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the OOC thread II.

Posted by DM SoloFor group 0
DM Solo
GM, 220 posts
Wed 27 Mar 2013
at 07:26
  • msg #1

the OOC thread II

(Starting a new one then)

No Garath I don't remember that, and since the arena rules do not contain any clause against being flatfooted I don't think I'll be "overruled" again.
Levis Luna
player, 150 posts
Human Shadowcaster - 6
W- 3/L- 1/D-1
Wed 27 Mar 2013
at 08:31
  • msg #2

Re: the OOC thread II

Either way. It's not worth discussion over 10 damage. If I had died before I could react (ie: x3 crit), then I might have some beef.
DM Solo
GM, 221 posts
Wed 27 Mar 2013
at 10:26
  • msg #3

Re: the OOC thread II

Going over the thread again I see what you mean: but there was no debate over it at the time (among us), we just conceded the point. It is quite clear that the prep rounds take place out of initiative, making round 1 the first round of combat, and thus subject to the rules of initiative.
Levis Luna
player, 151 posts
Human Shadowcaster - 6
W- 3/L- 1/D-1
Wed 27 Mar 2013
at 10:35
  • msg #4

Re: the OOC thread II

Just for future reference though. Any open map (without walls) like this, and I shan't be participating unless everyone agrees that first turn isn't flat footed. I know too many min-maxers IRL to ever consider otherwise.
Levis Luna
player, 154 posts
Human Shadowcaster - 6
W- 3/L- 1/D-1
Wed 27 Mar 2013
at 22:13
  • msg #5

Re: the OOC thread II

For the sake of storytelling. I like the think that any attack roll that hit's above a targets touch AC, but not above their full AC is considered a dodge or a parry, rather than a miss.
This message was last edited by the player at 22:13, Wed 27 Mar 2013.
Elias St Clair
player, 26 posts
Favored Soul of Waukeen 6
Human W/L/D:1/0/0
Thu 28 Mar 2013
at 01:06
  • msg #6

Re: the OOC thread II

Wouldn't above touch AC but below full AC be a hit that is deflected by armor?
Levis Luna
player, 155 posts
Human Shadowcaster - 6
W- 3/L- 1/D-1
Thu 28 Mar 2013
at 02:02
  • msg #7

Re: the OOC thread II

yes, or a parry, or a dodge, but not a straight up miss.
Levis Luna
player, 157 posts
Human Shadowcaster - 6
W- 3/L- 1/D-1
Thu 28 Mar 2013
at 12:12
  • msg #8

Re: the OOC thread II

At least I got 24 damage in. Even passing the save, Levis still hurts.
Orophear Mithrandir
player, 486 posts
8th level Duskblade
7wins / 10losses
Thu 28 Mar 2013
at 13:20
  • msg #9

Re: the OOC thread II

In reply to Levis Luna (msg # 8):

I'm thinking I might be in a little trouble :)
but I'm going to do my best to take one of them with me!
Levis Luna
player, 158 posts
Human Shadowcaster - 6
W- 3/L- 1/D-1
Thu 28 Mar 2013
at 13:28
  • msg #10

Re: the OOC thread II

New strat! Take out the archer, then grapple Gawain and wrestle him and yourself into the big circle. It's the only good idea. XD
DM Solo
GM, 222 posts
Thu 28 Mar 2013
at 13:33
  • msg #11

Re: the OOC thread II

I fully expect to lose this game. Orophear isn't even close to being defeated at this point.
Orophear Mithrandir
player, 487 posts
8th level Duskblade
7wins / 10losses
Thu 28 Mar 2013
at 14:38
  • msg #12

Re: the OOC thread II

He does have a few tricks up his sleeve but you guys have distance on him at this point. He's not overly mobile. I have to get him some sort of Exp. Retreat magic item. I love the sword throwing trick of Gawain's though!!
DM Solo
GM, 223 posts
Thu 28 Mar 2013
at 14:48
  • msg #13

Re: the OOC thread II

It's a bard 1 spell (hint, hint).
Garath Darkstar
player, 325 posts
Human mage, ECL 7
Wins: 9 | Defeats: 0
Thu 28 Mar 2013
at 14:57
  • msg #14

Re: the OOC thread II

Whirling Blade?  Bard 2, according to both Complete Arcane and the Spell Compendium.
Gawain Silvershield
NPC, 19 posts
Human Bard 4/Crusader 2
ECL 6
Thu 28 Mar 2013
at 15:07
  • msg #15

Re: the OOC thread II

Yeah, Bard 2, sorry. But you only really need 1 level of bard to be able to use the wand without an UMD check.
Orophear Mithrandir
player, 488 posts
8th level Duskblade
7wins / 10losses
Thu 28 Mar 2013
at 15:19
  • msg #16

Re: the OOC thread II

In reply to Gawain Silvershield (msg # 15):

Hmmmm, that might be an interesting direction to send Orophear. I think it's Q's turn right?
Gawain Silvershield
NPC, 20 posts
Human Bard 4/Crusader 2
ECL 6
Thu 28 Mar 2013
at 15:24
  • msg #17

Re: the OOC thread II

One level of bard will not advance spellcasting much, but you will gain a LOT of skillpoints and get bardic music (and the possibility of bardic spellcasting through wands).

