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Resources.

Posted by SockpuppetFor group 0
otghand
player, 60 posts
Tue 4 Mar 2014
at 16:11
  • msg #48

Re: GCS

GCA runs under Wine, or if you have a license to Windows under VMware, Parallels, and Virtual Box.  I am a Mac user and run it under Win 7 on VMware.
trooper6
player, 85 posts
Wed 5 Mar 2014
at 18:48
  • msg #49

Re: GCS

I don't  use emulators. If I wanted a PC, I'd go buy a PC.
otghand
player, 61 posts
Wed 5 Mar 2014
at 20:08
  • msg #50

Re: GCS

Wine. Is. Not. an Emulator.

I use whatever gets the job done.  As I am fortunate enough to have free (to me) licensed versions of Windows and VMware Fusion I use those.
steelsmiter
player, 114 posts
Wed 5 Mar 2014
at 21:27
  • msg #51

Re: GCS

otghand:
Wine. Is. Not. an Emulator.

haha! But just out of curiosity, what is WINE?

quote:
I use whatever gets the job done.  As I am fortunate enough to have free (to me) licensed versions of Windows and VMware Fusion I use those.

Fun times! My sister got one of the student packs that comes with permission to put it on 3 computers so I had a free version of 7 for a while. Then my computer died and I'm stuck on a tablet.
Tortuga
player, 294 posts
Wed 5 Mar 2014
at 21:31
  • msg #52

Re: GCS

That's what it stands for. Wine Is Not an Emulator. Instead of creating a virtual machine, it translates windows calls on the fly, letting you use the software on your OS machine.

http://www.winehq.org/about/

Being an OS snob is so 1990s.
steelsmiter
player, 115 posts
Wed 5 Mar 2014
at 21:38
  • msg #53

Re: GCS

Tortuga:
That's what it stands for. Wine Is Not an Emulator.

I knew that

quote:
Instead of creating a virtual machine, it translates windows calls on the fly, letting you use the software on your OS machine.

http://www.winehq.org/about/

Being an OS snob is so 1990s.

It's this part that gets me. I don't understand why it's not an emulator. It does the things an emulator does (in layman's terms anyway, both emulators, and whatever WINE is run programs from other OSs,) but differently enough that it's not an emulator. I suppose it's a translator then?
Tortuga
player, 295 posts
Wed 5 Mar 2014
at 21:58
  • msg #54

Re: GCS

Closer, yeah.

An Emulator is like running a version of windows on a virtual machine on top of your normal OS.

WINE just translates Windows function calls into Mac calls (or whatever). This takes up no extra memory and doesn't give you windows-like features.
Mad Mick
GM, 101 posts
Fri 7 Mar 2014
at 11:59
  • msg #55

Re: GCS

Guys, let's leave this space for information on resources.  If you'd like to chat about any of the resources, use the Lounge for that.  =)
otghand
player, 62 posts
Fri 7 Mar 2014
at 14:07
  • msg #56

Re: GCS

Sorry, I thought that this was the correct thread.  Not sure what should be discussed here at this point if GCA/GCS are not resources.
steelsmiter
player, 116 posts
Fri 7 Mar 2014
at 15:46
  • msg #57

Re: GCS

I think he was talking about our divergeance into WINE.
Tortuga
player, 296 posts
Fri 7 Mar 2014
at 15:49
  • msg #58

Re: GCS

I think it's that the Resource thread is supposed to be a listing of resources and not the discussion of those resources. Discussion goes in the lounge.

So this post and the ones above it are in the wrong thread.
krusher
player, 8 posts
Sat 13 Sep 2014
at 01:13
  • msg #59

Re: GCS

Created an output template for GCS that would output something that RPOL's easy tables would recognize.


