Character Sheets.   Posted by Jhael.Group: 0
Jhael
 GM, 182 posts
Sun 11 Apr 2004
at 11:03
Character Sheets
Character sheets - various systems

See here for index: link to a message in this game

This message was last edited by the GM at 06:26, Sat 14 Mar 2015.

Jhael
 GM, 183 posts
Sun 11 Apr 2004
at 11:05
D&D 3.0
----------------------------------------------------------------------------
Name  :                           | Race  :             | Height:
Player:                           | Gender:             | Weight:
Update:                           | Age   :             | Eyes  :
Align :                           | Size  :             | Hair  :
Deity :                           | Speed :             | Hand  :
----------------------------------------------------------------------------
       Ability    |   Temporary   | Class                 Level
     Score   Mod  |  Score   Mod  |
STR               |               |
DEX               |               |
CON               |               |
INT               |               |
WIS               |               |
CHA               |               | XP:                   Char Level:
----------------------------------------------------------------------------
        Total   Current   Subdual |         Total   Dex   Misc
HP    :                           | Init  :       =     +
----------------------------------------------------------------------------
        Total         Armour   Shield   Dex   Size   Misc
AC    :       =  10 +        +        +     +      +
----------------------------------------------------------------------------
        Total   Base   Str   Size |         Total   Base   Dex   Size
Melee :       =      +     +      | Range :       =      +     +
---------------------------------------------------------------------------
SAVES      Key                  Ability
         Ability   Bonus   Base   Mod   Magic   Misc
Fort  :    Con           =      +     +       +
Ref   :    Dex           =      +     +       +
Will  :    Wis           =      +     +       +
----------------------------------------------------------------------------
RACE ABILITIES


----------------------------------------------------------------------------
CLASS ABILITIES


----------------------------------------------------------------------------
FEATS


----------------------------------------------------------------------------
LANGUAGES
----------------------------------------------------------------------------
SKILLS                    Max Ranks (3 + Level):     CC Max Ranks (/2):

                            Key    Skill   Ability           Misc
TRAINED                   Ability   Mod      Mod     Ranks   Mod
                                         =         +       +


                            Key    Skill   Ability    Misc
UNTRAINED                 Ability   Mod      Mod      Mod

Appraise                    Int          =         +
Balance                     Dex*         =         +
Bluff                       Cha          =         +
Climb                       Str*         =         +
Concentration               Con          =         +
Craft                       Int          =         +
Diplomacy                   Cha          =         +
Disguise                    Cha          =         +
Escape Artist               Dex*         =         +
Forgery                     Int          =         +
Gather Information          Cha          =         +
Heal                        Wis          =         +
Hide                        Dex*         =         +
Intimidate                  Cha          =         +
Jump                        Str*         =         +
Listen                      Wis          =         +
Move Silently               Dex*         =         +
Perform                     Cha          =         +
Ride                        Dex          =         +
Scry (Brd/Clr/Drd/Sor/Wiz)  Int          =         +
Search                      Int          =         +
Sense Motive                Wis          =         +
Spot                        Wis          =         +
Swim                        Str**        =         +
Use Rope                    Dex          =         +
Wilderness Lore             Wis          =         +
----------------------------------------------------------------------------
WEAPON        TAB  Misc  DMG  Crit Range Weight Size Type Notes
                                       '     lb
----------------------------------------------------------------------------
                   Armour  Max   Check   Spell
ARMOUR       Type  Bonus   Dex  Penalty  Fail   Speed  Weight  Notes
                                                           lb
----------------------------------------------------------------------------
SPELLS KNOWN:  0:    1:    2:    3:    4:    5:    6:    7:    8:    9:
----------------------------------------------------------------------------
                          Total        Ability Mod
SPELL SAVE: Spell Level +       = 10 +
----------------------------------------------------------------------------
SPELLS (LEVEL)

----------------------------------------------------------------------------
MONEY:
----------------------------------------------------------------------------
GEAR (Weight):



TOTAL WEIGHT:
----------------------------------------------------------------------------
LOAD:  Light   Medium (-3) Heavy/Max (-6)  Lift (x 2)  Push/Drag (x 5)
          lb         lb           lb             lb            lb
----------------------------------------------------------------------------
MAGIC ITEMS

----------------------------------------------------------------------------
DESCRIPTION

----------------------------------------------------------------------------
BACKGROUND


----------------------------------------------------------------------------
Jhael
 GM, 184 posts
Sun 11 Apr 2004
at 11:06
D&D 3.5
----------------------------------------------------------------------------
Name  :                     | Race  :                   | Height:
Player:                     | Gender:                   | Weight:
Update:                     | Age   :                   | Eyes  :
Align :                     | Size  :                   | Hair  :
Deity :                     | Speed :                   | Hand  :
----------------------------------------------------------------------------
       Ability    |   Temporary   | Class                 Level
     Score   Mod  |  Score   Mod  |
STR               |               |
DEX               |               |
CON               |               |
INT               |               |
WIS               |               |XP  :                  Char Level:
CHA               |               |Need:                  ECL       :
----------------------------------------------------------------------------
        Total   Current   Subdual |         Total   Dex   Misc
HP    :                           | Init  :       =     +
----------------------------------------------------------------------------
        Total         Armour   Shield   Dex   Size   Natural   Defl   Misc
AC    :       =     +        +        +     +      +         +      +
----------------------------------------------------------------------------
        Total   Base   Str   Size |         Total   Base   Dex   Size
Melee :       =      +     +      | Range :       =      +     +
---------------------------------------------------------------------------
SAVES      Key                    Ability
         Ability   Bonus     Base   Mod   Magic   Misc
Fort  :    Con             =      +     +       +
Ref   :    Dex             =      +     +       +
Will  :    Wis             =      +     +       +
----------------------------------------------------------------------------
RACE/CLASS ABILITIES & FEATS                                GAINED


----------------------------------------------------------------------------
LANGUAGES

----------------------------------------------------------------------------
SKILLS                    Max Ranks (3 + Level):     CC Max Ranks (/2):

                           Key    Skill Ability                    Misc
CC TRAINED               Ability   Mod    Mod     Ranks    Synergy  Mod
X  Bluff                   Cha         =  +0        0       +0      +0
X  Craft:                  Int         =  +0        0       +0      +0
   Concentration           Con         =  +0        0       +0      +0
   Diplomacy               Cha         =  +0        0       +0      +0
   Decipher Script         Int         =  +0        0       +0      +0
   Heal                    Wis         =  +0        0       +0      +0
   Hide                    Dex         =  +0        0       +0      +0
   Knowledge:              Int         =  +0        0       +0      +0
   Knowledge:              Int         =  +0        0       +0      +0
   Knowledge:              Int         =  +0        0       +0      +0
   Knowledge:              Int         =  +0        0       +0      +0
   Listen                  Wis         =  +0        0       +0      +0
   Speak Language:                                  0
   Spellcraft              Int         =  +0        0       +0      +0
   Spot                    Wis         =  +0        0       +0      +0
   Search                  Int         =  +0        0       +0      +0
   Sense Motive            Wis         =  +0        0       +0      +0


                           Key    Skill Ability            Misc
CC UNTRAINED              Ability  Mod    Mod     Synergy   Mod
X  Appraise                Int         =  +0       +0       +0
X  Balance                 Dex         =  +0       +0       +0
X  Climb                   Str         =  +0       +0       +0
   Disguise                Cha         =  +0       +0       +0
X  Escape Artist           Dex         =  +0       +0       +0
X  Forgery                 Int         =  +0       +0       +0
X  Gather Information      Cha         =  +0       +0       +0
X  Intimidate              Cha         =  +0       +0       +0
X  Jump                    Str         =  +0       +0       +0
X  Move Silently           Dex         =  +0       +0       +0
X  Perform                 Cha         =  +0       +0       +0
X  Ride                    Dex         =  +0       +0       +0
X  Survival                Wis         =  +0       +0       +0
X  Swim                    Str         =  +0       +0       +0
X  Tumble                  Dex         =  +0       +0       +0
   Use Rope                Dex         =  +0       +0       +0

(Above is an example of skill layout CC denotes Cross Class skills.)
----------------------------------------------------------------------------
WEAPON          TAB     DAM     CRIT     RNG   WGHT  SIZE  TYPE  PROPERTIES




                                                  TOTAL WEIGHT:        LB
----------------------------------------------------------------------------
                        ARMOUR CHECK    MAX  SPELL
ARMOUR          TYPE    BONUS  PENALTY  DEX  FAIL  SPEED  WGHT  PROPERTIES



                                                  TOTAL WEIGHT:        LB
----------------------------------------------------------------------------

WIZARD                    Total        Ability Mod    Misc
SPELL SAVE: Spell Level +       = 10 +              +


CLERIC                    Total        Ability Mod    Misc
SPELL SAVE: Spell Level +       = 10 +              +
----------------------------------------------------------------------------
(Below is an example of spell layout, mix, match and add as required.)


WIZARD SPELLS (LEVEL)

LEVEL     0  1  2  3  4  5  6  7  8  9
Known:    -  -  -  -  -  -  -  -  -  -
Per Day:  0  0  0  0  0  0  0  0  0  0


SPELL BOOK

LEVEL 0 (DC: )


LEVEL 1 (DC: )


LEVEL 2 (DC: )


LEVEL 3 (DC: )


PREPARED WIZARD SPELLS

LEVEL 0 (DC: )


LEVEL 1 (DC: )


LEVEL 2 (DC: )


LEVEL 3 (DC: )


CLERIC SPELLS (LEVEL)

LEVEL     0   1   2   3   4   5   6   7   8   9
Known:    -   -   -   -   -   -   -   -   -   -
Per Day:  0  0+0 0+0 0+0 0+0 0+0 0+0 0+0 0+0 0+0


PREPARED CLERIC SPELLS

LEVEL 0 (DC: )


LEVEL 1 (DC: )


LEVEL 2 (DC: )


LEVEL 3 (DC: )


----------------------------------------------------------------------------
COIN:    PP:    GP:     SP:     CP:
GEMS:

                                                  TOTAL WEIGHT:        LB
----------------------------------------------------------------------------
GEAR                                                            WEIGHT LB



                                                  TOTAL WEIGHT:        LB
----------------------------------------------------------------------------
LOAD:  LIGHT   MEDIUM (-3) HEAVY/MAX (-6)  LIFT (X 2)  PUSH/DRAG (X 5)
           LB      LB           /    LB        LB           LB
----------------------------------------------------------------------------
MAGIC ITEMS

----------------------------------------------------------------------------
DESCRIPTION



----------------------------------------------------------------------------
PERSONALITY

----------------------------------------------------------------------------
BACKGROUND



----------------------------------------------------------------------------
Jhael
 GM, 198 posts
Sat 2 Jul 2005
at 15:50
various
Character sheets for various systems.

http://rpgsheets.com/
Jhael
 GM, 205 posts
 RPoL Moderator
Wed 30 May 2007
at 07:25
Call of Cthulu 1890


CoC 1890

Player Name:
Character Name:
Place of Birth:           Age:
Sex:
Height:        Weight:           Hair:             Eyes:
Occupation:
Colleges, Degrees:
Mental Disorders:


Characteristics & Rolls
STR       DEX       INT      Idea (Int*5) %
CON       APP       POW      Luck (Pow*5) %
SIZ       SAN       EDU      Know (Edu*5) %
99-Cthulhu Mythos: 99              Damage Bonus:


Sanity Points equal to POW*5 (blue for basis, red for current)
Insane 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99


Magic Points equal to POW (blue for basis, red for current)
Unconscious 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40 41 42 43

Hit Points equal to (CON + SIZ)/2 (blue for basis, red for current)
Dead -2 -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40 41 42 43


Investigator Skills
[ ] Accounting (10%):
[ ] Anthropology (01%):
[ ] Archaeology (01%):
    Art (05%):
[ ]
[ ] Astronomy (01%):
[ ] Bargain (05%):
[ ] Biology (01%):
[ ] Chemistry (01%):
[ ] Climb (40%):
[ ] Conceal (15%):
    Craft (05%):
[ ]
[ ] Credit Rating (15%):
[ ] Cthulhu Mythos (00):
[ ] Disguise (01%):
[ ] Dodge (DEX*2%):
[ ] Drive Carriage (20%):
[ ] Electr. Repair (10%):
[ ] Fast Talk (05%):
[ ] First Aid (30%):
[ ] Geology (01%):
[ ] Hide (10%):
[ ] History (20%):
[ ] Jump (25%):
[ ] Law (05%):
[ ] Library Use (25%):
[ ] Listen (25%):
[ ] Locksmith (01%):
[ ] Martial Arts (01%):
[ ] Mech. Repair (20%):
[ ] Medicine (05%):
[ ] Natural History (10%):
[ ] Navigate (10%):
[ ] Occult (05%):
[ ] Opr. Hvy. Mch.(01%):
    Other Language (1%)
[ ]
    Own Language (EDUx5%)
[ ]
[ ] Persuade (15%):
[ ] Pharmacy (01%):
[ ] Photography (10%):
[ ] Physics (01%):
[ ] Pilot Balloon (01%):
[ ] Pilot Boat (01%):
[ ] Psychology (05%):
[ ] Ride (05%):
[ ] Sneak (10%):
[ ] Spot Hidden (25%):
[ ] Swim (25%):
[ ] Throw (25%):
[ ] Track (10%):

Firearms
[ ] Handgun (20%):
[ ] Machine Gun (15%):
[ ] Rifle (25%):
[ ] Shotgun (30%):


Weapons
    melee           %     damage    hnd  rng     #att  hp
[ ] Fist (50%)      50%   1D3        1   touch    1    n/a
[ ] Grapple (25%)   25%   special    2   touch    1    n/a
[ ] Head (10%)      10%   1D4        0   touch    1    n/a
[ ] Kick (25%)      25%   1D6        0   touch    1    n/a
[ ] ________       ____  ______    __  _____   ____  ____
[ ] ________       ____  ______    __  _____   ____  ____

    firearm        %     damage  malf    rng    #att   shots hp
[ ]
[ ] ________       ____  ______  ______  _____   ____  ____ ____
[ ] ________       ____  ______  ______  _____   ____  ____ ____


Income & Savings
Annual Income:
Cash on Hand:
Savings:
Savings in stocks, bonds etc. (convertible in no less than 30 days):
Personal Property:
Real Estate:


Mythos Tomes Read


Magical Artifacts


Spells Known


Entities Encountered
Entity:                Sanity lost:


Contacts:



Equipment:

*courtesy of MissScarlet

This message was last edited by the GM at 07:28, Wed 30 May 2007.

Jhael
 GM, 206 posts
 RPoL Moderator
Wed 30 May 2007
at 07:26
Call of Cthulu 1920
CoC 1920

Player Name:
Character Name:
Place of Birth:           Age:
Sex:
Height:        Weight:           Hair:             Eyes:
Occupation:
Colleges, Degrees:
Mental Disorders:


Characteristics & Rolls
STR       DEX       INT      Idea (Int*5) %
CON       APP       POW      Luck (Pow*5) %
SIZ       SAN       EDU      Know (Edu*5) %
99-Cthulhu Mythos: 99              Damage Bonus:


Sanity Points equal to POW*5 (blue for basis, red for current)
Insane 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99


Magic Points equal to POW (blue for basis, red for current)
Unconscious 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40 41 42 43

Hit Points equal to (CON + SIZ)/2 (blue for basis, red for current)
Dead -2 -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40 41 42 43


Investigator Skills
[ ] Accounting (10%):
[ ] Anthropology (01%):
[ ] Archaeology (01%):
    Art (05%):
[ ]
[ ] Astronomy (01%):
[ ] Bargain (05%):
[ ] Biology (01%):
[ ] Chemistry (01%):
[ ] Climb (40%):
[ ] Conceal (15%):
    Craft (05%):
[ ]
[ ] Credit Rating (15%):
[ ] Cthulhu Mythos (00):
[ ] Disguise (01%):
[ ] Dodge (DEX*2%):
[ ] Drive Auto (20%):
[ ] Electr. Repair (10%):
[ ] Fast Talk (05%):
[ ] First Aid (30%):
[ ] Geology (01%):
[ ] Hide (10%):
[ ] History (20%):
[ ] Jump (25%):
[ ] Law (05%):
[ ] Library Use (25%):
[ ] Listen (25%):
[ ] Locksmith (01%):
[ ] Martial Arts (01%):
[ ] Mech. Repair (20%):
[ ] Medicine (05%):
[ ] Natural History (10%):
[ ] Navigate (10%):
[ ] Occult (05%):
[ ] Opr. Hvy. Mch.(01%):
    Other Language (1%)
[ ]
    Own Language (EDUx5%)
[ ]
[ ] Persuade (15%):
[ ] Pharmacy (01%):
[ ] Photography (10%):
[ ] Physics (01%):
    Pilot (01%):
[ ]
[ ] Psychoanalysis (01%)
[ ] Psychology (05%):
[ ] Ride (05%):
[ ] Sneak (10%):
[ ] Spot Hidden (25%):
[ ] Swim (25%):
[ ] Throw (25%):
[ ] Track (10%):

Firearms
[ ] Handgun (20%):
[ ] Machine Gun (15%):
[ ] Rifle (25%):
[ ] Shotgun (30%):
[ ] SMG (15%):


Weapons
    melee           %     damage    hnd  rng     #att  hp
[ ] Fist (50%)      50%   1D3        1   touch    1    n/a
[ ] Grapple (25%)   25%   special    2   touch    1    n/a
[ ] Head (10%)      10%   1D4        0   touch    1    n/a
[ ] Kick (25%)      25%   1D6        0   touch    1    n/a
[ ] ________       ____  ______    __  _____   ____  ____
[ ] ________       ____  ______    __  _____   ____  ____

    firearm        %     damage  malf    rng    #att   shots hp
[ ]
[ ] ________       ____  ______  ______  _____   ____  ____ ____
[ ] ________       ____  ______  ______  _____   ____  ____ ____


Income & Savings
Annual Income:
Cash on Hand:
Savings:
Savings in stocks, bonds etc. (convertible in no less than 30 days):
Personal Property:
Real Estate:


Mythos Tomes Read


Magical Artifacts


Spells Known


Entities Encountered
Entity:                Sanity lost:


Contacts:



Equipment:

*courtesy of MissScarlet

This message was last edited by the GM at 07:28, Wed 30 May 2007.

Jhael
 GM, 207 posts
 RPoL Moderator
Wed 30 May 2007
at 07:28
Call of Cthulu (present)
CoC present

Player Name:
Character Name:
Place of Birth:           Age:
Sex:
Height:        Weight:           Hair:             Eyes:
Occupation:
Colleges, Degrees:
Mental Disorders:


Characteristics & Rolls
STR       DEX       INT      Idea (Int*5) %
CON       APP       POW      Luck (Pow*5) %
SIZ       SAN       EDU      Know (Edu*5) %
99-Cthulhu Mythos: 99              Damage Bonus:


Sanity Points equal to POW*5 (blue for basis, red for current)
Insane 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99


Magic Points equal to POW (blue for basis, red for current)
Unconscious 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40 41 42 43

Hit Points equal to (CON + SIZ)/2 (blue for basis, red for current)
Dead -2 -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40 41 42 43


Investigator Skills
[ ] Accounting (10%):
[ ] Anthropology (01%):
[ ] Archaeology (01%):
    Art (05%):
[ ]
[ ] Astronomy (01%):
[ ] Bargain (05%):
[ ] Biology (01%):
[ ] Chemistry (01%):
[ ] Climb (40%):
[ ] Computer Use (01%):
[ ] Conceal (15%):
    Craft (05%):
[ ]
[ ] Credit Rating (15%):
[ ] Cthulhu Mythos (00):
[ ] Disguise (01%):
[ ] Dodge (DEX*2%):
[ ] Drive Auto (20%):
[ ] Electr. Repair (10%):
[ ] Eletronics (01%):
[ ] Fast Talk (05%):
[ ] First Aid (30%):
[ ] Geology (01%):
[ ] Hide (10%):
[ ] History (20%):
[ ] Jump (25%):
[ ] Law (05%):
[ ] Library Use (25%):
[ ] Listen (25%):
[ ] Locksmith (01%):
[ ] Martial Arts (01%):
[ ] Mech. Repair (20%):
[ ] Medicine (05%):
[ ] Natural History (10%):
[ ] Navigate (10%):
[ ] Occult (05%):
[ ] Opr. Hvy. Mch.(01%):
    Other Language (1%)
[ ]
    Own Language (EDUx5%)
[ ]
[ ] Persuade (15%):
[ ] Pharmacy (01%):
[ ] Photography (10%):
[ ] Physics (01%):
    Pilot (01%):
[ ]
[ ] Psychoanalysis (01%)
[ ] Psychology (05%):
[ ] Ride (05%):
[ ] Sneak (10%):
[ ] Spot Hidden (25%):
[ ] Swim (25%):
[ ] Throw (25%):
[ ] Track (10%):

Firearms
[ ] Handgun (20%):
[ ] Machine Gun (15%):
[ ] Rifle (25%):
[ ] Shotgun (30%):
[ ] SMG (15%):


Weapons
    melee           %     damage    hnd  rng     #att  hp
[ ] Fist (50%)      50%   1D3        1   touch    1    n/a
[ ] Grapple (25%)   25%   special    2   touch    1    n/a
[ ] Head (10%)      10%   1D4        0   touch    1    n/a
[ ] Kick (25%)      25%   1D6        0   touch    1    n/a
[ ] ________       ____  ______    __  _____   ____  ____
[ ] ________       ____  ______    __  _____   ____  ____

    firearm        %     damage  malf    rng    #att   shots hp
[ ]
[ ] ________       ____  ______  ______  _____   ____  ____ ____
[ ] ________       ____  ______  ______  _____   ____  ____ ____


Income & Savings
Annual Income:
Cash on Hand:
Savings:
Savings in stocks, bonds etc. (convertible in no less than 30 days):
Personal Property:
Real Estate:


Mythos Tomes Read


Magical Artifacts


Spells Known


Entities Encountered
Entity:                Sanity lost:


Contacts:



Equipment:

*courtesy of MissScarlet
Jhael
 GM, 208 posts
 RPoL Moderator
Sun 3 Jun 2007
at 20:23
Call of Cthulu (generic)
Name:               Profession:
Level ?             XP: ?????      Next: ?????
Height:             Weight:        Hair Color:
Eye Color:          Skin:          Age:

Abilities               Modifier        AC = ??      HP = ?? (1d6/level + CON)
Strength     (STR) = ??  +/-?
Constitution (CON) = ??  +/-?           Current Sanity = ??  (WIS x 5)
Wisdom       (WIS) = ??  +/-?               20% Sanity = ??
Dexterity    (DEX) = ??  +/-?           Maximum Sanity = 99
Intelligence (INT) = ??  +/-?
Charisma     (CHA) = ??  +/-?

Mod = Base Abil Magc Misc| Saves
 ?  =   0   +?   +0   +0 | Fortitude (CON)
 ?  =   0   +?   +0   +0 | Reflex (DEX)
 ?  =   0   +?   +0   +0 | Will (WIS)

Mod = Base Abil Temp Misc| Combat
 ?  =   0   +?   +0   +0 | Initiative (DEX)
 ?  =   0   +?   +0   +0 | Melee Attack Bonus (STR)
 ?  =   0   +?   +0   +0 | Ranged Attack Bonus (DEX)
 ?  =   0   +?   +0   +0  +10 | Armor Class (DEX) | Armor Check Penalty = 0

Feats (2):

Mod = Rnk Abl Msc | Skills:                 Ablty  Untrained?
 +? =  0  +?  +0  | Animal Empathy          (CHA)      No
 +? =  0  +?  +0  | Appraise                (INT)      Yes
 +? =  0  +?  +0! | Balance                 (DEX)      Yes
 +? =  0  +?  +0  | Bluff                   (CHA)      Yes
 +? =  0  +?  +0! | Climb                   (STR)      Yes
 +? =  0  +?  +0  | Computer Use            (INT)      Yes
 +? =  0  +?  +0  | Concentration           (CON)      Yes
 +? =  0  +?  +0  | * Craft                 (INT)      No --> GM's discression
 +0 =  0  na  +0  | ** Cthulhu Mythos       (---)      No
 +? =  0  +?  +0  | Demolitions             (INT)      No
 +? =  0  +?  +0  | Diplomacy               (CHA)      Yes
 +? =  0  +?  +0  | Disable Device          {INT)      No
 +? =  0  +?  +0  | Disguise                (CHA)      Yes
 +? =  0  +?  +0  | Drive                   (DEX)      Yes
 +? =  0  +?  +0! | Escape Artist           (DEX)      Yes
 +? =  0  +?  +0  | Forgery                 (INT)      Yes
 +? =  0  +?  +0  | Gather Information      (CHA)      Yes
 +? =  0  +?  +0  | Handle Animal           (CHA)      No
 +? =  0  +?  +0  | Heal                    (WIS)      Yes
 +? =  0  +?  +0! | Hide                    (DEX)      Yes
 +? =  0  +?  +0  | Innuendo                (WIS)      Yes
 +? =  0  +?  +0  | Intimidate              (CHA)      Yes
 +? =  0  +?  +0! | Jump                    (STR)      Yes
 +? =  0  +?  +0  | * Knowledge             (INT)      No
 +? =  0  +?  +0  | Listen                  (WIS)      Yes
 +? =  0  +?  +0! | Move Silently           (DEX)      Yes
 +? =  0  +?  +0  | Open Lock               (DEX)      No
 +? =  0  +?  +0  | Operate Heavy Machinery (DEX)      No
 +? =  0  +?  +0  | * Performance           (CHA)      No --> GM's Discression
 +? =  0  +?  +0  | Pilot                   (DEX)      No
 +? =  0  +?  +0  | Psychic Focus           (WIS)      No
 +? =  0  +?  +0  | Psychoanalysis          (WIS)      No
 +? =  0  +?  +0  | Read Lips               (INT)      No
 +? =  0  +?  +0  | Repair                  (INT)      No
 +? =  0  +?  +0  | Research                (INT)      Yes
 +? =  0  +?  +0  | Ride                    (DEX)      Yes
 +? =  0  +?  +0  | Search                  (INT)      Yes
 +? =  0  +?  +0  | Sense Motive            (WIS)      Yes
 +? =  0  +?  +0  | Slight of Hand          (DEX)      No
 +? =  0  +?  +0  | * Speak Other Language  (INT)      No
 +? =  0  +?  +0  | Spellcraft              (INT)      No
 +? =  0  +?  +0  | Spot                    (WIS)      Yes
 +? =  0  +?  +0! | Swim                    (STR)      Yes
 +? =  0  +?  +0! | Tumble                  (DEX)      No
 +? =  0  +?  +0  | Use Rope                (DEX)      Yes
 +? =  0  +?  +0  | Wilderness Lore         (WIS)      Yes
                ! = Armor Check Penalty applies
                    * = Requires specialization
                    ** = Cannot be taken at Character Creation

Salary = $?????

Equipment:

---------------------------------------------------------------------------

Abilities:
Your Abilities: Strength [STR], Dexterity [DEX], Constitution[CON], Intelligence[INT], Wisdom [WIS] and Charisma [CHA].  Does anyone not know what any of these are?  To determine your starting skills, you roll 4d6 and drop the lowest die, 6 times - then arrange the scores to your satisfaction.

Each Ability will have a modifier, ranging from -4 to +4 for starting characters.  The modifier is the number you add to a die roll when your character tries tot do something related to that ability.  For instance, you add your Strength modifier to your roll when you try to break down a door or hit someone with a chair.
Score   Modifier
  1       -5
 2-3      -4
 4-5      -3
 6-7      -2
 8-9      -1
10-11      0
12-13     +1
14-15     +2
16-17     +3
18-19     +4
20-21     +5
...
----------------------------------------------

After your abilities are determined, you might as well pick some feats.  Hopefully you have a character concept working and bouncing about in your mind which may help guide you to the right feats to pick.  The beginning player starts with 2 feats.  You get to choose more as you rise in levels.  Some feats require other feats to be taken first, or Abilities of a certain score or better.  These are called "Preriquisites".
General Feats:
Feat                 Prerequisite
Acrobatic            --
Alertness            --
Ambidexterity        DEX 15+
Animal Affinity      --
Athletic             --
Blind-Fight          --
Cautious             --
Combat Casting       --
Dodge                DEX 13+
  Mobility           Dex 13+, Dodge
  Spring Attack      Dex 13+, Dodge, Mobility, base attack bonus +4 or higher
Drive-By Attack      --
Endurance            --
Expertise            INT 13+
Gearhead             --
Great Fortitude      --
Improved Critical  * Proficient with weapon, base attack bonus +8 or higher
Improved Initiative  --
Iron Will            --
Lightning Reflexes   --
Martial Artist       --
Nimble               --
Persuasive           --
Point Blank Shot     --
  Far Shot           Point Blank Shot
  Precise Shot       Point Blank Shot
  Rapid Shot         DEX 13+, Point Blank Shot
  Multishot          DEX 13+, Point Blank Shot, Rapid Shot
  Shot on the Run    DEX 13+, Point Blank Shot, Dodge, Mobility
  Rolling Shot       DEX 13+, Point Blank Shot, Shot on the Run, Dodge, Mobility
Power Attack         STR 13+
  Cleave             STR 13+, Power Attack
Quick Draw           Base attack bonus +1 or higher
Run                  --
Sharp-Eyed           --
Skill Emphasis     * --
Stealthy             --
Toughness         ** --
Track                --
Trustworthy          --
Two-Weapon Fighting  --
Wealth            ** --
Weapon Finesse     * Weapon Proficiency (for that weapon), base attack +1
                         or higher
Weapon Focus       * Weapon Proficiency (for that weapon), base attack +1
                         or higher
Weapon Proficiency * --
                   * = You can gain this feat multiple times.  Its effects do
                        not stack.  Each tiem you take the feat, it applies to
                          a new skill or weapon.
                  ** = You can gain this feat multiple times.  Its effects stack

Psychic Feats:
Feat                 Prerequisite
Sensitive            CHA 15+
Biofeedback Trance   CHA 15+, Sensitive
  Remote Viewing     CHA 15+, Sensitive, Biofeedback Trance
Dowsing              CHA 15+, Sensitive
Mind Reading         CHA 15+, Sensitive
  Mind Probe         CHA 15+, Sensitive, Mind Reading
Psychokinesis        CHA 15+, Sensitive
Psychometry          CHA 15+, Sensitive
Second Sight         CHA 15+, Sensitive
Telepathy            CHA 15+, Sensitive
----------------

Description of Feats
</b>General Feats: </b>
Acrobatic - You are very agile.
Alertness - You are keenly aware of your surroundings.
Ambidexterity - You are equally adept at using either hand.
Animal Affinity - You are good with animals.
Athletic - You have a knack for athletic endeavors.
Blind-Fight - You know how to fight in melee without being able to see your
          foes.
Cautious - You are especially careful with tasks that may yield catastrophic
          results.
Cleave - You can follow through with a powerful melee attack.
Combat Casting - You are adept at casting spells in combat.
Dodge - You are adept at dodging attacks.
Drive-By Attack - You are especially skilled at attacking from a moving vehicle.
Endurance - You are capable of amazing feats of stamina.
Expertise - You are trained at using your combat skill for defense as well as
          offense.
Far Shot - You can get greater distance out of a ranged weapon.
Gearhead - You have a way with machines.
Great Fortitude - You are tougher than normal.
Improved Critical - Chose one specific weapon, such as a baseball bat, or an
          M-16.  With a melee weapon, you know how to hit where it hurts; with
          a ranged weapon, you have deadly accuracy.
Improved Initiative - You can react more quickly than normal in a fight.
Iron Will - You have a stronger will than normal.
Lightning Reflexes - You have faster than normal reflexes.
Martial Artist - You are skilled at fighting while unarmed and deal more damage
          with unarmed strikes.  You are also capable of dealing normal damage
          with unarmed attacks at no penalty (as opposed to subdual damage).
Mobility - You are skilled at dodging past opponents and avoiding attacks they
          make against you.
Multishot - You can use the autofire or multifire option on guns with
          exceptional accuracy.
Nimble - You have exceptional flexibility and manual dexterity.
Persuasive - You have a way with words and body language.
Point Blank Shot - You are skilled at making well-placed shots with ranged
          weapons at close range.
Power Attack - You can make exceptionally powerful melee attacks.
Precise Shot - You are skilled at timing and aiming ranged attacks.
Quick Draw - You can draw weapons with startling speed.
Rapid Shot - You can use ranged weapons with exceptional speed.
Rolling Shot - You are highly trained in acrobatic, defensive ranged weapon
          tactics.
Run - You are fleet of foot.
Sharp-Eyed - You have an eye for detail.
Shot on the Run - You are highly trained in ranged weapon tactics.
Skill Emphasis - Choose a skill, such as Spot.  You have a special knack with
          that skill.
Spring Attack - You are trained in fast melee attacks and fancy footwork.
Stealthy - You are particularly good at avoiding notice.
Toughness - You are tougher than normal.
Track - You can follow the trails of creatures and characters across most types
          of terrain.
Trustworthy - You have a friendly demeanor.
Two-Weapon Fighting - You can fight with a weapon in each hand, making one extra
          attack each round with the second weapon.
Wealth - You have more money than others, either due to inheritance, a trust
          fund, stock options, smart investments, salary bonuses, or other
          means.
Weapon Finesse - You are especially skilled at using a certain melee weapon, one
          that can benefit as much from Dexterity as from Strength.
          Investigators can choose one weapon from this list: knife(any),
          rapier/foil, hatchet, brass knuckles, or unarmed strike.
Weapon Focus - Choose a specific weapon (a single entry in the Equipment list),
          such as a straight razor or a Colt New Service Revolver.  You are
          especially good at using this weapon.  You can choose unarmed strike
          or grapple for your specific weapon for purposes of this feat.
Weapon Proficiency - You understand how to use a particular type of weapon in
          combat.  Each time you take this feat, you may choose one of the
          following weapon categories: melee weapon, thrown weapon, pistol,
          rifle (includes automatic rifles), shotgun, or submachine gun.  Melee
          weapons include weapons such as clubs, nightsticks, baseball bats,
          and even shovels.  Thrown weapons include throwing knives and
          grenades.

Psychic Feats: 
Biofeedback Trance - You can access your inner psychic strength, using it to
          better use the powers of your own body.
Dowsing - You can sense energy patterns invisible to others.
Mind Probe - You can delve into someone's mind to learn information stored
          there.
Mind Reading - You can read someone else's current thoughts.  Characters with
          this ability are sometimes called "receivers".
Psychokinesis - With a talent of mind over matter, you can manipulate physical
          objects by thought alone.  This ability does not work on living
          creatures.
Psychometry - You can handle an object and gain a vision, either of the person
          who created it or someone who has touched it in the past.
Remote Viewing - You can see events occuring far away from you.
Second Sight - You can see thigns that others cannot.  Sometimes ghosts or
          horrible alien monsters can render themselves invisible, but not to
          you.
Sensitive - You are aware that there is more than meets the eye - an almost
          imperceptible world of psychic phenomena.
Telepathy - You can communicate with someone by sending mental messages.
          Characters with this ability are sometimes called "senders".
----------------------------------------------

After picking your feats, you will probably want to move into Skill selection.  For each character concept, you have a profession in mind.  Here are some basic and common Profession Templates to use for deciding which are your core skills:

The ability score to which each skill is keyed [in brackets].
Agent                             Antiquarian
Bluff [CHA]                       Appraise[INT]
Computer Use [INT]                Forgery[INT]
Forgery [INT]                     Gather Information [CHA]
Gather Information [CHA]          Knowledge(history) [INT]
Hide [DEX]                        Knowledge(any one} [INT]
Innuendo [WIS]                    Knowledge(any one) [INT]
Move Silently [DEX]               Knowledge(any one) [INT]
Open Lock [DEX]                   Research [INT]
Sense Motive [WIS]                Speak Other Language [INT]
+3 more of players choice         +3 more of players choice

Archaeologist                    Artist/Musician
Appraise [INT]                    Bluff [CHA]
Climb [STR]                       Craft(any one) [INT]
Knowledge(archaeology) [INT]      Diplomacy [CHA]
Knowledge(history) [INT]          Innuendo [WIS]
Knowledge(any one) [INT]          Knowledge(art) [INT]
Research [INT]                    Listen [WIS]
Search [INT]                      Performance [CHA]
Speak Other Language [INT]        Sense Motive [WIS]
Spot [WIS]                        Spot [WIS]
+3 more of players choice         +3 more of players choice

Blue-Collar Worker               Criminal
Climb [STR]                       Bluff [CHA]
Craft(any one) [INT]              Disable Device [INT]
Disable Device [INT]              Escape Artist [DEX]
Drive [DEX]                       Forgery [INT]
Gather Information [CHA]          Hide [DEX]
Operate Heavy Machinery [DEX]     Innuendo [WIS]
Repair [INT]                      Move Silently [DEX]
Spot [WIS]                        Open Lock [DEX]
Use Rope [DEX]                    Sleight of Hand [DEX]
+3 more of players choice         +3 more of players choice

Detective (Police or P.I.)       Dilettante
Gather Information [CHA]          Diplomacy [CHA]
Hide [DEX]                        Drive [DEX]
Intimidate [CHA]                  Gather Information [CHA]
Listen [WIS]                      Innuendno [WIS]
Move Silently [DEX]               Knowledge(art) [INT]
Open Lock [DEX]                   Knowledge(local*) [INT]
Search [INT]                      Pilot [DEX]
Sense Motive [WIS]                Ride [DEX]
Spot [WIS]                        Speak Other Language [INT]
+3 more of players choice         +3 more of players choice

Doctor/Nurse                     Parapsychologist
Computer Use [INT]                Bluff [CHA]
Diplomacy [CHA]                   Gather Information [CHA]
Heal [WIS]                        Knowledge(history) [INT]
Knowledge(biology) [INT]          Knowledge(occult) [INT]
Knowledge(medicine) [INT]         Knowledge(religion) [INT]
Knowledge(any one) [INT]          Listen [WIS]
Listen [WIS]                      Search [INT]
Research [INT]                    Sense Motive [WIS]
Spot [WIS]                        Spot [WIS]
+3 more of players choice         +3 more of players choice

Priest/Clergyman                 Professor
Concentration [CON]               Concentration [CON]
Diplomacy [CHA]                   Diplomacy [CHA]
Knowledge(releigion) [INT]        Gather Information [CHA]
Knowledge(any one) [INT]          Knowledge(any one) [INT]
Knowledge(any one) [INT]          Knowledge(any one) [INT]
Listen [WIS]                      Knowledge(any one) [INT]
Sense Motive [WIS]                Research [INT]
Speak Other Language [INT]        Speak Other Language [INT]
Spot [WIS]                        spot [WIS]
+3 more of players choice         +3 more of players choice

Psychologist                     Soldier
Bluff [CHA]                       Climb [STR]
Diplomacy [CHA]                   Hide [DEX]
Gather Information [CHA]          Jump [STR]
Heal [WIS]                        Listen [WIS]
Knowledge(medicine) [INT]         Move Silently [DEX]
Knowledge(psychology) [INT]       Spot [WIS]
Psychoanalysis [WIS]              Swim [STR]
Research [INT]                    Use Rope [DEX]
Sense Motive [WIS]                Wilderness Lore [WIS]
+3 more of players choice         +3 more of players choice

Technician                       White-Collar Worker/Businessman
Computer Use [INT]                Bluff [CHA]
Craft(any one) [INT]              Computer Use [INT]
Disable Device [INT]              Diplomacy [CHA]
Knowledge(any one) [INT]          Forgery [INT]
Open Lock [DEX]                   Intimidate [CHA]
Operate Heavy Machinery [DEX]     Knowledge(any one) [INT]
Repair [INT]                      Listen [WIS]
Research [INT]                    Sense Motive [WIS]
Search [INT]                      Spot [WIS]
+3 more of players choice         +3 more of players choice

Writer/Reporter
Craft(photography) [INT]
Craft(writing) [INT]
Diplomacy [CHA]
Gather Information [CHA]
Innuendo [WIS]
Knowledge(any one) [INT]
Knowledge(any one) [INT]
Research [INT]
Sense Motive [WIS]
+3 more of players choice

For these core skills, each rank of the skill can be purchased at one rank per one skill point.  If a non-core skill is to be purchased, it is at one rank per two skill points.

Starting character skill points to be distributed are (8 + INT Mod) x 4.  Each additional level gives (8 + INT Mod) skill points to distribute.  Skill points cannot be stored, they must be spent completely or lost.

(EX. Leo has a 13 Intelligence.  This gives him a +1 modifier.  He will have (8 + 1) x 4 skill points to distribute.  That's 9x4=36.  For every level he goes up, he'll get 8+1=9 more skill points to distribute.)

-----------------------------------------

Some skills you have to chose a specialty.  These are like Knowledge(Local) where you have to pick a specific city, Pilot, other Knowledges, Crafts or methods of Performance.  Here are some of the common choices in these categories:

Most common of the Craft List:
* Carpentry (woodwork)
* Chemistry (analysis, forensics, mortuary science)
* Clockwork (gears, watches, timers)
* Electronics (computers, surveilance "bugs")
* Gunsmith (repairing and modifying firearms)
* Photography (digital, video)
* Sculpting (pottery, ceramics)
* Songwriting (melody, lyrics, ballads)
* Writing (fiction, nonfiction, journalism, poetry)

Standard fields of study for Knowledge:
* Accounting
* Anthropology
* Archaeology
* Architecture
* Art (painting, literature, music)
* Astronomy
* Biology
* Chemistry
* Electronics
* Engineering (buildings, bridges)
* Geography (lands, terrain, climate, people, customs)
* Geology (earth science, seismology, volcanism)
* History (royalty, wars, migration, founding of cities)
* Law (criminal, civil, contract)
* Local - of one city (legends, personalities, inhabitants, laws, traditions)
* Mathematics (theory, geometry)
* Medicine (performing diagnosis, prescribing medication)
* Meteorology (seasons and cycles, weather)
* Occult (ancient mysteries, magic traditions, arcane symbols, cryptozoology)
* Philosphy (human nature, psychoses, dreams)
* Religion (dogma, ecclesiastic tradition, holy symbols)
* Streetwise (basic criminology, street life)

Different forms of Performance arts
* Singing
* Dancing
* Acting
* Stage Magic
* Storytelling
* Performance Art
* Specific musical instrument.

Piloted Craft List
* Small aircraft
* Hot air balloon
* Hang glider
* Helicopter
* Motorboat
* Large/jet aircraft
* Dirigible
* Cable car
* Sailboat/sailing ship

--------------------------------------

Now you have to determine whether your character will be primarily Defensive or Offensive.  This is a balancing factor to keep the characters from being too overpowering.

A Defense Option character begins play with two "good" saves (starting at +2) and one "bad" save (starting at +0).  The three saving throw progressions are assigned (in any order) to Fortitude, Reflex and Will during character creation.  Base attack bonus begins at +0.

       Base Save   Base Save   Base Save   Base Attack
Level   Bonus 1     Bonus 2     Bonus 3       Bonus
1st       +0          +2          +2           +0
2nd       +0          +3          +3           +1
3rd       +1          +3          +3           +1
4th       +1          +4          +4           +2
5th       +1          +4          +4           +2
6th       +2          +5          +5           +3
7th       +2          +5          +5           +3
8th       +2          +6          +6           +4
9th       +3          +6          +6           +4
...
An Offense Option character begins play with one "good" save (starting at +2) and two "bad" saves (starting at +0).  The three saving throw progressions are assigned (in any order) to Fortitude, Reflex and Will during character creation.  Base attack bonus begins at +1.
       Base Save   Base Save   Base Save   Base Attack
Level   Bonus 1     Bonus 2     Bonus 3       Bonus
1st       +0          +0          +2           +1
2nd       +0          +0          +3           +2
3rd       +1          +1          +3           +3
4th       +1          +1          +4           +3
5th       +1          +1          +4           +4
6th       +2          +2          +5           +5
7th       +2          +2          +5          +6/+1
8th       +2          +2          +6          +6/+1
9th       +3          +3          +6          +7/+2
...
So once you decide you want an Offensive or Defensive Option for your character, then you should assign Fortitude, Reflex and Will as Base Save Bonus 1, 2 and 3.

--------------------------------

The only parts left is to determine your characters income and starting cash then go buy a bunch of equipment and you're ready to go.

Profession        1d6 modifier
Agent                 -1
Antiquarian           -1
Archaeologist          0
Artist                -2
Blue-Collar Worker    -1
Criminal              -1
Detective             -1
Dilettante            +1
Doctor                +2
Technician            +2
Parapsychologist      -2
Priest                -1
Professor              0
psychologist           0
Soldier               -2
White-Collar Worker   +1
Writer                -1


</b>Starting Money and Income:</b>

Era           Savings   Yearly Income
1901-1920     $1,000        $500
1921-1940     $2,000       $1,000
1941-1960     $4,000       $4,000
1961-1980     $4,000       $8,000
1981-2000+    $6,000      $10,000

So 1d6 is rolled.  You add or subtract your profession modifier.  Then multiply that number by the dollar ammounts for your given era.

(EX. Leo is a criminal in 1975.  He rolls a 5 on a 1d6, then subtracts 1 due to his profession modifier, giving him a resulting roll of 4.  His savings would be (4 x $4000)$16,000, and his Yearly Income would be (4 x $8000)$32,000.)

-------------------------------------------

Initiative:

You roll d20, then add your INIT modifiers to the roll.  The list of results determines who goes first from top to bottom, highest first, lowest last.

The act actually takes your character the full round to perform one round of action, but for simplicities sake it's considered to have been done at that count.  The only exception is with spells.

A spell normally is considered complete at the intiative count directly before the spell-caster's next turn.  So if he had an initiative count of 18, the spell would be completely cast and go off on initiative count 19 of the next round, then the spell-caster could do something for the next round at count 18.

There are three ways a player can change his iniative.

1) Delay an Action - Which is basically foregoing an action while you wait and see what others do. This results in your initiative score being lowered to the point at which you choose to act.

2) Ready an Action - You can ready a pre-declared partial action, as part of a standard action, which you will take on a specified condition eg attacking a spell caster if he tries to cast a spell. Your declared partial action takes place just before the action which triggers it, and lowers your iniative to the point in time when the trigger action takes place. If the trigger does not occur, you lose your partial action and your initiative stays the same.

3) Refocus - You can forgoe all actions for a round, and instead refocus yourself. At the start of the next round, your iniative score is repositioned to what it would have been if you have rolled a 20 plus your iniative modifiers.

(stolen from the D&D 3rd Ed. section - thanks to IronSite!)

----------------------------------------

An action's type essentially tells you how long it takes to perform within the framework of a 6-second round.  There are four types of actions:  free actions, move actions, attack actions, and full-round actions.

During a around, you can attempt:
- a move action and an attack action
- an attack action and a move action
- two move actions
- or, a full-round action.

You can also perform free actions as the GM allows.

Free Action:
Free actions consume a very small amount of time and effort.  Over the span of the round, their impact is so minor that they are considered free.  You can perform one or more free actions while taking another action normally.  However, the GM puuts reasonable limits on what you can do for free.  For instance, calling out several pages of text from the Necronomicon takes longer.

Move Action:
Move actions either involve moving or take the place of movement.  As a move action, you can move up to your speed.  Other move actions include (but aren't limited to) drawing a weapon, standing up from a prone position, and picking up an item.
  If you move no actual distance in a round (that is, you use your actions to do something other than moving actual distance), you can take one 5-foot step before, during, or after the action.

Attack Action:
During a combat round, you can take an attack action and a move action in the same round.  Making a single attack is an attack action; so is anything you might do instead of attackinig that doesn't involve movement.  Examples include dismissing a spell, striking a weapon, and using the Heal skill to stabilize a dying character.

Full-Round Action:
A full-round action consumes all your effort during a round.  Examples include casting a 1-round spell, reloading a gun, and running up to quadruple your speed (likely fleeing for your life).  If you can attack more than once in a round, doing so is a full-round action.
  The only movement you can take with a full-round action is a 5-foot step before, during or after the action.  Some full-round actions do not talalow you to take a 5-foot step, including those that involve moving (such as running).

No Action                            Free Actions
Delay                                Speak
                                     Cease concentration on a spell
Move Actions                         Drop an item
Move your speed                      Drop to the floor
Climb (1/4 your speed)               Draw a weapon (if you're moving that round)
Sheathe or holster a weapon
Open a door                          Attack Actions
Pick up an item                      Make a single attack
Retrieve a stored item               Ready (triggers a move or attack action)
Move a heavy object                  Concentrate to maintain or redirect spell
Stand up from prone                  Dismiss a spell
Click on a flashlight                Bum's Rush (as an attack)
Draw a weapon (if not moving)        Change form (for a shapeshifter)
                                     Use touch spell on self
Full-Round Actions                   Escape a grapple
Climb (1/2 your speed)               Feint
Use a skill that takes 1 round       Heal a dying friend
Coup de grace                        Light a candle with a match
Bum's rush (as a charge)             Use a skill that takes 1 action
Extinguish flames                    Strike a weapon (attack)
Load a firearm                       Strike an object (attack)
Use touch spell on up to 6 friends   Total defense
Refocus (no move)
Escape from a net or similar trap    Action Type Varies (Unarmed Attacks)
Withdraw from melee                  Disarm
                                     Grapple
                                     Trip ana opponent

The Action Type Variance for Unarmed Attacks forms a substitute for a melee attack, not an action.  As melee attacks, they can be used once as an attack action, once during a charge, or one or more times in a full attack.

----------------------------------------

The standard rules for Call of Cthulhu assume that combatants are actively avoiding attacks.  A player doesn't have to declare annything special for his character to defend himself.  Sometimes, however, a combatant in a melee lets his guard down, and he's not on the defensive as usual.  In theese cases, combaatants near him can take advantage of his lapse in defense to attack him for free.  These free attacks are called attacks of opportunity.

Threatened Areas:
Each combatant threatens a 5-foot area around himself (the araea into which he can make melee attacks).  If you're within 5 feet of an opponnent, you're in his threatened area, and some of your actions might provoke opportunity attacks.  Likewise, any opponent within 5 feet of you is in your threatened area.  A flat-footed* character doesn't threaten the area around him.

Provoking an Opportunity Attack:
Three types of actions can provoke opportunity attacks while you're in a threatened area:  moving more than 5 feet, taking an action that distracts you from defending yourself, and certain unarmed attacks.

Moving within a Threatened Area:
When you enter a threatened area, you must immediately stop moving; if you don't, you provoke an opportunity attack.  However, if you start your movement within a threatened area, you can move up to 5 feet without provoking one.

Taking an Action that Distracts You:
Some actions themselves provoke opportunity attacks because they require you to divert attention from the fight at hand.  Common examples innclude casting a spell and holstering (or sheathing) a weapon.  Firing a gun does not incur an opportunity attack.

Unarmed Attacks:
Certain unarmed attacks draw opportunity attacks.  If you attempt to disarm, grapple, trip, or bum's rush your opponent, he can respond with an opportunity attack.  Touch attacks and regular unarmed strikes don't provoke opportunity attacks.

Casting on the Defensive:
You can cast a spell from a threatened area without drawing an opportunity attack by making a Concentration check (DC 15).  If the check fails, the spell and the action are lost, and the subject threatening you can make an opportunity attack.

Withdrawing from Combat:
You can withdraw from combat with an opponent by leaving his threatened area.  You can do this either by moving 5 feet (perhaps with your 5-foot step) or by withdrawing as a full-round action.  If you take this second option, you can move up to double your speed.

Making an Opportunity Attack
An opportunity attack is a single melee attack, and you can only make one per rouund.  You do not have to make an opportunity attack if you don't want to do so.  If you make an opportunity attack, you do so at your normal attack bonus - even if you have already attacked that round.

*Flat-footed characters - a character who has not yet acted during a combat is flat-footed, not yet reacting normally to the situation.  A flat-footed character loses his Dexterity bonus to Armor Class (if any).
Jhael
 GM, 211 posts
 RPoL Moderator
Mon 11 Feb 2008
at 20:53
D&D 3.5
Note that the following character sheet contains a good deal of RuBB code for its layout.  Scroll down beneath the sheet to copy the code.

************************************************

Character Name
Class: ?  Level: ?
Race: Human (Humanoid)
Align: ?
Deity: ?
Size: Medium
Age: ?
Gender: ?
Height: 5' 1"  Weight: 150 lb.
Eyes: ?
Hair: ?
Skin: ?
Description: ??

   Score/Temp
STR
: 10/10 {+0}     HP: 0    0 HP Damage
DEX: 10/10 {+0}
CON: 10/10 {+0}     AC: 10 = 10 + Armor (0) + Shield (0) + Dex Mod (0) + Size (0) + Nat Armor (0) + Deflection (0) + Misc (0)
INT: 10/10 {+0}     Touch: 10     Flat-Footed: 10
WIS: 10/10 {+0}     SPEED: 30 ft./x4
CHA: 10/10 {+0}     Initiative: +0 = Dex Mod (0) + Misc Mod (0)


SAVING THROWS
TOTALBaseAbility ModMagic ModTemp Mod
Fortitude+0=0+0+0+0
Constitution
Reflex+0=0+0+0+0
Dexterity
Will+0=0+0+0+0
Wisdom


Base Attack Bonus: +0
Spell Resistance: 0
Grapple: +0 = Base Attack (0) + Str Mod (0) + Size Mod (0) + Misc Mod (0)


ATTACK
WeaponAttack BonusDamageCriticalRangeTypeNotes
Sword+01d619-20/x2-Pierce/SlashOne-handed


Skills | 0 points | 0/0
CCSkill NameKey AbilitySkill ModAbility ModRanksSynergy ModMisc Mod
XAppraise ■INT+00000
XBalance ■DEX*+00000
XBluff ■CHA+00000
Climb ■STR*+00000
Concentration ■CON+00000
Craft (any) ■INT+00000
Diplomacy ■CHA+00000
Disable DeviceINT+00000
XDisguise ■CHA+00000
XEscape Artist ■DEX*+00000
XForgery ■INT+00000
XGather Information ■CHA+00000
Heal ■WIS+00000
XHide ■DEX*+00000
Intimidate ■CHA+00000
Jump ■STR*+00000
Knowledge (arcana)INT+00000
Knowledge (architecture & engineering)INT+00000
Knowledge (dungeoneering)INT+00000
Knowledge (geography)INT+00000
Knowledge (history)INT+00000
Knowledge (nature)INT+00000
Knowledge (nobility & royalty)INT+00000
Knowledge (religion)INT+00000
Knowledge (the planes)INT+00000
XListen ■WIS+00000
XMove Silently ■DEX*+00000
Open LockDEX+00000
XPerform (any)■CHA+00000
Profession (any)WIS+00000
Ride ■DEX+00000
XSearch ■INT+00000
XSense Motive ■WIS+00000
Sleight Of HandDEX*+00000
SpellcraftINT+00000
XSpot ■WIS+00000
XSurvival ■WIS+00000
Swim ■STR*+00000
TumbleDEX*+00000
Use Magic DeviceCHA+00000
XUse Rope ■DEX+00000

■ Denotes a skill that can be used untrained.
* Armor check penalty, if any, applies.  (Double penalty for Swim.)

Languages
Common


Feats
Dodge


Class Features
Proficient in all armor, and all shields


Racial Abilities
Extra Feat
4 extra skill points at 1st level
1 extra skill point each level after 1st
Favored Class: Any


Spells Caster Level 0
0th level 6/day | Save DC 12


ARMOR
ArmorTypeAC BonusMax DexCheck PenaltySpell FailureSpeedWeightSpecial Properties
LeatherLight+2+6010%30 ft.15 lb.


PROTECTIVE ITEM
ItemAC BonusWeightSpecial Properties
Ring of Protection +1+1-deflection bonus


EQUIPMENT
QtyItemLocationWeightCost
1WaterskinBelt4 lb.1g
TOTAL4 lb.

REMAINING FUNDS: 0p, 0g, 0s, 0c

Light Load: 100 lb.
Medium Load (-3): 101-200 lb.
Heavy Load (-6): 201-300 lb.
Lift over Head: 300 lb.
Lift off Ground (x2): 600 lb.
Push or Drag (x5): 1,500 lb.


Experience: 0

Background

[background text here]

Personality: ?