Oh, and we're all waiting on you. :-)
Garath Darkstar
player, 326 posts
Human mage, ECL 7
Wins: 9 | Defeats: 0
Thu 28 Mar 2013
at 15:49
  • msg #18

Re: the OOC thread II

If you don't want to interrupt your Duskblade progression (since you are about to get 3rd level spells next level), here's a possible alternative.  Whirling Blade is not on the Duskblade's spell list, but it is an arcane spell on the Sorcerer/Wizard list.  So, an eternal wand of Whirling Blade will be usable by you since you are an arcane spellcaster.

A bit pricy (a little over 4k), but a regular wand of Bardic Whirling Blade costs 6k, and you need to take a level of Bard to use it, whereas you can use the eternal wand 2x/day without problems as a Duskblade...
Gawain Silvershield
NPC, 21 posts
Human Bard 4/Crusader 2
ECL 6
Thu 28 Mar 2013
at 16:03
  • msg #19

Re: the OOC thread II

A bard can use a wand created by a wizard just fine (4500 gp).
Garath Darkstar
player, 327 posts
Human mage, ECL 7
Wins: 9 | Defeats: 0
Thu 28 Mar 2013
at 16:29
  • msg #20

Re: the OOC thread II

That is true.  So, roughly equal cost for wizardly Whirling Blade regular wand (usable by bard) vs. eternal wand (usable by duskblade).

Btw, do you need any update from Zar'Da or me in the match against the crabs and ettin?  I think we're waiting on the crabs' action now.
DM Solo
GM, 224 posts
Thu 28 Mar 2013
at 17:55
  • msg #21

Re: the OOC thread II

No, just some free time.
Garath Darkstar
player, 328 posts
Human mage, ECL 7
Wins: 9 | Defeats: 0
Thu 28 Mar 2013
at 18:26
  • msg #22

Re: the OOC thread II

Ahh, RL action economy.  Yes, that's a tough one ;P  No rush.
Levis Luna
player, 161 posts
Human Shadowcaster - 6
W- 3/L- 2/D-1
Wed 3 Apr 2013
at 07:51
  • msg #23

Re: the OOC thread II

I had two matches against Zar'Da. First was in the fight ring.
Thanks for updating though. I'll ask BCM about adding the exp.
DM Solo
GM, 254 posts
Fri 17 May 2013
at 11:21
  • msg #24

Re: the OOC thread II

Very sorry about the hold-up, but being really busy these past weeks. I'll get updates in during the weekend/next week.
DM Solo
GM, 265 posts
Thu 19 Sep 2013
at 08:14
  • msg #25

Re: the OOC thread II

Anyone up for a match?

Available opposition:

Quinlan: half-drow Bard 5/ranger 2
Gwendol: dwarf fighter 1/cleric 6
Ossian: Dark human rogue 3/swashbuckler 2
Take: Goliath monk 2/cleric 2/fighter 1
Tristram: Human knight 5
Gawain: Human bard 4/crusader 2
DM BadCatMan
GM, 145 posts
Sun 27 Oct 2013
at 02:06
  • msg #26

Re: the OOC thread II

New map! And a preview for anyone playing in Chessenta. ;) Please let me know if there are any problems.

It seems my older maps have broken. I've re-uploaded these, and they should be available now.

BTW, I haven't logged in here in months if anyone's wondering.
This message was last edited by the GM at 02:20, Sun 27 Oct 2013.
DM Solo
GM, 271 posts
Sun 27 Oct 2013
at 07:43
  • msg #27

Re: the OOC thread II

Nice although one that will favor power over guile.
Elias St Clair
player, 32 posts
Favored Soul of Waukeen 7
Human W/L/D:1/0/0
Fri 17 Jan 2014
at 21:40
  • msg #28

Re: the OOC thread II

The rules don't mention the usage of consumables here...

If someone uses a wand charge here, they spend it on their character for real right?
Lyssander the Pale
player, 92 posts
Priest of Kelemvor ECL4
Wins 4 || Losses 1
Fri 17 Jan 2014
at 21:44
  • msg #29

Re: the OOC thread II

The rules say this:

"After a fight, any dead combatants are restored to life, and any lingering effects or damage on any combatants is removed.  Any gear that was lost, stolen, destroyed, or altered in any way will be restored to its original condition.  Expendable items and gear (potions, scrolls, etc.) are replaced. Essentially, everything goes back to how it was before the fight."

So go ahead and use your consumables :P
Elias St Clair
player, 44 posts
Favored Soul of Waukeen 7
Human W/L/D:1/1/0
Wed 5 Mar 2014
at 08:23
  • msg #30

Re: the OOC thread II

By RAW, you're locked into your action when it serves as the trigger for a ready action. If they didn't word for word specify that process, it would definitely make more sense to be able to change your action in light of the readied action, but then, like you pointed out, the ready wouldn't occur and we'd be in the void somewhere ;)
DM Solo
GM, 276 posts
Wed 5 Mar 2014
at 09:05
  • msg #31

Re: the OOC thread II

Exactly.
Elias St Clair
player, 50 posts
Favored Soul of Waukeen 7
Human W/L/D:1/1/0
Thu 6 Mar 2014
at 22:11
  • msg #32

