Varsovian:
Many melee weapons have Reach 1, which - if I understand correctly - means that they are not useable in close combat. So... let's say we have two warriors. Warrior A has a longsword, Warrior B has a dagger. Now, it's Warrior B's turn - and he moves very close to Warrior A, closer than Reach 1. And just like that, Warrior A is defenseless! Warrior B can stab him all he want - and Warrior A's sword is useless!
Martial Arts adresses this:
Any weapon with a minimum reach 1 or greater in Close Combat is at -4 times the maximum reach. Calculate parry off the modified Skill (or just give it half the penalty, which is functionally the same).
So a reach 2-4 Polearm used in Close Combat is at -16! And suffers a -8 to Parries.
quote:
In real life, that wouldn't be possible, as Warrior A would cut Warrior B down as soon as he tried to moved past the 1 yard range... but with turn-based combat, Warrior A cannot react before Warrior B is next to him. Or am I missing something here?
In 'real life' Warrior A could try, if he was prepared for it. In GURPS this is represented by a Wait maneuver.
Also Warrior A can Block or Dodge (if just using the Basic Set rules) with a Retreat and then be far enough away to parry successive attacks (if the knife wielder doesn't keep Stepping and has iterative attacks).
This message was last edited by the player at 08:00, Sun 24 Sept 2017.