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The Soup Kitchen.

Posted by The ShadowFor group 0
The Shadow
GM, 928 posts
Sun 15 Sep 2013
at 08:56
  • msg #1

The Soup Kitchen

Bedlam is half dozing in front of the security screens on a hot afternoon a few days later when the attack begins. He see ranks of porkers and their strange hybrid lizard-dogs, motorbikes belching smoke, and a huge track-mounted piece of ancient heavy machinery, a formidable drill mounted on armoured tracks. They will be in the square in scant moments!

Imagine the linked picture, but covered in welded sheet of steel and spikes. http://www.istockphoto.com/sto...vehicles-at-work.php

The others, working outside, can hear the distictive chop-chop of the approaching porker helicopter. Battle is about to be joined, and you must execute you defensive plan swiftly.

Please roll Init and tell me where you are on the map.
Roach Coach
player, 98 posts
Sun 15 Sep 2013
at 09:15
  • msg #2

Re: The Soup Kitchen

OOC: 10:14, Today: Roach Coach rolled 19 using 1d20+4. Initiative.

Flora
player, 204 posts
Wait, she's a plant?
What gave it away?
Sun 15 Sep 2013
at 23:35
  • msg #3

Re: The Soup Kitchen

 Absorbing some rays from the sun she is brought up short by the harsh sounds of machines rolling towards them. Lifting her heavy hammer she glances to the others to be sure they are aware of the porkers arrival. "Ok, everyone find a spot and get ready for some blood letting.

 She moves inside and takes up a spot to observe the porkers and how they are deploying themselves for the attack.

18:30, Today: Flora rolled 9 using 1d20+1. inititive
Crinkles
player, 15 posts
Mon 16 Sep 2013
at 05:22
  • msg #4

Re: The Soup Kitchen

Crinkles stands atop the warehouse roof, his gun ready to cut into the pokers. He tries to maintain as much cover as possible to protect from the helicopters.

01:22, Today: Crinkles rolled 9 using 1d20+2. init.
Bedlam Jones
player, 215 posts
I tend to get my own way
like it or not.
Mon 16 Sep 2013
at 06:58
  • msg #5

Re: The Soup Kitchen

From the basement of the Soup Kitchen Bedlam's thoughts drift into the minds of the crew.

~We've got porkers inbound with some heavy machinery, folks. I'm on my way. Socket, leave the robot and get your eyes down here.~

OOC:
Bedlam Jones rolled 7 using 1d20+4. Initiative.

If Socket has gone back to the dabber tribe, Bedlam will be summoning Rufus (his erstwhile live-dwarven missile weapon) to the control bunker.

Bedlam Jones
player, 217 posts
I tend to get my own way
like it or not.
Mon 16 Sep 2013
at 18:45
  • msg #6

Re: The Soup Kitchen

Bedlam grabbed his lamppost and charged for the stairs, his thoughts fading in the minds of some of the crew as he moved out of range.

~They're coming from north, west and east, with the heavy equipment on the east. Remember the plan. Focus our defense on the warehouse. They have to come through the doorways where their numbers won't be an advantage. And once the flyer is down, we can fall back across the roof to the kitchen where we repeat the process.~

~Crinkles and T-Bird, you have the warehouse roof. Take out their flyer as soon as possible.~

~Roach, take the alley between the buildings. O16 Be ready to climb the walls when things get tight.~

~Tom, you've got the eastern alley. O22 One or two shots, then fall back to the doorway. U21~

~Flora, you have the north door of the warehouse. O19~

~I'll draw some of them into the dining room, then join you from the back alley. So we'll be out of telepathy range for a while.~

~Socket, lock down the kitchen as soon as you see I'm clear. Let us know if they get to the stairs.~

The giant takes the stairs three at a time, heading for the front door. O06

OOC:
Bedlam:
Remember the plan.
Which, of course, has not been around to be remembered :)
If it's in character, feel free to go your own way.

Basic idea is to have some of the porker forces waste time trying to get through the doors into a mostly empty soup kitchen while we engage the rest of the forces through the bottleneck doorways of the warehouse.

If the GM is feeling generous, Bedlam's priorities for defensive measures are:
1. Soup kitchen doors fully functional.
2. Ballista on the warehouse roof.
3. Sandbags / rubble walls for cover on the roofs.
4. Sandbags / rubble walls on roofs can be pushed/pulled over to block trapdoors.
5. A minion droid in the dining room (to draw fire / delay).

Again, characters are free to diverge if their player feels it is appropriate.

