D&D 3.5
--------------------------------------------------------------------------------
PC Name :
Race :
Class :
Level :
Align :
Size :
Gender :
Height :
Weight :
Age :
Hair :
Eyes :
Speed :
HP : /
XP : /
Next Level :
SHEET UPDATED :
--------------------------------------------------------------------------------
ABILITIES
Final
Base Level Racial Magic Misc Ability / Modifier
Bonus Bonus Item Score
STR : -- -- -- -- -- 00 / +0
DEX : -- -- -- -- -- 00 / +0
CON : -- -- -- -- -- 00 / +0
INT : -- -- -- -- -- 00 / +0
WIS : -- -- -- -- -- 00 / +0
CHA : -- -- -- -- -- 00 / +0
--------------------------------------------------------------------------------
COMBAT STATISTICS
BASE ATTACK BONUS
MELEE RANGED
Total: -- Total: --
Base: -- Base: --
STR: -- DEX: --
Misc: -- Misc: --
ARMOR CLASS
AC Total : --
AC when Flat-Footed --
AC vs Touch Attack --
Base: 10
Armor: --
Natural: --
Shield: --
Dexterity: --
Size: --
Magic: --
Misc.: --
INITIATIVE
Total: --
DEX: --
Misc.: --
--------------------------------------------------------------------------------
SAVING THROWS
Total Base Ability Misc Magic
Fortitude : +0 = 0 + 0 + 0 + 0
Reflex : +0 = 0 + 0 + 0 + 0
Will : +0 = 0 + 0 + 0 + 0
--------------------------------------------------------------------------------
RACIAL TRAITS
--------------------------------------------------------------------------------
FEATS Indicate for level, class, race, etc.
--------------------------------------------------------------------------------
CLASS ABILITIES Indicate current abilities only
--------------------------------------------------------------------------------
PRESTIGE CLASS ABILITIES
--------------------------------------------------------------------------------
LANGUAGES
Common
Regional:
Bonus:
Bonus:
--------------------------------------------------------------------------------
SKILLS Fill in skills you have ranks in AND skills that
can be used untrained. Mod is the final score, Rnk
Sill Point Total: is the number of ranks attained in the skill, Abl
Max Class ranks: is the related Ability Modifier, and Msc is for any
Max Cross-Class ranks: miscellaneous bonus from feats, race, synergy, etc.
Related
Mod = Rnk Abl Msc | Skills: Ability Untrained?
+? = 0 +? +0 | Appraise (INT) Yes
+? = 0 +? +0! | Balance (DEX) Yes
+? = 0 +? +0 | Bluff (CHA) Yes
+? = 0 +? +0! | Climb (STR) Yes
+? = 0 +? +0 | Concentration (CON) Yes
+? = 0 +? +0 | *Craft: (INT) Yes
+? = 0 +? +0 | Decipher Script (INT) No
+? = 0 +? +0 | Diplomacy (CHA) Yes
+? = 0 +? +0 | Disable Device (INT) No
+? = 0 +? +0 | Disguise (CHA) Yes
+? = 0 +? +0! | Escape Artist (DEX) Yes
+? = 0 +? +0 | Forgery (INT) Yes
+? = 0 +? +0 | Gather Information (CHA) Yes
+? = 0 +? +0 | Handle Animal (CHA) No
+? = 0 +? +0 | Heal (WIS) Yes
+? = 0 +? +0! | Hide (DEX) Yes
+? = 0 +? +0 | Intimidate (CHA) Yes
+? = 0 +? +0! | Jump (STR) Yes
+? = 0 +? +0 | *Knowledge: (INT) No
+? = 0 +? +0 | Listen (WIS) Yes
+? = 0 +? +0! | Move Silently (DEX) Yes
+? = 0 +? +0 | Open Lock (DEX) No
+? = 0 +? +0 | *Perform: (CHA) Yes
+? = 0 +? +0 | *Profession: (WIS) No
+? = 0 +? +0 | Ride (DEX) Yes
+? = 0 +? +0 | Search (INT) Yes
+? = 0 +? +0 | Sense Motive (WIS) Yes
+? = 0 +? +0! | Sleight of Hand (DEX) No
+? = 0 +? +0 | Spellcraft (INT) No
+? = 0 +? +0 | Spot (WIS) Yes
+? = 0 +? +0 | Survial (WIS) Yes
+? = 0 +? +0! | Swim (STR) Yes
+? = 0 +? +0! | Tumble (DEX) No
+? = 0 +? +0 | Use Magic Device (CHA) No
+? = 0 +? +0 | Use Rope (DEX) Yes
! = Armor Check Penalty applies (double for Swim)
* = Requires specialization
--------------------------------------------------------------------------------
WEAPONS ATT is your final attack modifier when using the weapon.