Re: the OOC thread II

Hate clogging battle threads with stuff. Eli and the hippo have more than 10 resist to fire. He is level 7, after all.
Turin
Player, 40 posts
Warmage 4
Fri 7 Mar 2014
at 05:25
  • msg #33

Re: the OOC thread II

I'll recheck the snow coverage. As for improved grab, it only works against smaller creatures.
Turin
Player, 41 posts
Warmage 4
Fri 7 Mar 2014
at 08:38
  • msg #34

Re: the OOC thread II

Checked the radius, and notes that 10' up from spectator level means 20' up from the arena level. The hippogriff is not within the snow (neither is the vermin, at most one square may be which isn't enough). Rolling damage for claw and stinger.
Lyssander the Pale
player, 114 posts
Priest of Kelemvor ECL4
Wins 4 || Losses 1
Fri 7 Mar 2014
at 19:27
  • msg #35

Re: the OOC thread II

Seems like the 'griff is done for...  Turin, I think we're on round 3 now, you might want to edit your post to avoid confusion (especially with regard to duration of short-term effects).
Turin
Player, 42 posts
Warmage 4
Fri 7 Mar 2014
at 20:29
  • msg #36

Re: the OOC thread II

Depends. Elias, does your summoned critters come with more HD? Remember that they get DR 5 at 5 HD.
Elias St Clair
player, 52 posts
Favored Soul of Waukeen 7
Human W/L/D:1/1/0
Fri 7 Mar 2014
at 21:16
  • msg #37

Re: the OOC thread II

I don't have a way of boosting HD. Just con.
DM Solo
GM, 281 posts
Tue 11 Nov 2014
at 08:49
  • msg #38

Re: the OOC thread II

XP thread updated.
DM Solo
GM, 285 posts
Fri 14 Nov 2014
at 10:58
  • msg #39

Re: the OOC thread II

Isigar,
There are some issues with your use of the elemental in the current battle. I see the elemental is equipped with armor, which is fine as long as you remember to apply the penalty for being non-proficient to attacks and whatnot.

I question the validity of applying the fist of stone spell on an earth elemental: what does it transform to that it isn't already? I mean, the damage of the slam attack is less than the earth elemental natural weapon.

Earth elementals can't see underground, at least not further than their immediate surrounding having no special sight beyond darkvision. That is hardly a problem, but you must see your opponent when attacking. Earth glide allows the elemental to move through rock and earth, not attack. To attack it must exit.
You can draw a parallell to the rules for incorporeal creatures if you want.

I suppose you want to step out of cover using your last round action, then attack and re-enter earth this round?

While underground, the elemental has total cover, but note that it goes both ways: Tristram has total cover vs the elemental too.
Isigar Uldred
player, 8 posts
Druid ECL 5; W/L/D: 0/0/0
Winter is Coming
Fri 14 Nov 2014
at 12:01
  • msg #40

Re: the OOC thread II

DM Solo,

Thanks for raising these questions - learning the nuances of the rules is part of the point of these arena matches (for me, anyway).

Let's take the questions in turn.

Elemental with armor:  Yes, you're right, the earth elemental is not proficient with any armor.  "Elementals not indicated as wearing armor are not proficient with armor."  I deliberately chose armor that has no ACP in order not to suffer a penalty (I invested in a masterwork suit of the armor, for the sole purpose of reducing the ACP to zero).

Elemental with longspear:  The earth elemental is generally humanoid in form (two legs, two arms, head), so is proficient with simple weapons.  The longspear is the only reach weapon I could find in the "simple" category.

Elemental with fist of stone:  I consider the spell to be strengthening the elemental's core essence by fortifying the "stone"-like nature of its fist.  Nothing in the spell suggests this is inappropriate.  I might hesitate to apply fist of stone to an air elemental given the opposing nature of those elements, but, again, nothing in the text of the spell would prohibit that either.

Elemental underground:  Kaalk is not fully underground.  It is 8' tall, marching along at -5'.  I consider the ground level to be chest-high to Kaalk, with 3' sticking out of the ground, including arms, shoulders and head.  Accordingly, Kaalk has improved cover (not total cover), and can see Tristram without difficulty.  (Tristram gets the +1 attack bonus for being on higher ground.)

But let's go a little, ahem, deeper.  Where am I getting rules for being chest-high in earth?  For that, let me point you to the earth glide description:  "An earth elemental can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water."  This suggested to me looking at the rules for underwater combat.  "Characters swimming, floating, or treading water on the surface, or wading in water at least chest deep, have improved cover (+8 bonus to AC, +4 bonus on Reflex saves) from opponents on land."

I would posit, though, that - unlike in the case of water combats - a freedom of movement effect would not efface this improved cover (since freedom of movement does not permit movement through stone).  But any spell that permits passage through earth (e.g. granting earth glide) would undo the improved cover, on the same basis as freedom of movement does for underwater combat.  But this isn't directly relevant to the present battle.

Produce flame:  You're correct, the base damage is 1d6+5.  Note the spell description, "Alternatively, you can hurl the flames up to 120 feet as a thrown weapon."  So this is a thrown weapon (with an attack roll etc.).  Thrown weapons benefit from two damage enhancers.  Humans are a favored enemy for Isigar, so +4 damage "on weapon damage rolls against such creatures".  Also, due to Isigar's earth heritage, "You also gain a +1 bonus on weapon damage rolls if both you and your foe touch the ground."  Isigar and Tristram are both touching the ground, so...

