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04:45, 5th May 2024 (GMT+0)

GURPS 4e Rules Chat 2: Chat with a Vengeance!

Posted by SockpuppetFor group 0
Rockwolf66
player, 42 posts
Wed 16 Jun 2021
at 01:12
  • msg #32

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

I get the whole, Real World Religion bit as Even practitioners of the "same" religion can disagree on some major points.

There is currently a discussion in the Wanted-GMs section about a GURPS Fantasy game. I'm somewhat interested and working on a possible character. A Nomad from the Northlands. Celtic flavored Paganism isn't that "hard" then again most of it is reconstructed from myths.
Aethulred
player, 148 posts
Wed 16 Jun 2021
at 02:35
  • msg #33

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

A medieval Fantasy Gun mage? Your character I can see, but some of the others are in a different game world from anything I'd run.
Character my one player is running might fit with yours.
Rockwolf66
player, 43 posts
Wed 16 Jun 2021
at 03:07
  • msg #34

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

Yeah from my reading a Gunmage would be highly inapropriate for a Banestorm based GURPS Fantasy game.

Creidne is a Pagan and does not have Christian morals. However she does know how to deal with Nobles.
BlueDwarf
player, 139 posts
Wed 16 Jun 2021
at 03:38
  • msg #35

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

In reply to Rockwolf66 (msg # 34):

Are you suggesting Dastavka as a suitable game? No magic there...that anyone knows about, anyway.
Aethulred
player, 149 posts
Wed 16 Jun 2021
at 13:55
  • msg #36

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

Bluedwarf, no,I think we were talking a Travesty & Response sort of game.
Rockwolf66
player, 44 posts
Wed 16 Jun 2021
at 22:31
  • msg #37

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

The thing of it is that Creidne fully believes in magic and the Supernatural. She's sort of intended for the sort of Sword and Sorcery tails as Conan By Robert E Howard or Silverglass by J F Rivkin.
Aethulred
player, 150 posts
Thu 17 Jun 2021
at 03:19
  • msg #38

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

Yeah, I tend to run Low Fantasy, not the Conan sort of stuff.
Rockwolf66
player, 45 posts
Thu 17 Jun 2021
at 23:23
  • msg #39

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

With Creidne I do want some adventure. She has a Vow to fufill. However I also want to explore her and her relationships with her allies and the world around her. The idea is that you have this Barbarian chieftain's daughter who has traveled to more "Civilized" lands to make a name for herself and possibly earn her fortune. To put an Honest and honorable woman in a place that is not as honest and Noble as it tries to portray itself as.

Yeah her world has, eles, dwarves, orcs and magic but that's not the real focus.
Rockwolf66
player, 46 posts
Fri 18 Jun 2021
at 19:55
  • msg #40

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

Aethulred:
Bluedwarf, no,I think we were talking a Travesty & Response sort of game.

Oh can you tell me more about this game?
Aethulred
player, 151 posts
Fri 18 Jun 2021
at 23:38
  • msg #41

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

Actually it's a world background. We have run several differing games inthe same world. Perhaps six or seven, but you are welcome to look over the basic stuff, some of which may be moot at this point.
Just look up Travery and Response, if you have an issue seeing something, let me know.
BlueDwarf
player, 140 posts
Sat 19 Jun 2021
at 01:04
  • msg #42

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

In reply to Aethulred (msg # 41):

Game link here

link to another game

I have been in a few, if not most, of the games there.
archypetro
player, 23 posts
Tue 20 Jul 2021
at 18:05
  • msg #43

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

Travesty and Resposne was one of the best games ive played on RPoL, for what it's worth.
evileeyore
player, 44 posts
Tue 20 Jul 2021
at 19:32
  • msg #44

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!


"You may ask anything but 'Why'." - Travesty and Response GM

As a fellow GM if I'm asking a question as a Player (or my Players asking of me as the GM) a 'Why' is perfectly valid.  Often, once I've gotten the answer it's illuminating, I might disagree with a ruling, but knowing why can change my mind, or if nothing else, I'll stop asking questions like that if they're of a similar nature.

I get some GMs get tired of "being questioned", but I don't play under a "My Way Or The Highway" GM (nor am I one such, I do accommodate to degrees, but Rules Are Rules is something I abide by).  Bluedwarf can attest (we're in the same game here), I've got GMs who forget rules all the time.  Sometimes due to edition changes, like if you've been running your game since 2e, through 3e, now 4e, and into DFRPG...  things shift.  I understand.  I get caught flatflooted by rules I've forgotten.

