Resources.   Posted by Sockpuppet.Group: 0
otghand
 player, 59 posts
Sun 2 Mar 2014
at 23:06
Re: GCS
Looking at the web page there did not seem to be much there, but that might mean I don't understand what I am seeing.

It did not seem that most of the source books were there for instance, no Low Tech, no Magic, Thaumatology, etc.
hakootoko
 player, 9 posts
Sun 2 Mar 2014
at 23:28
Re: GCS
I've used GCS for all my 4e characters. (I had GCM for 3e, but it died with 3e).

I appreciate the extensive list of skills and spells with prerequisites, the drag-and-drop to add to character sheets, and the ability to write attractive pdf files. It incorporates all of Magic, Martial Arts, and several other books. It lacks good equipment lists, but that may be because I'm still using a version from 2011.01.02. Hopefully they've added more source books since.
2l8m8
 player, 21 posts
Tue 4 Mar 2014
at 01:28
Re: GCS
I've used GCS, but IIRC it both has few sourcebooks & equipment, and it can't be customized for several of the things I do.

If you don't mind adding your equipment, it might be all right if you don't do anything too weird. I don't think you can build anything with Powers, for instance, but maybe I just don't know how to use it.
Aethulred
 player, 15 posts
Tue 4 Mar 2014
at 02:10
Re: GCS
You can builld powewrs, but I'm not the guy to tell you how.
If you ask the group, they normally are helpful, as is Rich when he has time to be...
trooper6
 player, 83 posts
Tue 4 Mar 2014
at 07:06
Re: GCS
I love GCS. I use it all the time. And you can do quite a lot of customization in terms of building power, equipment, etc.

Highly recommended!
2l8m8
 player, 22 posts
Tue 4 Mar 2014
at 14:22
Re: GCS
I stand corrected. I do like GCA, mostly because you can do more than a lot. The interface for customizing is a bit clunky when you get into tacks & nails, I admit, but you can do anything with it, that you can do with the rulebooks, and then you can turn off the rules and do even more. The interface is decent & not so clunky for simple custom things, like adding any number of limitations or enhancements to an ability or piece of equipment that already exists, but building your own limits it gets a little out there. By 'you own', I mean things like "____ limit for x%" is already included, it's more esoteric like, "the first 25% of the cost is x, the next 50% is y", so it's not something you need to worry about much, and I think it's the sort of thing GCS might not even be able to do at all. It does flag non-rules builds as well, so you can't fool the GM. It also comes with all of the current books (or at least almost current, I think my latest update included through last summer). There are a ton of fan-created materials as well, including the phoenix character sheet I love, which is fully customizable and the only one I've seen that is. I'm not sure, but I think you can move anything, anywhere, but the main stat blocks and such might be anchored. I like them there and never tried moving them from the default spot.
trooper6
 player, 84 posts
Tue 4 Mar 2014
at 15:46
Re: GCS
GCA is also PC only...so as a Mac user, it is GCS for me.
otghand
 player, 60 posts
Tue 4 Mar 2014
at 16:11
Re: GCS
GCA runs under Wine, or if you have a license to Windows under VMware, Parallels, and Virtual Box.  I am a Mac user and run it under Win 7 on VMware.
trooper6
 player, 85 posts
Wed 5 Mar 2014
at 18:48
Re: GCS
I don't  use emulators. If I wanted a PC, I'd go buy a PC.
otghand
 player, 61 posts
Wed 5 Mar 2014
at 20:08
Re: GCS
Wine. Is. Not. an Emulator.

I use whatever gets the job done.  As I am fortunate enough to have free (to me) licensed versions of Windows and VMware Fusion I use those.
steelsmiter
 player, 114 posts
Wed 5 Mar 2014
at 21:27
Re: GCS
otghand:
Wine. Is. Not. an Emulator.

haha! But just out of curiosity, what is WINE?

quote:
I use whatever gets the job done.  As I am fortunate enough to have free (to me) licensed versions of Windows and VMware Fusion I use those.

Fun times! My sister got one of the student packs that comes with permission to put it on 3 computers so I had a free version of 7 for a while. Then my computer died and I'm stuck on a tablet.
Tortuga
 player, 294 posts
Wed 5 Mar 2014
at 21:31
Re: GCS
That's what it stands for. Wine Is Not an Emulator. Instead of creating a virtual machine, it translates windows calls on the fly, letting you use the software on your OS machine.

http://www.winehq.org/about/

Being an OS snob is so 1990s.
steelsmiter
 player, 115 posts
Wed 5 Mar 2014
at 21:38
Re: GCS
Tortuga:
That's what it stands for. Wine Is Not an Emulator.