Any other questions before we resume the match?
DM Solo
GM, 286 posts
Fri 14 Nov 2014
at 12:49
  • msg #41

Re: the OOC thread II

Ok, thanks for the clarification!

I would have assumed the armor cost 2x the normal for fitting a non-humanoid?

Regarding the spell: the reason for my question is that the spell actually "lessens" the stone aspect of the elemental by reducing the damage die of its natural attack. Also, since it lacks an anatomy one could argue it doesn't really have a hand.

On cover: Earthglide is notoriously badly defined. While similar it is not equal to swimming in that there appears to be no displacement involved (no visible ripple, no tunnels), which is why I find the incorporeal analogy appropriate.
Isigar Uldred
player, 9 posts
Druid ECL 5; W/L/D: 0/0/0
Winter is Coming
Fri 14 Nov 2014
at 13:19
  • msg #42

Re: the OOC thread II

Based on the portrayal in the SRD, the earth elemental is humanoid - oddly shaped perhaps, but humanoid, unlike, say, a centaur.  So, no, I did not multiply the armor cost.

Regarding the spell:  I view the spell as enhancing the "stone" aspect of whatever hand it is applied to.  So if the hand is already strongly connected to the plane of earth, the connection gets even stronger.  Of course, this is merely my interpretation.  The bare text of the spell gives no reason to limit the spell from applying to various creatures, including elementals (of any element).  If you feel strongly on this point, I am happy to replace the fist of stone effect with a CL1 divine favor effect for purposes of this match, which has a similar duration (1 minute).  But I really see no reason not to allow a fist of stone effect to apply to Kaalk.

Earth glide:  I view it as akin to moving through water for precisely the reason that no tunnel is left behind - the elemental displaces the earth solely while moving through it, and the earth re-forms behind it when it moves on.  I would find it odd if the elemental co-existed in the same spatial coordinate as a particular lump of rock, since the elemental is definitely corporeal.  With that said, if there is a good rules articulation of how incorporeal creatures handle cover / partial cover etc., I'm certainly open to looking at that for analogy.  The SRD doesn't seem to have much articulation there - is there another source you're using?  In particular, I would look for gradations of cover - how much of the elemental needs to be within the ground (or a pillar, etc.) to claim normal cover, improved cover and total cover.
DM Solo
GM, 287 posts
Fri 14 Nov 2014
at 13:38
  • msg #43

Re: the OOC thread II

This appears to be an online excerpt of sort of those rules (said to be covered in Libris Mortis). http://archive.wizards.com/def...p?x=dnd/rg/20041005a

quote:
Using Objects as Cover: An incorporeal creature's ability to pass through (or at least enter) corporeal objects or creatures can prove most exasperating to corporeal foes. In general, an incorporeal creature can claim cover whenever it enters an object that's the same size category that it is or one size category larger. If the incorporeal creature enters an object at least two size categories larger than itself, it has total cover. If, however, the incorporeal creature makes a melee attack outside the larger object's space, it only has cover unless it can retreat back into the object after the attack. For example, if an incorporeal creatures makes a melee attack, then uses a 5-foot step to enter an object at least two sizes bigger than it is, the incorporeal creature has total cover. If the incorporeal creature instead leaves or reaches out of the same object and then attacks, it cannot take a 5-foot step and gains only cover from the object. In either case, the incorporeal creature only has cover while it makes the melee attack.


So, using this analogy (which I think you will find appropriate) you can claim cover the way you describe Kaalk moving about and attacking Tristram.

As for the spell, I wont disallow its use (we're already into the match, and I rather not backtrack) but will say this: the earth elemental does not have a hand (no anatomy) and so the effect of the spell should be lost on such a creature. Having a clublike appendage isn't quite enough.
Isigar Uldred
player, 10 posts
Druid ECL 5; W/L/D: 0/0/0
Winter is Coming
Fri 14 Nov 2014
at 18:54
  • msg #44

Re: the OOC thread II

This is good - helpful to get additional perspectives.

Fist of Stone:  So, for this match, we're letting the Fist of Stone effect do its thing as usual, right?  I think that is the correct outcome, having an [Earth] spell fortify an earth elemental seems right to me.  But you've put enough doubt in my mind (and that's a good thing) that I'll ask Isigar's regional DM for a ruling on whether Fist of Stone can validly be applied to Kaalk - if not, then I'll propose replacing those spell tiles with some equivalent buff (probably Divine Favor).

Earth Glide:  Huh, interesting.  I like the way the incorporeality rules explicitly address emerge-and-retreat tactics, which the underwater combat rules don't.  But the incorporeality rules tie the degree of cover to the "size" of an "object", which (x) doesn't quite match emerging up from the floor, and (y) does not allow for gradations, because there are no half-sizes for objects.  So, if the object is one size larger than the subject, we get normal cover, and if two sizes larger, then we get total cover.  Logically, there is a point in between where you get improved cover, but the incorporeality rules don't tell us where to draw the line.

So, on this point, I'd suggest incorporating (sorry :)) the underwater combat rules' line-drawing, such that chest-high earth gives improved cover.  How this works with a pillar or wall - i.e., what Kaalk would need to do to get improved cover when emerging sideways from a wall (as opposing to emerging up from the ground) - is a question we can defer to another day.