Monks should also list bare-handed attacks here.
NAME :
ATT :
DMG :
CRIT :
RNG :
WGHT :
TYPE :
SIZE :
COST :
NAME :
ATT :
DMG :
CRIT :
RNG :
WGHT :
TYPE :
SIZE :
COST :
NAME :
ATT :
DMG :
CRIT :
RNG :
WGHT :
TYPE :
SIZE :
COST :
GRAPPLE BONUS: BAB -- + STR -- + SIZE -- =
--------------------------------------------------------------------------------
PROTECTION
ARMOR
NAME :
TYPE :
AC BONUS :
MAX DEX :
CHECK PENALTY :
SPELL FAILURE :
SPEED:
WGHT :
PROPERTIES:
COST:
SHIELD
NAME :
TYPE :
AC BONUS :
CHECK PENALTY :
SPELL FAILURE :
WGHT :
PROPERTIES:
COST:
--------------------------------------------------------------------------------
EQUIPMENT Indicate in notes which item(s) are bonus regional equipment.
Don't forget to add weapon, armor, magic items, and treasure
weights to total weight carried.
Item # Cost Weight Location Notes
--------------------------------------------------------------------------------
MAGIC ITEMS List items weights, costs, location, number of charges (if any)
--------------------------------------------------------------------------------
TREASURE List where carried
PP:
GP:
SP:
CP:
MISC.:
GEMS:
--------------------------------------------------------------------------------
SPELLS If this is not a spell-casting PC feel
free to cut this section out. If this
PC casts both arcane and devine spells,
cut and paste tables as needed.
Base Ability Misc.
Lvl DC Spell/Day Bonus Bonus Spell Per Day # Known
0 ? ? + 0 + ? = ? ?
1 ? ? + ? + ? = ? ?
2 ? ? + ? + ? = ? ?
3 ? ? + ? + ? = ? ?
4 ? ? + ? + ? = ? ?
5 ? ? + ? + ? = ? ?
6 ? ? + ? + ? = ? ?
7 ? ? + ? + ? = ? ?
8 ? ? + ? + ? = ? ?
9 ? ? + ? + ? = ? ?
Misc. bonus is for such things are domain spells, specialist spells, etc.
Domain: If applicable
Granted Power:
Granted Spells:
Lvl 1:
Lvl 2:
Lvl 3:
Lvl 4:
Lvl 5:
Lvl 6:
Lvl 7:
Lvl 8:
Lvl 9:
Domain: If applicable
Granted Power:
Granted Spells:
Lvl 1:
Lvl 2:
Lvl 3:
Lvl 4:
Lvl 5:
Lvl 6:
Lvl 7:
Lvl 8:
Lvl 9:
Wizard School Specilization: In applicable
Forbidden School(s): If applicable
Mark prepaired spells with a *
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 3¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 4¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 5¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 6¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 7¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 8¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 9¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
--------------------------------------------------------------------------------
ANIMAL COMPANION Cut and paste in cases of more than one animal.
NAME:
TYPE: (Familiar/Animal Companion/Mount/etc.)
SPECIES:
AC:
HP:
ATTACKS:
DAMAGE:
SPECIAL:
ABILITIES GRANTED TO PC:
----------------------------------------------------------------------------
DESCRIPTION
--------------------------------------------------------------------------------
HISTORY / BACKGROUND / BACKSTORY
--------------------------------------------------------------------------------
MOTIVATIONS & GOALS
--------------------------------------------------------------------------------
PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER
Things the DM can incorporate into adventures and rumors.