Taking a questions in stride and answering the 'Why' is just good GMing IMO.  But yes, I can see the other side of the coin, that's why the ban button exists.  Someone makes a nuisance of themselves, gets repeated talkings, and persists?  Banned.  But they'll know 'Why'.
Aethulred
player, 152 posts
Tue 20 Jul 2021
at 20:26
  • msg #45

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

In reply to evileeyore (msg # 44):

Oh I wouldn't take that as Fiat, lots of peope ask why. Somettimes it is just because that's the world I put together or doing whatever the player wants to do is just  like walking around naked in Washington DC.  It just doesn't fit with the time and place.
Bluedwarf and I have been gaming together for about 6-7 years now I think. Each of us playing in each others games.

The actual saying 'You may ask anything but 'Why'" came from my old Geman teacher. The second half of it is "Or I will ask you why you do certain thingsin English" ... I am sureyou could see the potential difficulty there ;-). But yes, itis irritating when somebody wants to be Billy the Kid banestormed into a late medieaval campaign. Playable? Maybe, but I know the player isn't going to like the probable response to Billy at all... Now if he chose to come as someone who is less 'guns solve everything' and more inclined to conceal his technology, it might be a neat sside plot.

As always, it's my game, but I am certainly ammenable to  ideas.
BlueDwarf
player, 141 posts
Tue 20 Jul 2021
at 21:02
  • msg #46

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

In reply to Aethulred (msg # 45):

Yeah, I can attest to getting (and giving) a lot of clarification through the games.
Mad Mick
GM, 154 posts
Fri 26 Nov 2021
at 00:53
  • msg #47

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

I’m creating an advantage that includes Enhanced Move with the limitation that the modified Move doesn’t exceed the character’s Base Move. How much would that limitation be worth?
BlueDwarf
player, 143 posts
Fri 26 Nov 2021
at 01:13
  • msg #48

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

In reply to Mad Mick (msg # 47):

In what situations does it give a benefit, and how much?
Mad Mick
GM, 155 posts
Fri 26 Nov 2021
at 03:34
  • msg #49

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

I’m doing a GURPS conversion of Morrowind. I’ve poached a lot of ideas from a TES GURPS conversion and some threads on the SJ Gmsa forum.

TESIII books describe people learning to move more easily while wearing different types of armor. It’s not realistic, but I’m trying to keep that Morrowind flavor. A few NPCs will also have various levels of these abilities. I’m aiming for four advantages based on armor type familiarities (Unarmored, Light, Medium, and Heavy).

So here, for instance, is the Medium Armor advantage:

Medium Armor [18/level]
Training that allows the user to learn to evade attacks more easily, take less damage, bear weight more easily, and move further when wearing medium armor. 1 level may be bought at character creation, and up to 2 more levels may be learned from a trainer.

Enhanced Dodge 1, Extra Move 1, DR 1 (-30%, medium armor)

The idea is while wearing medium-class armor, someone trained in familiarity with medium armor will have extra levels of Enhanced Dodge, Extra Move, and DR. However, it doesn’t make sense that they would potentially have greater Move while In medium armor than they would out of it. The advantage also seems really expensive.

I’m taking these ideas primarily from two books. The first is Cherim's Heart of Anequina:

quote:
“We had to get rid of all the heavy armor they brought to us and find enough traditional medium armor our troops felt comfortable wearing. Obviously, the principle advantage of the medium armor was that we could move easily in it, as you can see from the natural stances of the soldiers in the tapestry.”

"Now if you look at this poor perforated Cathay-raht who just keeps battling on in the bottom background, you see the other advantage. It seems strange to say, but one of the best features of medium armor is that an arrow will either deflect completely or pass all the way through. An arrow head is like a hook, made to stick where it strikes if it doesn't pass through. A soldier in medium armor will find himself with a hole in his body and the bolt on the other side. Our healers can fix such a wound easily if it isn't fatal, but if the arrow still remains in the armor, as it does with heavier armor, the wound will be reopened every time the fellow moves. Unless the Khajiit strips off the armor and pulls out the arrow, which is what we had to do at the Battle of Zelinin. A difficult and time-consuming process in the heat of battle, to say the least."