Roach Coach
player, 100 posts
Mon 16 Sep 2013
at 19:41
  • msg #7

Re: The Soup Kitchen

Being out on the roof anyway roach takes bedlam's orders and scuttles over the edge and hides himself in the shadows high up in the alley
Thunderbird
player, 12 posts
Tue 17 Sep 2013
at 12:19
  • msg #8

Re: The Soup Kitchen

"Will do, dropping a big rock or heavy chain on top of them should wreck their day." Thunderbird says to Bedlam, looking at the direction that the aircraft is coming from.

08:14, Today: Thunderbird rolled 9 using 1d20. init.
The Shadow
GM, 931 posts
Sun 22 Sep 2013
at 10:41
  • msg #9

Re: The Soup Kitchen

You get into position just in time. From the east comes the porker heavy drill, roaring like a tornado and belching foul black smoke. Hordes of porker foot soldiers spill into the square with it, the first in line moving to engage Flora and Tom.

From the north come a pack of the porker plizogs - pig/lizard/dog hybrids that have a nasty habbit of running up walls with their gecko feet.

Finally, half a dozen porkers on large low-slung motorbikes cruise into the square and begin the classic "drive around in a wide circle revving their engines intimidatingly" move. The lead porker drives right past Bedlam, but instead of swinging his battleaxe, the porker draws his finger across his throat in the international language for "you're dead".

The helicopter carrying the gun platform is still outside the combat zone but will arrive soon to provide air support...

The bad guys won init, so I gave them a free move into position. Combat begins now with you acting first.

Round 1. Init Order: Delvers, Porkers. Combat map updated.

Regarding the rooftop barricades - anyone next to the X at the roof edge gains cover.

Bedlam Jones
player, 219 posts
I tend to get my own way
like it or not.
Tue 24 Sep 2013
at 22:36
  • msg #10

Re: The Soup Kitchen

Bedlam quickly scans the Porkers on motorbikes. Ignoring the lead bike, he focuses his attention on fourth rider, the one with a gun drawn instead of a battleaxe.

Round 1:
Standard Action: Mental Push vs (whichever) rider with gun.
Bedlam Jones rolled 13 using 1d20+6. Mental Push vs Warhog w/gun.
That is an attack vs Will.
If successful, the target takes 3 damage (psi) and shoots the rider at M4.

If no riders have guns, target the plizog at I11 to attack the plizog at H10.


The giant then steps back into the kitchen and closes the front door.

Move Action: Shift to P06 (does not provoke AoO)
Minor Action: close door.

Thunderbird
player, 13 posts
Wed 25 Sep 2013
at 11:29
  • msg #11

Re: The Soup Kitchen

Looking down at the large number of troops down below, Thunderbird figures that it would be best to thin out the herd a bit. Taking to the air, he lands on the drill machine and cuts loose a loud screech. "You are doomed to die!" he yells


move: fly to L20
Standard: Terrifying Shriek Encounter Close burst 2 target each creature in burst
+6 vs will 1d6+6 psychic and slide target 1 square. (Covers J-N 18-22 dice starts at J18) J18-13 J19-15, J20-25, J21-10, K18-23, K21-10 K22-14, L18-9, L21-24, L22-20, M18-11 M19/20 Miss (1,1) M21-22, M22-9, N18-18, N19-23, N20-22, N21-17, N22-21. (Not sure how many are in the driller itself.) All take 7 damage and slide 1

Crinkles
player, 21 posts
Fri 27 Sep 2013
at 03:35
  • msg #12

Re: The Soup Kitchen

Crinkles stands and looks down on the pilzogs, he hoists the disruptor pike up with both hands.  "Leave us pigs. Or you will die."

Power: Encounter Sonic; Standard Action, Area Burst 1 within 10; Target: Each creature in burst; Attack: Level + 6 vs. Fortitude; Hit: 3d8 + Constitution modifier + your level sonic damage, and the target is dazed (save ends).;

Targeting squares L-N #20-22

23:33, Today: Crinkles rolled 14 using 1d20+7. Tech roll. vs. Fort
If it hits...
23:34, Today: Crinkles rolled 14 using 3d8+5. damage.

Flora
player, 207 posts
Wait, she's a plant?
What gave it away?
Fri 27 Sep 2013
at 19:28
  • msg #13

Re: The Soup Kitchen

 Seeing the porkers rushing her to come to grips with the plant lady she swells up with energy and explodes as they reach her space.

