbs     0,4 gp
Ink                                Pack        * lbs     8   gp
2x Waterskin                       Pack        8 lbs     2   gp
21 day common meals                Pack        ? lbs    6,3  gp
Chain mail                         Body       40 lbs   150   gp
Greatsword                         Scabbard    8 lbs    50   gp
Totals                                      86,5 lbs   223,2 gp

________________________________________________________________________
MAGIC ITEMS
Item (value, weight)

This message was last edited by the player at 16:45, Mon 20 Mar 2006.

Rutger
 player, 1 post
Sun 19 Mar 2006
at 23:10
Re: Jullie Karakters

Name  :sid the kid                         Gender: male        MAX HP:9
Player:Rutger                              Height:             CUR HP:5
Race  :Halfling                            Weight:
Class :zakenman/handelaar/thief            Age   :30
Level :1                                   Hair  :bruin
Align :CN                                  Eyes  :zwart
Deity :                                    Hand  :right
Size  :klein                               Speed :20 ft.
________________________________________________________________________
ABILITY
        Final
       Ability
STR  :  10/+0
DEX  :  20/+5
CON  :  14/+2
INT  :  14/+2
WIS  :  10/+0
CHA  :  10/+0
________________________________________________________________________
COMBAT STATISTIC                         BASE ATTACK BONUS<
AC Total:            19                    MELEE          RANGED
AC when Flat-Footed  14                  Total:  +      Total:  +
AC vs Touch Attack   16                  Base:   +      Base:   +
Base:                10                  STR:    +      DEX:    +
Armor:               +3 (studed leather) Misc:   +      Misc:   +
Shield:              -- ()
Dexterity:           +5
Size:                +1 (small)
Deflection:          -- ()               INITIATIVE
Magical Armor bonus: -- ()               Total:  +5
Natural Armor:       -- ()               DEX:    +5
Dodge bonus:         -- ()               Misc:   +
________________________________________________________________________
SAVES
       Total    Base   Ability   Misc   Magic
Fort  : + 3  =  0   +    2    +   -   +  1
Refl  : + 8  =  2   +    5    +   -   +  1
Will  : + 1  =  0   +    0    +   -   +  1
________________________________________________________________________
SPECIAL ABILITIES / FEATS

Feats:

Racial Traits:

Class Traits:

________________________________________________________________________
LANGUAGES:

Common
________________________________________________________________________
SKILLS Point Total =

Mod = Rnk Abl Msc | Skills:               Ability  Untrained?
+0  =  0  +0  +0  | Appraise               (INT)      Yes
+9  =  4  +5  +0! | Balance                (DEX)      Yes
+0  =  0  +0  +0  | Bluff                  (CHA)      Yes
+6  =  4  +0  +2! | Climb                  (STR)      Yes
+0  =  0  +0  +0  | Concentration          (CON)      Yes
+0  =  0  +0  +0  | Craft ()               (INT)      Yes
+0  =  0  +0  +0  | Decipher Script        (INT)      No
+0  =  0  +0  +0  | Diplomacy              (CHA)      Yes
+6  =  4  +2  +0  | Disable Device         (INT)      No
+0  =  0  +0  +0  | Disguise               (CHA)      Yes
+9  =  4  +5  +0! | Escape Artist          (DEX)      Yes
+0  =  0  +0  +0  | Forgery                (INT)      Yes
+0  =  0  +0  +0  | Gather Information     (CHA)      Yes
+0  =  0  +0  +0  | Handle Animal          (CHA)      No
+0  =  0  +0  +0  | Heal                   (WIS)      Yes
+13 =  4  +5  +4! | Hide                   (DEX)      Yes
+0  =  0  +0  +0  | Intimidate             (CHA)      Yes
+0  =  0  +0  +0! | Jump                   (STR)      Yes
+4  =  2  +2  +0  | Knowledge (local)      (INT)      No
+6  =  4  +0  +2  | Listen                 (WIS)      Yes
+11 =  4  +5  +2! | Move Silently          (DEX)      Yes
+9  =  4  +5  +0  | Open Lock              (DEX)      No
+0  =  0  +0  +0  | Perform                (CHA)      Yes
+0  =  0  +0  +0  | Profession ()          (WIS)      No
+0  =  0  +0  +0  | Ride                   (DEX)      Yes
+0  =  0  +0  +0  | Search                 (INT)      Yes
+2  =  2  +0  +0  | Sense Motive           (WIS)      Yes
+7  =  2  +5  +0! | Sleight of Hand        (DEX)      No
+0  =  0  +0  +0  | Spellcraft             (INT)      Yes
+0  =  0  +0  +0  | Spot                   (WIS)      Yes
+0  =  0  +0  +0  | Survival               (WIS)      Yes
+0  =  0  +0  +0! | Swim                   (STR)      Yes
+9  =  4  +5  +0! | Tumble                 (DEX)      No
+0  =  0  +0  +0  | Use Magic Device       (CHA)      No
+0  =  0  +0  +0  | Use Rope               (DEX)      Yes
________________________________________________________________________
WEAPON
NAME :                                NAME :
ATT  :                                ATT  :
DMG  :                                DMG  :
CRIT :                                CRIT :
RNG  :                                RNG  :
WGHT :                                WGHT :
SIZE :                                SIZE :
TYPE :                                TYPE :
PROPERTIES :                          PROPERTIES :


________________________________________________________________________
POWERS:
---

________________________________________________________________________
ARMOUR                               SHIELD
NAME          :                      NAME          :
TYPE          :                      TYPE          :
AC BONUS      :                      AC BONUS      :
MAX DEX       :                      CHECK PENALTY :
CHECK PENALTY :                      SPELL FAILURE :
SPELL FAILULE :                      WEIGHT        :
SPEED         :                      PROPERTIES    :
WGHT          :
PROPERTIES:
________________________________________________________________________
MONEY
PP:
GP:
SP:
CP:

GEMS:
________________________________________________________________________
EQUIPMENT & WEIGHT

Weight:

Light Load:     ---       Max dex.   Armor check  Speed  Run
Medium Load:    ---          3            –3      20 ft.  x-
Heavy Load:     ---          1            –6      20 ft.  x-

Total Weight:    --,-- lbs

Items

Item                             Location     Weight    Cost
Dagger                           Belt         1 lbs     2 gp 0 sp 0 cp

Totals                                        - lbs     - gp - sp - cp

________________________________________________________________________
MAGIC ITEMS
Item (value, weight

de rest maak ik morgen af , maar het is een begin
Ralf
 player, 5 posts
Fri 24 Mar 2006
at 19:00
Dorgin
Name  : Ralf                 Gender: Male    MAX HP: 46
Player: Dworgin              Height: 3'9''   CUR HP:
Race  : Dwarf                Weight: 180 lbs
Class : Barbarian 3          Age   : 85
Level : 3                    Hair  : Blond
Align : NG                   Eyes  : Brown
Deity :                      Hand  : Right
Size  : M                    Speed : 30 ft (20 ft normal +10 ft barbarian)
________________________________________________________________________
ABILITY
        Base   Racial   Ability   Wishs     Magic     Final
        Roll    Bonus    Bonus    Bonus     Item     Ability
STR  :   16      --       --       --        --       16/+3
DEX  :   16      --       --       --        --       16/+3
CON  :   16      +2       --       --        --       18/+4
INT  :   12      --       --       --        --       12/+1
WIS  :   10      --       --       --        --       10/--
CHA  :    8      -2       --       --        --        6/-2
________________________________________________________________________
COMBAT STATISTIC                         BASE ATTACK BONUS<
AC Total:            17                    MELEE          RANGED
AC when Flat-Footed  14                  Total:  +8     Total:  +6
AC vs Touch Attack   13                  Base:   +3     Base:   +3
Base:                10                  STR:    +3     DEX:    +3
Armor:                4 ()               Misc:   +1*    Misc:   +
Shield:              -- ()
Dexterity:           +3                  *Weapon focus
Size:                -- ()                Greatsword +1
Deflection:          -- ()               INITIATIVE

Magical Armor bonus: -- ()               Total:  +3
Natural Armor:       -- ()               DEX:    +3
Dodge bonus:         -- ()               Misc:   +
________________________________________________________________________
SAVES
       Total    Base   Ability   Misc   Magic
Fort  : + 7  =  3   +    4    +   -   +  -
Refl  : + 4  =  1   +    3    +   -   +  -
Will  : + 1  =  1   +    -    +   -   +  -
________________________________________________________________________
SPECIAL ABILITIES / FEATS

Feats:
 *Weapon focus: Greatsword
 *Intimidating rage: subject in 30ft must make opposite intimidate check or
  become shaken for duration of the rage effect

Racial Traits:
  +2 con; -2 cha                   +4 against bull rush and trip
  Base land speed 20 ft            +2 on save vs poison
  Darkvision 60 ft                 +2 on save vs spell and spellike ability
  Stonecunning                     +1 att against orcs and goblinoids
  Weapon familiarity               +4 dodge against monsters of the giant type
  +2 appraise stone & metal items  +2 craft related to stone or metal

Class Traits:
  proficient with simple and martial weapons
  proficient with light or medium armor
  Fast movement +10 ft
  Rage: +4 str; +4 con; +2 will save; -2 AC for 3+1/con mod rds
  Uncanny dodge: retains dex bonus while flat footed
  Trap sense +1: +1 reflex save to avoid traps and +1 dodge vs trap attack
________________________________________________________________________
LANGUAGES:

Common
Dwarven
________________________________________________________________________
SKILLS Point Total = 30; Dwarven

Mod = Rnk Abl Msc | Skills:               Ability  Untrained?
+0  =  0  +0  +0  | Appraise               (INT)      Yes
+0  =  0  +0  +0! | Balance                (DEX)      Yes
+0  =  0  +0  +0  | Bluff                  (CHA)      Yes
+3  =  2  +3  +0! | Climb                  (STR)      Yes
+0  =  0  +0  +0  | Concentration          (CON)      Yes
+7  =  6  +1  +0  | Craft(weapon smithing) (INT)      Yes
+0  =  0  +0  +0  | Decipher Script        (INT)      No
+0  =  0  +0  +0  | Diplomacy              (CHA)      Yes
+0  =  0  +0  +0  | Disable Device         (INT)      No
+0  =  0  +0  +0  | Disguise               (CHA)      Yes
+0  =  0  +0  +0! | Escape Artist          (DEX)      Yes
+1  =  0  +1  +0  | Forgery                (INT)      Yes
+0  =  0  +0  +0  | Gather Information     (CHA)      Yes
+0  =  0  +0  +0  | Handle Animal          (CHA)      No
+0  =  0  +0  +0  | Heal                   (WIS)      Yes
+1  =  0  +3  +0! | Hide                   (DEX)      Yes
+9  =  6  +3  +0  | Intimidate             (STR)      Yes
+5  =  4  +3  +0! | Jump                   (STR)      Yes
+0  =  0  +0  +0  | Knowledge ()           (INT)      No
+4  =  5  +0  +0  | Listen                 (WIS)      Yes
+0  =  0  +0  +0! | Move Silently          (DEX)      Yes
+0  =  0  +0  +0  | Open Lock              (DEX)      No
+0  =  0  +0  +0  | Perform                (CHA)      Yes
+0  =  0  +0  +0  | Profession ()          (WIS)      No
+3  =  0  +3  +0  | Ride                   (DEX)      Yes
+0  =  0  +0  +0  | Search                 (INT)      Yes
+0  =  0  +0  +0  | Sense Motive           (WIS)      Yes
+0  =  0  +0  +0! | Sleight of Hand        (DEX)      No
+0  =  0  +0  +0  | Spellcraft             (INT)      Yes
+0  =  0  +0  +0  | Spot                   (WIS)      Yes
+4  =  5  +0  +0  | Survival               (WIS)      Yes
+2  =  1  +3  +0! | Swim                   (STR)      Yes
+0  =  0  +0  +0! | Tumble                 (DEX)      No
+0  =  0  +0  +0  | Use Magic Device       (CHA)      No
+0  =  0  +0  +0  | Use Rope               (DEX)      Yes
________________________________________________________________________
WEAPON
NAME : Greatsword                     NAME : Longbow
ATT  : +8                             ATT  : +6
DMG  : 2d6+4                          DMG  : 1d8
CRIT : 19-20/*2                       CRIT : x3
RNG  : 0                              RNG  : 100 ft range inc
WGHT : 8 lbs                          WGHT : 30 lb
SIZE :                                SIZE :
TYPE : Slashing                       TYPE : Piercing or slashing
PROPERTIES : weapon focus             PROPERTIES :
             Greatsword +1

________________________________________________________________________
POWERS:
---

________________________________________________________________________
ARMOUR                               SHIELD
NAME          : Chainshirt           NAME          :
TYPE          : Light armor          TYPE          :
AC BONUS      : 4                    AC BONUS      :
MAX DEX       : +4                   CHECK PENALTY :
CHECK PENALTY : -2                   SPELL FAILURE :
SPELL FAILULE :                      WEIGHT        :
SPEED         : 30 ft                PROPERTIES    :
WGHT          : 25 lbs
PROPERTIES:
________________________________________________________________________
MONEY starting 160 gp
PP:
GP:
SP:
CP:

GEMS:
________________________________________________________________________
EQUIPMENT & WEIGHT

Weight:

Light Load:      76       Max dex.   Armor check  Speed  Run
Medium Load:    153          3            –3      20 ft.  x-
Heavy Load:     230          1            –6      20 ft.  x-

Total Weight:    46,-- lbs


ITEMS

Item                             Location     Weight    Cost
Greatsword                       Belt         8 lbs    50
Dagger                           Belt         1 lbs     2 gp 0 sp 0 cp
Chain shirt                      Torso       25 lbs   100 gp 0 sp 0 cp
Backpack                         Back         2 lbs     2 gp 0 sp 0 cp
Waterskin                        Backpack     1 lb      1 gp 0 sp 0 cp
Bedroll                          Backpack     5 lbs     0 gp 1 sp 0 cp
3 candles                        Backpack     *         0 gp 0 ps 3 cp
Whetstone                        backpack     1         0 gp 0 sp 2 cp
Fishhook                         backpack     *         0 gp 1 sp 0 cp
Flint & steel                    backpack     *         1 gp 0 sp 0 cp
Longbow                          back         3         gevonden


Totals                                       46 lbs   156 gp 2 sp 5 cp

CONTRACTS
100,97+104,3+95,27+221,07+396,05+2739,06 = 3816,72



HEALING

Healing service        : 2*10 = 20
Potion cure light      : 3*50 = 150  used: 2  Left: 1
________________________________________________________________________
MAGIC ITEMS
Item (value, weight

________________________________________________________________________
XP: 350-650-750-[1183]-1383-1533-1633-1683-2583-3412

This message was last edited by the player at 13:48, Mon 01 May 2006.

Detlef
 player, 1 post
Mon 27 Mar 2006
at 19:27
Sharakur
Name  : Sharakur             Gender: M       MAX HP: 24
Player: Detlef               Height: 1,80 M  CUR HP: 19
Race  : Human                Weight: 85 Kg
Class : Hexblade             Age   : 19
Level : 2                    Hair  : Black
Align : CE                   Eyes  : Brown
Deity : -                    Hand  : Right
Size  : M                    Speed : 30
________________________________________________________________________
ABILITY
        Base   Racial   Ability   Wishs     Magic     Final
        Roll    Bonus    Bonus    Bonus     Item     Ability
STR  :   16      --       --       --        --       16/+3
DEX  :   12      --       --       --        --       12/+1
CON  :   14      --       --       --        --       14/+2
INT  :   12      --       --       --        --       12/+1
WIS  :   10      --       --       --        --       10/+0
CHA  :   16      --       --       --        --       16/+3
________________________________________________________________________
COMBAT STATISTIC                         BASE ATTACK BONUS<
AC Total:            15                  MELEE          RANGED
AC when Flat-Footed  14                  Total:  +5     Total:  +3
AC vs Touch Attack   11                  Base:   +2     Base:   +2
Base:                10                  STR:    +3     DEX:    +1
Armor:                4 (Chain shirt)    Misc:   --     Misc:   --
Shield:              -- ()
Dexterity:           +1
Size:                -M ()
Deflection:          -- ()               INITIATIVE
Magical Armor bonus: -- ()               Total:  +5
Natural Armor:       -- ()               DEX:    +1
Dodge bonus:         -- ()               Misc:   +4
________________________________________________________________________
SAVES
       Total    Base   Ability   Misc   Magic
Fort  : +2 -  =  +0   +   2    +   -   +  (+3 VS arcane)
Refl  : +1 -  =  +0   +   1    +   -   +  (+3 VS arcane)
Will  : +3 -  =  +3   +   0    +   -   +  (+3 VS arcane)
________________________________________________________________________
SPECIAL ABILITIES / FEATS

Feats:
Improved initiative
Weapon focus (Heavy flail)

Racial Traits:
Medium sized
Base speed 30 ft

Class Traits:
Hexblade curse (1/day) <20ft (DC 10+1/2 class level +cha bonus -2)
               (-2 on att, weapon damage, abil, skill, saves. Dur 1 hr)
Spell resistance v.s. arcane magic (+cha bonus on saves)

________________________________________________________________________
LANGUAGES:

Common
________________________________________________________________________
SKILLS Point Total =

Mod = Rnk Abl Msc | Skills:               Ability  Untrained?
+1  =  0  +1  +0  | Appraise               (INT)      Yes
-1  =  0  +1  -2! | Balance                (DEX)      Yes
+5  =  2  +3  +0  | Bluff                  (CHA)*     Yes
+1  =  0  +3  -2! | Climb                  (STR)      Yes
+4  =  2  +2  +0  | Concentration          (CON)*     Yes
+2  =  1  +1  +0  | Craft ()               (INT)*     Yes
+1  =  0  +1  +0  | Decipher Script        (INT)      No
+3  =  0  +3  +0  | Diplomacy              (CHA)*     Yes
+1  =  0  +1  +0  | Disable Device         (INT)      No
+3  =  0  +3  +0  | Disguise               (CHA)      Yes
-1  =  0  +1  -2! | Escape Artist          (DEX)      Yes
+1  =  0  +1  +0  | Forgery                (INT)      Yes
+5  =  2  +3  +0  | Gather Information     (CHA)      Yes
+3  =  0  +3  +0  | Handle Animal          (CHA)      No
+0  =  0  +0  +0  | Heal                   (WIS)      Yes
-1  =  0  +1  -2! | Hide                   (DEX)      Yes
+8  =  5  +3  +0  | Intimidate             (CHA)*     Yes
+1  =  0  +3  -2! | Jump                   (STR)      Yes
+1  =  0  +1  +0  | Knowledge (arcane      (INT)*     No
+0  =  0  +0  +0  | Listen                 (WIS)      Yes
-1  =  0  +1  -2! | Move Silently          (DEX)      Yes
+1  =  0  +1  +0  | Open Lock              (DEX)      No
+3  =  0  +3  +0  | Perform                (CHA)      Yes
+0  =  0  +0  +0  | Profession ()          (WIS)*     No
+1  =  0  +1  +0  | Ride                   (DEX)*     Yes
+1  =  0  +1  +0  | Search                 (INT)      Yes
+0  =  0  +0  +0  | Sense Motive           (WIS)      Yes
+0  =  1  +1  -2! | Sleight of Hand        (DEX)      No
+3  =  2  +1  +0  | Spellcraft             (INT)*     Yes
+0  =  0  +0  +0  | Spot                   (WIS)      Yes
+0  =  0  +0  +0  | Survival               (WIS)      Yes
+1  =  0  +3  -2! | Swim                   (STR)      Yes
-1  =  0  +1  -2! | Tumble                 (DEX)      No
+3  =  0  +3  +0  | Use Magic Device       (CHA)      No
+1  =  0  +1  +0  | Use Rope               (DEX)      Yes
________________________________________________________________________
WEAPON
NAME : Heavy flail                    NAME : Longbow
ATT  : 6                              ATT  : +3
DMG  : 1d10+4                         DMG  : 1d8
CRIT : 19-20/x2                       CRIT : 20/x3
RNG  : 0                              RNG  : 110 ft
WGHT : 10                             WGHT : 3
SIZE : M                              SIZE : M
TYPE : B                              TYPE : P
PROPERTIES :                          PROPERTIES :


________________________________________________________________________
Spells Known:


Spells/ day (spontaneous):

________________________________________________________________________
ARMOUR
NAME          : Chain shirt
TYPE          : Armor
AC BONUS      : 4
MAX DEX       : 4
CHECK PENALTY : -2
SPELL FAILULE : 20%
SPEED         : 30 FT
WGHT          : 25 lbs
PROPERTIES:
________________________________________________________________________
MONEY
GP: 252,39

GEMS:
________________________________________________________________________
EQUIPMENT & WEIGHT

Weight:

Light Load:      76       Max dex.   Armor check  Speed  Run
Medium Load:    153          3            –3      20 ft.  x-
Heavy Load:     230          1            –6      20 ft.  x-

Total Weight:    92,5 lbs

Items

Item                             Location     Weight    Cost
Backpack                           Back         2   lbs    2    gp
Bedroll                            Pack         1   lb     0,1  gp
hooded lantern                     Pack         2   lbs    7    gp
5 flasks (oil)                     Pack         5   lbs    0,5  gp
explorers outfit                   Body         8   lbs   10    gp
Composite longbow                  Back         3   lbs  100    gp
Chain shirt                        Body        25   lbs  100    gp
Heavy flail                        Belt        10   lbs   15    gp
Arrows (x40)                       Quiver       6   lbs    2    gp
Waterskin                          Pack        13   lbs    1    gp
Rations (10x day)                  Pack         5   lbs    5    gp
Wine (fine bottle)                 Pack         1,5 lb    10    gp
Flint and steel                    Pack         -   lb     1    gp
Belt pouch                         Belt         0,5 lb     1    gp
Torch 5x                           Pack         5   lbs    0,05 gp
Tindertwig 5x                      Pouch        -   lb     5    gp
Mirror                             Pack         0,5 lb    10    gp
Money                              Pouch        5   lbs  252.39 gp

Totals                                         92,5 lbs  522,04 gp

________________________________________________________________________
MAGIC ITEMS
Item (value, weight

This message was lightly edited by the player at 19:28, Mon 27 Mar 2006.

