![]() |
| ||
|
Visitor : ![]() ![]() ![]() |
Character Sheets. Posted by Jhael. | Group: 0 |
---|
Author | Message | Page: 5 4 3 2 1 [all][bottom] |
Jhael GM, 182 posts Sun 11 Apr 2004 at 11:03 |
See here for index: link to a message in this game This message was last edited by the GM at 06:26, Sat 14 Mar 2015. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jhael GM, 183 posts Sun 11 Apr 2004 at 11:05 |
---------------------------------------------------------------------------- Name : | Race : | Height: Player: | Gender: | Weight: Update: | Age : | Eyes : Align : | Size : | Hair : Deity : | Speed : | Hand : ---------------------------------------------------------------------------- Ability | Temporary | Class Level Score Mod | Score Mod | STR | | DEX | | CON | | INT | | WIS | | CHA | | XP: Char Level: ---------------------------------------------------------------------------- Total Current Subdual | Total Dex Misc HP : | Init : = + ---------------------------------------------------------------------------- Total Armour Shield Dex Size Misc AC : = 10 + + + + + ---------------------------------------------------------------------------- Total Base Str Size | Total Base Dex Size Melee : = + + | Range : = + + --------------------------------------------------------------------------- SAVES Key Ability Ability Bonus Base Mod Magic Misc Fort : Con = + + + Ref : Dex = + + + Will : Wis = + + + ---------------------------------------------------------------------------- RACE ABILITIES ---------------------------------------------------------------------------- CLASS ABILITIES ---------------------------------------------------------------------------- FEATS ---------------------------------------------------------------------------- LANGUAGES ---------------------------------------------------------------------------- SKILLS Max Ranks (3 + Level): CC Max Ranks (/2): Key Skill Ability Misc TRAINED Ability Mod Mod Ranks Mod = + + Key Skill Ability Misc UNTRAINED Ability Mod Mod Mod Appraise Int = + Balance Dex* = + Bluff Cha = + Climb Str* = + Concentration Con = + Craft Int = + Diplomacy Cha = + Disguise Cha = + Escape Artist Dex* = + Forgery Int = + Gather Information Cha = + Heal Wis = + Hide Dex* = + Intimidate Cha = + Jump Str* = + Listen Wis = + Move Silently Dex* = + Perform Cha = + Ride Dex = + Scry (Brd/Clr/Drd/Sor/Wiz) Int = + Search Int = + Sense Motive Wis = + Spot Wis = + Swim Str** = + Use Rope Dex = + Wilderness Lore Wis = + ---------------------------------------------------------------------------- WEAPON TAB Misc DMG Crit Range Weight Size Type Notes ' lb ---------------------------------------------------------------------------- Armour Max Check Spell ARMOUR Type Bonus Dex Penalty Fail Speed Weight Notes lb ---------------------------------------------------------------------------- SPELLS KNOWN: 0: 1: 2: 3: 4: 5: 6: 7: 8: 9: ---------------------------------------------------------------------------- Total Ability Mod SPELL SAVE: Spell Level + = 10 + ---------------------------------------------------------------------------- SPELLS (LEVEL) ---------------------------------------------------------------------------- MONEY: ---------------------------------------------------------------------------- GEAR (Weight): TOTAL WEIGHT: ---------------------------------------------------------------------------- LOAD: Light Medium (-3) Heavy/Max (-6) Lift (x 2) Push/Drag (x 5) lb lb lb lb lb ---------------------------------------------------------------------------- MAGIC ITEMS ---------------------------------------------------------------------------- DESCRIPTION ---------------------------------------------------------------------------- BACKGROUND ---------------------------------------------------------------------------- | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jhael GM, 184 posts Sun 11 Apr 2004 at 11:06 |
---------------------------------------------------------------------------- Name : | Race : | Height: Player: | Gender: | Weight: Update: | Age : | Eyes : Align : | Size : | Hair : Deity : | Speed : | Hand : ---------------------------------------------------------------------------- Ability | Temporary | Class Level Score Mod | Score Mod | STR | | DEX | | CON | | INT | | WIS | |XP : Char Level: CHA | |Need: ECL : ---------------------------------------------------------------------------- Total Current Subdual | Total Dex Misc HP : | Init : = + ---------------------------------------------------------------------------- Total Armour Shield Dex Size Natural Defl Misc AC : = + + + + + + + ---------------------------------------------------------------------------- Total Base Str Size | Total Base Dex Size Melee : = + + | Range : = + + --------------------------------------------------------------------------- SAVES Key Ability Ability Bonus Base Mod Magic Misc Fort : Con = + + + Ref : Dex = + + + Will : Wis = + + + ---------------------------------------------------------------------------- RACE/CLASS ABILITIES & FEATS GAINED ---------------------------------------------------------------------------- LANGUAGES ---------------------------------------------------------------------------- SKILLS Max Ranks (3 + Level): CC Max Ranks (/2): Key Skill Ability Misc CC TRAINED Ability Mod Mod Ranks Synergy Mod X Bluff Cha = +0 0 +0 +0 X Craft: Int = +0 0 +0 +0 Concentration Con = +0 0 +0 +0 Diplomacy Cha = +0 0 +0 +0 Decipher Script Int = +0 0 +0 +0 Heal Wis = +0 0 +0 +0 Hide Dex = +0 0 +0 +0 Knowledge: Int = +0 0 +0 +0 Knowledge: Int = +0 0 +0 +0 Knowledge: Int = +0 0 +0 +0 Knowledge: Int = +0 0 +0 +0 Listen Wis = +0 0 +0 +0 Speak Language: 0 Spellcraft Int = +0 0 +0 +0 Spot Wis = +0 0 +0 +0 Search Int = +0 0 +0 +0 Sense Motive Wis = +0 0 +0 +0 Key Skill Ability Misc CC UNTRAINED Ability Mod Mod Synergy Mod X Appraise Int = +0 +0 +0 X Balance Dex = +0 +0 +0 X Climb Str = +0 +0 +0 Disguise Cha = +0 +0 +0 X Escape Artist Dex = +0 +0 +0 X Forgery Int = +0 +0 +0 X Gather Information Cha = +0 +0 +0 X Intimidate Cha = +0 +0 +0 X Jump Str = +0 +0 +0 X Move Silently Dex = +0 +0 +0 X Perform Cha = +0 +0 +0 X Ride Dex = +0 +0 +0 X Survival Wis = +0 +0 +0 X Swim Str = +0 +0 +0 X Tumble Dex = +0 +0 +0 Use Rope Dex = +0 +0 +0 (Above is an example of skill layout CC denotes Cross Class skills.) ---------------------------------------------------------------------------- WEAPON TAB DAM CRIT RNG WGHT SIZE TYPE PROPERTIES TOTAL WEIGHT: LB ---------------------------------------------------------------------------- ARMOUR CHECK MAX SPELL ARMOUR TYPE BONUS PENALTY DEX FAIL SPEED WGHT PROPERTIES TOTAL WEIGHT: LB ---------------------------------------------------------------------------- WIZARD Total Ability Mod Misc SPELL SAVE: Spell Level + = 10 + + CLERIC Total Ability Mod Misc SPELL SAVE: Spell Level + = 10 + + ---------------------------------------------------------------------------- (Below is an example of spell layout, mix, match and add as required.) WIZARD SPELLS (LEVEL) LEVEL 0 1 2 3 4 5 6 7 8 9 Known: - - - - - - - - - - Per Day: 0 0 0 0 0 0 0 0 0 0 SPELL BOOK LEVEL 0 (DC: ) LEVEL 1 (DC: ) LEVEL 2 (DC: ) LEVEL 3 (DC: ) PREPARED WIZARD SPELLS LEVEL 0 (DC: ) LEVEL 1 (DC: ) LEVEL 2 (DC: ) LEVEL 3 (DC: ) CLERIC SPELLS (LEVEL) LEVEL 0 1 2 3 4 5 6 7 8 9 Known: - - - - - - - - - - Per Day: 0 0+0 0+0 0+0 0+0 0+0 0+0 0+0 0+0 0+0 PREPARED CLERIC SPELLS LEVEL 0 (DC: ) LEVEL 1 (DC: ) LEVEL 2 (DC: ) LEVEL 3 (DC: ) ---------------------------------------------------------------------------- COIN: PP: GP: SP: CP: GEMS: TOTAL WEIGHT: LB ---------------------------------------------------------------------------- GEAR WEIGHT LB TOTAL WEIGHT: LB ---------------------------------------------------------------------------- LOAD: LIGHT MEDIUM (-3) HEAVY/MAX (-6) LIFT (X 2) PUSH/DRAG (X 5) LB LB / LB LB LB ---------------------------------------------------------------------------- MAGIC ITEMS ---------------------------------------------------------------------------- DESCRIPTION ---------------------------------------------------------------------------- PERSONALITY ---------------------------------------------------------------------------- BACKGROUND ---------------------------------------------------------------------------- | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jhael GM, 198 posts Sat 2 Jul 2005 at 15:50 |
