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GURPS 4e Rules Chat 2: Chat with a Vengeance!

Posted by SockpuppetFor group 0
Galen
player, 2 posts
Thu 9 Feb 2023
at 22:25
  • msg #82

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

{4} cut (0.5)

This is my understanding
The part in the curly braces {} is average damage for the roll...in case you wanted combat to run faster.

cut is the damage type see page 379 in the Campaigns guide.

(0.5) is the armor divisor. Again see page 378 in the campaign guide.
BlueDwarf
player, 153 posts
Fri 10 Feb 2023
at 00:13
  • msg #83

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

In reply to Galen (msg # 82):

Unless the (4) is the armour divisor, and the (0.5) is the damage multiplier?
This message was last edited by the player at 03:06, Fri 10 Feb 2023.
Galen
player, 3 posts
Fri 10 Feb 2023
at 02:48
  • msg #84

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

Well, cutting damage modifier is generally 1.5, but they could have changed it.
Zoncxs
player, 52 posts
Fri 10 Feb 2023
at 02:52
  • msg #85

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

quote:
So, this animal's bite causes 1d+1{4} cut (0.5) damage

Could someone educate this confused GM what that means?

I get the 1d+1 part, but what's the rest of it mean?

Thanks!



Where is this stat line coming from? Is it from a GURPS book?

1d+1 = dice of damage rolled. roll 1d6 and add 1 to the total.

{4} = no clue.

cut = wound modifier. multiply penetrating damage by 1.5 for cutting attacks.

(0.5) = armor divisor. If the attack strikes armor, divide the armors DR by the indicated amount.


Examples using this stat block:

You roll and get a 3.
Damage becomes 4 (3+1)
The target is an arm that is not covered in armor, so the target takes 4 x 1.5 = 6 points of cutting injury.

Same thing as above, but they have DR 1 armor on the arm.
4 - (1 / 0.5) = 2, so the target takes 2 x 1.5 = 3 points of cutting injury.

Same thing as above, but they have DR 2 armor on the arm.
4 - (2 / 0.5) = 0, no damage gets through the armor.
This message was last edited by the player at 03:07, Fri 10 Feb 2023.
Girl Interrupted
player, 36 posts
Fri 10 Feb 2023
at 11:55
  • msg #86

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

Zoncxs:
Where is this stat line coming from? Is it from a GURPS book?

I searched for Gurps animals. Here's a Komodo Dragon:


Komodo Dragon
ST 11      DX 12      IQ 3      HT 12

Lifting ST 12
Basic Lift 14.4 kg      HP 12      FP 10      Will 10      Per 12

Bulk 9      Weight 45 kg      SM 0      Length 2.3 m

Basic Speed 6
Basic Move: 5
Land Move: 5 (6 sprint)
Water Move: 3
Attacks
Attack Damage Reach
Bite 1d{4} cut (0.5) 0
Claw 1d/2+1 cut 0
Tail 1d{:6} cr 1

DR: 3

Zoncxs:
1 d+1 = dice of damage rolled. roll 1d6 and add 1 to the total.

{4} = no clue.
<--- This {4} thing I'm confused about. I 'get' the rest.
This message was last edited by the player at 11:55, Fri 10 Feb 2023.
Zoncxs
player, 53 posts
Fri 10 Feb 2023
at 12:46
  • msg #87

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

What book or pdf file is that komodo dragon write up from?
This message was last edited by the player at 12:58, Fri 10 Feb 2023.
Girl Interrupted
player, 37 posts
Fri 10 Feb 2023
at 12:50
  • msg #88

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

Zoncxs:
What book or pdf file is that komodo dragon write from?



I got it from this site. One of the coolest resources I've found online:

http://panoptesv.com/RPGs/animalia/animalia.html
Zoncxs
player, 54 posts
Fri 10 Feb 2023
at 13:06
  • msg #89

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

Ah, so its not an official write up of a komodo dragon, its something from a fans page that they think it should be.

When I use that sites page to "print" the template, I do not get a "{4}".

Actually, playing with the site, that symbol if for a house rule they use.

I would not use that page since everything on it is completely house ruled.
This message was last edited by the player at 13:14, Fri 10 Feb 2023.
Girl Interrupted
player, 38 posts
Fri 10 Feb 2023
at 14:15
  • msg #90

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

I love how it generates animal stats though.  I'll just ignore the squiggly "4" thing.
Zoncxs
player, 55 posts
Fri 10 Feb 2023
at 14:21
  • msg #91

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

As long as you understand that those stats are created using house rules and not the rules found in any of the GURPS 4e catalog, go nuts! :D
Girl Interrupted
player, 39 posts
Fri 10 Feb 2023
at 14:26
  • msg #92

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

Nuts it is! :)

Thanks for your help
Girl Interrupted
player, 40 posts
Thu 23 Feb 2023
at 01:10
  • msg #93

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

So, I thought somewhere I read that a Knife can only do so much damage. Not sure its out there, but I THOUGHT I saw it...

Is there a limitation on the impaling or cutting damage of a large knife?

It says a large knife does swing-2 cutting damage.