Sayanne
 player, 14 posts
Tue 2 May 2006
at 17:39
Quiatra Orebane
Name  : Quiatra Orebane      Gender: female       MAX HP: 10
Player: Sayanne              Height: 3’2”/7'      CUR HP: 10
Race  : Air giant(gnome)     Weight: 26 lbs
Class : air giant            Age   : 60
Level : 1                    Hair  : white
Align : lawful evil          Eyes  : light blue
Deity : -                    Hand  : right
Size  : small/medium         Speed : 30 ft (giant form) 20 ft (natural form)
________________________________________________________________________
ABILITY
        Base   Racial   Ability   Wishs     Magic     Final
        Roll    Bonus    Bonus    Bonus     Item     Ability
STR  :   14      -2       --       --        --       12/+1
DEX  :   14      +2       --       --        --       16/+3
CON  :   12      +2       --       --        --       14/+2
INT  :   14      +2       --       --        --       16/+3
WIS  :   12      +2       --       --        --       14/+2
CHA  :   16      --       --       --        --       16/+3
________________________________________________________________________
COMBAT STATISTIC                         BASE ATTACK BONUS<
AC Total:            17/18*              MELEE          RANGED
AC when Flat-Footed  17/14*              Total:  +1/+2*Total:  +3/+4*
AC vs Touch Attack   14/15*              Base:   +0     Base:   +0
Base:                10                  STR:    +1     DEX:    +3
Armor:               +3 (st leather)     Misc:   +0/+1* Misc:   +0/+1*
Shield:              -- ()
Dexterity:           +3
Size:                +0/+1*
Deflection:          -- ()                      INITIATIVE
Magical Armor bonus:  1 (ring of protection)    Total:  +3
Natural Armor:       -- ()                      DEX:    +3
Dodge bonus:         -- ()                      Misc:   +0
* giant/natural form
________________________________________________________________________
SAVES
       Total    Base   Ability   Misc   Magic
Fort  : + 4   =  2   +    2    +   -   +  -
Refl  : + 5   =  2   +    3    +   -   +  -
Will  : + 2   =  0   +    2    +   -   +  -
________________________________________________________________________
SPECIAL ABILITIES / FEATS

Feats:
Negotiator, +2 diplomacy, +2 sense motive
Racial Traits:
Air giant:
+2 Dexterity, +2 Intelligence, +2 Wisdom.
Giant: Air Giants are considered giants even in their normal racial form.
They also gain the Air subtype because of their
natural affinity with the Elemental Plane of Air.
Air Giants have darkvision out to 60 feet and low-light vision.
Giant form: An Air Giant can change its form to that of a giant.
When not in Giant Form, an Air Giant is considered to be in Humanoid Form,
also called Natural Form.
To change its size, the Air Giant must concentrate for 1 full round,
changing on his next initiative.
This goes for both ways.
Gnome:
+2 constitution, -2 strength
+2 listen, +2 craft (alchemy), +4 hide
+1 attack, +1 AC
+1 attack vs kobolds and goblinoids, +4 dodge vs giant type monsters
+2 on saving throws vs illusion, +1 DC on s.t. vs illusion cast by gnomes
Spell like abilities: 1/day-speak with burrowing mammal for 1 minute
                           -dancing lights, ghost sound, prestidigation DC 14

Class Traits:
Weapon and Armor Proficiency: All simple and martial weapons, natural weapon,
light armor and shields (except tower shields)
Natural weapon: 2 slam attacks, damage 1d4 in natural form, 1d8 in giant form
In giant form: fly speed of 30 feet, poor manoeuvrability.
________________________________________________________________________
LANGUAGES:
Auran
Giant
Gnome
Common
Elven
Dwarven
Draconic
________________________________________________________________________
SKILLS Point Total = 20

Mod = Rnk Abl Msc | Skills:               Ability  Untrained?
+0  =  0  +3   +0  | Appraise               (INT)      Yes
+0  =  0  +3   +0! | Balance                (DEX)      Yes
+4  = 2/2 +3   +0  | Bluff                  (CHA)      Yes
+0  =  0  +1   +0! | Climb                  (STR)*     Yes
+0  =  0  +2   +0  | Concentration          (CON)      Yes
+0  =  0  +3   +0  | Craft ()               (INT)*     Yes
+6  =  1  +3   +2  | Craft (alchemy)        (INT)*     Yes
+0  =  0  +0   +0  | Decipher Script        (INT)      No
+7  =  2  +3   +2  | Diplomacy              (CHA)*     Yes
+0  =  0  +0   +0  | Disable Device         (INT)      No
+4  = 2/2 +3   +0  | Disguise               (CHA)      Yes
+0  =  0  +3   +0! | Escape Artist          (DEX)      Yes
+4  = 2/2 +3   +0  | Forgery                (INT)      Yes
+4  = 2/2 +3   +0  | Gather Information     (CHA)      Yes
+0  =  0  +0   +0  | Handle Animal          (CHA)      No
+0  =  0  +2   +0  | Heal                   (WIS)      Yes
+0  =  0  +3  (+4) | Hide                   (DEX)      Yes
+4  = 2/2 +3   +0  | Intimidate             (CHA)      Yes
+0  =  0  +1   +0! | Jump                   (STR)      Yes
+0  =  0  +3   +0  | Knowledge ()           (INT)      No
+6  =  2  +2   +2  | Listen                 (WIS)*     Yes
+4  = 2/2 +3   +0! | Move Silently          (DEX)      Yes
+0  =  0  +0   +0  | Open Lock              (DEX)      No
+0  =  0  +3   +0  | Perform                (CHA)*     Yes
+0  =  0  +0   +0  | Profession ()          (WIS)      No
+0  =  0  +3   +0  | Ride                   (DEX)      Yes
+0  =  0  +3   +0  | Search                 (INT)      Yes
+6  =  2  +2   +2  | Sense Motive           (WIS)*     Yes
+0  =  0  +0   +0! | Sleight of Hand        (DEX)      No
+0  =  0  +3   +0  | Spellcraft             (INT)      Yes
+3  =  1  +2   +0  | Spot                   (WIS)*     Yes
+0  =  0  +2   +0  | Survival               (WIS)      Yes
+0  =  0  +1   +0! | Swim                   (STR)      Yes
+0  =  0  +0   +0! | Tumble                 (DEX)      No
+0  =  0  +0   +0  | Use Magic Device       (CHA)      No
+0  =  0  +3   +0  | Use Rope               (DEX)      Yes
*class skill, (only natural form (size))
________________________________________________________________________
WEAPON
NAME : 2 slam attacks                 NAME : dagger (in natural form)
ATT  : +2                             ATT  : +2 (+4 throwing)
DMG  : 1d8+1/1d4+1*                   DMG  : 1d3+1
CRIT : x2                             CRIT : 19-20 x2
RNG  : melee                          RNG  : 10 ft
WGHT : -                              WGHT : 1 lb
SIZE : -                              SIZE : small
TYPE : bludgeoning                    TYPE : piercing
PROPERTIES :                          PROPERTIES :

NAME : halberd (in giant form)
ATT  : +1
DMG  : 1d10+1
CRIT : x3
RNG  : melee
WGHT : 12 lb
SIZE : medium
TYPE : slashing/piercing
PROPERTIES :
Can be used for trip attacks
Double damage to use against charge
________________________________________________________________________
POWERS:
---

________________________________________________________________________
ARMOUR                               SHIELD
NAME          :studded leather       NAME          :
TYPE          :light                 TYPE          :
AC BONUS      : +3                   AC BONUS      :
MAX DEX       : +5                   CHECK PENALTY :
CHECK PENALTY : -1                   SPELL FAILURE :
SPELL FAILULE :  15%                 WEIGHT        :
SPEED         :  30ft/20ft           PROPERTIES    :
WGHT          : 10 lbs
PROPERTIES:
________________________________________________________________________
MONEY
PP: 0
GP: 50
SP: 7
CP: 0

GEMS: -
________________________________________________________________________
EQUIPMENT & WEIGHT

Weight:

Light Load:     <43/33         Max dex.   Armor check  Speed  Run
Medium Load:    44-86/34-66       3            –3      20 ft.  x-
Heavy Load:     87-130/67-100     1            –6      20 ft.  x-

Total Weight:    32,50 lbs

Items

Item                             Location     Weight    Cost
Dagger                                      1   lbs     2 gp   sp 0 cp
Halberd                                    12   lbs    10 gp   sp 0 cp
Paper(2)                                    -   lbs     0 gp 8 sp 0 cp
Inkpen                                      -   lbs     0 gp 1 sp 0 cp
Ink                                         -   lbs     0 gp 8 sp 0 cp
Fishhook                                    -   lbs     0 gp 1 sp 0 cp
Rope, silk, 50 ft                           5   lbs    10 gp 0 sp 0 cp
Mirror                                       .5 lbs    10 gp 0 sp 0 cp
Sunrod                                      1   lbs     2 gp 0 sp 0 cp
Studded leather armour (s)                 10   lbs    25 gp 0 sp 0 cp
Trail rations                               1   lbs     0 gp 5 sp 0 cp
Backpack                                    2   lbs     2 gp 0 sp 0 cp
Pony                                        -   lbs    30 gp 0 sp 0 cp
Riding saddle                     pony     10   lbs    10 gp 0 sp 0 cp
Bit and bridle                    pony      1   lbs     2 gp 0 sp 0 cp
Saddle bags                       pony      8   lbs     4 gp 0 sp 0 cp
Ring of Protection +1                       -   lbs  2000 gp 0 sp 0 cp
potion of cure light wounds                     lbs    50 gp 0 sp 0 cp
Totals                                     38.5 lbs    83 gp 0 sp 0 cp

________________________________________________________________________
MAGIC ITEMS
Item (value, weight

This message was last edited by the player at 17:40, Tue 02 May 2006.

Stefan
 player, 38 posts
Tue 25 Jul 2006
at 09:30
Re: Quiatra Orebane

This message was deleted by the player at 12:11, Sun 08 July 2007.

Frans
 player, 112 posts
 http://baradein.white.
 prohosting.com/
Tue 31 Jul 2007
at 16:55
Re: Quiatra Orebane
ok mijn char voor level 8 is klaar
kijk op http://baradein.white.prohosting.com/ voor character sheets van level 7 (nu dus) en level 8 (als ik dat ooit haal)
Frans
 player, 120 posts
 http://baradein.white.
 prohosting.com/
Fri 15 Feb 2008
at 15:39
Re: Quiatra Orebane
Jo hier is dan mijn nieuwe char LEVEL 8
(Kijk even naar de manuevers en stances, klik op de groene naam en dan krijg je het te zien)
Er zijn nog een paar dingen die ik moet nakijken en dan is hij weer helemaal gereed, ook mijn worpen moeten nog (eigenlijk had ik gister niet moeten gooien voor knowledge 2x 1 achter elkaar)


Name  : Baradein             Gender: F       Hand  : Right
Player: Frans                Height: 2,10 M  Weight: 200 Kg
Race  : Stonechild 6
Class : Fighter 1 / Warblade 1
Level : Char 8 / HD 4        Hair  : None    Eyes  : Green
Align :                      MAX HP: 58
Deity : None                 CUR HP:
Size  : Medium               Speed : 15 FT +10 Enhancement
_______________________________________________________________________
ABILITY
        Base   Racial   Level     Wishs     Magic     Final
        Roll    Bonus    Bonus    Bonus     Item     Ability
STR  :   18      +8       +1       +1        +3       31/+10
DEX  :   10      --       --       --        --       10/ +0
CON  :   18      +8       --       --        --       24/ +7
INT  :   14      +2       --       --        --       16/ +3
WIS  :   10      --       --       --        --       10/ +0
CHA  :    8      -2       --       --        --        6/ -2
_______________________________________________________________________
COMBAT STATISTIC                         BASE ATTACK BONUS<
AC Total:            26                  MELEE          RANGED
AC when Flat-Footed  26                  Total:  +14    Total:  +4
AC vs Touch Attack   11                  Base:   + 4    Base:   +4
Base:                10                  STR:    +10    DEX:    +0
Armor:               10 (Mechanus gear)  Misc:   +      Misc:   +
Shield:              -- (None)
Dexterity:           --
Size:                -- (Medium)
Deflection:          +1 (Amulet)         INITIATIVE
Magical Armor bonus: -- ()               Total:  +0
Natural Armor:       +5 (Race, item)     DEX:    +0
Dodge bonus:         -- ()               Misc:   +
_______________________________________________________________________
SAVES
       Total    Base   Ability   Misc    Magic   Condition
Fort  : +13 =  4    +    7    +   -   +  2    +  -
Refl  : + 5 =  3.6  +    -    +   -   +  2    +  -
Will  : + 5 =  3.6  +    -    +   -   +  2    +  -
_______________________________________________________________________
SPECIAL ABILITIES / FEATS
Feats:
Armor Proficiency; Light Medium Heavy (Fighter)
Shield Proficiency; All exept tower shields (fighter)
Exotic weapon Proficiency; Jovar (HD 1)
Blind-fighting (Level 4 Stonechild)
Magic Stone 3/day (level 6 stonechild)
Weapon focus; Jovar (Fighter level 1)
Power att (HD 3)

Racial Traits:
Immunity; Poison, Acid
Darkvision 60 FT

Class Traits:
Fighter level 1 (For purposes of requirements)
Battle clarity (int mod on reflex saves)
Weapon aptitude
Manevers
Stances
_______________________________________________________________________
LANGUAGES:
Common, Terran
_______________________________________________________________________
SKILLS Point Total =
Mod = Rnk Abl Msc | Skills:               Ability  Untrained? Class
+3  =  0  +3  +0  | Appraise               (INT)      Yes     SC
-10 =  0  +0  -10!| Balance                (DEX)      Yes     WB
-2  =  0  -2  +0  | Bluff                  (CHA)      Yes     -
+0  =  0  +10 -10!| Climb                  (STR)      Yes     WB/F/SC
+7  =  0  +7  +0  | Concentration          (CON)      Yes     WB
          +3      | Craft                  (INT)      Yes     WB/F/SC
+3  =  0      +0  | Craft (Stonecraft)                        SC
+3  =  0  +3  +0  | Decipher Script        (INT)      No      -
-2  =  0  -2  +0  | Diplomacy              (CHA)      Yes     WB
+3  =  0  +3  +0  | Disable Device         (INT)      No      -
-2  =  0  -2  +0  | Disguise               (CHA)      Yes     -
-10 =  0  +0  -10!| Escape Artist          (DEX)      Yes     -
+3  =  0  +3  +0  | Forgery                (INT)      Yes     -
-2  =  0  -2  +0  | Gather Information     (CHA)      Yes     -
-2  =  0  -2  +0  | Handle Animal          (CHA)      No      F
+0  =  0  +0  +0  | Heal                   (WIS)      Yes     -
-10 =  0  +0  -10!| Hide                   (DEX)      Yes     -
+10 =  0  +10 +0  | Intimidate         (STR/CHA)      Yes     WB/F
+0  =  0  +10 -10!| Jump                   (STR)      Yes     WB/F
          +3      | Knowledge              (INT)      No      -
+3  =  0      +0  | Knowledge (History)                       WB/SC
+8  =  0      +5  | Knowledge (The Planes)                    SC
+3  =  0      +0  | Knowledge (Local)                         WB
+0  =  0  +0  +0  | Listen                 (WIS)      Yes     SC
+3  =  0  +3  +0  | Martial lore*          (INT)      No      WB
-10 =  0  +0  -10!| Move Silently          (DEX)      Yes     -
+0  =  0  +0  +0  | Open Lock              (DEX)      No      -
-2  =  0  -2  +0  | Perform                (CHA)      Yes     -
+0  =  0  +0  +0  | Profession ()          (WIS)      No      -
+0  =  0  +0  +0  | Ride                   (DEX)      Yes     F
+3  =  0  +3  +0  | Search                 (INT)      Yes     SC
+0  =  0  +0  +0  | Sense Motive           (WIS)      Yes     -
-10 =  0  +0  -10!| Sleight of Hand        (DEX)      No      -
+3  =  0  +3  +0  | Spellcraft             (INT)      Yes     -
+0  =  0  +0  +0  | Spot                   (WIS)      Yes     SC
+0  =  0  +0  +0  | Survival               (WIS)      Yes     SC
+0  =  0  +10 -10!| Swim                   (STR)      Yes     WB/F
-10 =  0  +0  -10!| Tumble                 (DEX)      No      WB
-2  =  0  -2  +0  | Use Magic Device       (CHA)      No      -
+0  =  0  +0  +0  | Use Rope               (DEX)      Yes     -
*= identify martial maneuvers (as spellcraft)
!= armor check penalty applies
SC/F/WB= class skill by: StoneChild, Fighter, WarBlade
_______________________________________________________________________
WEAPON
NAME : Jovar                          NAME : Longspear +1
ATT  : 15                             ATT  : 14
DMG  : 2d6+15                         DMG  : 1d8+16
CRIT : 18-20/x2                       CRIT : 20/x3
RNG  : 5 reach                        RNG  : 10 reach
WGHT : 13                             WGHT : 9
SIZE : M                              SIZE : M
TYPE :  S                             TYPE : P
PROPERTIES : Masterwork               PROPERTIES : Intelligent: 3/day
                                                   cure mod wounds
NAME : Javelin                        NAME : Light Hammer
ATT  : 3                              ATT  : 13/3
DMG  : 1d6+10                         DMG  : 1d4+10
CRIT : 20/x2                          CRIT : 20/x2
RNG  : 30 ft                          RNG  : 20 ft
WGHT : 2                              WGHT : 2
SIZE : M                              SIZE : M
TYPE : P                              TYPE : B
PROPERTIES : 10x                      PROPERTIES : 10x
NAME : Greatsword +1                  NAME : Silver Greatsword
ATT  : 14                             ATT  : 14
DMG  : 2d6+16                         DMG  : 2d6+14
CRIT : 19-20/x2                       CRIT : 19-20/x2
RNG  : 5 reach                        RNG  : 5 reach
WGHT : 8                              WGHT : 8
SIZE : M                              SIZE : M
TYPE : S                              TYPE : S
PROPERTIES :                          PROPERTIES : Masterwork silver
NAME : Sling                          NAME : Dagger
ATT  : 3                              ATT  : 13
DMG  : 1d4+10                         DMG  : 1d4+10
CRIT : 20/x2                          CRIT : 19-20/x2
RNG  : 50 ft                          RNG  : 5 reach / 10ft
WGHT : -                              WGHT : 1
SIZE : M                              SIZE : M
TYPE : B                              TYPE : S/P
PROPERTIES : amunition 20x bullet     PROPERTIES :
_______________________________________________________________________
ARMOUR                               SHIELD
NAME          : Mechanus gear        NAME          : none
TYPE          : Heavy                TYPE          :
AC BONUS      : 10                   AC BONUS      :
MAX DEX       : 0                    CHECK PENALTY :
CHECK PENALTY : -10                  SPELL FAILURE :
SPELL FAILULE : 50%                  WEIGHT        :
SPEED         : 15 ft                PROPERTIES    :
WGHT          : 75
PROPERTIES: Netcutter spikes
_______________________________________________________________________
MANEUVERS AND STANCES
Maneuvers known    : 3
Maneuvers readied  : 3
Stances known      : 1
MANEUVERS:
Diamond mind:
<a href="http://baradein.white.prohosting.com/Char_level_8/moment_of_perfect_mind.png">Moment of perfect mind</a>: Counter – Use concentration check instead of will save

