RolePlay onLine RPoL Logo

, welcome to Gamma World 4E: Into The Sprawl

03:51, 12th May 2024 (GMT+0)

Meta-game & Rules Discussion.

Posted by The ShadowFor group 0
Bedlam Jones
player, 389 posts
I tend to get my own way
like it or not.
Tue 11 Apr 2017
at 22:36
  • msg #442

Watch

Bedlam Jones rolled 18 using 1d20+6.  Initiative
Thunderbird
player, 220 posts
HP Current 29 Max 29
F16 R13 W18 AC19
Tue 2 May 2017
at 02:11
  • msg #443

Watch

Just wanted ​to double check before I post. You mentioned at the bottom of the message about using Body of Light again, I thought Alpha mutations were​ only once an encounter?
The Shadow
GM, 1392 posts
Tue 2 May 2017
at 16:20
  • msg #444

Watch

You are right Thunderbird, but I have modified the rules-as-written somewhat. From the House Rules thread:

The Shadow:
Alpha Flux
Happens a lot less frequently than the rules as written. Each district of the city gives a chance per day of Alpha flux occurring.

Alpha flux is a painful process, taking 6 hours while one mutation recedes and another takes its place. During these six hours:
- neither the old or the new Alpha power can be used.
- you are Weakened.

You no longer experience Alpha flux on rolling a natural one.

Alpha flux that takes place during combat can only occur once during a given encounter. The above effects start at the end of the end of the encounter. Until then you may use your old power.

Alpha flux automatically occurs when the you rest up in Compton between expeditions.


I just found constantly shifting decks of mutations to be too gonzo (even for me Arcus!), plus the admin would be a pain. Also, the rule about rolling for Alpha flux mid-adventure I have honoured, like the bard said, more in the breach than the observance.

Perhaps I would use them if people were spamming overpowered mutations, but so far that hasn't happened -everyone has been very restrained. That said, in the circumstances spamming Body of Light will be just fine :)
The Shadow
GM, 1394 posts
Sun 7 May 2017
at 12:09
  • msg #445

Watch

Bedlam, looks like no-one is cutting you free this round, assume you want to take an action anyway.
Arcus
player, 254 posts
HP:13/38 Lv3 Pyrokinetic
& Gravity Controller
Sun 7 May 2017
at 12:32
  • msg #446

Watch

Rose set up the trap.. with the razor wire. I'd assumed she had the cutters as she would need them.
The Shadow
GM, 1395 posts
Sun 7 May 2017
at 12:48
  • msg #447

Watch

Indeed!
Rose
player, 408 posts
Wait, she's a plant?
What gave it away?
Sun 7 May 2017
at 14:41
  • msg #448

Watch

 And leave the egg unprotected?, besides she knows Bedlam is resourceful :). Add that she knows what cutters can also be used as..(pruning limbs).
This message was last edited by the player at 14:42, Sun 07 May 2017.
Crinkles
player, 192 posts
8/35 HP
Mon 8 May 2017
at 20:23
  • msg #449

Watch

I can fetch the cutters if someone reminds Crinkles in-character to do so. In small words, please :-)
The Shadow
GM, 1396 posts
Tue 9 May 2017
at 10:24
  • msg #450

Watch

Thunderbird, need some clarification from you. Are you aiming to basically land on the wall and hold on? It's pretty smooth.

I would say you would need to make a Str or Dex roll DC20, with a +4 bonus from your hawk feet. If you fail by 5 or more, you would fall to the floor, otherwise you would hover in place. How high up the wall are you thinking of landing?

It's quite a risk feat so I'll give you the option to change you move if you like.
Thunderbird
player, 225 posts
HP Current 29 Max 29
F16 R13 W18 AC19
Wed 10 May 2017
at 01:40
  • msg #451

Watch

Sorry, forgot that it was indoors, I was thinking of it as the remains of a wall. I was looking for some place that he could land without being on the ground for the Ripper to pay me a social call, say 20-30' off the ground.
Arcus
player, 255 posts
HP:13/38 Lv3 Pyrokinetic
& Gravity Controller
Wed 10 May 2017
at 02:34
  • msg #452

Watch

Ahem, you know I ONLY move where I am currently because Thunderbird was where he is to support me and I to support him!  If he moves a significant amount from where he is currently.. I'd like to adjust my position as well.
The Shadow
GM, 1397 posts
Thu 11 May 2017
at 16:51
  • msg #453

Watch

The squares with w! denote water on the ground with a hole in the roof above. The idea is rainwater pools formed under two ragged holes in the warehouse ceiling. So, for example, you could fly through the hole and perch on the roof at P5 and have a line of sight to the Ripper.