http://rpgsheets.com/ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jhael GM, 205 posts RPoL Moderator Wed 30 May 2007 at 07:25 |
CoC 1890 Player Name: Character Name: Place of Birth: Age: Sex: Height: Weight: Hair: Eyes: Occupation: Colleges, Degrees: Mental Disorders: Characteristics & Rolls STR DEX INT Idea (Int*5) % CON APP POW Luck (Pow*5) % SIZ SAN EDU Know (Edu*5) % 99-Cthulhu Mythos: 99 Damage Bonus: Sanity Points equal to POW*5 (blue for basis, red for current) Insane 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 Magic Points equal to POW (blue for basis, red for current) Unconscious 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 Hit Points equal to (CON + SIZ)/2 (blue for basis, red for current) Dead -2 -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 Investigator Skills [ ] Accounting (10%): [ ] Anthropology (01%): [ ] Archaeology (01%): Art (05%): [ ] [ ] Astronomy (01%): [ ] Bargain (05%): [ ] Biology (01%): [ ] Chemistry (01%): [ ] Climb (40%): [ ] Conceal (15%): Craft (05%): [ ] [ ] Credit Rating (15%): [ ] Cthulhu Mythos (00): [ ] Disguise (01%): [ ] Dodge (DEX*2%): [ ] Drive Carriage (20%): [ ] Electr. Repair (10%): [ ] Fast Talk (05%): [ ] First Aid (30%): [ ] Geology (01%): [ ] Hide (10%): [ ] History (20%): [ ] Jump (25%): [ ] Law (05%): [ ] Library Use (25%): [ ] Listen (25%): [ ] Locksmith (01%): [ ] Martial Arts (01%): [ ] Mech. Repair (20%): [ ] Medicine (05%): [ ] Natural History (10%): [ ] Navigate (10%): [ ] Occult (05%): [ ] Opr. Hvy. Mch.(01%): Other Language (1%) [ ] Own Language (EDUx5%) [ ] [ ] Persuade (15%): [ ] Pharmacy (01%): [ ] Photography (10%): [ ] Physics (01%): [ ] Pilot Balloon (01%): [ ] Pilot Boat (01%): [ ] Psychology (05%): [ ] Ride (05%): [ ] Sneak (10%): [ ] Spot Hidden (25%): [ ] Swim (25%): [ ] Throw (25%): [ ] Track (10%): Firearms [ ] Handgun (20%): [ ] Machine Gun (15%): [ ] Rifle (25%): [ ] Shotgun (30%): Weapons melee % damage hnd rng #att hp [ ] Fist (50%) 50% 1D3 1 touch 1 n/a [ ] Grapple (25%) 25% special 2 touch 1 n/a [ ] Head (10%) 10% 1D4 0 touch 1 n/a [ ] Kick (25%) 25% 1D6 0 touch 1 n/a [ ] ________ ____ ______ __ _____ ____ ____ [ ] ________ ____ ______ __ _____ ____ ____ firearm % damage malf rng #att shots hp [ ] [ ] ________ ____ ______ ______ _____ ____ ____ ____ [ ] ________ ____ ______ ______ _____ ____ ____ ____ Income & Savings Annual Income: Cash on Hand: Savings: Savings in stocks, bonds etc. (convertible in no less than 30 days): Personal Property: Real Estate: Mythos Tomes Read Magical Artifacts Spells Known Entities Encountered Entity: Sanity lost: Contacts: Equipment: *courtesy of MissScarlet This message was last edited by the GM at 07:28, Wed 30 May 2007. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jhael GM, 206 posts RPoL Moderator Wed 30 May 2007 at 07:26 |
Player Name: Character Name: Place of Birth: Age: Sex: Height: Weight: Hair: Eyes: Occupation: Colleges, Degrees: Mental Disorders: Characteristics & Rolls STR DEX INT Idea (Int*5) % CON APP POW Luck (Pow*5) % SIZ SAN EDU Know (Edu*5) % 99-Cthulhu Mythos: 99 Damage Bonus: Sanity Points equal to POW*5 (blue for basis, red for current) Insane 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 Magic Points equal to POW (blue for basis, red for current) Unconscious 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 Hit Points equal to (CON + SIZ)/2 (blue for basis, red for current) Dead -2 -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 Investigator Skills [ ] Accounting (10%): [ ] Anthropology (01%): [ ] Archaeology (01%): Art (05%): [ ] [ ] Astronomy (01%): [ ] Bargain (05%): [ ] Biology (01%): [ ] Chemistry (01%): [ ] Climb (40%): [ ] Conceal (15%): Craft (05%): [ ] [ ] Credit Rating (15%): [ ] Cthulhu Mythos (00): [ ] Disguise (01%): [ ] Dodge (DEX*2%): [ ] Drive Auto (20%): [ ] Electr. Repair (10%): [ ] Fast Talk (05%): [ ] First Aid (30%): [ ] Geology (01%): [ ] Hide (10%): [ ] History (20%): [ ] Jump (25%): [ ] Law (05%): [ ] Library Use (25%): [ ] Listen (25%): [ ] Locksmith (01%): [ ] Martial Arts (01%): [ ] Mech. Repair (20%): [ ] Medicine (05%): [ ] Natural History (10%): [ ] Navigate (10%): [ ] Occult (05%): [ ] Opr. Hvy. Mch.(01%): Other Language (1%) [ ] Own Language (EDUx5%) [ ] [ ] Persuade (15%): [ ] Pharmacy (01%): [ ] Photography (10%): [ ] Physics (01%): Pilot (01%): [ ] [ ] Psychoanalysis (01%) [ ] Psychology (05%): [ ] Ride (05%): [ ] Sneak (10%): [ ] Spot Hidden (25%): [ ] Swim (25%): [ ] Throw (25%): [ ] Track (10%): Firearms [ ] Handgun (20%): [ ] Machine Gun (15%): [ ] Rifle (25%): [ ] Shotgun (30%): [ ] SMG (15%): Weapons melee % damage hnd rng #att hp [ ] Fist (50%) 50% 1D3 1 touch 1 n/a [ ] Grapple (25%) 25% special 2 touch 1 n/a [ ] Head (10%) 10% 1D4 0 touch 1 n/a [ ] Kick (25%) 25% 1D6 0 touch 1 n/a [ ] ________ ____ ______ __ _____ ____ ____ [ ] ________ ____ ______ __ _____ ____ ____ firearm % damage malf rng #att shots hp [ ] [ ] ________ ____ ______ ______ _____ ____ ____ ____ [ ] ________ ____ ______ ______ _____ ____ ____ ____ Income & Savings Annual Income: Cash on Hand: Savings: Savings in stocks, bonds etc. (convertible in no less than 30 days): Personal Property: Real Estate: Mythos Tomes Read Magical Artifacts Spells Known Entities Encountered Entity: Sanity lost: Contacts: Equipment: *courtesy of MissScarlet This message was last edited by the GM at 07:28, Wed 30 May 2007. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jhael GM, 207 posts RPoL Moderator Wed 30 May 2007 at 07:28 |
Player Name: Character Name: Place of Birth: Age: Sex: Height: Weight: Hair: Eyes: Occupation: Colleges, Degrees: Mental Disorders: Characteristics & Rolls STR DEX INT Idea (Int*5) % CON APP POW Luck (Pow*5) % SIZ SAN EDU Know (Edu*5) % 99-Cthulhu Mythos: 99 Damage Bonus: Sanity Points equal to POW*5 (blue for basis, red for current) Insane 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 Magic Points equal to POW (blue for basis, red for current) Unconscious 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 Hit Points equal to (CON + SIZ)/2 (blue for basis, red for current) Dead -2 -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 Investigator Skills [ ] Accounting (10%): [ ] Anthropology (01%): [ ] Archaeology (01%): Art (05%): [ ] [ ] Astronomy (01%): [ ] Bargain (05%): [ ] Biology (01%): [ ] Chemistry (01%): [ ] Climb (40%): [ ] Computer Use (01%): [ ] Conceal (15%): Craft (05%): [ ] [ ] Credit Rating (15%): [ ] Cthulhu Mythos (00): [ ] Disguise (01%): [ ] Dodge (DEX*2%): [ ] Drive Auto (20%): [ ] Electr. Repair (10%): [ ] Eletronics (01%): [ ] Fast Talk (05%): [ ] First Aid (30%): [ ] Geology (01%): [ ] Hide (10%): [ ] History (20%): [ ] Jump (25%): [ ] Law (05%): [ ] Library Use (25%): [ ] Listen (25%): [ ] Locksmith (01%): [ ] Martial Arts (01%): [ ] Mech. Repair (20%): [ ] Medicine (05%): [ ] Natural History (10%): [ ] Navigate (10%): [ ] Occult (05%): [ ] Opr. Hvy. Mch.(01%): Other Language (1%) [ ] Own Language (EDUx5%) [ ] [ ] Persuade (15%): [ ] Pharmacy (01%): [ ] Photography (10%): [ ] Physics (01%): Pilot (01%): [ ] [ ] Psychoanalysis (01%) [ ] Psychology (05%): [ ] Ride (05%): [ ] Sneak (10%): [ ] Spot Hidden (25%): [ ] Swim (25%): [ ] Throw (25%): [ ] Track (10%): Firearms [ ] Handgun (20%): [ ] Machine Gun (15%): [ ] Rifle (25%): [ ] Shotgun (30%): [ ] SMG (15%): Weapons melee % damage hnd rng #att hp [ ] Fist (50%) 50% 1D3 1 touch 1 n/a [ ] Grapple (25%) 25% special 2 touch 1 n/a [ ] Head (10%) 10% 1D4 0 touch 1 n/a [ ] Kick (25%) 25% 1D6 0 touch 1 n/a [ ] ________ ____ ______ __ _____ ____ ____ [ ] ________ ____ ______ __ _____ ____ ____ firearm % damage malf rng #att shots hp [ ] [ ] ________ ____ ______ ______ _____ ____ ____ ____ [ ] ________ ____ ______ ______ _____ ____ ____ ____ Income & Savings Annual Income: Cash on Hand: Savings: Savings in stocks, bonds etc. (convertible in no less than 30 days): Personal Property: Real Estate: Mythos Tomes Read Magical Artifacts Spells Known Entities Encountered Entity: Sanity lost: Contacts: Equipment: *courtesy of MissScarlet | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jhael GM, 208 posts RPoL Moderator Sun 3 Jun 2007 at 20:23 |