I knew that

quote:
Instead of creating a virtual machine, it translates windows calls on the fly, letting you use the software on your OS machine.

http://www.winehq.org/about/

Being an OS snob is so 1990s.

It's this part that gets me. I don't understand why it's not an emulator. It does the things an emulator does (in layman's terms anyway, both emulators, and whatever WINE is run programs from other OSs,) but differently enough that it's not an emulator. I suppose it's a translator then?
Tortuga
 player, 295 posts
Wed 5 Mar 2014
at 21:58
Re: GCS
Closer, yeah.

An Emulator is like running a version of windows on a virtual machine on top of your normal OS.

WINE just translates Windows function calls into Mac calls (or whatever). This takes up no extra memory and doesn't give you windows-like features.
Mad Mick
 GM, 101 posts
Fri 7 Mar 2014
at 11:59
Re: GCS
Guys, let's leave this space for information on resources.  If you'd like to chat about any of the resources, use the Lounge for that.  =)
otghand
 player, 62 posts
Fri 7 Mar 2014
at 14:07
Re: GCS
Sorry, I thought that this was the correct thread.  Not sure what should be discussed here at this point if GCA/GCS are not resources.
steelsmiter
 player, 116 posts
Fri 7 Mar 2014
at 15:46
Re: GCS
I think he was talking about our divergeance into WINE.
Tortuga
 player, 296 posts
Fri 7 Mar 2014
at 15:49
Re: GCS
I think it's that the Resource thread is supposed to be a listing of resources and not the discussion of those resources. Discussion goes in the lounge.

So this post and the ones above it are in the wrong thread.
krusher
 player, 8 posts
Sat 13 Sep 2014
at 01:13
Re: GCS
Created an output template for GCS that would output something that RPOL's easy tables would recognize.


|^7!! @NAME |> @TOTAL_POINTS|100%<br>
| Strength    |>4% @ST       |2   Race: @RACE                |2 Gender: @GENDER             |2 Player: @PLAYER            |<br>
| Dexterity   |> @DX         |2   Hair: @HAIR                |2 Eyes: @EYES                 |2 Campaign: @CAMPAIGN        |<br>
| Intelligence|> @IQ         |2   Skin: @SKIN                |2 Hand: @HAND                 |=2                           |<br>
| Health      |> @HT         |2   Size: @SIZE                |2 Age: @AGE                   | Basic HP   |>4% @BASIC_HP   |<br>
|=2                          |2   Height: @HEIGHT            |2 TL: @TL                     | Current HP |> @HP           |<br>
| Will        |> @WILL       |2   Weight: @WEIGHT            |2 Birth Date: @BIRTHDAY       | Reeling    |> @REELING      |<br>
| Fright      |> @FRIGHT_CHECK|=4                                                           | Collapse   |> @HP_COLLAPSE  |<br>
| Perception  |> @PERCEPTION | Basic Speed  |>4% @BASIC_SPEED| Basic FP     |>4% @BASIC_FP  | Check #1   |> @DEATH_CHECK_1|<br>
| Vision      |> @VISION     | Basic Move   |> @BASIC_MOVE   | Current FP   |> @FP          | Check #2   |> @DEATH_CHECK_2|<br>
| Hearing     |> @HEARING    |=2                             | Tired        |> @TIRED       | Check #3   |> @DEATH_CHECK_3|<br>
| Taste & Smell|> @TASTE_SMELL| Thrust      |> @THRUST       | Collapse     |> @FP_COLLAPSE | Check #4   |> @DEATH_CHECK_4|<br>
| Touch       |> @TOUCH      | Swing        |> @SWING        | Unconscious  |> @UNCONSCIOUS | Dead       |> @DEAD         |<br>
<br>
|^4! ENCUMBRANCE, MOVE, DODGE|100%<br>
| Level| Max Load| Move| Dodge|<br>
@ENCUMBRANCE_LOOP_START
| @LEVEL| @MAX_LOAD| @MOVE| @DODGE|<br>
@ENCUMBRANCE_LOOP_END
<br>
|^4! HIT LOCATION|100%<br>
| Roll| Location| DR| Penalty|<br>
@HIT_LOCATION_LOOP_START
| @ROLL| @WHERE| @DR| @PENALTY|<br>
@HIT_LOCATION_LOOP_END
<br>
|^8! ADVANTAGES|100%<br>
|7 Advantage|^3% Pts|<br>
@ADVANTAGES_LOOP_START
|7 @DESCRIPTION_PRIMARY @DESCRIPTION_MODIFIER_NOTES_PAREN| @POINTS|<br>
@ADVANTAGES_LOOP_END
<br>
|^8! SKILLS|100%<br>
|4 Skill|^3% Level|^3% RSL|^3% Pts|^4% Ref|<br>
@SKILLS_LOOP_START
|4 @DESCRIPTION_PRIMARY @DESCRIPTION_NOTES_PAREN|> @SL|> @RSL|> @POINTS|> @REF|<br>
@SKILLS_LOOP_END
<br>
|^8! SPELLS|100%<br>
| Spell| College/Class| Cast/Maintain| Time/Duration| Skill| RSL| Pts| Ref|<br>
@SPELLS_LOOP_START
|= @DESCRIPTION_PRIMARY  |= @COLLEGE|= @MANA_CAST    |= @TIME_CAST|= @SL|= (@RSL)|^= @POINTS|= @REF|<br>
|  @DESCRIPTION_NOTES_PAREN| @CLASS| @MANA_MAINTAIN| @DURATION |     |       |        |     |<br>
@SPELLS_LOOP_END
<br>
|^8! EQUIPMENT|100%<br>
|4 Item| Qty| Cost| Weight| Ref|<br>
@EQUIPMENT_LOOP_START
|4 @DESCRIPTION_PRIMARY| @QTY| $@COST_SUMMARY| @WEIGHT_SUMMARY| @REF|<br>
|8 @DESCRIPTION_NOTES_PAREN| <br>
@EQUIPMENT_LOOP_END
<br>
|^!! Attributes: @ATTRIBUTE_POINTS|^ Advantages: @ADVANTAGE_POINTS|^ Disadvantages: @DISADVANTAGE_POINTS|^ Skills: @SKILL_POINTS|^ Spells: @SPELL_POINTS|^ Unspent: @EARNED_POINTS|^2 Total: @TOTAL_POINTS|100%<br>
|