White raven:
<a href="http://baradein.white.prohosting.com/Char_level_8/douse_the_flames.png">Douse the flames</a>: Strike – Target cannot make AoO’s for 1 round
<a href="http://baradein.white.prohosting.com/Char_level_8/leading_the_attack.png">Leading the attack</a>: Strike – Allies gain +4 on attack against target
STANCES:
White Raven:
<a href="http://baradein.white.prohosting.com/Char_level_8/bolstering_voice.png">Bolstering voice</a>: Allies +2 morale on will saves, or +4 against fear
RECOVERING MANEUVERS:
Swift action before an att or standart action when doing nothing else (Pag 22 tome of battle)
_______________________________________________________________________
MONEY
GP: 2521
GEMS:
_______________________________________________________________________
EQUIPMENT & WEIGHT
Weight:
Light Load:     532       Max dex.   Armor check  Speed  Run
Medium Load:    1064         3            –3      20 ft.  x-
Heavy Load:     1600         1            –6      20 ft.  x-
Total Weight:    196,50 lbs
Items
Item                             Location     Weight    Cost
Backpack                         Back            2        *2
Miners pick                      back           10        *3
Belt pouch                       belt            0.5      *1
2x waterskin                     pack            8        *2
3x ink                           pack            -       *24
3x acid                          belt            3       *30
Potion belt STR +3               middle          1      9060
Amulet of protection +1          neck            1     *2000
Ring of natural AC +1            hand            1      2000
Headband of knowledge +5         head            1     *2500
Cloack of resistance +2          neck            3      4000
Boots of striding and springing  feet            3     *5500
Masterwork Jovar                 belt           13      *925
Intelligent Longspear            back            9     *9805
Masterwork silver greatsword     belt            8      *530
Great sword +1                   belt            8      2350
10x Light hammer                 back           20       *10
10x Javelin                      back           20       *10
Dagger                           Belt            1        *2
Sling                            belt            -        *-
Mechanus gear; netcutter spikes  body           75     *2387.5
2x drow knockout poison          belt            3      *120
Potions:
 enlarge                         belt            1      *250
 invisibility                    belt            1      *300
 pass without trace              belt            1       *50
 magic weapon                    belt            1       *50
Cristal of knowledge +10 (planes)pouch           1     *1000
Totals                                         196,5  *23951,5
Totals                                                 17410

This message was last edited by the player at 03:57, Sat 16 Feb 2008.

Bram
 player, 1 post
Sun 17 Feb 2008
at 11:48
zo, bij deze dus ook mijn character sheet van eltharion.
Name  : Eltharion     Gender: male              MAX HP:
Player: Bram               Height: 5,4 ft            CUR HP: 35
Race  : Halfelf            Weight: 140 pounds        XP: 22817
Class : rogue              Age   : 57
Level : 7th                Hair  : dark
Align : CN                 Eyes  : green
Deity : non                Hand  : right
Size  : medium             Speed : 30ft
________________________________________________________________________
ABILITY
        Base   Racial   Ability   Wishs     Magic     Final
        Roll    Bonus    Bonus    Bonus     Item     Ability
STR  :   14      --       --       --        --       14/+2
DEX  :   17      --       --       --        +2       19/+4
CON  :   14      --       --       --        --       14/+2
INT  :   12      --       --       --        --       12/+1
WIS  :   14      --       --       --        --       14/+2
CHA  :   12      --       --       --        --       12/+1
________________________________________________________________________
COMBAT STATISTIC                         BASE ATTACK BONUS<
AC Total:            17                  MELEE          RANGED
AC when Flat-Footed  17                  Total:  +9     Total: +9
AC vs Touch Attack   13                  Base:   +5     Base:  +5
Base:                --                  DEX:    +4     DEX:   +4
Armor:              mr st. leather (+3)  Misc:   +      Misc:  +
Shield:              -- ()
Dexterity:           +4
Size:                -- ()
Deflection:          -- ()               INITIATIVE
Magical Armor bonus: -- ()               Total:  +8
Natural Armor:       -- ()               DEX:    +4
Dodge bonus:         -- ()               Misc:   +4
________________________________________________________________________
SAVES
       Total    Base   Ability   Misc   Magic
Fort  : +4-  =  -   +2   -    +2  -   +  -
Refl  : +9-  =  -   +4   -    +4  -   +  -
Will  : +3-  =  -   +1   -    +2  -   +  -
________________________________________________________________________
SPECIAL ABILITIES / FEATS

Feats: Imp initiative weapon finesse

Racial Traits: lowlight vision; +1 to listen, search and spot; +2 to diplomacy
and gather information; Elven blood; automatic languages (use all except secret)

Class Traits: Skill pts ad 8+ Int

________________________________________________________________________
LANGUAGES: all except secret

Common, elven, undercommon
________________________________________________________________________
SKILLS Point Total =

Mod = Rnk Abl Msc | Skills:               Ability  Untrained?
+5  =  4  +1  +0  | Appraise               (INT)      Yes
+0  =  0  +0  +0! | Balance                (DEX)      Yes
+0  =  0  +0  +0  | Bluff                  (CHA)      Yes
+0  =  0  +0  +0! | Climb                  (STR)      Yes
+0  =  0  +0  +0  | Concentration          (CON)      Yes
+0  =  0  +0  +0  | Craft ()               (INT)      Yes
+0  =  0  +0  +0  | Decipher Script        (INT)      No
+0  =  0  +0  +2  | Diplomacy              (CHA)      Yes
+0  =  0  +0  +0  | Disable Device         (INT)      No
+0  =  0  +0  +0  | Disguise               (CHA)      Yes
+0  =  0  +0  +0! | Escape Artist          (DEX)      Yes
+0  =  0  +0  +0  | Forgery                (INT)      Yes
+0  =  0  +0  +0  | Gather Information     (CHA)      Yes
+0  =  0  +0  +0  | Handle Animal          (CHA)      No
+4  =  2  +2  +0  | Heal                   (WIS)      Yes
+11 =  4  +8  -1! | Hide                   (DEX)      Yes
+5  =  1  +4  +0  | Intimidate             (CHA)      Yes
+0  =  0  +0  +0  | Jump                   (STR)      Yes
+0  =  0  +0  +0  | Knowledge ()           (INT)      No
+7  =  2  +4  +1  | Listen                 (WIS)      Yes
+11 =  4  +7  +0  | Move Silently          (DEX)      Yes
+7  =  4  +3  +0  | Open Lock              (DEX)      No
+0  =  0  +0  +0  | Perform                (CHA)      Yes
+0  =  0  +0  +0  | Profession ()          (WIS)      No
+0  =  0  +0  +0  | Ride                   (DEX)      Yes
+8  =  1  +6  +1  | Search                 (INT)      Yes
+7  =  2  +5  +0  | Sense Motive           (WIS)      Yes
+0  =  0  +0  +0! | Sleight of Hand        (DEX)      No
+0  =  0  +0  +0  | Spellcraft             (INT)      Yes
+10 =  2  +7  +1  | Spot                   (WIS)      Yes
+0  =  0  +0  +0  | Survival               (WIS)      Yes
+0  =  0  +0  +0! | Swim                   (STR)      Yes
+9  =  4  +5  +0! | Tumble                 (DEX)      No
+0  =  0  +0  +0  | Use Magic Device       (CHA)      No
+4  =  3  +1  +0  | Use Rope               (DEX)      Yes
________________________________________________________________________
WEAPON
NAME : light crossbow                 NAME : dagger
ATT  : +9                             ATT  : +9
DMG  : 1d8                            DMG  : 1d4
CRIT : *2                             CRIT : 19-20/*2
RNG  : 80ft                           RNG  : 10ft
WGHT : 4lb                            WGHT : 1lb
SIZE :                                SIZE : medium
TYPE : p                              TYPE : p/s
PROPERTIES :                          PROPERTIES :+2 sleight of hand

NAME : masterwork rapier              NAME :
ATT  : +10                            ATT  :
DMG  : 1d6                            DMG  :
CRIT : 18-20/*2                       CRIT :
RNG  : -                              RNG  :
WGHT : 2lb                            WGHT :
SIZE : M                              SIZE :
TYPE : p                              TYPE :
PROPERTIES : can’t wield two hands    PROPERTIES :


________________________________________________________________________
POWERS:
---

________________________________________________________________________
ARMOUR                               SHIELD
NAME     : master st.leather armor   NAME          :
TYPE          :                      TYPE          :
AC BONUS      : +3                   AC BONUS      :
MAX DEX       : +5                   CHECK PENALTY :
CHECK PENALTY : 0                    SPELL FAILURE :
SPELL FAILULE : 15%                  WEIGHT        :
SPEED         : 30 ft                PROPERTIES    :
WGHT          : 25lb
PROPERTIES:
________________________________________________________________________
MONEY
PP:
GP: 3400
SP:
CP:

GEMS:
________________________________________________________________________
EQUIPMENT & WEIGHT

Weight:

Light Load:     ---       Max dex.   Armor check  Speed  Run
Medium Load:    ---          3            –3      20 ft.  x-
Heavy Load:     ---          1            –6      20 ft.  x-

Total Weight:    --,-- lbs

Items

Item                             Location     Weight    Cost
Dagger                           Belt         1 lbs     2 gp 0 sp 0 cp
Backpack                         back         2         2
Fish hook                        Backpack     -         0,1
Grapplehook                      Backpack     4         1
Clay jug                         Backpack     9         0,03
Rope hempen (50ft)               Backpack     10        1
Thieve tool                      Backpack     1         30
Scale merchant                   Backpack     1         2
Antitoxin                        potion belt  -         50
Cure light wound (*4)            potion belt  -         4*50
Everburning torch                backpack     -         110
Master potion belt               body         -
Parel homer                      Backpack     -
Amulet of dex                    neck         -
Light crossbow                   back         4         35
Rapier                           belt         21        20
Master St. leather armor         body         25        175
Bracers of armor +1              backpack
Totals                                        - lbs     - gp - sp - cp

This message was last edited by the player at 21:48, Fri 23 Jan 2009.

Frans
 player, 121 posts
 http://baradein.white.
 prohosting.com/
Sun 17 Feb 2008
at 17:25
Re: zo, bij deze dus ook mijn character sheet van eltharion.
ziet er goed uit, heb hem niet helemaal doorgelezen om te kijken of alles ook werkelijk wel klopt maar als je hulp nodig hebt moet je het maar vragen.
Roger
 player, 8 posts
Wed 20 Feb 2008
at 10:46
Elkar Karmaran

--------------------------------------------------------------------------------
   Name: Elkar Karmaran                 Gender: Male
 Player: Roger                          Height: 6'8"
   Race: Maenad                         Weight: 174 lbs.
  Align: Chaotic Neutral                   Age: 53
   Size: Medium                           Hair: Long Black
  Deity: None                             Eyes: Blue
Cls/Lvl: Psion, Kineticist 7              Hand: Right
 Max HP: 50                       Total Levels: 7
  Speed: 30                         Experience: 21000
  Birth: Normal                         Needed: 28000
--------------------------------------------------------------------------------
ABILITIES                                               Final
                 Racial  Level  Item   Template  Misc   Ability
     Base (pts)  Bonus   Bonus  Bonus  Bonus     Bonus  Score / Modifier
STR :   8 ( 0)   --      --     --     --        --         8 / -1
DEX :  14 ( 6)   --      --     +3     --        --        17 / +3
CON :  14 ( 6)   --      --     --     --        --        14 / +2
INT :  18 (16)   --      +1     +2     --        +1        22 / +6
WIS :  14 ( 6)   --      --     +2     --        --        14 / +2
CHA :  10 ( 2)   --      --     --     --        --        10 / +0
Conditional Modifiers: None
--------------------------------------------------------------------------------
ARMOR CLASS                                   BASE ATTACK BONUS
    AC Total: 18 (22 shielded)           MELEE              RANGED
 Flat-Footed: 15                         Total: +2           Total: +6
       Touch: 13                          Base: +3            Base: +3
        Base: 10                          Epic: --            Epic: --
       Armor: +4                      Strength: -1       Dexterity: +3
      Shield: +4 (force screen)           Luck: --            Luck: --
   Dexterity: +3                       Insight: --         Insight: --
      Wisdom:                             Misc: --            Misc: --
Intelligence:
        Size:                              TRIP              GRAPPLE
 Enhancement:                            (defensive)         Total: +2
  Deflection: +1                         Total: +2            Base: +3
     Natural:                      Strentgh or: -1            Epic: --
Natural Enh.:                        Dexterity: --        Strength: -1
     Insight:                             Size: --            Size: --
        Luck:                             Legs: --           Feats: --
      Sacred:                             Misc: --            Misc: --
     Profane:
       Dodge:                            INITIATIVE
       Class:                            Total: +3
        Misc:                        Dexterity: +3
                                         Feats: --
 Conditional:                             Misc: --
 Concealment: --%
--------------------------------------------------------------------------------
SAVING THROWS:
       NAME:              FORTITUDE           REFLEX              WILL
Key Ability:            (Constitution)      (Dexterity)         (Wisdom)

      Total:                +4                  +5                +10

       Base:                +2                  +2                 +5
       Epic:                --                  --                 --
    Ability:                +2                  +3                 +3
 Resistance:                --                  --                 --
    Insight:                --                  --                 --
     Sacred:                --                  --                 --
    Profane:                --                  --                 --
       Luck:                --                  --                 --
       Misc:                --                  --                 +2 (Resolve)
--------------------------------------------------------------------------------
RACIAL TRAITS

- Natural Psionic
- Psi-like Ability
- Outbirst (ex)

--------------------------------------------------------------------------------
CLASS ABILITIES

- Psionic Discipline (Kineticist)
- Bonus Feat (level 1):  Psionic Body
- Bonus Feat (level 5):  Overchannel
- Bonus Feat (level 10):
- Bonus Feat (level 15):
- Bonus Feat (level 20):

--------------------------------------------------------------------------------
FEATS
- Psicrystal Affinity (Level 1)
  Obtain a Psycrystal
- Psionic Body (Bonus Psion 1)
  +2 hit point ofr each psionic feat you have
- Expanded Knowledge (Level 3)
  Add one new power to powers known (Vigor)
- Overchannel (Bonus Psion 5)
  Take damage to increase you manifester level
- Power Penetration (Level 6)
  +4 to defeat power resistance

--------------------------------------------------------------------------------
SKILLS
  Total Skillpoints: 60
      Max Rank (cc): 10 (5)
Armor Check penalty: None
     Without Shield: None
          Languages: Common, Maenad, Infernal, Draconic, Elven, Dwarven
        Conditional: -
            Synergy: Autohypnosis adds to Knowledge: psionic,
                     Concentration adds to Autohypnosis
                     Knowledge: psionic adds to Use psionic device
                     Psycraft adds to Use psionic device

   Mod = Rnk Abl Msc |  Skills:                   Stat    Untrained? Cross?     
   +6  =  0  +6  +0  |  Appraise                  (INT)      Yes     XX
   +15 = 10  +3  +2  |  Autohypnosis              (WIS)      No      --
   +3  =  0  +3  +0  |  Balance                   (DEX)      Yes     XX
   +0  =  0  +0  +0  |  Bluff                     (CHA)      Yes     XX
   -1  =  0  -1  +0  |  !Climb                    (STR)      Yes     XX
  +12  = 10  +2  +0  |  Concentration             (CON)      Yes     --
  +16  = 10  +6  +0  |  Craft: Gem-Cutting        (INT)      Yes     --
   XX  =  0  +6  +0  |  Decipher Script           (INT)      No      XX
   +0  =  0  +0  +0  |  Diplomacy                 (CHA)      Yes     XX
   XX  =  0  +6  +0  |  Disable Device            (INT)      No      --
   +0  =  0  +0  +0  |  Disguise                  (CHA)      Yes     XX
   +3  =  0  +3  +0  |  !Escape Artist (Use Rope) (DEX)      Yes     XX
   +6  =  0  +6  +0  |  Forgery                   (INT)      Yes     XX
   +0  =  0  +0  +0  |  Gather Information        (CHA)      Yes     XX
   XX  =  0  +0  +0  |  Handle Animal             (CHA)      No      XX
   +3  =  0  +3  +0  |  Heal                      (WIS)      Yes     XX
   +3  =  0  +3  +0  |  !Hide                     (DEX)      Yes     XX
   +10 = 10  +0  +0  |  Intimidate                (CHA)      Yes     --
   -1  =  0  -1  +0  |  !Jump                     (STR)      Yes     XX
   +18 = 10  +6  +2  |  Knowledge: Psionics       (INT)      No      --
   +3  =  0  +3  +0  |  Listen                    (WIS)      Yes     XX
   +3  =  0  +3  +0  |  !Move Silently            (DEX)      Yes     XX
   XX  =  0  +3  +0  |  Open Lock                 (DEX)      No      XX
   +0  =  0  +0  +0  |  Perform: None             (CHA)      Yes     XX
   +3  =  0  +3  +0  |  Profession: None          (WIS)      Yes     --
   +18 = 10  +6  +2  |  Psicraft                  (INT)      No      --
   +3  =  0  +3  +0  |  Ride                      (DEX)      Yes     XX
   +6  =  0  +6  +0  |  Search                    (INT)      Yes     XX
   +3  =  0  +3  +0  |  Sense Motive              (WIS)      Yes     XX
   XX  =  0  +3  +0  |  Sleight of Hand           (DEX)      No      XX
   XX  =  0  +6  +0  |  Spellcraft                (INT)      No      XX
   +3  =  0  +3  +0  |  Spot                      (WIS)      Yes     XX
   +3  =  0  +3  +0  |  Survival                  (WIS)      Yes     XX
   -1  =  0  -1  +0  |  !!Swim                    (STR)      Yes     XX
   XX  =  0  +3  +0  |  !Tumble                   (DEX)      No      XX
   XX  =  0  +0  +0  |  Use Magic Device          (CHA)      No      XX
   XX  =  0  +0  +0  |  Use Psionic Device        (CHA)      No      XX
   +3  =  0  +3  +0  |  Use Rope                  (DEX)      Yes     XX
! = Armor Check Penalty applies (double for Swim)