Name: Profession: Level ? XP: ????? Next: ????? Height: Weight: Hair Color: Eye Color: Skin: Age: Abilities Modifier AC = ?? HP = ?? (1d6/level + CON) Strength (STR) = ?? +/-? Constitution (CON) = ?? +/-? Current Sanity = ?? (WIS x 5) Wisdom (WIS) = ?? +/-? 20% Sanity = ?? Dexterity (DEX) = ?? +/-? Maximum Sanity = 99 Intelligence (INT) = ?? +/-? Charisma (CHA) = ?? +/-? Mod = Base Abil Magc Misc| Saves ? = 0 +? +0 +0 | Fortitude (CON) ? = 0 +? +0 +0 | Reflex (DEX) ? = 0 +? +0 +0 | Will (WIS) Mod = Base Abil Temp Misc| Combat ? = 0 +? +0 +0 | Initiative (DEX) ? = 0 +? +0 +0 | Melee Attack Bonus (STR) ? = 0 +? +0 +0 | Ranged Attack Bonus (DEX) ? = 0 +? +0 +0 +10 | Armor Class (DEX) | Armor Check Penalty = 0 Feats (2): Mod = Rnk Abl Msc | Skills: Ablty Untrained? +? = 0 +? +0 | Animal Empathy (CHA) No +? = 0 +? +0 | Appraise (INT) Yes +? = 0 +? +0! | Balance (DEX) Yes +? = 0 +? +0 | Bluff (CHA) Yes +? = 0 +? +0! | Climb (STR) Yes +? = 0 +? +0 | Computer Use (INT) Yes +? = 0 +? +0 | Concentration (CON) Yes +? = 0 +? +0 | * Craft (INT) No --> GM's discression +0 = 0 na +0 | ** Cthulhu Mythos (---) No +? = 0 +? +0 | Demolitions (INT) No +? = 0 +? +0 | Diplomacy (CHA) Yes +? = 0 +? +0 | Disable Device {INT) No +? = 0 +? +0 | Disguise (CHA) Yes +? = 0 +? +0 | Drive (DEX) Yes +? = 0 +? +0! | Escape Artist (DEX) Yes +? = 0 +? +0 | Forgery (INT) Yes +? = 0 +? +0 | Gather Information (CHA) Yes +? = 0 +? +0 | Handle Animal (CHA) No +? = 0 +? +0 | Heal (WIS) Yes +? = 0 +? +0! | Hide (DEX) Yes +? = 0 +? +0 | Innuendo (WIS) Yes +? = 0 +? +0 | Intimidate (CHA) Yes +? = 0 +? +0! | Jump (STR) Yes +? = 0 +? +0 | * Knowledge (INT) No +? = 0 +? +0 | Listen (WIS) Yes +? = 0 +? +0! | Move Silently (DEX) Yes +? = 0 +? +0 | Open Lock (DEX) No +? = 0 +? +0 | Operate Heavy Machinery (DEX) No +? = 0 +? +0 | * Performance (CHA) No --> GM's Discression +? = 0 +? +0 | Pilot (DEX) No +? = 0 +? +0 | Psychic Focus (WIS) No +? = 0 +? +0 | Psychoanalysis (WIS) No +? = 0 +? +0 | Read Lips (INT) No +? = 0 +? +0 | Repair (INT) No +? = 0 +? +0 | Research (INT) Yes +? = 0 +? +0 | Ride (DEX) Yes +? = 0 +? +0 | Search (INT) Yes +? = 0 +? +0 | Sense Motive (WIS) Yes +? = 0 +? +0 | Slight of Hand (DEX) No +? = 0 +? +0 | * Speak Other Language (INT) No +? = 0 +? +0 | Spellcraft (INT) No +? = 0 +? +0 | Spot (WIS) Yes +? = 0 +? +0! | Swim (STR) Yes +? = 0 +? +0! | Tumble (DEX) No +? = 0 +? +0 | Use Rope (DEX) Yes +? = 0 +? +0 | Wilderness Lore (WIS) Yes ! = Armor Check Penalty applies * = Requires specialization ** = Cannot be taken at Character Creation Salary = $????? Equipment:--------------------------------------------------------------------------- Abilities: Your Abilities: Strength [STR], Dexterity [DEX], Constitution[CON], Intelligence[INT], Wisdom [WIS] and Charisma [CHA]. Does anyone not know what any of these are? To determine your starting skills, you roll 4d6 and drop the lowest die, 6 times - then arrange the scores to your satisfaction. Each Ability will have a modifier, ranging from -4 to +4 for starting characters. The modifier is the number you add to a die roll when your character tries tot do something related to that ability. For instance, you add your Strength modifier to your roll when you try to break down a door or hit someone with a chair. Score Modifier 1 -5 2-3 -4 4-5 -3 6-7 -2 8-9 -1 10-11 0 12-13 +1 14-15 +2 16-17 +3 18-19 +4 20-21 +5 ...---------------------------------------------- After your abilities are determined, you might as well pick some feats. Hopefully you have a character concept working and bouncing about in your mind which may help guide you to the right feats to pick. The beginning player starts with 2 feats. You get to choose more as you rise in levels. Some feats require other feats to be taken first, or Abilities of a certain score or better. These are called "Preriquisites". General Feats: Feat Prerequisite Acrobatic -- Alertness -- Ambidexterity DEX 15+ Animal Affinity -- Athletic -- Blind-Fight -- Cautious -- Combat Casting -- Dodge DEX 13+ Mobility Dex 13+, Dodge Spring Attack Dex 13+, Dodge, Mobility, base attack bonus +4 or higher Drive-By Attack -- Endurance -- Expertise INT 13+ Gearhead -- Great Fortitude -- Improved Critical * Proficient with weapon, base attack bonus +8 or higher Improved Initiative -- Iron Will -- Lightning Reflexes -- Martial Artist -- Nimble -- Persuasive -- Point Blank Shot -- Far Shot Point Blank Shot Precise Shot Point Blank Shot Rapid Shot DEX 13+, Point Blank Shot Multishot DEX 13+, Point Blank Shot, Rapid Shot Shot on the Run DEX 13+, Point Blank Shot, Dodge, Mobility Rolling Shot DEX 13+, Point Blank Shot, Shot on the Run, Dodge, Mobility Power Attack STR 13+ Cleave STR 13+, Power Attack Quick Draw Base attack bonus +1 or higher Run -- Sharp-Eyed -- Skill Emphasis * -- Stealthy -- Toughness ** -- Track -- Trustworthy -- Two-Weapon Fighting -- Wealth ** -- Weapon Finesse * Weapon Proficiency (for that weapon), base attack +1 or higher Weapon Focus * Weapon Proficiency (for that weapon), base attack +1 or higher Weapon Proficiency * -- * = You can gain this feat multiple times. Its effects do not stack. Each tiem you take the feat, it applies to a new skill or weapon. ** = You can gain this feat multiple times. Its effects stack Psychic Feats: Feat Prerequisite Sensitive CHA 15+ Biofeedback Trance CHA 15+, Sensitive Remote Viewing CHA 15+, Sensitive, Biofeedback Trance Dowsing CHA 15+, Sensitive Mind Reading CHA 15+, Sensitive Mind Probe CHA 15+, Sensitive, Mind Reading Psychokinesis CHA 15+, Sensitive Psychometry CHA 15+, Sensitive Second Sight CHA 15+, Sensitive Telepathy CHA 15+, Sensitive---------------- Description of Feats </b>General Feats: </b> Acrobatic - You are very agile. Alertness - You are keenly aware of your surroundings. Ambidexterity - You are equally adept at using either hand. Animal Affinity - You are good with animals. Athletic - You have a knack for athletic endeavors. Blind-Fight - You know how to fight in melee without being able to see your foes. Cautious - You are especially careful with tasks that may yield catastrophic results. Cleave - You can follow through with a powerful melee attack. Combat Casting - You are adept at casting spells in combat. Dodge - You are adept at dodging attacks. Drive-By Attack - You are especially skilled at attacking from a moving vehicle. Endurance - You are capable of amazing feats of stamina. Expertise - You are trained at using your combat skill for defense as well as offense. Far Shot - You can get greater distance out of a ranged weapon. Gearhead - You have a way with machines. Great Fortitude - You are tougher than normal. Improved Critical - Chose one specific weapon, such as a baseball bat, or an M-16. With a melee weapon, you know how to hit where it hurts; with a ranged weapon, you have deadly accuracy. Improved Initiative - You can react more quickly than normal in a fight. Iron Will - You have a stronger will than normal. Lightning Reflexes - You have faster than normal reflexes. Martial Artist - You are skilled at fighting while unarmed and deal more damage with unarmed strikes. You are also capable of dealing normal damage with unarmed attacks at no penalty (as opposed to subdual damage). Mobility - You are skilled at dodging past opponents and avoiding attacks they make against you. Multishot - You can use the autofire or multifire option on guns with exceptional accuracy. Nimble - You have exceptional flexibility and manual dexterity. Persuasive - You have a way with words and body language. Point Blank Shot - You are skilled at making well-placed shots with ranged weapons at close range. Power Attack - You can make exceptionally powerful melee attacks. Precise Shot - You are skilled at timing and aiming ranged attacks. Quick Draw - You can draw weapons with startling speed. Rapid Shot - You can use ranged weapons with exceptional speed. Rolling Shot - You are highly trained in acrobatic, defensive ranged weapon tactics. Run - You are fleet of foot. Sharp-Eyed - You have an eye for detail. Shot on the