Should be able to create an html for GCS to read.
krusher
 player, 9 posts
Sat 13 Sep 2014
at 01:17
Re: GCS
Output looks like this:

Raleigh Delegeane100
Strength10Race: HumanGender: MalePlayer: Krusher
Dexterity10Hair: Black, Wavy, ShortEyes: GreyCampaign:
Intelligence10Skin: PaleHand: Right 
Health10Size: +0Age: 22Basic HP10
 Height: 5' 9"TL: 4Current HP 
Will10Weight: 128 lbBirth Date: May 5Reeling3
Fright10 Collapse0
Perception10Basic Speed5Basic FP10Check #1-10
Vision10Basic Move5Current FP Check #2-20
Hearing10 Tired3Check #3-30
Taste & Smell10Thrust1d-2Collapse0Check #4-40
Touch10Swing1dUnconscious-10Dead-50

ENCUMBRANCE, MOVE, DODGE
LevelMax LoadMoveDodge
None (0)20 lb58
Light (1)40 lb47
Medium (2)60 lb36
Heavy (3)120 lb25
X-Heavy (4)200 lb14

HIT LOCATION
RollLocationDRPenalty
-Eye0-9
3-4Skull2-7
5Face0-5
6-7R. Leg0-2
8R. Arm0-2
9-10Torso00
11Groin0-3
12L. Arm0-2
13-14L. Leg0-2
15Hand0-4
16Foot0-4
17-18Neck0-5
-Vitals0-3

ADVANTAGES
AdvantagePts

SKILLS
SkillLevelRSLPtsRef

SPELLS
SpellCollege/ClassCast/MaintainTime/DurationSkillRSLPtsRef

EQUIPMENT
ItemQtyCostWeightRef

Attributes: 0Advantages: 0Disadvantages: 0Skills: 0Spells: 0Unspent: 100Total: 100

Jeffrywith1e
 player, 3 posts
Sat 13 Sep 2014
at 03:58
Re: GCS
whoa! that is quite nice!
Aethulred
 player, 24 posts
Sat 13 Sep 2014
at 17:37
Re: GCS
Very cool, but how do we of the computer inept, use this?
Jeffrywith1e
 player, 4 posts
Sat 13 Sep 2014
at 22:14
Re: GCS
krusher:
Created an output template for GCS that would output something that RPOL's easy tables would recognize.


So what file type export from GCS that would feed this?
krusher
 player, 10 posts
Sat 13 Sep 2014
at 22:26
Re: GCS
Export to HTML and open with a browser. I used chrome for this. Copy and paste to your character sheet here at Rpol.
Aethulred
 player, 25 posts
Sat 13 Sep 2014
at 22:36
Re: GCS
Krusher,
I took the liberty of asking Rich Wilkes, who wrote GCS, if this could be formalized as a GCS output type. Won't happen overnight, but he has been very good about incorporating good ideas. I think this one fits that mold well.