--------------------------------------------------------------------------------
WEAPON                              WEAPON

NAME   : Elkar's Spear              NAME   : Elkar's Crossbow
WEAPON : Shortspear                 WEAPON : Light Crossbow
ATTACK : +2 (+5 ranged)             ATTACK : +5
DAMAGE : 1d6                        DAMAGE : 1d8
CRIT.  : x2                         CRIT.  : 19-20/x2
RANGE  : 20 feet                    RANGE  : 80 feet
WEIGHT : 3 lbs.                     WEIGHT : 4 lbs.
TYPE   : Piercing                   TYPE   : Piercing
SIZE   : M                          SIZE   : Medium
COST   : 1 gp                       COST   : 35 gp
SPECIAL: Throw                      SPECIAL: Ammo (crossbow bolts)

Conditional Modifiers: None
--------------------------------------------------------------------------------
ARMOR                               SHIELD

NAME   : None                       NAME   : Force Screen
ARMOR  : -                          ARMOR  : +4
MAX DEX: -                          MAX DEX: -
ACP    : -                          ACP    : -
SPL FL : -                          SPL FL : -
SPEED  : -                          SPEED  : Normal
SPECIAL: -                          SPECIAL: Level 1 Power

Conditional Modifiers: None
--------------------------------------------------------------------------------
EQUIPMENT

Battlegear                     Cost     Weight  Location    Notes               
- Elkar's Psicrystal           Free      1 lbs.   Varies    - See XPH
- Elkar's Spear                   1 GP   3 lbs.    Back     -
- Elkar's Crossbow               35 GP   4 lbs.    Belt     -
- Crossbow Bolts/x10              1 GP   1 lbs.  Crossbow   -
- Courtier's Outfit              30 GP   6 lbs.    Worn     -
- Masterwork Potion Belt         60 GP   1 lbs.    Waist    - Quickdraw Potion
- Headband of Intellect        4000 GP   1 lbs.    Head     - +2 Int
- Mithril Bracers of Armour    lots      1 lbs.   Wrists    - +4 AC, +3 Dex
- Periapt of Wisdom +2         4000 GP   1 lbs.    Neck     - +2 Wis
- Ring of Fire Resistance: 5  12000 GP   1 lbs.  L. Finger  - Fire Res: 5
- Ring of Protection +1        2000 GP   1 lbs.  R. Finger  - +1 Deflection AC
- Cognizance Crystal: 3        4000 GP   1 lbs.   L. Hand   - Holds 3 PP
- Dorje of Levitate            4500 GP   1 lbs.   R. Hand   - 48 Charges
- Power Stones: Dispel/x3       375 GP   1 lbs.    Pouch    - Cast Dispel

Sub Total Battle Gear:        31501 GP  24 lbs.

Items/#                           Cost     Weight   Location   Notes
?                                 0.00     0.0      ?          -


Sub Total Items                    - GP   - lbs.
Sub Total Battlegear           31501 GP  24 lbs.

GOLD & WEIGHT                    541 GP   - lbs.
GOLD LEFT                        541 GP   - lbs.

TOTAL WEIGHT CARRIED:                    24 lbs.
COMBAT WEIGHT:                           24 lbs. (Dropped Backpack: 00.0)

Light   /  Medium   /  Heavy Load
0/26    /   27/53   /   54/80
Current Load: Light  (No penalties)
Combat Load : Light  (No penalties)
--------------------------------------------------------------------------------
WEALTH

Platinum Pieces:
Gold     Pieces: 574
Silver   Pieces:
Copper   Pieces:

GEMS
Name                Worth      Weight:
?                   0.00       0.0

ART
Name                Worth      Weight:
?                   0.00       0.0

Magical Items
Name
- Headband of Intellect +2
- Periapt of Wisdom +2
- Ring of Resistance, minor
- Ring of Protection: +1
- Mithril Bracers of Defense AC:4, Dexterity +3
- Dorje of Psionic Levitate (49 charges)
- Cognizance crystal (3 power points)
- Power Stone: Dispel Psionic (3x)
- Aranamarunda's Black Orb

--------------------------------------------------------------------------------
POWERS
Manifester Level:  7
Int DC Bonus    : +6
Powers Known    : 15 (+1 Expanded Knowledge: Vigor)

Power Points: 72
Base: 46
Int : 21
Race: +2
Item: +3

Powers:
Level 1 (DC:17)
- Control Object
- Energy Ray*
- Force Screen*
- Matter Agitation
- Mind Thrust*
- Vigor*

Level 2 (DC:18)
- Concussion Blast*
- Elemental Steward*
- Energy Missile*
- Energy Push*

Level 3 (DC:19)
- Dispel Psionics*
- Energy Cone*
- Energy Wall
- Dimension Twister*

Level 4 (DC:20)
- Energy Ball*
- Inertial Barrier

--------------------------------------------------------------------------------
LEVEL PROGRESSION
Bonus Class Skill: None

LVL| CLASS   | HP | SKILLS (total ranks)                  | Feats               
 1 | Psion 1 | 10 | Autohypnosis/4, Concentration/4,      | Psycrystal
  Craft: Gem-Cutting/4, Intimidate/4,Affinity
  Knowledge: Psionics/4, Psicraft/4Psionic Body
2 | Psion 2 | 15 | Autohypnosis/5, Concentration/5,      |
  Craft: Gem-Cutting/5, Intimidate/5,
  Knowledge: Psionics/5, Psicraft/5
3 | Psion 3 | 22 | Autohypnosis/6, Concentration/6,      | Expanded Knowledge:
  Craft: Gem-Cutting/6, Intimidate/6,Vigor
  Knowledge: Psionics/6, Psicraft/6 
4 | Psion 4 | 28 | Autohypnosis/7, Concentration/7,      |
  Craft: Gem-Cutting/7, Intimidate/7,
  Knowledge: Psionics/7, Psicraft/7
5 | Psion 5 | 36 | Autohypnosis/7, Concentration/7,      | Overchannel
  Craft: Gem-Cutting/8, Intimidate/8,
  Knowledge: Psionics/8, Psicraft/8
6 | Psion 6 | 44 | Autohypnosis/9, Concentration/9,      | Power Penetration
  Craft: Gem-Cutting/9, Intimidate/9,
  Knowledge: Psionics/9, Psicraft/9
7 | Psion 7 | 50 | Autohypnosis/10, Concentration/10,    |
  Craft: Gem-Cutting/10, Intimidate/10,
  Knowledge: Psionics/10, Psicraft/10

LVL| Powers Learned
 1 | Energy Ray, Force Screen, Matter Agitation
 2 | Control Object, Mind Thrust
 3 | Energy Missile, Energy Push, Vigor
 4 | Concussion Blast, Elemental Steward
 5 | Dispel Psionics, Energy Cone
 6 | Energy Wall, Dimension Twister
 7 | Energy Ball, Inertial Barrier

Aranamarunda
 GM, 309 posts
 Welcome to Aranamarunda's
 Magical Emporium
Wed 20 Feb 2008
at 11:59
Re: Elkar Karmaran
Wow... Nette sheet Ro. Erg mooi :D
Giel
 player, 13 posts
 Aargh'
Wed 20 Feb 2008
at 13:10
Sheet!
Mijn sheet lag op de Reeweg op een stapeltje.

Vandaar dat ie nog niet online stond.

Kon ik gelijk eventjes kijken naar wat dingetjes, die voor mijn gevoel niet klopten.... en aangepast

Name  : AArgh'               Gender: Male    MAX HP: 44
Player: Giel                 Height: 6'      CUR HP: 44
Race  : Half-orc             Weight: 140
Class : Rogue                Age   : 60
Level : 7                    Hair  : Black
Align : NG                   Eyes  : Red
Deity : -                    Hand  : ambi
Size  : M                    Speed : 30 ft
________________________________________________________________________
ABILITY
        Base   Racial   Ability   Wish      Magic     Final
        Roll    Bonus    Bonus    Bonus     Item     Ability
STR  :   14      +2       --       --        --       16/+3
DEX  :   17      --       --       --        --       17/+3 (lvl 4)
CON  :   14      --       --       --        --       14/+2
INT  :   14      -2       --       --        --       12/+1
WIS  :   14      --       --       --        --       14/+2
CHA  :   10      -2       --       --        --        8/-1
________________________________________________________________________
COMBAT STATISTIC                         BASE ATTACK BONUS = +5
AC Total:            17                  MELEE          RANGED
AC when Flat-Footed  14                  Total:  + 8    Total:  + 8
AC vs Touch Attack   13                  Base:   + 5    Base:   + 5
Base:                10                  STR:    + 3    DEX:    + 3
Armor:               +3 ()               Misc:   + 0    Misc:   + 0
Shield:              -- ()
Dexterity:           +3
Size:                -- ()
Deflection:          -- ()               INITIATIVE
Magical Armor bonus: +1 ()               Total:  +3
Natural Armor:       -- ()               DEX:    +3
Dodge bonus:         -- ()               Misc:   +0
________________________________________________________________________
SAVES
       Total    Base   Ability   Misc   Magic
Fort  : + 4  =  2   +    2    +   -   +  -
Refl  : + 8  =  5   +    3    +   -   +  -
Will  : + 4  =  2   +    2    +   -   +  -
________________________________________________________________________
SPECIAL ABILITIES / FEATS

Feats:

Weapon Finesse
Weapon Focus (Dagger)
Two Weapon Fighting

Racial Traits:

 +2 Strength, -2 Intelligence, -2 Charisma.
 Darkvision: Half-orcs (and orcs) can see in the dark up to 60 feet.
 Orc Blood: For all effects related to race, a half-orc is considered an orc.
 Automatic Languages: Common and Orc. Bonus Languages: Draconic, Giant, Gnoll,    Goblin, and Abyssal.
 Favored Class: Barbarian.

Class Traits:

Sneak 4d6
Trapfinding +2
Evastion
Uncanny Dodge
________________________________________________________________________
LANGUAGES:

Orc
Common
Draconic
________________________________________________________________________
SKILLS Point Total = 90

Mod = Rnk Abl Msc | Skills:               Ability  Untrained?
+1  =  0  +1  +0  | Appraise               (INT)      Yes
+3  =  0  +3  +0! | Balance                (DEX)      Yes
-1  =  0  -1  +0  | Bluff                  (CHA)      Yes
+3  =  0  +3  +0! | Climb                  (STR)      Yes
+2  =  0  +2  +0  | Concentration          (CON)      Yes
+1  =  0  +1  +0  | Craft ()               (INT)      Yes
+0  =  0  +0  +0  | Decipher Script        (INT)      No
-1  =  0  -1  +0  | Diplomacy              (CHA)      Yes
+10 =  9  +1  +0  | Disable Device         (INT)      No
-1  =  0  -1  +0  | Disguise               (CHA)      Yes
+12 =  9  +3  +0! | Escape Artist          (DEX)      Yes
+1  =  0  +1  +0  | Forgery                (INT)      Yes
-1  =  0  -1  +0  | Gather Information     (CHA)      Yes
+0  =  0  +0  +0  | Handle Animal          (CHA)      No
+2  =  0  +2  +0  | Heal                   (WIS)      Yes
+12 =  9  +3  +0! | Hide                   (DEX)      Yes
+3  =  0  +3  +0  | Intimidate             (STR)      Yes
+3  =  0  +3  +0! | Jump                   (STR)      Yes
+0  =  0  +0  +0  | Knowledge ()           (INT)      No
+11 =  9  +2  +0  | Listen                 (WIS)      Yes
+12 =  9  +3  +0! | Move Silently          (DEX)      Yes
+12 =  9  +3  +0  | Open Lock              (DEX)      No
-1  =  0  -1  +0  | Perform                (CHA)      Yes
+0  =  0  +0  +0  | Profession ()          (WIS)      No
+3  =  0  +3  +0  | Ride                   (DEX)      Yes
+10 =  9  +1  +0  | Search                 (INT)      Yes
+2  =  0  +2  +0  | Sense Motive           (WIS)      Yes
+12 =  9  +3  +0! | Sleight of Hand        (DEX)      No
+1  =  0  +1  +0  | Spellcraft             (INT)      Yes
+2  =  0  +2  +0  | Spot                   (WIS)      Yes
+2  =  0  +2  +0  | Survival               (WIS)      Yes
+3  =  0  +3  +0! | Swim                   (STR)      Yes
+12 =  9  +3  +0! | Tumble                 (DEX)      No
+8  =  9  -1  +0  | Use Magic Device       (CHA)      No
+3  =  0  +3  +0  | Use Rope               (DEX)      Yes
________________________________________________________________________
WEAPON
NAME : Dagger +1                      NAME : Dagger MW
ATT  : +7  (+9 in one hand)           ATT  : +6 (+8 in one hand)
DMG  : 1d4+3+1                        DMG  : 1d4+1
CRIT : 19-20/X2                       CRIT : 19-20/X2
RNG  : -                              RNG  : -
WGHT :                                WGHT :
SIZE : M                              SIZE : M
TYPE : S                              TYPE : S
PROPERTIES :                          PROPERTIES :


________________________________________________________________________
POWERS:
---

________________________________________________________________________
ARMOUR                               SHIELD
NAME          : Stud leather +1      NAME          :
TYPE          :                      TYPE          :
AC BONUS      : 3                    AC BONUS      :
MAX DEX       : 5                    CHECK PENALTY :
CHECK PENALTY : 0                    SPELL FAILURE :
SPELL FAILULE : 15%                  WEIGHT        :
SPEED         : 30                   PROPERTIES    :
WGHT          :
PROPERTIES:
________________________________________________________________________
MONEY
PP:
GP: 26
SP:
CP:

GEMS:
________________________________________________________________________
EQUIPMENT & WEIGHT

Stud leather +3 (small)      15 lbs
MW potion belt                1 lbs

3 X potion of protection from evil
Wand of Cure Light Wounds 48/50 charges

Stone of Recall 1/1 to Aranamarunda (personal)


Light Load:     <76       Max dex.   Armor check  Speed  Run
Medium Load:    77-153          3            –3      20 ft.  x-
Heavy Load:     154-230         1            –6      20 ft.  x-

Total Weight:    --,-- lbs

Items

Item                             Location     Weight    Cost
Dagger +1
Dagger MW
Stud lthr +1
Belt                                           1 lbs     2 gp 0 sp 0 cp
Wand
Potion belt MW

Totals                                        - lbs     - gp - sp - cp

________________________________________________________________________
MAGIC ITEMS
Item (value, weight

Stud leather +3 (small)      15 lbs
MW potion belt                1 lbs

Wand of Cure Light Wounds 48/50 charges

Stone of Recall 1/1 to Aranamarunda (personal)

This message was last edited by the player at 16:17, Tue 26 Feb 2008.

Michael
 player, 1 post
Tue 30 Dec 2008
at 00:09
Re: Sheet!
--------------------------------------------------------------------------------
   Name:                                Gender: female
 Player: Michael                        Height: 5'6"
   Race: Elf                            Weight: 58 KG
  Align: ??                                Age: 117
   Size: Medium                           Hair: Red
  Deity: Corellon                         Eyes: Blue
Cls/Lvl: Fighter 3 /
         Warmage 3                        Hand: Right
 Max HP: 47 (10,8,9,6,6,2)+6      Total Levels: 6
  Speed: 30 feet                    Experience: 15.300
  Birth: Yes                            Needed: 21.000
--------------------------------------------------------------------------------
ABILITIES                                               Final
                 Racial  Level  Item   Template  Misc   Ability
     Base (pts)  Bonus   Bonus  Bonus  Bonus     Bonus  Score / Modifier
STR :  14 (06)   --      --     --     --        --        14 / +2
DEX :  14 (06)   +2      --     +2     --        --        18 / +4
CON :  14 (06)   -2      --     --     --        --        12 / +1
INT :  14 (06)   --      --     --     --        --        14 / +2
WIS :  10 (02)   --      --     --     --        --        10 / +0
CHA :  16 (10)   --      +1     +1     --        --        18 / +4
Conditional Modifiers: None
--------------------------------------------------------------------------------
ARMOR CLASS                                   BASE ATTACK BONUS
    AC Total: 21                         MELEE              RANGED
 Flat-Footed: 16                         Total: 08           Total: 08
       Touch: 15                          Base: 04 (4.5)      Base: 04 (4.5)
        Base: 10                          Epic: --            Epic: --
       Armor: 04                     Dexterity: 04       Dexterity: 04
      Shield: --                          Luck: --            Luck: --
   Dexterity: 04                       Insight: --         Insight: --
      Wisdom: --                          Misc: --            Misc: --
Intelligence: --
        Size: 00                           TRIP              GRAPPLE
 Enhancement: 02                         (defensive)         Total: 06
  Deflection: --                         Total: 04            Base: 04
     Natural: --                   Strentgh or: --            Epic: --
Natural Enh.: --                     Dexterity: 04        Strength: 02
     Insight: --                          Size: 00            Size: 00
        Luck: --                          Legs: --           Feats: --
      Sacred: --                          Misc: --            Misc: --
     Profane: --
       Dodge: 01                         INITIATIVE
       Class: --                         Total: 04
        Misc: --                     Dexterity: 04
                                         Feats: --
 Conditional: ?                           Misc: --
 Concealment: --%
--------------------------------------------------------------------------------
SAVING THROWS:
       NAME:              FORTITUDE           REFLEX              WILL
Key Ability:            (Constitution)      (Dexterity)         (Wisdom)

      Total:                04                  06                 03
       Base:                03 (3.5)            02 (2.0)           03 (3.5)
       Epic:                --                  --                 --
    Ability:                01                  04                 00
 Resistance:                --                  --                 --
    Insight:                --                  --                 --
     Sacred:                --                  --                 --
    Profane:                --                  --                 --
       Luck:                --                  --                 --
       Misc:                --                  --                 --
--------------------------------------------------------------------------------
RACIAL TRAITS

ELF
Look it up.