In summary:  Kaalk is corporeal and displaces earth as he glides, but we generally look to incorporeality rules to decide how to adjudicate this sort of combat, except we acknowledge an "improved cover" status, in between the "cover" and "total cover" statuses that are expressly mentioned in the incorporeality rules.  And, we keep an open mind regarding how to apply the rules (e.g., the incorporeality rules about an incorporeal creature sharing space with a corporeal creature clearly don't apply to Kaalk).  Sound fair?

Kaalk's path: H10, G10, F10, E9, E8.  Note, Kaalk is not using stealthed movement (unlike Isigar, who hides behind the snow's concealment).  So, if you get within 5' of Kaalk, you'll automatically spot it.  Also, it shouldn't be too difficult a Listen DC to determine that Kaalk is, generally speaking, to Tristram's west.  Maybe DC 0 or 5.  (I think you add +20 to the DC to pinpoint the position, but probably only a +5 to determine the general direction, so if hearing Kaalk is normally a DC 0 check, figuring out that it's to the west would be DC 5.  I'm making up this rule but it seems sensible.)

Do you want me to spell out Isigar's path as well?
DM Solo
GM, 288 posts
Fri 14 Nov 2014
at 19:03
  • msg #45

Re: the OOC thread II

This was the ruling I mostly had in mind, sorry for not making it more obvious:
quote:
If, however, the incorporeal creature makes a melee attack outside the larger object's space, it only has cover unless it can retreat back into the object after the attack.


This rule addresses attacks outside of cover, meaning reaching out of the floor and attacking as is done here. Enhanced cover seems to be special for water, as it is not mentioned at all here, irrespective of the size of the object granting cover (in this case the floor is certainly large enough to grant total cover).

And the rules for cover are actually that up to one size larger can never grant anything more than cover, to be able to obtain total cover the object needs to be two categories larger. However, as is given as examples in the text; you can settle for cover if needed (when attacking for example).
Isigar Uldred
player, 11 posts
Druid ECL 5; W/L/D: 0/0/0
Winter is Coming
Fri 14 Nov 2014
at 21:01
  • msg #46

Re: the OOC thread II

Ahh - I see what you're saying.  I think this gap results from the different spatial assumptions made in those two contexts.

Imagine a ghost centurion lurking in a wall.  Total cover - he's entirely immured.  Now, some victim approaches; the ghost lunges out of the wall to stab his gladius (shortsword) into the poor passerby.  To do so, though, the centurion needs to step partway into the 5' square of the defender - hard to maintain improved cover when at least one foot is stepping out of the wall, though you can probably manage to keep enough of your body within the wall to get the benefit of normal cover.

But what if, instead of a centurion, we have a hoplite with a pike?  The hoplite has no need to step out of the wall - he just needs his face to be out of the wall so he can see, and presumably his arms will jut out when he thrusts his pike.  His cover is similar to that of an archer behind crenellations - i.e., improved cover.  I suspect the drafters of the incorporeality rules had in mind creatures that either attack with natural weapons / unarmed attacks, or at any rate with non-reach weapons.  (Think of the classic SRD incorporeals, like spectre, wraith, allip...)  So they didn't properly articulate what happens when you don't actually have to close in with your target in order to strike them.

Meanwhile, the spatial assumption made for underwater combat is that if the water reaches chest-high, then it will stay pretty much chest-high until you move somewhere else (into deeper/shallower water).  This is more consistent with how Kaalk is behaving - it has no need to "step out" of the ground in order to attack, it stays at chest-high level.  This bears emphasis:  the incorporeality rules make a big deal of the attacker having to re-"enter" the object that it is using for cover, having to take a 5' step to do so.  This is not at all a good description of what Kaalk is doing - at no point is Kaalk leaving the ground, and it does not need to re-"enter" it.  It is attacking from a stable elevation at which its feet are at -5' underground.  I would also think that, if being chest-high in water gives improved cover, then a fortiori being chest-high in earth should give at least that level of protection, since earth is more of a barrier than water.

However - if Kaalk needs to attack a creature that is hovering in mid-air (in the square directly above it, or some adjoining square), and for some reason is using its slam attack rather than a reach weapon, then I can imagine it needing to lunge out of the ground, and expose more of itself than is consistent with improved cover.  In that circumstance, I'd agree with the incorporeality rules' treatment, that Kaalk has only regular cover.  (Though, dropping down is normally a free action, so maybe the answer is that Kaalk has only regular cover during the attack but can then immediately resume improved cover without a 5' step.)  This type of scenario is more analogous to the "ghost centurion" lunging out of cover, so it makes sense to be borrowing more from the incorporeality rules on this.

What do you think?  These rules are certainly messy...
Isigar Uldred
player, 12 posts
Druid ECL 5; W/L/D: 0/0/0
Winter is Coming
Fri 14 Nov 2014
at 23:30
  • msg #47

Re: the OOC thread II

Update:

I've tried to find further official or semi-official sources dealing with obtaining cover from being burrowed into earth/stone.  Slim pickings...