And from Bone, Part One:

quote:
The armorer had already considered that and taken stock of the materials available. He had thought about doing something with stone or wood, but there were practical problems with demolishing more of the stronghold. The next most prevalent stuff present in the stronghold was skinned dead bodies, hunks of muscle, fat, blood, and bone. For six hours, he toiled relentlessly until he produced eighteen suits of bonemold, the first ones ever created. Arslic Oan was somewhat dubious at the sight (and smell) but he was very thirsty, and willing to sacrifice another eighteen slaves if necessary.

"Might I suggest," Gorklith queried tremulously, "Having the slaves practice moving about in the armor, here in the courtyard, before sending them to face the Nords?"

Arslic Oan coolly allowed it, and for a few hours, the slaves wandered about the stronghold courtyard in their suits of bonemold. They grew used to the give of the joints, the rigidity of the backplate, the weight pushed onto their shoulders and hips. They discovered how to plant their feet slightly askew to keep their balance steady; how to quickly turn, pivoting without falling down; how to break into a run and stop quickly. By the time they were sent out of the castle gates, they were easily very nearly almost amateurs in the use of their medium weight armor.

Seventeen of them were killed and eaten, but one made it back with a jar of water.

This message was last edited by the GM at 03:38, Fri 26 Nov 2021.
Plonk
player, 3 posts
Fri 26 Nov 2021
at 03:56
  • msg #50

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

This also gives them greater Move over rough terrain.

I'd honestly just use Lifting ST or something to represent "higher encumbrance breakpoints" or whatever.
evileeyore
player, 52 posts
Fri 26 Nov 2021
at 04:03
  • msg #51

GURPS 4e Rules Chat 2: Chat with a Vengeance!

Instead of Increased Move, look to Payload.  It removes the armor as weight so Encumbrance isn't penalized for wearing it, so it shortcuts needing Enhanced Defenses as well.

It's a simpler build and also removes any unnecessary, "No, you don't get Inc Move over Rough Terrain, or through water, etc".
BlueDwarf
player, 144 posts
Fri 26 Nov 2021
at 04:44
  • msg #52

GURPS 4e Rules Chat 2: Chat with a Vengeance!

In reply to evileeyore (msg # 51):

I would think a much more realistic approach is to have the practice give lifting strength. This will increase the ability to carry, and hence wear, armour before it becomes hindrance to movement. This would resemble a specific type of weight training, and be applicable to slaves...
Jobe00
player, 22 posts
Fri 26 Nov 2021
at 06:29
  • msg #53

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

Payload is the KISS option that requires less bookkeeping and gives the same effect in game of being used to wearing and moving in armor without providing any other benefit.
Mad Mick
GM, 156 posts
Fri 26 Nov 2021
at 06:59
  • msg #54

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

I had seen Lifting ST mentioned before, but I hadn’t considered Payload. Interesting!
evileeyore
player, 53 posts
Fri 26 Nov 2021
at 10:03
  • msg #55

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

BlueDwarf:
I would think a much more realistic approach is to have the practice give lifting strength.

Payload is "semi-realistic".  While armor training does generally increase your ability to "maneuver" (run, walk longer before tiring, etc) while carrying a load in general, in my experience it really wasn't the same.  You get used to the drape of the weight, the way the armor fits, and you adapt to moving in it.  Getting used wearing 50 pounds of chain armor is not the same as carrying 50 pounds in a backpack.

Edited in by GM:
quote:
This matches with what I’m going for. The character becomes so used to the armor that it seems a part of themselves. Another book on heavy armor has a character who is more comfortable moving around in armor than out.

What would be suitable levels for this advantage to represent various levels of training?


Please don't edit my posts this way again in the future.
This message was last edited by the player at 17:54, Sat 27 Nov 2021.
Girl Interrupted
player, 18 posts
Sat 27 Nov 2021
at 16:20
  • msg #56

Re: GURPS 4e Rules Chat 2: Chat with a Vengeance!

So in my free time, I'm running a Solo game using the incredibly awesome Mythic GM Emulator which I highly recommend.

For the game mechanic part, I'm using Gurps of course.

I have a scene where an Ancient Bronze Dragon is attacking a Scarlet Brotherhood battle ship.

I want to use Mass Combat to expedite the resolution, but I am stuck...

Can anyone direct me to, or give opinions of, what the TS value of an Ancient Bronze Dragon, that can fly and has a potent breath weapon?  If I can't find anything, I'll probably try to calculate the Dragon as a Blackhawk attack helicopter, but would rather check in with you Gurps veterans...

Your help is appreciated!  :)
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