--------------------------------------------------------------------------------
CLASS ABILITIES

FIGHTER
Fighter Bonus Feats:   2

WARMAGE
Armored Mage (Light):  Wear Light Armor
Warmage Edge:          Intelligence modifier on damage with damaging spells that
                       do HP damage.
Advanced learning:     Add a spell to your spelllist, must be evocation, must be
                       no higher than your highest level spell.

--------------------------------------------------------------------------------
FEATS
Feat  (Level 1):       Weapon Focus (Rapier)
Feat  (Fighter 1):     Weapon Finesse
Feat  (Fighter 2):     Dodge
Feat  (Level 3):       Combat Expertise
Feat  (Level 6):       Combat Casting

--------------------------------------------------------------------------------
SPELLS

WARMAGE SPELLS
Spells/Day (CL: 03; 6, 5+1), DC = 10 + 4 + Spell level.

SPELLS KNOWN:

Lvl    Spell Name             Effect
0      Acid Splash            Orb deals 1d3 acid damage.
0      Disrupt Undead         Deals 1d6 damage to one undead.
0      Light                  Object shines like a torch.
0      Ray of Frost           Ray deals 1d3 cold damage.

1      Accuracy               Doubles weapon’s range increment.
1      Burning Hands          1d4/level fire damage (max 5d4).
1      Chill Touch            One touch/level deals 1d6 damage and possibly 1
                              strength damage.
1      Hail of Stone          Rain of Stone deals 1d4/level damage (Max 5d4).
1      Magic Missile          1d4+1 damage, +1 missile per two levels above 1st
                              (Max 5).
1      Orb of Acid (Lesser):  Ranged touch attack deals 1d8 acid damage +1d8/2
                              levels beyond 1st (max 5d8).
1      Orb of Cold (Lesser):  Ranged touch attack deals 1d8 cold damage +1d8/2
                              levels beyond 1st (max 5d8).
1      Orb of Elec (Lesser):  Ranged touch attack deals 1d8 elec damage +1d8/2
                              levels beyond 1st (max 5d8).
1      Orb of Fire (Lesser):  Ranged touch attack deals 1d8 fire damage +1d8/2
                              levels beyond 1st (max 5d8).
1      Orb of Sound (Lesser): Ranged touch attack deals 1d6 sonic damage +1d6/2
                              levels beyond 1st (max 5d6).
1      Shocking Grasp:        Touch delivers/level electricity damage (max 5d6).
1      True Strike:           +20 on your next attack roll.

--------------------------------------------------------------------------------


SKILLS
  Total Skillpoints: 36
      Max Rank (cc): 09 (04)
Armor Check penalty: -0
     Without Shield: -0
          Languages: --
        Conditional: --
            Synergy: --

   Mod = Rnk Abl Msc |  Skills:                   Stat    Untrained? Cross?
   +0  =  0  +0  +0  |  Appraise                  (INT)      Yes     --
   +0  =  0  +0  +0  |  Autohypnosis              (WIS)      No      --
   +0  =  3  +0  +0  |  Balance                   (DEX)      Yes     XX
   +0  =  0  +0  +0  |  Bluff                     (CHA)      Yes     --
   +0  =  0  +0  +0  |  !Climb                    (STR)      Yes     --
   +0  =  9  +0  +0  |  Concentration             (CON)      Yes     --
   +0  =  0  +0  +0  |  *Craft: None              (INT)      Yes     --
   +0  =  0  +0  +0  |  Decipher Script           (INT)      No      --
   +0  =  0  +0  +0  |  Diplomacy                 (CHA)      Yes     --
   +0  =  0  +0  +0  |  Disable Device            (INT)      No      --
   +0  =  0  +0  +0  |  Disguise                  (CHA)      Yes     --
   +0  =  0  +0  +0  |  !Escape Artist (Use Rope) (DEX)      Yes     --
   +0  =  0  +0  +0  |  Forgery                   (INT)      Yes     --
   +0  =  0  +0  +0  |  Gather Information        (CHA)      Yes     --
   +0  =  0  +0  +0  |  Handle Animal             (CHA)      No      --
   +0  =  0  +0  +0  |  Heal                      (WIS)      Yes     --
   +0  =  0  +0  +0  |  !Hide                     (DEX)      Yes     --
   +0  =  0  +0  +0  |  Intimidate                (CHA)      Yes     --
   +0  =  0  +0  +0  |  !Jump                     (STR)      Yes     --
   +0  =  0  +0  +0  |  *Knowledge: None          (INT)      No      --
   +0  =  0  +0  +0  |  Listen                    (WIS)      Yes     --
   +0  =  0  +0  +0  |  !Move Silently            (DEX)      Yes     --
   +0  =  0  +0  +0  |  Open Lock                 (DEX)      No      --
   +0  =  3  +0  +0  |  *Perform: Dance           (CHA)      Yes     XX
   +0  =  3  +0  +0  |  *Perform: Sing            (CHA)      Yes     XX
   +0  =  0  +0  +0  |  *Profession: None         (WIS)      Yes     --
   +0  =  0  +0  +0  |  Psicraft                  (Int)      No      --
   +0  =  0  +0  +0  |  Ride                      (DEX)      Yes     --
   +0  =  0  +0  +0  |  Search                    (INT)      Yes     --
   +0  =  0  +0  +0  |  Sense Motive              (WIS)      Yes     --
   +0  =  0  +0  +0  |  !Sleight of Hand          (DEX)      No      --
   +0  =  0  +0  +0  |  Spellcraft                (INT)      No      --
   +0  =  0  +0  +0  |  Spot                      (WIS)      Yes     --
   +0  =  0  +0  +0  |  Survival                  (WIS)      Yes     --
   +0  =  0  +0  +0  |  !!Swim                    (STR)      Yes     --
   +0  =  4.5+0  +0  |  !Tumble                   (DEX)      No      XX
   +0  =  0  +0  +0  |  Use Magic Device          (CHA)      No      --
   +0  =  0  +0  +0  |  Use Psionic Device        (CHA)      No      --
   +0  =  0  +0  +0  |  Use Rope                  (DEX)      Yes     --
! = Armor Check Penalty applies (double for Swim)
* = Requires specialization

--------------------------------------------------------------------------------
WEAPON                              WEAPON

NAME   : ?                          NAME   : -
WEAPON : Rapier                     WEAPON : -
ATTACK : +10                        ATTACK : -
DAMAGE : 1d6+3                      DAMAGE : -
CRIT.  : 18-20/x2                   CRIT.  : -
RANGE  : -                          RANGE  : -
WEIGHT : 3                          WEIGHT : -
TYPE   : P                          TYPE   : -
SIZE   : One handed                 SIZE   : -
COST   : -                          COST   : -
SPECIAL: +1                         SPECIAL: -

Conditional Weapon Finesse Allows for dex on melee attack
--------------------------------------------------------------------------------
ARMOR                               SHIELD

NAME   : Chain Shirt                NAME   : -
ARMOR  : +4                         ARMOR  : -
MAX DEX: +6                         MAX DEX: -
ACP    : +0                         ACP    : -
SPL FL : 20%                        SPL FL : -
SPEED  : 30                         SPEED  : -
SPECIAL: Mithril, +2                SPECIAL: -

Conditional Modifiers: None
--------------------------------------------------------------------------------
EQUIPMENT

Battlegear/#                      Cost     Weight   Location   Notes
?                                 0.00     0.0      ?          -
?                                 0.00     0.0      ?          -


Sub Total Battle Gear:            0.00     0.0      ?          -

Items/#                           Cost     Weight   Location   Notes
Masterwork Potion Belt           60.00     0.0      Waist      -


Sub Total Items                   0.00     0.0
Sub Total Battlegear              0.00     0.0

GOLD & WEIGHT                     0.00     0.0
GOLD LEFT                         0.00     0.0

TOTAL WEIGHT CARRIED:                      0.0
COMBAT WEIGHT:                             0.0 (Dropped Backpack: 00.0)

Light   /  Medium   /  Heavy Load
0/000   /  000/000  /  000/000
Current Load: Light  (No penalties)
Combat Load : Light  (No penalties)
--------------------------------------------------------------------------------
WEALTH

Platinum Pieces: 30
Gold     Pieces: 15
Silver   Pieces: 40
Copper   Pieces: 10

GEMS
Name                Worth      Weight:
?                   0.00       0.0

ART
Name                Worth      Weight:
?                   0.00       0.0

MAGICAL ITEMS
Name                        Ability                                Worth
Chain Shirt                 Enhancement +2, Mithril                5.250
Bacers                      Of Dexterity +2                        4.000
Circlet                     Charisma +1                            1.000
Rapier                      Enhancement +1                         2.320
Potion                      Cure Light Wounds                         50

--------------------------------------------------------------------------------
HISTORY / BACKGROUND

Not Yet Assigned

--------------------------------------------------------------------------------
LEVEL PROGRESSION
Bonus Class Skill: Acrobatics

LEVEL    CLASS      HIT POINTS    SKILLS
1        -          -- HP         Skill Name/-, ...
2        -          -- HP         Skill Name/-, ...
--------------------------------------------------------------------------------
MOTIVATIONS & GOALS
-
-
-
--------------------------------------------------------------------------------
PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER
-
-
-
--------------------------------------------------------------------------------
PERSONALITY / QUIRKS / MANNERISMS
-
-
Werner
 player, 273 posts
 Nazar
 Half Fey Drow Sorcerer
Sat 10 Jan 2009
at 18:35
Re: Sheet!
er is weer wat anders van gemaakt Ara. Nu hebben we een firedwarf (dragonic ras) clerc gemaakt. allemaal 3.5
Laurens
 player, 11 posts
Thu 22 Jan 2009
at 15:30
Re: Sheet!
Dit is een tijdelijke Cedric. Later zullen alle foutjes eruit gewerkt worden.
   Name: Cedric Ditrar                  Gender: Male
 Player: Laurens                        Height: ?
   Race: Half Elf                       Weight: ?
  Align: Chaotic Good                      Age: 45
   Size: Medium                           Hair: Blond
  Deity: Corellon                         Eyes: Grey
Cls/Lvl: Cleric 7/Warpriest 3             Hand: right
 Max HP: 90                       Total Levels: 10
  Speed: 30ft(20ft)                 Experience: 47.711
  Birth:                                Needed: 55.000
--------------------------------------------------------------------------------
ABILITIES                                               Final
                 Racial  Level  Item   Template  Misc   Ability
     Base (pts)  Bonus   Bonus  Bonus  Bonus     Bonus  Score / Modifier
STR :  16 (10)   --      01     02     --        01        20 / +5
DEX :  10 (02)   --      --     --     --        --        10 / +0
CON :  14 (06)   --      --     02     --        --        16 / +3
INT :  12 (04)   --      --     --     --        --        12 / +1
WIS :  16 (10)   --      01     --     --        02        19 / +4
CHA :  12 (04)   --      --     --     --        --        12 / +1
Conditional Modifiers: None
--------------------------------------------------------------------------------
ARMOR CLASS                                   BASE ATTACK BONUS
    AC Total: 28                         MELEE              RANGED
 Flat-Footed: 22                         Total: 13           Total: 08
       Touch: 10                          Base: 08            Base: 08
        Base: 10                          Epic: --            Epic: --
       Armor: 08                      Strength: 05       Dexterity: 00
      Shield: 04                          Luck: --            Luck: --
   Dexterity: 00                       Insight: --         Insight: --
      Wisdom: --                          Misc: --            Misc: --
Intelligence: --
        Size: 00                           TRIP              GRAPPLE
 Enhancement: 04                         (defensive)         Total: 13
  Deflection: --                         Total: 05            Base: 08
     Natural: --                   Strentgh or: 05            Epic: --
Natural Enh.: 02                     Dexterity: --        Strength: 05
     Insight: --                          Size: 00            Size: 00
        Luck: --                          Legs: --           Feats: --
      Sacred: --                          Misc: --            Misc: --
     Profane: --
       Dodge: --                         INITIATIVE
       Class: --                         Total: 01
        Misc: --                     Dexterity: 01
                                         Feats: --
 Conditional: ?                           Misc: --
 Concealment: --%
--------------------------------------------------------------------------------
SAVING THROWS:
       NAME:              FORTITUDE           REFLEX              WILL
Key Ability:            (Constitution)      (Dexterity)         (Wisdom)

      Total:                10                  03                 10
       Base:                07                  03 (3.33)          06 (6.5)
       Epic:                --                  --                 --
    Ability:                03                  00                 04
 Resistance:                --                  --                 --
    Insight:                --                  --                 --
     Sacred:                --                  --                 --
    Profane:                --                  --                 --
       Luck:                --                  --                 --
       Misc:                --                  --                 --
--------------------------------------------------------------------------------
RACIAL TRAITS

HALF ELF

Medium:              As Medium creatures, half-elves have no special bonuses
                     or penalties due to their size.

Speed:               Half-elf base land speed is 30 feet.

Immunities:          Immunity to sleep spells and similar magical effects, and
                     a +2 racial bonus on saving throws against enchantment
                     spells or effects.

Vision:              Low-Light Vision: A half-elf can see twice as far as a human
                     in starlight, moonlight, torchlight, and similar conditions
                     of poor illumination. She retains the ability to distinguish
                     color and detail under these conditions.

Racial Bonus:        +1 racial bonus on Listen, Search, and Spot checks.
                     +2 racial bonus on Diplomacy and Gather Information checks.
                     Elven Blood: For all effects related to race, a half-elf is
                     considered an elf.

Automatic Languages: Common and Elven.

Bonus Languages:     Any (other than secret languages, such as Druidic).

Favored Class:       Any. When determining whether a multiclass half-elf takes an
                     experience point penalty, her highest-level class does not
                     count.


--------------------------------------------------------------------------------
CLASS ABILITIES

CLERIC

Aura:                Radiate Chaos and Good.

Domains:             Protection: 1/Day: +level on a save, Standard action to
                                 prepare, stays readied for an hour.
                     War:        Grants Weapon Focus in Deities Weapon.

Spells:              Cast divine spells.

Turn Undead:         Takes a standard action, No AoO
                     Number of times per day: 3+ Cha Mod. = 4
                     Area: 60 feet and you turn closest Undead first.
                     Turn Check: 1d20 + Cha + Glory = +3
                     Turn Damage: 3d6 + Class Level (10) + Cha Mod (1).

Spontaneous Casting: Swap memorized spells for a healing spell of that level.

Aligned Spells:      Can't cast Lawful or Evil spells.


WARPRIEST

Bonus Domain:        Glory:      Turn undead with +2 on check, and +1d6 on
                                 Turning damage roll.

Spells:              As Cleric, increase at every even level.

Rally:               Standard Action when not under a fear effect.
                     Allies within 60 feet who can hear the Warpriest can make
                     a save with a +1 morale bonus per Warpriest level (+3).

Inflame +2:          As a full round action a Warpriest can inflame the
                     passions of his allies. All who hear the Warpriest gain a
                     +2 morale bonus on saves versus charm and fear effects.
                     This effects last for 5 minutes +1 per level of Warpriest
                     (8 minutes).

Mass CLW:            Once per day as spell-like ability. Treat the Warpriest
                     caster level for this effect as equal to his highest
                     divine caster level.
--------------------------------------------------------------------------------
FEATS

Feat  (Level 1): Combat Casting (+4 concentration checks)
      (Bonus)  : Weapon Focus Longsword
      (Class)  : Weapon Proficiency simple
               : Weapon Proficiency martial
                 Armor Proficiency all types armor and shield
      (Level 3): Augment Heal (+2 healing per spell level)
      (Level 6): Endurance (+4 fort saves during streanous actions)
      (Level 9): Die Hard (keep fighting or casting till -10, -1/2 HD, -Con)

--------------------------------------------------------------------------------

CLERIC SPELLS
Caster level: 8th, Divine

LVL   SPELL/DAY    DC      MEMORIZED
0     6            14      -

1     4+1 + 1D     15      - Shield of Faith:
                           - Doom
                           - Bless
                           - Protection from evil
                           - Devine Favor
                           D:Sanctuary

2     3+1 + 1D     16      - Bears Endurance
                           - Deific Vengeance (CD)
                           - Hold person
                           - Silence
                           D:Shield Other

3     3+1 + 1D     17      - Prayer
                           - Wrack (CD)
                           - Blind/Deafness
                           D:Searing Light

4     2+1 + 1D     18      - Death Ward
                           - Devine Power
                           - Weapon of the Deity (CD)
                           D:Holy Smite

--------------------------------------------------------------------------------

SKILLS
  Total Skillpoints: 39
      Max Rank (cc): 13 (6)
Armor Check penalty: 14
     Without Shield: 05
          Languages: --
        Conditional: --
            Synergy: --

   Mod = Rnk Abl Msc |  Skills:                   Stat    Untrained? Class?
   +1  =  0  +1  +0  |  Appraise                  (INT)      Yes     --
   +4  =  0  +4  +0  |  Autohypnosis              (WIS)      No      --
   +0  =  0  +0  +0  |  Balance                   (DEX)      Yes     --
   +1  =  0  +1  +0  |  Bluff                     (CHA)      Yes     --
   +5  =  0  +5  +0  |  !Climb                    (STR)      Yes     --
   +9  =  6  +3  +0  |  Concentration             (CON)      Yes     CS
   +1  =  0  +1  +0  |  *Craft: None              (INT)      Yes     CS
   +0  =  0  +1  +0  |  Decipher Script           (INT)      No      --
   +11 =  8  +1  +2  |  Diplomacy                 (CHA)      Yes     CS
   +1  =  0  +1  +0  |  Disable Device            (INT)      No      --
   +1  =  0  +1  +0  |  Disguise                  (CHA)      Yes     --
   +0  =  0  +0  +0  |  !Escape Artist (Use Rope) (DEX)      Yes     --
   +1  =  0  +1  +0  |  Forgery                   (INT)      Yes     --
   +3  =  0  +1  +2  |  Gather Information        (CHA)      Yes     --
   +1  =  0  +1  +0  |  Handle Animal             (CHA)      No      CS
   +24 =  10 +4  +10 |  Heal                      (WIS)      Yes     CS
   +0  =  0  +0  +0  |  !Hide                     (DEX)      Yes     --
   +5  =  0  +5  +0  |  Intimidate                (STR)      Yes     --
   +5  =  0  +5  +0  |  !Jump                     (STR)      Yes     --
   +1  =  0  +1  +0  |  *Knowledge: Arcana        (INT)      No      CS
   +1  =  0  +1  +0  |  *Knowledge: History       (INT)      No      CS
   +1  =  0  +1  +0  |  *Knowledge: Planes        (INT)      No      CS
   +14 =  10 +4  +0  |  *Knowledge: Religion      (WIS)      No      CS
   +5  =  0  +4  +1  |  Listen                    (WIS)      Yes     --
   +0  =  0  +0  +0  |  !Move Silently            (DEX)      Yes     --
   +0  =  0  +0  +0  |  Open Lock                 (DEX)      No      --
   +1  =  0  +1  +0  |  *Perform:                 (CHA)      Yes     --
   +4  =  0  +4  +0  |  *Profession: None         (WIS)      Yes     CS
   +1  =  0  +1  +0  |  Psicraft                  (Int)      No      --
   +0  =  0  +0  +0  |  Ride                      (DEX)      Yes     CS
   +2  =  0  +1  +1  |  Search                    (INT)      Yes     --
   +9  =  5  +4  +0  |  Sense Motive              (WIS)      Yes     CS
   +0  =  0  +0  +0  |  !Sleight of Hand          (DEX)      No      --
   +1  =  0  +1  +0  |  Spellcraft                (INT)      No      CS
   +4  =  0  +4  +1  |  Spot                      (WIS)      Yes     --
   +4  =  0  +4  +0  |  Survival                  (WIS)      Yes     --
   +5  =  0  +5  +0  |  !!Swim                    (STR)      Yes     CS
   +0  =  0  +0  +0  |  !Tumble                   (DEX)      No      --
   +1  =  0  +1  +0  |  Use Magic Device          (CHA)      No      --
   +1  =  0  +1  +0  |  Use Psionic Device        (CHA)      No      --
   +0  =  0  +0  +0  |  Use Rope                  (DEX)      Yes     --
! = Armor Check Penalty applies (double for Swim)
* = Requires specialization