Run - You are highly trained in ranged weapon tactics. Skill Emphasis - Choose a skill, such as Spot. You have a special knack with that skill. Spring Attack - You are trained in fast melee attacks and fancy footwork. Stealthy - You are particularly good at avoiding notice. Toughness - You are tougher than normal. Track - You can follow the trails of creatures and characters across most types of terrain. Trustworthy - You have a friendly demeanor. Two-Weapon Fighting - You can fight with a weapon in each hand, making one extra attack each round with the second weapon. Wealth - You have more money than others, either due to inheritance, a trust fund, stock options, smart investments, salary bonuses, or other means. Weapon Finesse - You are especially skilled at using a certain melee weapon, one that can benefit as much from Dexterity as from Strength. Investigators can choose one weapon from this list: knife(any), rapier/foil, hatchet, brass knuckles, or unarmed strike. Weapon Focus - Choose a specific weapon (a single entry in the Equipment list), such as a straight razor or a Colt New Service Revolver. You are especially good at using this weapon. You can choose unarmed strike or grapple for your specific weapon for purposes of this feat. Weapon Proficiency - You understand how to use a particular type of weapon in combat. Each time you take this feat, you may choose one of the following weapon categories: melee weapon, thrown weapon, pistol, rifle (includes automatic rifles), shotgun, or submachine gun. Melee weapons include weapons such as clubs, nightsticks, baseball bats, and even shovels. Thrown weapons include throwing knives and grenades. Psychic Feats: Biofeedback Trance - You can access your inner psychic strength, using it to better use the powers of your own body. Dowsing - You can sense energy patterns invisible to others. Mind Probe - You can delve into someone's mind to learn information stored there. Mind Reading - You can read someone else's current thoughts. Characters with this ability are sometimes called "receivers". Psychokinesis - With a talent of mind over matter, you can manipulate physical objects by thought alone. This ability does not work on living creatures. Psychometry - You can handle an object and gain a vision, either of the person who created it or someone who has touched it in the past. Remote Viewing - You can see events occuring far away from you. Second Sight - You can see thigns that others cannot. Sometimes ghosts or horrible alien monsters can render themselves invisible, but not to you. Sensitive - You are aware that there is more than meets the eye - an almost imperceptible world of psychic phenomena. Telepathy - You can communicate with someone by sending mental messages. Characters with this ability are sometimes called "senders".---------------------------------------------- After picking your feats, you will probably want to move into Skill selection. For each character concept, you have a profession in mind. Here are some basic and common Profession Templates to use for deciding which are your core skills: The ability score to which each skill is keyed [in brackets]. Agent Antiquarian Bluff [CHA] Appraise[INT] Computer Use [INT] Forgery[INT] Forgery [INT] Gather Information [CHA] Gather Information [CHA] Knowledge(history) [INT] Hide [DEX] Knowledge(any one} [INT] Innuendo [WIS] Knowledge(any one) [INT] Move Silently [DEX] Knowledge(any one) [INT] Open Lock [DEX] Research [INT] Sense Motive [WIS] Speak Other Language [INT] +3 more of players choice +3 more of players choice Archaeologist Artist/Musician Appraise [INT] Bluff [CHA] Climb [STR] Craft(any one) [INT] Knowledge(archaeology) [INT] Diplomacy [CHA] Knowledge(history) [INT] Innuendo [WIS] Knowledge(any one) [INT] Knowledge(art) [INT] Research [INT] Listen [WIS] Search [INT] Performance [CHA] Speak Other Language [INT] Sense Motive [WIS] Spot [WIS] Spot [WIS] +3 more of players choice +3 more of players choice Blue-Collar Worker Criminal Climb [STR] Bluff [CHA] Craft(any one) [INT] Disable Device [INT] Disable Device [INT] Escape Artist [DEX] Drive [DEX] Forgery [INT] Gather Information [CHA] Hide [DEX] Operate Heavy Machinery [DEX] Innuendo [WIS] Repair [INT] Move Silently [DEX] Spot [WIS] Open Lock [DEX] Use Rope [DEX] Sleight of Hand [DEX] +3 more of players choice +3 more of players choice Detective (Police or P.I.) Dilettante Gather Information [CHA] Diplomacy [CHA] Hide [DEX] Drive [DEX] Intimidate [CHA] Gather Information [CHA] Listen [WIS] Innuendno [WIS] Move Silently [DEX] Knowledge(art) [INT] Open Lock [DEX] Knowledge(local*) [INT] Search [INT] Pilot [DEX] Sense Motive [WIS] Ride [DEX] Spot [WIS] Speak Other Language [INT] +3 more of players choice +3 more of players choice Doctor/Nurse Parapsychologist Computer Use [INT] Bluff [CHA] Diplomacy [CHA] Gather Information [CHA] Heal [WIS] Knowledge(history) [INT] Knowledge(biology) [INT] Knowledge(occult) [INT] Knowledge(medicine) [INT] Knowledge(religion) [INT] Knowledge(any one) [INT] Listen [WIS] Listen [WIS] Search [INT] Research [INT] Sense Motive [WIS] Spot [WIS] Spot [WIS] +3 more of players choice +3 more of players choice Priest/Clergyman Professor Concentration [CON] Concentration [CON] Diplomacy [CHA] Diplomacy [CHA] Knowledge(releigion) [INT] Gather Information [CHA] Knowledge(any one) [INT] Knowledge(any one) [INT] Knowledge(any one) [INT] Knowledge(any one) [INT] Listen [WIS] Knowledge(any one) [INT] Sense Motive [WIS] Research [INT] Speak Other Language [INT] Speak Other Language [INT] Spot [WIS] spot [WIS] +3 more of players choice +3 more of players choice Psychologist Soldier Bluff [CHA] Climb [STR] Diplomacy [CHA] Hide [DEX] Gather Information [CHA] Jump [STR] Heal [WIS] Listen [WIS] Knowledge(medicine) [INT] Move Silently [DEX] Knowledge(psychology) [INT] Spot [WIS] Psychoanalysis [WIS] Swim [STR] Research [INT] Use Rope [DEX] Sense Motive [WIS] Wilderness Lore [WIS] +3 more of players choice +3 more of players choice Technician White-Collar Worker/Businessman Computer Use [INT] Bluff [CHA] Craft(any one) [INT] Computer Use [INT] Disable Device [INT] Diplomacy [CHA] Knowledge(any one) [INT] Forgery [INT] Open Lock [DEX] Intimidate [CHA] Operate Heavy Machinery [DEX] Knowledge(any one) [INT] Repair [INT] Listen [WIS] Research [INT] Sense Motive [WIS] Search [INT] Spot [WIS] +3 more of players choice +3 more of players choice Writer/Reporter Craft(photography) [INT] Craft(writing) [INT] Diplomacy [CHA] Gather Information [CHA] Innuendo [WIS] Knowledge(any one) [INT] Knowledge(any one) [INT] Research [INT] Sense Motive [WIS] +3 more of players choice For these core skills, each rank of the skill can be purchased at one rank per one skill point. If a non-core skill is to be purchased, it is at one rank per two skill points. Starting character skill points to be distributed are (8 + INT Mod) x 4. Each additional level gives (8 + INT Mod) skill points to distribute. Skill points cannot be stored, they must be spent completely or lost. (EX. Leo has a 13 Intelligence. This gives him a +1 modifier. He will have (8 + 1) x 4 skill points to distribute. That's 9x4=36. For every level he goes up, he'll get 8+1=9 more skill points to distribute.) ----------------------------------------- Some skills you have to chose a specialty. These are like Knowledge(Local) where you have to pick a specific city, Pilot, other Knowledges, Crafts or methods of Performance. Here are some of the common choices in these categories: Most common of the Craft List: * Carpentry (woodwork) * Chemistry (analysis, forensics, mortuary science) * Clockwork (gears, watches, timers) * Electronics (computers, surveilance "bugs") * Gunsmith (repairing and modifying firearms) * Photography (digital, video) * Sculpting (pottery, ceramics) * Songwriting (melody, lyrics, ballads) * Writing (fiction, nonfiction, journalism, poetry) Standard fields of study for Knowledge: * Accounting * Anthropology * Archaeology * Architecture * Art (painting, literature, music) * Astronomy * Biology * Chemistry * Electronics * Engineering (buildings, bridges) * Geography (lands, terrain, climate, people, customs) * Geology (earth