Game Advertisements.   Posted by Sockpuppet.Group: 0
Tortuga
 player, 506 posts
Thu 8 Nov 2018
at 20:31
Re: Runs in the Family
It's a little Sliders, a little Quantum Leap, yeah. :D
Aethulred
 player, 109 posts
Mon 19 Nov 2018
at 17:47
Re: Runs in the Family
OK I have need of a player or two...  some discussion as to wether it is is more R Talsorian Castle Falkenstien like or x - Files like... in truth some of both as I the GM mixed them.  It is 1870s Talsorian Europe from 2001 USA.

link to another game
BlueDwarf
 player, 106 posts
Sat 1 Dec 2018
at 03:37
Re: Runs in the Family
In reply to Aethulred (msg # 505):

Also have a GURPs Traveler game set in the Intestellar wars period that can have new players. Current emphasis on Exploration and recruiting dissidents/raiding backwater Vilani areas.

link to a message in another game
Tortuga
 player, 512 posts
Thu 6 Dec 2018
at 19:38
Chrononauts
You are an elite operative sent into the past by a mysterious organization using prototype time-travel technology. You're well trained, well equipped, and in contact with other temporal operatives throughout time and space.

Only...

None of you remember why. None of you remember who sent you back, or what it is you're supposed to be doing. You don't remember how you were even recruited, or when it was that you were trained. Your memory - all of the operatives memories - are swiss cheese. Delicious. Full of holes.





In Chrononauts players explore a cinematic timeline built from popular fiction - movies, TV Shows, comic books, literature, and games. It's part mystery, part sandbox, as players explore the eras in which they find themselves while trying to unravel the secret purpose behind their mission, and their own selves.

link to another game

I'm only taking 1-2 characters before the holiday. You guys get a crack at it before I make a post in the Wanted-Players thread.

This message was last updated by the player at 19:39, Thu 06 Dec 2018.

BlueDwarf
 player, 107 posts
Tue 5 Feb 2019
at 08:44
GURPs Traveller
Bump

Also have a GURPs Traveler game set in the Intestellar wars period that can have new players. Current emphasis on Exploration and recruiting dissidents/raiding backwater Vilani areas.

link to a message in another game
Rockwolf66
 player, 30 posts
Wed 8 May 2019
at 03:23
GURPs Traveller
I'm hoping to get more players for my Isle of the Three Sisters game. Once the current story arc is complete the game ends up more of a survival/exploration game.
evileeyore
 player, 19 posts
Wed 8 May 2019
at 04:17
Re: GURPs Traveller
Rockwolf66:
I'm hoping to get more players for my Isle of the Three Sisters game. Once the current story arc is complete the game ends up more of a survival/exploration game.

Link?
Rockwolf66
 player, 31 posts
Wed 8 May 2019
at 04:21
Re: GURPs Isle of the Three Sisters
link to another game

Sorry, I had been driving all day.
evileeyore
 player, 20 posts
Wed 8 May 2019
at 11:37
Re: GURPs Isle of the Three Sisters
Rockwolf66:
link to another game

Sorry, I had been driving all day.

S'all good man.
Bornite
 player, 2 posts
Thu 9 May 2019
at 15:46
Re: GURPs Traveller
Rockwolf66:
I'm hoping to get more players for my Isle of the Three Sisters game. Once the current story arc is complete the game ends up more of a survival/exploration game.



How about a brief synopsis of what the game is about.  I can't really tell from what I read of it.  Perhaps a link to the original advertisement.
Rockwolf66
 player, 32 posts
Sat 11 May 2019
at 03:02
Re: GURPs Traveller
The original add.

link to a message in another game

Currently the PCs are fighting a Litch for possession of the Spirits of the Island who were awakened by whatever knocked the island out of it's position in space and time.

Someone did make a critical success in rolling for divine intervention. Plus others found a cache of modern weapons. So currently the litch's army is being driven back. Once said Litch is dead divine support goes away. Then whoever's playing will have to explore the local area and find a way to supply an overcrowded island.
Bornite
 player, 3 posts
Sat 11 May 2019
at 03:39
Re: GURPs Traveller
Thanks.  I'll take a closer look on Sunday (really busy tomorrow).
Rockwolf66
 player, 33 posts
Sat 11 May 2019
at 03:45
Re: GURPs Traveller
At one time I thought about recruiting more than six people and getting a Co-GM. I know that the world the PCs are on is big enough and there is lots to explore and discover.
Aethulred
 player, 113 posts
Sat 15 Jun 2019
at 03:58
Re: GURPs Traveller
Starting a new Game...  link to another game  Confusion in Catheran

A duchy is suddenly thrown into confusion by a violent Coup. Too far from the Empire for their influence to matter, it's up to the Players to see which way things end up. Catheran is on the cusp of the the Renaissance, with country lords still at TL-3 while the cities are more progressive and in early TL-4.  Magic as most play isn't available, but Alchemy is known and used. Come have a look...