The Code:

************************************************

<DarkBlue><b>Character Name</DarkBlue></b>
<Brown><u>Class</u></Brown>: ?  <Brown><u>Level</u></Brown>: ?
<b>Race</b>: Human (Humanoid)
<b>Align</b>: ?
<b>Deity</b>: ?
<b>Size</b>: Medium
<b>Age</b>: ?
<b>Gender</b>: ?
<b>Height</b>: 5' 1"  <b>Weight</b>: 150 lb.
<b>Eyes</b>: ?
<b>Hair</b>: ?
<b>Skin</b>: ?
<b>Description</b>: ??

   Score/<b>Temp
<Blue>STR</b>: 10/<b>10</b> {+0}     <b>HP</b>: 0 </Blue>   <Red>0 HP Damage</Red>
<Blue><b>DEX</b>: 10/<b>10</b> {+0}
<b>CON</b>: 10/<b>10</b> {+0}     <b>AC</b>: 10 = 10 + Armor (0) + Shield (0) + Dex Mod (0) + Size (0) + Nat Armor (0) + Deflection (0) + Misc (0)
<b>INT</b>: 10/<b>10</b> {+0}     <b>Touch</b>: 10     <b>Flat-Footed</b>: 10
<b>WIS</b>: 10/<b>10</b> {+0}     <b>SPEED</b>: 30 ft./x4
<b>CHA</b>: 10/<b>10</b> {+0}     <b>Initiative</b>: +0 = Dex Mod (0) + Misc Mod (0)</Blue>

<b>SAVING THROWS</b>
<table><tr><th></th><th>TOTAL</th><th></th><th>Base</th><th></th><th>Ability Mod</th><th></th><th>Magic Mod</th><th></th><th>Temp Mod</th></tr>
<tr><td><b>Fortitude</b></td><td>+0</td><td>=</td><td>0</td><td>+</td><td>0</td><td>+</td><td>0</td><td>+</td><td>0</td></tr>
<tr><td></td><td></td><td></td><td></td><td></td><td><sup>Constitution</sup></td><td></td><td></td><td></td><td></td></tr>
<tr><td><b>Reflex</b></td><td>+0</td><td>=</td><td>0</td><td>+</td><td>0</td><td>+</td><td>0</td><td>+</td><td>0</td></tr>
<tr><td></td><td></td><td></td><td></td><td></td><td><sup>Dexterity</sup></td><td></td><td></td><td></td><td></td></tr>
<tr><td><b>Will</b></td><td>+0</td><td>=</td><td>0</td><td>+</td><td>0</td><td>+</td><td>0</td><td>+</td><td>0</td></tr>
<tr><td></td><td></td><td></td><td></td><td></td><td><sup>Wisdom</sup></td><td></td><td></td><td></td><td></td></tr></table>

<Brown><b>Base Attack Bonus</b>: +0
<b>Spell Resistance</b>: 0
<b>Grapple</b>: +0 = Base Attack (0) + Str Mod (0) + Size Mod (0) + Misc Mod (0)</Brown>

<b>ATTACK</b>
<table><tr><th>Weapon</th><th>Attack Bonus</th><th>Damage</th><th>Critical</th><th>Range</th><th>Type</th><th>Notes</th></tr>
<tr><td>Sword</td><td>+0</td><td>1d6</td><td>19-20/x2</td><td>-</td><td>Pierce/Slash</td><td>One-handed</td></tr></table>

<Purple><b>Skills</b> | 0 points | 0/0</Purple>
<table><tr><th>CC</th><th>Skill Name</th><th>Key Ability</th><th>Skill Mod</th><th>Ability Mod</th><th>Ranks</th><th>Synergy Mod</th><th>Misc Mod</th></tr>
<tr><td>X</td><td>Appraise &#9632;</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Balance &#9632;</td><td>DEX*</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Bluff &#9632;</td><td>CHA</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td></td><td>Climb &#9632;</td><td>STR*</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td></td><td>Concentration &#9632;</td><td>CON</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td></td><td>Craft (any) &#9632;</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td></td><td>Diplomacy &#9632;</td><td>CHA</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td></td><td>Disable Device</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Disguise &#9632;</td><td>CHA</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Escape Artist &#9632;</td><td>DEX*</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Forgery &#9632;</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Gather Information &#9632;</td><td>CHA</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td></td><td>Heal &#9632;</td><td>WIS</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Hide &#9632;</td><td>DEX*</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td></td><td>Intimidate &#9632;</td><td>CHA</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td></td><td>Jump &#9632;</td><td>STR*</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td></td><td>Knowledge (arcana)</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td></td><td>Knowledge (architecture & engineering)</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td></td><td>Knowledge (dungeoneering)</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td></td><td>Knowledge (geography)</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td></td><td>Knowledge (history)</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td></td><td>Knowledge (nature)</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td></td><td>Knowledge (nobility & royalty)</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td></td><td>Knowledge (religion)</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td></td><td>Knowledge (the planes)</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Listen &#9632;</td><td>WIS</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Move Silently &#9632;</td><td>DEX*</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td></td><td>Open Lock</td><td>DEX</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Perform (any)&#9632;</td><td>CHA</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td></td><td>Profession (any)</td><td>WIS</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td></td><td>Ride &#9632;</td><td>DEX</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Search &#9632;</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Sense Motive &#9632;</td><td>WIS</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td></td><td>Sleight Of Hand</td><td>DEX*</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td></td><td>Spellcraft</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Spot &#9632;</td><td>WIS</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Survival &#9632;</td><td>WIS</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td></td><td>Swim &#9632;</td><td>STR*</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td></td><td>Tumble</td><td>DEX*</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td></td><td>Use Magic Device</td><td>CHA</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Use Rope &#9632;</td><td>DEX</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr></table>
&#9632; Denotes a skill that can be used untrained.
* Armor check penalty, if any, applies.  (Double penalty for Swim.)

<DarkGreen><b>Languages</b>
Common</DarkGreen>

<Blue><b>Feats</b>
Dodge</Blue>

<Blue><b>Class Features</b>
Proficient in all armor, and all shields</Blue>

<Blue><b>Racial Abilities</b>
Extra Feat
4 extra skill points at 1st level
1 extra skill point each level after 1st
Favored Class: Any</Blue>

<Orange><b>Spells</b> <i>Caster Level 0</i>
<u>0th level</u> 6/day | Save DC 12</Orange>

<b>ARMOR</b>
<table><tr><th>Armor</th><th>Type</th><th>AC Bonus</th><th>Max Dex</th><th>Check Penalty</th><th>Spell Failure</th><th>Speed</th><th>Weight</th><th>Special Properties</th></tr>
<tr><td>Leather</td><td>Light</td><td>+2</td><td>+6</td><td>0</td><td>10%</td><td>30 ft.</td><td>15 lb.</td><td></td></tr></table>

<b>PROTECTIVE ITEM</b>
<table><tr><th>Item</th><th>AC Bonus</th><th>Weight</th><th>Special Properties</th></tr>
<tr><td>Ring of Protection +1</td><td>+1</td><td>-</td><td>deflection bonus</td></tr></table>

<Red><b>EQUIPMENT</b></Red>
<table><tr><th>Qty</th><th>Item</th><th>Location</th><th>Weight</th><th>Cost</th></tr>
<tr><td>1</td><td>Waterskin</td><td>Belt</td><td>4 lb.</td><td>1g</td></tr>
<tr><td></td><td><b>TOTAL</b></td><td></td><td><b>4 lb.</b></td><td></td></tr>
</table>
<Red>REMAINING FUNDS: 0p, 0g, 0s, 0c</Red>

<Brown>Light Load: 100 lb.
<b>Medium Load (-3): 101-200 lb.</b>
Heavy Load (-6): 201-300 lb.
Lift over Head: 300 lb.
Lift off Ground (x2): 600 lb.
Push or Drag (x5): 1,500 lb.</Brown>

<Purple><b>Experience</b>: 0</Purple>

<DarkBlue><b>Background</b></DarkBlue>

[background text here]

<u>Personality</u>: ?

This message was last edited by the GM at 17:45, Fri 17 Oct 2008.

Jhael
 GM, 212 posts
 RPoL Moderator
Thu 17 Jul 2008
at 15:51
Re: D&D 4.0
---------------------------------------------------------------------------------
CHARACTER NAME:                          | EXPERIENCE POINTS:
PLAYER NAME:                             | XP NEEDED TO LEVEL:
RACE:                                    | SIZE:
CLASS:                                   | HEIGHT:
LEVEL:                                   | WEIGHT:
PARAGON PATH:                            | GENDER:
EPIC DESTINY:                            | HAIR:
DEITY:                                   | EYES:
ALIGNMENT:                               | HANDEDNESS:
---------------------------------------------------------------------------------
ABILITY SCORES
                          Sub-Total
    Base  Racial  Misc  Ability / Mod
          Bonus             Score              Modifier + 1/2 Level

STR:     +      +      +   00 / +0                      +0
CON:     +      +      +   00 / +0                      +0
DEX:     +      +      +   00 / +0                      +0
INT:     +      +      +   00 / +0                      +0
WIS:     +      +      +   00 / +0                      +0
CHA:     +      +      +   00 / +0                      +0

+1 Ability Increases gained through levels are added to Base number.
---------------------------------------------------------------------------------
INITIATIVE                           | MOVEMENT
                                     |
Total   Dex   1/2 Lvl   Misc.        | Total   Base   Armor   Item   Misc.
 +    =     +         +              |       =      -       +      +
---------------------------------------------------------------------------------
HIT POINTS                           | HEALING SURGES
                                     |
Current HP/Max HP:                   | Surge Value (1/4 HP):
Bloodied (1/2 HP):                   | Surges Used/Per Day:
                                     |
                                     |
SECOND WIND ENCOUNTER                | DEATH SAVING THROW FAILURES
                                     |
Used:  ___                           | ___  ___  ___
                                     |
Temporary HP:                        | SAVING THROW MODS:
                                     | Resistances:
                                     | Current Conditions and Effects:
ACTION POINTS:                       |
---------------------------------------------------------------------------------
DEFENSES
                                      Armor/
              Total        1/2 Lvl   Ability   Class   Feat   ENH   MISC   MISC
AC Defense     +    = 10 +         +         +       +      +     +      +
Fort Defense   +    = 10 +         +         +       +      +     +      +
Ref Defense    +    = 10 +         +         +       +      +     +      +
Will Defense   +    = 10 +         +         +       +      +     +      +
---------------------------------------------------------------------------------
SENSES                        Skill                                         Skill
                Total         Bonus                             Total       Bonus
Passive Insight   +    = 10 +               Passive Perception   +    = 10 +
---------------------------------------------------------------------------------
ATTACK WORKSPACE

Ability:

Atk Bns   1/2 Lvl   Abl   Class   Prof   Feat   ENH   Misc
  +     =         +     +       +      +      +     +


Ability:

Atk Bns   1/2 Lvl   Abl   Class   Prof   Feat   ENH   Misc
  +     =         +     +       +      +      +     +
---------------------------------------------------------------------------------
DAMAGE WORKSPACE

Ability:

Damage   Abl   Feat   ENH   Misc   Misc
 +     =     +      +     +      +


Ability:

Damage   Abl   Feat   ENH   Misc   Misc
 +     =     +      +     +      +
---------------------------------------------------------------------------------
BASIC ATTACKS

Attack     Defense   Weapon or Power         Damage
       vs.         |                       |
       vs.         |                       |
       vs.         |                       |
       vs.         |                       |
---------------------------------------------------------------------------------
RACE FEATURES

---------------------------------------------------------------------------------
CLASS / PATH / DESTINY FEATURES             Indicate for level, class, race, etc.

---------------------------------------------------------------------------------
FEATS

---------------------------------------------------------------------------------
LANGUAGES KNOWN

---------------------------------------------------------------------------------
SKILLS                                                 Armor
              Total = 1/2CL + Ability Mod + Trained - Penalty + Misc
Acrobatics          =       +         Dex +         -         +
Arcana              =       +         Int +         -         +
Athletics           =       +         Str +         -         +
Bluff               =       +         Cha +         -         +
Diplomacy           =       +         Cha +         -         +
Dungeoneering       =       +         Wis +         -         +
Endurance           =       +         Con +         -         +
Heal                =       +         Wis +         -         +
History             =       +         Int +         -         +
Insight             =       +         Wis +         -         +
Intimidate          =       +         Cha +         -         +
Nature              =       +         Wis +         -         +
Perception          =       +         Wis +         -         +
Religion            =       +         Int +         -         +
Stealth             =       +         Dex +         -         +
Streetwise          =       +         Cha +         -         +
Thievery            =       +         Dex +         -         +
---------------------------------------------------------------------------------
POWER INDEX (Mark powers used with an asterisk.)

AT-WILL POWERS
Used | Power Name        | Description
     |                   |
     |                   |
     |                   |
     |                   |

ENCOUNTER POWERS
Used | Power Name        | Description
     |                   |
     |                   |
     |                   |
     |                   |

DAILY POWERS
Used | Power Name        | Description
     |                   |
     |                   |
     |                   |
     |                   |

UTILITY POWERS
Used | Power Name        | Description
     |                   |
     |                   |
     |                   |
     |                   |
---------------------------------------------------------------------------------
MAGIC ITEM INDEX

Daily Item Powers Per Day (Mark with an asterisk when used.)

Heroic (1-10):   ___     Milestone: ___ ___ ___ ___
Paragon (11-20): ___     Milestone: ___ ___ ___ ___
Epic (21-30):    ___     Milestone: ___ ___ ___ ___

Weapon:
Weapon:
Weapon:
Weapon:
Armor:
Head:
Neck:
Arms:
Hands:
Ring:
Ring:
Waist:
Feet:
Other:
Other:
Other:
Other:
Other:
Other:
---------------------------------------------------------------------------------
OTHER EQUIPMENT

---------------------------------------------------------------------------------
RITUALS

---------------------------------------------------------------------------------
COINS AND OTHER WEALTH

---------------------------------------------------------------------------------
PERSONALITY TRAITS

---------------------------------------------------------------------------------
MANNERISMS AND APPEARANCE

---------------------------------------------------------------------------------
CHARACTER BACKGROUND

---------------------------------------------------------------------------------
COMPANIONS AND ALLIES

This message was last edited by the GM at 15:52, Thu 17 July 2008.

Jhael
 GM, 213 posts
 RPoL Moderator
Thu 17 Jul 2008
at 15:52
Re: D&D 4.0
Name  :                           Gender: -           HP:
Player:                           Height: 0'0"        Blooded:
Race  :                           Weight: 000 lbs.    Surge Value:
Class :                           Age   : 00          Surge/Day
Level :                           Hair  :
Align :                           Eyes  :
Deity :                           Hand  :             XP:
Size  :                           Speed : 00          NEXT LVL:
________________________________________________________________________________
ABILITY
       Base   Racial   Level   Final
       Roll    Bonus   Bonus   Ability
STR  :  00      +0      +0      00/+0
CON  :  00      +0      +0      00/+0

DEX  :  00      +0      +0      00/+0
INT  :  00      +0      +0      00/+0

WIS  :  00      +0      +0      00/+0
CHA  :  00      +0      +0      00/+0
________________________________________________________________________________
DEFENSES
     Total | 10+    | Abil. | Class | Race | Feat | Misc |
           | 1/2lvl | Armor |       |      |      |      |
AC  :      |        |       |       |      |      |      |
           |        |       |       |      |      |      |
FORT:      |        |       |       |      |      |      |
           |        |       |       |      |      |      |
REF :      |        |       |       |      |      |      |
           |        |       |       |      |      |      |
WILL:      |        |       |       |      |      |      |

________________________________________________________________________________
ACTION POINT

Default:
Bonus:
________________________________________________________________________________
RACIAL BONUS

________________________________________________________________________________
FEATS
1)
3)
6)
9)
12)
15)
18)
________________________________________________________________________________
CLASS ABILITIES

________________________________________________________________________________
PATH ABILITIES

________________________________________________________________________________
LANGUAGES


________________________________________________________________________________
SENSES
                   Score          Skill
Passive Insight    ( 00 ) = 10 + ( 00 )
Passive Perception ( 00 ) = 10 + ( 00 )

________________________________________________________________________________
SKILLS

Bonus | Skill Name     | Abil.     | TRND (+5) | AP. | Misc
      |                | +1/2 lvl  |           |     |
--------------------------------------------------------------------------------
      | Acrobatics     |      (Dex)|           |     |
--------------------------------------------------------------------------------
      | Arcana         |      (Int)|           | N/A |
--------------------------------------------------------------------------------
      | Athletics      |      (Str)|           |     |
--------------------------------------------------------------------------------
      | Bluff          |      (Cha)|           | N/A |
--------------------------------------------------------------------------------
      | Diplomacy      |      (Cha)|           | N/A |
--------------------------------------------------------------------------------
      | Dungeoneering  |      (Wis)|           | N/A |
--------------------------------------------------------------------------------
      | Endurance      |      (Con)|           |     |
--------------------------------------------------------------------------------
      | Heal           |      (Wis)|           | N/A |
--------------------------------------------------------------------------------
      | History        |      (Int)|           | N/A |
--------------------------------------------------------------------------------
      | Insight        |      (Wis)|           | N/A |
--------------------------------------------------------------------------------
      | Intimidate     |      (Cha)|           | N/A |
--------------------------------------------------------------------------------
      | Nature         |      (Wis)|           | N/A |
--------------------------------------------------------------------------------
      | Perception     |      (Wis)|           | N/A |
--------------------------------------------------------------------------------
      | Religion       |      (Int)|           | N/A |
--------------------------------------------------------------------------------
      | Stealth        |      (Dex)|           |     |
--------------------------------------------------------------------------------
      | Streetwise     |      (Cha)|           | N/A |
--------------------------------------------------------------------------------
      | Thievery       |      (Dex)|           |     |
--------------------------------------------------------------------------------

________________________________________________________________________________

WEAPON:


WEAPON:


WEAPON:


WEAPON:


ARMOR:


ARMS:


FEET:


HANDS:


HEAD:


NECK:


RING:


RING:


WAIST:



________________________________________________________________________________
AT-WILL POWERS




________________________________________________________________________________
ENCOUNTER POWERS





________________________________________________________________________________
DAY POWERS




________________________________________________________________________________
UTILITY POWERS




________________________________________________________________________________
RITUALS



________________________________________________________________________________
MONEY
PP:
GP:
SP:
CP:

GEMS:

________________________________________________________________________________
OTHER EQUIPMENT
Jhael
 GM, 214 posts
 RPoL Moderator
Thu 17 Jul 2008
at 15:54
Scion
HISTORY

----------------------------------------------------------------------------
PERSONALITY

----------------------------------------------------------------------------
VITALS

Name      :
God       :
Calling   :
Nature    :
----------------------------------------------------------------------------
ATTRIBUTES (0 BP)
[X] = favoured

[ ]Strength : - (-)      [ ]Charisma    : - (-)      [ ]Perception  : - (-)
[ ]Dexterity: - (-)      [ ]Manipulation: - (-)      [ ]Intelligence: - (-)
[ ]Stamina  : - (-)      [ ]Appearance  : - (-)      [ ]Wits        : - (-)
----------------------------------------------------------------------------
ABILITIES (0 BP)
[X] = favoured

[ ]Academics     : -
[ ]Animal Ken    : -
[ ]Art
        : -
        : -
[ ]Athletics     : -
[ ]Awareness     : -
[ ]Brawl         : -
[ ]Command       : -
[ ]Control
        : -
        : -
[ ]Craft
        : -
        : -
[ ]Empathy       : -
[ ]Fortitude     : -
[ ]Integrity     : -
[ ]Investigation : -
[ ]Larceny       : -
[ ]Marksmanship  : -
[ ]Medicine      : -
[ ]Melee         : -
[ ]Occult        : -
[ ]Politics      : -
[ ]Presence      : -
[ ]Science
        : -
        : -
[ ]Stealth       : -
[ ]Survival      : -
[ ]Thrown        : -

----------------------------------------------------------------------------
ADVANTAGES (0 BP)

Virtues                  Willpower: -/-            Legend: -
Name: -                                          Legend Points: --/--
Name: -
Name: -
Name: -

---------------------------------------------------------------------------
WEAPONS
 (melee)
Speed: -   Accuracy: +   Damage: +L   Defence: +
Tags

 (ranged)
Speed: -   Accuracy: +   Damage: +L   Range: -    Clip: -
Tags


ARMOUR

Soak: +B/+L   Mobility: -0   Fatigue: -


Dodge DV: -
Parry DV: -
Join Battle: -
Soak: -B/-L/-A (-/- natural, -/- armour)

----------------------------------------------------------------------------
HEALTH LEVELS

-0 (Bruised) : [ ]
-1 (Hurt)    : [ ]
               [ ]
-2 (Wounded) : [ ]
               [ ]
-4 (Crippled): [ ]
Incapacitated: [ ]

----------------------------------------------------------------------------
KNACKS (0 BP)
Ability
-
   Cost: -L, -Wp    Pool: +     Duration:
   Details

----------------------------------------------------------------------------
BOONS/SPELLS (0 BP)
Purview
-
   Cost: -L, -Wp    Pool: +     Duration:
   Details

----------------------------------------------------------------------------
EXPERIENCE
Total: 0                                        Total Spent: 0

----------------------------------------------------------------------------
BIRTHRIGHTS (0 BP)
Name (***)
Description

----------------------------------------------------------------------------
EQUIPMENT OF NOTE


VEHICLE
Type
Armour: -   Mass: -   Man.: -   Health Levels: -

----------------------------------------------------------------------------
BONUS POINTS (15)
Attributes/Epic Attributes: -
Abilities: -
Advantages: -
Knacks/Boons/Spells: -
Birthrights: -
Jhael
 GM, 215 posts
 RPoL Moderator
Tue 12 Aug 2008
at 19:13
Savage Worlds
====================================DETAILS===================================
Character Name:                          Character Rank    :
Character Race:                          Total Experience  :
Concept       :                          Unspent Experience:
Player Name   :

==================================ATTRIBUTES==================================
Charisma (Base/Mod) | Pace (Base/Mod) | Parry (Base/Mod) | Toughness (Base/Mod)

Agility     Dx | Smarts        Dx | Strength  Dx | Spirit       Dx | Vigor  Dx

====================================SKILLS====================================
Boating     Dx | Gambling      Dx | Climbing  Dx | Guts         Dx | Skill  Dx
Driving     Dx | Healing       Dx | Skill     Dx | Intimidation Dx |
Fighting    Dx | Investigation Dx |              | Persuasion   Dx |
Lockpicking Dx | Knowledge     Dx |              | Skill        Dx |
Piloting    Dx | Notice        Dx |              |                 |
Riding      Dx | Repair        Dx |              |                 |
Shooting    Dx | Streetwise    Dx |              |                 |
Stealth     Dx | Survival      Dx |              |                 |
Swimming    Dx | Taunt         Dx |              |                 |
Throwing    Dx | Tracking      Dx |              |                 |
Skill       Dx | Skill         Dx |              |                 |

====================================EDGES====================================
+List any edges here

====================================FLAWS====================================
-List any flaws here

====================================ARMOR====================================
Name           Locations Covered   Protection   Notes

===================================WEAPONS===================================
Name                 Range     Dam RoF   Ammo  Weight Shots Notes

==================================EQUIPMENT==================================
Other gear

=================================DESCRIPTION=================================
Looks and etc.

==================================BACKGROUND=================================
What happened before now?
Jhael
 GM, 217 posts
 RPoL Moderator
Tue 17 Feb 2009
at 06:43
Zodiac
Character Name:
Hit Points: /
Magic Points: /
Class:
Level:
Experience:

STATS
Strength:
Magic:
Vitality:
Spirit:
Agility:

SUB STATS
Strength Dice:
Magic Dice:
Attack Power:
Magic Power:
Accuracy:
Magic Accuracy:
Evade:
Resist:

EQUIPMENT
Weapon:
AP Bonus:
Critical:
Weapon Type:
Special:

Armor Type:
Armor:
HP Bonus:
MP Bonus:
Guard:
Relic (and effect):
Relic (and effect):

INVENTORY




Minor Ability


Adventure Skills

Skill              Points
Acrobatics           0
Alchemy (*)          0
Appraising           0
Armorer (*)          0
Climbing             0
Cooking              0
Craft Item(*)        0
Dancing(*)           0
Direction Sense      0
Disarm               0
Disguise             0
Find/Remove Trap(*)  0
Forgery              0
Healing(*)           0
Herbalism(*)         0
Hide                 0
History(*)           0
Jumping              0
Language(*)          0
Musical Instrument   0
Pick Pocket          0
Riding               0
Set Trap(*)          0
Singing              0
Sneak                0
Survival(*)          0
Swim                 0
Trade(*)             0
Training(*)          0
Weaponsmithing(*)    0
Weather Sense(*)     0
Weapon Skill (*)     0


ADVANCEMENT
Next Level:
Tech Points:
HP Per Level:
MP Per Level:
Tech Points Per Level:
HP Per Vitality:
MP Per Spirit:
Tech Bonus

TECH ABILITIES
Tech Name:
Tech Level:
MP Cost:
Tech Point Cost:
Elemental Alignment:
Primary Effect:
Secondary Effect:
Secondary Effect:

Tech Name:
Tech Level:
MP Cost:
Tech Point Cost:
Elemental Alignment:
Primary Effect:
Secondary Effect:
Secondary Effect:

Tech Name:
Tech Level:
MP Cost:
Tech Point Cost:
Elemental Alignment:
Primary Effect:
Secondary Effect:
Secondary Effect:

This message was last edited by the GM at 06:45, Tue 17 Feb 2009.

Jhael
 GM, 218 posts
 RPoL Moderator
Sat 22 Aug 2009
at 07:51
Mutants and Masterminds
Mutants and Masterminds Character Sheet

Character Name:                 Group Affiliation:

Alternative ID:                 Identity Secret?: Yes  No

Base of Operations:             First Appearance:

Power Level:                    Power Point Total:

Size:
Height:
Weight:

Gender:         Age:            Eyes:           Hair:

__________________________________________________________________________________________________
ABILITIES      MODIFIER     ToTAL SCORE = BASE SCORE + ENHANCED SCORE

Strength         +x             xx           xx            xx
Dexterity        +x             xx           xx            xx
Constitution     +x             xx           xx            xx
Intelligence     +x             xx           xx            xx
Wisdom           +x             xx           xx            xx
Charisma         +x             xx           xx            xx


SAVING THROWS               TOTAL       =  BASE MOD  + ABILITY MOD + MISC MOD

Toughness                    xx              xx            xx           xx
Fortitude                    xx              xx            xx           xx
Reflex                       xx              xx            xx           xx
Will                         xx              xx            xx           xx

___________________________________________________________________________________________________
COMBAT

Defense: Total [xx] = DEF BONUS [xx] + MISC MOD [xx] + SIZE MoD [xx]     FLAT FOOTED = [xx]
Initiative: Total [xx] = DEX MOD [xx] + POWER MOD [xx] + FEAT MOD [xx]
Hero Points: xx

ATTACKS


Attack Bonus [xx]  Ranged [xx]   Melee [xx]



DAMAGE CONDITIONS                                  |  FATIUGE CONDITIONS
    Bruised        Staggered          Unconscious  |       Fatigued        Exhausted        Unconscious
                                                   |
                                                   |
                                                   |
    Injured        Disabled           Dying        |

_____________________________________________________________________________________________

POWERS/DEVICES

Name:                        Rank:          Action:         Range:           Duration:
{Description/details}




Name:                        Rank:          Action:         Range:           Duration:
{Description/details}




Name:                        Rank:          Action:         Range:           Duration:
{Description/details}



Name:                        Rank:          Action:         Range:           Duration:
{Description/details}



Name:                        Rank:          Action:         Range:           Duration:
{Description/details}



Name:                        Rank:          Action:         Range:           Duration:
{Description/details}



Name:                        Rank:          Action:         Range:           Duration:
{Description/details}



________________________________________________________________________________________________

FEATS

[10 blank lines suppressed]

__________________________________________________________________________________________________

SKILLS                                                    MAX RANKS:
 xx  Acrobatics* = [ranks]+[DEX]+[misc]
 xx  Bluff = [ranks]+[CHA]+[misc]
 xx  Climb = [ranks]+[STR]+[misc]
 xx  Computers* = [ranks]+[INT]+[misc]
 xx  Concentration = [ranks]+[WIS]+[misc]
 xx  Craft*(             ) = [ranks]+[INT]+[misc]
 xx  Craft*(             ) = [ranks]+[DEX]+[misc]
 xx  Diplomacy = [ranks]+[CHA]+[misc]
 xx  Disable Device* = [ranks]+[INT]+[misc]
 xx  Disguise = [ranks]+[CHA]+[misc]
 xx  Drive* = [ranks]+[DEX]+[misc]
 xx  Escape Artist = [ranks]+[DEX]+[misc]
 xx  Gather Information = [ranks]+[CHA]+[misc]
 xx  Handle Animal = [ranks]+[CHA]+[misc]
 xx  Intimidate = [ranks]+[CHA]+[misc]
 xx  Investigate = [ranks]+[INT]+[misc]
 xx  Knowledge*(           ) = [ranks]+[INT]+[misc]
 xx  Knowledge*(           ) = [ranks]+[INT]+[misc]
 xx  Knowledge*(           ) = [ranks]+[INT]+[misc]
 xx  Knowledge*(           ) = [ranks]+[INT]+[misc]
 xx  Language*
 xx  Medicine = [ranks]+[WIS]+[misc]
 xx  Notice = [ranks]+[WIS]+[misc]
 xx  Perform*(             ) = [ranks]+[CHA]+[misc]
 xx  Perform*(             ) = [ranks]+[CHA]+[misc]
 xx  Pilot* = [ranks]+[DEX]+[misc]
 xx  Profession* = [ranks]+[WIS]+[misc]
 xx  Ride* = [ranks]+[DEX]+[misc]
 xx  Search = [ranks]+[INT]+[misc]
 xx  Sense Motive = [ranks]+[WIS]+[misc]
 xx  Sleight of Hand* = [ranks]+[DEX]+[misc]
 xx  Stealth = [ranks]+[DEX]+[misc]
 xx  Survival = [ranks]+[WIS]+[misc]
 xx  Swim = [ranks]+[STR]+[misc]

______________________________________________________________________________________________________

EQUIPMENT                          LIGHT LOAD:               MEDIUM LOAD:             HEAVY LOAD:

[5 blank lines suppressed]

________________________________________________________________________________________________________

ORIGIN/BACKGROUND

[9 blank lines suppressed]

DRAWBACKS & COMPLICATIONS




________________________________________________________________________________________________________

DESCRIPTION




This message was last edited by the GM at 14:58, Sat 22 Aug 2009.

Jhael
 GM, 219 posts
 RPoL Moderator
Sat 22 Aug 2009
at 15:00
Re: Mutants and Masterminds
Power Level  –  PP

Real Name:
Identity:
Base of Operations:
Affiliation:
Height: ‘ “
Weight:  lbs.
Eyes:
Hair:
Age:
Date of Birth:

Str  []
Dex  []
Con  []
Int  []
Wis  []
Cha  []

Tough +
Fort  +
Ref   +
Will  +

Skills:

Feats:

Powers:

Devices:

Equipment:

Headquarters:

Vehicles:

Combat: Attack +, Grapple +, Damage + (), Defense +, Knockback -, Initiative +

Abilities  + Skills  ( ranks) + Feats  + Powers  + Combat  + Saves  =  PP

Quote: “”

Background and History:

Personality:

Appearance:
Jhael
 GM, 220 posts
 RPoL Moderator
Sun 23 Aug 2009
at 01:10
New World of Darkness

Name:                     Concept:                        Chronicle:
Age:                      Virtue:                         Faction:
Player:                   Vice:                           Group Name:



Power:      Intelligence:  XOOOO     Strength:  XOOOO      Presence:      XOOOO
Finesse:    Wits:          XOOOO     Dexterity: XOOOO      Manipulation:  XOOOO
Resistance: Resolve:       XOOOO     Stamina:   XOOOO      Composure:     XOOOO



Mental    (-3 Unskilled)  Physical    (-1 Unskilled) Social    (-1 Unskilled)
Academics:     OOOOO      Athletics:       OOOOO     Animal Ken:    OOOOO
Computers:     OOOOO      Brawl:           OOOOO     Empathy:       OOOOO
Crafts:        OOOOO      Drive:           OOOOO     Expression:    OOOOO
Investigation: OOOOO      Firearms:        OOOOO     Intimidation:  OOOOO
Medicine:      OOOOO      Larceny:         OOOOO     Persuasion:    OOOOO
Occult:        OOOOO      Stealth:         OOOOO     Socialize:     OOOOO
Politics:      OOOOO      Survival:        OOOOO     Streetwise:    OOOOO
Science:       OOOOO      Weaponry:        OOOOO     Subterfuge:    OOOOO


Skill Specialties



Merits                    Flaws





Morality:O O O O O O O O O O     Health:O O O O O O O O O O O O

Willpower:O O O O O O O O O O




Size:
Speed:
Initiative:
Defense:                       Experience:
Armor:


Weapons                        Dice Mod



Equipment                      Dice Mod

Jhael
 GM, 221 posts
 RPoL Moderator
Fri 18 Sep 2009
at 05:24
Shadowrun

 ============================================================================
|           SR4 Character Sheet By: praguepride                              |
|============================================================================|
|Character Name:             |Metatype:              |Ethnicity:             |
|Role:                       |Height:                |Hair Color:            |
|Geneder:                    |Weight:                |Eye Color:             |
|----------------------------------------------------------------------------|
|Total Karma:                |Street Cred:           |Public Awareness:      |
|Current Karma:              |Noteriety:             |                       |
|============================================================================|
|ATTRIBUTES (BP)                           Record your attribute scores here.|
|                                           the format is A(B) / C (D) where |
|                                A = unmodified score     B= augmented score |
|                                  C = unmodified max       D= augmented max |
|                                 RES/MAG = Resonance or Magic if applicable.|
|----------------------------------------------------------------------------|
|BOD:  ( )  /  6 (9)     |STR:  ( )  /  6 (9)      |LOG:  ( )  /  6 (9)      |
|AGI:  ( )  /  6 (9)     |CHA:  ( )  /  6 (9)      |WIL:  ( )  /  6 (9)      |
|REA:  ( )  /  6 (9)     |INT:  ( )  /  6 (9)      |RES/MAG:  ( )  /  6      |
|----------------------------------------------------------------------------|
|Edge: (o)               |Initiative: REA+INT      |Matrix/Astral Init:      |
|Essence: 6              |Int Passes:              |Matrix/Astral Passes:    |
|----------------------------------------------------------------------------|
| Physical Track: [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]     |
| (8+(BOD/2))           -1       -2       -3       -4       -5       -6      |
| Stun Track:     [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]     |
| (8+(WIL/2))           -1       -2       -3       -4       -5       -6      |
|============================================================================|
|QUALITIES (BP)                                    Enter your qualities here.|
|                                                                C = BP Cost.|
|----------------------------------------------------------------------------|
|  POSITIVE QUALITIES (BP)         | C|  NEGATIVE QUALITIES (BP)         |+ C|
|----------------------------------------------------------------------------|
|                                  |  |                                  |+  |
|                                  |  |                                  |+  |
|                                  |  |                                  |+  |
|                                  |  |                                  |+  |
|                                  |  |                                  |+  |
|                                  |  |                                  |+  |
|                                  |  |                                  |+  |
|============================================================================|
|SKILLS                                     Fill in skills you have ranks in.|
|                                           Rnk is the number of ranks skill.|
|                                           Abl is the related Ability Score.|
|                     Msc is for any misc. bonuses from gear, qualities, etc.|
|                Please note at the bottom where the bonuses are coming from.|
|                      Skill Groups are put into CAPS, Specializations use >.|
|----------------------------------------------------------------------------|
|ACTIVE SKILLS  (BP)                                                         |
|Skill Name (Ability)          | Pool = Rnk + Abl + Misc                     |
|----------------------------------------------------------------------------|
|GUNS (AGI)                    |   ?  =  0  +  0  +  0 (example)             |
|Pistols (AGI)                 |   ?  =  0  +  0  +  0 (example)             |
|>Ares Predator (AGI)          |   ?  =  0  +  0  +  0 (example)             |
|                              |   ?  =  0  +  0  +  0                       |
|                              |   ?  =  0  +  0  +  0                       |
|                              |   ?  =  0  +  0  +  0                       |
|                              |   ?  =  0  +  0  +  0                       |
|                              |   ?  =  0  +  0  +  0                       |
|                              |   ?  =  0  +  0  +  0                       |
|                              |   ?  =  0  +  0  +  0                       |
|                              |   ?  =  0  +  0  +  0                       |
|                              |   ?  =  0  +  0  +  0                       |
|                              |   ?  =  0  +  0  +  0                       |
|                              |   ?  =  0  +  0  +  0                       |
|                              |   ?  =  0  +  0  +  0                       |
|                              |   ?  =  0  +  0  +  0                       |
|                              |   ?  =  0  +  0  +  0                       |
|                              |   ?  =  0  +  0  +  0                       |
|                              |   ?  =  0  +  0  +  0                       |
|                              |   ?  =  0  +  0  +  0                       |
|                              |   ?  =  0  +  0  +  0                       |
|----------------------------------------------------------------------------|
|KNOWLEDGE & LANGUAGE SKILLS                                                 |
|Skill Name (Ability)          | Pool = Rnk + Abl + Misc                     |
|----------------------------------------------------------------------------|
|                              |   ?  =  0  +  0  +  0                       |
|                              |   ?  =  0  +  0  +  0                       |
|                              |   ?  =  0  +  0  +  0                       |
|                              |   ?  =  0  +  0  +  0                       |
|                              |   ?  =  0  +  0  +  0                       |
|                              |   ?  =  0  +  0  +  0                       |
|                              |   ?  =  0  +  0  +  0                       |
|                              |   ?  =  0  +  0  +  0                       |
|                              |   ?  =  0  +  0  +  0                       |
|                              |   ?  =  0  +  0  +  0                       |
|                              |   ?  =  0  +  0  +  0                       |
|                              |   ?  =  0  +  0  +  0                       |
|                              |   ?  =  0  +  0  +  0                       |
|                              |   ?  =  0  +  0  +  0                       |
|============================================================================|
|MAGIC (BP)                                            BP = Build Point Cost.|
|                           Type = Spell Type; RNG = Range; DV = Drain Value.|
|                                                        B/R = Bound/Unbound?|
|----------------------------------------------------------------------------|
|ADEPT POWERS / COMPLEX FORMS                                           | BP |
|                                                                       |    |
|                                                                       |    |
|----------------------------------------------------------------------------|
|SPELLS                                          Type|RNG|Duration|    DV    |
|                                                    |   |        |          |
|                                                    |   |        |          |
|                                                    |   |        |          |
|                                                    |   |        |          |
|                                                    |   |        |          |
|                                                    |   |        |          |
|                                                    |   |        |          |
|                                                    |   |        |          |
|                                                    |   |        |          |
|----------------------------------------------------------------------------|
|SPIRITS/SPRITES                                           Force|Services|B/R|
|Sample Bound Spirit (skills)                                #  |   #    | Y |
|Sample Unbound Spirit (skills)                              #  |   #    | N |
|============================================================================|
|CONTACTS                                            Enter you contacts here.|
|                                Enter in name. Type is what kind of contact |
|                                they are (fixer, doc, armorer, hacker, etc).|
|                                Then enter a description and how you met. If|
|                                the format's irritating you let me know and |
|                                I'll type it up and get it in proper format.|
|                                               L = Loyalty, C = Connections.|
|----------------------------------------------------------------------------|
| Contact Name  (Type) - Description                                 | L | C |
|----------------------------------------------------------------------------|
|Sample (Sample Type) - sample description explaining how            | # | # |
|                       you met this particular contact              |   |   |
|                                                                    |   |   |
|                                                                    |   |   |
|                                                                    |   |   |
|                                                                    |   |   |
|                                                                    |   |   |
|                                                                    |   |   |
|                                                                    |   |   |
|                                                                    |   |   |
|                                                                    |   |   |
|                                                                    |   |   |
|============================================================================|
|GEAR (BP)                             List your gear here and expenses here.|
|             GENERAL -                A  = Availability, Cost = Nuyen price.|
|             CYBERWARE -              EsCo = Essence cost for cyber/bioware.|
|             WEAPON -            DAM = Damage Value; AP = Armor Penetration;|
|                                                   Mode = Mode; RC = Recoil;|
|                           Ammo = # left in current clip; Clip = # of clips.|
|             ARMOR -                          Bal = Ballistic; Imp = Impact.|
|             ID & LICENSE                     R = Rating of fake license/ID.|
|             COMMS -      F = Firewall; Res = Response; Sig = Signal Rating.|
|             VEHICLE -       H = Handling; Accel = Acceleration Spd = Speed;|
|                             Pl = Pilot; Bd = Body; Ar = Armor; Sn = Sensor.|
|----------------------------------------------------------------------------|
|Nuyen:                                                                      |
|                                                                            |
|----------------------------------------------------------------------------|
| Gear Name        Misc.                                                     |
|----------------------------------------------------------------------------|
|CYBER/BIOWARE (RATING)                                      |EsCo| A | Cost |
|                                                            |    |   |      |
|                                                            |    |   |      |
|                                                            |    |   |      |
|                                                            |    |   |      |
|                                                            |    |   |      |
|                                                            |    |   |      |
|                                                            |    |   |      |
|----------------------------------------------------------------------------|
|WEAPONS                               | DAM |AP|Mode|RC|Ammo|Clip| A | Cost |
|                                      |     |  |    |  |    |    |   |      |
|                                      |     |  |    |  |    |    |   |      |
|                                      |     |  |    |  |    |    |   |      |
|                                      |     |  |    |  |    |    |   |      |
|                                      |     |  |    |  |    |    |   |      |
|                                      |     |  |    |  |    |    |   |      |
|                                      |     |  |    |  |    |    |   |      |
|                                      |     |  |    |  |    |    |   |      |
|                                      |     |  |    |  |    |    |   |      |
|                                      |     |  |    |  |    |    |   |      |
|                                      |     |  |    |  |    |    |   |      |
|                                      |     |  |    |  |    |    |   |      |
|                                      |     |  |    |  |    |    |   |      |
|----------------------------------------------------------------------------|
|SPECIAL AMMO/EXPLOSIVES                          | DAM |Ammo|Clip| A | Cost |
|                                                 |     |    |    |   |      |
|                                                 |     |    |    |   |      |
|                                                 |     |    |    |   |      |
|                                                 |     |    |    |   |      |
|                                                 |     |    |    |   |      |
|                                                 |     |    |    |   |      |
|                                                 |     |    |    |   |      |
|                                                 |     |    |    |   |      |
|----------------------------------------------------------------------------|
|ARMOR                                                    |Bal|Imp| A | Cost |
|                                                         |   |   |   |      |
|----------------------------------------------------------------------------|
|ID & LICENSES                                                  |R| A | Cost |
|                                                               | |   |      |
|                                                               | |   |      |
|                                                               | |   |      |
|                                                               | |   |      |
|----------------------------------------------------------------------------|
|VEHICLE/DRONE (Type)                    |Hn|Accel|Spd|Pl|Bd|Ar|Sn| A | Cost |
|                                        |  |  /  |   |  |  |  |  |   |      |
|                                        |  |  /  |   |  |  |  |  |   |      |
|----------------------------------------------------------------------------|
|COMMS (OS)  / LIVING PERSONA                           |F|Res|Sig| A | Cost |
|                                                       | |   |   |   |      |
|----------------------------------------------------------------------------|
|SOFTWARE                                                         | A |      |
|                                                                 |   |      |
|                                                                 |   |      |
|                                                                 |   |      |
|                                                                 |   |      |
|----------------------------------------------------------------------------|
|OTHER GEAR                                                       | A | Cost |
|                                                                 |   |      |
|                                                                 |   |      |
|                                                                 |   |      |
|                                                                 |   |      |
|                                                                 |   |      |
|                                                                 |   |      |
|                                                                 |   |      |
|                                                                 |   |      |
|                                                                 |   |      |
|                                                                 |   |      |
|============================================================================|
|LIFESTYLE                                                                   |
|----------------------------------------------------------------------------|
|Location:                                  Total Cost (per month):          |
|----------------------------------------------------------------------------|
|Comfort:                  | Necessities:             |Security:             |
|Entertainment:            | Neighborhood:            |                      |
|----------------------------------------------------------------------------|
|Lifestyle Qualities - notes                                              |LP|
|----------------------------------------------------------------------------|
|                                                                         |  |
|                                                                         |  |
|                                                                         |  |
|                                                                         |  |
|                                                                         |  |
|============================================================================|
|BACKGROUND                                                                  |
|                                                                            |
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|                                                                            |
|                                                                            |
|                                                                            |
|                                                                            |
|                                                                            |
|                                                                            |
|                                                                            |
|                                                                            |
|                                                                            |
|                                                                            |
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|MOTIVATION & GOALS                                                          |
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|PERSONALITY                                                                 |
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This message was last edited by the GM at 14:28, Sat 18 Mar 2017.

elSpike
 GM, 1 post
 RPoL Moderator
Wed 14 Oct 2009
at 12:03
D&D 3rd Edition (RuBB)

<DarkBlue><b>CHARACTER NAME</DarkBlue></b>
<b>Player</b>:
<Brown><u>Class</u></Brown>: ? <Brown><u>Level (ECL)</u></Brown>: 1 (1)
<b>Race</b>:
<b>Align</b>:
<b>Deity</b>:
<b>Size</b>: M
<b>Age</b>:
<b>Gender</b>:
<b>Height</b>: 5' 5"  <b>Weight</b>: 150 lb.
<b>Hand</b>:
<b>Eyes</b>:
<b>Hair</b>:
<b>Skin</b>:
<tt>
    SCORE       TEMP       <u>CONDITION</u>: <blue>Normal</blue>
<Blue>STR: 10 {+0} | </Blue>-- {--}     <Blue><b>HP</b>: ?? </Blue>   <Red>0 HP Damage</Red>
<Blue>DEX: 10 {+0} | </Blue>-- {--}     <Purple>Nonlethal Damage</Purple>: 0/??
<Blue>CON: 10 {+0} | </Blue>-- {--}     <Blue><b>AC</b>: 10 = 10 + Armor (0) + Shield (0) + Dex Mod (0) + Size (0) + Nat Armor (0) + Deflection (0) + Misc (0)
INT: 10 {+0} | </Blue>-- {--}     <Blue><b>Touch</b>: 10     <b>Flat-Footed</b>: 10
WIS: 10 {+0} | </Blue>-- {--}     <Blue><b>SPEED</b>: 30 ft./x4
CHA: 10 {+0} | </Blue>-- {--}     <Blue><b>Initiative</b>: +0 = Dex Mod (0) + Misc Mod (0)</Blue></tt>

<b>SAVING THROWS</b>
<table><tr><th></th><th>TOTAL</th><th></th><th>Base</th><th></th><th>Ability Mod</th><th></th><th>Magic Mod</th><th></th><th>Misc Mod</th></tr>
<tr><td><b>Fortitude</b></td><td>+0</td><td>=</td><td>0</td><td>+</td><td>0</td><td>+</td><td>0</td><td>+</td><td>0</td></tr>
<tr><td></td><td></td><td></td><td></td><td></td><td><sup>Constitution</sup></td><td></td><td></td><td></td><td></td></tr>
<tr><td><b>Reflex</b></td><td>+0</td><td>=</td><td>0</td><td>+</td><td>0</td><td>+</td><td>0</td><td>+</td><td>0</td></tr>
<tr><td></td><td></td><td></td><td></td><td></td><td><sup>Dexterity</sup></td><td></td><td></td><td></td><td></td></tr>
<tr><td><b>Will</b></td><td>+0</td><td>=</td><td>0</td><td>+</td><td>0</td><td>+</td><td>0</td><td>+</td><td>0</td></tr>
<tr><td></td><td></td><td></td><td></td><td></td><td><sup>Wisdom</sup></td><td></td><td></td><td></td><td></td></tr></table>

<Brown><b>Base Attack Bonus</b>: +0
<b>Spell Resistance</b>: 0
<b>Grapple</b>: +0 = Base Attack (0) + Str Mod (0) + Size Mod (0) + Misc Mod (0)</Brown>

<b>ATTACK</b>
<table><tr><th>Weapon</th><th>Attack Bonus</th><th>Damage</th><th>Critical</th><th>Range</th><th>Type</th><th>Notes</th></tr>
<tr><td>WEAPON</td><td>+0</td><td>1d6</td><td>x3</td><td>-</td><td>Slashing</td><td></td></tr>
</table>

<Purple><b>Skills</b> | 0 points | 4/2</Purple>
<table><tr><th>CC</th><th>Skill Name</th><th>Key Ability</th><th>Skill Mod</th><th>Ability Mod</th><th>Ranks</th><th>Synergy Mod</th><th>Misc Mod</th></tr>
<tr><td>X</td><td>Appraise &#9632;</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Balance &#9632;</td><td>DEX*</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Bluff &#9632;</td><td>CHA</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Climb &#9632;</td><td>STR*</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Concentration &#9632;</td><td>CON</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Craft (any) &#9632;</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Diplomacy &#9632;</td><td>CHA</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Disable Device</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Disguise &#9632;</td><td>CHA</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Escape Artist &#9632;</td><td>DEX*</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Forgery &#9632;</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Gather Information &#9632;</td><td>CHA</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Heal &#9632;</td><td>WIS</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Hide &#9632;</td><td>DEX*</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Intimidate &#9632;</td><td>CHA</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Jump &#9632;</td><td>STR*</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Knowledge (arcana)</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Knowledge (architecture & engineering)</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Knowledge (dungeoneering)</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Knowledge (geography)</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Knowledge (history)</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Knowledge (nature)</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Knowledge (nobility & royalty)</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Knowledge (religion)</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Knowledge (the planes)</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Listen &#9632;</td><td>WIS</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Move Silently &#9632;</td><td>DEX*</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Open Lock</td><td>DEX</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Perform (any)&#9632;</td><td>CHA</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Profession (any)</td><td>WIS</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Ride &#9632;</td><td>DEX</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Search &#9632;</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Sense Motive &#9632;</td><td>WIS</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Sleight Of Hand</td><td>DEX*</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Spellcraft</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Spot &#9632;</td><td>WIS</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Survival &#9632;</td><td>WIS</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Swim &#9632;</td><td>STR*</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Tumble</td><td>DEX*</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Use Magic Device</td><td>CHA</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>X</td><td>Use Rope &#9632;</td><td>DEX</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr></table>
&#9632; Denotes a skill that can be used untrained.
* Armor check penalty, if any, applies.  (Double penalty for Swim.)

<DarkGreen><b>Languages</b>
Common
</DarkGreen>

<Blue><b>Feats</b>
</Blue>

<Blue><b>Class Features</b>
</Blue>

<Blue><b>Racial Abilities</b>
</Blue>

<Orange><b>Spells</b> <i>Caster Level 1</i>
<u>0th level</u> 0/3 per day (all known) | Save DC 10*
[X] Detect Magic
[X] Light
[X] Read Magic

<u>1st level</u> 0/1 per day (3 known) | Save DC 11*
[X] Expeditious Retreat
[  ] Magic Missile
[  ] Reduce Person

* +1 DC Transmutation spells</Orange>

<b>ARMOR</b>
<table><tr><th>Armor</th><th>Type</th><th>AC Bonus</th><th>Max Dex</th><th>Check Penalty</th><th>Spell Failure</th><th>Speed</th><th>Weight</th><th>Special Properties</th></tr>
<tr><td>[none]</td><td>Light</td><td>+0</td><td>+0</td><td>-0</td><td>0%</td><td>30 ft.</td><td>0 lb.</td><td></td></tr></table>

<b>PROTECTIVE ITEM</b>
<table><tr><th>Item</th><th>AC Bonus</th><th>Weight</th><th>Special Properties</th></tr>
<tr><td>[none]</td><td>+0</td><td>-</td><td>-</td></tr></table>

<Red><b>EQUIPMENT</b></Red>
<table><tr><th>Qty</th><th>Item</th><th>Location</th><th>Weight</th><th>Cost</th></tr>
<tr><td>1</td><td>ITEM</td><td>Wield (right hand)</td><td>0 lb.</td><td>0g</td></tr>

<tr><td>-</td><td><i>Coins</i></td><td><i>Coin Purse</i></td><td>-</td><td><i>0p, 0g, 0s, 0c</i></td></tr>
<tr><td></td><td><b>TOTAL</b></td><td></td><td><b>0 lb.</b></td><td><b><Red>0 gp value</Red></b></td></tr></table>
<Brown><b>Light Load: 33 lb.</b>
Medium Load (-3): 34-66 lb.
Heavy Load (-6): 67-100 lb.
Lift over Head: 100 lb.
Lift off Ground (x2): 200 lb.
Push or Drag (x5): 500 lb.</Brown>

<Purple><b>Experience</b>: 0/1,000</Purple>

<DarkBlue><b>Background</b></DarkBlue>

<u>Personality & Motivations</u>:

This message was last edited by the GM at 13:04, Tue 08 Nov 2016.

Jhael
 GM, 224 posts
 RPoL Moderator
Sun 1 Nov 2009
at 00:53
Cadrac's Returner character sheet

Name: | Strength: | Evasion: Race: | Vitality: | Magic Evasion: . Birthdate: | Agility: | Bloodtype: | Speed: | Armor: Age: | Magic: | Magic Armor: Height: | Spirit: | Weight: | | Dexterity: Class: | Max HP: | Mind: Job: | Cur HP: | Level: | Max MP: | Accuracy: XP: | Cur MP: | Magic Accuracy:
Advantages Disadvantages Basic Traits--Good: Basic Traits--Bad: Advanced Traits: Goals:
Weapon Skills Other Skills Skill 1 ## Skill 1 ## Skill 2 ## Skill 2 ## Skill 3 ## Skill 3 ## Skill 4 ## Skill 4 ## Skill 5 ## Language & Lore Skills Skill 6 ## Language (Common Tongue) 50 Skill 7 ## Skill 1 ## Skill 8 ## Skill 2 ## Skill 9 ## Skill 3 ## Skill 10 ## Skill 4 ## Skill 11 ##
Equipment Slots Inventory Items Qty Weapon: weapon item Item 1 ## Shield: shield item Item 2 ## Head: head item Item 3 ## Body: body item Item 4 ## Hands: hands item Item 5 ## Accessory: accessory item Item 6 ## Item 7 ## Item 8 ## Gil: cash left Item 9 ##
Character Background








Jhael
 GM, 226 posts
 RPoL Moderator
Sat 28 Nov 2009
at 03:15
D&D 3.5

--------------------------------------------------------------------------------
PC Name :
Race :
Class :
Level :
Align :
Size :
Gender :
Height :
Weight :
Age :
Hair :
Eyes :
Speed :
HP :   /
XP : /
Next Level :
SHEET UPDATED :

--------------------------------------------------------------------------------
ABILITIES
                                        Final
     Base  Level  Racial  Magic  Misc  Ability / Modifier
           Bonus  Bonus   Item          Score

STR : --     --     --     --     --      00 / +0
DEX : --     --     --     --     --      00 / +0
CON : --     --     --     --     --      00 / +0
INT : --     --     --     --     --      00 / +0
WIS : --     --     --     --     --      00 / +0
CHA : --     --     --     --     --      00 / +0

--------------------------------------------------------------------------------
COMBAT STATISTICS

BASE ATTACK BONUS
  MELEE         RANGED
  Total: --     Total: --
  Base:  --     Base:  --
  STR:   --     DEX:   --
  Misc:  --     Misc:  --

ARMOR CLASS
AC Total :            --
AC when Flat-Footed   --
AC vs Touch Attack    --
Base:                 10
Armor:                --
Natural:       --
Shield:               --
Dexterity:            --
Size:                 --
Magic:                --
Misc.:                --

INITIATIVE
Total:  --
DEX:    --
Misc.:  --

--------------------------------------------------------------------------------
SAVING THROWS

           Total    Base  Ability    Misc   Magic
Fortitude  : +0  =   0  +    0    +   0   +   0
Reflex     : +0  =   0  +    0    +   0   +   0
Will       : +0  =   0  +    0    +   0   +   0

--------------------------------------------------------------------------------
RACIAL TRAITS




--------------------------------------------------------------------------------
FEATS                                      Indicate for level, class, race, etc.