science, seismology, volcanism) * History (royalty, wars, migration, founding of cities) * Law (criminal, civil, contract) * Local - of one city (legends, personalities, inhabitants, laws, traditions) * Mathematics (theory, geometry) * Medicine (performing diagnosis, prescribing medication) * Meteorology (seasons and cycles, weather) * Occult (ancient mysteries, magic traditions, arcane symbols, cryptozoology) * Philosphy (human nature, psychoses, dreams) * Religion (dogma, ecclesiastic tradition, holy symbols) * Streetwise (basic criminology, street life) Different forms of Performance arts * Singing * Dancing * Acting * Stage Magic * Storytelling * Performance Art * Specific musical instrument. Piloted Craft List * Small aircraft * Hot air balloon * Hang glider * Helicopter * Motorboat * Large/jet aircraft * Dirigible * Cable car * Sailboat/sailing ship -------------------------------------- Now you have to determine whether your character will be primarily Defensive or Offensive. This is a balancing factor to keep the characters from being too overpowering. A Defense Option character begins play with two "good" saves (starting at +2) and one "bad" save (starting at +0). The three saving throw progressions are assigned (in any order) to Fortitude, Reflex and Will during character creation. Base attack bonus begins at +0. Base Save Base Save Base Save Base Attack Level Bonus 1 Bonus 2 Bonus 3 Bonus 1st +0 +2 +2 +0 2nd +0 +3 +3 +1 3rd +1 +3 +3 +1 4th +1 +4 +4 +2 5th +1 +4 +4 +2 6th +2 +5 +5 +3 7th +2 +5 +5 +3 8th +2 +6 +6 +4 9th +3 +6 +6 +4 ...An Offense Option character begins play with one "good" save (starting at +2) and two "bad" saves (starting at +0). The three saving throw progressions are assigned (in any order) to Fortitude, Reflex and Will during character creation. Base attack bonus begins at +1. Base Save Base Save Base Save Base Attack Level Bonus 1 Bonus 2 Bonus 3 Bonus 1st +0 +0 +2 +1 2nd +0 +0 +3 +2 3rd +1 +1 +3 +3 4th +1 +1 +4 +3 5th +1 +1 +4 +4 6th +2 +2 +5 +5 7th +2 +2 +5 +6/+1 8th +2 +2 +6 +6/+1 9th +3 +3 +6 +7/+2 ...So once you decide you want an Offensive or Defensive Option for your character, then you should assign Fortitude, Reflex and Will as Base Save Bonus 1, 2 and 3. -------------------------------- The only parts left is to determine your characters income and starting cash then go buy a bunch of equipment and you're ready to go. Profession 1d6 modifier Agent -1 Antiquarian -1 Archaeologist 0 Artist -2 Blue-Collar Worker -1 Criminal -1 Detective -1 Dilettante +1 Doctor +2 Technician +2 Parapsychologist -2 Priest -1 Professor 0 psychologist 0 Soldier -2 White-Collar Worker +1 Writer -1 </b>Starting Money and Income:</b> Era Savings Yearly Income 1901-1920 $1,000 $500 1921-1940 $2,000 $1,000 1941-1960 $4,000 $4,000 1961-1980 $4,000 $8,000 1981-2000+ $6,000 $10,000So 1d6 is rolled. You add or subtract your profession modifier. Then multiply that number by the dollar ammounts for your given era. (EX. Leo is a criminal in 1975. He rolls a 5 on a 1d6, then subtracts 1 due to his profession modifier, giving him a resulting roll of 4. His savings would be (4 x $4000)$16,000, and his Yearly Income would be (4 x $8000)$32,000.) ------------------------------------------- Initiative: You roll d20, then add your INIT modifiers to the roll. The list of results determines who goes first from top to bottom, highest first, lowest last. The act actually takes your character the full round to perform one round of action, but for simplicities sake it's considered to have been done at that count. The only exception is with spells. A spell normally is considered complete at the intiative count directly before the spell-caster's next turn. So if he had an initiative count of 18, the spell would be completely cast and go off on initiative count 19 of the next round, then the spell-caster could do something for the next round at count 18. There are three ways a player can change his iniative. 1) Delay an Action - Which is basically foregoing an action while you wait and see what others do. This results in your initiative score being lowered to the point at which you choose to act. 2) Ready an Action - You can ready a pre-declared partial action, as part of a standard action, which you will take on a specified condition eg attacking a spell caster if he tries to cast a spell. Your declared partial action takes place just before the action which triggers it, and lowers your iniative to the point in time when the trigger action takes place. If the trigger does not occur, you lose your partial action and your initiative stays the same. 3) Refocus - You can forgoe all actions for a round, and instead refocus yourself. At the start of the next round, your iniative score is repositioned to what it would have been if you have rolled a 20 plus your iniative modifiers. (stolen from the D&D 3rd Ed. section - thanks to IronSite!) ---------------------------------------- An action's type essentially tells you how long it takes to perform within the framework of a 6-second round. There are four types of actions: free actions, move actions, attack actions, and full-round actions. During a around, you can attempt: - a move action and an attack action - an attack action and a move action - two move actions - or, a full-round action. You can also perform free actions as the GM allows. Free Action: Free actions consume a very small amount of time and effort. Over the span of the round, their impact is so minor that they are considered free. You can perform one or more free actions while taking another action normally. However, the GM puuts reasonable limits on what you can do for free. For instance, calling out several pages of text from the Necronomicon takes longer. Move Action: Move actions either involve moving or take the place of movement. As a move action, you can move up to your speed. Other move actions include (but aren't limited to) drawing a weapon, standing up from a prone position, and picking up an item. If you move no actual distance in a round (that is, you use your actions to do something other than moving actual distance), you can take one 5-foot step before, during, or after the action. Attack Action: During a combat round, you can take an attack action and a move action in the same round. Making a single attack is an attack action; so is anything you might do instead of attackinig that doesn't involve movement. Examples include dismissing a spell, striking a weapon, and using the Heal skill to stabilize a dying character. Full-Round Action: A full-round action consumes all your effort during a round. Examples include casting a 1-round spell, reloading a gun, and running up to quadruple your speed (likely fleeing for your life). If you can attack more than once in a round, doing so is a full-round action. The only movement you can take with a full-round action is a 5-foot step before, during or after the action. Some full-round actions do not talalow you to take a 5-foot step, including those that involve moving (such as running). No Action Free Actions Delay Speak Cease concentration on a spell Move Actions Drop an item Move your speed Drop to the floor Climb (1/4 your speed) Draw a weapon (if you're moving that round) Sheathe or holster a weapon Open a door Attack Actions Pick up an item Make a single attack Retrieve a stored item Ready (triggers a move or attack action) Move a heavy object Concentrate to maintain or redirect spell Stand up from prone Dismiss a spell Click on a flashlight Bum's Rush (as an attack) Draw a weapon (if not moving) Change form (for a shapeshifter) Use touch spell on self Full-Round Actions Escape a grapple Climb (1/2 your speed) Feint Use a skill that takes 1 round Heal a dying friend Coup de grace Light a candle with a match Bum's rush (as a charge) Use a skill that takes 1 action Extinguish flames Strike a weapon (attack) Load a firearm Strike an object (attack) Use touch spell on up to 6 friends Total defense Refocus (no move) Escape from a net or similar trap Action Type Varies (Unarmed Attacks) Withdraw from melee Disarm Grapple Trip ana opponent The Action Type Variance for Unarmed Attacks forms a substitute for a