Let me know, and then Arcus feel free to change your positioning.
The Shadow
GM, 1398 posts
Fri 19 May 2017
at 10:37
  • msg #454

Watch

Paging Thunderbird! Will assume my suggestion is what you do unless I hear back before Sunday.
Thunderbird
player, 226 posts
HP Current 29 Max 29
F16 R13 W18 AC19
Fri 19 May 2017
at 13:32
  • msg #455

Watch

Sorry, miss read it, thought you were talking to Arcus That will be fine.
The Shadow
GM, 1399 posts
Fri 19 May 2017
at 16:42
  • msg #456

Watch

Great :) Arcus, wanna change position?
Arcus
player, 256 posts
HP:13/38 Lv3 Pyrokinetic
& Gravity Controller
Fri 19 May 2017
at 20:42
  • msg #457

Watch

Did Thunderbird move from his position on the map? I'm still like 4 meters up in the air... until the end of the current turn ~ I believe.  If Thunderbird did not move then I'm fine with right where I am.
This message was last edited by the player at 20:45, Fri 19 May 2017.
The Shadow
GM, 1400 posts
Sat 20 May 2017
at 09:32
  • msg #458

Watch

Yes he did, see msg #453 above.
Arcus
player, 257 posts
HP:13/38 Lv3 Pyrokinetic
& Gravity Controller
Sat 20 May 2017
at 11:14
  • msg #459

Watch

Yes then, Arcus will fly to {O5} perch on the roof there to fire at the Ripper.
This message had punctuation tweaked by the player at 11:14, Sat 20 May 2017.
The Shadow
GM, 1412 posts
Sat 5 Aug 2017
at 07:44
  • msg #460

Watch

OK, Stealth and Perception rolls from T-bird, Arcus, Rose and Ophelia please. Post results here.
Rose
player, 414 posts
Wait, she's a plant?
What gave it away?
Sat 5 Aug 2017
at 13:53
  • msg #461

Watch

 On it.

06:52, Today: Rose rolled 23 using 1d20+5.  Stealth chk.

06:51, Today: Rose rolled 13 using 1d20+3.  Perception/visual chk

Thunderbird
player, 233 posts
HP Current 29 Max 29
F16 R13 W18 AC19
Sat 5 Aug 2017
at 16:22
  • msg #462

Watch

Stealth-13, Perception-28
Arcus
player, 266 posts
HP:13/38 Lv3 Pyrokinetic
& Gravity Controller
Sat 5 Aug 2017
at 19:31
  • msg #463

Watch

15:30, Today: Arcus rolled 17 using 1d20+12.  Arcus Perception roll w/Binoculars.

15:29, Today: Arcus rolled 7 using 1d20+4.  Arcus Stealth roll.

Ophelia
player, 310 posts
HP:23 / 9
Sun 6 Aug 2017
at 12:27
  • msg #464

Watch

13:26, Today: Ophelia rolled 25 using 1d20+5.  Perception.
13:26, Today: Ophelia rolled 25 using 1d20+11.  Stealth

The Shadow
GM, 1418 posts
Tue 15 Aug 2017
at 12:43
  • msg #465

Watch

OK, I am trying to keep this map focused. Your ambush site is basically an old pumping station above an intersection in the sewers. The floor and half the roof has collapsed, and anything useful has long been scavenged. There are signs that this site is often used for a camp.

The street level door to the pumping station has been concreted shut. The only way in is through the sewer or the hole in the roof.

The sewers head off in the cardinal directions. You have not explored them further than you can see.

There are four ledges on the ground floor (square room above circular cellar). They obviously are popular spots to bed down.

Assume the carts are stashed somewhere nearby.

Any questions? Is the map clear-ish??
Arcus
player, 270 posts
HP:13/38 Lv3 Pyrokinetic
& Gravity Controller
Tue 15 Aug 2017
at 13:08
  • msg #466

Watch

In reply to The Shadow (msg # 465):

Seems understandable-ish to me! :)
Sign In