--------------------------------------------------------------------------------
CLASS ABILITIES                                  Indicate current abilities only





--------------------------------------------------------------------------------
PRESTIGE CLASS ABILITIES




--------------------------------------------------------------------------------
LANGUAGES

Common
Regional:
Bonus:
Bonus:

--------------------------------------------------------------------------------
SKILLS                      Fill in skills you have ranks in AND skills that
                            can be used untrained.  Mod is the final score, Rnk
Sill Point Total:           is the number of ranks attained in the skill, Abl
Max Class ranks:            is the related Ability Modifier, and Msc is for any
Max Cross-Class ranks:      miscellaneous bonus from feats, race, synergy, etc.

                                                        Related
      Mod = Rnk Abl Msc  |  Skills:                     Ability  Untrained?
      +?  =  0  +?  +0   |  Appraise                    (INT)       Yes
      +?  =  0  +?  +0!  |  Balance                     (DEX)       Yes
      +?  =  0  +?  +0   |  Bluff                       (CHA)       Yes
      +?  =  0  +?  +0!  |  Climb                       (STR)       Yes
      +?  =  0  +?  +0   |  Concentration               (CON)       Yes
      +?  =  0  +?  +0   |  *Craft:                     (INT)       Yes
      +?  =  0  +?  +0   |  Decipher Script             (INT)       No
      +?  =  0  +?  +0   |  Diplomacy                   (CHA)       Yes
      +?  =  0  +?  +0   |  Disable Device              (INT)       No
      +?  =  0  +?  +0   |  Disguise                    (CHA)       Yes
      +?  =  0  +?  +0!  |  Escape Artist               (DEX)       Yes
      +?  =  0  +?  +0   |  Forgery                     (INT)       Yes
      +?  =  0  +?  +0   |  Gather Information          (CHA)       Yes
      +?  =  0  +?  +0   |  Handle Animal               (CHA)       No
      +?  =  0  +?  +0   |  Heal                        (WIS)       Yes
      +?  =  0  +?  +0!  |  Hide                        (DEX)       Yes
      +?  =  0  +?  +0   |  Intimidate                  (CHA)       Yes
      +?  =  0  +?  +0!  |  Jump                        (STR)       Yes
      +?  =  0  +?  +0   |  *Knowledge:                 (INT)       No
      +?  =  0  +?  +0   |  Listen                      (WIS)       Yes
      +?  =  0  +?  +0!  |  Move Silently               (DEX)       Yes
      +?  =  0  +?  +0   |  Open Lock                   (DEX)       No
      +?  =  0  +?  +0   |  *Perform:                   (CHA)       Yes
      +?  =  0  +?  +0   |  *Profession:                (WIS)       No
      +?  =  0  +?  +0   |  Ride                        (DEX)       Yes
      +?  =  0  +?  +0   |  Search                      (INT)       Yes
      +?  =  0  +?  +0   |  Sense Motive                (WIS)       Yes
      +?  =  0  +?  +0!  |  Sleight of Hand             (DEX)       No
      +?  =  0  +?  +0   |  Spellcraft                  (INT)       No
      +?  =  0  +?  +0   |  Spot                        (WIS)       Yes
      +?  =  0  +?  +0   |  Survial                     (WIS)       Yes
      +?  =  0  +?  +0!  |  Swim                        (STR)       Yes
      +?  =  0  +?  +0!  |  Tumble                      (DEX)       No
      +?  =  0  +?  +0   |  Use Magic Device            (CHA)       No
      +?  =  0  +?  +0   |  Use Rope                    (DEX)       Yes

! = Armor Check Penalty applies (double for Swim)
* = Requires specialization

--------------------------------------------------------------------------------
WEAPONS                 ATT is your final attack modifier when using the weapon.
                        Monks should also list bare-handed attacks here.

NAME :
ATT  :
DMG  :
CRIT :
RNG  :
WGHT :
TYPE :
SIZE :
COST :

NAME :
ATT  :
DMG  :
CRIT :
RNG  :
WGHT :
TYPE :
SIZE :
COST :

NAME :
ATT  :
DMG  :
CRIT :
RNG  :
WGHT :
TYPE :
SIZE :
COST :


GRAPPLE BONUS: BAB -- + STR -- + SIZE -- =

--------------------------------------------------------------------------------
PROTECTION

ARMOR
NAME :
TYPE :
AC BONUS :
MAX DEX  :
CHECK PENALTY :
SPELL FAILURE :
SPEED:
WGHT :
PROPERTIES:
COST:


SHIELD
NAME :
TYPE :
AC BONUS :
CHECK PENALTY :
SPELL FAILURE :
WGHT :
PROPERTIES:
COST:

--------------------------------------------------------------------------------
EQUIPMENT          Indicate in notes which item(s) are bonus regional equipment.
                   Don't forget to add weapon, armor, magic items, and treasure
                   weights to total weight carried.

Item                  #   Cost   Weight   Location   Notes






--------------------------------------------------------------------------------
MAGIC ITEMS      List items weights, costs, location, number of charges (if any)





--------------------------------------------------------------------------------
TREASURE                                                      List where carried

PP:
GP:
SP:
CP:

MISC.:

GEMS:

--------------------------------------------------------------------------------
SPELLS                                   If this is not a spell-casting PC feel
                                         free to cut this section out.  If this
                                         PC casts both arcane and devine spells,
                                         cut and paste tables as needed.


                Base     Ability  Misc.
Lvl    DC    Spell/Day    Bonus   Bonus     Spell Per Day      # Known
0      ?        ?      +    0   +  ?     =        ?                ?
1      ?        ?      +    ?   +  ?     =        ?                ?
2      ?        ?      +    ?   +  ?     =        ?                ?
3      ?        ?      +    ?   +  ?     =        ?                ?
4      ?        ?      +    ?   +  ?     =        ?                ?
5      ?        ?      +    ?   +  ?     =        ?                ?
6      ?        ?      +    ?   +  ?     =        ?                ?
7      ?        ?      +    ?   +  ?     =        ?                ?
8      ?        ?      +    ?   +  ?     =        ?                ?
9      ?        ?      +    ?   +  ?     =        ?                ?

Misc. bonus is for such things are domain spells, specialist spells, etc.

Domain: If applicable
Granted Power:

Granted Spells:
Lvl 1:
Lvl 2:
Lvl 3:
Lvl 4:
Lvl 5:
Lvl 6:
Lvl 7:
Lvl 8:
Lvl 9:

Domain: If applicable
Granted Power:

Granted Spells:
Lvl 1:
Lvl 2:
Lvl 3:
Lvl 4:
Lvl 5:
Lvl 6:
Lvl 7:
Lvl 8:
Lvl 9:

Wizard School Specilization: In applicable
Forbidden School(s): If applicable

Mark prepaired spells with a *

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 3¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 4¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 5¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 6¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 7¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 8¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 9¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


--------------------------------------------------------------------------------
ANIMAL COMPANION                 Cut and paste in cases of more than one animal.

NAME:
TYPE: (Familiar/Animal Companion/Mount/etc.)
SPECIES:
AC:
HP:
ATTACKS:
DAMAGE:
SPECIAL:
ABILITIES GRANTED TO PC:

----------------------------------------------------------------------------
DESCRIPTION





--------------------------------------------------------------------------------
HISTORY / BACKGROUND / BACKSTORY







--------------------------------------------------------------------------------
MOTIVATIONS & GOALS






--------------------------------------------------------------------------------
PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER


Things the DM can incorporate into adventures and rumors.

Jhael
 GM, 227 posts
 RPoL Moderator
Sat 28 Nov 2009
at 03:17
Pathfinder

PATHFINDER Character Sheet
----------------------------------------------------------------------------
Name  : xxxxx               | Race  : xxxxx            | Height: x'x"
Player: xxx                 | Gender: xxxx             | Weight: xxxlbs
Update:                     | Age   : xx               | Eyes  : xxx
Align : xxxxx               | Size  : xxxxx            | Hair  : xxx
Deity : xxxxx               | Speed : xxft             | Hand  : xxx
----------------------------------------------------------------------------
       Ability    |   Temporary   | Class                 Level
     Score   Mod  |  Score   Mod  |  xxxxx                  x
STR   xx      +x  |               |  xxxxx                  x
DEX   xx      +x  |               |
CON   xx      +x  |               |
INT   xx      +x  |               |
WIS   xx      +x  |               |Total Level: x         Extra Feats: 0
CHA   xx      +x  |               |XP  :    xxxxx         Next:   xxxxxx
----------------------------------------------------------------------------
        Total   Current   Subdual |         Total   Dex   Misc
HP    :   xx       xx             | Init  :   +x  =  x  +
----------------------------------------------------------------------------
          Total        Armr  Shld   Dex  Misc
Full    :   10  =  10 +     +     +     +
AC      :   10  =  10 +     +     +     +
Touch   :   10  =  10 + xxx + xxx +     +
FlatFoot:   10  =  10 +     +     + xxx +
----------------------------------------------------------------------------
SAVES                          Ability
            Bonus    Base   Mod  Magic
Fort (Con):   +x    =     +     +     +
Ref  (Dex):   +x    =     +     +     +
Will (Wis):   +x    =     +     +     +
----------------------------------------------------------------------------
Base    Total   Base   Str   Misc | Base    Total   Base   Dex   Misc
Melee :   +x  =      +     +      | Range :   +x  =      +     +
----------------------------------------------------------------------------
Combat  Total  Base  Str  Misc    | Mnvr   Total  Base   Str   Dex  Misc
Mnvr   : +x  =  0  +  0  +  0     | Defense: +x  =  0  +  0  +  0  +  0
----------------------------------------------------------------------------

Weapon: xxxxxx         Weight: x lbs
Move Name    Type    Atk   Damage    Crit      Range   Type    Special
Attack      |Melee | +xx | xdx+x  | xx-20/x2 |   -   |   x   |
Charge      |Melee | +xx | xdx+x  | xx-20/x2 |   -   |   x   |

Weapon: xxxxxx         Weight: x lbs
Move Name    Type    Atk   Damage    Crit      Range   Type    Special
Attack      |Range | +xx | xdx+x  | xx-20/x2 |   -   |   x   |

Armor: xxxxxx           Weight: xx lbs
 AC  MaxDex Pen. SplFail Speed  Special
 +x |  +x  | -x |  xx%  | xxft | None

Armor: xxxxxx           Weight: xx lbs
 AC  MaxDex Pen. SplFail Speed  Special
 +x |  --  | -x |  xx%  | xxft | None

--------------------------------------------------------------------------
ABILITIES/FEATS

--------------------------------------------------------------------------
SPELLBOOK:

--------------------------------------------------------------------------
SPELLS KNOWN/PREPARED:
0:
1:
2:
x:

---------------------------------------------------------------------------
SPELLS PER DAY / SAVE DC (Spell Level + Ability Mod + 10)
1:  / DC xx
2:  / DC xx
x:  / DC xx

---------------------------------------------------------------------------
SKILLS (Max Rank = Level, Class Skills get +3 bonus with at least 1 Rank)

                 Key     Total Ability     Class  Misc
                 Ability  Mod   Mod  Ranks Skill  Mod
Acrobatics         (Dex) +    =    +    +    +
Appraise           (Int) +    =    +    +    +
Bluff              (Cha) +    =    +    +    +
Climb              (Str) +    =    +    +    +
Craft:_____        (Int) +    =    +    +    +
Diplomacy          (Cha) +    =    +    +    +
Disable Device^    (Dex) +    =    +    +    +
Disguise           (Cha) +    =    +    +    +
Escape Artist      (Dex) +    =    +    +    +
Fly                (Dex) +    =    +    +    +
Handle Animal^     (Cha) +    =    +    +    +
Heal               (Wis) +    =    +    +    +
Intimidate         (Cha) +    =    +    +    +
Knowledge:_____^   (Int) +    =    +    +    +
Knowledge:_____^   (Int) +    =    +    +    +
Knowledge:_____^   (Int) +    =    +    +    +
Linguistics        (Int) +    =    +    +    +
Perception         (Wis) +    =    +    +    +
Perform:_____      (Cha) +    =    +    +    +
Profession:_____^  (Wis) +    =    +    +    +
Ride               (Dex) +    =    +    +    +
Sense Motive       (Wis) +    =    +    +    +
Sleight of Hand^   (Dex) +    =    +    +    +
Spellcraft^        (Int) +    =    +    +    +
Stealth            (Dex) +    =    +    +    +
Survival           (Wis) +    =    +    +    +
Swim               (Str) +    =    +    +    +
Use Magic Device^  (Cha) +    =    +    +    +

^Trained only
Languages:

----------------------------------------------------------------------------
MONEY:
----------------------------------------------------------------------------
GEAR (Weight):



TOTAL WEIGHT:
----------------------------------------------------------------------------
LOAD:  Light   Medium (-3) Heavy/Max (-6)  Lift (x 2)  Push/Drag (x 5)
          lb         lb           lb             lb            lb
----------------------------------------------------------------------------
MAGIC ITEMS

----------------------------------------------------------------------------
DESCRIPTION

----------------------------------------------------------------------------
BACKGROUND


----------------------------------------------------------------------------

Jhael
 GM, 228 posts
 RPoL Moderator
Sat 28 Nov 2009
at 03:17
3.5
DND 3.5
----------------------------------------------------------------------------
Name  :  xxxxx              | Race  : xxxxx             | Height: x'xx"
Player:  xxxxx              | Gender: xxxxx             | Weight: xx lbs
Update:                     | Age   : xx                | Eyes  :
Align :                     | Size  : xxx               | Hair  :
Deity :                     | Speed : xx                | Hand  :
----------------------------------------------------------------------------
       Ability    |   Temporary   | Class                 Level
     Score   Mod  |  Score   Mod  |
STR    xx     +x  |               |
DEX    xx     +x  |               |
CON    xx     +x  |               |
INT    xx     +x  |               |
WIS    xx     +x  |               |ECL:                  Char Level:
CHA    xx     +x  |               |XP :                  Next      :
----------------------------------------------------------------------------
        Total   Current   Subdual |         Total   Dex   Misc
HP    :   xx       xx             | Init  :       =     +
----------------------------------------------------------------------------
          Total        Armr  Shld   Dex  Misc
Buffed  :   10  =  10 +     +     +     +     +     +     +
AC      :   10  =  10 +     +     +     +
Touch   :   10  =  10 + xxx + xxx +     +
FlatFoot:   10  =  10 +     +     + xxx +

Concealment: xx%
----------------------------------------------------------------------------
           Key                    Ability
         Ability   Bonus     Base   Mod  Magic  Misc
Fort  :    Con       0     =   0  +     +     +
Ref   :    Dex       0     =   0  +     +     +
Will  :    Wis       0     =   0  +     +     +
----------------------------------------------------------------------------
        Total   Base   Str   Misc |         Total   Base   Dex   Misc
Melee :  +    =      +     +      | Range :  +    =      +     +
---------------------------------------------------------------------------

Weapon: xxxxxx         Weight: x lbs
Move Name    Type    Atk   Damage    Crit      Range   Type    Special
Attack      |Melee | +xx | xdx+x  | xx-20/x2 |   -   |   x   |
Charge      |Melee | +xx | xdx+x  | xx-20/x2 |   -   |   x   |

Weapon: xxxxxx         Weight: x lbs
Move Name    Type    Atk   Damage    Crit      Range   Type    Special
Attack      |Range | +xx | xdx+x  | xx-20/x2 |   -   |   x   |

Armor: xxxxxx           Weight: xx lbs
 AC  MaxDex Pen. SplFail Speed  Special
 +x |  +x  | -x |  xx%  | xxft | None

Armor: xxxxxx           Weight: xx lbs
 AC  MaxDex Pen. SplFail Speed  Special
 +x |  --  | -x |  xx%  | xxft | None

----------------------------------------------------------------------------
TRAITS/FLAWS

RACE/CLASS ABILITIES & FEATS
(level) (name)

----------------------------------------------------------------------------
                          Max Ranks (3 + Level):     CC Max Ranks (/2):
Skill points xx
                           Key    Skill Ability                    Misc
CC Skill                 Ability   Mod    Mod     Ranks    Synergy  Mod
   Appraise                Int    +0   =  +0        0       +0       +0
   Balance                 Dex         =  +0                +0
   Bluff                   Cha         =  +0                +0
   Climb                   Str         =  +0                +0
   Concentration           Con         =  +0                +0
   Craft:                  Int         =  +0                +0
   Decipher Script         Int         =  +0                +0
   Diplomacy               Cha         =  +0                +0
   Disable Device          Dex         =  +0                +0
   Disguise                Cha         =  +0                +0
   Escape Artist           Dex         =  +0                +0
   Forgery                 Int         =  +0                +0
   Gather Information      Cha         =  +0                +0
   Handle Animal           Cha         =  +0                +0
   Heal                    Wis         =  +0                +0
   Hide                    Dex         =  +0                +0
   Intimidate              Cha         =  +0                +0
   Jump                    Str         =  +0                +0
   Knowledge:              Int         =  +0                +0
   Knowledge:              Int         =  +0                +0
   Knowledge:              Int         =  +0                +0
   Knowledge:              Int         =  +0                +0
   Listen                  Wis         =  +0                +0
   Move Silently           Dex         =  +0                +0
   Open Lock               Dex         =  +0                +0
   Perform:                Cha         =  +0                +0
   Profession              Wis         =  +0                +0
   Ride                    Dex         =  +0                +0
   Search                  Int         =  +0                +0
   Sense Motive            Wis         =  +0                +0
   Sleight of Hand         Dex         =  +0                +0
   Spellcraft              Int         =  +0                +0
   Spot                    Wis         =  +0                +0
   Survival                Wis         =  +0                +0
   Swim                    Str         =  +0                +0
   Tumble                  Dex         =  +0                +0
   Use Magic Device        Dex         =  +0                +0
   Use Rope                Dex         =  +0                +0

x  Speak Language:
      Common, xxxxx,
----------------------------------------------------------------------------
SPELLBOOK:

--------------------------------------------------------------------------
SPELLS KNOWN/PREPARED:
0:
1:
2:
x:

---------------------------------------------------------------------------
SPELLS PER DAY / SAVE DC (Spell Level + Ability Mod + 10)
1:  / DC xx
2:  / DC xx
x:  / DC xx

----------------------------------------------------------------------------
MONEY:
----------------------------------------------------------------------------
GEAR (Weight):



TOTAL WEIGHT:
----------------------------------------------------------------------------
LOAD:  Light   Medium (-3) Heavy/Max (-6)  Lift (x 2)  Push/Drag (x 5)
          lb         lb           lb             lb            lb
----------------------------------------------------------------------------
MAGIC ITEMS

----------------------------------------------------------------------------
DESCRIPTION

----------------------------------------------------------------------------
BACKGROUND


----------------------------------------------------------------------------

This message was last edited by the GM at 02:38, Thu 08 Apr 2010.

Jhael
 GM, 229 posts
 RPoL Moderator
Fri 8 Jan 2010
at 04:26
AD&D 1st Ed
----------------------------------------------------------------AD&D 1st Ed-
Name  :                      Size  :                 THAC0 :
Player:                      Height:                 No Att:
Race  :                      Weight:     lb          Damage:
Class :                      Age   :                 AC    :
Type  :                      Hair  :                 HD    :
Sex   :                      Eyes  :                 HP Max:
Level :                      Hand  :                 HP Cur:
Align :                      Move  :   "             XP    :
----------------------------------------------------------------------------
STR   :             HT:      DM:      WT:       MP:       OD:       BB:    %
INT   :             AL:      SL:      LS:     % MS:
WIS   :             MD:      SF:    % BS:
CON   :             HP:      SS:    % RS:     %
DEX   :             RA:      MA:      DA:
CHA   :             MH:      LB:      RA:
----------------------------------------------------------------------------
SAVES Para/Pois:    Rod/Staff/Wand:    Petrf/Poly:    Breath:    Spell:
----------------------------------------------------------------------------
RACIAL/CLASS/SPECIAL ABILITIES:


----------------------------------------------------------------------------
LANGUAGES: Common

----------------------------------------------------------------------------
MAGIC USER/ILLUSIONIST/RANGER SPELLBOOK

1ST LEVEL  (   /DAY)  [M] Memorised [X] Used
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>

2ND LEVEL  (   /DAY)
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>

----------------------------------------------------------------------------
CLERIC/DRUID/PALADIN/RANGER SPELLS

1ST LEVEL  (   /DAY)  [X] Used
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>

2ND LEVEL  (   /DAY)
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>

----------------------------------------------------------------------------
THIEF SKILLS         Base   Race Adj   Dex Adj   Total
Pick Pockets
Open Locks
Find/Remove Traps
Move Silently
Hide in Shadows
Hear Noise                                -
Climb Walls                               -
Read Language                             -
----------------------------------------------------------------------------
ARMOUR/SHIELD:


----------------------------------------------------------------------------
WEAPONS

# Initial weapons       :
Proficient in           :
Non-proficiency penalty : -
Added proficiency       : 1/  lvls

WEAPON OWNED      THAC0 +/- Net   WT  SF  N/A  S/M   LRG  +/-  (ROF) (S/M/L)



----------------------------------------------------------------------------
MONEY        PP:         GP:         EP:         SP:         CP:
----------------------------------------------------------------------------
EQUIPMENT


----------------------------------------------------------------------------
MAGIC ITEMS

----------------------------------------------------------------------------
DESCRIPTION



----------------------------------------------------------------------------
BACKGROUND:


----------------------------------------------------------------------------
Jhael
 GM, 234 posts
 RPoL Moderator
Sun 4 Apr 2010
at 23:33
Exalted 2e
(courtesy of Ashlayne and Vane66)


Solars


**Exalted**
Name:                  Concept:                                  Caste:
Player:                Anima:                                    Motivation:

Attributes

    Physical                   Social                 Mental
    Strength  *               Charisma     *          Perception    *
    Dexterity *               Manipulation *          Intelligence  *
    Stamina   *               Appearance   *          Wits          *

Abilities

    Dawn                      Zenith                  Twilight
( ) Archery      -        ( ) Integrity   -       ( ) Craft         -
( ) Martial Arts -        ( ) Performance -       ( ) Investigation -
( ) Melee        -        ( ) Presence    -       ( ) Lore          -
( ) Thrown       -        ( ) Resistance  -       ( ) Medicine      -
( ) War          -        ( ) Survival    -       ( ) Occult        -

    Night                     Eclipse                 Specialties
( ) Athletics    -        ( ) Bureaucracy -       ( )               -
( ) Awareness    -        ( ) Linguistics -       ( )               -
( ) Dodge        -        ( ) Ride        -       ( )               -
( ) Larceny      -        ( ) Sail        -       ( )               -
( ) Stealth      -        ( ) Socialize   -       ( )               -

Advantages
Backgrounds
  Background Name         ( )( )( )( )( )
  Background Name         ( )( )( )( )( )
  Background Name         ( )( )( )( )( )

Charms
Name                               Cost



Weapons                Willpower                        Virtue
                       (*)(*)(*)(*)(*)( )( )( )( )( )   Compassion           Temperance
                       [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]   (*)( )( )( )( )      (*)( )( )( )( )
                                                        [ ][ ][ ][ ][ ]      [ ][ ][ ][ ][ ]

                                                        Conviction           Valor
                                                        (*)( )( )( )( )      (*)( )( )( )( )
                                                        [ ][ ][ ][ ][ ]      [ ][ ][ ][ ][ ]

Anima                            Soak
                        B______ L______ A______



Essence                   Health                 Limit Break
(*)(*)( )( )( )( )        -0 [ ][ ][ ][ ][*]     [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
Personal    0  / 0        -1 [ ][ ][ ][*][*]
Peripheral  0  / 0        -2 [ ][ ][ ][ ][*]
Committed                    [ ][ ][ ][ ][*]
                          -4             [*]
                        Incapacitated    [*]

Virtue Flaw





Experience






Abyssals


**Exalted**
Name:                  Concept:                                  Caste:
Player:                Anima:                                    Motivation:

Attributes

    Physical                   Social                 Mental
    Strength  *               Charisma     *          Perception    *
    Dexterity *               Manipulation *          Intelligence  *
    Stamina   *               Appearance   *          Wits          *

Abilities

    Dusk                      Midnight                Daybreak
( ) Archery      -        ( ) Integrity   -       ( ) Craft         -
( ) Martial Arts -        ( ) Performance -       ( ) Investigation -
( ) Melee        -        ( ) Presence    -       ( ) Lore          -
( ) Thrown       -        ( ) Resistance  -       ( ) Medicine      -
( ) War          -        ( ) Survival    -       ( ) Occult        -

    Day                       Moonshadow              Specialties
( ) Athletics    -        ( ) Bureaucracy -       ( )               -
( ) Awareness    -        ( ) Linguistics -       ( )               -
( ) Dodge        -        ( ) Ride        -       ( )               -
( ) Larceny      -        ( ) Sail        -       ( )               -
( ) Stealth      -        ( ) Socialize   -       ( )               -

Advantages
Backgrounds
  Background Name         ( )( )( )( )( )
  Background Name         ( )( )( )( )( )
  Background Name         ( )( )( )( )( )

Charms
Name                               Cost



Weapons                Willpower                        Virtue
                       (*)(*)(*)(*)(*)( )( )( )( )( )   Compassion           Temperance
                       [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]   (*)( )( )( )( )      (*)( )( )( )( )
                                                        [ ][ ][ ][ ][ ]      [ ][ ][ ][ ][ ]

                                                        Conviction           Valor
                                                        (*)( )( )( )( )      (*)( )( )( )( )
                                                        [ ][ ][ ][ ][ ]      [ ][ ][ ][ ][ ]

Anima                            Soak
                        B______ L______ A______



Essence                   Health                 Resonance
(*)(*)( )( )( )( )        -0 [ ][ ][ ][ ][*]     [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
Personal    0  / 0        -1 [ ][ ][ ][*][*]
Peripheral  0  / 0        -2 [ ][ ][ ][ ][*]
Committed                    [ ][ ][ ][ ][*]
                          -4             [*]
                        Incapacitated    [*]

Experience






Dragon Blooded


**Exalted**
Name:                  Concept:                                  Caste:
Player:                Anima:                                    Motivation:

Attributes

    Physical                   Social                 Mental
    Strength  *               Charisma     *          Perception    *
    Dexterity *               Manipulation *          Intelligence  *
    Stamina   *               Appearance   *          Wits          *

Abilities

    Air                       Earth                   Fire
( ) Linguistics  -        ( ) Awareness   -       ( ) Athletics     -
( ) Stealth      -        ( ) Craft       -       ( ) Dodge         -
( ) Lore         -        ( ) Integrity   -       ( ) Melee         -
( ) Occult       -        ( ) Resistance  -       ( ) Presence      -
( ) Thrown       -        ( ) War         -       ( ) Socialize     -

    Water                    Wood                     Specialties
( ) Bureucracy   -        ( ) Archery     -       ( )               -
( ) Investigation-        ( ) Medicine    -       ( )               -
( ) Larceny      -        ( ) Performance -       ( )               -
( ) Martial Arts -        ( ) Ride        -       ( )               -
( ) Sail         -        ( ) Survival    -       ( )               -

Advantages
Backgrounds
  Background Name         ( )( )( )( )( )
  Background Name         ( )( )( )( )( )
  Background Name         ( )( )( )( )( )

Charms
Name                               Cost



Weapons                Willpower                        Virtue
                       (*)(*)(*)(*)(*)( )( )( )( )( )   Compassion           Temperance
                       [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]   (*)( )( )( )( )      (*)( )( )( )( )
                                                        [ ][ ][ ][ ][ ]      [ ][ ][ ][ ][ ]

                                                        Conviction           Valor
                                                        (*)( )( )( )( )      (*)( )( )( )( )
                                                        [ ][ ][ ][ ][ ]      [ ][ ][ ][ ][ ]

Anima                            Soak
                        B______ L______ A______



Essence                   Health
(*)(*)( )( )( )( )        -0 [ ][ ][ ][ ][*]
Personal    0  / 0        -1 [ ][ ][ ][*][*]
Peripheral  0  / 0        -2 [ ][ ][ ][ ][*]
Committed                    [ ][ ][ ][ ][*]
                          -4             [*]
                        Incapacitated    [*]

Experience






Sidereals


**Exalted**
Name:                  Concept:                                  Caste:
Player:                Anima:                                    Motivation:

Attributes

    Physical                   Social                 Mental
    Strength   *              Charisma     *          Perception    *
    Dexterity  *              Manipulation *          Intelligence  *
    Stamina    *              Appearance   *          Wits          *

Abilities

    Battles                   Endings                 Journeys
( ) Archery      -        ( ) Awareness   -       ( ) Resistance    -
( ) Athletics    -        ( ) Bureaucracy -       ( ) Ride          -
( ) Melee        -        ( ) Integrity   -       ( ) Sail          -
( ) Presence     -        ( ) Martial Arts-       ( ) Survival      -
( ) War          -        ( ) Medicine    -       ( ) Thrown        -

    Secrets                   Serenity                Specialties
( ) Investigation-        ( ) Craft       -       ( )               -
( ) Larceny      -        ( ) Dodge       -       ( )               -
( ) Lore         -        ( ) Linguistics -       ( )               -
( ) Occult       -        ( ) Performance -       ( )               -
( ) Stealth      -        ( ) Socialize   -       ( )               -

Advantages
Backgrounds
  Background Name         ( )( )( )( )( )
  Background Name         ( )( )( )( )( )
  Background Name         ( )( )( )( )( )

Charms
Name                               Cost



Astrology

    House of Endings           House of Journeys       House of Leisure
( ) Corpse        -        ( ) Captain     -       ( ) Ewer          -
( ) Crow          -        ( ) Gull        -       ( ) Lovers        -
( ) Haywain       -        ( ) Mast        -       ( ) Musician      -
( ) Rising Smoke  -        ( ) Messenger   -       ( ) Peacock       -
( ) Sword         -        ( ) Ship's Wheel-       ( ) Pillar        -

    House of Secrets           House of War
( ) Guardians     -        ( ) Banner      -
( ) Key           -        ( ) Gauntlet    -
( ) Mask          -        ( ) Quiver      -
( ) Sorcerer      -        ( ) Shield      -
( ) Treasure Trove-        ( ) Spear       -

Weapons                Willpower                        Virtue
                       (*)(*)(*)(*)(*)( )( )( )( )( )   Compassion           Temperance
                       [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]   (*)( )( )( )( )      (*)( )( )( )( )
                                                        [ ][ ][ ][ ][ ]      [ ][ ][ ][ ][ ]

                                                        Conviction           Valor
                                                        (*)( )( )( )( )      (*)( )( )( )( )
                                                        [ ][ ][ ][ ][ ]      [ ][ ][ ][ ][ ]

Anima                            Soak
                        B______ L______ A______



Essence                   Health                 Paradox
(*)(*)( )( )( )( )        -0 [ ][ ][ ][ ][*]     [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
Personal    0  / 0        -1 [ ][ ][ ][*][*]
Peripheral  0  / 0        -2 [ ][ ][ ][ ][*]
Committed                    [ ][ ][ ][ ][*]
                          -4             [*]
                        Incapacitated    [*]

Experience






Heroic Mortals and other generic


**Exalted**
Name:                  Concept:
Player:                Motivation:

Attributes

    Physical                   Social                 Mental
    Strength  *               Charisma     *          Perception   *
    Dexterity *               Manipulation *          Intelligence *
    Stamina   *               Appearance   *          Wits         *

Abilities

    War                       Life                    Wisdom
( ) Archery      -        ( ) Craft       -       ( ) Bureaucracy   -
( ) Athletics    -        ( ) Larceny     -       ( ) Investigation -
( ) Awareness    -        ( ) Linguistics -       ( ) Lore          -
( ) Dodge        -        ( ) Performance -       ( ) Medicine      -
( ) Integrity    -        ( ) Presence    -       ( ) Occult        -
( ) Martial Arts -        ( ) Ride        -
( ) Melee        -        ( ) Sail        -           Specialties
( ) Resistance   -        ( ) Socialize   -       ( )               -
( ) Thrown       -        ( ) Stealth     -       ( )               -
( ) War          -        ( ) Survival    -       ( )               -

Advantages
Backgrounds
  Background Name         ( )( )( )( )( )
  Background Name         ( )( )( )( )( )
  Background Name         ( )( )( )( )( )

Weapons                Willpower                        Virtue
                       (*)(*)(*)(*)(*)( )( )( )( )( )   Compassion           Temperance
                       [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]   (*)( )( )( )( )      (*)( )( )( )( )
                                                        [ ][ ][ ][ ][ ]      [ ][ ][ ][ ][ ]

                                                        Conviction           Valor
                                                        (*)( )( )( )( )      (*)( )( )( )( )
                                                        [ ][ ][ ][ ][ ]      [ ][ ][ ][ ][ ]

                                Soak
                        B______ L______ A______



Essence                   Health
( )( )( )( )( )( )        -0 [ ][ ][ ][ ][*]
Personal    0  / 0        -1 [ ][ ][ ][*][*]
Peripheral  0  / 0        -2 [ ][ ][ ][ ][*]
Committed                    [ ][ ][ ][ ][*]
                          -4             [*]
                        Incapacitated    [*]

Experience






Lunars


**Exalted**
Name:                  Concept:                                  Caste:
Player:                Anima:                                    Motivation:
Totem:                 Tell:

Attributes

    Physical                  Social                  Mental
( ) Strength  *           ( ) Charisma     *      ( ) Perception   *
( ) Dexterity *           ( ) Manipulation *      ( ) Intelligence *
( ) Stamina   *           ( ) Appearance   *      ( ) Wits         *

Abilities

    War                       Life                    Wisdom
( ) Archery      -        ( ) Craft       -       ( ) Bureaucracy   -
( ) Athletics    -        ( ) Larceny     -       ( ) Investigation -
( ) Awareness    -        ( ) Linguistics -       ( ) Lore          -
( ) Dodge        -        ( ) Performance -       ( ) Medicine      -
( ) Integrity    -        ( ) Presence    -       ( ) Occult        -
( ) Martial Arts -        ( ) Ride        -
( ) Melee        -        ( ) Sail        -           Specialties
( ) Resistance   -        ( ) Socialize   -       ( )               -
( ) Thrown       -        ( ) Stealth     -       ( )               -
( ) War          -        ( ) Survival    -       ( )               -

Advantages
Backgrounds
  Background Name         ( )( )( )( )( )
  Background Name         ( )( )( )( )( )
  Background Name         ( )( )( )( )( )

Knacks




Charms
Name                               Cost




Weapons                Willpower                        Virtue
                       (*)(*)(*)(*)(*)( )( )( )( )( )   Compassion           Temperance
                       [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]   (*)( )( )( )( )      (*)( )( )( )( )
                                                        [ ][ ][ ][ ][ ]      [ ][ ][ ][ ][ ]

                                                        Conviction           Valor
                                                        (*)( )( )( )( )      (*)( )( )( )( )
                                                        [ ][ ][ ][ ][ ]      [ ][ ][ ][ ][ ]

Anima                            Soak
                        B______ L______ A______



Essence                   Health                 Limit Break
(*)(*)( )( )( )( )        -0 [ ][ ][ ][ ][*]     [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
Personal    0  / 0        -1 [ ][ ][ ][*][*]
Peripheral  0  / 0        -2 [ ][ ][ ][ ][*]
Committed                    [ ][ ][ ][ ][*]
                          -4             [*]
                        Incapacitated    [*]


Virtue Flaw




Experience






Infernals


**Exalted**
Name:                  Concept:                                  Caste:
Player:                Anima:                                    Motivation:
Urge:

Attributes

    Physical                   Social                 Mental
    Strength  *               Charisma     *          Perception    *
    Dexterity *               Manipulation *          Intelligence  *
    Stamina   *               Appearance   *          Wits          *

Abilities

    Slayer                    Malefactor              Defiler
( ) Archery      -        ( ) Integrity   -       ( ) Craft         -
( ) Martial Arts -        ( ) Performance -       ( ) Investigation -
( ) Melee        -        ( ) Presence    -       ( ) Lore          -
( ) Thrown       -        ( ) Resistance  -       ( ) Medicine      -
( ) War          -        ( ) Survival    -       ( ) Occult        -

    Scourge                   Fiend                 Specialties
( ) Athletics    -        ( ) Bureaucracy -       ( )               -
( ) Awareness    -        ( ) Linguistics -       ( )               -
( ) Dodge        -        ( ) Ride        -       ( )               -
( ) Larceny      -        ( ) Sail        -       ( )               -
( ) Stealth      -        ( ) Socialize   -       ( )               -

Advantages
Backgrounds
  Background Name         ( )( )( )( )( )
  Background Name         ( )( )( )( )( )
  Background Name         ( )( )( )( )( )

Charms
Name                               Cost



Weapons                Willpower                        Virtue
                       (*)(*)(*)(*)(*)( )( )( )( )( )   Compassion           Temperance
                       [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]   (*)( )( )( )( )      (*)( )( )( )( )
                                                        [ ][ ][ ][ ][ ]      [ ][ ][ ][ ][ ]

                                                        Conviction           Valor
                                                        (*)( )( )( )( )      (*)( )( )( )( )
                                                        [ ][ ][ ][ ][ ]      [ ][ ][ ][ ][ ]

Anima                            Soak
                        B______ L______ A______



Essence                   Health                 Limit Break
(*)(*)( )( )( )( )        -0 [ ][ ][ ][ ][*]     [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
Personal    0  / 0        -1 [ ][ ][ ][*][*]
Peripheral  0  / 0        -2 [ ][ ][ ][ ][*]
Committed                    [ ][ ][ ][ ][*]
                          -4             [*]
                        Incapacitated    [*]

Torment





Experience






Alchemicals


**Exalted**
Name:                  Concept:                                  Caste:
Player:                Anima:                                    Motivation:

Attributes

    Physical                  Social                  Mental
( ) Strength  *           ( ) Charisma     *      ( ) Perception   *
( ) Dexterity *           ( ) Manipulation *      ( ) Intelligence *
( ) Stamina   *           ( ) Appearance   *      ( ) Wits         *

Abilities

    Warfare                   Labor                   Learning
( ) Archery      -        ( ) Craft       -       ( ) Bureaucracy   -
( ) Athletics    -        ( ) Larceny     -       ( ) Investigation -
( ) Awareness    -        ( ) Linguistics -       ( ) Lore          -
( ) Dodge        -        ( ) Performance -       ( ) Medicine      -
( ) Integrity    -        ( ) Presence    -       ( ) Occult        -
( ) Martial Arts -        ( ) Ride        -
( ) Melee        -        ( ) Sail        -           Specialties
( ) Resistance   -        ( ) Socialize   -       ( )               -
( ) Thrown       -        ( ) Stealth     -       ( )               -
( ) War          -        ( ) Survival    -       ( )               -

Advantages
Backgrounds
  Background Name         ( )( )( )( )( )
  Background Name         ( )( )( )( )( )
  Background Name         ( )( )( )( )( )

Knacks




Charms
Name                               Cost




Weapons                Willpower                        Virtue
                       (*)(*)(*)(*)(*)( )( )( )( )( )   Compassion           Temperance
                       [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]   (*)( )( )( )( )      (*)( )( )( )( )
                                                        [ ][ ][ ][ ][ ]      [ ][ ][ ][ ][ ]

                                                        Conviction           Valor
                                                        (*)( )( )( )( )      (*)( )( )( )( )
                                                        [ ][ ][ ][ ][ ]      [ ][ ][ ][ ][ ]

Anima                            Soak
                        B______ L______ A______



Essence                   Health                 Clarity / Dissonance
(*)(*)( )( )( )( )        -0 [ ][ ][ ][ ][*]     [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
Personal    0  / 0        -1 [ ][ ][ ][*][*]
Peripheral  0  / 0        -2 [ ][ ][ ][ ][*]
Committed                    [ ][ ][ ][ ][*]
                          -4             [*]
                        Incapacitated    [*]

Experience






Fair Folk


**Exalted**
Name:                  Concept:                                  Caste:
Player:                Court:                                    Motivation:

Attributes

    Physical                   Social                 Mental
    Strength  *               Charisma     *          Perception    *
    Dexterity *               Manipulation *          Intelligence  *
    Stamina   *               Appearance   *          Wits          *

Abilities

    Diplomat                  Entertainer              Warrior
( ) Linguistics  -        ( ) Investigation-       ( ) Archery       -
( ) Occult       -        ( ) Larceny      -       ( ) Martial Arts  -
( ) Ride         -        ( ) Medicine     -       ( ) Melee         -
( ) Socialize    -        ( ) Performance  -       ( ) Presence      -
( ) Thrown       -        ( ) Stealth      -       ( ) War           -

    Worker                    Casteless                Specialties
( ) Bureaucracy  -        ( ) Athletics    -       ( )               -
( ) Craft        -        ( ) Awareness    -       ( )               -
( ) Integrity    -        ( ) Dodge        -       ( )               -
( ) Lore         -        ( ) Sail         -       ( )               -
( ) Resistance   -        ( ) Survival     -       ( )               -

Advantages
Backgrounds
  Background Name         ( )( )( )( )( )
  Background Name         ( )( )( )( )( )
  Background Name         ( )( )( )( )( )

Charms
Name                               Cost



Weapons                Willpower                        Virtue
                       (*)(*)(*)(*)(*)( )( )( )( )( )   Compassion           Temperance
                       [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]   (*)( )( )( )( )      (*)( )( )( )( )
                                                        [ ][ ][ ][ ][ ]      [ ][ ][ ][ ][ ]

                                                        Conviction           Valor
                                                        (*)( )( )( )( )      (*)( )( )( )( )
                                                        [ ][ ][ ][ ][ ]      [ ][ ][ ][ ][ ]

Anima                            Soak
                        B______ L______ A______



Essence                   Health                 Limit Break
(*)(*)( )( )( )( )        -0 [ ][ ][ ][ ][*]     [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
Personal    0  / 0        -1 [ ][ ][ ][*][*]
Peripheral  0  / 0        -2 [ ][ ][ ][ ][*]
Committed                    [ ][ ][ ][ ][*]
                          -4             [*]
                        Incapacitated    [*]

Virtue Flaw





Experience





Jhael
 GM, 237 posts
 RPoL Moderator
Sat 24 Apr 2010
at 14:45
Re: Exalted 2e
L5R 3E Character Sheet

--------------------------------------------------------------------------------
Name :
Clan :
Insight :             Honor:                Glory:
--------------------------------------------------------------------------------
           ,-- Stamina     :0 note any possible impacts here
Earth: 0 --
           `-- Willpower   :0

           ,-- Strength    :0
Water: 0 --
           `-- Perception  :0

           ,-- Agility     :0
Fire : 0 --
           `-- Intelligence:0

           ,-- Reflexes    :0
Air  : 0 --
           `-- Awareness   :0

Void : 0 --~-- Spent Void  :0
--------------------------------------------------------------------------------
School:     Rank:
Technique Name (description)

Heritage:
Roll #1: Result (description)
Roll #2:
Roll #3:
--------------------------------------------------------------------------------
Skills:
                                                           School   High/  Dice
Name:                 Emphasis:                 Rank:      Skill    Low    Pool
(Example)
Courtier (Awareness)  Manipulation               3           Y       H     4k3

-Mastery Abilities are noted underneath the appropriate skill
--------------------------------------------------------------------------------
Primary Weapon:
   Roll to Attack:
   DR:       Quality:
   Special Abilities:

Armor:
   TN:       Quality:
   Special Abilities:

TN to Be Hit:
   TNtBH:
   Other Modifiers:

Initiative:
   Roll Reflexes/School Rank:
   Current Initiative:

Wounds:
   Level           Total/Current
   Healthy(+0)         0/0
   Nicked(+3)          0/0
   Grazed(+5)          0/0
   Hurt(+10)           0/0
   Injured(+15)        0/0
   Crippled(+20)       0/0
   Down(+40)           0/0
   Out                 0/0



--------------------------------------------------------------------------------
Techniques, Spells, Kata, Kiho, Shadowlands Powers:


--------------------------------------------------------------------------------
Advantages/Disadvantages:


--------------------------------------------------------------------------------
Equipment:


--------------------------------------------------------------------------------
Background:


--------------------------------------------------------------------------------
Honor/Glory Record
feel free to record here how you've gain and lost honor/glory
--------------------------------------------------------------------------------
Experience Log
Current XP :
XP Spent   :

record how you've spent your experience here

--------------------------------------------------------------------------------

Jhael
 GM, 238 posts
 RPoL Moderator
Sun 6 Jun 2010
at 12:10
Landwalker's GURPS sheet
-----------------------------------------------------------------------------------------
  Name:                          Gender:                             Point Total:
Player:                          Height:                          Unspent Points:
  Race:                          Weight:
  Size:                            Hair:
  Hand:                            Eyes:
    TL:                             Age:
-----------------------------------------------------------------------------------------
BASIC ATTRIBUTES      SECONDARY CHARACTERISTICS              Thrust Damage:
    ST: 10 [+00]               HP: 10 (10) [+0]               Swing Damage:
    DX: 10 [+00]             Will: 10      [+0]
    IQ: 10 [+00]              Per: 10      [+0]                Basic Speed: 5 [+0]
    HT: 10 [+00]               FP: 10 (10) [+0]                Basic Move : 5 [+0]


ENCUMBRANCE                     MOVE         DODGE
None (0)    = BL   : 20           BM: 5      Dodge  : 8
Light (1)   = 2*BL : 40       0.8*BM: 4      Dodge-1: 7
Medium (2)  = 3*BL : 60       0.6*BM: 3      Dodge-2: 6
Heavy (3)   = 6*BL : 120      0.4*BM: 2      Dodge-3: 5
X-Heavy (4) = 10*BL: 200      0.2*BM: 1      Dodge-4: 4

-----------------------------------------------------------------------------------------
CULTURAL FAMILIARITIES

-----------------------------------------------------------------------------------------
LANGUAGES

Language           Spoken   Written   Cost
Taldan             Native    Native   [+0]

-----------------------------------------------------------------------------------------
REACTION MODIFIERS

Appearance: Average [+0]
Status: 0 [+0]
Reputations: None [+0]

-----------------------------------------------------------------------------------------
ADVANTAGES AND PERKS

Social Chameleon [+5]

-----------------------------------------------------------------------------------------
DISADVANTAGES AND QUIRKS

Kleptomania (12) [-15]

-----------------------------------------------------------------------------------------
SKILLS

NAME                     Lvl    RSL    Cost

Animal Handling (IQ/A)    10   IQ+0    [+2]
-----------------------------------------------------------------------------------------
MELEE WEAPONS

Weapon         Skill     Damage    Reach    Parry    ST   Weight   Notes
Light Club              sw+1 cr      1               10      3.0
                       thr+1 cr

-----------------------------------------------------------------------------------------
RANGED WEAPONS

Weapon         Damage    Acc     Range   RoF   Shots   ST   Bulk   Rcl   Notes
Crossbow    thr+4 imp      4   x20/x25    1    1(4)    7     -6     0   [3]

[3] Ammunition is $2 per bolt.

-----------------------------------------------------------------------------------------
ARMOR

Armor                       Location          DR        Notes
Fur Tunic                   Torso             1*        [1]


[1] Concealable
-----------------------------------------------------------------------------------------
POSSESSIONS

Item                         Cost    Weight   Location   Notes
---                          0.00      0.00   --         --
---                            --        --   --         --
---                            --        --   --         --

Totals:                        --        --
Combat Weight:                 --        --

Current Load: None (0)
Combat Load: None (0)


CURRENCY

                   Qty   Value
Pence ($1)      :    0      $0
Farthings ($4)  :    0      $0
Crowns ($20)    :    0      $0

Total Cash Value: $0
Total Weight (Coins/250): 0.00 pounds

-----------------------------------------------------------------------------------------
APPEARANCE
-
-
-
-----------------------------------------------------------------------------------------
CHARACTER NOTES
-
-
-
Jhael
 GM, 239 posts
 RPoL Moderator
Thu 26 Aug 2010
at 03:49
Supernatural RPG
Name:              Concept:

Description:



Attributes:            Derived Attributes:

Agi:d0  Ale:d0          Initiative:
Str:d0  Int:d0          Endurance:
Vit:d0  Wil:d0          Life Points:
                            Resistance:

Weapons:
Type:     Damage:    Type:     Damage:
Range:    Ammo:      Range:    Ammo:
Type:     Damage:    Type:     Damage:
Range:    Ammo:      Range:    Ammo:

Armor:
Type:     Covers:    Type:     Covers:
Rating:   Penalty:   Rating:   Penalty:


Stun:
[] [] [] [] [] [] [] [] [] [] [] [] [] [] []
[] [] [] [] [] [] [] [] [] [] [] [] [] [] []
Wound:
[] [] [] [] [] [] [] [] [] [] [] [] [] [] []
[] [] [] [] [] [] [] [] [] [] [] [] [] [] []
Shock Points:


General and Specialty Skills:
Animals: d0          Influence: d0      Ranged Weapons: d0



Artistry: d0         Knowledge: d0      Science*: d0



Athletics: d0        Lore: d0           Survival: d0



Covert: d0           Mechanic*: d0      Tech*: d0



Craft: d0            Medicine*: d0      Unarmed Combat: d0



Discipline: d0       Melee Weapons: d0



Drive: d0            Perception: d0



Guns: d0             Performance: d0



Heavy Weapons: d0    Pilot*: d0





Assets:
Name:                    Name:
Description:             Description:


Name:                    Name:
Description:             Description:


Name:                    Name:
Description:             Description:


Complications:
Name:                    Name:
Description:             Description:


Name:                    Name:
Description:             Description:


Name:                    Name:
Description:             Description:


Gear







History






Current Plot Points</quote>
Jhael
 GM, 240 posts
 RPoL Moderator
Mon 13 Sep 2010
at 00:51
Nemesis Character Sheet
Name:
Sex:    Nation:                         Ht:     Wt:
Age:    Date of Birth:                  Profession:
Education:
Motivations:

Pips:
--------------------------------------------------------------------

Stats
Body:
Coordination:
Sense:
Mind:
Command:
Empathy:
--------------------------------------------------------------------

Skills:			Attribute	Dice Pool

--------------------------------------------------------------------

Traits:

--------------------------------------------------------------------

Wounds
1   Left Leg:  [][][][][]
2   Right Leg: [][][][][]
3-4 Left Arm:  [][][][][]
5-6 Right Arm: [][][][][]
7-9 Torso:     [][][][][][][][][][]
10  Head:      [][][][]
--------------------------------------------------------------------

Madness Meter

Violence:      Failed:     Hardened:
The Unnatural: Failed:     Hardened:
Self:          Failed:     Hardened:
Helplessness:  Failed:     Hardened:
--------------------------------------------------------------------

Disorders:

--------------------------------------------------------------------

Equipment:
Jhael
 GM, 241 posts
 RPoL Moderator
Mon 20 Sep 2010
at 01:10
Dark Heresy Character Sheet

--*General information*-----------------------------------------------------------
Name      :                          Max Wounds     :          Gender:
Player    :                          Current Wounds :          Height:
World     :                          Fate           :  /       Weight:
Career    :                          Insanity       :          Age   :
Rank      :                          Corruption     :          Eyes  :
Quirk     :                                                    Hair  :
Divination:                                                    Skin  :
                                                               Hand  :
--*Characteristics*---------------------------------------------------------------
Weapon Skill  Ballistic Skill
+----------+   +----------+
|          |   |          |      *ø = attained - o = not attained
+----------+   +----------+
 oooo Adv       oooo Adv

Strength   Toughness   Agility   Intelligence  Perception  Will Power  Fellowship
+--------+ +--------+ +--------+  +--------+   +--------+  +--------+  +--------+
|        | |        | |        |  |        |   |        |  |        |  |        |
+--------+ +--------+ +--------+  +--------+   +--------+  +--------+  +--------+
 oooo Adv   oooo Adv   oooo Adv    oooo Adv     oooo Adv    oooo Adv    oooo Adv

--*Skills*------------------------------------------------------------------------
+-Basic skills-------------------------++-Advanced skills------------------------+
Name        Char  train +10 +20 Bonus Name          Char  train +10 +20 Bonus
  Low Gothic    (Int)   o    o   o
   
   
   
   
   
   
+--------------------------------------++----------------------------------------+
 *CL = Common Lore - ø = attained - o = not attained

--*Talents & Traits*--------------------------------------------------------------



--*Weapons*-----------------------------------------------------------------------
  Melee Weapons                             Missile Weapons
+--------------------------------------+  +--------------------------------------+
Name: Name:                   Class:
Class:       Damage:  Type:   Pen: Damage:  Type:  Pen:  Reload:   ROF:
  -/-/-
   
Special rules: Range:
  PB:  /S:   /M:   /L:   /E:    / Clip:
+--------------------------------------+  |Special rules:                        |
+--------------------------------------+  |                             Ammo:    |
Name:+--------------------------------------+
Class:       Damage:  Type:   Pen:+--------------------------------------+
  Name:                   Class:
  Damage:  Type:  Pen:  Reload:   ROF:
Special rules: -/-/-     --
  
+--------------------------------------+  |Range:                                |
+--------------------------------------+  |PB:  /S:    /M:  /L:  /E:   /   Clip: |
Name: Special rules:                   --
Class:    Damage:    Type:    Pen:  
 +--------------------------------------+ 
   
Special rules:  
   
+--------------------------------------+

--*Gear*--------------------------------------------------------------------------
Name:             Weight:                 Hit Location & Armous

                                            +--------------+
                                            |     Head     |
                                            |    (1-10)    |
                                            |              |
                                            |Type:         |
                           +--------------+ |              | +--------------+
                           |  Right Arm   | +--------------+ |   Left Arm   |
                           |   (11-20)    |                  |    (21-30)   |
                           |              |                  |              |
                           |Type:         |                  |Type:         |
                           |              | +--------------+ |              |
                           +--------------+ |     Body     | +--------------+
                                            |    (31-70)   |
                                            |              |
                                            |Type:         |
                                            |              |
                                            +--------------+
  +-------------------+          +--------------+      +--------------+
Wealth Right Leg Left Leg
  (71-85) (86-100)
Monthly income:    
  Type: Type:
Throne Gelt:    
  +-------------------+          +--------------+      +--------------+

                                                         Total Armor Weight
                                                                  kg

--*XP*----------------------------------------------------------------------------

               +---------------------+       +---------------------+
               |     XP to spend     |       |       XP spend      |
               |                     |       |                     |
               |                     |       |                     |
               +---------------------+       +---------------------+

+-XP Advancements------------------------+---------------------------------------+
Name:                       XP Cost:Name:                      XP Cost:
  
  
  
  
  
+----------------------------------------+---------------------------------------+

Jhael
 GM, 242 posts
 RPoL Moderator
Wed 6 Oct 2010
at 00:54
Carnage Amongst the Stars

Carnage Amongst the Stars
THREE SIXTEEN
========================================
Name                 |
Reputation           |
Rank                 |
========================================
FA                   |
NFA                  |
========================================
KILLS
Total Kills          |
Kills This Mission   |
========================================
Armour              [ ]
========================================
HEALTH
A Mess              [ ]
Crippled            [ ]
Dead                [ ]
========================================
WEAPONS              :   C  N  F
1)                   |
----------------------------------------
2)                   |
----------------------------------------
3)                   |
========================================
Hand-to-Hand         |
========================================
FLASHBACKS
[/]Available [ ]Not Available [x]Used
Strengths
[/]
[ ]
[ ]
[ ]
[ ]
----------------------------------------
Weaknesses
[/]
[ ]
[ ]
[ ]
[ ]  Hatred for Home
========================================
KIT, MEDALS, and NOTES



========================================

Jhael
 GM, 245 posts
 RPoL Moderator
Mon 29 Nov 2010
at 01:09
Halancar's Ars Magica 5 Character Sheet

Character:                          | Decrepitude:        | Warping:
Player:                             |                     |
Age:       Size:    Confidence:     |                     |
------------------------------------|                     |
Birth Name                          |                     |
Year Born                           |                     |
Gender                              |                     |
Race/Nationality                    --------------------------------------------
Place of Origin                       Height                Weight
Religion                              Hair                  Eyes
Title/Profession                      Handedness
--------------------------------------------------------------------------------
CHARACTERISTICS                     | ABILITIES        SPECIALTY     SCORE   XP
                                    |
Intelligence:    0                  |
Perception:      0                  |
Strength:        0                  |
Stamina:         0                  |
Presence:        0                  |
Communication:   0                  |
Dexterity:       0                  |
Quickness:       0                  |
                                    |
------------------------------------|
VIRTUES                             |
                                    |
                                    |
                                    |
                                    |
                                    |
                                    |
FLAWS                               |
                                    |
                                    |
                                    |
                                    |
                                    |
                                    |
--------------------------------------------------------------------------------
PERSONALITY TRAITS                  | REPUTATIONS         TYPE       SCORE   XP
                                    |
                                    |
                                    |
                                    |
                                    |
--------------------------------------------------------------------------------
ARMOR                 SOAK     LOAD


