Has anyone played Classic Battletech?
I am giving consideration to starting a GURPS Battletech/Mechwarrior game using GURPS for the Mechwarrior portion and MegaMek for the Battletech aspect. For those unfamiliar with MegaMek, it is an on-line version of the Battletech board game. If I were to use MegaMek, then the GURPS gunnery skills would have to be converted to the Battletech format.
For those not familiar with Battletech, the lower is better. Here is how I am considering the conversion from GURPS to Battletech. 4 is considered average so that has to be considered as a 10 in GURPS. The chart below is the rest of the breakdown.
Battletech GURPS
5 8 and under
4 10 to 12
3 13 to 15
2 16 and up
Anything over 16 would not increase the To Hit probability unfortunately but it would increase the chance of a critical hit. This would be an issue since I could not dictate to MegaMek that a critical hit has been scored since the program automatically calculates hits. I am still unsure how I would resolve that issue at the moment... lol.
I have a feeling that I would have to resolve each critical hit myself then apply the results before the damaged unit takes its action. For example, if the said unit had its movement reduced then I would only be able to enter a movement that did not exceed the new move score. If a critical hit were to result in excessive heat build up, then I would simply consider that extra heat and not use any available weapons that such a heat build up would logically exclude from usage.
I realize this would mean a significant increase in what I would have to do for each and every unit in play but I believe it would work. I have yet to test my theory but I think it is sound.
My request is this: Consider the skill conversion above and also MegaMek issue (if anyone is familiar with it, that is). Is the conversion accurate, fair, and workable? If not, how can it be tweaked so that it is?
Thanks for your time.