|^7!! @NAME |> @TOTAL_POINTS|100%<br>
| Strength    |>4% @ST       |2   Race: @RACE                |2 Gender: @GENDER             |2 Player: @PLAYER            |<br>
| Dexterity   |> @DX         |2   Hair: @HAIR                |2 Eyes: @EYES                 |2 Campaign: @CAMPAIGN        |<br>
| Intelligence|> @IQ         |2   Skin: @SKIN                |2 Hand: @HAND                 |=2                           |<br>
| Health      |> @HT         |2   Size: @SIZE                |2 Age: @AGE                   | Basic HP   |>4% @BASIC_HP   |<br>
|=2                          |2   Height: @HEIGHT            |2 TL: @TL                     | Current HP |> @HP           |<br>
| Will        |> @WILL       |2   Weight: @WEIGHT            |2 Birth Date: @BIRTHDAY       | Reeling    |> @REELING      |<br>
| Fright      |> @FRIGHT_CHECK|=4                                                           | Collapse   |> @HP_COLLAPSE  |<br>
| Perception  |> @PERCEPTION | Basic Speed  |>4% @BASIC_SPEED| Basic FP     |>4% @BASIC_FP  | Check #1   |> @DEATH_CHECK_1|<br>
| Vision      |> @VISION     | Basic Move   |> @BASIC_MOVE   | Current FP   |> @FP          | Check #2   |> @DEATH_CHECK_2|<br>
| Hearing     |> @HEARING    |=2                             | Tired        |> @TIRED       | Check #3   |> @DEATH_CHECK_3|<br>
| Taste & Smell|> @TASTE_SMELL| Thrust      |> @THRUST       | Collapse     |> @FP_COLLAPSE | Check #4   |> @DEATH_CHECK_4|<br>
| Touch       |> @TOUCH      | Swing        |> @SWING        | Unconscious  |> @UNCONSCIOUS | Dead       |> @DEAD         |<br>
<br>
|^4! ENCUMBRANCE, MOVE, DODGE|100%<br>
| Level| Max Load| Move| Dodge|<br>
@ENCUMBRANCE_LOOP_START
| @LEVEL| @MAX_LOAD| @MOVE| @DODGE|<br>
@ENCUMBRANCE_LOOP_END
<br>
|^4! HIT LOCATION|100%<br>
| Roll| Location| DR| Penalty|<br>
@HIT_LOCATION_LOOP_START
| @ROLL| @WHERE| @DR| @PENALTY|<br>
@HIT_LOCATION_LOOP_END
<br>
|^8! ADVANTAGES|100%<br>
|7 Advantage|^3% Pts|<br>
@ADVANTAGES_LOOP_START
|7 @DESCRIPTION_PRIMARY @DESCRIPTION_MODIFIER_NOTES_PAREN| @POINTS|<br>
@ADVANTAGES_LOOP_END
<br>
|^8! SKILLS|100%<br>
|4 Skill|^3% Level|^3% RSL|^3% Pts|^4% Ref|<br>
@SKILLS_LOOP_START
|4 @DESCRIPTION_PRIMARY @DESCRIPTION_NOTES_PAREN|> @SL|> @RSL|> @POINTS|> @REF|<br>
@SKILLS_LOOP_END
<br>
|^8! SPELLS|100%<br>
| Spell| College/Class| Cast/Maintain| Time/Duration| Skill| RSL| Pts| Ref|<br>
@SPELLS_LOOP_START
|= @DESCRIPTION_PRIMARY  |= @COLLEGE|= @MANA_CAST    |= @TIME_CAST|= @SL|= (@RSL)|^= @POINTS|= @REF|<br>
|  @DESCRIPTION_NOTES_PAREN| @CLASS| @MANA_MAINTAIN| @DURATION |     |       |        |     |<br>
@SPELLS_LOOP_END
<br>
|^8! EQUIPMENT|100%<br>
|4 Item| Qty| Cost| Weight| Ref|<br>
@EQUIPMENT_LOOP_START
|4 @DESCRIPTION_PRIMARY| @QTY| $@COST_SUMMARY| @WEIGHT_SUMMARY| @REF|<br>
|8 @DESCRIPTION_NOTES_PAREN| <br>
@EQUIPMENT_LOOP_END
<br>
|^!! Attributes: @ATTRIBUTE_POINTS|^ Advantages: @ADVANTAGE_POINTS|^ Disadvantages: @DISADVANTAGE_POINTS|^ Skills: @SKILL_POINTS|^ Spells: @SPELL_POINTS|^ Unspent: @EARNED_POINTS|^2 Total: @TOTAL_POINTS|100%<br>
|


Should be able to create an html for GCS to read.
krusher
player, 9 posts
Sat 13 Sep 2014
at 01:17
  • msg #60

Re: GCS

Output looks like this:

Raleigh Delegeane100
Strength10Race: HumanGender: MalePlayer: Krusher
Dexterity10Hair: Black, Wavy, ShortEyes: GreyCampaign:
Intelligence10Skin: PaleHand: Right 
Health10Size: +0Age: 22Basic HP10
 Height: 5' 9"TL: 4Current HP 
Will10Weight: 128 lbBirth Date: May 5Reeling3
Fright10 Collapse0
Perception10Basic Speed5Basic FP10Check #1-10
Vision10Basic Move5Current FP Check #2-20
Hearing10 Tired3Check #3-30
Taste & Smell10Thrust1d-2Collapse0Check #4-40
Touch10Swing1dUnconscious-10Dead-50