--------------------------------------------------------------------------------
FATIGUE                             |  WOUNDS
             PEN   RECOV            |                 PEN   RANGE
Fresh                      X        | Light Wounds    -1      1-5
Winded         0   2 min            | Medium Wounds   -3     6-10
Weary         -1  10 min            | Heavy Wounds    -5    11-15
Tired         -3  30 min            | Incapacitated         16-20
Dazed         -5   1 hr             | Dead                    21+
Unconscious        2 hr             |
                                    |
--------------------------------------------------------------------------------
WEAPONS                       INIT     ATK     DFN     DAM     LOAD    RANGE

Dodge
Fist
Kick

--------------------------------------------------------------------------------
EQUIPMENT


--------------------------------------------------------------------------------
MAGICAL ARTS

TECHNIQUE     SCORE  XP | FORM            SCORE  XP  | FORM           SCORE  XP
Creo            0     0 | Animal             0    0  | Ignem             0    0
Intelligo       0     0 | Aquam              0    0  | Imaginem          0    0
Muto            0     0 | Auram              0    0  | Mentam            0    0
Perdo           0     0 | Corpus             0    0  | Terram            0    0
Rego            0     0 | Herbam             0    0  | Vim               0    0

--------------------------------------------------------------------------------
SPELLS

(Example)
Frosty Breath of the Spoken Lie, InMe 20 (+23), Eye/Conc/Ind
AM5 p.149
Mastery 1 (5) : Penetration

--------------------------------------------------------------------------------
POSSESSIONS

--------------------------------------------------------------------------------

Jhael
 GM, 246 posts
 RPoL Moderator
Fri 14 Jan 2011
at 03:53
Tyrfingr's Dragon Age Character Sheet
Dragon Age Character Sheet by Tyrfingr
----------------------------------------------------------------------------
Name:  x                    | Height: x'x"             | Class:  x
Background:  x              | Weight: xxx lbs          | Level:  x
Age:  x                     | Eyes  : xxx              | Exp:    x
Gender:  x                  | Hair  : xxx              | Next:   x
Distinguishing Features:  xxx
----------------------------------------------------------------------------
Speed:  x (x with armor)              |        Current Total
Defense:       x                      | Health:    x  /  x
Armour Rating/Penaly: x /-1           | Mana:      x  /  x
Armour Type:  x
----------------------------------------------------------------------------
WEAPON = Attack Roll + Ability     Weapon Damage + Ability
x      = 3d6+x                     xd6+x
x      = 3d6+x                     xd6+x

----------------------------------------------------------------------------
CLASS POWERS & SPELLS:

----------------------------------------------------------------------------
TALENTS:

LANGUAGES:   Speak / Read
Trade Tongue     x   x
----------------------------------------------------------------------------
ACHIEVEMENTS:

----------------------------------------------------------------------------
ABILITIES:

  Communication:
  Focuses:

  Constitution:
  Focuses:

  Cunning:
  Focuses:

  Dexterity:
  Focuses:

  Magic:
  Focuses:

  Perception:
  Focuses:

  Strength:
  Focuses:

  Willpower:
  Focuses:

* = Primary Ability
----------------------------------------------------------------------------
EQUIPMENT:                            | Cost

MONEY:
 Gold:    x
 Silver:  x
 Copper:  x

----------------------------------------------------------------------------
APPEARANCE:

----------------------------------------------------------------------------
BACKGROUND:

----------------------------------------------------------------------------
CONCEPT:

GOALS, & TIES:
Jhael
 GM, 247 posts
 RPoL Moderator
Wed 9 Mar 2011
at 07:33
King Arthur Pendragon

PERSONAL DATA:                        TOTAL GLORY:
 Name:                                 Glory This Year:
 Age:           Son Number:
 Homeland:                            ANNUAL GLORY:
 Culture:                              Grade:              00
 Religion:                             Holdings:           00
 Liege Lord:                           Ideals:             00
 Current Class:                        Passions:           00
 Current Home:                         Traits:             00

DISTINCTIVE FEATURES:                 ATTRIBUTES:                 COMMON SKILLS:
 1.                                    Appearance          00      Awareness           00
 2.                                    Constitution        00      Boating             00
 3.                                    Dexterity           00      First Aid           00
                                       Size                00      Hunting             00
IDEALS MAINTAINED:                     Strength            00      Stewardship         00
 Chivalrous (· traits sum = 80+)                                   Swimming            00
 Knightly   († traits sum = 80+)      STATISTICS:
 Religious  (underlined all 16+)       Brawling            00     COURTLY SKILLS:
                                       Damage Dice         00      Compose             00
PERSONALITY TRAITS:                    Grappling           00      Dancing             00
 Chaste      00 / 00      Lustful      Healing Rate        00      Falconry            00
 Energetic · 00 / 00         Lazy      Knockdown           00      Fashion             00
 Generous ·† 00 / 00      Selfish      Major Wound         00      Flirting            00
 Forgiving   00 / 00   † Vengeful      Movement Rate       00      Gaming              00
 Honest      00 / 00    Deceitful      Total Hit Points    00      Intrigue            00
 Just ·      00 / 00  † Arbitrary      Unconscious         00      Orate               00
 Merciful ·  00 / 00        Cruel                                  Play (Instrument)   00
 Modest ·    00 / 00      † Proud     COMBAT SKILLS:               Recognize           00
 Pious       00 / 00      Worldly      Battle              00      Singing             00
 Prudent     00 / 00   † Reckless      Horsemanship        00
 Temperate   00 / 00    Indulgent      Siege               00     KNOWLEDGE SKILLS:
 Trusting    00 / 00   Suspicious                                  Courtesy            00
 Valorous ·† 00 / 00     Cowardly     ONE-HANDED WEAPONS:          Faerie Lore         00
                                       Axe                 00      Folk Lore           00
DIRECTED TRAITS:                       Dagger              00      Heraldry            00
                               00      Flail               00      Read (Script)       00
                               00      Hammer              --      Religion (Faith)    00
                               00      Lance               --      Romance             00
                               00      Mace                00      Tourney             00
                                       Spear               00
STANDARD PASSIONS:                     Sword               00     NON-KNIGHTLY SKILLS:
 Honor                         00                                  Chirurgery          --
 Hospitality                   00     TWO-HANDED WEAPONS:          Industry (Craft)    --
 Love (Family)                 00      Great Axe           00
 Loyalty (Liege)               00      Great Lance         --     SPECIALTY SKILLS:
                                       Great Spear         00      Distaff             --
OTHER PASSIONS:                        Great Sword         00      Law                 --
 Admire (Queen)                00      Halberd             --      Manipulate          --
 Amor (Person)                 00      Maul                --      Medicine            --
 Concern (My Commoners)        00      Morningstar         --      Music               --
 Covet (Thing)                 00      Warflail            --      Nordic Charm        --
 Fear (Event, Group or Thing)  00                                  Pony Defense        --
 Fellowship (Person or Group)  00     MISSILE WEAPONS:             Seamanship          --
 Hate (Group or Person)        00      Common Bow          00      Spear Expertise     --
 Hate (Irish)                  00      Compound Bow        --      Stalk               --
 Hate (Saxons)                 00      Crossbow            00      Tactics             --
 Loyalty (Pendragon)           00      Javelin             00      Two-Handed Weapons  --
 Loyalty (Vassals)             00      Longbow             --      Venery              --



CODE:

<tt>
<u><b>PERSONAL DATA:</b></u>                        <u><b>TOTAL GLORY:</b></u>
 Name:                                 Glory This Year:
 Age:           Son Number:
 Homeland:                            <u><b>ANNUAL GLORY:</b></u>
 Culture:                              Grade:              00
 Religion:                             Holdings:           00
 Liege Lord:                           Ideals:             00
 Current Class:                        Passions:           00
 Current Home:                         Traits:             00

<u><b>DISTINCTIVE FEATURES:</b></u>                 <u><b>ATTRIBUTES:</b></u>                 <u><b>COMMON SKILLS:</b></u>
 1.                                    Appearance          00      Awareness           00
 2.                                    Constitution        00      Boating             00
 3.                                    Dexterity           00      First Aid           00
                                       Size                00      Hunting             00
<u><b>IDEALS MAINTAINED:</b></u>                     Strength            00      Stewardship         00
 Chivalrous (· traits sum = 80+)                                   Swimming            00
 Knightly   († traits sum = 80+)      <u><b>STATISTICS:</b></u>
 Religious  (underlined all 16+)       Brawling            00     <u><b>COURTLY SKILLS:</b></u>
                                       Damage Dice         00      Compose             00
<u><b>PERSONALITY TRAITS:</b></u>                    Grappling           00      Dancing             00
 Chaste      00 / 00      Lustful      Healing Rate        00      Falconry            00
 Energetic · 00 / 00         Lazy      Knockdown           00      Fashion             00
 Generous ·† 00 / 00      Selfish      Major Wound         00      Flirting            00
 Forgiving   00 / 00   † Vengeful      Movement Rate       00      Gaming              00
 Honest      00 / 00    Deceitful      Total Hit Points    00      Intrigue            00
 Just ·      00 / 00  † Arbitrary      Unconscious         00      Orate               00
 Merciful ·  00 / 00        Cruel                                  Play (Instrument)   00
 Modest ·    00 / 00      † Proud     <u><b>COMBAT SKILLS:</b></u>               Recognize           00
 Pious       00 / 00      Worldly      Battle              00      Singing             00
 Prudent     00 / 00   † Reckless      Horsemanship        00
 Temperate   00 / 00    Indulgent      Siege               00     <u><b>KNOWLEDGE SKILLS:</b></u>
 Trusting    00 / 00   Suspicious                                  Courtesy            00
 Valorous ·† 00 / 00     Cowardly     <u><b>ONE-HANDED WEAPONS:</b></u>          Faerie Lore         00
                                       Axe                 00      Folk Lore           00
<u><b>DIRECTED TRAITS:</b></u>                       Dagger              00      Heraldry            00
                               00      Flail               00      Read (Script)       00
                               00      Hammer              --      Religion (Faith)    00
                               00      Lance               --      Romance             00
                               00      Mace                00      Tourney             00
                                       Spear               00
<u><b>STANDARD PASSIONS</b></u>:                     Sword               00     <u><b>NON-KNIGHTLY SKILLS:</b></u>
 Honor                         00                                  Chirurgery          --
 Hospitality                   00     <u><b>TWO-HANDED WEAPONS:</b></u>          Industry (Craft)    --
 Love (Family)                 00      Great Axe           00
 Loyalty (Liege)               00      Great Lance         --     <u><b>SPECIALTY SKILLS:</b></u>
                                       Great Spear         00      Distaff             --
<u><b>OTHER PASSIONS:</b></u>                        Great Sword         00      Law                 --
 Admire (Queen)                00      Halberd             --      Manipulate          --
 Amor (Person)                 00      Maul                --      Medicine            --
 Concern (My Commoners)        00      Morningstar         --      Music               --
 Covet (Thing)                 00      Warflail            --      Nordic Charm        --
 Fear (Event, Group or Thing)  00                                  Pony Defense        --
 Fellowship (Person or Group)  00     <u><b>MISSILE WEAPONS:</b></u>             Seamanship          --
 Hate (Group or Person)        00      Common Bow          00      Spear Expertise     --
 Hate (Irish)                  00      Compound Bow        --      Stalk               --
 Hate (Saxons)                 00      Crossbow            00      Tactics             --
 Loyalty (Pendragon)           00      Javelin             00      Two-Handed Weapons  --
 Loyalty (Vassals)             00      Longbow             --      Venery              --
</tt>

This message was last edited by the GM at 13:00, Thu 17 Dec 2015.

Jhael
 GM, 248 posts
 RPoL Moderator
Thu 7 Apr 2011
at 00:11
Updated Pathfinder Sheet
PATHFINDER Character Sheet
----------------------------------------------------------------------------
Name  : xxxxx               | Race  : xxxxx            | Height: x'x"
Player: xxx                 | Gender: xxxx             | Weight: xxxlbs
Update:                     | Age   : xx               | Eyes  : xxx
Align : xxxxx               | Size  : xxxxx            | Hair  : xxx
Deity : xxxxx               | Speed : xxft             | Hand  : xxx
----------------------------------------------------------------------------
       Ability    |   Temporary   | Class                 Level
     Score   Mod  |  Score   Mod  |  xxxxx                  x
STR   xx      +x  |               |  xxxxx                  x
DEX   xx      +x  |               |
CON   xx      +x  |               |
INT   xx      +x  |               |
WIS   xx      +x  |               |Total Level: x         Extra Feats: 0
CHA   xx      +x  |               |XP  :    xxxxx         Next:   xxxxxx
----------------------------------------------------------------------------
        Total   Current   Subdual |         Total   Dex   Misc
HP    :   xx       xx             | Init  :   +x  =  x  +
----------------------------------------------------------------------------
          Total        Armr  Shld   Dex  Misc
Full    :   10  =  10 +     +     +     +
AC      :   10  =  10 +     +     +     +
Touch   :   10  =  10 + xxx + xxx +     +
FlatFoot:   10  =  10 +     +     + xxx +
----------------------------------------------------------------------------
Special Defenses

Damage Reduction:
Spell Resistance:
----------------------------------------------------------------------------
SAVES                          Ability
            Bonus    Base   Mod  Magic
Fort (Con):   +x    =     +     +     +
Ref  (Dex):   +x    =     +     +     +
Will (Wis):   +x    =     +     +     +
----------------------------------------------------------------------------
Base    Total   Base   Str   Misc | Base    Total   Base   Dex   Misc
Melee :   +x  =      +     +      | Range :   +x  =      +     +
----------------------------------------------------------------------------
Combat  Total  Base  Str  Misc    | Mnvr  Total      Base   Str   Dex  Misc
Mnvr   : +x  =  0  +  0  +  0     | Def :  10  = 10 +  0  +  0  +  0  +  0
----------------------------------------------------------------------------

Weapon: xxxxxx         Weight: x lbs         Material:
Move Name    Type    Atk   Damage    Crit      Range   Type    Special
Attack      |Melee | +xx | xdx+x  | xx-20/x2 |   -   |   x   |
Charge      |Melee | +xx | xdx+x  | xx-20/x2 |   -   |   x   |

Weapon: xxxxxx         Weight: x lbs         Material:
Move Name    Type    Atk   Damage    Crit      Range   Type    Special
Attack      |Range | +xx | xdx+x  | xx-20/x2 |   -   |   x   |

Armor: xxxxxx           Weight: xx lbs         Material:
 AC  MaxDex Pen. SplFail Speed  Special
 +x |  +x  | -x |  xx%  | xxft | None

Armor: xxxxxx           Weight: xx lbs         Material:
 AC  MaxDex Pen. SplFail Speed  Special
 +x |  --  | -x |  xx%  | xxft | None

--------------------------------------------------------------------------
RACE ABILITIES/FEATURES

--------------------------------------------------------------------------
CLASS ABILITIES/FEATURES

--------------------------------------------------------------------------
FEATS
1.
2.
.
.
.
x.

Flaws:
--------------------------------------------------------------------------
SPECIAL OTHER ABILITIES

--------------------------------------------------------------------------
SPELLBOOK:

--------------------------------------------------------------------------
SPELLS KNOWN/PREPARED:
0:
1:
2:
.
.
.
x:

---------------------------------------------------------------------------
SPELLS PER DAY / SAVE DC (Spell Level + Ability Mod + 10)
1:  / DC xx
2:  / DC xx
.
.
.
x:  / DC xx

---------------------------------------------------------------------------
SKILLS (Max Rank = Level, Class Skills get +3 bonus with at least 1 Rank)

                 Key     Total Ability     Class  Misc
                 Ability  Mod   Mod  Ranks Skill  Mod
Acrobatics         (Dex) +    =    +    +    +
Appraise           (Int) +    =    +    +    +
Bluff              (Cha) +    =    +    +    +
Climb              (Str) +    =    +    +    +
Craft:_____        (Int) +    =    +    +    +
Diplomacy          (Cha) +    =    +    +    +
Disable Device^    (Dex) +    =    +    +    +
Disguise           (Cha) +    =    +    +    +
Escape Artist      (Dex) +    =    +    +    +
Fly                (Dex) +    =    +    +    +
Handle Animal^     (Cha) +    =    +    +    +
Heal               (Wis) +    =    +    +    +
Intimidate         (Cha) +    =    +    +    +
Knowledge:_____^   (Int) +    =    +    +    +
Knowledge:_____^   (Int) +    =    +    +    +
Knowledge:_____^   (Int) +    =    +    +    +
Linguistics        (Int) +    =    +    +    +
Perception         (Wis) +    =    +    +    +
Perform:_____      (Cha) +    =    +    +    +
Profession:_____^  (Wis) +    =    +    +    +
Ride               (Dex) +    =    +    +    +
Sense Motive       (Wis) +    =    +    +    +
Sleight of Hand^   (Dex) +    =    +    +    +
Spellcraft^        (Int) +    =    +    +    +
Stealth            (Dex) +    =    +    +    +
Survival           (Wis) +    =    +    +    +
Swim               (Str) +    =    +    +    +
Use Magic Device^  (Cha) +    =    +    +    +

^Trained only
Languages:

----------------------------------------------------------------------------
MONEY:
----------------------------------------------------------------------------
GEAR (Weight):



TOTAL WEIGHT:
----------------------------------------------------------------------------
LOAD:  Light   Medium (-3) Heavy/Max (-6)  Lift (x 2)  Push/Drag (x 5)
          lb         lb           lb             lb            lb
----------------------------------------------------------------------------
MAGIC ITEMS - SLOTS
ARMOR:

BELTS:

BODY:

CHEST:

EYES:

FEET:

HANDS:

HEAD:

HEADBAND:

NECK:

RING(S) (up to two):

SHIELD:

SHOULDERS:

WRIST:
----------------------------------------------------------------------------
MAGIC ITEMS - UNSLOTED

----------------------------------------------------------------------------
DESCRIPTION

----------------------------------------------------------------------------
BACKGROUND


----------------------------------------------------------------------------

This message was last edited by the GM at 06:11, Sun 15 Mar 2015.

Jhael
 GM, 249 posts
 RPoL Moderator
Fri 22 Apr 2011
at 04:21
Pathfinder Sheet

----------------------------------------------------------------------------
Basic Information

Character Name  :                          Height :
Player Name     :                          Weight :
Character Race  :                          Eyes   :
Alignment       :                          Hair   :
Deity           :                          Size   :
Total Level     :                          Speed  :
----------------------------------------------------------------------------
Character Class Information

Class and Level     :
Class and Level     :
Class and Level     :

Favored Class(es)   :
Favored Class Bonus : +1 hit point or +1 skill point
----------------------------------------------------------------------------
Ability Scores

Strength     : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Dexterity    : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Constitution : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Intelligence : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Wisdom       : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Charisma     : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc

Maximum Load  : 000 lbs.
Lift Overhead : 000 lbs.   (equal to Maximum Load)
Lift          : 000 lbs.   (equal to Maximum Load x2)
Drag or Push  : 000 lbs.   (equal to Maximum Load x5)
----------------------------------------------------------------------------
Combat Statistics

Hit Points        : 00
Base Attack (BAB) : +0
Initiative        : +0     0 Dex + 0 misc

Base Melee        : +0     0 BAB + 0 Str + 0 misc
Base Ranged       : +0     0 BAB + 0 Dex + 0 misc

Combat Maneuver   : +0          0 BAB + 0 Str + 0 misc          <- CMB
Maneuver Defense  : +10    10 + 0 BAB + 0 Str + 0 Dex + 0 misc  <- CMD

Armor Class       : 10     10 base + 0 armor + 0 shield + 0 Dex + 0 misc
Touch AC          : 10     10 base                      + 0 Dex + 0 misc
Flat-Footed AC    : 10     10 base + 0 armor + 0 shield         + 0 misc
----------------------------------------------------------------------------
Saving Throws

Fortitude  : +0    0 base + 0 Con + 0 misc
Reflex     : +0    0 base + 0 Dex + 0 misc
Will       : +0    0 base + 0 Wis + 0 misc

Conditional Bonuses and Penalties :
----------------------------------------------------------------------------
Racial Abilities and Features

----------------------------------------------------------------------------
Class Abilities and Features

----------------------------------------------------------------------------
Skills and Languages

Your maximum ranks in a skill are equal to your total level.
Class skills with at least 1 skill rank in them gain a +3 "class" bonus.
[c] denotes a class skill.
^ denotes a skill that cannot be used untrained.

[ ] Acrobatics         : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Appraise           : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Bluff              : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Climb              : +00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
[ ] Craft:             : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Diplomacy          : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Disable Device ^   : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Disguise           : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Escape Artist      : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Fly                : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Handle Animal ^    : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Heal               : +00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Intimidate         : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Know: Arcana ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Dungeon ^    : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Engineer ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Geography ^  : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: History ^    : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Local ^      : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Nature ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Planes ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Religion ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Linguistics ^      : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Perception         : +00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Perform:           : +00    0 ranks + 0 Cha + 0 class + 0 misc
[ ] Profession: ^      : +00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Ride               : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Sense Motive       : +00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Sleight of Hand ^  : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Spellcraft ^       : +00    0 ranks + 0 Int + 0 class + 0 misc
[ ] Stealth            : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Survival           : +00    0 ranks + 0 Wis + 0 class + 0 misc
[ ] Swim               : +00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
[ ] Use Magic Device ^ : +00    0 ranks + 0 Cha + 0 class + 0 misc

Languages : Common
----------------------------------------------------------------------------
Traits and Feats

Trait #1 :
Trait #2 :

Level 1 Feat :
----------------------------------------------------------------------------
Money and Equipment

Armor     :
Belt      :
Body      :
Chest     :
Eyes      :
Feet      :
Hands     :
Head      :
Headband  :
Neck      :
Ring #1   :
Ring #2   :
Shield    :
Shoulders :
Wrists    :

Weapon    :
Weapon    :

Other Equipment :

Money : 0 GP

----------------------------------------------------------------------------
Magic

Level 0     0 spells per day    0 bonus    DC 10 (10 + level + 0 ability)
   Known/Prepared:

Level 1     0 spells per day    0 bonus    DC 11 (10 + level + 0 ability)
   Known/Prepared:

Level 2     0 spells per day    0 bonus    DC 12 (10 + level + 0 ability)
   Known/Prepared:
----------------------------------------------------------------------------
Spellbook

Level 0 :
Level 1 :
Level 2 :
----------------------------------------------------------------------------
Background (from RTJ)

----------------------------------------------------------------------------



Jhael
 GM, 250 posts
 RPoL Moderator
Sun 29 May 2011
at 13:48
World of Darkness
Name:                     Concept:                        Chronicle:
Age:                      Virtue:                         Faction:
Player:                   Vice:                           Group Name:
===================================================================================
                                    ATTRIBUTES
-----------------------------------------------------------------------------------
Pwr:   Intelligence:  *0000 00000 Strength:  *0000 00000 Presence:      *0000 00000
Fnsse: Wits:          *0000 00000 Dexterity: *0000 00000 Manipulation:  *0000 00000
Res:   Resolve:       *0000 00000 Stamina:   *0000 00000 Composure:     *0000 00000
===================================================================================
         SKILLS             |                      OTHER TRAITS
----------------------------|------------------------------------------------------
Mental    (-3 Unskilled)    |    Merits                         Health
Academics:     00000 00000  |             00000   0  0  0  0  0  0  0  0  0  0  0
Computers:     00000 00000  |             00000  [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
Crafts:        00000 00000  |             00000
Investigation: 00000 00000  |             00000               Willpower
Medicine:      00000 00000  |             00000   0  0  0  0  0  0  0  0  0  0  0
Occult:        00000 00000  |             00000  [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
Politics:      00000 00000  |             00000
Science:       00000 00000  |             00000                   Morality
                            |             00000          10:                    0
Physical    (-1 Unskilled)  |                             9:                    0
Athletics:     00000 00000  |     Flaws                   8:                    0
Brawl:         00000 00000  |                             7:                    0
Drive:         00000 00000  |                             6:                    0
Firearms:      00000 00000  |                             5:                    0
Larceny:       00000 00000  |                             4:                    0
Stealth:       00000 00000  | Size:                       3:                    0
Survival:      00000 00000  | Speed:                      2:                    0
Weaponry:      00000 00000  | Initiative Mod:             1:                    0
                            | Defense:
Social    (-1 Unskilled)    | Armor:                      Experience:
Animal Ken:    00000 00000  |                             Spent:
Empathy:       00000 00000  |
Expression:    00000 00000  | Weapons                     Dice Mod
Intimidation:  00000 00000  |
Persuasion:    00000 00000  |
Socialize:     00000 00000  |
Streetwise:    00000 00000  |
Subterfuge:    00000 00000  | Equipment                   Dice Mod
                            |
Specialties:                |
                            |
                            |
===================================================================================

Jhael
 GM, 251 posts
 RPoL Moderator
Mon 15 Aug 2011
at 01:40
The One Ring

"The One Ring"

Name:                 ____________________________________________
Culture:              ____________________________________________
Standard of Living:   ____________________________________________
Cultural Blessings:   ____________________________________________
                      ____________________________________________
                      ____________________________________________
Calling:              ____________________________________________
Shadow Weakness:      ____________________________________________

-----------------------------TRAITS-------------------------------

Specialities:         ____________________________________________
Distinctive Features: ____________________________________________


-----------------------------HEALTH-------------------------------

Endurance: __         Hope:      __        Protection Bonus:  ____
Fatigue:   __         Shadow:    __        Parry Bonus:       __
Weary:     No_        Miserable: No_       Wounded:           No_


---------------------------ATTRIBUTES-----------------------------

Body:     __      Heart:    __     Wits:     __    Experience: ___
Favoured: __      Favoured: __     Favoured: __


--------------------------COMMON SKILLS---------------------------

Body Skills       Heart Skills     Wits SKills     Skill Groups

AWe:       __     Inspire:  __     Persuade: __    Personality: __
Athletics: __     Travel:   __     Stealth:  __    Movement:    __
Awareness: __     Insight:  __     Search:   __    Perception:  __
Explore:   __     Healing:  __     Hunting:  __    Survival:    __
Song:      __     Courtesy: __     Riddle:   __    Custom:      __
Craft:     __     Battle:   __     Lore:     __    Vocation:    __

--------------------------WEAPON SKILLS---------------------------

Name: ___________ Rank:  __ Damage: __ Edge: __ Injury: __ Enc: __
Name: ___________ Rank:  __ Damage: __ Edge: __ Injury: __ Enc: __

Name: ___________ Rank:  __ Damage: __ Edge: __ Injury: __ Enc: __
Range:            Short: __ Medium: __ Long: __
Name: ___________ Rank:  __ Damage: __ Edge: __ Injury: __ Enc: __
Range:            Short: __ Medium: __ Long: __


---------------------------PROTECTION-----------------------------

Armour:   ________________________  Protection Value: ___  Enc: __
Headgear: ________________________  Protection Value: ___  Enc: __
Shield:   ________________________  Parry Bonus:      ___  Enc: __


-----------------------------GEAR---------------------------------

Item:     _______________________________________________  Enc: __
Item:     _______________________________________________  Enc: __
Item:     _______________________________________________  Enc: __


---------------------------BENEFITS-------------------------------


Valour:  __                       Wisdom:  __
Rewards: ______________________   Virtues: ______________________
         ______________________            ______________________
         ______________________            ______________________
         ______________________            ______________________
         ______________________            ______________________


----------------------------STATUS--------------------------------

Fellowship: __  Advancement Points: __  Treasure: __  Standing: __


--------------------------BACKGROUND------------------------------







---------------------------COMPANY--------------------------------

Guide: ______________________     Huntsman: ______________________
Scout: ______________________     Look-out: ______________________






-----------------------FELLOWSHIP PHASE---------------------------

Sanctuaries:  ____________________________________________________
Patron:       ____________________________________________________





-------------------------TALE OF YEARS----------------------------

 YEAR     Event Description

______    ________________________________________________________

Jhael
 GM, 252 posts
 RPoL Moderator
Mon 15 Aug 2011
at 01:51
V:tM

V:tM

NAME:                    NATURE:                      GENERATION:
PLAYER:                  DEMEANOR:                    SIRE:
CHRONICLE:               CONCEPT:                     HAVEN:
=======================================================================================================================
Strength        (*)( )( )( )( )    Charisma      (*)( )( )( )( )  Perception      (*)( )( )( )( )
Dexterity       (*)( )( )( )( )    Manipulation  (*)( )( )( )( )  Intelligence    (*)( )( )( )( )
Stamina         (*)( )( )( )( )    Appearance    (*)( )( )( )( )  Wits            (*)( )( )( )( )
=======================================================================================================================
   Talents                                   Skills                      Knowledges
Alertness       ( )( )( )( )( )    Animal Ken    ( )( )( )( )( )  Academics       ( )( )( )( )( )
Athletics       ( )( )( )( )( )    Crafts        ( )( )( )( )( )  Computer        ( )( )( )( )( )
Brawl           ( )( )( )( )( )    Drive         ( )( )( )( )( )  Finance         ( )( )( )( )( )
Dodge           ( )( )( )( )( )    Etiquette     ( )( )( )( )( )  Investigation   ( )( )( )( )( )
Empathy         ( )( )( )( )( )    Firearms      ( )( )( )( )( )  Law             ( )( )( )( )( )
Expression      ( )( )( )( )( )    Melee         ( )( )( )( )( )  Linguistics     ( )( )( )( )( )
Intimidation    ( )( )( )( )( )    Performance   ( )( )( )( )( )  Medicine        ( )( )( )( )( )
Leadership      ( )( )( )( )( )    Security      ( )( )( )( )( )  Occult          ( )( )( )( )( )
Streetwise      ( )( )( )( )( )    Stealth       ( )( )( )( )( )  Politics        ( )( )( )( )( )
Subterfuge      ( )( )( )( )( )    Survival      ( )( )( )( )( )  Science         ( )( )( )( )( )

=======================================================================================================================
      Backgrounds                       Merits                            Flaws
           ( )( )( )( )( )                       ( )( )( )( )( )     ________________ ( )( )( )( )( )
           ( )( )( )( )( )                       ( )( )( )( )( )     _________________( )( )( )( )( )
           ( )( )( )( )( )                       ( )( )( )( )( )     _________________( )( )( )( )( )
___________( )( )( )( )( )    ___________________( )( )( )( )( )     _________________( )( )( )( )( )

    Willpower                        Humanity
( )( )( )( )( )( )( )( )( )( )   ( )( )( )( )( )( )( )( )( )( )
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

        Blood Pool                       Virtues
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]        Conscience   ( )( )( )( )( )
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]        Self-Control ( )( )( )( )( )
                                      Courage      ( )( )( )( )( )

Disciplines                                Rituals
            ( )( )( )( )( )
            ( )( )( )( )( )
            ( )( )( )( )( )
==================================================================================
       HEALTH                     Experience                NOTES/Weakness
Bruised       (  ) []          {              }            {              }
Hurt          (-1) []          {              }            {              }
Injured       (-1) []          {              }            {              }
Wounded       (-2) []          {              }            {              }
Mauled        (-2) []          {              }            {              }
Crippled      (-5) []          {              }            {              }
Incapacitated (  ) []          {              }            {              }
=====================================================================


________________________________________________________________________________

D:tF

================================================================================
NAME         :             NATURE            HOUSE
PLAYER       :             DEMEANOR          FACTION
CHRONICLE    :             CONCEPT           VISAGE
================================================================================
Strength        (*)( )( )( )( )    Charisma      (*)( )( )( )( )  Perception      (*)( )( )( )( )
Dexterity       (*)( )( )( )( )    Manipulation  (*)( )( )( )( )  Intelligence    (*)( )( )( )( )
Stamina         (*)( )( )( )( )    Appearance    (*)( )( )( )( )  Wits            (*)( )( )( )( )
===============================================================================
Alertness       ( )( )( )( )( )    Animal Ken    ( )( )( )( )( )  Academics       ( )( )( )( )( )
Athletics       ( )( )( )( )( )    Crafts        ( )( )( )( )( )  Religion        ( )( )( )( )( )
Awareness       ( )( )( )( )( )    Demolitions   ( )( )( )( )( )  Computer        ( )( )( )( )( )
Brawl           ( )( )( )( )( )    Drive         ( )( )( )( )( )  Finance         ( )( )( )( )( )
Dodge           ( )( )( )( )( )    Etiquette     ( )( )( )( )( )  Investigation   ( )( )( )( )( )
Empathy         ( )( )( )( )( )    Firearms      ( )( )( )( )( )  Law             ( )( )( )( )( )
Expression      ( )( )( )( )( )    Melee         ( )( )( )( )( )  Linguistics     ( )( )( )( )( )
Intimidation    ( )( )( )( )( )    Performance   ( )( )( )( )( )  Medicine        ( )( )( )( )( )
Intuition       ( )( )( )( )( )    Security      ( )( )( )( )( )  Occult          ( )( )( )( )( )
Leadership      ( )( )( )( )( )    Stealth       ( )( )( )( )( )  Politics        ( )( )( )( )( )
Streetwise      ( )( )( )( )( )    Survival      ( )( )( )( )( )  Research        ( )( )( )( )( )
Subterfuge      ( )( )( )( )( )    Technology    ( )( )( )( )( )  Science         ( )( )( )( )( )
================================================================================
      Backgrounds                       Merits                            Flaws
_________________( )( )( )( )( )    _____________( )( )( )( )( )     ______________( )( )( )( )( )
_________________( )( )( )( )( )    _____________( )( )( )( )( )     ______________( )( )( )( )( )
_________________( )( )( )( )( )    _____________( )( )( )( )( )     ______________( )( )( )( )( )
_________________( )( )( )( )( )    _____________( )( )( )( )( )     ______________( )( )( )( )( )
==================================================================================
      Lores                       Other Traits               Virtues
____________( )( )( )( )( )    _____________( )( )( )( )( )    Conscience    ( )( )( )( )( )
____________( )( )( )( )( )    _____________( )( )( )( )( )    Conviction    ( )( )( )( )( )
____________( )( )( )( )( )    _____________( )( )( )( )( )    Courage       ( )( )( )( )( )
____________( )( )( )( )( )    _____________( )( )( )( )( )
==================================================================================
       FAITH                                     TORMENT                           WILLPOWER
( )( )( )( )( )( )( )( )( )( )        ( )( )( )( )( )( )( )( )( )( )       ( )( )( )( )( )( )( )( )( )( )
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]        [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]       [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

==================================================================================
       HEALTH                     Experience                NOTES/Weakness
Bruised       (  ) []          {              }            {              }
Hurt          (-1) []          {              }            {              }
Injured       (-1) []          {              }            {              }
Wounded       (-2) []          {              }            {              }
Mauled        (-2) []          {              }            {              }
Crippled      (-5) []          {              }            {              }
Incapacitated (  ) []          {              }            {              }
=====================================================================

________________________________________________________________________________

W:tA

================================================================================
NAME:                 Breed:               Pack Name:
PLAYER:               Auspice:             Pack Totem:
CHRONICLE:            Tribe:               Concept:
================================================================================
Physical                                 Social                             Mental
Strength        (*)( )( )( )( )    Charisma      (*)( )( )( )( )  Perception      (*)( )( )( )( )
Dexterity       (*)( )( )( )( )    Manipulation  (*)( )( )( )( )  Intelligence    (*)( )( )( )( )
Stamina         (*)( )( )( )( )    Appearance    (*)( )( )( )( )  Wits            (*)( )( )( )( )
===============================================================================
Talents                                  Skills                                 Knowledge
Alertness ( )( )( )( )( )        Animal Ken ( )( )( )( )( )        Computer ( )( )( )( )( )
Athletics ( )( )( )( )( )        Drive      ( )( )( )( )( )        Enigmas  ( )( )( )( )( )
Brawl     ( )( )( )( )( )        Etiquette  ( )( )( )( )( )        Investig.( )( )( )( )( )
Dodge     ( )( )( )( )( )        Firearms   ( )( )( )( )( )        Law      ( )( )( )( )( )
Empathy   ( )( )( )( )( )        Melee      ( )( )( )( )( )        Linguist.( )( )( )( )( )
Expression( )( )( )( )( )        Leadership ( )( )( )( )( )        Medicine ( )( )( )( )( )
Intimidate( )( )( )( )( )        Performance( )( )( )( )( )        Occult   ( )( )( )( )( )
Primal-Urg( )( )( )( )( )        Repair     ( )( )( )( )( )        Politics ( )( )( )( )( )
Streetwise( )( )( )( )( )        Stealth    ( )( )( )( )( )        Rituals  ( )( )( )( )( )
Subterfuge( )( )( )( )( )        Survival   ( )( )( )( )( )        Science  ( )( )( )( )( )
================================================================================
      Backgrounds                       Gifts                         Gifts
        ( )( )( )( )( )      ___________()()()()()     ______________()()()()()
        ( )( )( )( )( )      ___________()()()()()     ______________()()()()()
        ( )( )( )( )( )      ___________()()()()()     ______________()()()()()
        ( )( )( )( )( )      ___________()()()()()     ______________()()()()()
        ( )( )( )( )( )
================================================================================
     Rites                                        Fetishes







================================================================================
          Renown                                             Rage
          Glory                                  ( )( )( )( )( )( )( )( )( )( )
( )( )( )( )( )( )( )( )( )( )                   [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]                               Gnosis
           Honor                                 ( )( )( )( )( )( )( )( )( )( )
( )( )( )( )( )( )( )( )( )( )                   [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]                                Willpower
           Wisdom                                ( )( )( )( )( )( )( )( )( )( )
( )( )( )( )( )( )( )( )( )( )                   [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
================================================================================
       HEALTH                     Experience                NOTES/Weakness
Bruised       (  ) []          {              }            {              }
Hurt          (-1) []          {              }            {              }
Injured       (-1) []          {              }            {              }
Wounded       (-2) []          {              }            {              }
Mauled        (-2) []          {              }            {              }
Crippled      (-5) []          {              }            {              }
Incapacitated (  ) []          {              }            {              }
==================================================================================



Jhael
 GM, 254 posts
 RPoL Moderator
Wed 17 Aug 2011
at 03:02
Dragon Age
A basic sheet for the Dragon Age RPG



Name:                                   Class:                 Level:

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Speed:               Defense:            Armor:                Health:

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Armor
 Type:

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Age:                 Gender:             Height:               Weight:

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Communication:                       Magic:
   Focuses:                             Focuses:

Constitution:                        Perception:
   Focuses:                             Focuses:

Cunning:                             Strength:
   Focuses:                             Focuses:

Dexterity:                           Willpower:
   Focuses:                             Focuses:

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Weapon                                  Attack Roll        Damage
--------------------------------------  ------------       ---------------







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Class Powers & Spells



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Talents & Languages



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Equipment & Money



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Concept, Goals & Ties



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Background





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Jhael
 GM, 256 posts
 RPoL Moderator
Mon 23 Jan 2012
at 04:23
Re: Dresden files
DRESDEN FILES RPG Character Sheet

====================================DETAILS===================================
Character Name: xxx
   Player Name: xxx
====================================ASPECTS===================================
  High Concept: xxx
       Trouble: xxx
 Other Aspects: xxx
                xxx
                xxx
====================================SKILLS====================================
Superb (+5)   | Great (+4)     | Good (+3)     | Fair (+2)     | Average (+1)
# of slots:xx | # of slots:xx  | # of slots:xx | # of slots:xx | # of slots:xx
------------------------------------------------------------------------------
              |                |               |               |
              |                |               |               |
              |                |               |               |
              |                |               |               |
================================STUNTS & POWERS===============================
Cost | Ability                                           Refresh Adjustment xx
------------------------------------------------------------------------------




====================================STRESS====================================
                     1 2 3 4 5 6 7 8
Physical (Endurance) - - - - - - - -
 Mental (Conviction) - - - - - - - -
   Social (Presence) - - - - - - - -
         Armor, Etc:

=================================CONSEQUENCES=================================
    Type | P/M/S | Stress | Used? | Aspect
------------------------------------------------------------------------------
    Mild | Any   | -2     | -     |
Moderate | Any   | -4     | -     |
  Severe | Any   | -6     | -     |
         |       |        | -     |
         |       |        | -     |
         |       |        | -     |
 Extreme | Any   | -8     | -     | Replace Permanent

==============================FATE POINTS=====================================
                          CURRENT FATE POINTS:
                                  xx
------------------------------------------------------------------------------
                 Power Level:     |         Skill Cap:
                Base Refresh:     |   Skill Pts Spent:
            Adjusted Refresh:     |   Total Available:
                Last session:     |


*by: Urist McFate aka darksong

This message was lightly edited by the GM at 05:11, Sun 15 Mar 2015.

Jhael
 GM, 257 posts
 RPoL Moderator
Tue 6 Mar 2012
at 06:15
SilCORE
 ============================================================================
SilCORE Character Sheet, by TanakaD
=============================================================
Character Name:Gender:Nationality:
Profession:Height:Hair Color:
Rank:Weight:Eye Color:
=============================================================
ATTRIBUTES (CP) Record your attribute scores here.
the format is A(B)
A = unmodified score B= temporary score
----------------------------------------------------------------------------
AGI: ( )CRE: ( )KNO: ( )
APP: ( )FIT: ( )PER: ( )
BLD: ( )INF: ( )WIL: ( )
 PSY: ( ) 
----------------------------------------------------------------------------
Strength: (BUI+FIT)/2Unarmed Damage: 3+Str+BUI+Hand to Hand Skill
 Armed Damage: 3+Str+BUI+Melee Skill
Health: (FIT/WIL/PSY)/3Stamina: (5x(BUI+Health))+25
----------------------------------------------------------------------------
Injuries:
Flesh Wound (-1): [ ] [ ] [ ]
[Natural] [Armour] [Number]
 
Deep Wound (-2): [ ] [ ] [ ]
[Natural] [Armour] [Number]
 
Instant Death: [ ] [ ]
[Natural] [Armour]
 
System Shock: [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
(Max=5+Health)
=============================================================
SKILLS Fill in skills you have ranks in.
Skl is the number of ranks skill.
Cpx is the complexity.
Msc is for any misc. bonuses from gear, qualities, etc.
Please note at the bottom where the bonuses are coming from.
Specializations use >.
----------------------------------------------------------------------------
ACTIVE SKILLS (SP)
Skill Name (Abilities)Skl/Cpx = Rnk + Msc / Cpx + Msc
----------------------------------------------------------------------------
Animal Handling (IN/KN)? / ? = 0 + 0 / 0 + 0
Dogs
Archery (AG/PE)? / ? = 0 + 0 / 0 + 0
Athletics (AG/FI/KN)? / ? = 0 + 0 / 0 + 0
Business (IN/KN)? / ? = 0 + 0 / 0 + 0
Combat Sense (KN/PE)? / ? = 0 + 0 / 0 + 0
Craft(Specific) (CR/KN)? / ? = 0 + 0 / 0 + 0
Defense (AG/PE)? / ? = 0 + 0 / 0 + 0
Demolition/Traps (CR/KN)? / ? = 0 + 0 / 0 + 0
Disguise (CR/PE/KN)? / ? = 0 + 0 / 0 + 0
Etiquette(Specific) (IN/PE)? / ? = 0 + 0 / 0 + 0
Forgery(Specific) (CR/PE/KN)? / ? = 0 + 0 / 0 + 0
Gambling (PE/KN/CR/PS)? / ? = 0 + 0 / 0 + 0
Gunnery(Specific) (PE/KN)? / ? = 0 + 0 / 0 + 0
Hand To Hand (AG/FI/KN)? / ? = 0 + 0 / 0 + 0
Heavy Weapons (PE/KN)? / ? = 0 + 0 / 0 + 0
Information Warfare (CR/IN/KN)? / ? = 0 + 0 / 0 + 0
Interrogation (AP/BU/IN/WI)? / ? = 0 + 0 / 0 + 0
Investigation (PE/KN)? / ? = 0 + 0 / 0 + 0
Language(Specific) (CR/KN)? / ? = 0 + 0 / 0 + 0
Leadership (IN/PE)? / ? = 0 + 0 / 0 + 0
Medicine (CR/KN/IN)? / ? = 0 + 0 / 0 + 0
Melee (AG/FI/KN)? / ? = 0 + 0 / 0 + 0
Natural Sci(Specific) (CR/KN)? / ? = 0 + 0 / 0 + 0
Navigation(Specific) (CR/KN)? / ? = 0 + 0 / 0 + 0
Negotiation (IN/BU/PE/KN)? / ? = 0 + 0 / 0 + 0
Notice (PE/KN/PS)? / ? = 0 + 0 / 0 + 0
P. Flight Device (AG/FI/KN)? / ? = 0 + 0 / 0 + 0
P. Art(Specific) (CR/FI/IN/KN)? / ? = 0 + 0 / 0 + 0
Pilot(Specific) (AG/PE/KN)? / ? = 0 + 0 / 0 + 0
Riding (AG/FI/KN)? / ? = 0 + 0 / 0 + 0
Seduction (AP/IN/KN)? / ? = 0 + 0 / 0 + 0
Sleight-Of-Hand (AG/PE)? / ? = 0 + 0 / 0 + 0
Small Arms (AG/KN/PE)? / ? = 0 + 0 / 0 + 0
Social Sci(Specific)(CR/KN/IN)? / ? = 0 + 0 / 0 + 0
Stealth (AG/CR/PE/KN)? / ? = 0 + 0 / 0 + 0
Streetwise (IN/PE/KN)? / ? = 0 + 0 / 0 + 0
Survival(Specific) (CR/PE/KN)? / ? = 0 + 0 / 0 + 0
Teaching (CR/KN)? / ? = 0 + 0 / 0 + 0
Technical Sci(Specific)(CR/KN)? / ? = 0 + 0 / 0 + 0
Tinker (CR/PE/KN)? / ? = 0 + 0 / 0 + 0
Throwing (AG/KN)? / ? = 0 + 0 / 0 + 0
Trivia/Lore(Specific) (KN)? / ? = 0 + 0 / 0 + 0
Visual Art(Specific) (CR/KN)? / ? = 0 + 0 / 0 + 0
Zero-G (FI/KN)? / ? = 0 + 0 / 0 + 0
=============================================================
PERKSFLAWS
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
=============================================================
WEAPONSACCDAMBase RangeROFAmmoNotes
 
 
 
 
 
 
 
 
 
 
 
----------------------------------------------------------------------------
SPECIAL AMMO/EXPLOSIVESDAMAmmoClip
 
 
 
 
----------------------------------------------------------------------------
ARMORValEncConceal
 
 
 
----------------------------------------------------------------------------
OTHER GEARWgtCost
 
 
 
 
 
 
 
 
 
 
=============================================================
BACKGROUND
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
=============================================================
MOTIVATION & GOALS
 
 
 
 
 
 
 
 
 
 
 
 
 
 
=============================================================
PERSONALITY
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
=============================================================
Jhael
 GM, 261 posts
 RPoL Moderator
Mon 12 Mar 2012
at 06:11
Mage: The Ascension
NAME:                    NATURE:                      TRADITION:
PLAYER:                  DEMEANOR:                    CONCEPT:
CHRONICLE:               ESSENCE:                     CABAL:
===================================================================================================
Strength        (*)( )( )( )( )    Charisma      (*)( )( )( )( )  Perception      (*)( )( )( )( )
Dexterity       (*)( )( )( )( )    Manipulation  (*)( )( )( )( )  Intelligence    (*)( )( )( )( )
Stamina         (*)( )( )( )( )    Appearance    (*)( )( )( )( )  Wits            (*)( )( )( )( )
===================================================================================================
   Talents                                   Skills                      Knowledges
Alertness       ( )( )( )( )( )    Crafts        ( )( )( )( )( )  Academics       ( )( )( )( )( )
Athletics       ( )( )( )( )( )    Drive         ( )( )( )( )( )  Computer        ( )( )( )( )( )
Awareness       ( )( )( )( )( )    Etiquette     ( )( )( )( )( )  Cosomology      ( )( )( )( )( )
Brawl           ( )( )( )( )( )    Firearms      ( )( )( )( )( )  Enigmas         ( )( )( )( )( )
Dodge           ( )( )( )( )( )    Meditation    ( )( )( )( )( )  Investigation   ( )( )( )( )( )
Expression      ( )( )( )( )( )    Melee         ( )( )( )( )( )  Law             ( )( )( )( )( )
Intimidation    ( )( )( )( )( )    Performance   ( )( )( )( )( )  Linguistics     ( )( )( )( )( )
Leadership      ( )( )( )( )( )    Stealth       ( )( )( )( )( )  Medicine        ( )( )( )( )( )
Streetwise      ( )( )( )( )( )    Survival      ( )( )( )( )( )  Occult          ( )( )( )( )( )
Subterfuge      ( )( )( )( )( )    Technology    ( )( )( )( )( )  Science         ( )( )( )( )( )

====================================================================================================
      Backgrounds                       Merits                            Flaws
           ( )( )( )( )( )                       ( )( )( )( )( )  _______________ ( )( )( )( )( )
           ( )( )( )( )( )                       ( )( )( )( )( )  ________________( )( )( )( )( )
           ( )( )( )( )( )                       ( )( )( )( )( )  ________________( )( )( )( )( )
___________( )( )( )( )( )    ___________________( )( )( )( )( )  ________________( )( )( )( )( )

Correspondence  ( )( )( )( )( )    Life          ( )( )( )( )( )  Prime           ( )( )( )( )( )
Entropy         ( )( )( )( )( )    Matter        ( )( )( )( )( )  Spirit          ( )( )( )( )( )
Forces          ( )( )( )( )( )    Mind          ( )( )( )( )( )  Time            ( )( )( )( )( )

    Willpower                               Arete
( )( )( )( )( )( )( )( )( )( )   ( )( )( )( )( )( )( )( )( )( )
[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

                                 Quintessence                      Resonance
                                 [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]    Dyanamic       ( )( )( )( )( )
                                 [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]    Entropic       ( )( )( )( )( )
                                                        Paradox    Static         ( )( )( )( )( )

====================================================================================================
       HEALTH                     Experience                NOTES/Weakness
Bruised       (  ) []          {              }            {              }
Hurt          (-1) []          {              }            {              }
Injured       (-1) []          {              }            {              }
Wounded       (-2) []          {              }            {              }
Mauled        (-2) []          {              }            {              }
Crippled      (-5) []          {              }            {              }
Incapacitated (  ) []          {              }            {              }

====================================================================================================
Jhael
 GM, 264 posts
 RPoL Moderator
Mon 12 Mar 2012
at 07:29
Rolemaster
================================================================================
           Rolemaster Character Sheet (for RMSS/RMFRP) by LonePaladin
================================================================================
                             COMBAT QUICK-REFERENCE
--------------------------------------------------------------------------------
Armor Type: ______________ | TOTAL HITS: ___     Recover __/hour, __/sleep cycle
Weight Penalty: __________ | ##### ##### ##### ##### ##### ##### ##### #####   0
Base Move Rate: __________ | ##### ##### ##### ##### ##### ##### ##### ##### -10
Move Man. Penalty: _______ | ##### ##### ##### ##### ##### ##### ##### ##### -20
Missile Penalty: _________ | ##### ##### ##### ##### ##### ##### ##### ##### -30
                           |
Quickness Bonus: _________ | POWER PTS: ___      Recover __/hour, __/sleep cycle
Armor Qu Penalty: ________ | ##### ##### ##### ##### ##### ##### ##### #####   0
Shield Bonus: ____________ | ##### ##### ##### ##### ##### ##### ##### ##### -10
Magic Bonus: _____________ | ##### ##### ##### ##### ##### ##### ##### ##### -20
Special: _________________ | ##### ##### ##### ##### ##### ##### ##### ##### -30
TOTAL DB: ________________ |
---------------------------+----------------------------------------------------
                              COMMONLY USED ATTACKS
Attack/Weapon           Ranks Bonus Fumbl Range Modifiers
_______________________ _____ _____ _____ ______________________________________
_______________________ _____ _____ _____ ______________________________________
_______________________ _____ _____ _____ ______________________________________
_______________________ _____ _____ _____ ______________________________________
_______________________ _____ _____ _____ ______________________________________
---------------------------------+----------------------------------------------
RESISTANCE ROLLS                 | MOVEMENT             | EXHAUSTION POINTS
Type        Race Stat Spec TOTAL | Base Rate: ___/rd    | Total Exh. Pts.: _____
Channeling  ____ ____ ____ _____ | Walk (×1)        ___ | 25%  [_____-_____] - 0
Essence     ____ ____ ____ _____ | Fast Walk (×1.5) ___ | 50%  [_____-_____] - 5
Mentalism   ____ ____ ____ _____ | Run (×2)         ___ | 75%  [_____-_____] -15
Poison      ____ ____ ____ _____ | Sprint (×3)      ___ | 90%  [_____-_____] -30
Disease     ____ ____ ____ _____ | Fast Sprint (×4) ___ | 99%  [_____-_____] -60
Fear        ____ ____ ____ _____ | Dash (×5)        ___ | 100%              -100
================================================================================
================================================================================
Character Name: _____________________  Player: _________________________________
XP/Level: ___________________________  Campaign: _______________________________

Race: ____________________ |
Profession: ______________ | STAT            Temp Pot.  Base Race Spec   BONUS
Training Packages:         | Agility         ____ ____  ____+____+____ = _____
  ________________________ | Constitution    ____ ____  ____+____+____ = _____
  ________________________ | Memory          ____ ____  ____+____+____ = _____
Realm of Power:            | Reasoning       ____ ____  ____+____+____ = _____
---------------------------| Self-Discipline ____ ____  ____+____+____ = _____
Soul Departure:  __ rounds | Empathy         ____ ____  ____+____+____ = _____
Recovery Multiplier:  ×___ | Intuition       ____ ____  ____+____+____ = _____
Body Development Progress  | Presence        ____ ____  ____+____+____ = _____
  ________________________ | Quickness       ____ ____  ____+____+____ = _____
PP Development Progress    | Strength        ____ ____  ____+____+____ = _____
  ________________________ | Appearance      ____ ____  ____+____+____ = _____
================================================================================
                              COMMONLY USED SKILLS
Skill                      Ranks Bonus  Skill                        Ranks Bonus
__________________________ _____ _____  ____________________________ _____ _____
__________________________ _____ _____  ____________________________ _____ _____
__________________________ _____ _____  ____________________________ _____ _____
__________________________ _____ _____  ____________________________ _____ _____
__________________________ _____ _____  ____________________________ _____ _____
__________________________ _____ _____  ____________________________ _____ _____
__________________________ _____ _____  ____________________________ _____ _____
__________________________ _____ _____  ____________________________ _____ _____
================================================================================
                                  ROLE TRAITS
Demeanor: ____________________________  Apparent Age: ______  Actual Age: ______
Gender: __________  Height: __________  Weight: ____________  Skin: ____________
Hair: ________________________________  Eyes: __________________________________
Personality: ___________________________________________________________________
Motivations: ___________________________________________________________________
Alignment: _____________________________________________________________________
================================================================================
                                  POSSESSIONS
       COINS       | OTHER VALUABLES (Gems, Jewelry)
Mithril:  ________ |
Platinum: ________ |
Gold:     ________ |
Silver:   ________ |
Bronze:   ________ |
Copper:   ________ |
Tin:      ________ |
Iron:     ________ |
-------------------+------------------------------------------------------------
Equipment                                         Str  BF  Location       Weight
________________________________________________  ___  __  _____________  ______
________________________________________________  ___  __  _____________  ______
________________________________________________  ___  __  _____________  ______
________________________________________________  ___  __  _____________  ______
________________________________________________  ___  __  _____________  ______
________________________________________________  ___  __  _____________  ______
________________________________________________  ___  __  _____________  ______
________________________________________________  ___  __  _____________  ______
________________________________________________  ___  __  _____________  ______
________________________________________________  ___  __  _____________  ______
________________________________________________  ___  __  _____________  ______
________________________________________________  ___  __  _____________  ______
                                                       TOTAL DEAD WEIGHT  ______
================================================================================
SKILLS (® = Restricted [1:2] † = Everyman [2:1] ‡ = Occupational [3:1])
       (On the specific skills, copy the category bonus in the Prof column)