melee attack, not an action. As melee attacks, they can be used once as an attack action, once during a charge, or one or more times in a full attack. ---------------------------------------- The standard rules for Call of Cthulhu assume that combatants are actively avoiding attacks. A player doesn't have to declare annything special for his character to defend himself. Sometimes, however, a combatant in a melee lets his guard down, and he's not on the defensive as usual. In theese cases, combaatants near him can take advantage of his lapse in defense to attack him for free. These free attacks are called attacks of opportunity. Threatened Areas: Each combatant threatens a 5-foot area around himself (the araea into which he can make melee attacks). If you're within 5 feet of an opponnent, you're in his threatened area, and some of your actions might provoke opportunity attacks. Likewise, any opponent within 5 feet of you is in your threatened area. A flat-footed* character doesn't threaten the area around him. Provoking an Opportunity Attack: Three types of actions can provoke opportunity attacks while you're in a threatened area: moving more than 5 feet, taking an action that distracts you from defending yourself, and certain unarmed attacks. Moving within a Threatened Area: When you enter a threatened area, you must immediately stop moving; if you don't, you provoke an opportunity attack. However, if you start your movement within a threatened area, you can move up to 5 feet without provoking one. Taking an Action that Distracts You: Some actions themselves provoke opportunity attacks because they require you to divert attention from the fight at hand. Common examples innclude casting a spell and holstering (or sheathing) a weapon. Firing a gun does not incur an opportunity attack. Unarmed Attacks: Certain unarmed attacks draw opportunity attacks. If you attempt to disarm, grapple, trip, or bum's rush your opponent, he can respond with an opportunity attack. Touch attacks and regular unarmed strikes don't provoke opportunity attacks. Casting on the Defensive: You can cast a spell from a threatened area without drawing an opportunity attack by making a Concentration check (DC 15). If the check fails, the spell and the action are lost, and the subject threatening you can make an opportunity attack. Withdrawing from Combat: You can withdraw from combat with an opponent by leaving his threatened area. You can do this either by moving 5 feet (perhaps with your 5-foot step) or by withdrawing as a full-round action. If you take this second option, you can move up to double your speed. Making an Opportunity Attack An opportunity attack is a single melee attack, and you can only make one per rouund. You do not have to make an opportunity attack if you don't want to do so. If you make an opportunity attack, you do so at your normal attack bonus - even if you have already attacked that round. *Flat-footed characters - a character who has not yet acted during a combat is flat-footed, not yet reacting normally to the situation. A flat-footed character loses his Dexterity bonus to Armor Class (if any). | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jhael GM, 211 posts RPoL Moderator Mon 11 Feb 2008 at 20:53 |
************************************************ Character Name Class: ? Level: ? Race: Human (Humanoid) Align: ? Deity: ? Size: Medium Age: ? Gender: ? Height: 5' 1" Weight: 150 lb. Eyes: ? Hair: ? Skin: ? Description: ?? Score/Temp STR: 10/10 {+0} HP: 0 0 HP Damage DEX: 10/10 {+0} CON: 10/10 {+0} AC: 10 = 10 + Armor (0) + Shield (0) + Dex Mod (0) + Size (0) + Nat Armor (0) + Deflection (0) + Misc (0) INT: 10/10 {+0} Touch: 10 Flat-Footed: 10 WIS: 10/10 {+0} SPEED: 30 ft./x4 CHA: 10/10 {+0} Initiative: +0 = Dex Mod (0) + Misc Mod (0) SAVING THROWS
Base Attack Bonus: +0 Spell Resistance: 0 Grapple: +0 = Base Attack (0) + Str Mod (0) + Size Mod (0) + Misc Mod (0) ATTACK
Skills | 0 points | 0/0
■ Denotes a skill that can be used untrained. * Armor check penalty, if any, applies. (Double penalty for Swim.) Languages Common Feats Dodge Class Features Proficient in all armor, and all shields Racial Abilities Extra Feat 4 extra skill points at 1st level 1 extra skill point each level after 1st Favored Class: Any Spells Caster Level 0 0th level 6/day | Save DC 12 ARMOR
PROTECTIVE ITEM
EQUIPMENT
REMAINING FUNDS: 0p, 0g, 0s, 0c Light Load: 100 lb. Medium Load (-3): 101-200 lb. Heavy Load (-6): 201-300 lb. Lift over Head: 300 lb. Lift off Ground (x2): 600 lb. Push or Drag (x5): 1,500 lb. Experience: 0 Background [background text here] Personality: ? The Code: ************************************************ <DarkBlue><b>Character Name</DarkBlue></b> <Brown><u>Class</u></Brown>: ? <Brown><u>Level</u></Brown>: ? <b>Race</b>: Human (Humanoid) <b>Align</b>: ? <b>Deity</b>: ? <b>Size</b>: Medium <b>Age</b>: ? <b>Gender</b>: ? <b>Height</b>: 5' 1" <b>Weight</b>: 150 lb. <b>Eyes</b>: ? <b>Hair</b>: ? <b>Skin</b>: ? <b>Description</b>: ?? Score/<b>Temp <Blue>STR</b>: 10/<b>10</b> {+0} <b>HP</b>: 0 </Blue> <Red>0 HP Damage</Red> <Blue><b>DEX</b>: 10/<b>10</b> {+0} <b>CON</b>: 10/<b>10</b> {+0} <b>AC</b>: 10 = 10 + Armor (0) + Shield (0) + Dex Mod (0) + Size (0) + Nat Armor (0) + Deflection (0) + Misc (0) <b>INT</b>: 10/<b>10</b> {+0} <b>Touch</b>: 10 <b>Flat-Footed</b>: 10 <b>WIS</b>: 10/<b>10</b> {+0} <b>SPEED</b>: 30 ft./x4 <b>CHA</b>: 10/<b>10</b> {+0} <b>Initiative</b>: +0 = Dex Mod (0) + Misc Mod (0)</Blue> <b>SAVING THROWS</b> <table><tr><th></th><th>TOTAL</th><th></th><th>Base</th><th></th><th>Ability Mod</th><th></th><th>Magic Mod</th><th></th><th>Temp Mod</th></tr> <tr><td><b>Fortitude</b></td><td>+0</td><td>=</td><td>0</td><td>+</td><td>0</td><td>+</td><td>0</td><td>+</td><td>0</td></tr> <tr><td></td><td></td><td></td><td></td><td></td><td><sup>Constitution</sup></td><td></td><td></td><td></td><td></td></tr> <tr><td><b>Reflex</b></td><td>+0</td><td>=</td><td>0</td><td>+</td><td>0</td><td>+</td><td>0</td><td>+</td><td>0</td></tr> <tr><td></td><td></td><td></td><td></td><td></td><td><sup>Dexterity</sup></td><td></td><td></td><td></td><td></td></tr> <tr><td><b>Will</b></td><td>+0</td><td>=</td><td>0</td><td>+</td><td>0</td><td>+</td><td>0</td><td>+</td><td>0</td></tr> <tr><td></td><td></td><td></td><td></td><td></td><td><sup>Wisdom</sup></td><td></td><td></td><td></td><td></td></tr></table> <Brown><b>Base Attack Bonus</b>: +0 <b>Spell Resistance</b>: 0 <b>Grapple</b>: +0 = Base Attack (0) + Str Mod (0) + Size Mod (0) + Misc Mod (0)</Brown> <b>ATTACK</b> <table><tr><th>Weapon</th><th>Attack Bonus</th><th>Damage</th><th>Critical</th><th>Range</th><th>Type</th><th>Notes</th></tr> <tr><td>Sword</td><td>+0</td><td>1d6</td><td>19-20/x2</td><td>-</td><td>Pierce/Slash</td><td>One-handed</td></tr></table> <Purple><b>Skills</b> | 0 points | 0/0</Purple> <table><tr><th>CC</th><th>Skill Name</th><th>Key Ability</th><th>Skill Mod</th><th>Ability Mod</th><th>Ranks</th><th>Synergy Mod</th><th>Misc Mod</th></tr> <tr><td>X</td><td>Appraise ■</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td>X</td><td>Balance ■</td><td>DEX*</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td>X</td><td>Bluff ■</td><td>CHA</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td></td><td>Climb ■</td><td>STR*</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td></td><td>Concentration ■</td><td>CON</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td></td><td>Craft (any) ■</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td></td><td>Diplomacy ■</td><td>CHA</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td></td><td>Disable Device</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td>X</td><td>Disguise ■</td><td>CHA</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td>X</td><td>Escape Artist ■</td><td>DEX*</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td>X</td><td>Forgery ■</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td>X</td><td>Gather Information ■</td><td>CHA</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td></td><td>Heal ■</td><td>WIS</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td>X</td><td>Hide ■</td><td>DEX*</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td></td><td>Intimidate ■</td><td>CHA</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td></td><td>Jump ■</td><td>STR*</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td></td><td>Knowledge (arcana)</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td></td><td>Knowledge (architecture & engineering)</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td></td><td>Knowledge (dungeoneering)</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td></td><td>Knowledge (geography)</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td></td><td>Knowledge (history)</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td></td><td>Knowledge (nature)</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td></td><td>Knowledge (nobility & royalty)</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td></td><td>Knowledge (religion)</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td></td><td>Knowledge (the planes)</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td>X</td><td>Listen ■</td><td>WIS</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td>X</td><td>Move Silently ■</td><td>DEX*</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td></td><td>Open Lock</td><td>DEX</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td>X</td><td>Perform (any)■</td><td>CHA</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td></td><td>Profession (any)</td><td>WIS</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td></td><td>Ride ■</td><td>DEX</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td>X</td><td>Search ■</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td>X</td><td>Sense Motive ■</td><td>WIS</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td></td><td>Sleight Of Hand</td><td>DEX*</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td></td><td>Spellcraft</td><td>INT</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td>X</td><td>Spot ■</td><td>WIS</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td>X</td><td>Survival ■</td><td>WIS</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td></td><td>Swim ■</td><td>STR*</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td></td><td>Tumble</td><td>DEX*</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td></td><td>Use Magic Device</td><td>CHA</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr> <tr><td>X</td><td>Use Rope ■</td><td>DEX</td><td><b>+0</b></td><td>0</td><td>0</td><td>0</td><td>0</td></tr></table> ■ Denotes a skill that can be used untrained. * Armor check penalty, if any, applies. (Double penalty for Swim.) <DarkGreen><b>Languages</b> Common</DarkGreen> <Blue><b>Feats</b> Dodge</Blue> <Blue><b>Class Features</b> Proficient in all armor, and all shields</Blue> <Blue><b>Racial Abilities</b> Extra Feat 4 extra skill points at 1st level 1 extra skill point each level after 1st Favored Class: Any</Blue> <Orange><b>Spells</b> <i>Caster Level 0</i> <u>0th level</u> 6/day | Save DC 12</Orange> <b>ARMOR</b> <table><tr><th>Armor</th><th>Type</th><th>AC Bonus</th><th>Max Dex</th><th>Check Penalty</th><th>Spell Failure</th><th>Speed</th><th>Weight</th><th>Special Properties</th></tr> <tr><td>Leather</td><td>Light</td><td>+2</td><td>+6</td><td>0</td><td>10%</td><td>30 ft.</td><td>15 lb.</td><td></td></tr></table> <b>PROTECTIVE ITEM</b> <table><tr><th>Item</th><th>AC Bonus</th><th>Weight</th><th>Special Properties</th></tr> <tr><td>Ring of Protection +1</td><td>+1</td><td>-</td><td>deflection bonus</td></tr></table> <Red><b>EQUIPMENT</b></Red> <table><tr><th>Qty</th><th>Item</th><th>Location</th><th>Weight</th><th>Cost</th></tr> <tr><td>1</td><td>Waterskin</td><td>Belt</td><td>4 lb.</td><td>1g</td></tr> <tr><td></td><td><b>TOTAL</b></td><td></td><td><b>4 lb.</b></td><td></td></tr> </table> <Red>REMAINING FUNDS: 0p, 0g, 0s, 0c</Red> <Brown>Light Load: 100 lb. <b>Medium Load (-3): 101-200 lb.</b> Heavy Load (-6): 201-300 lb. Lift over Head: 300 lb. Lift off Ground (x2): 600 lb. Push or Drag (x5): 1,500 lb.</Brown> <Purple><b>Experience</b>: 0</Purple> <DarkBlue><b>Background</b></DarkBlue> [background text here] <u>Personality</u>: ? This message was last edited by the GM at 17:45, Fri 17 Oct 2008. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jhael GM, 212 posts RPoL Moderator Thu 17 Jul 2008 at 15:51 |
--------------------------------------------------------------------------------- CHARACTER NAME: | EXPERIENCE POINTS: PLAYER NAME: | XP NEEDED TO LEVEL: RACE: | SIZE: CLASS: | HEIGHT: LEVEL: | WEIGHT: PARAGON PATH: | GENDER: EPIC DESTINY: | HAIR: DEITY: | EYES: ALIGNMENT: | HANDEDNESS: --------------------------------------------------------------------------------- ABILITY SCORES Sub-Total Base Racial Misc Ability / Mod Bonus Score Modifier + 1/2 Level STR: + + + 00 / +0 +0 CON: + + + 00 / +0 +0 DEX: + + + 00 / +0 +0 INT: + + + 00 / +0 +0 WIS: + + + 00 / +0 +0 CHA: + + + 00 / +0 +0 +1 Ability Increases gained through levels are added to Base number. --------------------------------------------------------------------------------- INITIATIVE | MOVEMENT | Total Dex 1/2 Lvl Misc. | Total Base Armor Item Misc. + = + + | = - + + --------------------------------------------------------------------------------- HIT POINTS | HEALING SURGES | Current HP/Max HP: | Surge Value (1/4 HP): Bloodied (1/2 HP): | Surges Used/Per Day: | | SECOND WIND ENCOUNTER | DEATH SAVING THROW FAILURES | Used: ___ | ___ ___ ___ | Temporary HP: | SAVING THROW MODS: | Resistances: | Current Conditions and Effects: ACTION POINTS: | --------------------------------------------------------------------------------- DEFENSES Armor/ Total 1/2 Lvl Ability Class Feat ENH MISC MISC AC Defense + = 10 + + + + + + + Fort Defense + = 10 + + + + + + + Ref Defense + = 10 + + + + + + + Will Defense + = 10 + + + + + + + --------------------------------------------------------------------------------- SENSES Skill Skill Total Bonus Total Bonus Passive Insight + = 10 + Passive Perception + = 10 + --------------------------------------------------------------------------------- ATTACK WORKSPACE Ability: Atk Bns 1/2 Lvl Abl Class Prof Feat ENH Misc + = + + + + + + Ability: Atk Bns 1/2 Lvl Abl Class Prof Feat ENH Misc + = + + + + + + --------------------------------------------------------------------------------- DAMAGE WORKSPACE Ability: Damage Abl Feat ENH Misc Misc + = + + + + Ability: Damage Abl Feat ENH Misc Misc + = + + + + --------------------------------------------------------------------------------- BASIC ATTACKS Attack Defense Weapon or Power Damage vs. | | vs. | | vs. | | vs. | | --------------------------------------------------------------------------------- RACE FEATURES --------------------------------------------------------------------------------- CLASS / PATH / DESTINY FEATURES Indicate for level, class, race, etc. --------------------------------------------------------------------------------- FEATS --------------------------------------------------------------------------------- LANGUAGES KNOWN --------------------------------------------------------------------------------- SKILLS Armor Total = 1/2CL + Ability Mod + Trained - Penalty + Misc Acrobatics = + Dex + - + Arcana = + Int + - + Athletics = + Str + - + Bluff = + Cha + - + Diplomacy = + Cha + - + Dungeoneering = + Wis + - + Endurance = + Con + - + Heal = + Wis + - + History = + Int + - + Insight = + Wis + - + Intimidate = + Cha + - + Nature = + Wis + - + Perception = + Wis + - + Religion = + Int + - + Stealth = + Dex + - + Streetwise = + Cha + - + Thievery = + Dex + - + --------------------------------------------------------------------------------- POWER INDEX (Mark powers used with an asterisk.) AT-WILL POWERS Used | Power Name | Description | | | | | | | | ENCOUNTER POWERS Used | Power Name | Description | | | | | | | | DAILY POWERS Used | Power Name | Description | | | | | | | | UTILITY POWERS Used | Power Name | Description | | | | | | | | --------------------------------------------------------------------------------- MAGIC ITEM INDEX Daily Item Powers Per Day (Mark with an asterisk when used.) Heroic (1-10): ___ Milestone: ___ ___ ___ ___ Paragon (11-20): ___ Milestone: ___ ___ ___ ___ Epic (21-30): ___ Milestone: ___ ___ ___ ___ Weapon: Weapon: Weapon: Weapon: Armor: Head: Neck: Arms: Hands: Ring: Ring: Waist: Feet: Other: Other: Other: Other: Other: Other: --------------------------------------------------------------------------------- OTHER EQUIPMENT --------------------------------------------------------------------------------- RITUALS --------------------------------------------------------------------------------- COINS AND OTHER WEALTH --------------------------------------------------------------------------------- PERSONALITY TRAITS --------------------------------------------------------------------------------- MANNERISMS AND APPEARANCE --------------------------------------------------------------------------------- CHARACTER BACKGROUND --------------------------------------------------------------------------------- COMPANIONS AND ALLIES This message was last edited by the GM at 15:52, Thu 17 July 2008. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jhael GM, 213 posts RPoL Moderator Thu 17 Jul 2008 at 15:52 |
