Re: Old World of Darkness MMO
It's not really a huge surprise that they used Vampire: the Masquerade for the basis of an MMO.
The current World of Darkness is all about edgy, sandbox horror. It's a toolbox approach. Emphasis on the sandbox/toolbox. No overarching plot driving the world in a particular direction, no singular outcome at the end.
Where as VtM (and the previous WoD) has an overarching plot. Not to mention, many more years of story, NPCs, and information, than the Requiem. Sure, they could have created something for the Requiem, but why waste the huge amount of IP they already have with Masquerade? Also, by doing this, they avoid potentially robbing one medium to fill another.
It also meshes quite nicely with the fact that they are creating conversion documents for VtM and VtR, so that you can freely convert characters, NPCs and other things from one system to the other and back again.
Rumor has it that they may do this for other games in the oWoD line that have a fairly direct successor in the current WoD.