                         Stats   Cost  Ranks  Rank Stat Prof Spec Spec Item
Armor • Heavy           St/Ag/St _____ _____  ____+____+____+____+____+____=____
  Plate                                _____  ____+____+____+____+____+____=____
Armor • Light           Ag/St/Ag _____ _____  ____+____+____+____+____+____=____
  Rigid Leather                        _____  ____+____+____+____+____+____=____
  Soft Leather                         _____  ____+____+____+____+____+____=____
Armor • Medium          St/Ag/St _____ _____  ____+____+____+____+____+____=____
  Chain                                _____  ____+____+____+____+____+____=____
Artistic • Active       Pr/Em/Ag _____ _____  ____+____+____+____+____+____=____
  Acting                               _____  ____+____+____+____+____+____=____
  Dancing                              _____  ____+____+____+____+____+____=____
  Mimery                               _____  ____+____+____+____+____+____=____
  Mimicry                              _____  ____+____+____+____+____+____=____
  Play Instrument
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Poetic Improvisation                 _____  ____+____+____+____+____+____=____
  Singing                              _____  ____+____+____+____+____+____=____
  Tale Telling                         _____  ____+____+____+____+____+____=____
  Ventriloquism                        _____  ____+____+____+____+____+____=____
Artistic • Passive      Em/In/Pr _____ _____  ____+____+____+____+____+____=____
  Music                                _____  ____+____+____+____+____+____=____
  Painting                             _____  ____+____+____+____+____+____=____
  Poetry                               _____  ____+____+____+____+____+____=____
  Sculpting                            _____  ____+____+____+____+____+____=____
Athletic • Brawn        St/Co/Ag _____ _____  ____+____+____+____+____+____=____
  Athletic Games
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Jumping                              _____  ____+____+____+____+____+____=____
  Power-striking                       _____  ____+____+____+____+____+____=____
  Power-throwing                       _____  ____+____+____+____+____+____=____
  Weight-lifting                       _____  ____+____+____+____+____+____=____
Athletic • Endurance    Co/Ag/St _____ _____  ____+____+____+____+____+____=____
  Athletic Games
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Distance Running                     _____  ____+____+____+____+____+____=____
  Rowing                               _____  ____+____+____+____+____+____=____
  Scaling                              _____  ____+____+____+____+____+____=____
  Sprinting                            _____  ____+____+____+____+____+____=____
  Swimming                             _____  ____+____+____+____+____+____=____
Athletic • Gymnastics   Ag/Qu/Ag _____ _____  ____+____+____+____+____+____=____
  Acrobatics                           _____  ____+____+____+____+____+____=____
  Athletic Games
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Climbing                             _____  ____+____+____+____+____+____=____
  Contortions                          _____  ____+____+____+____+____+____=____
  Diving                               _____  ____+____+____+____+____+____=____
  Flying/Gliding                       _____  ____+____+____+____+____+____=____
  Juggling                             _____  ____+____+____+____+____+____=____
  Pole-vaulting                        _____  ____+____+____+____+____+____=____
  Rappelling                           _____  ____+____+____+____+____+____=____
  Skating                              _____  ____+____+____+____+____+____=____
  Skiing                               _____  ____+____+____+____+____+____=____
  Stilt-walking                        _____  ____+____+____+____+____+____=____
  Surfing                              _____  ____+____+____+____+____+____=____
  Tightrope-walking                    _____  ____+____+____+____+____+____=____
  Tumbling                             _____  ____+____+____+____+____+____=____
Awareness • Perceptions In/SD/In _____  N/A        ____+____+____+____+____=____
  Alertness                            _____  ____+____+____+____+____+____=____
  Sense Ambush                         _____  ____+____+____+____+____+____=____
Awareness • Searching   In/Re/SD _____ _____  ____+____+____+____+____+____=____
  Detect Traps                         _____  ____+____+____+____+____+____=____
  Lie Perception                       _____  ____+____+____+____+____+____=____
  Locate Hidden                        _____  ____+____+____+____+____+____=____
  Observation                          _____  ____+____+____+____+____+____=____
  Poison Perception                    _____  ____+____+____+____+____+____=____
  Reading Tracks                       _____  ____+____+____+____+____+____=____
  Surveillance                         _____  ____+____+____+____+____+____=____
  Tracking                             _____  ____+____+____+____+____+____=____
Awareness • Senses      In/SD/In _____ _____  ____+____+____+____+____+____=____
  Direction Sense                      _____  ____+____+____+____+____+____=____
  Reality Awareness                  ® _____  ____+____+____+____+____+____=____
  Sense Awareness
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Situational Awareness
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Spatial Location Awareness         ® _____  ____+____+____+____+____+____=____
  Time Sense                           _____  ____+____+____+____+____+____=____
Body Development        Co/SD/Co _____  N/A        ____+____+____+ 10 +____=____
  Body Development                     _____  ____+____+____+____+____+____=____
Combat Maneuvers        Ag/Qu/SD _____  N/A        ____+____+____+____+____=____
  Adrenal Deflecting                 ® _____  ____+____+____+____+____+____=____
  Mounted Combat                       _____  ____+____+____+____+____+____=____
  Quickdraw                            _____  ____+____+____+____+____+____=____
  Reverse Stroke
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Subdual                              _____  ____+____+____+____+____+____=____
  Swashbuckling                        _____  ____+____+____+____+____+____=____
  Tumbling Evasion                   ® _____  ____+____+____+____+____+____=____
  Two-weapon Combat
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
Communications          Re/Me/Em _____ _____  ____+____+____+____+____+____=____
  Languages
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Lip Reading                          _____  ____+____+____+____+____+____=____
  Magical Languages
    _________________________________® _____  ____+____+____+____+____+____=____
    _________________________________® _____  ____+____+____+____+____+____=____
  Signaling                            _____  ____+____+____+____+____+____=____
Crafts                  Ag/Me/SD _____  N/A        ____+____+____+____+____=____
  Cooking (_________________________)  _____  ____+____+____+____+____+____=____
  Leather-crafts (__________________)  _____  ____+____+____+____+____+____=____
  Metal-crafts (____________________)  _____  ____+____+____+____+____+____=____
  Rope Mastery                         _____  ____+____+____+____+____+____=____
  Stone-crafts (____________________)  _____  ____+____+____+____+____+____=____
  Wood-crafts (_____________________)  _____  ____+____+____+____+____+____=____
  * Note: When using a Craft skill in a chosen specialization, double the ranks.
Directed Spells         Ag/SD/Ag _____ _____  ____+____+____+____+____+____=____
  Fire Bolts                           _____  ____+____+____+____+____+____=____
  Ice Bolts                            _____  ____+____+____+____+____+____=____
  Lightning Bolts                      _____  ____+____+____+____+____+____=____
  Shock Bolts                          _____  ____+____+____+____+____+____=____
  Water Bolts                          _____  ____+____+____+____+____+____=____
Influence               Pr/Em/In _____ _____  ____+____+____+____+____+____=____
  Bribery                              _____  ____+____+____+____+____+____=____
  Diplomacy                            _____  ____+____+____+____+____+____=____
  Duping                               _____  ____+____+____+____+____+____=____
  Interrogation                        _____  ____+____+____+____+____+____=____
  Leadership                           _____  ____+____+____+____+____+____=____
  Propaganda                           _____  ____+____+____+____+____+____=____
  Public Speaking                      _____  ____+____+____+____+____+____=____
  Seduction                            _____  ____+____+____+____+____+____=____
  Trading                              _____  ____+____+____+____+____+____=____
Lore • General          Me/Re/Me _____ _____  ____+____+____+____+____+____=____
  Fauna Lore                           _____  ____+____+____+____+____+____=____
  Flora Lore                           _____  ____+____+____+____+____+____=____
  Heraldry                             _____  ____+____+____+____+____+____=____
  History
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Philosophy                           _____  ____+____+____+____+____+____=____
  Race Lore
    Own Race                           _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Region Lore
    Home Region                        _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Religion                             _____  ____+____+____+____+____+____=____
Lore • Magical          Me/Re/Me _____ _____  ____+____+____+____+____+____=____
  Artifact Lore                        _____  ____+____+____+____+____+____=____
  Circle Lore                          _____  ____+____+____+____+____+____=____
  Planar Lore                          _____  ____+____+____+____+____+____=____
  Symbol Lore                          _____  ____+____+____+____+____+____=____
  Undead Lore                          _____  ____+____+____+____+____+____=____
  Warding Lore                         _____  ____+____+____+____+____+____=____
Lore • Obscure          Me/Re/Me _____ _____  ____+____+____+____+____+____=____
  Demon/Devil Lore                     _____  ____+____+____+____+____+____=____
  Dragon Lore                          _____  ____+____+____+____+____+____=____
  Faerie Lore                          _____  ____+____+____+____+____+____=____
  Xeno-Lores
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
Lore • Technical        Me/Re/Me _____ _____  ____+____+____+____+____+____=____
  Herb Lore                            _____  ____+____+____+____+____+____=____
  Lock Lore                            _____  ____+____+____+____+____+____=____
  Metal Lore                           _____  ____+____+____+____+____+____=____
  Poison Lore                          _____  ____+____+____+____+____+____=____
  Stone Lore                           _____  ____+____+____+____+____+____=____
  Trading Lore                         _____  ____+____+____+____+____+____=____
Martial Arts • Strikes  St/Ag/St _____ _____  ____+____+____+____+____+____=____
  Boxing                               _____  ____+____+____+____+____+____=____
  Striking Degree 1                    _____  ____+____+____+____+____+____=____
  Striking Degree 2                    _____  ____+____+____+____+____+____=____
  Striking Degree 3                    _____  ____+____+____+____+____+____=____
  Striking Degree 4                    _____  ____+____+____+____+____+____=____
  Tackling                             _____  ____+____+____+____+____+____=____
Martial Arts • Sweeps   Ag/St/Ag _____ _____  ____+____+____+____+____+____=____
  Blocking                             _____  ____+____+____+____+____+____=____
  Sweeps Degree 1                      _____  ____+____+____+____+____+____=____
  Sweeps Degree 2                      _____  ____+____+____+____+____+____=____
  Sweeps Degree 3                      _____  ____+____+____+____+____+____=____
  Sweeps Degree 4                      _____  ____+____+____+____+____+____=____
  Wrestling                            _____  ____+____+____+____+____+____=____
Outdoor • Animal        Em/Ag/Em _____ _____  ____+____+____+____+____+____=____
  Animal Handling
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Animal Healing
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Animal Mastery
    _________________________________® _____  ____+____+____+____+____+____=____
    _________________________________® _____  ____+____+____+____+____+____=____
  Animal Training
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Driving
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Herding
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Riding
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
Outdoor • Environment   SD/In/Me _____ _____  ____+____+____+____+____+____=____
  Caving                               _____  ____+____+____+____+____+____=____
  Foraging                             _____  ____+____+____+____+____+____=____
  Hunting                              _____  ____+____+____+____+____+____=____
  Stargazing                           _____  ____+____+____+____+____+____=____
  Survival
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Weather Watching                     _____  ____+____+____+____+____+____=____
Power Awareness         Em/In/Pr _____ _____  ____+____+____+____+____+____=____
  Attunement                           _____  ____+____+____+____+____+____=____
  Divination                           _____  ____+____+____+____+____+____=____
  Power Perception                   ® _____  ____+____+____+____+____+____=____
  Read Runes                           _____  ____+____+____+____+____+____=____
Power Manipulation      Em/In/Pr _____  N/A        ____+____+____+____+____=____
  Channeling                           _____  ____+____+____+____+____+____=____
  Magic Ritual                         _____  ____+____+____+____+____+____=____
  Spell Mastery                        _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Transcend Armor                    ® _____  ____+____+____+____+____+____=____
Power Point Development    __    _____  N/A        ____+____+____+____+____=____
  Power Point Development              _____  ____+____+____+____+____+____=____
Sci/Analytic • Basic    Re/Me/Re _____ _____  ____+____+____+____+____+____=____
  Basic Math                           _____  ____+____+____+____+____+____=____
  Research                             _____  ____+____+____+____+____+____=____
Sci/Analytic • Spec.    Re/Me/Re _____  N/A        ____+____+____+____+____=____
  Advanced Math                        _____  ____+____+____+____+____+____=____
  Alchemy                              _____  ____+____+____+____+____+____=____
  Anthropology                         _____  ____+____+____+____+____+____=____
  Astronomy                            _____  ____+____+____+____+____+____=____
  Biochemistry                         _____  ____+____+____+____+____+____=____
  Chemistry                            _____  ____+____+____+____+____+____=____
  Linguistics                          _____  ____+____+____+____+____+____=____
  Physics                              _____  ____+____+____+____+____+____=____
  Psychology                           _____  ____+____+____+____+____+____=____
  ___________________________________  _____  ____+____+____+____+____+____=____
  ___________________________________  _____  ____+____+____+____+____+____=____
Self Control            SD/Pr/SD _____ _____  ____+____+____+____+____+____=____
  Adrenal Balance                      _____  ____+____+____+____+____+____=____
  Adrenal Concentration                _____  ____+____+____+____+____+____=____
  Adrenal Landing                      _____  ____+____+____+____+____+____=____
  Adrenal Leaping                      _____  ____+____+____+____+____+____=____
  Adrenal Quickdraw                    _____  ____+____+____+____+____+____=____
  Adrenal Speed                        _____  ____+____+____+____+____+____=____
  Adrenal Stabilization              ® _____  ____+____+____+____+____+____=____
  Adrenal Strength                     _____  ____+____+____+____+____+____=____
  Cleansing Trance                   ® _____  ____+____+____+____+____+____=____
  Control Lycanthropy                ® _____  ____+____+____+____+____+____=____
  Death Trance                       ® _____  ____+____+____+____+____+____=____
  Frenzy                               _____  ____+____+____+____+____+____=____
  Healing Trance                       _____  ____+____+____+____+____+____=____
  Meditation                           _____  ____+____+____+____+____+____=____
  Mnemonics                            _____  ____+____+____+____+____+____=____
  Sleep Trance                         _____  ____+____+____+____+____+____=____
  Stun Removal                         _____  ____+____+____+____+____+____=____
  Stunned Maneuvering                  _____  ____+____+____+____+____+____=____
Spells • Own Realm Closed  __    _____  N/A        ____+____+____+____+____=____
  ___________________________________  _____  ____+____+____+____+____+____=____
  ___________________________________  _____  ____+____+____+____+____+____=____
Spells • Own Realm Open    __    _____  N/A        ____+____+____+____+____=____
  ___________________________________  _____  ____+____+____+____+____+____=____
  ___________________________________  _____  ____+____+____+____+____+____=____
Spells • Own Realm Base    __    _____  N/A        ____+____+____+____+____=____
  ___________________________________  _____  ____+____+____+____+____+____=____
  ___________________________________  _____  ____+____+____+____+____+____=____
Special Attacks         St/Ag/SD _____  N/A        ____+____+____+____+____=____
  Brawling                             _____  ____+____+____+____+____+____=____
  Disarm Foe (armed)
    1-Handed                           _____  ____+____+____+____+____+____=____
    2-Handed                           _____  ____+____+____+____+____+____=____
    Pole Arm                           _____  ____+____+____+____+____+____=____
    Two-Weapon Combo                   _____  ____+____+____+____+____+____=____
  Disarm Foe (unarmed)
    1-Handed Edged                     _____  ____+____+____+____+____+____=____
    1-Handed Concussion                _____  ____+____+____+____+____+____=____
    Two-Handed                         _____  ____+____+____+____+____+____=____
    Pole Arm                           _____  ____+____+____+____+____+____=____
  Jousting                             _____  ____+____+____+____+____+____=____
Special Defenses           --    _____  N/A             ____+____+____+____=____
  Adrenal Defense                      _____  ____+____+____+____+____+____=____
  Adrenal Toughness                    _____  ____+____+____+____+____+____=____
Subterfuge • Attack     Ag/SD/In _____ _____  ____+____+____+____+____+____=____
  Ambush                               _____  ____+____+____+____+____+____=____
  Silent Attack                        _____  ____+____+____+____+____+____=____
Subterfuge • Mechanics  In/Ag/Re _____ _____  ____+____+____+____+____+____=____
  Camouflage                           _____  ____+____+____+____+____+____=____
  Counterfeiting                       _____  ____+____+____+____+____+____=____
  Disarming Traps                      _____  ____+____+____+____+____+____=____
  Disguise                             _____  ____+____+____+____+____+____=____
  Forgery                              _____  ____+____+____+____+____+____=____
  Hiding Items                         _____  ____+____+____+____+____+____=____
  Picking Locks                        _____  ____+____+____+____+____+____=____
  Setting Traps                        _____  ____+____+____+____+____+____=____
  Trap Building                        _____  ____+____+____+____+____+____=____
  Using/Removing Poison                _____  ____+____+____+____+____+____=____
Subterfuge • Stealth    Ag/SD/In _____ _____  ____+____+____+____+____+____=____
  Hiding                               _____  ____+____+____+____+____+____=____
  Picking Pockets                      _____  ____+____+____+____+____+____=____
  Stalking                             _____  ____+____+____+____+____+____=____
  Trickery                             _____  ____+____+____+____+____+____=____
Tech/Trade • General    Re/Me/SD _____ _____  ____+____+____+____+____+____=____
  Begging                              _____  ____+____+____+____+____+____=____
  First Aid                            _____  ____+____+____+____+____+____=____
  Gambling                             _____  ____+____+____+____+____+____=____
  Mapping                              _____  ____+____+____+____+____+____=____
  Operating Equipment                  _____  ____+____+____+____+____+____=____
  Orienteering                         _____  ____+____+____+____+____+____=____
  Sailing                              _____  ____+____+____+____+____+____=____
  Tactical Games                       _____  ____+____+____+____+____+____=____
  Using Prepared Herbs                 _____  ____+____+____+____+____+____=____
Tech/Trade • Profession Re/Me/In _____  N/A        ____+____+____+____+____=____
  Advertising                          _____  ____+____+____+____+____+____=____
  Architecture                         _____  ____+____+____+____+____+____=____
  Diagnostics
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
  Dowsing                              _____  ____+____+____+____+____+____=____
  Engineering                          _____  ____+____+____+____+____+____=____
  Mechanition                          _____  ____+____+____+____+____+____=____
  Military Organization                _____  ____+____+____+____+____+____=____
  Mining                               _____  ____+____+____+____+____+____=____
  Second Aid                           _____  ____+____+____+____+____+____=____
  Surgery                              _____  ____+____+____+____+____+____=____
Tech/Trade • Vocation   Me/In/Re _____  N/A        ____+____+____+____+____=____
  Administration                       _____  ____+____+____+____+____+____=____
  Appraisal                            _____  ____+____+____+____+____+____=____
  Boat Pilot                           _____  ____+____+____+____+____+____=____
  Cartography                          _____  ____+____+____+____+____+____=____
  Evaluate Armor                       _____  ____+____+____+____+____+____=____
  Evaluate Metal                       _____  ____+____+____+____+____+____=____
  Evaluate Stone                       _____  ____+____+____+____+____+____=____
  Evaluate Weapon                      _____  ____+____+____+____+____+____=____
  Gimmickry                            _____  ____+____+____+____+____+____=____
  Hypnosis                             _____  ____+____+____+____+____+____=____
  Midwifery                            _____  ____+____+____+____+____+____=____
  Navigation                           _____  ____+____+____+____+____+____=____
  Preparing Herbs                      _____  ____+____+____+____+____+____=____
  Preparing Poisons                    _____  ____+____+____+____+____+____=____
  Siege Engineering                    _____  ____+____+____+____+____+____=____
  Tactics
    _________________________________  _____  ____+____+____+____+____+____=____
    _________________________________  _____  ____+____+____+____+____+____=____
Urban                   In/Pr/Re _____ _____  ____+____+____+____+____+____=____
  Contacting                           _____  ____+____+____+____+____+____=____
  Mingling                             _____  ____+____+____+____+____+____=____
  Scrounging                           _____  ____+____+____+____+____+____=____
  Streetwise                           _____  ____+____+____+____+____+____=____
Weapon • 1-H Concussion St/Ag/St _____ _____  ____+____+____+____+____+____=____
  Blackjack                            _____  ____+____+____+____+____+____=____
  Cat-o'-nine Tails                    _____  ____+____+____+____+____+____=____
  Club                                 _____  ____+____+____+____+____+____=____
  Cudgel                               _____  ____+____+____+____+____+____=____
  Jo                                   _____  ____+____+____+____+____+____=____
  Mace                                 _____  ____+____+____+____+____+____=____
  Morning Star                         _____  ____+____+____+____+____+____=____
  Net                                  _____  ____+____+____+____+____+____=____
  Nunchaku                             _____  ____+____+____+____+____+____=____
  Tonfa                                _____  ____+____+____+____+____+____=____
  War Hammer                           _____  ____+____+____+____+____+____=____
  Whip                                 _____  ____+____+____+____+____+____=____
Weapon • 1-H Edged      St/Ag/St _____ _____  ____+____+____+____+____+____=____
  Bastard Sword                        _____  ____+____+____+____+____+____=____
  Broadsword                           _____  ____+____+____+____+____+____=____
  Cat-o'-nine Tails                    _____  ____+____+____+____+____+____=____
  Claymore                             _____  ____+____+____+____+____+____=____
  Cutlass                              _____  ____+____+____+____+____+____=____
  Dagger                               _____  ____+____+____+____+____+____=____
  Dirk                                 _____  ____+____+____+____+____+____=____
  Falchion                             _____  ____+____+____+____+____+____=____
  Foil                                 _____  ____+____+____+____+____+____=____
  Handaxe                              _____  ____+____+____+____+____+____=____
  Katana                               _____  ____+____+____+____+____+____=____
  Long Sword                           _____  ____+____+____+____+____+____=____
  Main Gauche                          _____  ____+____+____+____+____+____=____
  Rapier                               _____  ____+____+____+____+____+____=____
  Sabre                                _____  ____+____+____+____+____+____=____
  Sai                                  _____  ____+____+____+____+____+____=____
  Scimitar                             _____  ____+____+____+____+____+____=____
  Short Sword                          _____  ____+____+____+____+____+____=____
  Tomahawk                             _____  ____+____+____+____+____+____=____
Weapon • 2-Handed       St/Ag/St _____ _____  ____+____+____+____+____+____=____
  Axe                                  _____  ____+____+____+____+____+____=____
  Bastard Sword                        _____  ____+____+____+____+____+____=____
  Battle Axe                           _____  ____+____+____+____+____+____=____
  Flail                                _____  ____+____+____+____+____+____=____
  Jo                                   _____  ____+____+____+____+____+____=____
  Katana                               _____  ____+____+____+____+____+____=____
  No-dachi                             _____  ____+____+____+____+____+____=____
  Nunchaku                             _____  ____+____+____+____+____+____=____
  Pick                                 _____  ____+____+____+____+____+____=____
  Quarterstaff                         _____  ____+____+____+____+____+____=____
  Two-Hand Sword                       _____  ____+____+____+____+____+____=____
  War Mattock                          _____  ____+____+____+____+____+____=____
Weapon • Artillery      In/Ag/Re _____ _____  ____+____+____+____+____+____=____
Weapon • Missile        Ag/St/Ag _____ _____  ____+____+____+____+____+____=____
  Blowpipe                             _____  ____+____+____+____+____+____=____
  Composite Bow                        _____  ____+____+____+____+____+____=____
  Heavy Crossbow                       _____  ____+____+____+____+____+____=____
  Light Crossbow                       _____  ____+____+____+____+____+____=____
  Long Bow                             _____  ____+____+____+____+____+____=____
  Short Bow                            _____  ____+____+____+____+____+____=____
  Sling                                _____  ____+____+____+____+____+____=____
Weapon • Pole Arms      St/Ag/St _____ _____  ____+____+____+____+____+____=____
  Boar Spear                           _____  ____+____+____+____+____+____=____
  Halberd                              _____  ____+____+____+____+____+____=____
  Javelin                              _____  ____+____+____+____+____+____=____
  Lance                                _____  ____+____+____+____+____+____=____
  Pilum                                _____  ____+____+____+____+____+____=____
  Spear                                _____  ____+____+____+____+____+____=____
  Trident                              _____  ____+____+____+____+____+____=____
Weapon • Thrown         Ag/St/Ag _____ _____  ____+____+____+____+____+____=____
  Bola                                 _____  ____+____+____+____+____+____=____
  Boomerang                            _____  ____+____+____+____+____+____=____
  Dagger                               _____  ____+____+____+____+____+____=____
  Dart                                 _____  ____+____+____+____+____+____=____
  Harpoon                              _____  ____+____+____+____+____+____=____
  Javelin                              _____  ____+____+____+____+____+____=____
  Lasso                                _____  ____+____+____+____+____+____=____
  Pilum                                _____  ____+____+____+____+____+____=____
  Shuriken                             _____  ____+____+____+____+____+____=____
  Spear                                _____  ____+____+____+____+____+____=____
  Tomahawk                             _____  ____+____+____+____+____+____=____

This message was last updated by the GM at 07:29, Mon 12 Mar 2012.

Jhael
 GM, 265 posts
 RPoL Moderator
Sun 8 Jul 2012
at 09:42
Sailor Moon RPG

Knight Identity: ___________________
Formal Titles: ___________________
Earth Identity: ___________________
Player Identity: ___________________
Game Master: ___________________
Date Created: _________
Date Retired: _________

Emotion of Influence: ___________________
Knight Powers Level: ___________________
Knight Colors: ___________________

Stat/Value Normal Special
Body Stat
Mind
Soul
Attack Combat Value
Defense Combat Value


Derived Values Normal Current
Health Points
Energy Points


Total Advancement Points Earned:
Unused Advancement Points:

Knight
Sub-Attributes Level Points Per level Point Cost Notes

Neutral
Attributes Level Points Per Level Point Cost Notes

Character
Defects Bonus Points Notes


KNIGHT POWERS
Transformation Phrase: ___________________
Transformation Description: ___________________

Primary Attack Phrase: ___________________
Items Required: ___________________
Description: ___________________

Secondary Attack Phrase: ___________________
Items Required: ___________________
Description: ___________________

Tertiary Attack Phrase: ___________________
Items Required: ___________________
Description: ___________________
ITEMS AND POSSESSIONS
Items of Power and their Description: _____________________

Weapons: _________________________________________________

Other Cool Stuff: _________________________________________

Money and Personal Possessions: ___________________________


PHYSICAL TRAITS
Height: ____ Weight: ____ Blood Type: ____
Hair Color: _____________ Eye Color: ______________
Clothing Size: ____ Shoe Size: ____
Distinguishing Marks and Features: ________
Physical Description: ______________________________________________________

PERSONAL INFORMATION
Birthdate: _________ Age: ____
Astrological Sign: ______________ Birthstone: ____________

Favorites
Food: ______________ (Least): ______________
Color: ______________ Holiday: ______________
Sport: ______________ Video Game: ______________
Book: ______________ Hobby: ______________

Personality: _______________________________________________________

Strengths: __________________________________________________________

Weaknesses: ____________________________________________________________

Romantic Interests: ______________

Best Friend: _____________________

FAMILY
Mother’s Name: ___________________
Description: ___________________

Father’s Name: ___________________
Description: ___________________

Sibling’s Names: ___________________
Descriptions: ___________________

Extended Family: _________________
Family History: ________________________________________________

FAMILY TREE
PERSONAL HISTORY
The Silver Millennium: ______________________________

Earth Childhood: __________________________

OUR WARRIOR TEAM
Leader:
My Role:
Other Scouts:
Their Roles:

Group Dynamic:
Tensions and Rivalries:
Personal Thoughts:

OUTLOOK ON LIFE
The Negaverse:
Yoma and other monsters:
The Knights:
Tokyo (Or Other Setting):
Spirituality:

MY FUTURE

Short-Term Goals and Aspirations:
Long-Term Goals and Aspirations:
Warrior Training Goals (For Advancement):

FRIENDS
Names: Important Notes:

SCHOOL
School Name: ___________________ Room #: ____
Principal:
School Symbol: ___________________
Favorite Subject: ________________
(Least): _______________
Teachers:
Classes:

ANIMAL GUARDIAN (If One Exists)
Name: ___________________
Animal Type: ________________
Bonded Knight: (Person the animal is bonded to) ___________________
Abilities: ________________________________________________

Background: _______________________________________________


ADVANDEMENT

Points Awarded Date Use
Jhael
 GM, 266 posts
 RPoL Moderator
Tue 17 Jul 2012
at 00:46
Microlite 20 - Fantasy

--------------------------------------------------------------------------------
Player: XXXXXXXXXXXXXXXX

Name: XXXXXXXXXXXXXX Level: XX XP: XXXXXX
Race: XXXXXXXXXXXXXX    Class: XXXXXXXXXXXXX

HP: XX/XX MP: XX/XX AC: XX

STR: XX (+X) Fort: +X Melee: +X
DEX: XX (+X) Ref: +X Range: +X
INT: XX (+X) Will: +X Magic: +X

Skills:
Physical +X
Subterfuge +X
Knowledge +X
Communication +X
Survival +X

Armor(with AC bonus): Armor Type(+X)
Weapons(with damage):
Weapon (XdX)
Weapon (XdX+X)

Equipment:



--------------------------------------------------------------------------------
Spell DC: XX (10 + Lv[+X] + Mind[+X])

Signature Spells:
1st- XXXXXXXXXXXX(X mp)

Other spells
1st- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.

Ability: XXXXXXXXXXXXXXXXXXXXXXXXXXX.

--------------------------------------------------------------------------------
Notes: (Deletable after character creation
Stat bonus:
Stat score - 10 / 2
example:  Str 18 -> (18-10 = 8 -> 8/2 = +4 Stat bonus
Attacks:
Melee Attack Bonus: STR bonus + level
Ranged Attack Bonus: DEX bonus + level
Magic Attack Bonus: MIND bonus + level

Saves:
FORTitude: Physical skill + STR bonus
REFlex: Physical + DEX bonus
WILL: MIND Bonus + Level
Jhael
 GM, 268 posts
 RPoL Moderator
Fri 17 Aug 2012
at 00:45
Exalted
Name, Sobriquet, Caste and Exalt Type
============================================================================
Physical                 Social                   Mental
    Strength     - 1         Charisma     - 1         Perception   - 1
    Dexterity    - 1         Manipulation - 1         Intelligence - 1
    Stamina      - 1         Appearance   - 1         Wits         - 1
============================================================================
Dawn                     Zenith                   Twilight
( ) Archery       -      ( ) Integrity     -      ( ) Craft
( ) Martial Arts  -      ( ) Performance   -          _____________ -
( ) Melee         -      ( ) Presence      -          _____________ -
( ) Thrown        -      ( ) Resistance    -          _____________ -
( ) War           -      ( ) Survival      -          _____________ -
                                                      _____________ -
Night                    Eclipse                      _____________ -
( ) Athletics     -      ( ) Bureaucracy   -          _____________ -
( ) Awareness     -      ( ) Linguistics   -      ( ) Investigation -
( ) Dodge         -      ( ) Ride          -      ( ) Lore          -
( ) Larceny       -      ( ) Sail          -      ( ) Medicine      -
( ) Stealth       -      ( ) Socialize     -      ( ) Occult        -

Specialties
    Ability______ (Specialty____) -   _____________ (_____________) -
    _____________ (_____________) -   _____________ (_____________) -
    _____________ (_____________) -   _____________ (_____________) -

Languages
    _____________            _____________            _____________
============================================================================
Backgrounds
    _____________ -          _____________ -          _____________ -
    _____________ -          _____________ -          _____________ -
    _____________ -          _____________ -          _____________ -
============================================================================
Virtues
   Compassion    - 1
   Conviction    - 1
   Temperance    - 1
   Valor         - 1

Willpower        - #/#
============================================================================
Social Combat
   Motivation:

   Intimacies:

   Dodge MDV: #

   Presence:      Spd 4, HonAtt #, DecAtt #, Rate 2, HonPMDV #, DecPMDV #
   Performance:   Spd 6, HonAtt #, DecAtt #, Rate 1, HonPMDV #, DecPMDV #
   Investigation: Spd 5, HonAtt #, DecAtt #, Rate 2, HonPMDV #, DecPMDV #
============================================================================
Combat
   Soak: Armor #B/#L/#A (#B/#L/#A unarmored)
   Dodge DV: #

   Melee Attack:   Spd #, Acc +#(#), Dmg +#X(#X), Parry DV +#(#), Rate #
                   Tags X
   Melee Attack:   Spd #, Acc +#(#), Dmg +#X(#X), Parry DV +#(#), Rate #
                   Tags X
   Ranged Attack:  Spd #, Acc +#(#), Dmg +#X(#X), Range #, Rate #
                   Tags X
   Ranged Attack:  Spd #, Acc +#(#), Dmg +#X(#X), Range #, Rate #
                   Tags X

Health Levels: [-0][-1][-1][-2][-2][-4][Incap]
               [  ][  ][  ][  ][  ][  ][  ]
============================================================================
Essence
   Essence: 1
   Anima Banner:
   Personal Motes:    #/#
      Committed:        #
   Peripheral Motes:  #/#
      Committed:        #
   Other Motes Pools: #/#

Charms
   Name                   Type      Duration    Cost    Effect
   __________________   _________   ________   ______   ___________________
   __________________   _________   ________   ______   ___________________
   __________________   _________   ________   ______   ___________________
   __________________   _________   ________   ______   ___________________
   __________________   _________   ________   ______   ___________________
============================================================================
Miscellaneous
Jhael
 GM, 269 posts
 RPoL Moderator
Sat 15 Sep 2012
at 09:25
Barbarians of Lemuria

--------------------------------------------------------------------------
Character Name :
Land of Origin :
Description    :
Background     :
--------------------------------------------------------------------------
Attribute   |   Rank      ||    Combat   |   Rank  |
Strength    |    --       ||    Brawl    |   --    |
Agility     |    --       ||    Melee    |   --    |
Mind        |    --       ||    Ranged   |   --    |
Appeal      |    --       ||    Defence  |   --    |
--------------------------------------------------------------------------
Hero Points  :  -/-
Hit Points   :  -/-
Spell Points :  -/-
--------------------------------------------------------------------------
Miscellaneous

Wealth
Provisions
Initiative
Authority
--------------------------------------------------------------------------

Rank   |    Career     |  Skills(take from the rules books)              |

 --    |   Alchemist   | potions/perfumes, plant lore potions medicines, |
 --    |   Assassin    | sneak attack, killing, info gather, city lore,  |
 --    |   Barbarian   | Wilderness lore, living rough, beserker rage,   |
 --    |   Beggar      | city lore, fast talk, Sneak, Listening          |
 --    |   Blacksmith  | Weapon/Armor Repair & Manufacture, Metallurgy,  |
 --    |   Dancer      | singing, performing, fast talk, seduction       |
 --    |   Farmer      | Basic plant& animal lore, animal handling,      |
 --    |   Gladiator   | man-to-man tactics, exotic weapons lore, init.  |
 --    |   Hunter      | Tracking, Stealth, Traps, wilderness lore,      |
 --    |   Magician    | Astrology/Astronomy, Ancient lore, literacy     |
 --    |   Mariner     | Sea Lore, Astronomy, Boat repair, Ports Knowl'  |
 --    |   Merchant    | Trade, Persuasion, City lore, guild membership  |
 --    |   Mercenary   | Weapon Lore, Intimidation, Rough Living,        |
 --    |   Minstrel    | Singing, performing, Ancient legends, fast talk |
 --    |   Noble       | Credit, High-Rank Contacts, Bribery, Etiquette  |
 --    |   Physician   | Medicines, Plant lore, First aid, literacy      |
 --    |   Pirate      | Sea Lore, Navigation, Boat hangling, Ports Kno' |
 --    |   Priest      | Ancient lore, sorcery, astronomy, authority     |
 --    |   Scribe      | Literacy, Ancient lore, ancient languages, maps |
 --    |   Sky Pilot   | Airship lore/navigation, Knowl' far-off places  |
 --    |   Slave       | Humility, going unnoticed, listening, sneaking  |
 --    |   Soldier     | City lore, intimidation, riding, authority,     |
 --    |   Thief       | City lore, burglary, sneak, pick pockets, guild |
 --    |   Torturer    | Interrogation, intimidation, medicine, 2-H Axe  |
 --    |   Wench       | Seduction, city lore, caousing, pick pockets    |
 --    |   Worker      | info gather, listening, tools lore(?)           |
--------------------------------------------------------------------------

Weapons & Armor       |    Damage or Protection    |
                      |                            |
--------------------------------------------------------------------------
Permanent Items (bedroll, pack, etc.)

--------------------------------------------------------------------------
Spells/Notes

--------------------------------------------------------------------------

Skald
 GM, 4 posts
 RPoL Moderator
Sun 15 Mar 2015
at 06:06
Maid RPG
 |--------------------------------------------|
 | Name:                                      |
 | Maid Types:                                |
 | Special Qualities:                         |
 |                                            |
 | Stress Explosion:                          |
 | Maid Roots:                                |
 | Maid Power:                                |
 |--------------------------------------------|
 | Athletics: X | Age:                        |
 | Affection: X | Eyes:                       |
 | Skill:     X | Hair:                       |
 | Cunning:   X | Clothes:                    |
 | Luck:      X | Stress: 0                   |
 | Will:      X | Spirit:                     |
 |--------------------------------------------|
 | Maid Weapons:                              |
 | Costumes:                                  |
 | Items:                                     |
 |                                            |
 |--------------------------------------------|
 | Favor:                                     |
 | Starting Favor:                            |
 |--------------------------------------------|
 | Trauma:                                    |
 | Physical Complex:                          |
 | Mental Complex:                            |
 |--------------------------------------------|
 | Seductions (Seducer -> Target):            |
 |                                            |
 |                                            |
 |                                            |
 |--------------------------------------------|

Skald
 GM, 5 posts
 RPoL Moderator
Sun 15 Mar 2015
at 06:14
Cyberpunk 2020
Name:
Role:
Character Points:

Stats
Int[] Ref [/] Tech[] Cool[]
Attr[] Luck[] MA[] Body[]
Emp[/] Run[] Leap[] Lift[]


1
2-4
5
6
7-8
9-0
Location
Head
Torso
Right hand
Left hand
Right leg
Left leg
Armor SP
0
0
0
0
0
0


Save:
BTM:
REP:
IP:
Humanity:

Skills
-Special Abilities-
Medical Tech......................[]+()
-----Attr-----
Personal Grooming............[]+()
Wardrobe & Style..............[]+()
-----Body-----
Endurance.........................[]+()
Strength Feat....................[]+()
Swimming..........................[]+()
-----Cool/Will-----
Interrogation....................[]+()
Intimidate.........................[]+()
Oratory.............................[]+()
Resist Torture n Drugs......[]+()
Streetwise........................[]+()
-----Empathy-----
Human Perception............[]+()
Interview..........................[]+()
Leadership.......................[]+()
Seduction.........................[]+()
Social................................[]+()
Persuasion & Fast talk......[]+()
Perform.............................[]+()
-----Int-----
Accounting........................[]+()
Anthropology....................[]+()
Awareness/Notice.............[]+()
Biology..............................[]+()
Botany..............................[]+()
Chemistry..........................[]+()
Composition.....................[]+()
Diagnose Illness...............[]+()
Education & Gen. Know.....[]+()
Expert...............................[]+()
Gamble..............................[]+()
Geology...........................[]+()
Hide/Evade......................[]+()
History...........................[]+()
Language.....................[]+()
Language.....................[]+()
Language.....................[]+()
Library Search...............[]+()
Mathematics..................[]+()
Physics...........................[]+()
Programming..................[]+()
Shadow/Track.................[]+()
Stock Market...................[]+()
System Knowledge.........[]+()
Teaching.......................[]+()
Wilderness Survival........[]+()
Zoology........................[]+()
-----Ref-----
Archery.....................[]+()
Athletics....................[]+()
Brawling....................[]+()
Dance........................[]+()
Dodge & Escape........[]+()
Driving......................[]+()
Fencing.....................[]+()
Handgun....................[]+()
Heavy Weapons........[]+()
Martial Art..................[]+()
Martial Art..................[]+()
Martial Art..................[]+()
Melee.........................[]+()
Motorcycle..................[]+()
Operate Hvy. Machinery.......[]+()
Pilot (Gyro).................[]+()
Pilot (Fixed Wing).......[]+()
Pilot (Dirigible)............[]+()
Pilot (Vect. Thrust Vehicle)....[]+()
Rifle........................[]+()
Stealth....................[]+()
Submachinegun.......[]+()
-----Tech-----
Aero Tech....................[]+()
AV Tech.......................[]+()
Basic Tech...................[]+()
Cryotank Operation....[]+()
Cyberdeck Design.......[]+()
CyberTech..................[]+()
Demolitions................[]+()
Disguise.....................[]+()
Electronics..................[]+()
Elect.Security..............[]+()
First Aid......................[]+()
Forgery.......................[]+()
GyroTech.....................[]+()
Paint or Draw...............[]+()
Photo & Film.................[]+()
Pharmaceuticals...........[]+()
Pick Lock.......................[]+()
Pick Pocket....................[]+()
Play Instrument............[]+()
Weaponsmith...............[]+()
-----Other-----
Other........................[]+()

Cybernetics
Type         
HL
Cost
Type
HL
Cost
Type
HL
Cost
Type
HL
Cost
Type
HL
Cost
Type
HL
Cost


Gear
Type         
Wt
Cost
Type
Wt
Cost
Type
Wt
Cost
Type
Wt
Cost
Type
Wt
Cost
Type
Wt
Cost
Type
Wt
Cost
Type
Wt
Cost
Type
Wt
Cost
Type
Wt
Cost
Type
Wt
Cost


Weapons
Name
Type
WA
Conc
Avail
Dam.
#Shots
ROF
Rel
Name
Type
WA
Conc
Avail
Dam.
#Shots
ROF
Rel





























-----Lifepath-----
Style
Clothes:
Hair:
Affectations:
Ethnicity:
Language:

Family Background

# Siblings ♂[] ♀[]

Motivations
Traits:
Valued person:
Value Most:
Feel About People:
Valued Posession:

Life Events
One event for each year after age 16

Year
17
18
19
20
21
22
23
24
25
26
Skald
 GM, 6 posts
 RPoL Moderator
Sun 15 Mar 2015
at 06:20
Marvel Classic
Classic Marvel Character Sheet:
Name:
Origin:

Fighting:
Agility:
Strength:
Endurance:
Reason:
Intuition:
Psyche:

Health:
Karma:
Popularity:
Resources:


KNOWN POWERS:

LIMITATIONS (if any):

TALENTS:

CONTACTS:

BACKGROUND:
Skald
 GM, 8 posts
 RPoL Moderator
Sun 15 Mar 2015
at 06:29
Mekton Zeta
PROFILE

Name:
Nationality:
Occupation(s):
Military Rank:

Flight:
Squadron:
Wing:



PRIMARY STATISTICS

Int:  00
Edu:  00
Tech: 00
Cool: 00
Att:  00
Emp:  00
Ref:  00
Body: 00
Move: 00
Luck: 00
Psi:  00



SECONDARY STATISTICS

Hits
- Head:   0/0
- Torso: 00/00
- L Arm: 00/00
- R Arm: 00/00
- L Leg: 00/00
- R Leg: 00/00

Stun: 0
Lift: 000 kg
Throw: 00 m
Dmg Bonus: +0
EV: 0
Stability:



SKILLS
                                Ranks  Stat  Misc  Total
Attractiveness
- Personal Grooming ------------ 00   + 00  + 00  + 00
- Wardrobe & Style  ------------ 00   + 00  + 00  + 00
Cool
- Interrogation (H) ------------ 00   + 00  + 00  + 00
- Intimidate (H) --------------- 00   + 00  + 00  + 00
- Leadership ------------------- 00   + 00  + 00  + 00
- Persuasion and Fast Talk (H) - 00   + 00  + 00  + 00
- Resist Torture/Drugs (H) ----- 00   + 00  + 00  + 00
- Streetwise ------------------- 00   + 00  + 00  + 00
Empathy
- Acting ----------------------- 00   + 00  + 00  + 00
- Human Perception ------------- 00   + 00  + 00  + 00
- Interview -------------------- 00   + 00  + 00  + 00
- Leadership ------------------- 00   + 00  + 00  + 00
- Seduction -------------------- 00   + 00  + 00  + 00
- Social ----------------------- 00   + 00  + 00  + 00
Intelligence
- Awareness/Notice ------------- 00   + 00  + 00  + 00
- Compose ---------------------- 00   + 00  + 00  + 00
- Disguise --------------------- 00   + 00  + 00  + 00
- Expert (Astronomy) ----------- 00   + 00  + 00  + 00
- Expert (Geography) ----------- 00   + 00  + 00  + 00
- Expert (Politics) ------------ 00   + 00  + 00  + 00
- Expert (Science) ------------- 00   + 00  + 00  + 00
- Expert (Tactics) ------------- 00   + 00  + 00  + 00
- Gamble (H) ------------------- 00   + 00  + 00  + 00
- Know Language (Archepelagan) - 00   + 00  + 00  + 00
- Know Language (Elaran) ------- 00   + 00  + 00  + 00
- Knowl Language (Ettaran) ----- 00   + 00  + 00  + 00
- Know Language (Kargan) ------- 00   + 00  + 00  + 00
- Know Language (Murian) ------- 00   + 00  + 00  + 00
- Programming (H) -------------- 00   + 00  + 00  + 00
- Shadowing/Avoid Pursuit (H) -- 00   + 00  + 00  + 00
- Survival --------------------- 00   + 00  + 00  + 00
- Teaching (H) ----------------- 00   + 00  + 00  + 00
Reflexes (Personal Combat)
- Archery----------------------- 00   + 00  + 00  + 00
- Automic Weapon --------------- 00   + 00  + 00  + 00
- Blade ------------------------ 00   + 00  + 00  + 00
- Dodge & Escape --------------- 00   + 00  + 00  + 00
- Handgun ---------------------- 00   + 00  + 00  + 00
- Hand to Hand ----------------- 00   + 00  + 00  + 00
- Rifles ----------------------- 00   + 00  + 00  + 00
Reflexes (Mecha Combat)
- Mecha Fighting (H) ----------- 00   + 00  + 00  + 00
- Mecha Gunnery (H) ------------ 00   + 00  + 00  + 00
- Mecha Melee (H) -------------- 00   + 00  + 00  + 00
- Mecha Missiles (H) ----------- 00   + 00  + 00  + 00
- Mecha Piloting (H) ----------- 00   + 00  + 00  + 00
Reflexes (Non-Combat)
- Athletics--------------------- 00   + 00  + 00  + 00
- Dance------------------------- 00   + 00  + 00  + 00
- Driving----------------------- 00   + 00  + 00  + 00
- Stealth----------------------- 00   + 00  + 00  + 00
- Swimming---------------------- 00   + 00  + 00  + 00
- Zero G------------------------ 00   + 00  + 00  + 00
Technical Ability
- Basic Repair ----------------- 00   + 00  + 00  + 00
- First Aid -------------------- 00   + 00  + 00  + 00
- Jury Rig --------------------- 00   + 00  + 00  + 00
- Mecha Design (H) ------------- 00   + 00  + 00  + 00
- Mecha Tech ------------------- 00   + 00  + 00  + 00
- Medical (H) ------------------ 00   + 00  + 00  + 00
- Instrument ------------------- 00   + 00  + 00  + 00
- Paint ------------------------ 00   + 00  + 00  + 00
- Photography ------------------ 00   + 00  + 00  + 00
- Pick Lock (H) ---------------- 00   + 00  + 00  + 00
- Pick Pocket (H) -------------- 00   + 00  + 00  + 00



EQUIPMENT

Total Weight Carried:
Encumbrance Modifier: -0

Items List

Skald
 GM, 9 posts
 RPoL Moderator
Sun 15 Mar 2015
at 06:36
Middle Earth Role Playing (MERP) 1st Edition
Character Name: Height: 
User Name: Weight: 
Race/Background: Age: 
Profession: Handedness: 

Demeanor:
Motivation:
Alignment:

StatValueStat ModRace ModMisc ModTotal Mod
ST
AG
CO
IG
IT
PR


-StatItemsSpecialTotal Bonus
Defensive Bonus (DB)AG: ######+ ## DB
Essence RR BonusIG: ######+ ## RR
Channeling RR BonusIT: ######+ ## RR
Poison RR BonusCO: ######+ ## RR
Disease RR BonusCO: ######+ ## RR


Shield (+25 DB) (Yes/No?)
Helmet (-5 Perception) (Yes/No?)
Arm Greaves (-5 OBs) (Yes/No?)
Leg Greaves (-5 MMs) (Yes/No?)
Armor Worn:

Languages:
LanguageRank
....#
....#


Skills:


Movement & Maneuver Category:

Name# of RanksRank BonusStat BonusProfession BonusItem BonusSpecial BonusSpecial Bonus2Total Bonus
No Armor######+0# MM
Soft Leather######-15# MM
Rigid Leather######-30# MM
Chain######-45# MM
Plate######-60# MM


Weapon Skill Category:

Name# of RanksRank BonusStat BonusProfession BonusItem BonusSpecial BonusSpecial Bonus2Total Bonus
1-H Edged######## OB
1-H concussion######## OB
2-H Handed######## OB
Thrown######## OB
Missile######## OB
Pole-Arms######## OB


General Skill Category:

Name# of RanksRank BonusStat BonusProfession BonusItem BonusSpecial BonusSpecial Bonus2Total Bonus
Climb######## MM
Ride######## MM
Swim######## MM
Track######## SM


Subterfuge Skill Category:

Name# of RanksRank BonusStat BonusProfession BonusItem BonusSpecial BonusSpecial Bonus2Total Bonus
Ambush######## SP
Stalk/Hide######## MM/SM
Pick Lock######## SM
Disarm Trap######## SM


Magical Skill Category:

Name# of RanksRank BonusStat BonusProfession BonusItem BonusSpecial BonusSpecial Bonus2Total Bonus
Read Rune######## SM
Use Item######## SM
Directed Spells######## OB


Miscellaneous & Secondary Skills and Bonuses:

Name# of RanksRank BonusStat BonusProfession BonusItem BonusSpecial BonusSpecial Bonus2Total Bonus
Perception######## SM
Body Development######## SP
Base Spell OB######## OB
Skill Name########
Skill Name########
Skill Name########


Spell Lists:

Monies:
mp
gp
sp
bp
cp
tp



Equipment:


* Worn
# In backpack/bag/pouch



CODE:


|<25%--------------|<35%-|<20%---------|<20%-|40%
|! Character Name: |     |! Height:    |     |
|! User Name:      |     |! Weight:    |     |
|! Race/Background:|     |! Age:       |     |
|! Profession:     |     |! Handedness:|     |

Demeanor:
Motivation:
Alignment:

<table>
<tr>
<th>Stat</th>
<th>Value</th>
<th>Stat Mod</th>
<th>Race Mod</th>
<th>Misc Mod</th>
<th>Total Mod</th>
</tr>
<tr>
<th>ST</th>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<th>AG</th>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<th>CO</th>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<th>IG</th>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<th>IT</th>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<th>PR</th>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table>

<table>
<tr>
<th>-</th>
<th>Stat</th>
<th>Items</th>
<th>Special</th>
<th>Total Bonus</th>
</tr>
<tr>
<th>Defensive Bonus (DB)</th>
<td>AG: ##</td>
<td>##</td>
<td>##</td>
<td>+ ## DB</td>
</tr>
<tr>
<th>Essence RR Bonus</th>
<td>IG: ##</td>
<td>##</td>
<td>##</td>
<td>+ ## RR</td>
</tr>
<tr>
<th>Channeling RR Bonus</th>
<td>IT: ##</td>
<td>##</td>
<td>##</td>
<td>+ ## RR</td>
</tr>
<tr>
<th>Poison RR Bonus</th>
<td>CO: ##</td>
<td>##</td>
<td>##</td>
<td>+ ## RR</td>
</tr>
<tr>
<th>Disease RR Bonus</th>
<td>CO: ##</td>
<td>##</td>
<td>##</td>
<td>+ ## RR</td>
</tr>
</table>

Shield (+25 DB) (Yes/No?)
Helmet (-5 Perception) (Yes/No?)
Arm Greaves (-5 OBs) (Yes/No?)
Leg Greaves (-5 MMs) (Yes/No?)
Armor Worn:

Languages:
<table>
<tr>
<th>Language</th>
<th>Rank</th>
</tr>
<tr>
<td>....</td>
<td>#</td>
</tr>
<tr>
<td>....</td>
<td>#</td>
</tr>
</table>

<b><center>Skills:</center></b>

<b>Movement & Maneuver Category:</b>

<table>
<tr>
<th>Name</th>
<th># of Ranks</th>
<th>Rank Bonus</th>
<th>Stat Bonus</th>
<th>Profession Bonus</th>
<th>Item Bonus</th>
<th>Special Bonus</th>
<th>Special Bonus2</th>
<th>Total Bonus</th>
</tr>
<tr>
<td>No Armor</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>+0</td>
<td># MM</td>
</tr>
<tr>
<td>Soft Leather</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>-15</td>
<td># MM</td>
</tr>
<tr>
<td>Rigid Leather</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>-30</td>
<td># MM</td>
</tr>
<tr>
<td>Chain</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>-45</td>
<td># MM</td>
</tr>
<tr>
<td>Plate</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>-60</td>
<td># MM</td>
</tr>
</table>

<b>Weapon Skill Category:</b>

<table>
<tr>
<th>Name</th>
<th># of Ranks</th>
<th>Rank Bonus</th>
<th>Stat Bonus</th>
<th>Profession Bonus</th>
<th>Item Bonus</th>
<th>Special Bonus</th>
<th>Special Bonus2</th>
<th>Total Bonus</th>
</tr>
<tr>
<td>1-H Edged</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
<tr>
<td>1-H concussion</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
<tr>
<td>2-H Handed</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
<tr>
<td>Thrown</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
<tr>
<td>Missile</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
<tr>
<td>Pole-Arms</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
</table>

<b>General Skill Category:</b>

<table>
<tr>
<th>Name</th>
<th># of Ranks</th>
<th>Rank Bonus</th>
<th>Stat Bonus</th>
<th>Profession Bonus</th>
<th>Item Bonus</th>
<th>Special Bonus</th>
<th>Special Bonus2</th>
<th>Total Bonus</th>
</tr>
<tr>
<td>Climb</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># MM</td>
</tr>
<tr>
<td>Ride</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># MM</td>
</tr>
<tr>
<td>Swim</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># MM</td>
</tr>
<tr>
<td>Track</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SM</td>
</tr>
</table>

<b>Subterfuge Skill Category:</b>

<table>
<tr>
<th>Name</th>
<th># of Ranks</th>
<th>Rank Bonus</th>
<th>Stat Bonus</th>
<th>Profession Bonus</th>
<th>Item Bonus</th>
<th>Special Bonus</th>
<th>Special Bonus2</th>
<th>Total Bonus</th>
</tr>
<tr>
<td>Ambush</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SP</td>
</tr>
<tr>
<td>Stalk/Hide</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># MM/SM</td>
</tr>
<tr>
<td>Pick Lock</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SM</td>
</tr>
<tr>
<td>Disarm Trap</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SM</td>
</tr>
</table>

<b>Magical Skill Category:</b>

<table>
<tr>
<th>Name</th>
<th># of Ranks</th>
<th>Rank Bonus</th>
<th>Stat Bonus</th>
<th>Profession Bonus</th>
<th>Item Bonus</th>
<th>Special Bonus</th>
<th>Special Bonus2</th>
<th>Total Bonus</th>
</tr>
<tr>
<td>Read Rune</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SM</td>
</tr>
<tr>
<td>Use Item</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SM</td>
</tr>
<tr>
<td>Directed Spells</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
</table>

<b>Miscellaneous & Secondary Skills and Bonuses:</b>

<table>
<tr>
<th>Name</th>
<th># of Ranks</th>
<th>Rank Bonus</th>
<th>Stat Bonus</th>
<th>Profession Bonus</th>
<th>Item Bonus</th>
<th>Special Bonus</th>
<th>Special Bonus2</th>
<th>Total Bonus</th>
</tr>
<tr>
<td>Perception</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SM</td>
</tr>
<tr>
<td>Body Development</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SP</td>
</tr>
<tr>
<td>Base Spell OB</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
<tr>
<td>Skill Name</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
</tr>
<tr>
<td>Skill Name</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
</tr>
<tr>
<td>Skill Name</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
</tr>
</table>

Spell Lists:

Monies:
mp
gp
sp
bp
cp
tp



Equipment:


* Worn
# In backpack/bag/pouch

This message was last edited by the GM at 13:23, Tue 17 Mar 2015.