Explode!
(A; R; Dark, Fire) Every molecule in your body explodes outward at the speed of light. It’s quite a trip. Minor Action, Close Burst 5; Target: Each creature in burst; Attack: Level + 3 vs. Reflex; Hit: 5d8 + twice your level fire damage, and you push the target 3 squares and knock it prone.; Effect: You blow yourself to bits (save ends). While under this effect, you can’t take any actions except to make saving throws. When you save, you reconstitute yourself and appear in your previous square, or the nearest unoccupied square.; Overcharge: When you use this power, you can roll a d20.; 10+: The attack deals 5d8 extra fire damage on a hit.; 9 or less: You fizzle and the attack deals only 1d8 fire damage. (You are still blown to bits.)

14:28, Today: Flora rolled 24 using 5d8 +4 =28 fire damage. 5 hexes affected.

14:32, Today: Flora rolled 22 using 1d20+19. fort sv to regenerate

This message was last edited by the player at 19:33, Fri 27 Sept 2013.
Roach Coach
player, 101 posts
Sat 28 Sep 2013
at 09:18
  • msg #14

Re: The Soup Kitchen

From his vantage point in the shadows of the alley roach watched the porkers gathering. He noticed a straggler at the back by the mouth of the alley.

Scuttling down the wall he grabbed the straggler pulling hi into the shadows high up the wall and vomited corrosive stomach fluid over his face.

OOC: what do I need to grab the porker ? I've rolled 10:19, Today: Roach Coach rolled 12 using 1d20+6. Vomit roll. To hit with the vomit attack and damage of 10:21, Today: Roach Coach rolled 10 using 2d6+3.

This message was last edited by the player at 09:22, Sat 28 Sept 2013.
The Shadow
GM, 933 posts
Sun 29 Sep 2013
at 15:04
  • msg #15

Re: The Soup Kitchen

In short order the crowd of oncoming porkers is hit with a wave of psychic despair, a bowel-churning sonic assault and finally an exploding compost heap that sends red-hot bits of fibrous matter scything through the ranks. Tom shotgun blast seems almost tame in comparison, especially as it doesn't hit anything. Bedlam's psychic attack also falls short.

Fourteen porkers are send to the big bacon sandwich in the sky, while a half dozen others are wounded. The bits of Flora swiftly twist themselves into the life-giving earth, looking for a chance to sprout...

Flora, you must make a standard save every round to return i.e. 10+ on d20. This round you missed.

The six porkers than managed to dodge the explosion rush inside the warehouse. Outside, two stragglers head for Tom, and one for Roach.

Roach tries to grab one straggler, but the slipper pig is hard to hold. Instead, the porker lashes Roach with a length of chain, pulling the flaming roach off the wall and into the alley.

5HP damage Roach and you are now at O16.

Thunderbid perches triumphantly on the top of the drill as it continues to move forward, rocked somewhat by the blast. The porkers are too far down to reach him, but three plizogs, directed by their trainer (I13) bound up to  the roof beside him. One bites Thunderbird's wing, but the other plizogs miss as the Servo-Assist Armor kicks in, jerking the bird out of harms way.

7HP damage Thunderbird. BTW you can see the helicopter and dangling gun platform. It will arrive next round, around 30 squares vertically above you i.e. you will need 3 or 4 rounds to climb above it.

The other plizog trainer sends his hunters up the side of the warehouse to the roof where Crinkles waits. As they scramble over the makeshift sandbags, two of them manage to snap at the yeti. One of them connects.

3HP damage Crinkles.

Three bikers continue to circle the square. The last three park their bikes and start hacking at the front door with their battleaxes.

Two porkers confront Tom, lashing out with their chains. Tom's tough skin protects him from serious damage.

1HP damage for Tom.

Round 2. Combat map updated. Init Order: Party, Porkers. BTW, for your Init you will act in posting order to simplify things.
Bedlam Jones
player, 221 posts
I tend to get my own way
like it or not.
Sun 29 Sep 2013
at 23:38
  • msg #16

Re: The Soup Kitchen

Bedlam moves quickly to rejoin his crew.

Round 2
Move to U08 (move action)
Close door at T07 (minor action)
Move to U11 (standard action)

Thunderbird
player, 14 posts
Mon 30 Sep 2013
at 02:21
  • msg #17

Re: The Soup Kitchen

Seeing that he is in not as good of a position as he thought, Thunderbird slips off the top of the drilling machine as he takes to the air. Flapping his wings vigorously, he heads off to deal with the gun platform and helicopter.

OOC: Move action, Shift to M-16 (and up 5') do not want to get by three of them
Minor: spit at the plizogs as he takes off.
Standard: use as a move action, run 8 squares upward

Crinkles
player, 22 posts
Tue 1 Oct 2013
at 04:28
  • msg #18

Re: The Soup Kitchen

Crinkles stands his ground and snarls, "Don't make Crinkles angry...".  They yeti's mouth continues to move but it grows hard to here as Crinkles begins to glow so much that it actually hurts.  The pilzogs perhaps can vaguely make out the shadow form of Crinkles drawing a large shotgun.