Name : Gender: - HP: Player: Height: 0'0" Blooded: Race : Weight: 000 lbs. Surge Value: Class : Age : 00 Surge/Day Level : Hair : Align : Eyes : Deity : Hand : XP: Size : Speed : 00 NEXT LVL: ________________________________________________________________________________ ABILITY Base Racial Level Final Roll Bonus Bonus Ability STR : 00 +0 +0 00/+0 CON : 00 +0 +0 00/+0 DEX : 00 +0 +0 00/+0 INT : 00 +0 +0 00/+0 WIS : 00 +0 +0 00/+0 CHA : 00 +0 +0 00/+0 ________________________________________________________________________________ DEFENSES Total | 10+ | Abil. | Class | Race | Feat | Misc | | 1/2lvl | Armor | | | | | AC : | | | | | | | | | | | | | | FORT: | | | | | | | | | | | | | | REF : | | | | | | | | | | | | | | WILL: | | | | | | | ________________________________________________________________________________ ACTION POINT Default: Bonus: ________________________________________________________________________________ RACIAL BONUS ________________________________________________________________________________ FEATS 1) 3) 6) 9) 12) 15) 18) ________________________________________________________________________________ CLASS ABILITIES ________________________________________________________________________________ PATH ABILITIES ________________________________________________________________________________ LANGUAGES ________________________________________________________________________________ SENSES Score Skill Passive Insight ( 00 ) = 10 + ( 00 ) Passive Perception ( 00 ) = 10 + ( 00 ) ________________________________________________________________________________ SKILLS Bonus | Skill Name | Abil. | TRND (+5) | AP. | Misc | | +1/2 lvl | | | -------------------------------------------------------------------------------- | Acrobatics | (Dex)| | | -------------------------------------------------------------------------------- | Arcana | (Int)| | N/A | -------------------------------------------------------------------------------- | Athletics | (Str)| | | -------------------------------------------------------------------------------- | Bluff | (Cha)| | N/A | -------------------------------------------------------------------------------- | Diplomacy | (Cha)| | N/A | -------------------------------------------------------------------------------- | Dungeoneering | (Wis)| | N/A | -------------------------------------------------------------------------------- | Endurance | (Con)| | | -------------------------------------------------------------------------------- | Heal | (Wis)| | N/A | -------------------------------------------------------------------------------- | History | (Int)| | N/A | -------------------------------------------------------------------------------- | Insight | (Wis)| | N/A | -------------------------------------------------------------------------------- | Intimidate | (Cha)| | N/A | -------------------------------------------------------------------------------- | Nature | (Wis)| | N/A | -------------------------------------------------------------------------------- | Perception | (Wis)| | N/A | -------------------------------------------------------------------------------- | Religion | (Int)| | N/A | -------------------------------------------------------------------------------- | Stealth | (Dex)| | | -------------------------------------------------------------------------------- | Streetwise | (Cha)| | N/A | -------------------------------------------------------------------------------- | Thievery | (Dex)| | | -------------------------------------------------------------------------------- ________________________________________________________________________________ WEAPON: WEAPON: WEAPON: WEAPON: ARMOR: ARMS: FEET: HANDS: HEAD: NECK: RING: RING: WAIST: ________________________________________________________________________________ AT-WILL POWERS ________________________________________________________________________________ ENCOUNTER POWERS ________________________________________________________________________________ DAY POWERS ________________________________________________________________________________ UTILITY POWERS ________________________________________________________________________________ RITUALS ________________________________________________________________________________ MONEY PP: GP: SP: CP: GEMS: ________________________________________________________________________________ OTHER EQUIPMENT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jhael GM, 214 posts RPoL Moderator Thu 17 Jul 2008 at 15:54 |
HISTORY ---------------------------------------------------------------------------- PERSONALITY ---------------------------------------------------------------------------- VITALS Name : God : Calling : Nature : ---------------------------------------------------------------------------- ATTRIBUTES (0 BP) [X] = favoured [ ]Strength : - (-) [ ]Charisma : - (-) [ ]Perception : - (-) [ ]Dexterity: - (-) [ ]Manipulation: - (-) [ ]Intelligence: - (-) [ ]Stamina : - (-) [ ]Appearance : - (-) [ ]Wits : - (-) ---------------------------------------------------------------------------- ABILITIES (0 BP) [X] = favoured [ ]Academics : - [ ]Animal Ken : - [ ]Art : - : - [ ]Athletics : - [ ]Awareness : - [ ]Brawl : - [ ]Command : - [ ]Control : - : - [ ]Craft : - : - [ ]Empathy : - [ ]Fortitude : - [ ]Integrity : - [ ]Investigation : - [ ]Larceny : - [ ]Marksmanship : - [ ]Medicine : - [ ]Melee : - [ ]Occult : - [ ]Politics : - [ ]Presence : - [ ]Science : - : - [ ]Stealth : - [ ]Survival : - [ ]Thrown : - ---------------------------------------------------------------------------- ADVANTAGES (0 BP) Virtues Willpower: -/- Legend: - Name: - Legend Points: --/-- Name: - Name: - Name: - --------------------------------------------------------------------------- WEAPONS (melee) Speed: - Accuracy: + Damage: +L Defence: + Tags (ranged) Speed: - Accuracy: + Damage: +L Range: - Clip: - Tags ARMOUR Soak: +B/+L Mobility: -0 Fatigue: - Dodge DV: - Parry DV: - Join Battle: - Soak: -B/-L/-A (-/- natural, -/- armour) ---------------------------------------------------------------------------- HEALTH LEVELS -0 (Bruised) : [ ] -1 (Hurt) : [ ] [ ] -2 (Wounded) : [ ] [ ] -4 (Crippled): [ ] Incapacitated: [ ] ---------------------------------------------------------------------------- KNACKS (0 BP) Ability - Cost: -L, -Wp Pool: + Duration: Details ---------------------------------------------------------------------------- BOONS/SPELLS (0 BP) Purview - Cost: -L, -Wp Pool: + Duration: Details ---------------------------------------------------------------------------- EXPERIENCE Total: 0 Total Spent: 0 ---------------------------------------------------------------------------- BIRTHRIGHTS (0 BP) Name (***) Description ---------------------------------------------------------------------------- EQUIPMENT OF NOTE VEHICLE Type Armour: - Mass: - Man.: - Health Levels: - ---------------------------------------------------------------------------- BONUS POINTS (15) Attributes/Epic Attributes: - Abilities: - Advantages: - Knacks/Boons/Spells: - Birthrights: - |
[top] |