ENCUMBRANCE, MOVE, DODGE
LevelMax LoadMoveDodge
• None (0)20 lb58
Light (1)40 lb47
Medium (2)60 lb36
Heavy (3)120 lb25
X-Heavy (4)200 lb14

HIT LOCATION
RollLocationDRPenalty
-Eye0-9
3-4Skull2-7
5Face0-5
6-7R. Leg0-2
8R. Arm0-2
9-10Torso00
11Groin0-3
12L. Arm0-2
13-14L. Leg0-2
15Hand0-4
16Foot0-4
17-18Neck0-5
-Vitals0-3

ADVANTAGES
AdvantagePts

SKILLS
SkillLevelRSLPtsRef

SPELLS
SpellCollege/ClassCast/MaintainTime/DurationSkillRSLPtsRef

EQUIPMENT
ItemQtyCostWeightRef

Attributes: 0Advantages: 0Disadvantages: 0Skills: 0Spells: 0Unspent: 100Total: 100

Jeffrywith1e
player, 3 posts
Sat 13 Sep 2014
at 03:58
  • msg #61

Re: GCS

whoa! that is quite nice!
Aethulred
player, 24 posts
Sat 13 Sep 2014
at 17:37
  • msg #62

Re: GCS

Very cool, but how do we of the computer inept, use this?
Jeffrywith1e
player, 4 posts
Sat 13 Sep 2014
at 22:14
  • msg #63

Re: GCS

krusher:
Created an output template for GCS that would output something that RPOL's easy tables would recognize.


So what file type export from GCS that would feed this?
krusher
player, 10 posts
Sat 13 Sep 2014
at 22:26
  • msg #64

Re: GCS

Export to HTML and open with a browser. I used chrome for this. Copy and paste to your character sheet here at Rpol.
Aethulred
player, 25 posts
Sat 13 Sep 2014
at 22:36
  • msg #65

Re: GCS

Krusher,
I took the liberty of asking Rich Wilkes, who wrote GCS, if this could be formalized as a GCS output type. Won't happen overnight, but he has been very good about incorporating good ideas. I think this one fits that mold well.
Aethulred
player, 26 posts
Sat 13 Sep 2014
at 22:42
  • msg #66

Re: GCS

In reply to krusher (msg # 64):

Krusher,
If I open the Character sheet in html... how do I get it into your format?
I think I am missing an important step somewhere.
krusher
player, 11 posts
Sat 13 Sep 2014
at 23:20
  • msg #67

Re: GCS

Ok, here goes....

Step 1:
 Copy the above text and save in your GCS folder as an .HTML file. (e.g Full Character text from GCS.html)

Step 2:
 Click on Edit, Then Preferences, then click the box next to HTML override and choose this new template



Step 3:
 From the File menu, Select Export to HTML

 


Step 4:
 Right click on the HTML you just created and Open with a browser. (e.g. Chrome in this case)

 

Step 5:
 This should open a browser window filled with code. Copy ALL of the code.



Step 6:
 Paste this code into any message or character sheet here at RPoL like this:


|^7!! Pamela Stanganelli |> 100|100%
| Strength |>4% 10 |2 Race: Human |2 Gender: Female |2 Player: Mark |
| Dexterity |> 10 |2 Hair: Black, Straight, Medium |2 Eyes: Grey |2 Campaign: |
| Intelligence|> 10 |2 Skin: Pale |2 Hand: Left |=2 |
| Health |> 10 |2 Size: +0 |2 Age: 21 | Basic HP |>4% 10 |
|=2 |2 Height: 5' 9" |2 TL: 4 | Current HP |> |
| Will |> 10 |2 Weight: 140 lb |2 Birth Date: April 20 | Reeling |> 3 |
| Fright |> 10|=4 | Collapse |> 0 |
| Perception |> 10 | Basic Speed |>4% 5| Basic FP |>4% 10 | Check #1 |> -10|
| Vision |> 10 | Basic Move |> 5 | Current FP |> | Check #2 |> -20|
| Hearing |> 10 |=2 | Tired |> 3 | Check #3 |> -30|
| Taste & Smell|> 10| Thrust |> 1d-2 | Collapse |> 0 | Check #4 |> -40|
| Touch |> 10 | Swing |> 1d | Unconscious |> -10 | Dead |> -50 |