So would a 20 Strength fighter who has 3d+2 swing be able to slash people with his knife for 3d cutting damage?
Morennyn
player, 12 posts
Thu 23 Feb 2023
at 01:41
  • [deleted]
  • msg #94

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

This message was deleted by the player at 01:43, Thu 23 Feb 2023.
Zoncxs
player, 56 posts
Thu 23 Feb 2023
at 16:47
  • msg #95

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

Girl Interrupted:
So, I thought somewhere I read that a Knife can only do so much damage. Not sure its out there, but I THOUGHT I saw it...

Is there a limitation on the impaling or cutting damage of a large knife?

It says a large knife does swing-2 cutting damage.

So would a 20 Strength fighter who has 3d+2 swing be able to slash people with his knife for 3d cutting damage?



All weapons have a max "damage" limit of 3 times the ST requirement.

Large Knife ST requirement is ST 6.

That means the damage output is capped at ST 18.

So your ST 20 person with 3d+2 swing damage would only do damage as if they had ST 18 = 3d swing.

So the knife would damage would be 3d-2 cut.


Basic Set page 270 tells you more
This message was last edited by the player at 16:49, Thu 23 Feb 2023.
Girl Interrupted
player, 41 posts
Thu 23 Feb 2023
at 17:17
  • msg #96

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

In reply to Zoncxs (msg # 95):

Zoncxs thank you so much! I must have overlooked that rule.
YYKN
player, 8 posts
Thu 23 Feb 2023
at 18:35
  • msg #97

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

In reply to Zoncxs (msg # 95):

Oh this is information is based.
BlessedOracle
player, 1 post
Sat 25 Mar 2023
at 03:38
  • msg #98

Diplomacy Question

I'd like to hear how other GM's handle diplomacy. To me it is too powerful a skill as it allows the player to replace multiple other skills (streetwise, fast-talk, merchant, etc) with a diplomacy roll with no result being less than neutral. To me this makes no sense as it would assume a diplomat could never make a mistake and make a situation worse and yet there are real life examples of such issues happening.

What are your takes on this skill?
YYKN
player, 9 posts
Sat 25 Mar 2023
at 04:15
  • msg #99

Diplomacy Question

I'm going to be blunt with this: Diplomacy is an expensive skill, if a player has it, it means they had to forfeit something else. So, it's OK if they substitute others skills with it, to save the situation.

But remember, there's context behind things.

IIRC, Diplomacy can help you stand NEUTRAL in the worst of situations, but that's it.

If you are in a hood with aggressive thugs, what you need is streetwise to make the right advancements, I doubt they would tell you were to find the good stuff using diplomacy; the most you can get is getting away unscarred and with the option of coming back, later.

How could you use diplomacy to convince the guards in a museum that you were not robbing if they found you with Mona Lisa in your bag? That'd clearly be fast-talk.

Diplomacy for haggling is a weird option, but let’s say they could get standard prices if the vendor is abusive. A deal? Not likely, that would require merchant.
Girl Interrupted
player, 42 posts
Sun 9 Apr 2023
at 15:37
  • msg #100

Diplomacy Question

So, I'm playing a solo rpg hexcrawl.

A prehistoric carnivore is SM 6!  And it is attacking Martin a SM 0 human.
Just so I'm clear, what are the modifiers that the monster has to hit Martin and what are the modifiers Martin has to hit the monster?
BlessedOracle
player, 2 posts
Sun 9 Apr 2023
at 16:02
  • msg #101

Diplomacy Question

It would be +6 for Martin to hit the monster and no change for the monster to hit Martin (Campaigns, pg 372)

This for a standard attack. There are other rules for grappling, pining, etc.
This message was last edited by the player at 16:02, Sun 09 Apr 2023.
Girl Interrupted
player, 43 posts
Sun 9 Apr 2023
at 16:14
  • msg #102

Diplomacy Question

I understand the + 6 but what about the -6 for monster vs human?  Doesn’t a sm 0 human have -2 to hit a SM -2 halfling?  Or am I reading this wrong?
BlessedOracle
player, 3 posts
Sun 9 Apr 2023
at 16:26
  • msg #103

Diplomacy Question

The SM is the modifier from a base of human-sized, not relative size between the monsters. So the +6 SM monster would have -2 to hit the -2 SM creature.
Girl Interrupted
player, 44 posts
Sun 9 Apr 2023
at 21:07
  • msg #104

Diplomacy Question

Ah got it, thanks!
Girl Interrupted
player, 45 posts
Mon 10 Apr 2023
at 21:33
  • msg #105

Diplomacy Question

I'm full of questions this week...

What is the penalty for firing at full move rate?  Is it -1 X the missile weapon's Bulk?

For example, if a soldier with a guns skill of 14 is carrying an M16 at a full run (move 5) and the M16 is a -6 bulk, is his shot (not counting other modifiers) 14-6 = 8 to hit?
Raddek
player, 22 posts
Sat 22 Apr 2023
at 13:32
  • msg #106

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

Not sure if this was already answered, but reading the Move and Attack rules on B366, seems like you are spot on.  I had thought there was an additional modifier of -4 and a cap of 9, but seems like that's just for melee, whereas ranged attacks use the -2 or bulk, whichever is worse, without the cap.
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