I have had a small but dedicated following that I have slowly lost to RL over the years, be glad for some new players to join in.
Mad Mick
 GM, 143 posts
Tue 3 Sep 2019
at 15:04
Re: GURPs Traveller
Iíve started up a new GURPS game set in Middle Earth based on some adventures published for The One Ring system. Iíve had a few interested players, but Iíd like up to 3 more. The game is set in Wilderland in Middle Earth (Dale, Mirkwood, Erebor, etc.) five years after the Battle of the Five Armies.

Check it out if youíre interested:

link to another game
Tortuga
 player, 525 posts
Sat 12 Oct 2019
at 17:02
Re: GURPs Traveller
I've got a game starting set in the 1980s where you play operatives for an agency dealing with plots drawn from the decade's movies and television shows. And hey, there's a 5 out of 7 chance my life won't implode to force the game to go into indefinite hiatus before we reach the 400th post!

link to another game

I need at least 1 more player to start, but I can take up to 3. 125 points, mostly mundane, possibly with latent psychic/magical/etc powers.

This message was last edited by the player at 17:03, Sat 12 Oct 2019.

Digital Mastermind
 player, 66 posts
Thu 9 Jan 2020
at 05:39
Re: GURPs Traveller

This message was deleted by the player at 05:39, Thu 09 Jan 2020.

BlueDwarf
 player, 118 posts
Sat 15 Feb 2020
at 08:10
Re: GURPs Traveller
Bump

Still running the GURPs Traveler game. Mainly going for 200 point characters, but thinking of a small ship of low points starting out...

link to another game
evileeyore
 player, 31 posts
Sat 15 Feb 2020
at 16:02
Re: GURPs Traveller
jonasthered and I oversee the GURPS Combat Club, a game where we run 'arena' battles.  It's been slow going, but if you have a combat you want to try out, we're generally game to give you a thread and run it for you if you want.

link to another game
evileeyore
 player, 32 posts
Sat 15 Feb 2020
at 16:34
Re: GURPs Traveller
BlueDwarf:
Bump

Still running the GURPs Traveler game. Mainly going for 200 point characters, but thinking of a small ship of low points starting out...

link to another game

Something that might help is an update post to your RTJ... you've got over 11k posts and that's a bit daunting for anyone to wade into to see what you might be looking for in terms of Characters at this point.  Are you looking to fill out posts on a ship, a new crew and ship, what?  Is everyone that is playing of one race, is there an under representation that could use some filling?
BlueDwarf
 player, 119 posts
Sat 15 Feb 2020
at 21:05
Re: GURPs Traveller
In reply to evileeyore (msg # 523):

Good point. Will get onto that today.

Existing characters are masters of their own ships. The low points idea is a new one...
Aethulred
 player, 140 posts
Sat 28 Mar 2020
at 18:24
Re: GURPs Traveller
I could use a couple more witches ... I have started the game with one player.   link to another game

This is not something from GURPS, it is my adaptation of  scenarios made for D&D, but I think it should work well enough if you don't absolutely have to have rule to cover every point ... I/We will likely have to hum a few bars here and there. Players start out as a starting candidate for witchhood ... witches [aka Hedge mages, wise folk] here are generally Good and seen as helpful by the locals but resented and put down by Clerics, Mages and Nobles.  Yes, there are a few bad/evil witches but not in this game, thank you.
Magic Mushroomcloud
 player, 51 posts
Thu 2 Apr 2020
at 15:50
Re: GURPs Traveller
Magic Mushroomcloud:
I still can't commit to anything until early-to-mid April, but in the interest of getting a headstart on preparation: any interest around here for an Old West Action game (with or without Mass Combat)?


So, my situation has changed slightly, so I figured it was time to check in.

I'm still looking to run this, but now I'm looking at a possible big life change at the end of June which would (if it happens) very likely kaibosh the game entirely. When was the last time a GM had the courtesy to ghost you ahead of time, right? Anyway, more details available in the Game Intro, and in the meantime I'm plugging in the "Open" sign.

Catch you later on down the trail.

link to another game
BlueDwarf
 player, 130 posts
Fri 3 Apr 2020
at 01:47
Re: GURPs Traveller
In reply to Magic Mushroomcloud (msg # 526):

I expect to get back around then, so might just be restricted to lurking...
Magic Mushroomcloud
 player, 52 posts
Fri 3 Apr 2020
at 21:46
Re: GURPs Traveller
In reply to BlueDwarf (msg # 527):

Drop me a line when you get back, we may have a vacancy. One thing I've learned recently is you never can tell what might happen tomorrow.