|^4! ENCUMBRANCE, MOVE, DODGE|100%
| Level| Max Load| Move| Dodge|
| • None (0)| 20 lb| 5| 8|
| Light (1)| 40 lb| 4| 7|
| Medium (2)| 60 lb| 3| 6|
| Heavy (3)| 120 lb| 2| 5|
| X-Heavy (4)| 200 lb| 1| 4|

|^4! HIT LOCATION|100%
| Roll| Location| DR| Penalty|
| -| Eye| 0| -9|
| 3-4| Skull| 2| -7|
| 5| Face| 0| -5|
| 6-7| R. Leg| 0| -2|
| 8| R. Arm| 0| -2|
| 9-10| Torso| 0| 0|
| 11| Groin| 0| -3|
| 12| L. Arm| 0| -2|
| 13-14| L. Leg| 0| -2|
| 15| Hand| 0| -4|
| 16| Foot| 0| -4|
| 17-18| Neck| 0| -5|
| -| Vitals| 0| -3|

|^8! ADVANTAGES|100%
|7 Advantage|^3% Pts|

|^8! SKILLS|100%
|4 Skill|^3% Level|^3% RSL|^3% Pts|^4% Ref|

|^8! SPELLS|100%
| Spell| College/Class| Cast/Maintain| Time/Duration| Skill| RSL| Pts| Ref|

|^8! EQUIPMENT|100%
|4 Item| Qty| Cost| Weight| Ref|

|^!! Attributes: 0|^ Advantages: 0|^ Disadvantages: 0|^ Skills: 0|^ Spells: 0|^ Unspent: 100|^2 Total: 100|100%
|


Step 6:
 Which actually looks like this:

Pamela Stanganelli100
Strength10Race: HumanGender: FemalePlayer: Mark
Dexterity10Hair: Black, Straight, MediumEyes: GreyCampaign:
Intelligence10Skin: PaleHand: Left 
Health10Size: +0Age: 21Basic HP10
 Height: 5' 9"TL: 4Current HP 
Will10Weight: 140 lbBirth Date: April 20Reeling3
Fright10 Collapse0
Perception10Basic Speed5Basic FP10Check #1-10
Vision10Basic Move5Current FP Check #2-20
Hearing10 Tired3Check #3-30
Taste & Smell10Thrust1d-2Collapse0Check #4-40
Touch10Swing1dUnconscious-10Dead-50

ENCUMBRANCE, MOVE, DODGE
LevelMax LoadMoveDodge
• None (0)20 lb58
Light (1)40 lb47
Medium (2)60 lb36
Heavy (3)120 lb25
X-Heavy (4)200 lb14

HIT LOCATION
RollLocationDRPenalty
-Eye0-9
3-4Skull2-7
5Face0-5
6-7R. Leg0-2
8R. Arm0-2
9-10Torso00
11Groin0-3
12L. Arm0-2
13-14L. Leg0-2
15Hand0-4
16Foot0-4
17-18Neck0-5
-Vitals0-3

ADVANTAGES
AdvantagePts

SKILLS
SkillLevelRSLPtsRef

SPELLS
SpellCollege/ClassCast/MaintainTime/DurationSkillRSLPtsRef

EQUIPMENT
ItemQtyCostWeightRef

Attributes: 0Advantages: 0Disadvantages: 0Skills: 0Spells: 0Unspent: 100Total: 100

This message was last edited by the player at 23:25, Sat 13 Sept 2014.
Aethulred
player, 27 posts
Sun 14 Sep 2014
at 00:40
  • msg #68

Re: GCS

Krusher et al,
It works, but I had to remove all the line breaks at the end of each line to make it work on my Mac, using Firefox. Looks really spiffy, Thanks so much.
krusher
player, 12 posts
Sun 14 Sep 2014
at 00:47
  • msg #69

Re: GCS

Ah, yeah the br's are there otherwise it all ends up in one line. Not very helpful.
Aethulred
player, 28 posts
Sun 14 Sep 2014
at 01:32
  • msg #70

Re: GCS

And on my box, they were not needed... no clue as to why.
My son figured it out for me ... I guess that's why I help him get through college.
otghand
player, 82 posts
Mon 15 Sep 2014
at 15:07
  • msg #71

Re: GCS

I would love to see something this spiffy for GCA.
Aethulred
player, 29 posts
Mon 15 Sep 2014
at 15:44
  • msg #72

Re: GCS

In reply to otghand (msg # 71):

GCS is free... so no need for GCA ... I found GCA clunky and awkward as well.
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