--------------------------------------------------------------------------------
WEAPON                              WEAPON

NAME   : Glory                      NAME   : -
WEAPON : Longsword                  WEAPON : -
ATTACK : +15/+10                    ATTACK : -
DAMAGE : 1d8+6 (+2d6 vs evil)       DAMAGE : -
CRIT.  : 19-20/x2                   CRIT.  : -
RANGE  : -                          RANGE  : -
WEIGHT : 4lb                          WEIGHT : -
TYPE   : Slashing                   TYPE   : -
SIZE   : Medium,One Handed          SIZE   : -
COST   : 24.396 GP                  COST   : -
SPECIAL: Enhancement: +1            SPECIAL: -
         Enhancement: Holy
         Material: Cold Iron
         Masterwork

Conditional Modifiers: None
--------------------------------------------------------------------------------
ARMOR                               SHIELD

NAME   : -                          NAME   : -
ARMOR  : Full Plate                 ARMOR  : Tower Shield
BONUS  : +10                        BONUS  : +6
MAX DEX: +1                         MAX DEX: 2
ACP    : -5                         ACP    : -9
SPL FL : 35%                        SPL FL : 50%
SPEED  : 20ft                       SPEED  : -
SPECIAL: Enhancement: +2            SPECIAL: Enhancement: +2
         Masterwork                          Masterwork

Conditional Modifiers: None
--------------------------------------------------------------------------------
EQUIPMENT

Battlegear/#                      Cost     Weight   Location   Notes
Full plate                     5650.00     50.0     ?          -
Tower Shield                   4180.00     45.0     ?          -
Glory                         24396.00     04.0

Sub Total Battle Gear:        34226.00     0.0      ?          -

Items/#                           Cost     Weight   Location   Notes
?                                 0.00     0.0      ?          -
?                                 0.00     0.0      ?          -


Sub Total Items                   0.00     0.0
Sub Total Battlegear              0.00     0.0

GOLD & WEIGHT                     0.00     0.0
GOLD LEFT                         0.00     0.0

TOTAL WEIGHT CARRIED:                      0.0
COMBAT WEIGHT:                             0.0 (Dropped Backpack: 00.0)

Light   /  Medium   /  Heavy Load
0/000   /  000/000  /  000/000
Current Load: Light  (No penalties)
Combat Load : Light  (No penalties)
--------------------------------------------------------------------------------
WEALTH

Platinum Pieces:
Gold     Pieces:
Silver   Pieces:
Copper   Pieces:

GEMS
Name                Worth      Weight:
?                   0.00       0.0

ART
Name                Worth      Weight:
?                   0.00       0.0

Magical Items
Name                          Ability             Worth:
Wand of Cure light wounds       ?                 750.00
Stone of Heal +10               ?               10000.00
Helm Of Constitution +2         ?                4000.00
Belt of Strength +2             ?                4000.00
Bracers of Natural Armor +2     ?                8000.00
--------------------------------------------------------------------------------
Spells:

---

--------------------------------------------------------------------------------
HISTORY / BACKGROUND

Not Yet Assigned

--------------------------------------------------------------------------------
LEVEL PROGRESSION
Bonus Class Skill: Acrobatics

LEVEL    CLASS      HIT POINTS    SKILLS
1        -          -- HP         Skill Name/-, ...
2        -          -- HP         Skill Name/-, ...
--------------------------------------------------------------------------------
MOTIVATIONS & GOALS
-
-
-
--------------------------------------------------------------------------------
PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER
-
-
-
--------------------------------------------------------------------------------
PERSONALITY / QUIRKS / MANNERISMS
-
-

This message was last edited by the player at 19:19, Tue 10 Feb 2009.

Stefan
 player, 139 posts
Wed 28 Jan 2009
at 12:26
Re: Sheet!
Name: Unit 1138 (Chunk)              Gender: Male
 Player: Stefan                         Height: 2m
   Race: Warforged                      Weight: Heavy
  Align: NG                                Age:
   Size: M                                Hair: none
  Deity:                                  Eyes: White (glowing)
Cls/Lvl: Fighter 8                        Hand: Right
 Max HP: 83                       Total Levels: 8
  Speed: 20 ft.                     Experience: 29124
  Birth: Forged                         Needed: 36000
-------------------------------------------------------------------------------
ABILITIES                                               Final
                 Racial  Level  Item   Template  Misc   Ability
     Base (pts)  Bonus   Bonus  Bonus  Bonus     Bonus  Score / Modifier
STR :  18 (16)   --      --     +2     --        --        20 / +5
DEX :  12 (04)   --      --     --     --        --        12 / +1
CON :  16 (10)   +2      +2     --     --        --        20 / +5
INT :  10 (02)   --      --     --     --        --        10 / +0
WIS :  12 (04)   -2      --     --     --        --        10 / +0
CHA :  08 (00)   -2      --     --     --        --        06 / -2
Conditional Modifiers: None
-------------------------------------------------------------------------------
ARMOR CLASS                                   BASE ATTACK BONUS
    AC Total: 25                         MELEE              RANGED
 Flat-Footed: --                         Total: +14/+8        Total: +9/+4	
       Touch: --                          Base: +8/+3         Base: +8/+3
        Base: 10                          Epic: --            Epic: --
       Armor: +8                      Strength: +5       Dexterity: +1
      Shield: +4                          Luck: --            Luck: --
   Dexterity: +1                       Insight: --         Insight: --
      Wisdom: --                          Misc: +1            Misc: --
Intelligence: --
        Size: --                           TRIP              GRAPPLE
 Enhancement: --                         (defensive)         Total: +12
  Deflection: --                         Total: +5            Base: +7
     Natural: --                   Strentgh or: +5            Epic: --
Natural Enh.: --                     Dexterity: --        Strength: +5
     Insight: --                          Size: --            Size: --
        Luck: --                          Legs: --           Feats: --
      Sacred: --                          Misc: --            Misc: --
     Profane: --
       Dodge: --                         INITIATIVE
       Class: --                         Total: +1
        Misc: +2                     Dexterity: +1
                                         Feats: --
 Conditional: --                          Misc: --
 Concealment: --%
-------------------------------------------------------------------------------
SAVING THROWS:
       NAME:              FORTITUDE           REFLEX              WILL
Key Ability:            (Constitution)      (Dexterity)         (Wisdom)

      Total:                +10                 +3                 +2
       Base:                +6                  +2                 +2
       Epic:                --                  --                 --
    Ability:                +4                  +1                 +0
 Resistance:                --                  --                 --
    Insight:                --                  --                 --
     Sacred:                --                  --                 --
    Profane:                --                  --                 --
       Luck:                --                  --                 --
       Misc:                --                  --                 --
-------------------------------------------------------------------------------

RACIAL TRAITS
Needs no sleep, eat or breathe. But can still use consumable spells.

When at 0 hit points, a Warforged is disabled and can only single move of take standard action. 	
When less then 0 and greater than –10. A Warforged is unconscious and helpless.
And does not loose more hitpoints.

Light Fortification: When a critical hit or sneak attack is landed on a Warforged.
There is a 25% chance that is is negated. And normal damaged apply.

A Warforged has a natural Slam attack that causes 1d4 damage.

Not immune to mind affecting spells and abilities.
Immune to poison, sleep, paralysis, disease, nausea, fatigue, exhaustion,
effects that cause the sickend effect and energy drain.

-------------------------------------------------------------------------------
FEATS
Feat  (Level 1): Adamantine body (AC 8, +2 DR/Adamantium)
      (Bonus Feat): Power Attack (lever att. Bonus in voor meer damage.
Feat  (level 2): Improved DR (+1 DR/adamantium)
Feat  (level 3): Weapon Focus: Warhammer (+1 op att. met dit wapen)
Feat  (level 4): Weapon Specialization (+2 DAM. met Warhammer)
Feat  (level 6): Improved Fortification (Immune to Crit & sneak, can’t be
                 healed by spells)
      (Bonus Feat): Dodge (+1 AC)
Feat  (level 8): Cleave (extra att. after killing a foe)

SKILLS
  Total Skillpoints: 22
      Max Rank (cc): 11 (5)
Armor Check penalty: -7
     Without Shield: -5
          Languages: Common
        Conditional: --
            Synergy: --

   Mod = Rnk Abl Msc |  Skills:                    Stat    Untrained?  Cross?
   +2  =  0  +0  +2  |  Appraise (weapons)        (INT)      Yes      yes
   +0  =  0  +0  +0  |  Autohypnosis              (WIS)      No       yes
   +2  =  0  +2  +0  |  Balance                   (DEX)      Yes      yes
   -2  =  0  -2  +0  |  Bluff                     (CHA)      Yes      yes
   -3  =  0  +4  -7  |  !Climb                    (STR)      Yes      no
   +5  =  0  +5  +0  |  Concentration             (CON)      Yes      yes
   +10 =  10 +0  +0  |  *Craft: weapon            (INT)      Yes      no
   +0  =  0  +0  +0  |  Decipher Script           (INT)      No       yes
   +0  =  0  -2  +0  |  Diplomacy                 (CHA)      Yes      yes
   +0  =  0  +0  +0  |  Disable Device            (INT)      No       yes
   -2  =  0  -2  +0  |  Disguise                  (CHA)      Yes      yes
   -5  =  0  +2  -7  |  !Escape Artist (Use Rope) (DEX)      Yes      yes
   +0  =  0  +0  +0  |  Forgery                   (INT)      Yes      yes
   +0  =  0  -2  +0  |  Gather Information        (CHA)      Yes      yes
   +0  =  0  +0  +0  |  Handle Animal             (CHA)      No       no
   +0  =  0  +0  +0  |  Heal                      (WIS)      Yes      yes
   -5  =  0  +2  -7  |  !Hide                     (DEX)      Yes      yes
   +11 =  7  +4  +0  |  Intimidate                (STR)      Yes      no
   -3  =  0  +4  -7  |  !Jump                     (STR)      Yes      no
   +0  =  0  +0  +0  |  *Knowledge: None          (INT)      No       yes
   +2  =  2  +0  +0  |  Listen                    (WIS)      Yes      yes
   -5  =  0  +2  -7  |  !Move Silently            (DEX)      Yes      yes
   +0  =  0  +0  +0  |  Open Lock                 (DEX)      No       yes
   -2  =  0  -2  +0  |  *Perform:                 (CHA)      Yes      yes
   +0  =  0  +0  +0  |  *Profession: None         (WIS)      Yes      yes
   +0  =  0  +0  +0  |  Psicraft                  (INT)      No       yes
   +2  =  0  +2  +0  |  Ride                      (DEX)      Yes      no
   +0  =  0  +0  +0  |  Search                    (INT)      Yes      yes
   +0  =  0  +0  +0  |  Sense Motive              (WIS)      Yes      yes
   +0  =  0  +0  -7  |  !Sleight of Hand          (DEX)      No       yes
   +0  =  0  +0  +0  |  Spellcraft                (INT)      No       yes
   +3  =  3  +0  +0  |  Spot                      (WIS)      Yes      yes
   +0  =  0  +0  +0  |  Survival                  (WIS)      Yes      yes
   -3  =  0  +4  -7  |  !!Swim                    (STR)      Yes      no
   +0  =  0  +0  -7  |  !Tumble                   (DEX)      No       yes
   +0  =  0  +0  +0  |  Use Magic Device          (CHA)      No       yes
   +0  =  0  +0  +0  |  Use Psionic Device        (CHA)      No       yes
   +2  =  0  +2  +0  |  Use Rope                  (DEX)      Yes      yes
! = Armor Check Penalty applies (double for Swim)
* = Requires specialization

-------------------------------------------------------------------------------
WEAPON                              WEAPON

NAME   : Slam Attack                NAME   :
WEAPON : Fist                       WEAPON : MW Warhammer
ATTACK : +12                        ATTACK : +14/+9
DAMAGE : 1d4+4                      DAMAGE : 1d8+7
CRIT.  : -                          CRIT.  : x3
RANGE  : -                          RANGE  : -
WEIGHT : -                          WEIGHT : 5 lb
TYPE   : S/B/P                      TYPE   : Bludgeoning
SIZE   : -                          SIZE   : M
COST   : -                          COST   : 312 gp
SPECIAL: -                          SPECIAL: Weapon Focus +1

Conditional Modifiers: None
-------------------------------------------------------------------------------
ARMOR                               SHIELD

NAME   : Adamantine Plating         NAME   : Heavy Steel Shield +2
ARMOR  : +8                         ARMOR  : +4
MAX DEX: +1                         MAX DEX: -
ACP    : -5                         ACP    : -2
SPL FL : -                          SPL FL : -
SPEED  : 20 ft                      SPEED  : -
SPECIAL: DR 2/Adamantine            SPECIAL: -
-------------------------------------------------------------------------------
EQUIPMENT

Battlegear/#                      Cost     Weight   Location     Notes
MW Warhammer                    312.00     8.0      Prim. Weapon   -
Heavy Steel Shield +2          4020.00    15.0      Left hand      -

Sub Total Battle Gear:            0.00     0.0      ?          -

Items/#                           Cost     Weight   Location   Notes
Backpack
Warforge Repair Kit +2           50.00     1.0      Backpack   -
Potion of Moderate Repair 10x  3000.00     0.0      Belt       2d8 repair
MW Potion Belt                   60.00     0.0      BackPack      -
Belt of STR +2                    0.00     0.0      Waist
Amulet of natural armor +2     8000.00     0.0      Neck
Sub Total Items                   0.00     0.0
Sub Total Battlegear              0.00     0.0

GOLD & WEIGHT                     0.00    14.0
GOLD LEFT                     13258.00     0.0

TOTAL WEIGHT CARRIED:                     24.0
COMBAT WEIGHT:                            23.0 (Dropped Backpack: 01.0)

Light   /  Medium   /  Heavy Load
0/100   /  101/200  /  201/300
Current Load: Light  (No penalties)

Bestel lijst

This message was last edited by the player at 09:28, Mon 10 Aug 2009.

Gharden Rhaine
 player, 6 posts
Thu 6 Aug 2009
at 11:47
Re: Sheet!

--------------------------------------------------------------------------------
   Name: Ghardan Rhaine                 Gender: Male
 Player: Michel                         Height: 1,86m
   Race: Human?                         Weight: 60 kg
  Align: Neutral Evil                      Age: 22
   Size: M                                Hair: pale blonde
  Deity: Nerull                           Eyes: emerald green
Cls/Lvl: CL3/ W3/ TN4                     Hand: right
 Max HP: 50                       Total Levels: 10
  Speed: 30ft                       Experience: 43.506
  Birth:                                Needed: 45.000
--------------------------------------------------------------------------------
ABILITIES                                               Final
                 Racial  Level  Item   Template  Misc   Ability
     Base (pts)  Bonus   Bonus  Bonus  Bonus     Bonus  Score / Modifier
STR :  08 (00)   --      --     --     --        --        08 / -1
DEX :  10 (02)   --      --     --     --        --        10 / +0
CON :  10 (02)   --      --     --     --        --        10 / +0
INT :  16 (10)   --      +2     --     --        --        18 / +4
WIS :  18 (16)   --      --     +4     --        +4        26 / +8
CHA :  14 (06)   --      --     +2     --        --        16 / +3
Conditional Modifiers: None
--------------------------------------------------------------------------------
ARMOR CLASS                                   BASE ATTACK BONUS
    AC Total: 16 (22)                    MELEE
 Flat-Footed: 16                         Total: 04
       Touch: 10                          Base: 5.75
        Base: 10                          Epic: --
       Armor: 03                      Strength: -1
      Shield: (04)                        Luck: --
   Dexterity: --                       Insight: --
      Wisdom: --                          Misc: --
Intelligence: --
        Size: --                         RANGED
 Enhancement: --                         Total: 05
  Deflection: (02)                        Base: 5.25
     Natural: --                          Epic: --
Natural Enh.: 01                     Dexterity: +0
     Insight: --                          Luck: --
        Luck: --                       Insight: --
      Sacred: 02                          Misc: --
     Profane: --
       Dodge: --                         INITIATIVE
       Class: --                         Total: +0
        Misc: --                     Dexterity: --
                                         Feats: --
 Conditional: ?                           Misc: --
 Concealment: --%
--------------------------------------------------------------------------------
SAVING THROWS:
       NAME:              FORTITUDE           REFLEX              WILL
Key Ability:            (Constitution)      (Dexterity)         (Wisdom)

      Total:                06                  04                 15
       Base:               5.3                 3.3                6.5
       Epic:                --                  --                 --
    Ability:                +0                  +0                 +8
 Resistance:                +1                  +1                 +1
    Insight:                --                  --                 --
     Sacred:                --                  --                 --
    Profane:                --                  --                 --
       Luck:                --                  --                 --
       Misc:                --                  --                 --
--------------------------------------------------------------------------------
RACIAL TRAITS

Humans

* Medium: As Medium creatures, humans have no special bonuses or penalties due
to their size.
* Human base land speed is 30 feet.
* 1 extra feat at 1st level.
* 4 extra skill points at 1st level and 1 extra skill point at each additional
level.
* Automatic Language: Common. Bonus Languages: Any (other than secret languages,
such as Druidic). See the Speak Language skill.
* Favored Class: Any. When determining whether a multiclass human takes an
experience point penalty, his or her highest-level class does not count.


--------------------------------------------------------------------------------
CLASS ABILITIES

Cleric
Alignment
A cleric’s alignment must be within one step of his deity’s (that is, it may be
one step away on either the lawful-chaotic axis or the good-evil axis, but not
both). A cleric may not be neutral unless his deity’s alignment is also neutral.
Hit Die d8.
Class Skills
The cleric’s class skills (and the key ability for each skill) are Concentration
(Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int),
Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes)
(Int), Profession (Wis), and Spellcraft (Int).
Domains and Class Skills
A cleric who chooses the Animal or Plant domain adds Knowledge (nature) (Int)
to the cleric class skills listed above. A cleric who chooses the Knowledge
domain adds all Knowledge (Int) skills to the list. A cleric who chooses the
Travel domain adds Survival (Wis) to the list. A cleric who chooses the
Trickery domain adds Bluff (Cha), Disguise (Cha), and Hide (Dex) to the list.
See Deity, Domains, and Domain Spells, for more information.
Skill Points at 1st Level
(2 + Int modifier) ×4.
Skill Points at Each Additional Level
2 + Int modifier.