There's a Paizo module for Pathfinder, Clash of the Kingslayers, that describes a dwarven priestess as being sunk into a stone wall with only her chest, arms and head protruding.  She is described as having improved cover...  (She is also described as entangled and fixed in place, but that's because she can't actually move - that part wouldn't apply to Kaalk.)  She is also described as being able to make melee attacks with a gauntlet - and being stuck inside the wall, she isn't emerging from the wall in order to strike and isn't losing her improved cover.

Of course this is not an authoritative source, but it is based on the same basic rule structure, so I thought it might be interesting to point it out, given that the factual scenario (combatant buried up to the chest in stone) is so similar.
Miarisha
player, 26 posts
Catfolk Ranger
Lvl 7 W:0 L:0
Sun 23 Nov 2014
at 23:08
  • msg #48

Re: the OOC thread II

The door of the inn opens and a hooded figure enters the room. Once inside she takes down the hood and reveals an anthropomorphic feline. Miarisha is about average height for a human woman but slightly on the taller side for her catfolk race. All of her body is covered in a dark fur coat that reminds one of the dangerous jaguar found in the jungles of tropical lands. Though not totally black as a panther it helps Miarisha a lot to blend in with her surroundings. The anthro-feline moves with the expected cat-like grace and is equipped with most of what you expect from a wilderness-runner: Studded leather armor, soft boots and pack as well as a composite longbow a pair of short swords and half-a-dozen daggers. Together with her backpack she seems well outfitted to handle most situations in the wilderness.

Quietly she finds herself a place to sit and orders a simple ale.
Miarisha
player, 31 posts
Catfolk Ranger
Lvl 7 W:0 L:0
Fri 5 Dec 2014
at 20:32
  • msg #49

Re: the OOC thread II

Hmm... I've just taken a look at the arena fight between Zar'Da and Isigar. Isigar snaps a spell tile "Fist of stone" but from my perspective spell tiles equal potions, and potions can only be touch-spells. Can this please be verified?
Isigar Uldred
player, 29 posts
Druid ECL 5; W/L/D: 0/0/0
Winter is Coming
Fri 5 Dec 2014
at 20:46
  • msg #50

Re: the OOC thread II

Miarisha, thanks for looking at the arena fight.  Could you let me know where the limitation to touch spells can be found?  I'm looking at the SRD description of Potions and Oils and it just says spells up to level 3 with a casting time of less than 1 minute:

"A potion is a magic liquid that produces its effect when imbibed. Magic oils are similar to potions, except that oils are applied externally rather than imbibed. A potion or oil can be used only once. It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute.

Potions are like spells cast upon the imbiber. The character taking the potion doesn’t get to make any decisions about the effect —the caster who brewed the potion has already done so. The drinker of a potion is both the effective target and the caster of the effect (though the potion indicates the caster level, the drinker still controls the effect).

The person applying an oil is the effective caster, but the object is the target.
"

http://www.d20srd.org/srd/magi...s/potionsAndOils.htm

If Fist of Stone is not available to be a potion, then I agree it should not be eligible to be in a spell tile either, and I'll have to find some other low-level buff for Kaalk.
Miarisha
player, 32 posts
Catfolk Ranger
Lvl 7 W:0 L:0
Fri 5 Dec 2014
at 20:54
  • msg #51

Re: the OOC thread II

SRD:
The imbiber of the potion is both the caster and the target. Spells with a range of personal cannot be made into potions.


You can find it here: http://www.d20srd.org/srd/magi....htm#creatingPotions

I wasn't exactly correct obviously, area effect spells seem to be possible, too.

Furthermore, a druid can share spells with his companion, but he cannot share spell effects from magic items, that includes scrolls. It does not work with spell-like abilities, it will not work with spell completion items either.

We've had a similar discussion in the DM Lounge way back, your class feats don't apply to spell like abilities or spells you write onto a scroll unless the spell was written with the feat onto the scroll, resulting in increased level, gold and xp cost.

But then, I'm a bit rusted, perhaps BCM has a different take on this :)
Isigar Uldred
player, 30 posts
Druid ECL 5; W/L/D: 0/0/0
Winter is Coming
Fri 5 Dec 2014
at 21:04
  • msg #52

Re: the OOC thread II

Ahh, there it is.

"Spells with a range of personal cannot be made into potions."

Okay, so Divine Favor won't work either.  Maybe Shield of Faith...  I'll need to give this some thought.  Thanks for bringing it to my attention.

As for scrolls - according to the SRD,

"Using a scroll is basically like casting a spell."

"A spell successfully activated from a scroll works exactly like a spell prepared and cast the normal way."

http://www.d20srd.org/srd/magicItems/scrolls.htm

This seems to suggest that if Isigar can share a spell with his companion at the time of casting, he can do so with a spell cast from a scroll, too.  Put differently - if the class feature applies when the spell is prepared (e.g. metamagic feat), then it cannot be applied to the scroll unless the scroll was inscribed with that feature (e.g. by someone with the relevant feat, with higher costs etc.).  But if the class feature is applied to the spell at the point of casting, then I think it can be applied whether the spell comes from memory or from a scroll.

Of course, if the DMs have ruled otherwise, so be it.  But the SRD's language seems pretty clear.
Miarisha
player, 33 posts
Catfolk Ranger
Lvl 7 W:0 L:0
Fri 5 Dec 2014
at 21:35
  • msg #53

Re: the OOC thread II

True enough but does the spell use YOUR caster level? Does it use YOUR spell DC for saves? Nope. I've played a druid and played this ranger, both having companions; spells from ITEMS can't be shared.