Skald
 GM, 12 posts
 RPoL Moderator
Mon 16 Mar 2015
at 14:04
Dark Heresy - Black Crusade
Date of Creation: N/A
Character Name:                   SOUND CONSTITUTION:
Age:                              Infamy Points:
Player Name:                      Corruption Points:
Archetype:                        Rank:
Home World:
Gender:                           WOUNDS
Build:                            Total :
Height:                           Current:
Skin Colour:                      Fatigue:
Hair Colour:                      Critical Damage:
Eye Colour:
Weight:                           Mental Disorders:
Handedness:
Pride:                            Disgrace:
Motivation:                       Warband Name:
CHARACTERISTICS                   Gifts of the Gods
WS: [ ]
BS: [ ]
S:  [ ]
T:  [ ]
Ag: [ ]
Int:[ ]
Per:[ ]
WP: [ ]
Fel:[ ]
Inf:[ ]

TALENTS AND TRAITS


BASIC SKILLS


ADVANCED SKILLS:


TRAINED SKILLS:

TOTAL ALIGNMENT ADVANCES

KHORNE: [  ]          SLAANESH: [  ]
          UNALIGNED: [  ]
NURGLE: [  ]          TZEENTCH: [  ]

CURRENT ALIGNMENT:

PSYCHIC POWERS:

Psy Rating: [  ]

MOVEMENT:
Half Move:
Full Move (ABx2):
Charge (ABx3):
Run (ABx6):

Base Leap (SBx1m):
Base Jump (SBx20cm):

WEALTH:

LIFTING
Carry:
Lift:
Pull:

MISSILE WEAPONS:
Name:
Class:
Damage:
Type:
Pen:
Reload:
RoF: 1 / /
Range: PB /S /M /L /E
Clips:
Special Rules:

MELEE WEAPONS:
Name:
Class:
Damage:
Type:
Pen:
Special Rules:

GEAR
               Wgt:

INSANITY
Insanity Points:
Degree of Madness:
Disorder                    Severity


MUTATIONS

HIT LOCATION AND ARMOUR
Total Weight:
HEAD (1-10)
Type:

RIGHT ARM (11-20)
Type:

LEFT ARM (21-30)
Type:

BODY (31-70)
Type:

RIGHT LEG (71-85)
Type:

LEFT LEG (86-100)
Type:


XP TO SPEND:
TOTAL XP SPENT:
XP Advancements:


History/Notes
Contacts
Other Players

Skald
 GM, 14 posts
 RPoL Moderator
Mon 16 Mar 2015
at 14:20
Pathfinder - Easy Tables
PATHFINDER Character Sheet
----------------------------------------------------------------------------
Name:xxxxxRace:xxxHeight:x'x"
Player: Gender:xxxxWeight:xxxlbs
Update: Age:xxEyes:xxx
Align:xxxSize:xxxxxHair:xxx
Deity:xxxxxSpeed:xxftHand:xxx
----------------------------------------------------------------------------
 AbilityTemporary
 ScoreModScoreMod
STRxx   
DEXxx   
CONxx   
INTxx   
WISxx   
CHAxx   

ClassLevel
xxxxx1
xxxxxx

Total Level: 1Extra Feats: 1
XP  :    0Next:   xxxxxx
----------------------------------------------------------------------------
 TotalCurrentSubdual TotalDexMisc
HP:xxxx Init:+x=x+ 
----------------------------------------------------------------------------
 Total ArmrShldDexMisc
Full:10=  10 + + + + 
AC:10=  10 + + + + 
Touch:10=  10 +xxx+xxx+ + 
FlatFoot:10=  10 + + +xxx+ 
----------------------------------------------------------------------------
SAVESAbility
 BonusBaseModMagic
Fort (Con):+x= + + 
Ref  (Dex):+x= + + 
Will (Wis):+x= + + 
----------------------------------------------------------------------------
BaseTotal Base Str Misc BaseTotal Base Dex Misc
Melee:+x= + +  Range:+x= + + 
----------------------------------------------------------------------------
CombatTotalBaseStrMisc MnvrTotalBaseStrDexMisc
Mnvr:+x=0+0+0 Def:10=10+0+0+0+0
----------------------------------------------------------------------------
Weapon:xxxxxxWeight: x lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackMelee+xxxdx+xxx-20/x2-x 
ChargeMelee+xxxdx+xxx-20/x2-x 

Weapon:xxxxxxWeight: x lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackMelee+xxxdx+xxx-20/x2-x 

Armor:xxxxxxWeight: xx lbs
ACMaxDexPen.SplFailSpeedSpecial 
+x+x-xxx%xxftNone 

Armor:xxxxxxWeight: xx lbs
ACMaxDexPen.SplFailSpeedSpecial 
+x+x-xxx%xxftNone 
--------------------------------------------------------------------------
ABILITIES/FEATS
Feats

Other Abilities
  • Favored Class:

--------------------------------------------------------------------------
SPELLBOOK:

--------------------------------------------------------------------------
SPELLS KNOWN/PREPARED:
0:
1:
2:
x:

---------------------------------------------------------------------------
SPELLS PER DAY/SAVE DC (Spell Level + Ability Mod + 10)
1:/DC xx
2:/DC xx
x:/DC xx
---------------------------------------------------------------------------
SKILLS (Max Rank = Level, Class Skills get +3 bonus with at least 1 Rank)


 KeyTotalAbilityClassMisc
 AbilityModModRanksSkillMod
Acrobatics(Dex) + = + + + 
Appraise(Int) + = + + + 
Bluff(Cha) + = + + + 
Climb(Str) + = + + + 
Craft:_____(Int) + = + + + 
Diplomacy(Cha) + = + + + 
Disable Device^(Dex) + = + + + 
Disguise(Cha) + = + + + 
Escape Artist(Dex) + = + + + 
Fly(Dex) + = + + + 
Handle Animal^(Cha) + = + + + 
Heal(Wis) + = + + + 
Intimidate(Cha) + = + + + 
Knowledge:_____^(Int) + = + + + 
Knowledge:_____^(Int) + = + + + 
Knowledge:_____^(Int) + = + + + 
Linguistics(Int) + = + + + 
Perception(Wis) + = + + + 
Perform:_____(Cha) + = + + + 
Profession:____^(Wis) + = + + + 
Ride(Dex) + = + + + 
Sense Motive(Wis) + = + + + 
Sleight of Hand^(Dex) + = + + + 
Spellcraft^(Int) + = + + + 
Stealth(Dex) + = + + + 
Survival(Wis) + = + + + 
Swim(Str) + = + + + 
Use Magic Device^(Cha) + = + + + 

^Trained only
Languages:

----------------------------------------------------------------------------
MONEY:
----------------------------------------------------------------------------
GEAR (Weight):



TOTAL WEIGHT:
----------------------------------------------------------------------------
LOAD:LightMedium (-3)Heavy/Max (-6)Lift (x 2)Push/Drag (x 5)
 lblblblblb
----------------------------------------------------------------------------
MAGIC ITEMS

----------------------------------------------------------------------------
DESCRIPTION

----------------------------------------------------------------------------
BACKGROUND


----------------------------------------------------------------------------



CODE:

PATHFINDER Character Sheet
----------------------------------------------------------------------------
| Name: | xxxxx   | Race: | xxx     | Height: | x'x" |
| Player: |       | Gender: | xxxx  | Weight: | xxxlbs |
| Update: |       | Age: | xx       | Eyes: | xxx |
| Align: | xxx    | Size: | xxxxx   | Hair: | xxx |
| Deity: | xxxxx  | Speed: | xxft   | Hand: | xxx |
----------------------------------------------------------------------------
|!!  |2 Ability    |2 Temporary  |
|!!  | Score | Mod | Score | Mod |
|! STR | xx  |     |       |     |
|! DEX | xx  |     |       |     |
|! CON | xx  |     |       |     |
|! INT | xx  |     |       |     |
|! WIS | xx  |     |       |     |
|! CHA | xx  |     |       |     |

|!! Class | Level |
|  xxxxx  | 1 |
|  xxxxx  | x |

|Total Level: 1   |     Extra Feats: 1 |
|XP  :    0       |     Next:   xxxxxx |
----------------------------------------------------------------------------
|!! |    Total | Current | Subdual |       |2 Total   | Dex |2 Misc |
| HP: |   xx   |   xx    |         | Init: |   +x  | = | x | + | |
----------------------------------------------------------------------------
|!!       |  Total | |     Armr |2 Shld |2 Dex  |2 Misc |
| Full:   |   10 | =  10 + |    | + |   | + |   | + | |
| AC:     |   10 | =  10 + |    | + |   | + |   | + | |
| Touch:  |   10 | =  10 + | xxx | + | xxx | + |  | + | |
| FlatFoot: | 10 | =  10 + |   | + |   | + | xxx | + | |
----------------------------------------------------------------------------
|!! SAVES |7                    Ability |
|=        |2   Bonus | Base |2 Mod |2 Magic |
| Fort (Con): | +x | = |    | + |   | + |   |
| Ref  (Dex): | +x | = |    | + |   | + |   |
| Will (Wis): | +x | = |    | + |   | + |   |
----------------------------------------------------------------------------
|!! Base | Total | | Base | | Str | | Misc | | Base | Total | | Base | | Dex | | Misc |
| Melee: |  +x | = |    | + |   | + |     | | Range: |  +x | = |    | + |   | + | |
----------------------------------------------------------------------------
|!! Combat |2 Total | Base |2 Str |2 Misc | | Mnvr |2 Total | Base |2 Str |2 Dex |2 Misc |
| Mnvr: | +x | = | 0 | + | 0 | + | 0 | | Def: | 10 | = | 10 | + | 0 | + | 0 | + | 0 | + | 0 |
----------------------------------------------------------------------------
|2 Weapon: |!3 xxxxxx |3          Weight: x lbs |
| Move Name | Type  | Atk | Damage |  Crit    | Range | Type  | Special |
| Attack    | Melee | +xx | xdx+x  | xx-20/x2 |   -   |   x   |         |
| Charge    | Melee | +xx | xdx+x  | xx-20/x2 |   -   |   x   |         |

|2 Weapon: |!3 xxxxxx |3          Weight: x lbs |
| Move Name | Type  | Atk | Damage |  Crit    | Range | Type  | Special |
| Attack    | Melee | +xx | xdx+x  | xx-20/x2 |   -   |   x   |         |

|2 Armor: |!3 xxxxxx |2         Weight: xx lbs |
| AC | MaxDex | Pen. | SplFail | Speed | Special |
| +x |  +x  | -x |  xx%  | xxft | None |

|2 Armor: |!3 xxxxxx |2         Weight: xx lbs |
| AC | MaxDex | Pen. | SplFail | Speed | Special |
| +x |  +x  | -x |  xx%  | xxft | None |
--------------------------------------------------------------------------
ABILITIES/FEATS
Feats[list]
[*]
[/list]
Other Abilities[list]
[*]Favored Class:
[/list]
--------------------------------------------------------------------------
SPELLBOOK:

--------------------------------------------------------------------------
SPELLS KNOWN/PREPARED:
0:
1:
2:
x:

---------------------------------------------------------------------------
|!! SPELLS PER DAY | / | SAVE DC (Spell Level + Ability Mod + 10) |
| 1:   | / | DC xx |
| 2:   | / | DC xx |
| x:   | / | DC xx |
---------------------------------------------------------------------------
SKILLS (Max Rank = Level, Class Skills get +3 bonus with at least 1 Rank)


|!! |            Key    |2 Total |3 Ability |2 Class |2 Misc |
|!! |            Ability |2 Mod | Mod |2 Ranks |2 Skill |2 Mod |
| Acrobatics       | (Dex) + |  | = |  | + |  | + |  | + |  |
| Appraise         | (Int) + |  | = |  | + |  | + |  | + |  |
| Bluff            | (Cha) + |  | = |  | + |  | + |  | + |  |
| Climb            | (Str) + |  | = |  | + |  | + |  | + |  |
| Craft:_____      | (Int) + |  | = |  | + |  | + |  | + |  |
| Diplomacy        | (Cha) + |  | = |  | + |  | + |  | + |  |
| Disable Device^  | (Dex) + |  | = |  | + |  | + |  | + |  |
| Disguise         | (Cha) + |  | = |  | + |  | + |  | + |  |
| Escape Artist    | (Dex) + |  | = |  | + |  | + |  | + |  |
| Fly              | (Dex) + |  | = |  | + |  | + |  | + |  |
| Handle Animal^   | (Cha) + |  | = |  | + |  | + |  | + |  |
| Heal             | (Wis) + |  | = |  | + |  | + |  | + |  |
| Intimidate       | (Cha) + |  | = |  | + |  | + |  | + |  |
| Knowledge:_____^ | (Int) + |  | = |  | + |  | + |  | + |  |
| Knowledge:_____^ | (Int) + |  | = |  | + |  | + |  | + |  |
| Knowledge:_____^ | (Int) + |  | = |  | + |  | + |  | + |  |
| Linguistics      | (Int) + |  | = |  | + |  | + |  | + |  |
| Perception       | (Wis) + |  | = |  | + |  | + |  | + |  |
| Perform:_____    | (Cha) + |  | = |  | + |  | + |  | + |  |
| Profession:____^ | (Wis) + |  | = |  | + |  | + |  | + |  |
| Ride             | (Dex) + |  | = |  | + |  | + |  | + |  |
| Sense Motive     | (Wis) + |  | = |  | + |  | + |  | + |  |
| Sleight of Hand^ | (Dex) + |  | = |  | + |  | + |  | + |  |
| Spellcraft^      | (Int) + |  | = |  | + |  | + |  | + |  |
| Stealth          | (Dex) + |  | = |  | + |  | + |  | + |  |
| Survival         | (Wis) + |  | = |  | + |  | + |  | + |  |
| Swim             | (Str) + |  | = |  | + |  | + |  | + |  |
| Use Magic Device^ | (Cha) + |  | = |  | + |  | + |  | + |  |

^Trained only
Languages:

----------------------------------------------------------------------------
MONEY:
----------------------------------------------------------------------------
GEAR (Weight):



TOTAL WEIGHT:
----------------------------------------------------------------------------
| LOAD: | Light | Medium (-3) | Heavy/Max (-6) | Lift (x 2) | Push/Drag (x 5) |
|       |^  lb  |^     lb     |^    lb         |^  lb       |^   lb  |
----------------------------------------------------------------------------
MAGIC ITEMS

----------------------------------------------------------------------------
DESCRIPTION

----------------------------------------------------------------------------
BACKGROUND


----------------------------------------------------------------------------

Skald
 GM, 15 posts
 RPoL Moderator
Tue 17 Mar 2015
at 13:23
Middle Earth Role Playing (MERP) 2nd Edition
Character Name: Height: 
User Name: Weight: 
Race/Background: Age: 
Profession: Handedness: 

StatValueStat ModRace ModMisc ModTotal Mod
ST
AG
CO
IG
IT
PR


-StatItemsSpecialTotal Bonus
Defensive Bonus (DB)AG: ######+ ## DB
Essence RR BonusIG: ######+ ## RR
Channeling RR BonusIT: ######+ ## RR
Poison RR BonusCO: ######+ ## RR
Disease RR BonusCO: ######+ ## RR


Shield (+25 DB) (Yes/No?)
Helmet (-5 Perception) (Yes/No?)
Arm Greaves (-5 OBs) (Yes/No?)
Leg Greaves (-5 MMs) (Yes/No?)
Armor Worn:

Languages:
LanguageRank
....#
....#


Skills:


Movement & Maneuver Category:

Name# of RanksRank BonusStat BonusProfession BonusItem BonusSpecial BonusSpecial Bonus2Total Bonus
No Armor### (AG)###+0# MM
Soft Leather### (AG)###-15# MM
Rigid Leather### (AG)###-30# MM
Chain### (ST)###-45# MM
Plate### (ST)###-60# MM


Weapon Skill Category:

Name# of RanksRank BonusStat BonusProfession BonusItem BonusSpecial BonusSpecial Bonus2Total Bonus
1-H Edged### (ST)##### OB
1-H concussion### (ST)##### OB
2-H Handed### (ST)##### OB
Thrown### (AG)##### OB
Missile### (AG)##### OB
Pole-Arms### (ST)##### OB


General Skill Category:

Name# of RanksRank BonusStat BonusProfession BonusItem BonusSpecial BonusSpecial Bonus2Total Bonus
Climb### (AG)##### MM
Ride### (IT)##### MM
Swim### (AG)##### MM
Track### (IG)##### SM


Subterfuge Skill Category:

Name# of RanksRank BonusStat BonusProfession BonusItem BonusSpecial BonusSpecial Bonus2Total Bonus
Ambush##XX##### SP
Stalk/Hide### (PR)##### MM/SM
Pick Lock### (IG)##### SM
Disarm Trap### (IT)##### SM


Magical Skill Category:

Name# of RanksRank BonusStat BonusProfession BonusItem BonusSpecial BonusSpecial Bonus2Total Bonus
Read Rune### (IG)##### SM
Use Item### (IT)##### SM
Directed Spells### (AG)##### OB


Miscellaneous & Secondary Skills and Bonuses:

Name# of RanksRank BonusStat BonusProfession BonusItem BonusSpecial BonusSpecial Bonus2Total Bonus
Perception### (IT)##### SM
Body Development### (CO)##### SP
Base Spell OB##XX##### OB
Skill Name########
Skill Name########
Skill Name########




CODE:

|<25%--------------|<35%-|<20%---------|<20%-|40%
|! Character Name: |     |! Height:    |     |
|! User Name:      |     |! Weight:    |     |
|! Race/Background:|     |! Age:       |     |
|! Profession:     |     |! Handedness:|     |

<table>
<tr>
<th>Stat</th>
<th>Value</th>
<th>Stat Mod</th>
<th>Race Mod</th>
<th>Misc Mod</th>
<th>Total Mod</th>
</tr>
<tr>
<th>ST</th>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<th>AG</th>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<th>CO</th>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<th>IG</th>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<th>IT</th>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<th>PR</th>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table>

<table>
<tr>
<th>-</th>
<th>Stat</th>
<th>Items</th>
<th>Special</th>
<th>Total Bonus</th>
</tr>
<tr>
<th>Defensive Bonus (DB)</th>
<td>AG: ##</td>
<td>##</td>
<td>##</td>
<td>+ ## DB</td>
</tr>
<tr>
<th>Essence RR Bonus</th>
<td>IG: ##</td>
<td>##</td>
<td>##</td>
<td>+ ## RR</td>
</tr>
<tr>
<th>Channeling RR Bonus</th>
<td>IT: ##</td>
<td>##</td>
<td>##</td>
<td>+ ## RR</td>
</tr>
<tr>
<th>Poison RR Bonus</th>
<td>CO: ##</td>
<td>##</td>
<td>##</td>
<td>+ ## RR</td>
</tr>
<tr>
<th>Disease RR Bonus</th>
<td>CO: ##</td>
<td>##</td>
<td>##</td>
<td>+ ## RR</td>
</tr>
</table>

Shield (+25 DB) (Yes/No?)
Helmet (-5 Perception) (Yes/No?)
Arm Greaves (-5 OBs) (Yes/No?)
Leg Greaves (-5 MMs) (Yes/No?)
Armor Worn:

Languages:
<table>
<tr>
<th>Language</th>
<th>Rank</th>
</tr>
<tr>
<td>....</td>
<td>#</td>
</tr>
<tr>
<td>....</td>
<td>#</td>
</tr>
</table>

<b><center>Skills:</center></b>

<b>Movement & Maneuver Category:</b>

<table>
<tr>
<th>Name</th>
<th># of Ranks</th>
<th>Rank Bonus</th>
<th>Stat Bonus</th>
<th>Profession Bonus</th>
<th>Item Bonus</th>
<th>Special Bonus</th>
<th>Special Bonus2</th>
<th>Total Bonus</th>
</tr>
<tr>
<td>No Armor</td>
<td>#</td>
<td>#</td>
<td># (AG)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>+0</td>
<td># MM</td>
</tr>
<tr>
<td>Soft Leather</td>
<td>#</td>
<td>#</td>
<td># (AG)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>-15</td>
<td># MM</td>
</tr>
<tr>
<td>Rigid Leather</td>
<td>#</td>
<td>#</td>
<td># (AG)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>-30</td>
<td># MM</td>
</tr>
<tr>
<td>Chain</td>
<td>#</td>
<td>#</td>
<td># (ST)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>-45</td>
<td># MM</td>
</tr>
<tr>
<td>Plate</td>
<td>#</td>
<td>#</td>
<td># (ST)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>-60</td>
<td># MM</td>
</tr>
</table>

<b>Weapon Skill Category:</b>

<table>
<tr>
<th>Name</th>
<th># of Ranks</th>
<th>Rank Bonus</th>
<th>Stat Bonus</th>
<th>Profession Bonus</th>
<th>Item Bonus</th>
<th>Special Bonus</th>
<th>Special Bonus2</th>
<th>Total Bonus</th>
</tr>
<tr>
<td>1-H Edged</td>
<td>#</td>
<td>#</td>
<td># (ST)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
<tr>
<td>1-H concussion</td>
<td>#</td>
<td>#</td>
<td># (ST)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
<tr>
<td>2-H Handed</td>
<td>#</td>
<td>#</td>
<td># (ST)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
<tr>
<td>Thrown</td>
<td>#</td>
<td>#</td>
<td># (AG)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
<tr>
<td>Missile</td>
<td>#</td>
<td>#</td>
<td># (AG)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
<tr>
<td>Pole-Arms</td>
<td>#</td>
<td>#</td>
<td># (ST)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
</table>

<b>General Skill Category:</b>

<table>
<tr>
<th>Name</th>
<th># of Ranks</th>
<th>Rank Bonus</th>
<th>Stat Bonus</th>
<th>Profession Bonus</th>
<th>Item Bonus</th>
<th>Special Bonus</th>
<th>Special Bonus2</th>
<th>Total Bonus</th>
</tr>
<tr>
<td>Climb</td>
<td>#</td>
<td>#</td>
<td># (AG)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># MM</td>
</tr>
<tr>
<td>Ride</td>
<td>#</td>
<td>#</td>
<td># (IT)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># MM</td>
</tr>
<tr>
<td>Swim</td>
<td>#</td>
<td>#</td>
<td># (AG)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># MM</td>
</tr>
<tr>
<td>Track</td>
<td>#</td>
<td>#</td>
<td># (IG)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SM</td>
</tr>
</table>

<b>Subterfuge Skill Category:</b>

<table>
<tr>
<th>Name</th>
<th># of Ranks</th>
<th>Rank Bonus</th>
<th>Stat Bonus</th>
<th>Profession Bonus</th>
<th>Item Bonus</th>
<th>Special Bonus</th>
<th>Special Bonus2</th>
<th>Total Bonus</th>
</tr>
<tr>
<td>Ambush</td>
<td>#</td>
<td>#</td>
<td>XX</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SP</td>
</tr>
<tr>
<td>Stalk/Hide</td>
<td>#</td>
<td>#</td>
<td># (PR)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># MM/SM</td>
</tr>
<tr>
<td>Pick Lock</td>
<td>#</td>
<td>#</td>
<td># (IG)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SM</td>
</tr>
<tr>
<td>Disarm Trap</td>
<td>#</td>
<td>#</td>
<td># (IT)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SM</td>
</tr>
</table>

<b>Magical Skill Category:</b>

<table>
<tr>
<th>Name</th>
<th># of Ranks</th>
<th>Rank Bonus</th>
<th>Stat Bonus</th>
<th>Profession Bonus</th>
<th>Item Bonus</th>
<th>Special Bonus</th>
<th>Special Bonus2</th>
<th>Total Bonus</th>
</tr>
<tr>
<td>Read Rune</td>
<td>#</td>
<td>#</td>
<td># (IG)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SM</td>
</tr>
<tr>
<td>Use Item</td>
<td>#</td>
<td>#</td>
<td># (IT)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SM</td>
</tr>
<tr>
<td>Directed Spells</td>
<td>#</td>
<td>#</td>
<td># (AG)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
</table>

<b>Miscellaneous & Secondary Skills and Bonuses:</b>

<table>
<tr>
<th>Name</th>
<th># of Ranks</th>
<th>Rank Bonus</th>
<th>Stat Bonus</th>
<th>Profession Bonus</th>
<th>Item Bonus</th>
<th>Special Bonus</th>
<th>Special Bonus2</th>
<th>Total Bonus</th>
</tr>
<tr>
<td>Perception</td>
<td>#</td>
<td>#</td>
<td># (IT)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SM</td>
</tr>
<tr>
<td>Body Development</td>
<td>#</td>
<td>#</td>
<td># (CO)</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># SP</td>
</tr>
<tr>
<td>Base Spell OB</td>
<td>#</td>
<td>#</td>
<td>XX</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td># OB</td>
</tr>
<tr>
<td>Skill Name</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
</tr>
<tr>
<td>Skill Name</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
</tr>
<tr>
<td>Skill Name</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
<td>#</td>
</tr>
</table>

Skald
 GM, 16 posts
 RPoL Moderator
Tue 17 Mar 2015
at 13:48
v3.#/Pathfinder
Name:
Player:

Current Status and Temporary Effects

Spoiler text: (Highlight or hover over the text to view)

HP: XX/XX

[Power name] Uses: X/X
SL 1: X/X [or list them if prepared caster, and strikehrough them when used]




Basics

Spoiler text: (Highlight or hover over the text to view)

[Alignment] [Gender] [Race]
[Class levels]

STR XX +X, DEX XX +X, CON XX +X
INT XX +X, WIS XX +X, CHA XX +X

HD: XDX

AC XX, TT XX, FF XX (DEX +X, ARM +X, NAT +X, SHD +X, ...)

BAB +X, MAB +X, RAB +X

CMB +X, CMD +X (BAB +X, STR +X, DEX +X, ...)

FOR +X, REF +X, WIL +X

Special Defenses: [Resistances, Immunities, etc]
Conditional Modifiers:

SPD: XX'
SIZE: [size] [size modifier]
Perception Types: [Scent, Darkvision, Normal,etc]



Activated Abilities and Features

Spoiler text: (Highlight or hover over the text to view)

[Weapon name]  ATK +X, RNG XX, DMG XDX+X [DMG Type], CRIT XX/*X, Special:

[code][Power/ability/SLA Name] Uses: [Per day/unlimited/etc]
   [Description of power and use.]

[Class] Spells
SL 0: X/Day, X Known, DC X
[Name] [brief description of spell]

SL 1: X/Day, X Known, DC X
 . spell
 - bonus spell
SL 2: X/Day, X Known, DC X
[etc]




Skills

Spoiler text: (Highlight or hover over the text to view)

Known Languages:


+X  [Name]         (AB)+X (Ranks[+Class]+Bonus) [source of bonus]
+X  Acrobatics*        (Dex)+ ( [+ ]+ )
+X  Appraise           (Int)+ ( [+ ]+ )
+X  Bluff              (Cha)+ ( [+ ]+ )
+X  Climb*             (Str)+ ( [+ ]+ )
+X  Craft:_____        (Int)+ ( [+ ]+ )
+X  Diplomacy          (Cha)+ ( [+ ]+ )
+X  Disable Device^*   (Dex)+ ( [+ ]+ )
+X  Disguise           (Cha)+ ( [+ ]+ )
+X  Escape Artist*     (Dex)+ ( [+ ]+ )
+X  Fly*               (Dex)+ ( [+ ]+ )
+X  Handle Animal^     (Cha)+ ( [+ ]+ )
+X  Heal               (Wis)+ ( [+ ]+ )
+X  Intimidate         (Cha)+ ( [+ ]+ )
+X  Knowledge:_____^   (Int)+ ( [+ ]+ )
+X  Knowledge:_____^   (Int)+ ( [+ ]+ )
+X  Knowledge:_____^   (Int)+ ( [+ ]+ )
+X  Linguistics        (Int)+ ( [+ ]+ )
+X  Perception         (Wis)+ ( [+ ]+ )
+X  Perform:_____      (Cha)+ ( [+ ]+ )
+X  Profession:_____^  (Wis)+ ( [+ ]+ )
+X  Ride*              (Dex)+ ( [+ ]+ )
+X  Sense Motive       (Wis)+ ( [+ ]+ )
+X  Sleight of Hand^*  (Dex)+ ( [+ ]+ )
+X  Spellcraft^        (Int)+ ( [+ ]+ )
+X  Stealth*           (Dex)+ ( [+ ]+ )
+X  Survival           (Wis)+ ( [+ ]+ )
+X  Swim**             (Str)+ ( [+ ]+ )
+X  Use Magic Device^  (Cha)+ ( [+ ]+ )

^Trained only
*Armor Penalty



Equipment & Resources

Spoiler text: (Highlight or hover over the text to view)

Equipped
[Weight] [Armor] +X, MXDX +X, APen -X, SF% XX%, Special:

Backpack
[WT each] [Count]*[Name] [Brief Description if needed, long notes go below]
Belt Pouch</>

<b>Carried/Strapped
(AKA, not in a container/bag)

___
[Total wt]

Load Limits
Light:
Medium:
Heavy:
LOG [Lift off ground]:

Item Notes: [for large notes relating to items, such as listing the spells in a spellbook, describing the special effect of a magic item, etc]
[Item]: [Notes]



Passive Abilities and Features

Spoiler text: (Highlight or hover over the text to view)

[code][Name] [Effect]




Background and Description

Spoiler text: (Highlight or hover over the text to view)

Height:
Weight:
Age:
Physical description:

History:

Relationships:

Personality:






Notes:

The code in front of listed feats and abilities tells you where it came from and when. For example LVL1 indicates it was earned by attaining character level 1.

These are some code examples, feel free to add as needed.
CLX Class level x,
LVLX Character level X,
FCX Favored class bonus for X levels
RAC Racial
TRT Trait
RTX Rogue Trick 1st, 2nd, etc

Things in brackets get replaced or simply tells you what something means and is to be deleted afterwards (usually understandable once the context in place).



CODE:

Name:
Player:

<large><b>Current Status and Temporary Effects</b></large>
<spoiler>
HP: XX/XX

[Power name] Uses: X/X
SL 1: X/X [or list them if prepared caster, and <s>strikehrough</s> them when used]

</spoiler>

<large><b>Basics</b></large>
<spoiler>
[Alignment] [Gender] [Race]
[Class levels]

STR XX +X, DEX XX +X, CON XX +X
INT XX +X, WIS XX +X, CHA XX +X

HD: XDX

AC XX, TT XX, FF XX (DEX +X, ARM +X, NAT +X, SHD +X, ...)

BAB +X, MAB +X, RAB +X

CMB +X, CMD +X (BAB +X, STR +X, DEX +X, ...)

FOR +X, REF +X, WIL +X

Special Defenses: [Resistances, Immunities, etc]
Conditional Modifiers:

SPD: XX'
SIZE: [size] [size modifier]
Perception Types: [Scent, Darkvision, Normal,etc]
</spoiler>

<large><b>Activated Abilities and Features</b></large>
<spoiler>
[Weapon name]  ATK +X, RNG XX, DMG XDX+X [DMG Type], CRIT XX/*X, Special:

&#91;code][Power/ability/SLA Name] Uses: [Per day/unlimited/etc]
   [Description of power and use.]

<b>[Class] Spells</b>
SL 0: X/Day, X Known, DC X
[Name] [brief description of spell]

SL 1: X/Day, X Known, DC X
 . spell
 - bonus spell
SL 2: X/Day, X Known, DC X
[etc]

</spoiler>

<large><b>Skills</b></large>
<spoiler>
Known Languages:


+X  [Name]         (AB)+X (Ranks[+Class]+Bonus) [source of bonus]
+X  Acrobatics*        (Dex)+ ( [+ ]+ )
+X  Appraise           (Int)+ ( [+ ]+ )
+X  Bluff              (Cha)+ ( [+ ]+ )
+X  Climb*             (Str)+ ( [+ ]+ )
+X  Craft:_____        (Int)+ ( [+ ]+ )
+X  Diplomacy          (Cha)+ ( [+ ]+ )
+X  Disable Device^*   (Dex)+ ( [+ ]+ )
+X  Disguise           (Cha)+ ( [+ ]+ )
+X  Escape Artist*     (Dex)+ ( [+ ]+ )
+X  Fly*               (Dex)+ ( [+ ]+ )
+X  Handle Animal^     (Cha)+ ( [+ ]+ )
+X  Heal               (Wis)+ ( [+ ]+ )
+X  Intimidate         (Cha)+ ( [+ ]+ )
+X  Knowledge:_____^   (Int)+ ( [+ ]+ )
+X  Knowledge:_____^   (Int)+ ( [+ ]+ )
+X  Knowledge:_____^   (Int)+ ( [+ ]+ )
+X  Linguistics        (Int)+ ( [+ ]+ )
+X  Perception         (Wis)+ ( [+ ]+ )
+X  Perform:_____      (Cha)+ ( [+ ]+ )
+X  Profession:_____^  (Wis)+ ( [+ ]+ )
+X  Ride*              (Dex)+ ( [+ ]+ )
+X  Sense Motive       (Wis)+ ( [+ ]+ )
+X  Sleight of Hand^*  (Dex)+ ( [+ ]+ )
+X  Spellcraft^        (Int)+ ( [+ ]+ )
+X  Stealth*           (Dex)+ ( [+ ]+ )
+X  Survival           (Wis)+ ( [+ ]+ )
+X  Swim**             (Str)+ ( [+ ]+ )
+X  Use Magic Device^  (Cha)+ ( [+ ]+ )

^Trained only
*Armor Penalty
</spoiler>

<large><b>Equipment & Resources</b></large>
<spoiler>
<b>Equipped</b>
[Weight] [Armor] +X, MXDX +X, APen -X, SF% XX%, Special:

<b>Backpack</b>
[WT each] [Count]*[Name] [Brief Description if needed, long notes go below]
<b>Belt Pouch</>

<b>Carried/Strapped</b> (AKA, not in a container/bag)

___
[Total wt]

<b>Load Limits</b>
Light:
Medium:
Heavy:
LOG [Lift off ground]:

Item Notes: [for large notes relating to items, such as listing the spells in a spellbook, describing the special effect of a magic item, etc]
[Item]: [Notes]
</spoiler>

<large><b>Passive Abilities and Features</b></large>
<spoiler>
&#91;code][Name] [Effect]

</spoiler>

<large><b>Background and Description</b></large>
<spoiler>
Height:
Weight:
Age:
Physical description:

History:

Relationships:

Personality:

</spoiler>

This message was last edited by the GM at 12:08, Wed 18 Mar 2015.

Skald
 GM, 17 posts
 RPoL Moderator
Tue 17 Mar 2015
at 14:06
Demon: the Descent

--------------------------------------------------------------------------------
Name:                       Concept:                 Incarnation:
Player:                     Virtue:                  Agenda:
Chronicle: Disconnected     Vice:                    Catalyst:
--------------------------------------------------------------------------------
                                Attributes
Power      |     Intelligence: 1          Strength : 1          Presence    : 1
Finesse    |     Wits        : 1          Dexterity: 1          Manipulation: 1
Resistance |     Resolve     : 1          Stamina  : 1          Composure   : 1
--------------------------------------------------------------------------------
       Skills       |                    Other Merits
       MENTAL       |       MERITS                        HEALTH
   (-3 Unskilled)   |_____________________0   0  0  0  0  0  0  0  0  0  0  0
Academics         0 |_____________________0  [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
Computer          0 |_____________________0
Craft             0 |_____________________0              WILLPOWER
Investigation     0 |_____________________0    0  0  0  0  0  0  0  0  0  0
Medicine          0 |_____________________0   [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
Occult            0 |_____________________0
Politics          0 |_____________________0   Cover : 0
Science           0 |_____________________0   Primum: 0
                    |                         Aether: 00/00
      PHYSICAL      |
   (-1 Unskilled)   | Size       :  0              CONDITIONS
Athletics         0 | Speed      :  0              ____________________________
Brawl             0 | Defense    :  0              ____________________________
Drive             0 | Armor      :  0              ____________________________
Firearms          0 | Initiative : +0
Larceny           0 | Beats      : [ ][ ][ ][ ][ ] ASPIRATIONS
Stealth           0 | Cover Beats: [ ][ ][ ][ ][ ] ____________________________
Survival          0 | XP         : 0               ____________________________
Weaponry          0 | Cover XP   : 0               ____________________________
                    |
       SOCIAL       | Embed 1     :
   (-1 Unskilled)   | Interlock 1 :
Animal Ken        0 | Embed 2     :
Empathy           0 | Interlock 2 :
Expression        0 | Embed 3     :
Intimidation      0 | Interlock 3 :
Persuasion        0 | Embed 4     :
Socialize         0 |
Streetwise        0 | Cipher      :
Subterfuge        0 | Final Truth :
--------------------------------------------------------------------------------
    DEMONIC FORM           | EMBEDS              | EXPLOITS
___________________________|_____________________|______________________________
___________________________|_____________________|______________________________
___________________________|_____________________|______________________________
___________________________|_____________________|______________________________
___________________________|_____________________|______________________________
___________________________|_____________________|______________________________
___________________________|_____________________|______________________________
___________________________|_____________________|______________________________
___________________________|_____________________|______________________________
--------------------------------------------------------------------------------

WEAPONS & EQUIPMENT
Weapon/AttackDamageRangeClipInitSTRSize
NameX B/L/A0/0/0XX+XXX
NameX B/L/A0/0/0XX+XXX
NameX B/L/A0/0/0XX+XXX

EquipmentDurabilityStructureSizeCost
NameXXXX
NameXXXX
NameXXXX

--------------------------------------------------------------------------------
                                  COVERS

Name:                         Cover Rating             MERITS
Age:                           0000000000              ________________________0
Appearance:________________________________________    ________________________0
___________________________________________________    ________________________0
___________________________________________________    ________________________0
Notes:_____________________________________________    ________________________0
___________________________________________________    ________________________0
___________________________________________________    ________________________0

Name:                         Cover Rating             MERITS
Age:                           0000000000              ________________________0
Appearance:________________________________________    ________________________0
___________________________________________________    ________________________0
___________________________________________________    ________________________0
Notes:_____________________________________________    ________________________0
___________________________________________________    ________________________0
___________________________________________________    ________________________0

Name:                         Cover Rating             MERITS
Age:                           0000000000              ________________________0
Appearance:________________________________________    ________________________0
___________________________________________________    ________________________0
___________________________________________________    ________________________0
Notes:_____________________________________________    ________________________0
___________________________________________________    ________________________0
___________________________________________________    ________________________0
--------------------------------------------------------------------------------

Skald
 GM, 19 posts
 RPoL Moderator
Tue 17 Mar 2015
at 14:21
Re: D&D 5th Edition
----------------------------------------------------------------------------
Basic Information

Character Name  :                           Height :
Player Name     :                           Weight :
Character Race  :                           Eyes   :
Alignment       :                           Hair   :
Deity           :                           Size   :
Total Level     :                           Speed  :
----------------------------------------------------------------------------
Character Class Information

Class and Level     :
----------------------------------------------------------------------------
  Inspiration         AC       Initiative       Speed


Health points           Hit dice             Proficiently
      /


Stats
      Strength  Dexterity   Constitution   Intelligence   Wisdom   Charisma
        10         10           10             10           10        10
Saving throw
      +/-x

----------------------------------------------------------------------------
Attack/spell               Attack bonus          Damage/type





----------------------------------------------------------------------------
Skills

    Acrobatics (dex)
    Animal handling (wis)
    Arcana (int)
    Athletics (str)
    Deception (cha)
    History (int)
    Insight (wis)
    Intimidation (cha)
    Investigation (int)
    Medicine (wis)
    Nature (int)
    Perception (wis)
    Performance (cha)
    Persuasion (cha)
    Religion (int)
    Sleight of hand (dex)
    Stealth (dex)
    Survival (wis)

----------------------------------------------------------------------------
Person

Personality traits


Ideals


Bonds


Flaws



----------------------------------------------------------------------------
Features and traits


----------------------------------------------------------------------------
Equipment and Money




----------------------------------------------------------------------------
Other features and Languages



----------------------------------------------------------------------------
Spells




----------------------------------------------------------------------------
Skald
 GM, 21 posts
 RPoL Moderator
Wed 18 Mar 2015
at 12:21
Pathfinder Table
  Basic Information 

 Character Name  :                          Height :
 Character Race  :                          Weight :
 Alignment       :                          Eyes   :
 Deity           :                          Hair   :
 Total Level     :                          Size   :
                                            Speed  :

  Character Class Information 

 Level  1 Class :                         Max HP *:       FC Bonus:
 Level  2 Class :                         HP Roll*:       FC Bonus:
 Level  3 Class :                         HP Roll*:       FC Bonus:
   *HP without con modifiers.

 Favored Class  :

  Ability Scores 

 Strength     : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Dexterity    : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Constitution : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Intelligence : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Wisdom       : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Charisma     : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc

 Maximum Load  : 000 lbs.
 Lift Overhead : 000 lbs.   (equal to Maximum Load)
 Lift          : 000 lbs.   (equal to Maximum Load x2)
 Drag or Push  : 000 lbs.   (equal to Maximum Load x5)

  Combat Statistics 

 Hit Points        : 00
 Base Attack (BAB) : +0
 Initiative        : +0     0 Dex + 0 misc

 Base Melee        : +0     0 BAB + 0 Str + 0 misc
 Base Ranged       : +0     0 BAB + 0 Dex + 0 misc

 Combat Maneuver   : +0          0 BAB + 0 Str + 0 misc          <- CMB
 Maneuver Defense  : 10     10 + 0 BAB + 0 Str + 0 Dex + 0 misc  <- CMD

 Armor Class       : 10     10 base + 0 armor + 0 shield + 0 Dex + 0 misc
 Touch AC          : 10     10 base                      + 0 Dex + 0 misc
 Flat-Footed AC    : 10     10 base + 0 armor + 0 shield         + 0 misc

  Saving Throws 

 Fortitude  : +0    0 base + 0 Con + 0 misc
 Reflex     : +0    0 base + 0 Dex + 0 misc
 Will       : +0    0 base + 0 Wis + 0 misc

 Conditional Bonuses and Penalties :

  Racial Abilities and Features 


  Class Abilities and Features 


  Skills and Languages 

 Class skills with at least 1 skill rank in them gain a +3 "class" bonus.
 [c] denotes a class skill.
 ^ denotes a skill that cannot be used untrained.

 [ ] Acrobatics         : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Appraise           : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Bluff              : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Climb              : +00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
 [ ] Craft:             : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Diplomacy          : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Disable Device ^   : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Disguise           : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Escape Artist      : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Fly                : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Handle Animal ^    : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Heal               : +00    0 ranks + 0 Wis + 0 class + 0 misc
 [ ] Intimidate         : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Know: Arcana ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Dungeon ^    : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Engineer ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Geography ^  : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: History ^    : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Local ^      : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Nature ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Planes ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Religion ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Linguistics ^      : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Perception         : +00    0 ranks + 0 Wis + 0 class + 0 misc
 [ ] Perform:           : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Profession: ^      : +00    0 ranks + 0 Wis + 0 class + 0 misc
 [ ] Ride               : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Sense Motive       : +00    0 ranks + 0 Wis + 0 class + 0 misc
 [ ] Sleight of Hand ^  : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Spellcraft ^       : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Stealth            : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Survival           : +00    0 ranks + 0 Wis + 0 class + 0 misc
 [ ] Swim               : +00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
 [ ] Use Magic Device ^ : +00    0 ranks + 0 Cha + 0 class + 0 misc

 Languages : Common

  Traits and Feats 

 Level 1 Feat :

 Trait #1 :
 Trait #2 :

  Money and Equipment 

 Armor     :
 Belt      :
 Body      :
 Chest     :
 Eyes      :
 Feet      :
 Hands     :
 Head      :
 Headband  :
 Neck      :
 Ring #1   :
 Ring #2   :
 Shield    :
 Shoulders :
 Wrists    :

 Weapon    :
 Weapon    :

 Other Equipment :

 Money : 0 GP

  Magic 

 Level 0     0 spells per day    0 bonus    DC 10 (10 + level + 0 ability)
    Known/Prepared:

 Level 1     0 spells per day    0 bonus    DC 11 (10 + level + 0 ability)
    Known/Prepared:

 Level 2     0 spells per day    0 bonus    DC 12 (10 + level + 0 ability)
    Known/Prepared:

  Spellbook 

 Level 0 :
 Level 1 :
 Level 2 :





CODE:

<table width="700">
<tr><td><b><small>  Basic Information  </small></b></td></tr><tr><td><Mono>
 Character Name  :                          Height :
 Character Race  :                          Weight :
 Alignment       :                          Eyes   :
 Deity           :                          Hair   :
 Total Level     :                          Size   :
                                            Speed  :

</Mono></td></tr>
<tr><td><b><small>  Character Class Information  </small></b></td></tr><tr><td><Mono>
 Level  1 Class :                         Max HP *:       FC Bonus:
 Level  2 Class :                         HP Roll*:       FC Bonus:
 Level  3 Class :                         HP Roll*:       FC Bonus:
   *HP without con modifiers.

 Favored Class  :

</Mono></td></tr>
<tr><td><b><small>  Ability Scores  </small></b></td></tr><tr><td><Mono>
 Strength     : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Dexterity    : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Constitution : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Intelligence : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Wisdom       : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
 Charisma     : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc

 Maximum Load  : 000 lbs.
 Lift Overhead : 000 lbs.   (equal to Maximum Load)
 Lift          : 000 lbs.   (equal to Maximum Load x2)
 Drag or Push  : 000 lbs.   (equal to Maximum Load x5)

</Mono></td></tr>
<tr><td><b><small>  Combat Statistics  </small></b></td></tr><tr><td><Mono>
 Hit Points        : 00
 Base Attack (BAB) : +0
 Initiative        : +0     0 Dex + 0 misc

 Base Melee        : +0     0 BAB + 0 Str + 0 misc
 Base Ranged       : +0     0 BAB + 0 Dex + 0 misc

 Combat Maneuver   : +0          0 BAB + 0 Str + 0 misc          <- CMB
 Maneuver Defense  : 10     10 + 0 BAB + 0 Str + 0 Dex + 0 misc  <- CMD

 Armor Class       : 10     10 base + 0 armor + 0 shield + 0 Dex + 0 misc
 Touch AC          : 10     10 base                      + 0 Dex + 0 misc
 Flat-Footed AC    : 10     10 base + 0 armor + 0 shield         + 0 misc

</Mono></td></tr>
<tr><td><b><small>  Saving Throws  </small></b></td></tr><tr><td><Mono>
 Fortitude  : +0    0 base + 0 Con + 0 misc
 Reflex     : +0    0 base + 0 Dex + 0 misc
 Will       : +0    0 base + 0 Wis + 0 misc

 Conditional Bonuses and Penalties :

</Mono></td></tr>
<tr><td><b><small>  Racial Abilities and Features  </small></b></td></tr><tr><td><Mono>

</Mono></td></tr>
<tr><td><b><small>  Class Abilities and Features  </small></b></td></tr><tr><td><Mono>

</Mono></td></tr>
<tr><td><b><small>  Skills and Languages  </small></b></td></tr><tr><td><Mono>
 Class skills with at least 1 skill rank in them gain a +3 "class" bonus.
 [c] denotes a class skill.
 ^ denotes a skill that cannot be used untrained.

 [ ] Acrobatics         : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Appraise           : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Bluff              : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Climb              : +00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
 [ ] Craft:             : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Diplomacy          : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Disable Device ^   : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Disguise           : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Escape Artist      : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Fly                : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Handle Animal ^    : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Heal               : +00    0 ranks + 0 Wis + 0 class + 0 misc
 [ ] Intimidate         : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Know: Arcana ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Dungeon ^    : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Engineer ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Geography ^  : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: History ^    : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Local ^      : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Nature ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Planes ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Know: Religion ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Linguistics ^      : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Perception         : +00    0 ranks + 0 Wis + 0 class + 0 misc
 [ ] Perform:           : +00    0 ranks + 0 Cha + 0 class + 0 misc
 [ ] Profession: ^      : +00    0 ranks + 0 Wis + 0 class + 0 misc
 [ ] Ride               : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Sense Motive       : +00    0 ranks + 0 Wis + 0 class + 0 misc
 [ ] Sleight of Hand ^  : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Spellcraft ^       : +00    0 ranks + 0 Int + 0 class + 0 misc
 [ ] Stealth            : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
 [ ] Survival           : +00    0 ranks + 0 Wis + 0 class + 0 misc
 [ ] Swim               : +00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor
 [ ] Use Magic Device ^ : +00    0 ranks + 0 Cha + 0 class + 0 misc

 Languages : Common

</Mono></td></tr>
<tr><td><b><small>  Traits and Feats  </small></b></td></tr><tr><td><Mono>
 Level 1 Feat :

 Trait #1 :
 Trait #2 :

</Mono></td></tr>
<tr><td><b><small>  Money and Equipment  </small></b></td></tr><tr><td><Mono>
 Armor     :
 Belt      :
 Body      :
 Chest     :
 Eyes      :
 Feet      :
 Hands     :
 Head      :
 Headband  :
 Neck      :
 Ring #1   :
 Ring #2   :
 Shield    :
 Shoulders :
 Wrists    :

 Weapon    :
 Weapon    :

 Other Equipment :

 Money : 0 GP

</Mono></td></tr>
<tr><td><b><small>  Magic  </small></b></td></tr><tr><td><Mono>
 Level 0     0 spells per day    0 bonus    DC 10 (10 + level + 0 ability)
    Known/Prepared:

 Level 1     0 spells per day    0 bonus    DC 11 (10 + level + 0 ability)
    Known/Prepared:

 Level 2     0 spells per day    0 bonus    DC 12 (10 + level + 0 ability)
    Known/Prepared:

</Mono></td></tr>
<tr><td><b><small>  Spellbook  </small></b></td></tr><tr><td><Mono>
 Level 0 :
 Level 1 :
 Level 2 :

</Mono></td></tr></table>
Skald
 GM, 22 posts
 RPoL Moderator
Wed 18 Mar 2015
at 12:37
Hollow Earth Expedition

Character Data
Name:
Archetype:
Motivation:
Flaw:

Age:
Gender:
Height:
Eyes:
Hair:
Skin:

Primary Attributes
Body:
Dexterity:
Strength:
Charisma:
Intelligence:
Willpower:

Secondary Attributes
Size:
Move:
Perception:
Initiative:
Defense:
Stun:

Style:
Health:


Skills
Skill: Base + Levels = Rating (Average)


Languages



Talents/Resources


Combat
Weapons: Damage, Modifier, Attack Rating (Average), Range, Capacity, Rate, Speed, Weight

Armor: Defense Bonus, Modifier, Dex Penalty, Weight


Gear
Item, Number, Weight, Notes


Encumbrance
Light Load:
Medium Load:
Heavy Load:


Notes
Skald
 GM, 23 posts
 RPoL Moderator
Wed 18 Mar 2015
at 12:46
D&D 5th Edition
Character Name:
Class & Level :                Background:                Player Name:
Race          :                Alignment :                EXP Points :

-----------------------------------------------------------------------------------
Ability Scores       Saving Throws            Abilities:

Str   :             |x| Strength              | |Acrobatics     | |Medicine
Dex   :             |X| Dexterity             | |Animal Handling| |Nature
Con   :             | | Constitution          | |Arcana         | |Perception
Int   :             | | Intelligence          | |Athletics      | |Performance
Wis   :             | | Wisdom                | |Deception      | |Persuasion
Cha   :             | | Charisma              | |History        | |Religion
                                              | |Insight        | |Sleight of Hand
Passive Wisdom:     | |                       | |Intimidation   | |Stealth
(Perception)                                  | |Investigation  | |Survival

Languages:                                    Other Proficiencies:




----------------------------------------------------------------------------------

Armor Class:                 Initiative:                Speed  :



Max HP:                      Current HP:                Temp HP:


Hit Dice                     Death Saves
                             Successes: | |  | |  | |
                             Failures   | |  | |  | |
-----------------------------------------------------------------------------------
Attack                        Attack Bonus               Damage Type
Weapon:                         | |                      | |
Weapon:                         | |                      | |
Weapon:                         | |                      | |



------------------------------------------------------------------------------------
Spells:







--------------------------------------------------------------------------------------
Features/Traits







--------------------------------------------------------------------------------------
Money:
CP
SP
EP
GP
PP
---------------------------------------------------------------------------------------
Equipment:       Weight         Description         Cost







                                                    Total Cost:
---------------------------------------------------------------------------------------
Personality Traits




Ideals




Bonds



Flaws



---------------------------------------------------------------------------------------
Physical Description:


---------------------------------------------------------------------------------------
Personality:




Background:
Skald
 GM, 24 posts
 RPoL Moderator
Wed 18 Mar 2015
at 12:52
D20 Modern
Character Name: 	
Class:	                  Profession:	
Race:                     Level:	
Current XP	          Next Level XP:	

Description:
Size:	
Age:	                  Gender:	
Height:	                  Weight:	
Eyes:	                  Hair:

Ability	Score Mod TempScore TempMod
STR:				
DEX:				
CON:				
INT:				
WIS:				
CHA:

TOTAL HP:		Current HP:		
Nonlethal Damage:	Dmg Red:

Defense:     = 10 + Class + Equip. +Dex +Size +Natural +Misc.	
        Total								

Initiative:     = +Dex +Misc
           Total		
Armor Type	
Reputation
Action Points
Wealth Bonus

Saving Throws	Total	Base	Ability Mod Magic Mod Misc Mod	Temp Mod
FORTITUDE	      =	      +		   +	     +	       +	
REFLEX		      =	      +		   +	     +	       +	
WILL		      =	      +		   +	     +	       +

            Total	
     Attack Bonus Base Attack Bonus Str/Dex Mod Size Mod Misc Mod Temp Mod
MELEE	              =		   +	       +	+	 +	
RANGED	              =		   +	       +	+	 +	

Weapon	 Total Attack Bonus  Damage  Critical  Range

Special Properties  Ammunition  Weight  Size  Type

(cut and paste as many as needed)

Armor/Protective Item	Type  Equip. Bonus  Check Pen.  Max Dex

Special Properties	            Weight  Spell Fail	 Speed

Skills                                Max Rank  /
Skill Name     KeyAb CC SkillMod AbMod Rank MiscMod
Balance         Dex		=     +    +	
Bluff           Cha             =     +    +
Climb           Str             =     +    +
Computer Use    Int             =     +    +
Concentration   Wis             =     +    +					
Craft: 1        Int             =     +    +
Craft: 2        Int             =     +    +
Craft: 3        Int             =     +    +
Decipher Script Int             =     +    +
Demolitions     Int             =     +    +
Diplomacy       Cha             =     +    +
Disable Device  Int             =     +    +
Disguise        Cha             =     +    +
Drive           Dex             =     +    +
Escape Artist   Dex             =     +    +
Forgery         Int             =     +    +
Gamble          Wis             =     +    +
Gather Info.    Cha             =     +    +
Handle Animal   Cha             =     +    +
Hide            Dex             =     +    +
Intimidate      Cha             =     +    +
Investigate     Int             =     +    +
Jump            Str             =     +    +
Knowledge: 1    Int             =     +    +
Knowledge: 2    Int             =     +    +
Knowledge: 3    Int             =     +    +
Listen          Wis             =     +    +
Move Silently   Dex             =     +    +
Navigate        Int             =     +    +
Perform: 1      Cha             =     +    +
Perform: 2      Cha             =     +    +
Perform: 3      Cha             =     +    +
Pilot           Dex             =     +    +
Profession      Wis             =     +    +
Rd/Wr. Lang: 1   -              =     +    +
Rd/Wr. Lang: 2   -              =     +    +
Rd/Wr. Lang: 3   -              =     +    +
Repair          Int             =     +    +
Research        Int             =     +    +
Ride            Dex             =     +    +
Search          Int             =     +    +
Sense Motive    Wis             =     +    +
Sleight of Hand Dex             =     +    +
Speak Lang: 1    -              =     +    +
Speak Lang: 2    -              =     +    +
Speak Lang: 3    -              =     +    +
Spot            Wis             =     +    +
Survival        Wis             =     +    +
Swim            Str             =     +    +
Treat Injury    Wis             =     +    +
Tumble          Dex             =     +    +

Total Skill Points:		0

Feats





Other Possessions
Item	                           Weight(lbs)	         Location







		   Total Weight:	0.0	

Allegiances



Languages
Spoken	          Read/Write




Talents/Special Abilities


FX Abilities


Arcane Spells


Divine Spells


Psionic Powers


Description:
Personality
Character Traits
Character Flaws
Contacts
Friends
Enemies

Statistic Block

Condition and Effects	Additional Information

Other Notes
Skald
 GM, 25 posts
 RPoL Moderator
Wed 18 Mar 2015
at 13:01
D&D 5th Edition
  Basic Information 

 Character Name  :                          Height :
 Character Race  :                          Weight :
 Background      :                          Age    :
 Alignment       :                          Eyes   :
 Deity           :                          Hair   :
 Total Level     :                          Size   :
 Current XP      :                          Speed  :

  Character Class Information 

 Level  1 Class :                         Max HP * :
 Level  2 Class :                         HP Roll* :
 Level  3 Class :                         HP Roll* :
   *HP without con modifiers.