Class Features

All of the following are class features of the cleric.
Weapon and Armor Proficiency

Clerics are proficient with all simple weapons, with all types of armor (light,
medium, and heavy), and with shields (except tower shields).
A cleric who chooses the War domain receives the Weapon Focus feat related to
his deity’s weapon as a bonus feat. He also receives the appropriate Martial
Weapon Proficiency feat as a bonus feat, if the weapon falls into that category.

Aura (Ex)
A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful
aura corresponding to the deity’s alignment (see the detect evil spell for
details). Clerics who don’t worship a specific deity but choose the Chaos, Evil,
Good, or Law domain have a similarly powerful aura of the corresponding
alignment.

Spells
A cleric casts divine spells, which are drawn from the cleric spell list.
However, his alignment may restrict him from casting certain spells opposed to
his moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells, below.
A cleric must choose and prepare his spells in advance (see below). To prepare
or cast a spell, a cleric must have a Wisdom score equal to at least 10 + the
spell level. The Difficulty Class for a saving throw against a cleric’s spell is
10 + the spell level + the cleric’s Wisdom modifier.
Like other spellcasters, a cleric can cast only a certain number of spells of
each spell level per day. His base daily spell allotment is given on Table: The
Cleric. In addition, he receives bonus spells per day if he has a high Wisdom
score. A cleric also gets one domain spell of each spell level he can cast,
starting at 1st level. When a cleric prepares a spell in a domain spell slot, it
must come from one of his two domains (see Deities, Domains, and Domain Spells,
below).
Clerics meditate or pray for their spells. Each cleric must choose a time at
which he must spend 1 hour each day in quiet contemplation or supplication to
regain his daily allotment of spells. Time spent resting has no effect on
whether a cleric can prepare spells. A cleric may prepare and cast any spell on
the cleric spell list, provided that he can cast spells of that level, but he
must choose which spells to prepare during his daily meditation.
Deity, Domains, and Domain Spells
A cleric’s deity influences his alignment, what magic he can perform, his
values, and how others see him. A cleric chooses two domains from among those
belonging to his deity. A cleric can select an alignment domain (Chaos, Evil,
Good, or Law) only if his alignment matches that domain.
If a cleric is not devoted to a particular deity, he still selects two domains
to represent his spiritual inclinations and abilities. The restriction on
alignment domains still applies.
Each domain gives the cleric access to a domain spell at each spell level he can
cast, from 1st on up, as well as a granted power. The cleric gets the granted
powers of both the domains selected.
With access to two domain spells at a given spell level, a cleric prepares one
or the other each day in his domain spell slot. If a domain spell is not on the
cleric spell list, a cleric can prepare it only in his domain spell slot.

Spontaneous Casting
A good cleric (or a neutral cleric of a good deity) can channel stored spell
energy into healing spells that the cleric did not prepare ahead of time. The
cleric can "lose" any prepared spell that is not a domain spell in order to
cast any cure spell of the same spell level or lower (a cure spell is any spell
with "cure" in its name).
An evil cleric (or a neutral cleric of an evil deity), can’t convert prepared
spells to cure spells but can convert them to inflict spells (an inflict spell
is one with "inflict" in its name).
A cleric who is neither good nor evil and whose deity is neither good nor evil
can convert spells to either cure spells or inflict spells (player’s choice).
Once the player makes this choice, it cannot be reversed. This choice also
determines whether the cleric turns or commands undead.
Chaotic, Evil, Good, and Lawful Spells
A cleric can’t cast spells of an alignment opposed to his own or his deity’s
(if he has one). Spells associated with particular alignments are indicated by
the chaos, evil, good, and law descriptors in their spell descriptions.

Turn or Rebuke Undead (Su)
Any cleric, regardless of alignment, has the power to affect undead creatures
by channeling the power of his faith through his holy (or unholy) symbol (see
Turn or Rebuke Undead).
A good cleric (or a neutral cleric who worships a good deity) can turn or
destroy undead creatures. An evil cleric (or a neutral cleric who worships an
evil deity) instead rebukes or commands such creatures. A neutral cleric of a
neutral deity must choose whether his turning ability functions as that of a
good cleric or an evil cleric. Once this choice is made, it cannot be reversed.
This decision also determines whether the cleric can cast spontaneous cure or
inflict spells.
A cleric may attempt to turn undead a number of times per day equal to 3 + his
Charisma modifier. A cleric with 5 or more ranks in Knowledge (religion) gets a
+2 bonus on turning checks against undead.

Bonus Languages
A cleric’s bonus language options include Celestial, Abyssal, and Infernal (the
languages of good, chaotic evil, and lawful evil outsiders, respectively). These
choices are in addition to the bonus languages available to the character
because of his race.

Ex-Clerics
A cleric who grossly violates the code of conduct required by his god loses all
spells and class features, except for armor and shield proficiencies and
proficiency with simple weapons. He cannot thereafter gain levels as a cleric of
that god until he atones (see the atonement spell description).

Wizard
Alignment
Any.
Hit Die
d4.
Class Skills
The wizard’s class skills (and the key ability for each skill) are Concentration
(Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken
individually) (Int), Profession (Wis), and Spellcraft (Int).
Skill Points at 1st Level
(2 + Int modifier) ×4.
Skill Points at Each Additional Level
2 + Int modifier.

Class Features
All of the following are class features of the wizard.
Weapon and Armor Proficiency
Wizards are proficient with the club, dagger, heavy crossbow, light crossbow,
and quarterstaff, but not with any type of armor or shield. Armor of any type
interferes with a wizard’s movements, which can cause her spells with somatic
components to fail.

Spells
A wizard casts arcane spells which are drawn from the sorcerer/wizard spell
list. A wizard must choose and prepare her spells ahead of time (see below).
To learn, prepare, or cast a spell, the wizard must have an Intelligence score
equal to at least 10 + the spell level. The Difficulty Class for a saving throw
against a wizard’s spell is 10 + the spell level + the wizard’s Intelligence
modifier.
Like other spellcasters, a wizard can cast only a certain number of spells of
each spell level per day. Her base daily spell allotment is given on Table: The
Wizard. In addition, she receives bonus spells per day if she has a high
Intelligence score.
Unlike a bard or sorcerer, a wizard may know any number of spells. She must
choose and prepare her spells ahead of time by getting a good night’s sleep and
spending 1 hour studying her spellbook. While studying, the wizard decides which
spells to prepare.

Bonus Languages
A wizard may substitute Draconic for one of the bonus languages available to the
character because of her race.

Familiar
A wizard can obtain a familiar in exactly the same manner as a sorcerer can.

Scribe Scroll
At 1st level, a wizard gains Scribe Scroll as a bonus feat.

Spellbooks
A wizard must study her spellbook each day to prepare her spells. She cannot
prepare any spell not recorded in her spellbook, except for read magic, which
all wizards can prepare from memory.
A wizard begins play with a spellbook containing all 0-level wizard spells
(except those from her prohibited school or schools, if any; see School
Specialization, below) plus three 1st-level spells of your choice. For each
point of Intelligence bonus the wizard has, the spellbook holds one additional
1st-level spell of your choice. At each new wizard level, she gains two new
spells of any spell level or levels that she can cast (based on her new wizard
level) for her spellbook. At any time, a wizard can also add spells found in
other wizards’ spellbooks to her own.

School Specialization
A school is one of eight groupings of spells, each defined by a common theme.
If desired, a wizard may specialize in one school of magic (see below).
Specialization allows a wizard to cast extra spells from her chosen school, but
she then never learns to cast spells from some other schools.
A specialist wizard can prepare one additional spell of her specialty school
per spell level each day. She also gains a +2 bonus on Spellcraft checks to
learn the spells of her chosen school.
The wizard must choose whether to specialize and, if she does so, choose her
specialty at 1st level. At this time, she must also give up two other schools of
magic (unless she chooses to specialize in divination; see below), which become
her prohibited schools.
A wizard can never give up divination to fulfill this requirement.
Spells of the prohibited school or schools are not available to the wizard, and
she can’t even cast such spells from scrolls or fire them from wands. She may
not change either her specialization or her prohibited schools later.
The eight schools of arcane magic are abjuration, conjuration, divination,
enchantment, evocation, illusion, necromancy, and transmutation.
Spells that do not fall into any of these schools are called universal spells.
Abjuration
Spells that protect, block, or banish. An abjuration specialist is called an
abjurer.
Conjuration
Spells that bring creatures or materials to the caster. A conjuration
specialist is called a conjurer.
Divination
Spells that reveal information. A divination specialist is called a diviner.
Unlike the other specialists, a diviner must give up only one other school.
Enchantment
Spells that imbue the recipient with some property or grant the caster power
over another being. An enchantment specialist is called an enchanter.
Evocation
Spells that manipulate energy or create something from nothing. An evocation
specialist is called an evoker.
Illusion
Spells that alter perception or create false images. An illusion specialist is
called an illusionist.
Necromancy
Spells that manipulate, create, or destroy life or life force. A necromancy
specialist is called a necromancer.
Transmutation
Spells that transform the recipient physically or change its properties in a
more subtle way. A transmutation specialist is called a transmuter.
Universal
Not a school, but a category for spells that all wizards can learn. A wizard
cannot select universal as a specialty school or as a prohibited school. Only
a limited number of spells fall into this category.

Arcane Spells And Armor
Wizards and sorcerers do not know how to wear armor effectively.
If desired, they can wear armor anyway (though they’ll be clumsy in it), or they
can gain training in the proper use of armor (with the various Armor Proficiency
feats—light, medium, and heavy—and the Shield Proficiency feat), or they can
multiclass to add a class that grants them armor proficiency. Even if a wizard
or sorcerer is wearing armor with which he or she is proficient, however, it
might still interfere with spellcasting.
Armor restricts the complicated gestures that a wizards or sorcerer must make
while casting any spell that has a somatic component (most do). The armor and
shield descriptions list the arcane spell failure chance for different armors
and shields.
By contrast, bards not only know how to wear light armor effectively, but they
can also ignore the arcane spell failure chance for such armor. A bard wearing
armor heavier than light or using any type of shield incurs the normal arcane
spell failure chance, even if he becomes proficient with that armor.
If a spell doesn’t have a somatic component, an arcane spellcaster can cast it
with no problem while wearing armor. Such spells can also be cast even if the
caster’s hands are bound or if he or she is grappling (although Concentration
checks still apply normally). Also, the metamagic feat Still Spell allows a
spellcaster to prepare or cast a spell at one spell level higher than normal
without the somatic component. This also provides a way to cast a spell while
wearing armor without risking arcane spell failure.


TRUE NECROMANCER
Hit Die: d6.
REQUIREMENTS
To qualify to become a true necromancer, a character must fulfill all of the
following criteria.
Alignment: Any nongood.
Skills: Knowledge (arcana) 8 ranks, Knowledge (religion) 8 ranks.
Feat: Spell Focus (necromancy).
Spells: Able to cast summon undead II as a divine spell and command undead as
an arcane spell.
Special: Able to rebuke undead.
Special: Access to the Death domain.
CLASS SKILLS
The true necromancer’s class skills (and the key ability for each skill) are
Concentration (Con), Craft (Int), Heal (Wis), Knowledge (arcana) (Int),
Knowledge (religion) (Int), Profession (Wis), Search (Int), and Spellcraft (Int).
Skill Points at Each Level: 2 + Int modifier.

CLASS FEATURES
All of the following are class features of the true necromancer prestige class.
Weapon and Armor Proficiency: True necromancers gain no proficiency with any
weapons, armor, or shields.

Spells per Day/Spells Known:
A true necromancer gains new spells per day (and spells known, if applicable)
as if she had also gained a level in either an arcane spellcasting class she
belonged to before adding the prestige class, a divine spellcasting class she
belonged to before adding the prestige class, or both, according to the
accompanying table. She does not, however, gain any other benefit a character
of that class would have gained (metamagic or item creation feats and so on; but
see Improved Rebuking and Necromantic Prowess, below).
If she had more than one arcane or divine spellcasting class before becoming a
true necromancer, she must decide to which class she adds the new level for
purposes of determining spells per day and spells known.
Rebuke Undead (Su):
True necromancer class levels stack with levels of all other classes that grant
the ability to rebuke undead for the purpose of determining the character’s
effective cleric level for rebuking. See Turn or Rebuke Undead, page 159 of the
Player’s Handbook. For example, a 5th-level cleric/3rd-level sorcerer/2nd-level
true necromancer rebukes undead as a 7thlevel cleric.
The bonus from her necromantic prowess ability, once it is gained, also applies.

Create Undead (Sp):
On attaining 2nd level, a true necromancer can cast create undead once per day,
as the spell of the same name.
She can use this ability one additional time per day at 5th level and higher.
She must still supply the requisite material components.
The true necromancer’s caster level equals her character level plus the bonus
from her necromantic prowess ability, once it is gained.

Necromantic Prowess (Ex):
At 3rd level, a true necromancer gains unsurpassed power over death. When she
rebukes undead, casts a necromancy spell, or uses a spell-like ability that
mimics a necromancy spell, her effective caster level increases.
The bonus is +1 at 3rd level, +2 at 6th level, +3 at 9th level, and +4 at 12th
level and higher.

Zone of Desecration (Su):
At 4th level, a true necromancer begins to exert her authority over undead. This
aura is identical to the effects of the desecrate spell (see page 218 of the
Player’s Handbook) except that it affects only allied undead.
Desecrate
Evocation [Evil]
Level: Clr 2, Evil 2
Components: V, S, M, DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 20-ft.-radius emanation
Duration: 2 hours/level
Saving Throw: None
Spell Resistance: Yes
This spell imbues an area with negative energy. Each Charisma check made to turn
undead within this area takes a -3 profane penalty, and every undead creature
entering a desecrated area gains a +1 profane bonus on attack rolls, damage
rolls, and saving throws. An undead creature created within or summoned into
such an area gains +1 hit points per HD.
If the desecrated area contains an altar, shrine, or other permanent fixture
dedicated to your deity or aligned higher power, the modifiers given above are
doubled (-6 profane penalty on turning checks, +2 profane bonus and +2 hit
points per HD for undead in the area).
Furthermore, anyone who casts animate dead within this area may create as many
as double the normal amount of undead (that is, 4 HD per caster level rather
than 2 HD per caster level).
If the area contains an altar, shrine, or other permanent fixture of a deity,
pantheon, or higher power other than your patron, the desecrate spell instead
curses the area, cutting off its connection with the associated deity or power.
This secondary function, if used, does not also grant the bonuses and penalties
relating to undead, as given above.
Desecrate counters and dispels consecrate.
Material Component
A vial of unholy water and 25 gp worth (5 pounds) of silver dust, all of which
must be sprinkled around the area.


--------------------------------------------------------------------------------
FEATS

Feat  (Level 1): Spell Focus [Necromancy]
Choose a school of magic.
Benefit
Add +1 to the Difficulty Class for all saving throws against spells from the
school of magic you select.
Special
You can gain this feat multiple times. Its effects do not stack. Each time you
take the feat, it applies to a new school of magic.

Feat  (bonus H): Stiched Flesh familiar
When you are ready and able to acquire a new familiar, you may choose to gain a
stitched flesh familiar.
Prerequisites: Ability to acquire a new familiar, ability to cast three or more
necromancy spells.
Benefit: When choosing a familiar, you may choose a stitched flesh familiar.
A stitched flesh familiar appears similar to any of the standard familiars
available in the Player’s Handbook, except that the stitched fl esh familiar is
obviously sewn together from many different creatures of that kind and, to a
practiced eye, is clearly an undead creature. A stitched fl esh familiar is
magically linked to its master in the same way as a normal familiar. A stitched
flesh familiar uses the basic statistics for a creature of its kind, as given in
the Monster Manual, except as noted below.
Hit Dice: A stitched flesh familiar has a d12 Hit Die and gains no bonus hit
points from Constitution (since it is an undead creature). For effects that
depend upon Hit Dice, use the master’s character level or the familiar’s normal
Hit Dice total, whichever is higher.
Hit Points: Use 1/2 the master’s total or the familiar’s normal total, whichever
is higher.
Attacks: Use the master’s base attack bonus or the familiar’s, whichever is
higher.
Saving Throws: For each saving throw, use either the familiar’s base save bonus
or the master’s (as calculated from his character level), whichever is higher.
Familiar Special Abilities: Use the second table in the Familiars sidebar on
page 52 of the Player’s Handbook to determine additional abilities, just as you
would for a normal familiar. Stitched flesh familiars do not grant their
masters any of the benefits that appear on the first table in that sidebar.
Instead of the noted special ability, a stitched flesh familiar grants its
master the ability to control 4 more Hit Dice of undead than
he is normally capable of controlling (both through the rebuke undead ability
and through spells such as animate dead).

Feat (level 6): Mother Cyst
You gain the ability to cast necrotic cyst spells by growing a cyst of your own.
Prerequisites: Caster level 1st, Knowledge (religion) 2 ranks.
Benefit: You grow an internal cyst of undead fl esh called a mother cyst. The
cyst may be noticeable as a discolored swelling on your skin, if desired. The
mother cyst is slightly painful, but otherwise isn’t harmful. The mother cyst
grants you access to a selection of cyst-related spells listed below (and
described in Chapter 4 of this book). You cast these spells like any other
spell you can cast, once you host a mother cyst (if you are a caster who
prepares spells, you can prepare all necrotic cyst spells without referring to
a spellbook, as if you had the Spell Mastery feat for each such spell).
Necrotic Cyst Spells: 1st—necrotic awareness; 2nd—necrotic cyst, necrotic
scrying; 3rd—necrotic bloat; 4th—necrotic domination; 5th—necrotic burst; 6th—
necrotic eruption; 7th—necrotic tumor; 8th—necrotic empowerment; 9th—necrotic
termination.
Normal: A creature without this feat cannot cast necrotic cyst spells.

Feat (level 9): Spell Penetration
Benefit
You get a +2 bonus on caster level checks (1d20 + caster level) made to
overcome a creature’s spell resistance.

Feat (Domainpower): Extra Turning
Prerequisite
Ability to turn or rebuke creatures.
Benefit
Each time you take this feat, you can use your ability to turn or rebuke
creatures four more times per day than normal.
If you have the ability to turn or rebuke more than one kind of creature each of
your turning or rebuking abilities gains four additional uses per day.
Normal
Without this feat, a character can typically turn or rebuke undead (or other
creatures) a number of times per day equal to 3 + his or her Charisma modifier.
Special
You can gain Extra Turning multiple times. Its effects stack. Each time you
take the feat, you can use each of your turning or rebuking abilities four
additional times per day.


--------------------------------------------------------------------------------
SPELLS

Cleric  SPELLS

Domains:

UNDEATH DOMAIN
Deity: Afflux.
Granted Power: You gain Extra Turning as a bonus feat.
Undeath Domain Spells
1 Detect Undead*: Reveals undead within 60 ft.
2 Desecrate* M: Fills area with negative energy, making undead
stronger.
3 Animate Dead* M: Creates undead skeletons and zombies.
4 Death Ward*: Grants immunity to death spells and negative
energy effects.
5 Circle of Death* M: Kills 1d4/level HD of creatures.
6 Create Undead*: Creates ghouls, ghasts, mummies, or
mohrgs.
7 Control Undead*: Undead don’t attack you while under your
command.
8 Create Greater Undead* M: Create shadows, wraiths, specters,
or devourers.
9 Energy Drain*: Subject gains 2d4 negative levels.