Again, if BCM says differently I won't object, I've been away from DMing actively for a while.

I'm sure you will come up with other means to buff your companion, perhaps a look at the desert handbook, Sandstorm?, can help with the earth elemental.
Isigar Uldred
player, 31 posts
Druid ECL 5; W/L/D: 0/0/0
Winter is Coming
Fri 5 Dec 2014
at 22:01
  • msg #54

Re: the OOC thread II

I take your point, but the caster level of a spell is, I believe, determined at the time of preparation, not casting.  So, yes, a scroll can be prepared with a higher CL - but it will cost more.  Whereas the decision of whether to include the companion in the spell's effect seems more akin to a targeting choice - just like you can specify where the scroll-cast fireball should go, or whether your scroll-cast magic circle against evil is directed inward or outward - these are simply questions of targeting/application that are selected at the point of use.

But, like I said, I do see your side of the argument as well.

Was there a particular buff in Sandstorm that you were thinking of?  I looked at the spell lists there but didn't see anything that jumped out at me.  (And, for thematic reasons, I was looking much more closely at Frostburn and Stormwrack when designing Isigar's spell list and equipment...)
Miarisha
player, 34 posts
Catfolk Ranger
Lvl 7 W:0 L:0
Sat 6 Dec 2014
at 00:57
  • msg #55

Re: the OOC thread II

Um... No. A companion is not a targeting option.
Isigar Uldred
player, 32 posts
Druid ECL 5; W/L/D: 0/0/0
Winter is Coming
Sat 6 Dec 2014
at 02:36
  • msg #56

Re: the OOC thread II

Ah!  Happily, Rules of the Game has something directly on point:

"You decide when spells are shared. To share a spell, you must cast the spell and you must select yourself as its target. The spell must have a target entry; you cannot share effect and area spells. See Rules of the Game: Reading Spell Descriptions for a discussion of targets, effects, and areas. You can't share a spell with touch range unless you target yourself with the touch.

You and your animal companion can share a spell even if the spell normally does not affect animals. The shared spell does not have to be a divine spell; you can share any spell you cast yourself with your animal companion. You cannot share spell-like abilities or supernatural abilities, even if you can target them on yourself. You and your animal companion can share effects from magic items only if the effect is a spell that you can target on yourself. For example, you and your animal companion can share a barkskin spell cast from a wand, but cannot share the armor bonus from bracers of armor.
"

http://archive.wizards.com/def...p?x=dnd/rg/20070206a

That's pretty convenient, actually...
Miarisha
player, 35 posts
Catfolk Ranger
Lvl 7 W:0 L:0
Sat 6 Dec 2014
at 13:17
  • msg #57

Re: the OOC thread II

Wow, more powerful than I have used it thus far. That will make my druid even more dangerous.
Zar'Da
player, 281 posts
7th lvl Dragon Shaman
2wins/6 losses
Sat 6 Dec 2014
at 15:05
  • msg #58

Re: the OOC thread II

Greeeeat, just what I need, more powerful opponents :P
DM Solo
GM, 290 posts
Mon 8 Dec 2014
at 08:12
  • msg #59

Re: the OOC thread II

So, I gather some of you want to face a dragon? ;-)

Ok, form a team and depending on numbers, etc, I'll pick a dragon, or do you want it to be black? In any case, you'll face it in the crossroads river.
Adamar Venali
player, 125 posts
4 beguiler/3 fighter
1win/2loses/1draw
Mon 8 Dec 2014
at 13:28
  • msg #60

Re: the OOC thread II

I think it's Ayesha, Miarisha and Adamar in preparation for our in game dragon battle.
DM Solo
GM, 291 posts
Mon 8 Dec 2014
at 13:43
  • msg #61

Re: the OOC thread II

Ok, I'm setting you up against a juvenile black. It's hard but not impossible. Younger than that and it will not reflect the in-game challenge at all.
Adamar Venali
player, 126 posts
4 beguiler/3 fighter
1win/2loses/1draw
Mon 8 Dec 2014
at 14:06
  • msg #62

Re: the OOC thread II

I hope I didn't speak out of turn for them. I thought that's what was being elided to.
Ayesha Jamarthe
player, 77 posts
Human Monk 6/Drunk 2
In vino veritas
Mon 8 Dec 2014
at 14:08
  • msg #63

Re: the OOC thread II

No problem. I raised the idea, was still dithering on whether to get involved in the Arena or not. It should be fun. :)

Ironically, we postponed fighting the dragon in-game and came here to fight it in the Arena instead. :)
Adamar Venali
player, 127 posts
4 beguiler/3 fighter
1win/2loses/1draw
Mon 8 Dec 2014
at 14:14
  • msg #64

Re: the OOC thread II

It'll be interesting to see what happens without our healer/buffer.
DM Solo
GM, 293 posts
Mon 8 Dec 2014
at 14:16
  • msg #65

Re: the OOC thread II

We'll, you will know some basic tactics at least, and it's risk-free. Both Elias and Thamol have taken a significant leap in utility and power with this last level-up, so their addition to the force will be felt (in-game).
Elias St Clair
player, 55 posts
Favored Soul of Waukeen 7
Human W/L/D:1/1/0
Mon 15 Dec 2014
at 23:21
  • msg #66

Re: the OOC thread II

Adamar Venali:
It'll be interesting to see what happens without our healer/buffer.