 Background :
 -Skill Prof :
 -Tool Prof  :
 -Feature    :

  Ability Scores 

 Strength     : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Dexterity    : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Constitution : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Intelligence : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Wisdom       : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Charisma     : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc

 Carry Capacity   : 000 lbs.    Str x 15
 Lift, Drag, Push : 000 lbs.    Str x 30

  Inspiration 

 Inspired : Yes / [No]   Using inspiration gives you advantage.

 Personality Traits :
 Ideals :
 Bonds  :
 Flaws  :

  Combat Statistics 

 Hit Points    : 00         Current HP : 00
 Proficiency   : +0         Temp HP    : +0
 Initiative    : +0         Total HD   :  1  [-]

 Base Melee    : +0     0 Prof + 0 Str + 0 misc
 Base Ranged   : +0     0 Prof + 0 Dex + 0 misc
 Base Spell    : +0     0 Prof + 0 Mod + 0 misc

 Armor Class   :  8     8 armor + 0 shield + 0 Dex + 0 misc

 Vulnerability :
 Resistance    :

  Senses 

 Passive Perception     : 10  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
 Passive Investigation  : 10  10 + 0 prof + 0 Int + 0 adv* + 0 misc
 Passive Insight        : 10  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
  *Add or subtract 5 to passive based on having advantage or disadvantage.

 Vision :

  Saving Throws 

 Strength     : +0    0 prof + 0 Str + 0 misc
 Dexterity    : +0    0 prof + 0 Dex + 0 misc
 Constitution : +0    0 prof + 0 Con + 0 misc
 Intelligence : +0    0 prof + 0 Int + 0 misc
 Wisdom       : +0    0 prof + 0 Wis + 0 misc
 Charisma     : +0    0 prof + 0 Cha + 0 misc

 Conditional Bonuses and Penalties :

 Death Saves
 Successes : [-],[-],[-]
 Failures  : [-],[-],[-]

  Racial Abilities and Features 

 Size            :
 Speed           :
 Vision          :

  Class Abilities and Features 

 Armor   :
 Weapons :
 Tools   :

 Saving Throws :
 Skill Prof.   :

  Skills and Languages 

 [P] denotes a skill that a character is proficient in

 [ ] Acrobatics         : +0    0 prof + 0 Dex + 0 misc
 [ ] Animal Handling    : +0    0 prof + 0 Wis + 0 misc
 [ ] Arcana             : +0    0 prof + 0 Int + 0 misc
 [ ] Athletics          : +0    0 prof + 0 Str + 0 misc
 [ ] Deception          : +0    0 prof + 0 Cha + 0 misc
 [ ] History            : +0    0 prof + 0 Int + 0 misc
 [ ] Insight            : +0    0 prof + 0 Wis + 0 misc
 [ ] Intimidation       : +0    0 prof + 0 Cha + 0 misc
 [ ] Investigation      : +0    0 prof + 0 Int + 0 misc
 [ ] Medicine           : +0    0 prof + 0 Wis + 0 misc
 [ ] Nature             : +0    0 prof + 0 Int + 0 misc
 [ ] Perception         : +0    0 prof + 0 Wis + 0 misc
 [ ] Performance        : +0    0 prof + 0 Cha + 0 misc
 [ ] Persuasion         : +0    0 prof + 0 Cha + 0 misc
 [ ] Religion           : +0    0 prof + 0 Int + 0 misc
 [ ] Sleight of Hand ^  : +0    0 prof + 0 Dex + 0 misc
 [ ] Stealth            : +0    0 prof + 0 Dex + 0 misc (Disadv with armor)
 [ ] Survival           : +0    0 prof + 0 Wis + 0 misc

 Languages : Common

 Conditional Bonuses and Penalties :

  Feats 



  Money and Equipment 

 Armor     :
 Belt      :
 Body      :
 Chest     :
 Eyes      :
 Feet      :
 Hands     :
 Head      :
 Headband  :
 Neck      :
 Ring #1   :
 Ring #2   :
 Shield    :
 Shoulders :
 Wrists    :

 Weapon    :
 Weapon    :

 Other Equipment :

 Money :  0 GP

  Magic 

 Level 0     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

 Level 1     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

 Level 2     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

  Spellbook 

 Level 0 :
 Level 1 :
 Level 2 :





CODE:

<table width="700">
<tr><td><b><small>  Basic Information  </small></b></td></tr><tr><td><Mono>
 Character Name  :                          Height :
 Character Race  :                          Weight :
 Background      :                          Age    :
 Alignment       :                          Eyes   :
 Deity           :                          Hair   :
 Total Level     :                          Size   :
 Current XP      :                          Speed  :

</Mono></td></tr>
<tr><td><b><small>  Character Class Information  </small></b></td></tr><tr><td><Mono>
 Level  1 Class :                         Max HP * :
 Level  2 Class :                         HP Roll* :
 Level  3 Class :                         HP Roll* :
   *HP without con modifiers.

 Background :
 -Skill Prof :
 -Tool Prof  :
 -Feature    :

</Mono></td></tr>
<tr><td><b><small>  Ability Scores  </small></b></td></tr><tr><td><Mono>
 Strength     : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Dexterity    : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Constitution : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Intelligence : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Wisdom       : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Charisma     : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc

 Carry Capacity   : 000 lbs.    Str x 15
 Lift, Drag, Push : 000 lbs.    Str x 30

</Mono></td></tr>
<tr><td><b><small>  Inspiration  </small></b></td></tr><tr><td><Mono>
 Inspired : Yes / [No]   Using inspiration gives you advantage.

 Personality Traits :
 Ideals :
 Bonds  :
 Flaws  :

</Mono></td></tr>
<tr><td><b><small>  Combat Statistics  </small></b></td></tr><tr><td><Mono>
 Hit Points    : 00         Current HP : 00
 Proficiency   : +0         Temp HP    : +0
 Initiative    : +0         Total HD   :  1  [-]

 Base Melee    : +0     0 Prof + 0 Str + 0 misc
 Base Ranged   : +0     0 Prof + 0 Dex + 0 misc
 Base Spell    : +0     0 Prof + 0 Mod + 0 misc

 Armor Class   :  8     8 armor + 0 shield + 0 Dex + 0 misc

 Vulnerability :
 Resistance    :

</Mono></td></tr>
<tr><td><b><small>  Senses  </small></b></td></tr><tr><td><Mono>
 Passive Perception     : 10  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
 Passive Investigation  : 10  10 + 0 prof + 0 Int + 0 adv* + 0 misc
 Passive Insight        : 10  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
  *Add or subtract 5 to passive based on having advantage or disadvantage.

 Vision :

</Mono></td></tr>
<tr><td><b><small>  Saving Throws  </small></b></td></tr><tr><td><Mono>
 Strength     : +0    0 prof + 0 Str + 0 misc
 Dexterity    : +0    0 prof + 0 Dex + 0 misc
 Constitution : +0    0 prof + 0 Con + 0 misc
 Intelligence : +0    0 prof + 0 Int + 0 misc
 Wisdom       : +0    0 prof + 0 Wis + 0 misc
 Charisma     : +0    0 prof + 0 Cha + 0 misc

 Conditional Bonuses and Penalties :

 Death Saves
 Successes : [-],[-],[-]
 Failures  : [-],[-],[-]

</Mono></td></tr>
<tr><td><b><small>  Racial Abilities and Features  </small></b></td></tr><tr><td><Mono>
 Size            :
 Speed           :
 Vision          :

</Mono></td></tr>
<tr><td><b><small>  Class Abilities and Features  </small></b></td></tr><tr><td><Mono>
 Armor   :
 Weapons :
 Tools   :

 Saving Throws :
 Skill Prof.   :

</Mono></td></tr>
<tr><td><b><small>  Skills and Languages  </small></b></td></tr><tr><td><Mono>
 [P] denotes a skill that a character is proficient in

 [ ] Acrobatics         : +0    0 prof + 0 Dex + 0 misc
 [ ] Animal Handling    : +0    0 prof + 0 Wis + 0 misc
 [ ] Arcana             : +0    0 prof + 0 Int + 0 misc
 [ ] Athletics          : +0    0 prof + 0 Str + 0 misc
 [ ] Deception          : +0    0 prof + 0 Cha + 0 misc
 [ ] History            : +0    0 prof + 0 Int + 0 misc
 [ ] Insight            : +0    0 prof + 0 Wis + 0 misc
 [ ] Intimidation       : +0    0 prof + 0 Cha + 0 misc
 [ ] Investigation      : +0    0 prof + 0 Int + 0 misc
 [ ] Medicine           : +0    0 prof + 0 Wis + 0 misc
 [ ] Nature             : +0    0 prof + 0 Int + 0 misc
 [ ] Perception         : +0    0 prof + 0 Wis + 0 misc
 [ ] Performance        : +0    0 prof + 0 Cha + 0 misc
 [ ] Persuasion         : +0    0 prof + 0 Cha + 0 misc
 [ ] Religion           : +0    0 prof + 0 Int + 0 misc
 [ ] Sleight of Hand ^  : +0    0 prof + 0 Dex + 0 misc
 [ ] Stealth            : +0    0 prof + 0 Dex + 0 misc (Disadv with armor)
 [ ] Survival           : +0    0 prof + 0 Wis + 0 misc

 Languages : Common

 Conditional Bonuses and Penalties :

</Mono></td></tr>
<tr><td><b><small>  Feats  </small></b></td></tr><tr><td><Mono>


</Mono></td></tr>
<tr><td><b><small>  Money and Equipment  </small></b></td></tr><tr><td><Mono>
 Armor     :
 Belt      :
 Body      :
 Chest     :
 Eyes      :
 Feet      :
 Hands     :
 Head      :
 Headband  :
 Neck      :
 Ring #1   :
 Ring #2   :
 Shield    :
 Shoulders :
 Wrists    :

 Weapon    :
 Weapon    :

 Other Equipment :

 Money :  0 GP

</Mono></td></tr>
<tr><td><b><small>  Magic  </small></b></td></tr><tr><td><Mono>
 Level 0     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

 Level 1     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

 Level 2     0 spell slots per day    0 bonus    DC 8 (8 + level + 0 ability)
    Known/Prepared:

</Mono></td></tr>
<tr><td><b><small>  Spellbook  </small></b></td></tr><tr><td><Mono>
 Level 0 :
 Level 1 :
 Level 2 :

</Mono></td></tr></table>
Skald
 GM, 29 posts
 RPoL Moderator
Wed 15 Apr 2015
at 12:24
Numenera
Name, a(n) [DESCRIPTOR] [TYPE] who [FOCUS]

AttributePoolEdgeNotesTier1
Might10/100-XP0/10
Speed10/100-Recovery0
Intellect10 /100-Effort1


Abilities:
  • Example
  • Example
  • Example



Trained Skills:
  • Example
  • Example
  • Example



Equipment:
TypeLevelName/NotesDepletion
Light Melee2Steel Dagger-
Cypher4Medspray (See below )1 use
Armor2Synth Chainmail-
Other-Clothing-
etc.

NOTE: Type is things like Light/Medium/Heavy Melee/Ranged for weapons, Armor, Cypher, Artifact, Oddity, and everything else just gets put in the 'Other' category.

If an item doesn't have a level or depletion (like clothing) just use a dash: - to fill that space in the equipment section.

Put all equipment here, including numenera etc.
Shins:

Numenera:
Put the long form descriptions of Numenera here.



Background:
Put your character's bio here.



CODE:

<b>Name, a(n) [DESCRIPTOR] [TYPE] who [FOCUS]</b>

| Attribute | Pool | Edge | Notes | Tier | 1 |
| Might | 10/10 | 0 | - | XP | 0/10 |
| Speed | 10/10 | 0 | - | Recovery | 0 |
| Intellect | 10 /10 | 0 | - | Effort | 1 |
<hr>
<b>Abilities:</b>
[list][*]Example
[*]Example
[*]Example
[/list]
<hr>
<b>Trained Skills:</b>
[list][*]Example
[*]Example
[*]Example
[/list]
<hr>
<b>Equipment:</b>
| Type | Level | Name/Notes | Depletion |
| Light Melee | 2 | Steel Dagger | - |
| Cypher | 4 | Medspray (See below ) | 1 use |
| Armor | 2 | Synth Chainmail | - |
| Other | - | Clothing | - |
etc.

NOTE: Type is things like Light/Medium/Heavy Melee/Ranged for weapons, Armor, Cypher, Artifact, Oddity, and everything else just gets put in the 'Other' category.

If an item doesn't have a level or depletion (like clothing) just use a dash: - to fill that space in the equipment section.

Put all equipment here, including numenera etc.
<b>Shins:</b>

<b>Numenera:</b>
Put the long form descriptions of Numenera here.

<hr>
<b>Background:</b>
Put your character's bio here.

This message was last updated by the GM at 12:25, Wed 15 Apr 2015.

Skald
 GM, 33 posts
 RPoL Moderator
Sat 27 Jun 2015
at 06:11
Battletech Mech
Heat HD MoveMod
X A: X/X +X
  S: X/X  
LALTCTRTRA
A: X/XA: X/XA: X/XA: X/XA: X/X
S: X/XS: X/XS: X/XS: X/XS: X/X
 LTRCTRRTR 
 A: X/XA: X/XA: X/X 
 LL RL 
 A: X/X A: X/X 
 S: X/X S: X/X 



CODE:

|! Heat |  |! HD |  |! MoveMod |
| X |  |A: X/X |  | +X |
|  |  |S: X/X |  |  |
|!LA |! LT |! CT |!RT |!RA |
| A: X/X | A: X/X | A: X/X | A: X/X | A: X/X |
| S: X/X | S: X/X | S: X/X | S: X/X | S: X/X |
|  |! LTR |! CTR |! RTR |  |
|  | A: X/X | A: X/X | A: X/X |  |
|  |! LL |  |! RL |  |
|  | A: X/X |  | A: X/X |  |
|  | S: X/X |  | S: X/X  |  |
Skald
 GM, 34 posts
 RPoL Moderator
Sun 19 Jul 2015
at 04:27
Stars Without Number
================================================================================
                             Stars Without Number
================================================================================
Name     :                            | Armor Class  : 9
Class    :                            | Hit Points   : 00 / 00
Homeworld:                            | Psi Points   : 00 / 00
Level    : 1                          | System Strain: 0
Exp      : 0                          | Credits      :
--------------------------------------------------------------------------------
       Ability    |  Saves & Bonuses  |  Background Package
     Score   Mod  |                   |
Str               | Atk Bonus:        |
Int               | Physical :        |
Dex               | Mental   :        |  Training Package
Wis               | Evasion  :        |
Con               | Tech     :        |
Cha               | Luck     :        |
--------------------------------------------------------------------------------
   Weapon             AB   Damage   Range   Ammo |  Skills                Level
                    |    |        |       |      |                       |     |
                    |    |        |       |      |                       |     |
                    |    |        |       |      |                       |     |
                    |    |        |       |      |                       |     |
                    |    |        |       |      |                       |     |
-------------------------------------------------|                       |     |
Class Ability                                    |                       |     |
                                                 |                       |     |
                                                 |                       |     |
                                                 |                       |     |
                                                 |                       |     |
                                                 |Unspent Skill Points   |  0  |
--------------------------------------------------------------------------------
 #   Readied Gear                       #   Stowed Gear
 1 |                                  | 1 |                                    |
 2 |                                  | 2 |                                    |
 3 |                                  | 3 |                                    |
 4 |                                  | 4 |                                    |
 5 |                                  | 5 |                                    |
 6 |                                  | 6 |                                    |
 7 |                                  | 7 |                                    |
 8 |                                  | 8 |                                    |
 9 |                                  | 9 |                                    |
10 |                                  |10 |                                    |
--------------------------------------|11 |                                    |
 Non-Encumbering Gear                 |12 |                                    |
                                      |13 |                                    |
                                      |14 |                                    |
                                      |15 |                                    |
                                      |16 |                                    |
                                      |17 |                                    |
                                      |18 |                                    |
--------------------------------------------------------------------------------
Languages

--------------------------------------------------------------------------------
 Psionic Disciplines                  | Mastered Disciplines
                                      |
                                      |
                                      |
                                      |
                                      |
                                      |
--------------------------------------------------------------------------------

Skald
 GM, 35 posts
 RPoL Moderator
Wed 22 Jul 2015
at 17:29
FFG Star Wars RPG
FFG Star Wars Character Sheet
by: praguepride

Note: All bracket '[ ]' text should be replaced with actual values.
They are guidelines to help identify what goes where.
A final sheet should have no brackets [ ] on the sheet.
Remove these notes when you are complete.

Background
Player NameCharacter NameSpeciesCareerStarting Spec
[PlayerName][CharacterName][Species][Career][Specialization]
GenderAgeHeightBuildHairEyes
[Gender][Age][Height(Meters)][Build][HairColor][EyeColor]
Racial Special Abilities
[Racial Ability #1 (If Any, include skill bumps)]
[Racial Ability #2 (If Any, include skill bumps)]

Obligation/Duty/Morality
TypeSeveritySummary
[Addiction/Betrayal etc.][Severity# (Default 10][Insert short summary of how this impacts your character]

Motivation
MotivationTypeSummary
[Ambition/Cause etc.][Friendship/Love//Fame etc.][Short Summary of Motivation]

XP
Starting XPEarned XPTotal XP
[StartingXP#][EarnedXP#][Starting+EarnedXP]

Defenses
Soak ValueWoundsStrainRanged DefMelee Def
[Soak#][Current#/Total#][Current#/Total#][RangeDef#][MeleeDef#]

Attributes
BrawnAgilityIntellectCunningWillpowerPresence
[Br#][Ag#][Int#][Cun#][Will#][Pr#]

Skills
General SkillsCombat Skills
NameCareer?RankNameCareer?Rank
Astrogation (Int)--Brawl (Br)--
Athletics (Br)--Gunnery (Agi)--
Charm (Pr)--Lightsaber (Br)--
Coercion (Will)--Melee (Br)--
Computers (Int)--Ranged - Light (Ag)--
Cool (Pr)--Ranged - Heavy (Ag)--
Coordination (Ag)--Knowledge Skills
Deception (Cun)--NameCareer?Rank
Discipline (Will)--Core Worlds (Int)--
Leadership (Pr)--Education (Int)--
Mechanics (Int)--Lore (Int)--
Medicine (Int)--Outer Rim (Int)--
Negotiation (Pr)--Underworld (Int)--
Perception (Cun)--Xenology (Int)--
Piloting - Planetary (Ag)--Other:--
Piloting - Space (Ag)--   
Resilience (Br)--   
Skulduggery (Cun)--   
Stealth (Ag)--   
Streetwise (Cun)--   
Survival (Cun)--   
Vigilance (Will)--   

Talents
NameBookPage #Description
[TalentName][BookName][Page#][SummaryOfTalent]

Weapons
Weapon NameSkillDamageCritRangeSpecialEncumbrancePrice Paid
[WeaponName][SkillAbbr][+#][Crit#][Range][Stun, Disorient etc.][Encumbrance#][CreditCost]

Armor
Armor NameDefenseSoakHard Points RemainingEncumbrancePrice Paid
[ArmorName][Defense#][Soak#][HardPoints#][Encumbrance#] [CreditsPaid] 

Other Gear
Item NameItem TypeShort DescriptionEncumbrancePrice Paid
[ItemName][Comms/Security etc.][InsertBonusDescHere][Encumbrance#][CreditsPaid]

The Force
Force Rating[ForceRating#] 
Power TreePowerShort Summary
[Sense/Influence/Move etc.][ForcePowerName][ShortSummaryofEffect]




Character Background:



CODE:

|! FFG Star Wars Character Sheet |
| by: praguepride |

Note: All bracket '[ ]' text should be replaced with actual values.
They are guidelines to help identify what goes where.
A final sheet should have no brackets [ ] on the sheet.
Remove these notes when you are complete.

|!6.1 Background |
|! Player Name |! Character Name |! Species |! Career |!2.1 Starting Spec |
| [PlayerName] | [CharacterName] | [Species] | [Career] |2.1 [Specialization] |
|! Gender |! Age |! Height |! Build |! Hair |! Eyes |
| [Gender] | [Age] | [Height(Meters)] | [Build] | [HairColor] | [EyeColor] |
|!6.1 Racial Special Abilities |
|6.1 [Racial Ability #1 (If Any, include skill bumps)] |
|6.1 [Racial Ability #2 (If Any, include skill bumps)] |

|!3.1 Obligation/Duty/Morality |
|! Type |! Severity |! Summary |
| [Addiction/Betrayal etc.] | [Severity# (Default 10] | [Insert short summary of how this impacts your character] |

|!3.1 Motivation |
|! Motivation |! Type |! Summary |
| [Ambition/Cause etc.] | [Friendship/Love//Fame etc.] | [Short Summary of Motivation] |

|!3.1 XP |
|! Starting XP |! Earned XP |! Total XP |
| [StartingXP#] | [EarnedXP#] | [Starting+EarnedXP] |

|!5.1 Defenses |
|! Soak Value |! Wounds |! Strain |! Ranged Def |! Melee Def |
| [Soak#] | [Current#/Total#] | [Current#/Total#] | [RangeDef#] | [MeleeDef#] |

|!6.1 Attributes |
|! Brawn |! Agility |! Intellect |! Cunning |! Willpower |! Presence |
| [Br#]  | [Ag#] | [Int#] | [Cun#] | [Will#] | [Pr#] |

|!6.1 Skills |
|!3.1 General Skills |!3.1 Combat Skills |
|! Name |! Career? |! Rank |! Name |! Career? |! Rank |
|! Astrogation (Int) | - | - | Brawl (Br) | - | - |
|! Athletics (Br) | - | - | Gunnery (Agi) | - | - |
|! Charm (Pr) | - | - | Lightsaber (Br) | - | - |
|! Coercion (Will) | - | - | Melee (Br) | - | - |
|! Computers (Int) | - | - | Ranged - Light (Ag) | - | - |
|! Cool (Pr) | - | - | Ranged - Heavy (Ag) | - | - |
|! Coordination (Ag) | - | - |!3.1 Knowledge Skills |
|! Deception (Cun) | - | - |! Name |! Career? |! Rank |
|! Discipline (Will) | - | - | Core Worlds (Int) | - | - |
|! Leadership (Pr) | - | - | Education (Int) | - | - |
|! Mechanics (Int) | - | - | Lore (Int) | - | - |
|! Medicine (Int) | - | - | Outer Rim (Int) | - | - |
|! Negotiation (Pr) | - | - | Underworld (Int) | - | - |
|! Perception (Cun) | - | - | Xenology (Int) | - | - |
|! Piloting - Planetary (Ag) | - | - | Other: | - | - |
|! Piloting - Space (Ag) | - | - |
|! Resilience (Br) | - | - |
|! Skulduggery (Cun) | - | - |
|! Stealth (Ag) | - | - |
|! Streetwise (Cun) | - | - |
|! Survival (Cun) | - | - |
|! Vigilance (Will) | - | - |

|!6.1 Talents |
|! Name |! Book |! Page # |!3.1 Description |
| [TalentName] | [BookName] | [Page#] |3.1 [SummaryOfTalent] |

|!8.1 Weapons |
|! Weapon Name |! Skill |! Damage |! Crit |! Range |! Special |! Encumbrance |! Price Paid |
| [WeaponName] | [SkillAbbr] | [+#] | [Crit#] | [Range] | [Stun, Disorient etc.]| [Encumbrance#] | [CreditCost] |

|!6.1 Armor |
|! Armor Name |! Defense |! Soak |! Hard Points Remaining |! Encumbrance |! Price Paid |
| [ArmorName] | [Defense#] | [Soak#] | [HardPoints#] | [Encumbrance#] [CreditsPaid] |

|!5.1 Other Gear |
|! Item Name |! Item Type |! Short Description |! Encumbrance |! Price Paid |
| [ItemName] | [Comms/Security etc.] |! [InsertBonusDescHere] | [Encumbrance#] | [CreditsPaid] |

|!3.1 The Force |
|! Force Rating | [ForceRating#] | |
|! Power Tree |! Power |! Short Summary |
| [Sense/Influence/Move etc.] | [ForcePowerName] | [ShortSummaryofEffect]

<hr>

Character Background:
Skald
 GM, 37 posts
 RPoL Moderator
Mon 14 Sep 2015
at 13:10
Rolemaster - New Rules (Role Master Unified)
BASIC INFORMATION
Player Name Height XP 
Character Name Weight Lvl 
Race Sex Age 
Skin Hair Eyes 
Culture Profession Realm 
Recovery Mult Size Wt Allow 
BMRft/rndInitiative Diety 
Hits Power Pts Endurance 

ATTRIBUTES
Stat NamePotentTempStat
Bonus
Racial
Bonus
Special
Bonus
Total
Bonus
Agility (Ag)  0000
Constitution (Co)  0000
Empathy (Em)  0000
Intuition (In)  0000
Memory (Me)  0000
Presence (Pr)  0000
Quickness (Qu)  0000
Reasoning (Re)  0000
Self Discipline (SD)  0000
Strength (St)  0000
Appearance 
Personality 
Background 

RESISTANCES
ResistanceStatStat
Bonus 1)
Racial
Bonus
Special
Bonus
Total
Bonus
1) = includes Realm Bonus
ChannelingIn0000
EssenceEm0000
MentalismPr0000
PhysicalCo0000
FearSD0000
RR Calculation: d100OE + RR bonus + 2 * (Target lvl - Attack lvl)

SKILLS
Skill NameDP
Cost
StatsRnksRank
Bonus
Stat
Bonus
Prof
Bonus
Special
Bonus
Total
Bonus
‡ = Knack
† = Professional Skill
Animal
Any Animal Ag/Em/Pr -250 -25
Specific Skill        
Awareness
Any Awareness In/Re/SD -250 -25
Specific Skill        
Body Discipline
Any Body Discipline Co/Co/SD -250 -25
Specific Skill        
Brawn
Any Brawn Co/Co/SD -250 -25
Specific Skill        
Combat Expertise
Any Combat Expertise - -250 -25
Specific Skill        
Combat Training
Any Melee Weapons Ag/St/St -250 -25
Any Ranged Weapons Ag/Ag/St -250 -25
Any Shield Ag/St/St -250 -25
Any Unarmed Ag/St/St -250 -25
Any Siege Weapons Re/SD/In -250 -25
Any *Firearms* Ag/St/SD -250 -25
Any *Energy Weapons* Ag/Ag/SD -250 -25
Specific Skill        
Composition
Any Composition Em/In/Re -250 -25
Specific Skill        
Crafting
Any Crafting Ag/Me/SD -250 -25
Specific Skill        
Delving
Any Delving Em/In/Pr -250 -25
Specific Skill        
Environmental
Any Environmental In/Me/Re -250 -25
Specific Skill        
Gymnastic
Any Gymnastic Ag/Qu/St -250 -25
Specific Skill        
Lore
Any Lore Me/Me/Re -250 -25
Specific Skill        
Magical Expertise
Any Magical Expertise - -250 -25
Specific Skill        
Medical
Any Medical In/Me/Re -250 -25
Specific Skill        
Mental Discipline
Any Mental Discipline Pr/SD/SD -250 -25
Specific Skill        
Movement
Any Movement Ag/Co/St -250 -25
Specific Skill        
Performance Art
Any Performance Art Em/Me/Pr -250 -25
Specific Skill        
Power Manipulation
Any Power Manipulation RS/RS/Co -250 -25
Specific Skill        
Science
Any Science Me/Re/Re -250 -25
Specific Skill        
Social
Any Social Em/In/Pr -250 -25
Specific Skill        
Spellcasting
Any Spellcasting Me/RS/RS -250 -25
Specific Skill        
Subterfuge
Any Subterfuge Ag/SD/In -250 -25
Specific Skill        
Technical
Any Technical Ag/In/Re -250 -25
Specific Skill        
Vocation
Any Vocation Em/Me/Re -250 -25
Specific Skill        

SPELLS KNOWN
xyz OpenSM +SCR +
LevelSpell NameArea of EffectDurationRangeType
1     
2     

DEFENSE
Armor & ShieldTypeATWeight
(lbs)
StrengthManPMissilePPercP
Full Armornone100000
Torsonone100000
Right Legnone100000
Left legnone100000
Right Armnone100000
Left Armnone100000
Helmetnone100000
Shieldnone 00   
TOTAL 0 000
COMBAT
Primary AT1DB (Qu)9DB (shield)+0 (max. 0 foe(s))
CriticalsTorso0Arms0Legs0Head0



CODE:

|6! <blue>BASIC INFORMATION</blue>|80%
|!<Player Name|16%<|16%!<Height|16%< |16%!<XP|16%< |
|!<Character Name|16%<|16%!<Weight|16%< |16%!<Lvl|16%<
|!<Race|16%<|16%!<Sex|16%< |16%!<Age|16%<
|!<Skin|16%<|16%!<Hair|16%< |16%!<Eyes|16%<
|!<Culture|16%<|16%!<Profession|16%< |16%!<Realm|16%<
|!<Recovery Mult|16%< |16%!<Size|16%< |16%!<Wt Allow|16%<
|!<BMR|16%<  ft/rnd|16%!<Initiative|16%< |16%!< Diety |16%< |
|!< <red>Hits</red> |16%<|16%!< <red>Power Pts</red> |16%< |16%!< <red>Endurance</red> |16%<

|7! <blue>ATTRIBUTES</blue>|80%
|!!<Stat Name|12% Potent|12% Temp|12% Stat\nBonus|12% Racial\nBonus|12% Special\nBonus|12% Total\nBonus
|!< Agility (Ag)|^ |^ |^ 0|^ 0|^ 0|^ 0
|!< Constitution (Co)|^ |^ |^ 0|^ 0|^ 0|^ 0
|!< Empathy (Em)|^ |^ |^ 0|^ 0|^ 0|^ 0
|!< Intuition (In)|^ |^ |^ 0|^ 0|^ 0|^ 0
|!< Memory (Me)|^ |^ |^ 0|^ 0|^ 0|^ 0
|!< Presence (Pr)|^ |^ |^ 0|^ 0|^ 0|^ 0
|!< Quickness (Qu)|^ |^ |^ 0|^ 0|^ 0|^ 0
|!< Reasoning (Re)|^ |^ |^ 0|^ 0|^ 0|^ 0
|!< Self Discipline (SD)|^ |^ |^ 0|^ 0|^ 0|^ 0
|!< Strength (St)|^ |^ |^ 0|^ 0|^ 0|^ 0
|!<Appearance|6 |
|!<Personality|6 |
|!<Background|6 |

|6! <blue>RESISTANCES</blue>|80%
|!!< Resistance|12%^ Stat|12% Stat\nBonus <sup>1)</sup>|12% Racial\nBonus|12% Special\nBonus|12% Total\nBonus
|<6! <small><sup>1)</sup> = includes Realm Bonus</small>|
|!< Channeling|^ In|^ 0|^ 0|^ 0|^ 0
|!< Essence|^ Em|^ 0|^ 0|^ 0|^ 0
|!< Mentalism|^ Pr|^ 0|^ 0|^ 0|^ 0
|!< Physical|^ Co|^ 0|^ 0|^ 0|^ 0
|!< Fear|^ SD|^ 0|^ 0|^ 0|^ 0
|!6 RR Calculation: d100OE + RR bonus + 2 * (Target lvl - Attack lvl)

|9! <blue>SKILLS</blue>|80%
|!!< Skill Name|8% DP\nCost|8% Stats|8% Rnks|8% Rank\nBonus|8% Stat\nBonus|8% Prof\nBonus|8% Special\nBonus|8% Total\nBonus
|<9! <small>‡ = Knack\n† = Professional Skill</small>|
|!!<9 Animal
| <i>Any Animal</i> |^ |^ Ag/Em/Pr|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Awareness
| <i>Any Awareness</i> |^ |^ In/Re/SD|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Body Discipline
| <i>Any Body Discipline</i> |^ |^ Co/Co/SD|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Brawn
| <i>Any Brawn</i> |^ |^ Co/Co/SD|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Combat Expertise
| <i>Any Combat Expertise</i> |^ |^ -|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Combat Training
| <i>Any Melee Weapons</i> |^ |^ Ag/St/St|! |^ -25|^ 0|2! |^ -25
| <i>Any Ranged Weapons</i> |^ |^ Ag/Ag/St|! |^ -25|^ 0|2! |^ -25
| <i>Any Shield</i> |^ |^ Ag/St/St|! |^ -25|^ 0|2! |^ -25
| <i>Any Unarmed</i> |^ |^ Ag/St/St|! |^ -25|^ 0|2! |^ -25
| <i>Any Siege Weapons</i> |^ |^ Re/SD/In|! |^ -25|^ 0|2! |^ -25
| <i>Any *Firearms*</i> |^ |^ Ag/St/SD|! |^ -25|^ 0|2! |^ -25
| <i>Any *Energy Weapons*</i> |^ |^ Ag/Ag/SD|! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Composition
| <i>Any Composition</i> |^ |^ Em/In/Re|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Crafting
| <i>Any Crafting</i> |^ |^ Ag/Me/SD|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Delving
| <i>Any Delving</i> |^ |^ Em/In/Pr|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Environmental
| <i>Any Environmental</i> |^ |^ In/Me/Re|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Gymnastic
| <i>Any Gymnastic</i> |^ |^ Ag/Qu/St|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Lore
| <i>Any Lore</i> |^ |^ Me/Me/Re|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Magical Expertise
| <i>Any Magical Expertise</i> |^ |^ -|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Medical
| <i>Any Medical</i> |^ |^ In/Me/Re|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Mental Discipline
| <i>Any Mental Discipline</i> |^ |^ Pr/SD/SD|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Movement
| <i>Any Movement</i> |^ |^ Ag/Co/St|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Performance Art
| <i>Any Performance Art</i> |^ |^ Em/Me/Pr|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Power Manipulation
| <i>Any Power Manipulation</i> |^ |^ RS/RS/Co|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Science
| <i>Any Science</i> |^ |^ Me/Re/Re|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Social
| <i>Any Social</i> |^ |^ Em/In/Pr|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Spellcasting
| <i>Any Spellcasting</i> |^ |^ Me/RS/RS|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Subterfuge
| <i>Any Subterfuge</i> |^ |^ Ag/SD/In|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Technical
| <i>Any Technical</i> |^ |^ Ag/In/Re|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^
|!!<9 Vocation
| <i>Any Vocation</i> |^ |^ Em/Me/Re|1! |^ -25|^ 0|2! |^ -25
|< Specific Skill|^ |^ |^ |^ |^ |! |^ |^

|6!! <blue>SPELLS KNOWN</blue>|80%
|!!3< <large>xyz</large> <small><i>Open</i></small>|^ SM +|2^ SCR +
|5%^ <small><b>Level</b></small> | <small><b>Spell Name</b></small>|^15% <small><b>Area of Effect</b></small>|^20% <small><b>Duration</b></small>|^15% <small><b>Range</b></small>|^5% <small><b>Type</b></small>
|^ 1| |^ |^ |^ |^
|^ 2| |^ |^ |^ |^

|!10 <blue>DEFENSE</blue>|60%
|10%2!! Armor & Shield|2 Type|10% AT|10% Weight\n(lbs)|10% Strength|10% ManP|10% MissileP|10% PercP
|2 Full Armor|2 none|^ 1|^ 0|^ 0|^ 0|^ 0|^ 0
|2 Torso|2 none|^ 1|^ 0|^ 0|^ 0|^ 0|^ 0
|2 Right Leg|2 none|^ 1|^ 0|^ 0|^ 0|^ 0|^ 0
|2 Left leg|2 none|^ 1|^ 0|^ 0|^ 0|^ 0|^ 0
|2 Right Arm|2 none|^ 1|^ 0|^ 0|^ 0|^ 0|^ 0
|2 Left Arm|2 none|^ 1|^ 0|^ 0|^ 0|^ 0|^ 0
|2 Helmet|2 none|^ 1|^ 0|^ 0|^ 0|^ 0|^ 0
|2 Shield|2 none|! |^ 0|^ 0|! |! |!
|>5 <b>TOTAL</b> |^<b> 0</b> |! |^ <b>0</b> |^ <b>0</b> |^ <b>0</b>
|10!!< COMBAT
|10%! Primary AT|10%^ 1|2!DB (Qu)|10%^ 9|2! DB (shield)|<3 +0 (max. 0 foe(s))
|<2! Criticals|10%! Torso|10%^ 0|10%! Arms|10%^ 0|10%! Legs|10%^ 0|10%!Head|10%^ 0
Skald
 GM, 38 posts
 RPoL Moderator
Mon 9 Nov 2015
at 13:55
Exalted 3e Character Sheet


Name:
Concept:
Caste:
Anima:

Strength Charisma Perception 
Dexterity Manipulation Intelligence 
Stamina Appearance Wits 
WarLifeWisdom
Archery Integrity Bureaucracy 
Athletics Larceny Investigation 
Awareness Lore Linguistics 
Brawl Medicine Occult 
Dodge Performance Craft (                 ) 
Melee Presence Craft (                 ) 
Resistance Sail Craft (                 ) 
Ride Socialize Martial Arts (          ) 
Thrown Stealth Martial Arts (          ) 
War Survival Martial Arts (          ) 
Specialties:


Essence1Limit[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Personal13/13//13Willpower5
Peripheral33/33//33Temp. Willpower5
Join Battle Hardness 
Nat. Soak Armor Soak 
Parry Evasion 
Resolve Guile 

Indefinite Committed Motes:

PenHealth Levels
-0[ ]
-1[ ] [ ]
-2[ ] [ ]
-4[ ]
Inc[ ]

WeaponW. AccW. DmgDec. AccOverDefTags
Unarmed     Natural, Grappling
       
       
       

Merits
MeritRankDetails
MeritRankDetails
 More Details
MeritRankDetails
 More Details
MeritRankDetails
 More Details
MeritRankDetails
 More Details

Intimacies
IntensityTypeDetails
Defining  
Defining  
Defining  
Major  
Major  
Major  
Major  
Minor  
Minor  
Minor  
Minor  
Minor  
Minor  

Charms

Ability
  • Charm - Cost (Keywords) - Summary
  • Charm - Cost (Keywords) - Summary
  • Charm - Cost (Keywords) - Summary



Artifact
Special Notes about the Artifact
Charms
  • Charm - Cost (Keywords) - Summary
  • Charm - Cost (Keywords) - Summary
  • Charm - Cost (Keywords) - Summary


Sorcery
Shaping Rituals
  • Name - Effect
  • Name - Effect
Terrestrial Spells
  • Name (Control) - xsm, xwp - Effects
  • Name - xsm, xwp - Effects
Celestial Spells
  • Name (Control) - xsm, xwp - Effects
  • Name - xsm, xwp - Effects
Solar Spells
  • Name (Control) - xsm, xwp - Effects
  • Name - xsm, xwp - Effects




CODE:

<tt>
Name:
Concept:
Caste:
Anima:

|= Strength   |            |= Charisma     |         |= Perception   |              |
|= Dexterity  |            |= Manipulation |         |= Intelligence |              |
|= Stamina    |            |= Appearance   |         |= Wits         |              |
|2=^ <u><b>War</b></u>     |2=^ <u><b>Life</b></u>   |2=^ <u><b>Wisdom</b></u>      |
|= Archery    |            |= Integrity   |          |= Bureaucracy               | |
|= Athletics  |            |= Larceny     |          |= Investigation             | |
|= Awareness  |            |= Lore        |          |= Linguistics               | |
|= Brawl      |            |= Medicine    |          |= Occult                    | |
|= Dodge      |            |= Performance |          |= Craft (                 ) | |
|= Melee      |            |= Presence    |          |= Craft (                 ) | |
|= Resistance |            |= Sail        |          |= Craft (                 ) | |
|= Ride       |            |= Socialize   |          |= Martial Arts (          ) | |
|= Thrown     |            |= Stealth     |          |= Martial Arts (          ) | |
|= War        |            |= Survival    |          |= Martial Arts (          ) | |
Specialties:


|= Essence     | 1         |= Limit| [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
|= Personal    | 13/13//13 |= Willpower       | 5
|= Peripheral  | 33/33//33 |= Temp. Willpower | 5
|= Join Battle |           |= Hardness        |
|= Nat. Soak   |           |= Armor Soak      |
|= Parry       |           |= Evasion         |
|= Resolve     |           |= Guile           |

Indefinite Committed Motes:

|=> Pen|= Health Levels
|=>  -0| [ ]
|=>  -1| [ ] [ ]
|=>  -2| [ ] [ ]
|=>  -4| [ ]
|=> Inc| [ ]

|= Weapon                      |= W. Acc|= W. Dmg|= Dec. Acc|= Over|= Def|=  Tags
| Unarmed                      |        |        |          |      |     | Natural, Grappling
|                              |        |        |          |      |     |
|                              |        |        |          |      |     |
|                              |        |        |          |      |     |

<b>Merits</b>
|= Merit|= Rank|= Details
|Merit|Rank|Details
|2 | More Details
|Merit|Rank|Details
|2 | More Details
|Merit|Rank|Details
|2 | More Details
|Merit|Rank|Details
|2 | More Details

|3=^ Intimacies|
|= Intensity|= Type|= Details
| Defining |  |
| Defining |  |
| Defining |  |
| Major    |  |
| Major    |  |
| Major    |  |
| Major    |  |
| Minor    |  |
| Minor    |  |
| Minor    |  |
| Minor    |  |
| Minor    |  |
| Minor    |  |

Charms

Ability[list]
[*] Charm - Cost (Keywords) - Summary
[*] Charm - Cost (Keywords) - Summary
[*] Charm - Cost (Keywords) - Summary
[/list]


Artifact
Special Notes about the Artifact
Charms[list]
[*] Charm - Cost (Keywords) - Summary
[*] Charm - Cost (Keywords) - Summary
[*] Charm - Cost (Keywords) - Summary
[/list]

Sorcery
Shaping Rituals[list]
[*] Name - Effect
[*] Name - Effect
[/list]Terrestrial Spells[list]
[*] Name (Control) - xsm, xwp - Effects
[*] Name - xsm, xwp - Effects
[/list]Celestial Spells[list]
[*] Name (Control) - xsm, xwp - Effects
[*] Name - xsm, xwp - Effects
[/list]Solar Spells[list]
[*] Name (Control) - xsm, xwp - Effects
[*] Name - xsm, xwp - Effects
[/list]</tt>
Skald
 GM, 39 posts
 RPoL Moderator
Mon 16 Nov 2015
at 12:51
D&D 5th Edition



   SECTION 1:  THE BASICS



Character Name  : Name
Race / Class    :
Level / Exp Pts :
Background      :



   SECTION 2:  ABILITIES



Strength     =     10   (+0) 10 Base
Dexterity    =     10   (+0) 10 Base
Constitution =     10   (+0) 10 Base
Intelligence =     10   (+0) 10 Base
Wisdom       =     10   (+0) 10 Base
Charisma     =     10   (+0) 10 Base

Proficiency Bonus =
Perception (passive wisdom) =

Racial (Race)

Class (Class)



   SECTION 3:  SAVING THROWS



( )Strength     =      +0
( )Dexterity    =      +0
( )Constitution =      +0
( )Intelligence =      +0
( )Wisdom       =      +0
( )Charisma     =      +0



   SECTION 4:  SKILLS



( )  Acrobatics (Dex)      +0       ( )  Medicine (Wis)        +0
( )  Animal Handling (Wis) +0       ( )  Nature (Int)          +0
( )  Arcana (Int)          +0       ( )  Perception (Wis)      +0
( )  Athletics  (Str)      +0       ( )  Performance (Cha)     +0
( )  Deception (Cha)       +0       ( )  Persuasion (Cha)      +0
( )  History (Int)         +0       ( )  Religion (Int)        +0
( )  Insight (Wis)         +0       ( )  Sleight of Hand (Dex) +0
( )  Intimidation (Cha)    +0       ( )  Stealth (Dex)         +0
( )  Investigation (Int)   +0       ( )  Survival (Wis)        +0



   SECTION 5:  COMBAT & HEALTH   



Armor Class          :
Initiative (passive) :
Speed                :

Hit Dice             :
Max Hit Points       :
Current Hit Points   :
Temporary Hit Points :

ATTACKS
Weapon type(m or r)   /   Bonus   /   Damage (Type)

** m or r stands for melee or ranged



   SECTION 6:  BACKGROUND



Age / Gender       :
Height / Weight    :
Eyes / Skin / Hair :
Description        :

Background          :
Skill Proficiencies :
Tool Proficiencies  :
Languages           :

Features      :
Con of Choice :
Traits        :
Ideal         :
Bonds         :
Flaws         :



   SECTION 7: EXTRAS   



   Equipment List
Description                 Cost       Weight


                                          lbs

   Wealth
PP =
EP =
GP =
SP =
CP =

Gems =

Jewelry =

Other =

  Magic Items



   SECTION 8: SPELLCASTING



Spell    Spell SV     Spell      Spell
Lvl         DC       ATK MOD     Slots


Spellbook Spells Known = 0
Cantrips
Spell        Ref Page     Casting Time     Range     Duration     Components

Level One
Spell        Ref Page     Casting Time     Range     Duration     Components   Ritual?

Level Two
Spell        Ref Page     Casting Time     Range     Duration     Components   Ritual?

Level Three
Spell        Ref Page     Casting Time     Range     Duration     Components   Ritual?

Level Four
Spell        Ref Page     Casting Time     Range     Duration     Components   Ritual?




CODE:

<tt>
<hr>
<b><DarkBlue>   SECTION 1:  THE BASICS</DarkBlue></b>
<hr>

<b>Character Name</b>  : <Serif><Green><large>Name</large></Green></Serif>
<b>Race / Class</b>    :
<b>Level / Exp Pts</b> :
<b>Background</b>      :

<hr>
<b><DarkBlue>   SECTION 2:  ABILITIES</DarkBlue></b>
<hr>

<b>Strength</b>     =     <Blue>10</Blue>   (<Red>+0</Red>) 10 Base
<b>Dexterity</b>    =     <Blue>10</Blue>   (<Red>+0</Red>) 10 Base
<b>Constitution</b> =     <Blue>10</Blue>   (<Red>+0</Red>) 10 Base
<b>Intelligence</b> =     <Blue>10</Blue>   (<Red>+0</Red>) 10 Base
<b>Wisdom</b>       =     <Blue>10</Blue>   (<Red>+0</Red>) 10 Base
<b>Charisma</b>     =     <Blue>10</Blue>   (<Red>+0</Red>) 10 Base

<b>Proficiency Bonus</b> =
<b>Perception</b> (passive wisdom) =

<b>Racial (Race)</b>

<b>Class (Class)</b>

<hr>
<b><DarkBlue>   SECTION 3:  SAVING THROWS</DarkBlue></b>
<hr>

( )Strength     =      <Blue>+0</Blue>
( )Dexterity    =      <Blue>+0</Blue>
( )Constitution =      <Blue>+0</Blue>
( )Intelligence =      <Blue>+0</Blue>
( )Wisdom       =      <Blue>+0</Blue>
( )Charisma     =      <Blue>+0</Blue>

<hr>
<b><DarkBlue>   SECTION 4:  SKILLS </DarkBlue></b>
<hr>

( )  Acrobatics (Dex)      <Blue>+0</Blue>       ( )  Medicine (Wis)        <Blue>+0</Blue>
( )  Animal Handling (Wis) <Blue>+0</Blue>       ( )  Nature (Int)          <Blue>+0</Blue>
( )  Arcana (Int)          <Blue>+0</Blue>       ( )  Perception (Wis)      <Blue>+0</Blue>
( )  Athletics  (Str)      <Blue>+0</Blue>       ( )  Performance (Cha)     <Blue>+0</Blue>
( )  Deception (Cha)       <Blue>+0</Blue>       ( )  Persuasion (Cha)      <Blue>+0</Blue>
( )  History (Int)         <Blue>+0</Blue>       ( )  Religion (Int)        <Blue>+0</Blue>
( )  Insight (Wis)         <Blue>+0</Blue>       ( )  Sleight of Hand (Dex) <Blue>+0</Blue>
( )  Intimidation (Cha)    <Blue>+0</Blue>       ( )  Stealth (Dex)         <Blue>+0</Blue>
( )  Investigation (Int)   <Blue>+0</Blue>       ( )  Survival (Wis)        <Blue>+0</Blue>

<hr>
<DarkBlue><b>   SECTION 5:  COMBAT & HEALTH   </b></DarkBlue>
<hr>

<b>Armor Class</b>          :
<b>Initiative (passive)</b> :
<b>Speed</b>                :

<b>Hit Dice</b>             :
<b>Max Hit Points</b>       :
<b>Current Hit Points</b>   :
<b>Temporary Hit Points</b> :

<b>ATTACKS</b>
<u>Weapon type(m or r)   /   Bonus   /   Damage (Type)</u>

** m or r stands for melee or ranged

<hr>
<DarkBlue><b>   SECTION 6:  BACKGROUND </b></DarkBlue>
<hr>

<b>Age / Gender</b>       :
<b>Height / Weight</b>    :
<b>Eyes / Skin / Hair</b> :
<b>Description</b>        :

<b>Background</b>          :
<b>Skill Proficiencies</b> :
<b>Tool Proficiencies</b>  :
<b>Languages</b>           :

<b>Features</b>      :
<b>Con of Choice</b> :
<b>Traits</b>        :
<b>Ideal</b>         :
<b>Bonds </b>        :
<b>Flaws </b>        :

<hr>
<DarkBlue><b>   SECTION 7: EXTRAS   </b></DarkBlue>
<hr>

   <b>Equipment List </b>
<u>Description                 Cost       Weight</u>


                                          lbs

   <b>Wealth</b>
<b>PP</b> =
<b>EP</b> =
<b>GP</b> =
<b>SP</b> =
<b>CP</b> =

<b>Gems</b> =

<b>Jewelry</b> =

<b>Other</b> =

  <b>Magic Items</b>

<hr>
<DarkBlue><b>   SECTION 8: SPELLCASTING </b></DarkBlue>
<hr>

<b>Spell    Spell SV     Spell      Spell
<u>Lvl         DC       ATK MOD     Slots</u></b>

<b><u>Spellbook</u></b> <Red>Spells Known = 0</Red>
<Blue><b>Cantrips</b></Blue>
<u>Spell        Ref Page     Casting Time     Range     Duration     Components</u>

<Blue><b>Level One</b></Blue>
<u>Spell        Ref Page     Casting Time     Range     Duration     Components   Ritual?</u>

<Blue><b>Level Two</b></Blue>
<u>Spell        Ref Page     Casting Time     Range     Duration     Components   Ritual?</u>

<Blue><b>Level Three</b></Blue>
<u>Spell        Ref Page     Casting Time     Range     Duration     Components   Ritual?</u>

<Blue><b>Level Four</b></Blue>
<u>Spell        Ref Page     Casting Time     Range     Duration     Components   Ritual?</u>
</tt>
Skald
 GM, 40 posts
 RPoL Moderator
Wed 24 Feb 2016
at 14:03
D&D 5th Edition
  Basic Information 

  Character Name  :                          Height :
  Character Race  :                          Weight :
  Background      :                          Age    :
  Alignment       :                          Eyes   :
  Deity           :                          Hair   :
  Total Level     :                          Size   :

Ability Scores


  (X) Denotes Proficiency

  ( ) Strength     : 00 (+0)      00 Array + 0 Racial + 0 Level + 0 Misc.
  ( ) Dexterity    : 00 (+0)      00 Array + 0 Racial + 0 Level + 0 Misc.
  ( ) Constitution : 00 (+0)      00 Array + 0 Racial + 0 Level + 0 Misc.
  ( ) Intelligence : 00 (+0)      00 Array + 0 Racial + 0 Level + 0 Misc.
  ( ) Wisdom       : 00 (+0)      00 Array + 0 Racial + 0 Level + 0 Misc.
  ( ) Charisma     : 00 (+0)      00 Array + 0 Racial + 0 Level + 0 Misc.

  Carrying Capacity : 000 (STR x15)
  Push, Pull, Lift  : 000 (STR x30)

  Death Saves
  Success: [-] [-] [-]
  Failure: [-] [-] [-]

Skills


  (X) Denotes Proficiency

  ( ) Acrobatics (Dex)
  ( ) Animal Handling (Wis)
  ( ) Arcana (Int)
  ( ) Athletics (Str)
  ( ) Deception (Cha)
  ( ) History (Int)
  ( ) Insight (Wis)
  ( ) Intimidation (Cha)
  ( ) Investigation (Int)
  ( ) Medicine (Wis)
  ( ) Nature (Int)
  ( ) Perception (Wis)
  ( ) Performance (Cha)
  ( ) Persuasion (Cha)
  ( ) Religion (Int)
  ( ) Sleight of Hand (Dex)
  ( ) Stealth (Dex)
  ( ) Survival (Wis)

Combat Stats


  Hit Points    : 00         Current HP :
  Proficiency   : +0         Temp HP    :
  Initiative    : +0         Total HD   : 3 [3/3]

  Base Melee    : +0     0 Prof + 0 Str + 0 misc
  Base Ranged   : +0     0 Prof + 0 Dex + 0 misc
  Base Spell    : +0     0 Prof + 0 Mod + 0 misc

  Armor Class   : 10    10 armor + 0 shield + 0 Dex + 0 misc

  Vulnerability :
  Resistance    :
  Languages     :

Senses


  Passive Perception     : 10  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
  Passive Investigation  : 10  10 + 0 prof + 0 Int + 0 adv* + 0 misc
  Passive Insight        : 10  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
   *Add or subtract 5 to passive based on having advantage or disadvantage.

  Vision :

Background and Feats


  Background:
  -Other    :
  -Skills   :
  -Tools    :
  -Languages:

  Personality Traits
  -
  -
  Ideal :
  Bond  :
  Flaw  :

  Feature - Description

  Feat - Description

Racial Abilities and Features


  Race     :
  Languages:
  Skills   :

  Feature - Description

  Feature - Description

  Feature - Description

Class Abilities and Features


  Class  :
  Armor  :
  Weapons:
  Tools  :

  Feature - Description

  Feature - Description

  Feature - Description

Spellcasting


  Spell Slots
  1st 0 | 2nd 0 | 3rd 0 | 4th 0 | 5th 0 | 6th 0| 7th 0 | 8th 0 | 9th 0

  Spells Known
  1st -
  2nd -
  3rd -
  4th -
  5th -
  6th -
  7th -
  8th -
  9th -

  Spells Prepared (Class Formula)

Equipment


Armor     :
Belt      :
Body      :
Chest     :
Eyes      :
Feet      :
Hands     :
Head      :
Headband  :
Neck      :
Ring #1   :
Ring #2   :
Shield    :
Shoulders :
Wrists    :

Weapon    :
Weapon    :

Other Equipment :

Money : 0 CP, 0 SP, 0 GP, 0 PP




CODE:

<table width="700">
 <tr><td><b><small>  Basic Information  </small></b></td></tr><tr><td><Mono>
  Character Name  :                          Height :
  Character Race  :                          Weight :
  Background      :                          Age    :
  Alignment       :                          Eyes   :
  Deity           :                          Hair   :
  Total Level     :                          Size   :

</Mono></td></tr>
<tr><td><b><small> Ability Scores </small></b></td></tr><tr><td><Mono>

  (X) Denotes Proficiency

  ( ) Strength     : 00 (+0)      00 Array + 0 Racial + 0 Level + 0 Misc.
  ( ) Dexterity    : 00 (+0)      00 Array + 0 Racial + 0 Level + 0 Misc.
  ( ) Constitution : 00 (+0)      00 Array + 0 Racial + 0 Level + 0 Misc.
  ( ) Intelligence : 00 (+0)      00 Array + 0 Racial + 0 Level + 0 Misc.
  ( ) Wisdom       : 00 (+0)      00 Array + 0 Racial + 0 Level + 0 Misc.
  ( ) Charisma     : 00 (+0)      00 Array + 0 Racial + 0 Level + 0 Misc.