Body of light
00:24, Today: Crinkles rolled 16 using 1d20+5. Burst o lite, v. Ref.

00:25, Today: Crinkles rolled 18 using 3d6+5. correct damage.

00:27, Today: Crinkles rolled 6 using 1d20+2. Dark overcharge.

Failed which means that if friends end their turn inside the Close 3 burst they will take 10 fire damage.

I will also take the move action to draw the shotgun.

Flora
player, 208 posts
Wait, she's a plant?
What gave it away?
Wed 2 Oct 2013
at 02:55
  • msg #19

Re: The Soup Kitchen

 It truly was strange to her sense's but she could see all the different parts of her body scattered amidst the ruin of many porker foes. With a mental surge she sends out a command to all the body parts that was her and tells them to come back to this points and reform her body.

21:52, Today: Flora rolled 6 using 1d20. reform
Roach Coach
player, 102 posts
Sat 5 Oct 2013
at 07:36
  • msg #20

Re: The Soup Kitchen

Roach cursed himself for wasting his lunch like that but reached for his belt and turned his shimmer shield on before turning the the porker before him with murderous intent in his eyes.

Feeling the gasses in his stomach churning up he opened his mouth but this time instead of corrosive liquid a gout of flames came out to turn the porker into bacon


OOC:08:38, Today: Roach Coach rolled 12 using 2d8+6. Flame damage.
08:37, Today: Roach Coach rolled 21 using 1d20+7. Flame attack.

This message was last edited by the player at 07:38, Sat 05 Oct 2013.
The Shadow
GM, 935 posts
Mon 7 Oct 2013
at 12:43
  • msg #21

Re: The Soup Kitchen

Crinkles' ray of light scorches four of the plizogs, but one manages to duck back over the edge of the roof and dodge the damage.

Roach scorches the porker in front of hi, which is already roasting in the fiery roaches aura. It's almost down.

Now the porkers attack. The three plizogs on the cab of the drill, deprived of Thunderbird's tasty legs, are directed by their handler to mob Roach. They use the walls, two attacking him from each side and one from behind, while the embattled porker in front gets in a good one with his length of chain.

However, the sparlking, shimmering shield that Roach has manifested absorbs around half of the punishment.

14 HP damage Roach.

Five plizogs mob Crinkles, but the yeti heroically fends them off, only suffering a nip on the leg.

4HP damage Crinkles.

Crusty Tom is hit by a chain flail once more.

6HP damage Tom.

The drill moves up next to the Soup Kitchen, flanked by four porkers. The engine roars and belches smoke as the drill starts digging its way through the wall.

The three bikers at the front door continue smashing at it with their axes. They will soon be inside...

The three bikers still on their  hogs complete one more circuit of the square and then roar off round the back alley.

The gun platform, dangling below a large military helicopter, moves into range. Next round anyone outside may be subject to a hail of bullets.

Round 3. Combat map updated. Init Order: Party, Porkers. NB If I don't mention your attacks, they missed.
This message was last edited by the GM at 06:41, Wed 09 Oct 2013.
Roach Coach
player, 104 posts
Tue 8 Oct 2013
at 14:49
  • msg #22

Re: The Soup Kitchen

To the GM
Thunderbird
player, 17 posts
Wed 9 Oct 2013
at 11:46
  • msg #23

Re: The Soup Kitchen

Thunderbird keeps flapping his wings trying to get above the flying machine. The noise of the vehicle helps some what but the long wingspan does not help

07:43, Today: Thunderbird rolled 4 using 1d20. stealth.
Crinkles
player, 25 posts
Thu 10 Oct 2013
at 01:23
  • msg #24

Re: The Soup Kitchen

"Piggies are making me angry..." he says as he draws the broken parking meter that was strapped to his back. He swings at a nearby pilzog hoping to knock the pig unconscious.

Shift to Q18.
Switching from shotgun to my parking meter (hvy 2hnded melee)

Swing at Pilzog in Q17...

21:21, Today: Crinkles rolled 21 using 1d20+6. 2hnd weap atk.
21:22, Today: Crinkles rolled 8 using 2d8+4. damage.

Flora
player, 210 posts
Wait, she's a plant?
What gave it away?
Thu 10 Oct 2013
at 13:30
  • msg #25

Re: The Soup Kitchen

 All the bits and pieces of Flora were finally all gathered back as she rose up complete once more looking none the worse for wear. Right in the midst of all the porkers.

Ooc: waiting on a answer from our fearless DM to see if i can do more.
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