DEATHBOUND DOMAIN
Deity: Afflux.
Granted Power: Your limit for controlling undead animated with spells
increases to three times your caster level instead of the normal two times
caster level.
Deathbound Domain Spells
1 Chill of the Grave: Ray causes cold damage.
2 Blade of Pain and Fear: Creates blade of gnashing teeth.
3 Fangs of the Vampire King: Grow vampire fangs.
4 Wither Limb: Cause enemy’s limbs to wither.
5 Revive UndeadM: Restores undeath to undead that was destroyed up to 1
day/level ago.
6 Awaken UndeadX: Grant sentience to otherwise mindless undead.
7 Avasculate: Reduce foe to 0 hp and stun foe for 1 round by purging blood
vessels.
8 Avascular Mass: Reduce foe to 0 hp and stun foe for 1 round by purging blood
vessels, which can trap creatures in 20-ft. radius from victim.
9 Wail of the Banshee*: Kills one creature/level.
* See the Player’s Handbook.

Spells/Day (CL: 06; 5, 5+1, 5+1, 4+1), DC = 10 + 8 + Spell level (+2 Necromancy)

WIZARD SPELLS

Specialized school:
Necromancy (+2 spellcraft checks)

Prohibited schools:
Illusion
Transmutation

Spells/Day (CL: 6; 4, 4+1, 4+1, 3+1), DC = 10 + 4 + Spell level (+2 Necromancy)

Spells Memorized:
See spellbook

--------------------------------------------------------------------------------


SKILLS
  Total Skillpoints: --
      Max Rank (cc): -- (--)
Armor Check penalty: --
     Without Shield: --
          Languages: Common, Elvish, Infernal, Draconic
        Conditional: --
            Synergy: --

   Mod = Rnk Abl Msc |  Skills:                   Stat    Untrained? Cross?
   +15 =  7  +5  +3  |  Appraise                  (INT)      Yes     --
   +0  =  0  +0  +0  |  Autohypnosis              (WIS)      No      --
   +0  =  0  +0  +0  |  Balance                   (DEX)      Yes     --
   +0  =  0  +0  +0  |  Bluff                     (CHA)      Yes     --
   +0  =  0  +0  +0  |  !Climb                    (STR)      Yes     --
   +12 = 12  +0  +0  |  Concentration             (CON)      Yes     --
   +0  =  0  +0  +0  |  *Craft: None              (INT)      Yes     --
   +7  =  3  +4  +0  |  Decipher Script           (INT)      No      --
   +0  =  0  +0  +0  |  Diplomacy                 (CHA)      Yes     --
   +0  =  0  +0  +0  |  Disable Device            (INT)      No      --
   +0  =  0  +0  +0  |  Disguise                  (CHA)      Yes     --
   +0  =  0  +0  +0  |  !Escape Artist (Use Rope) (DEX)      Yes     --
   +0  =  0  +0  +0  |  Forgery                   (INT)      Yes     --
   +0  =  0  +0  +0  |  Gather Information        (CHA)      Yes     --
   +0  =  0  +0  +0  |  Handle Animal             (CHA)      No      --
   +30 = 12  +8  +10 |  Heal                      (WIS)      Yes     --
   +0  =  0  +0  +0  |  !Hide                     (DEX)      Yes     --
   +0  =  0  +0  +0  |  Intimidate                (CHA)      Yes     --
   +0  =  0  +0  +0  |  !Jump                     (STR)      Yes     --
   +20 = 12  +8  +0  |  *Knowledge: Arcana        (WIS)      No      --
   +20 = 12  +8  +0  |  *Knowledge: Religion      (WIS)      No      --
   +0  =  0  +0  +0  |  Listen                    (WIS)      Yes     --
   +0  =  0  +0  +0  |  !Move Silently            (DEX)      Yes     --
   +0  =  0  +0  +0  |  Open Lock                 (DEX)      No      --
   +0  =  0  +0  +0  |  *Perform:                 (CHA)      Yes     --
   +12 =  4  +8  +0  |  *Profession: embalmer     (WIS)      Yes     --
   +0  =  0  +0  +0  |  Psicraft                  (Int)      No      --
   +0  =  0  +0  +0  |  Ride                      (DEX)      Yes     --
   +0  =  0  +0  +0  |  Search                    (INT)      Yes     --
   +0  =  0  +0  +0  |  Sense Motive              (WIS)      Yes     --
   +0  =  0  +0  +0  |  !Sleight of Hand          (DEX)      No      --
   +16 = 12  +4  +0  |  Spellcraft                (INT)      No      --
   +0  =  0  +0  +0  |  Spot                      (WIS)      Yes     --
   +0  =  0  +0  +0  |  Survival                  (WIS)      Yes     --
   +0  =  0  +0  +0  |  !!Swim                    (STR)      Yes     --
   +0  =  0  +0  +0  |  !Tumble                   (DEX)      No      --
   +0  =  0  +0  +0  |  Use Magic Device          (CHA)      No      --
   +0  =  0  +0  +0  |  Use Psionic Device        (CHA)      No      --
   +0  =  0  +0  +0  |  Use Rope                  (DEX)      Yes     --
! = Armor Check Penalty applies (double for Swim)
* = Requires specialization

--------------------------------------------------------------------------------
WEAPON                              WEAPON

NAME   : Bite                       NAME   : Slash
WEAPON : Crossbow, Light            WEAPON : Sickle
ATTACK : +5                         ATTACK : +4
DAMAGE : 1d8                        DAMAGE : 1d6-1
CRIT.  : 19/20 x2                   CRIT.  : x2
RANGE  : 80ft                       RANGE  : -
WEIGHT : -                          WEIGHT : -
TYPE   : P                          TYPE   : S
SIZE   : M                          SIZE   : M
COST   : -                          COST   : -
SPECIAL: -                          SPECIAL: -

NAME        : Blade of Pain and Fear
WEAPON      : Spell
Casting time: 1 standard action
Duration    : 1 minute/ level
Saving Throw: Will partial
Spell resist: Yes
Attack      : +5 ranged touch attack
Damage      : 1d6 +1/ 2 Casterlevels
Special     : After succesfull damage, saving throw or become frightened.


--------------------------------------------------------------------------------
ARMOR

Bracers of Armor +3
Ring of Sacred Protection +2
Grafted Ribs of Natural armor +1




Conditional Modifiers:
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Shield of Faith: Aura grants +2 or higher deflection bonus.
--------------------------------------------------------------------------------
EQUIPMENT

Battlegear/#                      Cost     Weight   Location   Notes
?                                 0.00     0.0      ?          -
?                                 0.00     0.0      ?          -


Sub Total Battle Gear:            0.00     0.0      ?          -

Items/#                           Cost     Weight   Location   Notes
?                                 0.00     0.0      ?          -
?                                 0.00     0.0      ?          -


Sub Total Items                   0.00     0.0
Sub Total Battlegear              0.00     0.0

GOLD & WEIGHT                     0.00     0.0
GOLD LEFT                         0.00     0.0

TOTAL WEIGHT CARRIED:                      0.0
COMBAT WEIGHT:                             0.0 (Dropped Backpack: 00.0)

Light   /  Medium   /  Heavy Load
0/000   /  000/000  /  000/000
Current Load: Light  (No penalties)
Combat Load : Light  (No penalties)
--------------------------------------------------------------------------------
WEALTH

Platinum Pieces: 50
Gold     Pieces: 22.725
Silver   Pieces: 387
Copper   Pieces: 8

GEMS
Name                Worth      Weight:
20 Black onyx gems  100+       0.0

Magical Items

Cloak of Resistance +1
These garments offer magic protection in the form of a +1 to +5 resistance bonus
on all saving throws (Fortitude, Reflex, and Will).
Faint abjuration; CL 5th; Craft Wondrous Item, resistance, creator’s caster
level must be at least three times the cloak’s bonus; Price 1,000 gp (+1),
4,000 gp (+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 gp (+5); Weight 1 lb.

Periapt of Wisdom +4
Although it appears to be a normal pearl on a light chain, a periapt of wisdom
actually increases the possessor’s Wisdom score in the form of an enhancement
bonus of +2, +4, or +6 (depending on the individual item).
Moderate transmutation; CL 8th; Craft Wondrous Item, owl’s wisdom; Price 4,000
gp (+2), 16,000 gp (+4), 36,000 gp (+6).

Minor Ring of Energy Resistance, Lightning
This reddish iron ring continually protects the wearer from damage from one type
of energy—acid, cold, electricity, fire, or sonic (chosen by the creator of the
item; determine randomly if found as part of a treasure hoard). Each time the
wearer would normally take such damage, subtract the ring’s resistance value
from the damage dealt.
A minor ring of energy resistance grants 10 points of resistance. A major ring
of energy resistance grants 20 points of resistance. A greater ring of energy
resistance grants 30 points of resistance.
Faint (minor or major) or moderate (greater) abjuration; CL 3rd (minor), 7th
(major), or 11th (greater); Forge Ring, resist energy; Price 12,000 gp (minor),
28,000 gp (major), 44,000 gp (greater).

Headband of Charisma +2
This device is a light cord with a small gem set so that it rests upon the
forehead of the wearer. The headband adds to the wearer’s charisma score in
the form of an enhancement bonus of +2, +4, or +6.
Moderate transmutation; CL 8th; Craft Wondrous Item, fox’s cunning; Price 4,000
gp (+2), 16,000 gp (+4), 36,000 gp (+6).

Bracers of Armor +3
These items appear to be wrist or arm guards. They surround the wearer with an
invisible but tangible field of force, granting him an armor bonus of +1 to +8,
just as though he were wearing armor. Both bracers must be worn for the magic
to be effective.
Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator’s caster
level must be at least two times that of the bonus placed in the bracers; Price
1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 gp (+5),
36,000 gp (+6), 49,000 gp (+7), 64,000 gp (+8); Weight 1 lb.

Ring of Sacred Protection +2
This ring offers continual magical protection in the form of a deflection bonus
of +1 to +5 to AC.
Faint abjuration; CL 5th; Forge Ring, shield of faith, caster must be of a level
at least three times greater than the bonus of the ring; Price 2,000 gp
(ring +1); 8,000 gp (ring +2); 18,000 gp (ring +3); 32,000 gp (ring +4); 50,000
gp (ring +5).

Grafted Ribs of Natural armor +1
grafted ribs give a +1 NN bonus to armor.
cost 8000 gp

Ring of healing +10
The ring offers a +10 bonus to heal skill checks.

Wand of Magic Missle lvl.3 (50 charges)
Wand of Daze (25 charges)

A wand is a thin baton that contains a single spell of 4th level or lower. Each
wand has 50 charges when created, and each charge expended allows the user to
use the wand’s spell one time. A wand that runs out of charges is just a stick.
Physical Description
A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often
weighs no more than 1 ounce. Most wands are wood, but some are bone. A rare few
are metal, glass, or even ceramic, but these are quite exotic. Occasionally, a
wand has a gem or some device at its tip, and most are decorated with carvings
or runes. A typical wand has AC 7, 5 hit points, hardness 5, and a break DC of
16.
Activation
Wands use the spell trigger activation method, so casting a spell from a wand is
usually a standard action that doesn’t provoke attacks of opportunity. (If the
spell being cast, however, has a longer casting time than 1 standard action, it
takes that long to cast the spell from a wand.) To activate a wand, a character
must hold it in hand (or whatever passes for a hand, for nonhumanoid creatures)
and point it in the general direction of the target or area. A wand may be used
while grappling or while swallowed whole.


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LEVEL PROGRESSION
Bonus Class Skill: Acrobatics

LEVEL    CLASS      HIT POINTS    SKILLS
1        -          -- HP         Skill Name/-, ...
2        -          -- HP         Skill Name/-, ...
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MOTIVATIONS & GOALS
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PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER
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Familiars

A familiar is a normal animal that gains new powers and becomes a magical beast
when summoned to service by a sorcerer or wizard. It retains the appearance, Hit
Dice, base attack bonus, base save bonuses, skills, and feats of the normal
animal it once was, but it is treated as a magical beast instead of an animal
for the purpose of any effect that depends on its type. Only a normal,
unmodified animal may become a familiar. An animal companion cannot also
function as a familiar.
A familiar also grants special abilities to its master (a sorcerer or wizard),
as given on the table below. These special abilities apply only when the master
and familiar are within 1 mile of each other.
Levels of different classes that are entitled to familiars stack for the
purpose of determining any familiar abilities that depend on the master’s level.

Familiar Basics
Use the basic statistics for a creature of the familiar’s kind, but make the
following changes:
Hit Dice
For the purpose of effects related to number of Hit Dice, use the master’s
character level or the familiar’s normal HD total, whichever is higher.
Hit Points
The familiar has one-half the master’s total hit points (not including temporary
hit points), rounded down, regardless of its actual Hit Dice.
Attacks
Use the master’s base attack bonus, as calculated from all his classes. Use the
familiar’s Dexterity or Strength modifier, whichever is greater, to get the
familiar’s melee attack bonus with natural weapons.
Damage equals that of a normal creature of the familiar’s kind.
Saving Throws
For each saving throw, use either the familiar’s base save bonus (Fortitude +2,
Reflex +2, Will +0) or the master’s (as calculated from all his classes),
whichever is better. The familiar uses its own ability modifiers to saves, and
it doesn’t share any of the other bonuses that the master might have on saves.
Skills
For each skill in which either the master or the familiar has ranks, use either
the normal skill ranks for an animal of that type or the master’s skill ranks,
whichever are better. In either case, the familiar uses its own ability
modifiers. Regardless of a familiar’s total skill modifiers, some skills may
remain beyond the familiar’s ability to use.

Familiar Ability Descriptions
Master Class Level  Natural Armor Adj.  Int  Special
1st-2nd                +1          6 Alertness, improved
                                                        evasion, share spells,
                                                        empathic link
3rd-4th                +2          7 Deliver touch spells
5th-6th                +3          8 Speak with master
7th-8th                +4          9 Speak with animals of
                                                        its kind
9th-10th                +5         10
11th-12th                +6         11 Spell resistance
13th-14th                +7         12 Scry on familiar
15th-16th                +8         13
17th-18th                +9         14
19th-20th                +10         15
All familiars have special abilities (or impart abilities to their masters)
depending on the master’s combined level in classes that grant familiars, as
shown on the table below. The abilities given on the table are cumulative.
Natural Armor Adj.
The number noted here is an improvement to the familiar’s existing natural armor
bonus.
Int
The familiar’s Intelligence score.
Alertness (Ex)
While a familiar is within arm’s reach, the master gains the Alertness feat.
Improved Evasion (Ex)
When subjected to an attack that normally allows a Reflex saving throw for half
damage, a familiar takes no damage if it makes a successful saving throw and
half damage even if the saving throw fails.
Share Spells
At the master’s option, he may have any spell (but not any spell-like ability)
he casts on himself also affect his familiar. The familiar must be within 5 feet
at the time of casting to receive the benefit.
If the spell or effect has a duration other than instantaneous, it stops
affecting the familiar if it moves farther than 5 feet away and will not affect
the familiar again even if it returns to the master before the duration expires.
Additionally, the master may cast a spell with a target of "You" on his
familiar (as a touch range spell) instead of on himself.
A master and his familiar can share spells even if the spells normally do not
affect creatures of the familiar’s type (magical beast).
Empathic Link (Su)
The master has an empathic link with his familiar out to a distance of up to 1
mile. The master cannot see through the familiar’s eyes, but they can
communicate empathically. Because of the limited nature of the link, only
general emotional content can be communicated.
Because of this empathic link, the master has the same connection to an item or
place that his familiar does.
Deliver Touch Spells (Su)
If the master is 3rd level or higher, a familiar can deliver touch spells for
him. If the master and the familiar are in contact at the time the master casts
a touch spell, he can designate his familiar as the "toucher." The familiar can
then deliver the touch spell just as the master could. As usual, if the master
casts another spell before the touch is delivered, the touch spell dissipates.
Speak with Master (Ex)
If the master is 5th level or higher, a familiar and the master can communicate
verbally as if they were using a common language. Other creatures do not
understand the communication without magical help.
Speak with Animals of Its Kind (Ex)
If the master is 7th level or higher, a familiar can communicate with animals of
approximately the same kind as itself (including dire varieties): bats with
bats, rats with rodents, cats with felines, hawks and owls and ravens with
birds, lizards and snakes with reptiles, toads with amphibians, weasels with
similar creatures (weasels, minks, polecats, ermines, skunks, wolverines, and
badgers). Such communication is limited by the intelligence of the conversing
creatures.
Spell Resistance (Ex)
If the master is 11th level or higher, a familiar gains spell resistance equal
to the master’s level + 5. To affect the familiar with a spell, another
spellcaster must get a result on a caster level check (1d20 + caster level) that
equals or exceeds the familiar’s spell resistance.
Scry on Familiar (Sp)
If the master is 13th level or higher, he may scry on his familiar (as if
casting the scrying spell) once per day.Familiar

________________________________________________________________________________

Name: Patches
Species: Stiched Undead cat   Speed: 30ft          Max HP    : 25 (10HD)
Size: tiny                    AC: 14 +3
Fur: Patches                  Touch: 12
Eyes: one green               Flat-Footed: 14

Base Attack: +5
reach: 2 ft
ini: +2

ABILITIES                                               Final
            Racial  Level  Item   Template  Misc   Ability
     Base   Bonus   Bonus  Bonus  Bonus     Bonus  Score / Modifier
STR :  03    --      --     --     --        --
DEX :  15    --      --     --     --        --
CON :  10    --      --     --     --        --
INT :   8    --      --     --     --        --
WIS :  12    --      --     --     --        --
CHA :   7    --      --     --     --        --


SAVES
       Total    Base   Ability   Misc   Magic
Fort  : +06 =    5   +    0    +  0   +   0
Refl  : +05 =    3   +    2    +  0   +   0
Will  : +08 =    6   +    2    +  0   +   0

Attack
melee attack bonus: 5 + 2 = +7
Damage: 2 claws 1d2-4 and 1 bite 1d3-4

Benefit
a stitched flesh familiar grants its
master the ability to control 4 more Hit Dice of undead than he is normally
capable of controlling (both through the rebuke undead ability  and through
spells such as animate dead).
______________________________________________
SKILLS
Balance +10
Climb +6
Hide +14
Jump +10
Listen +3
Move silently +6
Spot +3
______________________________________________
Racial Traits:
Low light vision
Scent
Weapon Finesse

Familiar Feats:
Alertness,
Improved evasion
Share spells
Empathic link
Deliver touch spells
Speak with master

________________________________________________________________________________
Stefan
 player, 152 posts
Thu 6 Aug 2009
at 15:12
Re: Sheet!

This message was deleted by the player at 16:37, Thu 06 Aug 2009.

Aranamarunda
 GM, 739 posts
 Welcome to Aranamarunda's
 Magical Emporium
Thu 6 Aug 2009
at 15:45
Re: Sheet!
Nou staatie er twee keer?
Tik Tik
 player, 7 posts
Sat 8 Aug 2009
at 04:06
nevermind
never mind nog wat kleine aanpassingen nodig

This message was last edited by the player at 04:06, Sat 08 Aug 2009.

Werner
 player, 289 posts
 Nazar
 Half Fey Drow Sorcerer
Tue 11 Aug 2009
at 10:35
Re: nevermind
jas, kan je voor nazar een charactersheet space aanmaken, dan kan ik nazar bij nazar zetten, en werner leeg maken.

kan je ook Rojo verwijderen en Despo toevoegen?