So. I haven't fully done my level up. I'm a bad person. Favored Soul 8 would be much cooler than Malconvoker 1, but binding demons is somewhat relevant to us all right now and that's what I had initially wanted to do with him. Thoughts?

either way, I still have mass resist energy (20) and plenty of summons / heals.
Miarisha
player, 41 posts
Catfolk Ranger
Lvl 7 W:0 L:0
Tue 16 Dec 2014
at 21:46
  • msg #67

Re: the OOC thread II

That's not bad, add protection from evil to help with saves would be a good idea.
Elias St Clair
player, 56 posts
Favored Soul of Waukeen 7
Human W/L/D:1/1/0
Tue 16 Dec 2014
at 22:27
  • msg #68

Re: the OOC thread II

Miarisha:
That's not bad, add protection from evil to help with saves would be a good idea.

I think since I've been away from Eli for a bit, I'm going to go for more Favored Soul (level 12 I get to add temp HP to EVERYONE who is buffed by my spells) rather than summoning evil nasty beasts for great justice.

And yes, I've already got Magic Circle v Evil known.

I'm also a bit more familiar with divine spells since the last time Eli got new spells so I'm excited to play with more magic on him.
Miarisha
player, 42 posts
Catfolk Ranger
Lvl 7 W:0 L:0
Tue 16 Dec 2014
at 22:36
  • msg #69

Re: the OOC thread II

Given that Mia and Ayesha as well as Adamar when he uses magic, are quite mobile, Magic Circle vs Evil will not be enough - the spell should move with them. But that is only my opinion. Perhaps a potion can do the trick.
Elias St Clair
player, 57 posts
Favored Soul of Waukeen 7
Human W/L/D:1/1/0
Tue 16 Dec 2014
at 22:44
  • msg #70

Re: the OOC thread II

Miarisha:
Given that Mia and Ayesha as well as Adamar when he uses magic, are quite mobile, Magic Circle vs Evil will not be enough - the spell should move with them. But that is only my opinion. Perhaps a potion can do the trick.

It's a touch-target spell that creates a 10ft emanation. So if a few people have it on them, it should help.

I think at level 6 I ditched the single target version in favor of Bless Water... so Eli could sell holy water... Because that's exactly what a devotee of Waukeen would think of doing :)

Eli can cast the area protection spell five times and still have enough juice to protect everyone from Acid... Buffing armies is pretty much the ONLY way he's at all better than a cleric :)
DM Solo
GM, 300 posts
Wed 17 Dec 2014
at 08:32
  • msg #71

Re: the OOC thread II

Elias, the fight is already underway and against a slightly inferior version of the dragon in the adventure. I suggest you study it this time around, bringing you in would be fun, but I would then have to re-assess the challenge.
Garath Darkstar
player, 365 posts
Human mage, ECL 7
Wins: 10 | Defeats: 0
Wed 17 Dec 2014
at 21:49
  • msg #72

Re: the OOC thread II

Miarisha, in the fight against the dragon, is your Initiative count still 19, after you attacked (per your readied action) on the dragon's count when it appeared?

SRD:
Initiative Consequences of Readying
Your initiative result becomes the count on which you took the readied action. If you come to your next action and have not yet performed your readied action, you don’t get to take the readied action (though you can ready the same action again). If you take your readied action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle, and you do not get your regular action that round.

DM Solo
GM, 304 posts
Thu 18 Dec 2014
at 06:57
  • msg #73

Re: the OOC thread II

In principle, the initiative count changes with readied actions, but for the most part in the arena that rule has no consequence, and I'm not sure I want to enforce it in this case. It causes more trouble than necessary, while not changing anything really.
DM Solo
GM, 321 posts
Fri 23 Jan 2015
at 15:56
  • msg #74

Re: the OOC thread II

All, I've had some very busy days and have not forgot this, but please bear with me a little longer.
Elias St Clair
player, 63 posts
Favored Soul of Waukeen 8
Human W/L/D:1/2/0
Wed 28 Jan 2015
at 14:56
  • msg #75

Re: the OOC thread II

Lilianne, are the Eagles between the bats and yourself? You started in the wrong starting square and I'm having trouble figuring out where everyone is. Are the wolves in Eli's adjacent squares and if so did they pass within 5ft of the two bats?
Lilianne Nenuial
player, 140 posts
Elven Paragon/Conjurer
ECL6 Win 4 Loss 2
Wed 28 Jan 2015
at 18:28
  • msg #76

Re: the OOC thread II

Elias, the starting post said 'green or yellow areas', as you did not mention where you started nor where you ended, I assumed you started 'from the top' in the green box.

The eagles positions are in the post H11-13. Perhaps you can mention how high the bats are up in the air, the eagles should be the same.

Since I have no idea where Elias is standing, I cannot say if the wolves passed the bats on their way. *shrugs*
DM BadCatMan
GM, 146 posts
Wed 31 May 2017
at 14:55
  • msg #77

Re: the OOC thread II

Bumping to keep this alive.
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