  Carrying Capacity : 000 (STR x15)
  Push, Pull, Lift  : 000 (STR x30)

  Death Saves
  Success: [-] [-] [-]
  Failure: [-] [-] [-]

</Mono></td></tr>
<tr><td><b><small> Skills </small></b></td></tr><tr><td><Mono>

  (X) Denotes Proficiency

  ( ) Acrobatics (Dex)
  ( ) Animal Handling (Wis)
  ( ) Arcana (Int)
  ( ) Athletics (Str)
  ( ) Deception (Cha)
  ( ) History (Int)
  ( ) Insight (Wis)
  ( ) Intimidation (Cha)
  ( ) Investigation (Int)
  ( ) Medicine (Wis)
  ( ) Nature (Int)
  ( ) Perception (Wis)
  ( ) Performance (Cha)
  ( ) Persuasion (Cha)
  ( ) Religion (Int)
  ( ) Sleight of Hand (Dex)
  ( ) Stealth (Dex)
  ( ) Survival (Wis)

</Mono></td></tr>
<tr><td><b><small> Combat Stats </small></b></td></tr><tr><td><Mono>

  Hit Points    : 00         Current HP :
  Proficiency   : +0         Temp HP    :
  Initiative    : +0         Total HD   : 3 [3/3]

  Base Melee    : +0     0 Prof + 0 Str + 0 misc
  Base Ranged   : +0     0 Prof + 0 Dex + 0 misc
  Base Spell    : +0     0 Prof + 0 Mod + 0 misc

  Armor Class   : 10    10 armor + 0 shield + 0 Dex + 0 misc

  Vulnerability :
  Resistance    :
  Languages     :

</Mono></td></tr>
<tr><td><b><small> Senses </small></b></td></tr><tr><td><Mono>

  Passive Perception     : 10  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
  Passive Investigation  : 10  10 + 0 prof + 0 Int + 0 adv* + 0 misc
  Passive Insight        : 10  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
   *Add or subtract 5 to passive based on having advantage or disadvantage.

  Vision :

</Mono></td></tr>
<tr><td><b><small> Background and Feats </small></b></td></tr><tr><td><Mono>

  Background:
  -Other    :
  -Skills   :
  -Tools    :
  -Languages:

  Personality Traits
  -
  -
  Ideal :
  Bond  :
  Flaw  :

  Feature - Description

  Feat - Description

</Mono></td></tr>
<tr><td><b><small> Racial Abilities and Features </small></b></td></tr><tr><td><Mono>

  Race     :
  Languages:
  Skills   :

  Feature - Description

  Feature - Description

  Feature - Description

</Mono></td></tr>
<tr><td><b><small> Class Abilities and Features </small></b></td></tr><tr><td><Mono>

  Class  :
  Armor  :
  Weapons:
  Tools  :

  Feature - Description

  Feature - Description

  Feature - Description

</Mono></td></tr>
<tr><td><b><small> Spellcasting </small></b></td></tr><tr><td><Mono>

  Spell Slots
  1st 0 | 2nd 0 | 3rd 0 | 4th 0 | 5th 0 | 6th 0| 7th 0 | 8th 0 | 9th 0

  Spells Known
  1st -
  2nd -
  3rd -
  4th -
  5th -
  6th -
  7th -
  8th -
  9th -

  Spells Prepared (Class Formula)

</Mono></td></tr>
<tr><td><b><small> Equipment </small></b></td></tr><tr><td><Mono>

Armor     :
Belt      :
Body      :
Chest     :
Eyes      :
Feet      :
Hands     :
Head      :
Headband  :
Neck      :
Ring #1   :
Ring #2   :
Shield    :
Shoulders :
Wrists    :

Weapon    :
Weapon    :

Other Equipment :

Money : 0 CP, 0 SP, 0 GP, 0 PP
</Mono></td></tr></table>

This message was last edited by the GM at 14:14, Thu 17 Mar 2016.

Skald
 GM, 42 posts
 RPoL Moderator
Sat 12 Mar 2016
at 05:51
Delta Green RPG
~ DELTA GREEN CharSheet ~
 
Visual Description/First Impressions:
 
 
 
 
 
NAME:(Last, first middle)Code Name/Alias:(Agent Name)
Nationality: Height: 
Agency: Gender: 
Unit/Branch/Arm: Weight: 
Role:<(last, or most significant one(s))>Age: 
Rank: Build: 
Education / Occupational History: 
 
STATISTICSSCOREx5What Others Notice   
Strength: __%    
Constitution: __%    
Dexterity: __%    
Intelligence: __%    
Power: __%    
Charisma: __%    
DERIVED ATTRIBUTESMAXIMUMCURRENTDERIVED ATTRIBUTESMAXIMUMCURRENT
Hit Points(HP):  Sanity Points(SAN):  
Willpower Points(WP):  Breaking Point(BP):  
 
BONDSSCOREBONDSSCORE
o o 
o o 
o o 
o o 
 
MOTIVATIONS AND MENTAL DISORDERSMOTIVATIONS AND MENTAL DISORDERS
oo
oo
oo
oo
 
INCIDENTS OF SAN LOSS WITHOUT GOING INSANE   
Violence:[ ][ ][ ]adapted?NO   
Helplessness:[ ][ ][ ]adapted?NO   
 
SKILLS
SkillSub skillFailed CheckSkill %SkillSub skillFailed CheckSkill %
Accounting [   ](10%)HUMINT [   ](10%)
Alertness [   ](20%)Law [   ](00%)
Anthropology [   ](00%)Medicine [   ](00%)
Archeology [   ](00%)Melee Weapons [   ](30%)
Art: [   ](00%)Military Science: [   ](00%)
Art: [   ](00%)Navigate [   ](10%)
Artillery [   ](00%)Occult [   ](10%)
Athletics [   ](30%)Persuade [   ](20%)
Bureaucracy [   ](10%)Pharmacy [   ](00%)
Computer Science [   ](00%)Pilot: [   ](00%)
Craft: [   ](00%)Psychotherapy [   ](10%)
Criminology [   ](10%)Ride [   ](10%)
Demolitions [   ](00%)Science: [   ](00%)
Disguise [   ](10%)Science: [   ](00%)
Dodge [   ](30%)Search [   ](20%)
Drive Auto [   ](20%)SIGINT [   ](00%)
Drive Heavy Machine [   ](10%)Stealth [   ](10%)
Firearms [   ](20%)Surgery [   ](00%)
First Aid [   ](10%)Survival [   ](10%)
Forensics [   ](00%)Swim [   ](20%)
Heavy Weapons [   ](00%)Unarmed Combat [   ](40%)
History [   ](10%)Unnatural N/A(00%)
Foreign Languages and Other SkillsForeign Languages and Other Skills
SkillSub skillFailed CheckSkill %SkillSub skillFailed CheckSkill %
  [   ](00%)  [   ](00%)
  [   ](00%)  [   ](00%)
  [   ](00%)  [   ](00%)
Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks
SPECIAL TRAININGSKILL OR STAT USEDSPECIAL TRAININGSKILL OR STAT USED
    
    
    
    
    
    
 
PHYSICAL INJURIES AND AILMENTS
 
 
 
 
Has First Aid been attempted since your last injury?[ ]yes: only Medicine, Surgery, or long-term rest can help further
 
ARMOR AND EQUIPMENT
 
 
 
 
 
 
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
 
Combat
WeaponSkill %Base RangeDamageArmor PiercingKill DamageKill RadiusMax AmmoCurrent Ammo
         
         
         
         
         
         
 
PERSONAL DETAILS AND NOTES
 
 
 
 
 
 
What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?
 
NOTES FOR THE NEXT ‘HOME’ SCENE
 
 
 
 
 
 
Bonds damaged, injuries suffered, disorders gained and their sources, legal or professional trouble, etc.



CODE:

|9^! <Green><large><u><b>~ DELTA GREEN CharSheet ~</b></u></large></Green>|
|9! |
|9^! [b]Visual Description/First Impressions:[/b]|
|9 |
|9 |
|9 |
|9 |
|9! |
|>! NAME:|3^ (<i>Last, first middle</i>)|2>! Code Name/Alias:|3^ (<i>Agent Name</i>)|
|>! Nationality:|3^  |2>! Height:|3^  |
|>! Agency:|3^  |2>! Gender:|3^  |
|>! Unit/Branch/Arm:|3^  |2>! Weight:|3^  |
|>! Role:|3^ <(last, or most significant one(s))>|2>! Age:|3^  |
|>! Rank:|3^  |2>! Build:|3^  |
|2<! Education / Occupational History:|7^  |
|9! |
|^!! <b>STATISTICS</b>|^ <b>SCORE</b>|^ <b>x5</b>|3^ <b>What Others Notice</b>|! |! |! |
|> <b>Strength:</b>|^   |^  <i>__%</i> |3<  |! |! |! |
|> <b>Constitution:</b>|^   |^  <i>__%</i> |3<  |! |! |! |
|> <b>Dexterity:</b>|^   |^  <i>__%</i> |3<  |! |! |! |
|> <b>Intelligence:</b>|^   |^  <i>__%</i> |3<  |! |! |! |
|> <b>Power:</b>|^   |^  <i>__%</i> |3<  |! |! |! |
|> <b>Charisma:</b>|^   |^  <i>__%</i> |3<  |! |! |! |
|2^!! <large><b>DERIVED ATTRIBUTES</b></large>|^ <large><b>MAXIMUM</b></large>|^ <large><b>CURRENT</b></large>|3^ <large><b>DERIVED ATTRIBUTES</b></large>|^ <large><b>MAXIMUM</b></large>|^ <large><b>CURRENT</b></large>|
|> <b>Hit Points</b>|^ <b>(HP):</b>|^   |^   |2> <b>Sanity Points</b>|^ <b>(SAN):</b>|^   |^   |
|> <b>Willpower Points</b>|^ <b>(WP):</b>|^   |^   |2> <b>Breaking Point</b>|^ <b>(BP):</b>|^   |^   |
|9! |
|3^!! <large><b>BONDS</b></large>|1^ <large><b>SCORE</b></large>|4^!! <large><b>BONDS</b></large>|1^ <large><b>SCORE</b></large>|
|3< o |1^   |4< o |1^   |
|3< o |1^   |4< o |1^   |
|3< o |1^   |4< o |1^   |
|3< o |1^   |4< o |1^   |
|9! |
|4^!! <large><b>MOTIVATIONS AND MENTAL DISORDERS</b></large>|5^ <large><b>MOTIVATIONS AND MENTAL DISORDERS</b></large>|
|4< o |5< o |
|4< o |5< o |
|4< o |5< o |
|4< o |5< o |
|9! |
|6^!! <large><b>INCIDENTS OF SAN LOSS WITHOUT GOING INSANE</b></large>|! |! |! |
|^ <b>Violence:</b>|^ [ ] |^ [ ] |^ [ ] |^ <i>adapted?</i>|^ NO |! |! |! |
|^ <b>Helplessness:</b>|^ [ ] |^ [ ] |^ [ ] |^ <i>adapted?</i>|^ NO |! |! |! |
|9! |
|9^! <large><b>SKILLS</b></large>|
|!! Skill|Sub skill|Failed Check|Skill %|2 Skill|Sub skill|Failed Check|Skill %|
|< Accounting|<! |^  [   ] |^ <b>(10%)</b>|2< HUMINT|<! |^  [   ] |^ <b>(10%)</b>|
|< Alertness|<! |^  [   ] |^ <b>(20%)</b>|2< Law|<! |^  [   ] |^ (00%)|
|< Anthropology|<! |^  [   ] |^ (00%)|2< Medicine|<! |^  [   ] |^ (00%)|
|< Archeology|<! |^  [   ] |^ (00%)|2< Melee Weapons|<! |^  [   ] |^ <b>(30%)</b>|
|< Art:|< |^  [   ] |^ (00%)|2< Military Science:|< |^  [   ] |^ (00%)|
|< Art:|< |^  [   ] |^ (00%)|2< Navigate|<! |^  [   ] |^ <b>(10%)</b>|
|< Artillery|<! |^  [   ] |^ (00%)|2< Occult|<! |^  [   ] |^ <b>(10%)</b>|
|< Athletics|<! |^  [   ] |^ <b>(30%)</b>|2< Persuade|<! |^  [   ] |^ <b>(20%)</b>|
|< Bureaucracy|<! |^  [   ] |^ <b>(10%)</b>|2< Pharmacy|<! |^  [   ] |^ (00%)|
|< Computer Science|<! |^  [   ] |^ (00%)|2< Pilot:|< |^  [   ] |^ (00%)|
|< Craft:|< |^  [   ] |^ (00%)|2< Psychotherapy|<! |^  [   ] |^ <b>(10%)</b>|
|< Criminology|<! |^  [   ] |^ <b>(10%)</b>|2< Ride|<! |^  [   ] |^ <b>(10%)</b>|
|< Demolitions|<! |^  [   ] |^ (00%)|2< Science:|< |^  [   ] |^ (00%)|
|< Disguise|<! |^  [   ] |^ <b>(10%)</b>|2< Science:|< |^  [   ] |^ (00%)|
|< Dodge|<! |^  [   ] |^ <b>(30%)</b>|2< Search|<! |^  [   ] |^ <b>(20%)</b>|
|< Drive Auto|<! |^  [   ] |^ <b>(20%)</b>|2< SIGINT|<! |^  [   ] |^ (00%)|
|< Drive Heavy Machine|<! |^  [   ] |^ <b>(10%)</b>|2< Stealth|<! |^  [   ] |^ <b>(10%)</b>|
|< Firearms|<! |^  [   ] |^ <b>(20%)</b>|2< Surgery|<! |^  [   ] |^ (00%)|
|< First Aid|<! |^  [   ] |^ <b>(10%)</b>|2< Survival|<! |^  [   ] |^ <b>(10%)</b>|
|< Forensics|<! |^  [   ] |^ (00%)|2< Swim|<! |^  [   ] |^ <b>(20%)</b>|
|< Heavy Weapons|<! |^  [   ] |^ (00%)|2< Unarmed Combat|<! |^  [   ] |^ <b>(40%)</b>|
|< History|<! |^  [   ] |^ <b>(10%)</b>|2< Unnatural|<!  |^  N/A |^ (00%)|
|4^! <b>Foreign Languages and Other Skills</b>|5^! <b>Foreign Languages and Other Skills</b>|
|!! Skill|Sub skill|Failed Check|Skill %|2 Skill|Sub skill|Failed Check|Skill %|
|<  |<  |^  [   ] |^ (00%)|2<  |<  |^  [   ] |^ (00%)|
|<  |<  |^  [   ] |^ (00%)|2<  |<  |^  [   ] |^ (00%)|
|<  |<  |^  [   ] |^ (00%)|2<  |<  |^  [   ] |^ (00%)|
|9! <i>Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks</i>|
|2^!! <b>SPECIAL TRAINING</b>|2^ <b>SKILL OR STAT USED</b>|3^ <b>SPECIAL TRAINING</b>|2^ <b>SKILL OR STAT USED</b>|
|2   |2^   |3   |2^   |
|2   |2^   |3   |2^   |
|2   |2^   |3   |2^   |
|2   |2^   |3   |2^   |
|2   |2^   |3   |2^   |
|2   |2^   |3   |2^   |
|9! |
|9^! <b>PHYSICAL INJURIES AND AILMENTS</b>|
|9 |
|9 |
|9 |
|9 |
|2^!! <b>Has First Aid been attempted since your last injury?</b>|^ [ ] |6^ <b>yes:</b> only Medicine, Surgery, or long-term rest can help further|
|9! |
|9^! <b>ARMOR AND EQUIPMENT</b>|
|9 |
|9 |
|9 |
|9 |
|9 |
|9 |
|9^! Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.|
|9! |
|9^! <large><u>[b]Combat[/b]</u></large>|
|!! Weapon|Skill %|Base Range|Damage|Armor Piercing|Kill Damage|Kill Radius|Max Ammo|Current Ammo|
|^  |^  |^  |^  |^  |^  |^  |^  |^  |
|^  |^  |^  |^  |^  |^  |^  |^  |^  |
|^  |^  |^  |^  |^  |^  |^  |^  |^  |
|^  |^  |^  |^  |^  |^  |^  |^  |^  |
|^  |^  |^  |^  |^  |^  |^  |^  |^  |
|^  |^  |^  |^  |^  |^  |^  |^  |^  |
|9! |
|9! <b>PERSONAL DETAILS AND NOTES</b>|
|9 |
|9 |
|9 |
|9 |
|9 |
|9 |
|9! <i>What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?</i>
|9! |
|9! <b>NOTES FOR THE NEXT ‘HOME’ SCENE</b>
|9 |
|9 |
|9 |
|9 |
|9 |
|9 |
|9! <i>Bonds damaged, injuries suffered, disorders gained and their sources, legal or professional trouble, etc.</i>|
Skald
 GM, 43 posts
 RPoL Moderator
Sun 13 Mar 2016
at 05:05
Pathfinder Beginner Box
Pathfinder Beginner Box Character Sheet by swordchucks
Character Name Race 
Alignment Gender 
Class Level/XP 

AbilityScoreModifier
Strength (Str)10+0
Dexterity (Dex)10+0
Constitution (Con)10+0
Wisdom (Wis)10+0
Intelligence (Int)10+0
Charisma (Cha)10+0

Racial Traits
Speed 
  
  

SkillsClass
Skill?

Ranks
Ability
Mod
Misc.
Mod
Total
Acrobatics  + + = 
Bluff  + + = 
Climb  + + = 
Diplomacy  + + = 
Disable Device*  + + = 
Heal  + + = 
Knowledge: Arcana*  + + = 
Know: Dungeoneering*  + + = 
Know: Geography*  + + = 
Know: History*  + + = 
Know: Local*  + + = 
Know: Nature*  + + = 
Know: Religion*  + + = 
Perception  + + = 
Ride  + + = 
Sense Motive  + + = 
Spellcraft*  + + = 
Stealth  + + = 
Swim  + + = 
* Skills marked with an asterisk can only be used if you have at least 1 rank in them.

Armor and Weapon Proficiencies
 Shields Medium Armor Simple Weapons
 Light Armor Heavy Armor Martial Weapons
   
   

Class Features
Hit Points 
Save (stat)ClassStat ModMisc ModTotal
Fortitude (Con) + + = 
Reflex (Dex) + + = 
Will (Wis) + + = 
Attack Bonus Skill Ranks 
 
 
 
 
 
 
 
 

Weapons and Attacks
InitiativeImp InitiativeDex ModTotal
 + + 
Melee AttackAttack BonusStr ModTotal
 + + 
Ranged AttackAttack BonusDex ModTotal
 + + 
Weapon 
Atk
Bns
DamageCrit
Threat
Dmg
Type
Range\IncrAmmunition
      
Weapon 
Atk
Bns
DamageCrit
Threat
Dmg
Type
Range\IncrAmmunition
      

Armor and Armor Class
ArmorShieldDex ModMagic Total
 + + + +10= 

Feats
  
  
  

Equipment
  
  
  
  
  
  
  
  
  
  
  
  

Coinage
GoldSilverCopper
   

Spells Per Day
1st2nd3rd
   

Prepared SpellsSpell DC
  
  
  
  
  
  
  
  
  

Wizard's Spellbook
 
 
 
 
 
 
 



CODE:

|!4 Pathfinder Beginner Box Character Sheet <small>by swordchucks</small> |
|! Character Name |                 |! Race |            |
|! Alignment      |                 |! Gender|           |
|! Class          |                 |! Level/XP |        |

|!! Ability          | Score | Modifier |
| Strength (Str)     |^ 10   |^ +0 |
| Dexterity (Dex)    |^ 10   |^ +0 |
| Constitution (Con) |^ 10   |^ +0 |
| Wisdom (Wis)       |^ 10   |^ +0 |
| Intelligence (Int) |^ 10   |^ +0 |
| Charisma (Cha)     |^ 10   |^ +0 |

|!2 Racial Traits                          |
| Speed               |                    |
|                     |                    |
|                     |                    |

|!! <large>Skills</large>| Class\nSkill? |2 \nRanks |2 Ability\nMod |2 Misc.\nMod | Total |
|> Acrobatics            |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Bluff                 |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Climb                 |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Diplomacy             |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Disable Device*       |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Heal                  |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Knowledge: Arcana*    |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Know: Dungeoneering*  |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Know: Geography*      |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Know: History*        |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Know: Local*          |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Know: Nature*         |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Know: Religion*       |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Perception            |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Ride                  |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Sense Motive          |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Spellcraft*           |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Stealth               |^              |^    |^ + |^         |^ + |^       |^ = |^      |
|> Swim                  |^              |^    |^ + |^         |^ + |^       |^ = |^      |
<small>* Skills marked with an asterisk can only be used if you have at least 1 rank in them.</small>

|!6 Armor and Weapon Proficiencies |
| | Shields     | | Medium Armor | | Simple Weapons  |
| | Light Armor | | Heavy Armor  | | Martial Weapons |
|2              |2               |2                  |
|2              |2               |2                  |

|!8 Class Features |
|!4 Hit Points    |^4   |
|!! Save (stat)   |2 Class |2 Stat Mod |2 Misc Mod | Total |
| Fortitude (Con) |^  |^ + |^     |^ + |^     |^ = |^      |
| Reflex (Dex)    |^  |^ + |^     |^ + |^     |^ = |^      |
| Will (Wis)      |^  |^ + |^     |^ + |^     |^ = |^      |
|! Attack Bonus   |^2      |!3 Skill Ranks    |2^          |
|8                                                         |
|8                                                         |
|8                                                         |
|8                                                         |
|8                                                         |
|8                                                         |
|8                                                         |
|8                                                         |

|!7 Weapons and Attacks |
|!!2.2 Initiative      |2 Imp Initiative |2 Dex Mod | Total |
|^                                  |^ + |     |^ + |       |
|!!2.2 Melee Attack    |2 Attack Bonus   |2 Str Mod | Total |
|^                                  |^ + |     |^ + |       |
|!!2.2 Ranged Attack   |2 Attack Bonus   |2 Dex Mod | Total |
|^                                  |^ + |     |^ + |       |
|!2 Weapon              |5                                   |
|!! Atk\nBns | Damage | Crit\nThreat | Dmg\nType | Range\Incr |2 Ammunition |
|^           |^       |^             |^          |^           |2^           |
|!2 Weapon              |5                                   |
|!! Atk\nBns | Damage | Crit\nThreat | Dmg\nType | Range\Incr |2 Ammunition |
|^           |^       |^             |^          |^           |2^           |

|!11 Armor and Armor Class |
|!!2 Armor |2 Shield |2 Dex Mod |2 Magic  |2         | Total |
|^    |^ + |^   |^ + |^    |^ + |^   |^ + |^ 10 |^ = |^      |

|!2 Feats |
|               |                |
|               |                |
|               |                |

|!2 Equipment |
|               |                |
|               |                |
|               |                |
|               |                |
|               |                |
|               |                |
|               |                |
|               |                |
|               |                |
|               |                |
|               |                |
|               |                |

|!3 Coinage |
|!! Gold | Silver | Copper |
|^       |^       |^       |

|!3 Spells Per Day |
|^ 1st |^ 2nd |^ 3rd |
|^     |^     |^     |

|!! Prepared Spells          | Spell DC |
|                            |          |
|                            |          |
|                            |          |
|                            |          |
|                            |          |
|                            |          |
|                            |          |
|                            |          |
|                            |          |

|! Wizard's Spellbook                   |
|                                       |
|                                       |
|                                       |
|                                       |
|                                       |
|                                       |
|                                       |
Skald
 GM, 44 posts
 RPoL Moderator
Mon 18 Apr 2016
at 14:33
Mutants and Masterminds 3rd Ed
           

Name; PL 
 
 

ABILITIES
 
ABILITYSTRSTAAGLDEXFGTINTAWEPRE
SCORE00000000
COST000000000
 

DEFENSES
 
DODGEFORTITUDEPARRYTOUGHNESSWILL
00000
000000
 

ADVANTAGES
 
ADVANTAGEEFFECTRANKCOST
NameDescription00
NameDescription00 
NameDescription00 
NameDescription00 
NameDescription000
 

Powers
 
POWERSExtras and FlawsRANKCOST
NameDescription00
NameDescription00 
NameDescription00 
NameDescription00 
NameDescription000
 

Gear and Equipment
 
GearFeaturesEPCOST
NameDescription00
NameDescription00 
NameDescription00 
NameDescription00 
NameDescription000
 

TRAINED SKILLS
 
SKILLABILITYMODRANKSCOST
0AcrobaticsAGL0+00
0AthleticsSTR0+00
0Close CombatFGT0+00
0DeceptionPRE0+00
0ExpertiseINT0+00
0InsightAWE0+00
0IntimidationPRE0+00
0InvestigationINT0+00
0PerceptionAWE0+00
0PersuasionPRE0+00
0Ranged CombatDEX0+00
0Sleight of HandDEX0+00 
0StealthAGL0+00 
0TechnologyINT0+00 
0TreatmentINT0+00 
0VehiclesDEX0+000
 
AWARDED CHARACTER POINTS:00CHARACTER POINTS USED:00
 

COMPLICATIONS
 
MOTIVATION:NameDescription
COMPLICATIONS:NameDescription
COMPLICATIONS:NameDescription 



CODE:

|9% |9% |9% |9% |9% |9% |9% |9% |9% |9% |10% |
|10! <hr> <large>Name</large>; PL  <hr>| |
|11 |
|10!^ <hr> ABILITIES <hr>|1.3 |
|2! ABILITY|! <large>STR</large>|! <large>STA</large>|! <large>AGL</large>|! <large>DEX</large>|! <large>FGT</large>|! <large>INT</large>|! <large>AWE</large>|! <large>PRE</large>|
|2! SCORE|^ <large>0</large>|^ <large>0</large>|^ <large>0</large>|^ <large>0</large>|^ <large>0</large>|^ <large>0</large>|^ <large>0</large>|^ <large>0</large>|
|2! COST |^ 0|^ 0|^ 0|^ 0|^ 0|^ 0|^ 0|^ 0|^ 0|
|11 |
|10!^ <hr> DEFENSES <hr>|1.3 |
|2! DODGE|2! FORTITUDE|2! PARRY|2! TOUGHNESS|2! WILL|
|2^ <large>0</large>|2^ <large>0</large>|2^ <large>0</large>|2^ <large>0</large>|2^ <large>0</large>|
|2^ 0|2^ 0|2^ 0|2^ 0|2^ 0|^ 0|
|11 |
|10!^ <hr> ADVANTAGES <hr>|1.3 |
|2! ADVANTAGE|6! EFFECT|! RANK|! COST|
|2^ Name  |6^ Description |^ 0|^ 0|
|2^ Name  |6^ Description |^ 0|^ 0|
|2^ Name  |6^ Description |^ 0|^ 0|
|2^ Name  |6^ Description |^ 0|^ 0|
|2^ Name  |6^ Description |^ 0|^ 0|^ 0|
|11 |
|10!^ <hr> Powers <hr>|1.3 |
|2! POWERS|6! Extras and Flaws|! RANK|! COST|
|2^ Name  |6^ Description |^ 0|^ 0|
|2^ Name  |6^ Description |^ 0|^ 0|
|2^ Name  |6^ Description |^ 0|^ 0|
|2^ Name  |6^ Description |^ 0|^ 0|
|2^ Name  |6^ Description |^ 0|^ 0|^ 0|
|11 |
|10!^ <hr> Gear and Equipment <hr>|1.3 |
|2! Gear  |6! Features    |! EP|! COST|
|2^ Name  |6^ Description |^ 0|^ 0|
|2^ Name  |6^ Description |^ 0|^ 0|
|2^ Name  |6^ Description |^ 0|^ 0|
|2^ Name  |6^ Description |^ 0|^ 0|
|2^ Name  |6^ Description |^ 0|^ 0|^ 0|
|11 |
|10!^ <hr> TRAINED SKILLS <hr>|1.13 |
|4! SKILL           |2! ABILITY|! MOD|2! RANKS|! COST|
|^ <large>0</large>|3 Acrobatics     |2^ AGL    |^   0|^ +|^  0|^   0|
|^ <large>0</large>|3 Athletics      |2^ STR    |^   0|^ +|^  0|^   0|
|^ <large>0</large>|3 Close Combat   |2^ FGT    |^   0|^ +|^  0|^   0|
|^ <large>0</large>|3 Deception      |2^ PRE    |^   0|^ +|^  0|^   0|
|^ <large>0</large>|3 Expertise      |2^ INT    |^   0|^ +|^  0|^   0|
|^ <large>0</large>|3 Insight        |2^ AWE    |^   0|^ +|^  0|^   0|
|^ <large>0</large>|3 Intimidation   |2^ PRE    |^   0|^ +|^  0|^   0|
|^ <large>0</large>|3 Investigation  |2^ INT    |^   0|^ +|^  0|^   0|
|^ <large>0</large>|3 Perception     |2^ AWE    |^   0|^ +|^  0|^   0|
|^ <large>0</large>|3 Persuasion     |2^ PRE    |^   0|^ +|^  0|^   0|
|^ <large>0</large>|3 Ranged Combat  |2^ DEX    |^   0|^ +|^  0|^   0|
|^ <large>0</large>|3 Sleight of Hand|2^ DEX    |^   0|^ +|^  0|^   0|
|^ <large>0</large>|3 Stealth        |2^ AGL    |^   0|^ +|^  0|^   0|
|^ <large>0</large>|3 Technology     |2^ INT    |^   0|^ +|^  0|^   0|
|^ <large>0</large>|3 Treatment      |2^ INT    |^   0|^ +|^  0|^   0|
|^ <large>0</large>|3 Vehicles       |2^ DEX    |^   0|^ +|^  0|^   0|^ 0|
|11 |
|5! AWARDED CHARACTER POINTS:|^ 00|4! CHARACTER POINTS USED:|^ 00|
|11 |
|10! <hr> COMPLICATIONS <hr>|1.3^ |
|3!> MOTIVATION:|3^ Name |4^ Description |
|3!> COMPLICATIONS:|3^ Name |4^ Description |
|3!> COMPLICATIONS:|3^ Name |4^ Description |
Skald
 GM, 45 posts
 RPoL Moderator
Tue 26 Apr 2016
at 13:43
7th Sea
Name       :                            Gender:                    Reputation: 0
Nationality:                            Height:                    Brawn  :
Profession :                            Weight:                    Finesse:
Arcana     :                            Age   :                    Wits   :
Religion   :                            Hair  :                    Resolve:
Backgrounds:                            Eyes  :                    Panache:
Languages  :
_______________________________________________________________________________
Offenses
Name               Hit   Dmg   Rng   Shrt  Lng   Rld   Special

_______________________________________________________________________________
Defenses                                 Flesh Wounds:    Dramatic Wounds:
Name               Passive   Active
                                                          Crippled at

                                                          Incapacitated at

_______________________________________________________________________________
Advantages:

________________________________________________________
Schools/Sorcery:

_______________________________________________________________________________
Civil Skills:


_______________________________________________________________________________
Martial Skills:


_______________________________________________________________________________
Starting Wealth:
Equipment:
Clothing:
Skald
 GM, 46 posts
 RPoL Moderator
Fri 10 Jun 2016
at 14:04
Merc 2000 (2.2 version)
By cholt75
Player:                     Age:                         Initiative:
Character Name:             Service Branch:              Rank:
Nationality:                Weight:                      Height:
Gender:                     Throw Range:                 Load:

Strength:                   Constitution:                Agility:
Aircraft  Mechanic:         Climbing:                    Acrobatics:
Archery:                    Combat Engineer:             Forgery:
Armed Martial Arts:         Parachute:                   Grd Vehic (Motorcycle):
Autogun:                    Riding:                      Grd Vehic (Tracked):
Grenade Launcher:           Scuba:                       Grd Vehic (Wheeled):
Heavy Artillery:            Small Watercraft:            Gunsmith:
Heavy Gun:                  Swimming:                    Hovercraft:
Mechanic:                   _________________            Intrusion:
Small Arms (Pistol):                                     Machinist:
Small Arms (Rifle):         Charisma:                    Pilot (Fixed Wing):
Thrown Weapon:              Disguise:                    Pilot (Rotary):
Unarmed MA:                 Instruction:                 Snow Skiing:
                            Interrogation:               Stealth:
Education:                  Language(___________):       Tac Missile:
Biology:                    Language(___________):       Warhead:
Chemistry:                  Language(___________):       _____________________
Civil Engineer:             Language(___________):
Computer:                   Language(___________):       Intelligence:
Electronics:                Language(___________):       Farming:
Excavation:                 Language(___________):       Forward Observer:
Geology:                    Language(___________):       Navigation:
Medical (Diagnosis):        Language(___________):       Observation:
Medical (Trauma Aid):       Language(___________):       Scrounging:
Medical (Surgery):          Leadership:                  Survival:
Metallurgy:                 Persuasion:                  Tracking:
Meteorology:                _________________            _____________________


Contacts:



Derived Values:
  Throw:
  Range:
  Weight Load:
  Unarmed Combat Damage:

Hit Capacity:
                               (Base)
           Current   Scratch   Slight   Serious   Critical
Head       _______   _______   ______   _______   ________
Chest      _______   _______   ______   _______   ________
Abdomen    _______   _______   ______   _______   ________
Right Arm  _______   _______   ______   _______   ________
Left Arm   _______   _______   ______   _______   ________
Right Leg  _______   _______   ______   _______   ________
Left Leg   _______   _______   ______   _______   ________



Equipment:
Skald
 GM, 48 posts
 RPoL Moderator
Mon 22 Aug 2016
at 14:21
Savage Rifts (Savage Worlds)
================================PERSONAL INFO=================================
Name  : _                                |          Iconic Framework
Race  : _                                |
Rank  : Novice           XP  : 0         |
==========ATTRIBUTES & DERIVED STATS=====================HINDRANCES===========
AGILITY | SMARTS | SPIRIT | STRENGTH | VIGOR  | _
dx      | dx     | dx     | dx       | dx     | _
----------------------------------------------| _
CHARISMA | PARRY | PACE  | TOUGHNESS | STRAIN | _
         |       |       |           |        | _
=====================SKILLS===========================EDGES & ADVANCES========
Boating                    | Agility  | dx    | _
Climbing                   | Strength | dx    | _
Driving                    | Agility  | dx    | _
Fighting                   | Agility  | dx    | _
Gambling                   | Smarts   | dx    | _
Healing                    | Smarts   | dx    | _
Intimidation               | Spirit   | dx    |   5 _
Investigation              | Smarts   | dx    |  10 _
Knowledge (____________)   | Smarts   | dx    |  15 _
Knowledge (____________)   | Smarts   | dx    | 20S _
Lockpicking                | Agility  | dx    |  25 _
Notice                     | Smarts   | dx    |  30 _
Persuasion                 | Spirit   | dx    |  35 _
Piloting                   | Agility  | dx    | 40V _
Repair                     | Smarts   | dx    |  45 _
Riding                     | Agility  | dx    |  50 _
Shooting                   | Agility  | dx    |  55 _
Stealth                    | Agility  | dx    | 60H _
Streetwise                 | Smarts   | dx    |  65 _
Survival                   | Agility  | dx    |  70 _
Swimmming                  | Smarts   | dx    |  75 _
Taunt                      | Smarts   | dx    | 80L _
Throwing                   | Agility  | dx    |  90 _
Tracking                   | Smarts   | dx    | 100 _
Psionics                   | Smarts   | dx    |
Spellcasting               | Smarts   | dx    |
Techno-Wizardry            | Smarts   | dx    |
Mysticism                  | Spirit   | dx    |
==========ARMOR=================POWER ARMOR================ROBOT ARMOR========
Type        : _          | Type     : _           | Type     : _
Armor       : _          | Armor    : _           | Crew     : _
Toughness   : _          | Toughness: _           | Toughness: _
Min Strength: _          | Strength : _           | Strength : _
Weight      : _          | Pace     : _           | Pace     : _
Shield      : _          | Size     : _           | Size     : _
===================================WEAPONS====================================
WEAPON              RANGE     DAMAGE  AP   ROF  WT   Notes
_                   _         _       _    _    _    _
=====================================GEAR=====================================
ITEM                          WEIGHT NOTES
_                             _      _
                TOTAL WT    :
                WEIGHT LIMIT:
                PENALTY     :
====================================POWERS====================================
ISP: _   Psionics
PPE: _   Arcane Background _

POWER                   PP  RANGE  DURATION  EFFECT
_                       _   _      _         _
_                       _   _      _         _
_                       _   _      _         _
=================================CYBERNETICS==================================
ITEM                        STRAIN  NOTES
_                           _       _
_                           _       _
_                           _       _
===========================ICONIC FRAMEWORK BONUSES===========================
_
_
==========================ICONIC FRAMEWORK DRAWBACKS==========================
_
_
=================================HEROIC PATH==================================
RESULT TABLE/EVENT
_      _
_      _
_      _
_      _
_      _
_      _
Skald
 GM, 49 posts
 RPoL Moderator
Sat 3 Sep 2016
at 14:26
Pathfinder (variation on sheet at msg#55)
PATHFINDER Character Sheet
Namexxxxx
Player 
Alignxxx
Deityxxxxx
Racexxx
Genderxxxx
Agexx
Heightx'x"
Weightxxxlbs
Eyesxxx
Hairxxx
Handxxx
Sizexxxx
Speedxxft
----------------------------------------------------------------------------
 Ability Racial Level Magic Misc Current
 Score Bonus Bonus Bonus Bonus ScoreMod
STRxx+ + + + =  
DEXxx+ + + + =  
CONxx+ + + + =  
INTxx+ + + + =  
WISxx+ + + + =  
CHAxx+ + + + =  

ClassLevel
xxxxx1
xxxxxx

Total Level: 1
XP  :        0
----------------------------------------------------------------------------
 TotalCurrentSubdual Total Dex Misc
HPxxxx Init+x=x+ 
----------------------------------------------------------------------------
 Total   Armr Shld Dex Dodge Misc
Full10=10+ + + + + 
AC10=10+ + + + + 
Touch10=10+xxx+xxx+ + + 
FlatFoot10=10+ + +xxx+xxx+ 
----------------------------------------------------------------------------
SAVES    Ability    
 Bonus Base Mod Magic Misc
Fort (Con)+x= + + + 
Ref  (Dex)+x= + + + 
Will (Wis)+x= + + + 
----------------------------------------------------------------------------
BaseTotal BAB Str Misc
Melee+x= + + 

BaseTotal BAB Dex Misc
Range+x= + + 
----------------------------------------------------------------------------
CombatTotal BAB Str Race Misc
Mnvr+x=0+0+0+0

MnvrTotal   BAB Str Dex Race Misc
Def10=10+0+0+0+0+0
----------------------------------------------------------------------------
Weapon:xxxxxxWeight: x lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackMelee+xxxdx+xxx-20/x2-x 
ChargeMelee+xxxdx+xxx-20/x2-x 

Weapon:xxxxxxWeight: x lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackMelee+xxxdx+xxx-20/x2-x 

Armor:xxxxxxWeight: xx lbs
ACMaxDexPen.SplFailSpeedSpecial
+x+x-xxx%xxftNone

Armor:xxxxxxWeight: xx lbs
ACMaxDexPen.SplFailSpeedSpecial
+x+x-xxx%xxftNone
--------------------------------------------------------------------------
ABILITIES/FEATS
    Racial Traits


    Feats                          Indicate for level, class, race, etc.


    Class Abilities                      Indicate current abilities only


    Prestige Class Abilities             Indicate current abilities only

--------------------------------------------------------------------------
SPELLBOOK:


SPELLS KNOWN/PREPARED:
0:
1:
2:
x:

SPELL SAVE DC = (Spell Level + Ability Mod + 10)
LVLSAVE DC
1DC xx
2DC xx
xDC xx
---------------------------------------------------------------------------
SKILLS (Max Rank = Level, Class Skills get +3 bonus with at least 1 Rank)
   A         A
  B         R
T I R C     M
O L A L M R  
T I N A I A P
A T K S S C E
L Y S S C E N
Acrobatics(Dex) = + + + + - 
Appraise(Int) = + + + + - 
Bluff(Cha) = + + + + - 
Climb(Str) = + + + + - 
Craft:_____(Int) = + + + + - 
Diplomacy(Cha) = + + + + - 
Disable Device^(Dex) = + + + + - 
Disguise(Cha) = + + + + - 
Escape Artist(Dex) = + + + + - 
Fly(Dex) = + + + + - 
Handle Animal^(Cha) = + + + + - 
Heal(Wis) = + + + + - 
Intimidate(Cha) = + + + + - 
Knowledge:Nobil^(Int) = + + + + - 
Knowledge:Relig^(Int) = + + + + - 
Knowledge:_____^(Int) = + + + + - 
Linguistics(Int) = + + + + - 
Perception(Wis) = + + + + - 
Perform:_____(Cha) = + + + + - 
Profession:____^(Wis) = + + + + - 
Ride(Dex) = + + + + - 
Sense Motive(Wis) = + + + + - 
Sleight of Hand^(Dex) = + + + + - 
Spellcraft^(Int) = + + + + - 
Stealth(Dex) = + + + + - 
Survival(Wis) = + + + + - 
Swim(Str) = + + + + - 
Use Magic Device^(Cha) = + + + + - 
^Trained only

    Languages:

----------------------------------------------------------------------------
MONEY:
----------------------------------------------------------------------------
GEAR (Weight):
ItemQTYWeightCostLocation
     
----------------------------------------------------------------------------
Current LOAD: Light
LightMedium (-3)Heavy/Max (-6)Lift (x2)Push/Drag (x5)
lblblblblb
----------------------------------------------------------------------------
MAGIC ITEMS

----------------------------------------------------------------------------
DESCRIPTION

----------------------------------------------------------------------------
BACKGROUND


----------------------------------------------------------------------------



CODE:

|2 PATHFINDER Character Sheet|
|>   Name|<  xxxxx|
|> Player|<       |
|>  Align|<    xxx|
|>  Deity|<  xxxxx|
|>   Race|<    xxx|
|> Gender|<   xxxx|
|>    Age|<     xx|
|> Height|<   x'x"|
|> Weight|< xxxlbs|
|>   Eyes|<    xxx|
|>   Hair|<    xxx|
|>   Hand|<    xxx|
|>   Size|<   xxxx|
|>  Speed|<   xxft|
----------------------------------------------------------------------------
|!!   | Ability|  | Racial|  | Level|  | Magic|  |  Misc|  |2   Current|
|!!   |   Score|  |  Bonus|  | Bonus|  | Bonus|  | Bonus|  | Score| Mod|
|! STR|>     xx| +|       | +|      | +|      | +|      | =|      |    |
|! DEX|>     xx| +|       | +|      | +|      | +|      | =|      |    |
|! CON|>     xx| +|       | +|      | +|      | +|      | =|      |    |
|! INT|>     xx| +|       | +|      | +|      | +|      | =|      |    |
|! WIS|>     xx| +|       | +|      | +|      | +|      | =|      |    |
|! CHA|>     xx| +|       | +|      | +|      | +|      | =|      |    |

|!!     Class| Level|
|>      xxxxx|     1|
|>      xxxxx|     x|

|Total Level: 1|
|XP  :        0|
----------------------------------------------------------------------------
|!! | Total| Current| Subdual|     | Total|  | Dex|  | Misc|
| HP|>   xx|>     xx|>       | Init|>   +x| =|>  x| +|     |
----------------------------------------------------------------------------
|!!        | Total|  |   |  | Armr|  | Shld|  | Dex|  | Dodge|  | Misc|
|>     Full|    10| =| 10| +|     | +|     | +|    | +|      | +|     |
|>       AC|    10| =| 10| +|     | +|     | +|    | +|      | +|     |
|>    Touch|    10| =| 10| +|  xxx| +|  xxx| +|    | +|      | +|     |
|> FlatFoot|    10| =| 10| +|     | +|     | +| xxx| +|   xxx| +|     |
----------------------------------------------------------------------------
|!!    SAVES|      |  |     |  | Ability|  |      |  |     |
|!!         | Bonus|  | Base|  |     Mod|  | Magic|  | Misc|
| Fort (Con)|    +x| =|     | +|        | +|      | +|     |
| Ref  (Dex)|    +x| =|     | +|        | +|      | +|     |
| Will (Wis)|    +x| =|     | +|        | +|      | +|     |
----------------------------------------------------------------------------
|!! Base| Total|  | BAB|  | Str|  | Misc|
|  Melee|    +x| =|    | +|    | +|     |

|!! Base| Total|  | BAB|  | Dex|  | Misc|
|  Range|    +x| =|    | +|    | +|     |
----------------------------------------------------------------------------
|!! Combat| Total|  | BAB|  | Str|  | Race|  | Misc|
|     Mnvr|    +x| =|   0| +|   0| +|    0| +|    0|

|!!   Mnvr| Total|  |   |  | BAB|  | Str|  | Dex|  | Race|  | Misc|
|      Def|    10| =| 10| +|   0| +|   0| +|   0| +|    0| +|    0|
----------------------------------------------------------------------------
|2         Weapon:|!3              xxxxxx|3       Weight: x lbs|
| Move Name|  Type| Atk| Damage|^    Crit| Range| Type| Special|
|    Attack| Melee| +xx|  xdx+x| xx-20/x2|   -  |    x|        |
|    Charge| Melee| +xx|  xdx+x| xx-20/x2|   -  |    x|        |

|2         Weapon:|!3              xxxxxx|3       Weight: x lbs|
| Move Name|  Type| Atk| Damage|^    Crit| Range| Type| Special|
|    Attack| Melee| +xx|  xdx+x| xx-20/x2|   -  |    x|        |

|2     Armor:|!3             xxxxxx| Weight: xx lbs|
| AC| MaxDex | Pen.| SplFail| Speed|        Special|
| +x|      +x|   -x|     xx%|  xxft|           None|

|2     Armor:|!3             xxxxxx| Weight: xx lbs|
| AC| MaxDex | Pen.| SplFail| Speed|        Special|
| +x|      +x|   -x|     xx%|  xxft|           None|
--------------------------------------------------------------------------
ABILITIES/FEATS
[list]Racial Traits
[*]
[/list]

[list]Feats                          Indicate for level, class, race, etc.
[*]
[/list]

[list]Class Abilities                      Indicate current abilities only
[*]
[/list]

[list]Prestige Class Abilities             Indicate current abilities only
[*]
[/list]
--------------------------------------------------------------------------
SPELLBOOK:


SPELLS KNOWN/PREPARED:
0:
1:
2:
x:

SPELL SAVE DC = (Spell Level + Ability Mod + 10)
|!! LVL| SAVE DC|
|     1|   DC xx|
|     2|   DC xx|
|     x|   DC xx|
---------------------------------------------------------------------------
SKILLS (Max Rank = Level, Class Skills get +3 bonus with at least 1 Rank)
|1.7                      |!  |  |! A|  |!  |  |!  |  |!  |  |!  |  |! A|
                          |!  |  |! B|  |!  |  |!  |  |!  |  |!  |  |! R|
                          |! T|  |! I|  |! R|  |! C|  |!  |  |!  |  |! M|
                          |! O|  |! L|  |! A|  |! L|  |! M|  |! R|  |!  |
                          |! T|  |! I|  |! N|  |! A|  |! I|  |! A|  |! P|
                          |! A|  |! T|  |! K|  |! S|  |! S|  |! C|  |! E|
                          |! L|  |! Y|  |! S|  |! S|  |! C|  |! E|  |! N|
|!>        Acrobatics(Dex)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>          Appraise(Int)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>             Bluff(Cha)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>             Climb(Str)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>       Craft:_____(Int)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>         Diplomacy(Cha)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>   Disable Device^(Dex)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>          Disguise(Cha)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>     Escape Artist(Dex)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>               Fly(Dex)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>    Handle Animal^(Cha)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>              Heal(Wis)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>        Intimidate(Cha)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>  Knowledge:Nobil^(Int)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>  Knowledge:Relig^(Int)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>  Knowledge:_____^(Int)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>       Linguistics(Int)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>        Perception(Wis)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>     Perform:_____(Cha)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>  Profession:____^(Wis)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>              Ride(Dex)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>      Sense Motive(Wis)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>  Sleight of Hand^(Dex)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>       Spellcraft^(Int)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>           Stealth(Dex)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>          Survival(Wis)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!>              Swim(Str)|   | =|   | +|   | +|   | +|   | +|   | -|   |
|!> Use Magic Device^(Cha)|   | =|   | +|   | +|   | +|   | +|   | -|   |
^Trained only

[list]Languages:
[*]
[/list]
----------------------------------------------------------------------------
MONEY:
----------------------------------------------------------------------------
|!!5 GEAR (Weight):|
|!!            Item| QTY| Weight|  Cost|  Location|
|                  |    |       |      |          |
----------------------------------------------------------------------------
Current LOAD: Light
| Light| Medium (-3)| Heavy/Max (-6)| Lift (x2)| Push/Drag (x5)|
|^   lb|^         lb|^            lb|^       lb|^            lb|
----------------------------------------------------------------------------
MAGIC ITEMS

----------------------------------------------------------------------------
DESCRIPTION

----------------------------------------------------------------------------
BACKGROUND


----------------------------------------------------------------------------

Skald
 GM, 51 posts
 RPoL Moderator
Thu 15 Sep 2016
at 04:56
Castles & Crusades
Character Name:

Class:

Level:

Race:

Armor Class:

Hit Points:

Bonus to Hit:

Hero Points:

Luck Points:

Experience Points:

PrimeAttributeScoreModifier
Strength
Intelligence
Wisdom
Dexterity
Constitution
Charisma


Class Abilities:

Racial Abilities:

Languages:

Spell Level# KnownSpells Known
0
1
2
3
4
5
6
7
8
9


Weapons:

Armor:

Equipment:

Treasure:



CODE:

<b>Character Name:</b>

<b>Class:</b>

<b>Level:</b>

<b>Race:</b>

<b>Armor Class:</b>

<b>Hit Points:</b>

<b>Bonus to Hit:</b>

<b>Hero Points:</b>

<b>Luck Points:</b>

<b>Experience Points:</b>

<table><tr><th>Prime</th><th>Attribute</th><th>Score</th><th>Modifier</th></tr>
<tr><td> </td><td>Strength</td><td></td><td></td></tr>
<tr><td> </td><td>Intelligence</td><td></td><td></td></tr>
<tr><td> </td><td>Wisdom</td><td></td><td></td></tr>
<tr><td> </td><td>Dexterity</td><td></td><td></td></tr>
<tr><td> </td><td>Constitution</td><td></td><td></td></tr>
<tr><td> </td><td>Charisma</td><td></td><td></td></tr></table>

<b>Class Abilities:</b>

<b>Racial Abilities:</b>

<b>Languages:</b>

<table><tr><th>Spell Level</th><th># Known</th><th>Spells Known</th></tr>
<tr><td>0</td><td></td><td></td></tr>
<tr><td>1</td><td></td><td></td></tr>
<tr><td>2</td><td></td><td></td></tr>
<tr><td>3</td><td></td><td></td></tr>
<tr><td>4</td><td></td><td></td></tr>
<tr><td>5</td><td></td><td></td></tr>
<tr><td>6</td><td></td><td></td></tr>
<tr><td>7</td><td></td><td></td></tr>
<tr><td>8</td><td></td><td></td></tr>
<tr><td>9</td><td></td><td></td></tr></table>

<b>Weapons:</b>

<b>Armor:</b>

<b>Equipment:</b>

<b>Treasure:</b>

This message was last edited by the GM at 13:38, Mon 19 Sept 2016.

Skald
 GM, 53 posts
 RPoL Moderator
Sun 20 Nov 2016
at 05:28
Classic D&D (Basic/Expert or 'BECMI' / Labyrinth Lord etc ?)
Name & Title   X, X
Class & Level  X/1
Alignment      X
XP (+##%)      0/2,000
Languages      Common
============================================================================
Ability     Score  Bonus  Affects...
Strength      ##    +#    THAC0 (Melee), damage (melee, thrown), Open Doors
Intelligence  ##     —    Starting languages, skill slots
Wisdom        ##    +#    Saving throws vs. spells
Dexterity     ##    –#    AC, THAC0 (Missile/thrown)
Constitution  ##     —    Hit Points
Charisma      ##     —    NPC reactions, hiring retainers
============================================================================
COMBAT

Armor Class    #
Hit Points     #/# (1d6)
Movement Rate  120'
THAC0          19
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SAVING THROWS
Death Ray or Poison         #
Magic Wands                 #
Paralysis or Turn to Stone  #
Dragon Breath               #
Rods, Staves, or Spells *   #
  * Include Wis bonus vs. Spells
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ATTACKS
Weapon/Attack  #AT  THAC0  Damage  Special

============================================================================
SPECIAL ABILITIES
Vision: Normal
Weapon Use: X
Armor Use: X
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WEAPON MASTERY (X free slots)

Unarmed Striking - Basic
Wrestling        - Basic
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
GENERAL SKILLS (X free slots)
Skill         Ability  Roll  Notes

============================================================================
EQUIPMENT
Item               Wt  Notes


TOTAL ENCUMBRANCE ### cn
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VALUABLES
Platinum Pieces (PP): 0
Gold Pieces     (GP): 0
Electrum Pieces (EP): 0
Silver Pieces   (SP): 0
Copper Pieces   (CP): 0

Skald
 GM, 54 posts
 RPoL Moderator
Thu 16 Feb 2017
at 13:42
D&D 3.5
Dungeons and Dragons 3.5 Character Sheet
NameXXXXXPlayerXXXXXUpdateXX/XX/XX Total Class Levels
RaceXXXXXXXXXXHeightx'x"# XXXXXXXXX
Type(SubtypeXXXXXXXXXXWeightXXXlbs# XXXXXXXXX
GenderXXXXXAgeXXXXXEyesXXXXX# XXXXXXXXX
AlignXXXXXSizeXXXXXHairXXXXX-------------
DeityXXXXXHandXXXXX-------------
Movement Speeds-------------
LandXXftFlightXXftHoverXXftExp###Level##
SwimXXftClimbXXftBurrowXXftNext####ECL##

 
Ability
Score
 
Racial
Bonus
 
Level
Bonus
 
Magic
Bonus
 
Misc
Bonus
 Current
ScoreMod
STRxx+ + + + =  
DEXxx+ + + + =  
CONxx+ + + + =  
INTxx+ + + + =  
WISxx+ + + + =  
CHAxx+ + + + =  

 TotalCurrentSubdual Total Dex Misc
HPxxxx Init+x=x+ 

 Total   Armr Shld Dex Dodge Nat. Defl Misc
Full10=10+ + + + + + + 
AC10=10+ + + + + + + 
Touch10=10+xxx+xxx+ + + + + 
FlatFoot10=10+ + +xxx+xxx+ + + 

SAVESBonus Base Ability
Mod
 Magic Misc
Fort (Con)+x= + + + 
Ref  (Dex)+x= + + + 
Will (Wis)+x= + + + 

BaseTotal BAB Str Misc BaseTotal BAB Dex Misc
Melee+x= + +  Range+x= + + 



ABILITIES/FEATS

    Racial Traits


    Class Abilities                                       Indicate current abilities only and level gained


    Prestige Class Abilities                              Indicate current abilities only and level gained


    Feats                                                 Indicate for level, class, race, etc.


    Flaws



t-trained only   *- No Armor penalty


C
L
A
S
S
SKILLA
B
I
L
I
T
Y


T
O
T
A
L
 

R
A
N
K
S
 A
.
B
O
N
U
S
 S
Y
N
E
R
G
Y
 


M
I
S
C
 


R
A
C
E
 A
R
M

P
E
N
 AppraiseInt = + + + + -*
tAutohypnosisWis = + + + + -*
 BalanceDex = + + + + - 
 BluffCha = + + + + -*