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Posted by SockpuppetFor group 0
jmurrell
player, 5 posts
Tue 17 Dec 2013
at 02:14
  • msg #314

Re: Anyone for LW5

Cross-posting this here since I'll be using GURPS.

link to a message in another game

quote:
Considering starting this game after the first of the year.

The CDC was established in 1946, so that's the start date. The CDC also has a Special Pathogens Branch. In real life it deals with diseases like Ebola and hantavirus. But it makes a perfect cover organization for investigating the supernatural.

I see this as a more investigative, detective-type setup rather than a ultra-violent monster hunters one. (Though there can certainly be violent confrontations!)

This would not be a Cthulhu/Mythos game. The supernatural will be that of myth and folklore.

System would be GURPS. I run pretty rules light though. Character creation will be collaborative.

So is anyone interested?

otghand
player, 38 posts
Tue 17 Dec 2013
at 04:36
  • msg #315

Re: Anyone for LW5

Sounds interesting, sort of like the TV show Supernatural but with the characters having official sanction.
jmurrell
player, 6 posts
Thu 26 Dec 2013
at 21:55
  • msg #316

Supernatural Investigations in 1946 America?

The Special Pathogens Branch of the CDC is now looking for a team of 4-5 agents.
link to another game

The newly formed CDC's Special Pathogens Branch is charged with investigating unusual events.

Rough Men Bump Back is not first-come, first-served; I will be accepting applications until 10:00 am Jan.4 (US eastern time). Look at the RTJ thread and reply appropriately.

This is not a Call of Cthulhu or Delta Green game. The supernatural is that of myth and folklore and not part of some Illuminated Cabal.

This will be an episodic game much like a tv show.
steelsmiter
player, 99 posts
Fri 27 Dec 2013
at 14:25
  • msg #317

oops.

aww, damn I thought I had a bite or something.
2l8m8
player, 3 posts
Fri 27 Dec 2013
at 15:47
  • msg #318

Re: oops.

Your requests are very, very specific. I have most GURPS books, and I don't have the pyramid article you refer to. I simply think no one around here has the resources you want. Personally, I think it's such a specific setting, I would disappoint even if I did. If you really want a game, I suggest being less finicky about the setting, but if that's what you want, you might be waiting a long time. Keep re-posting every so often, honestly it might take a few years. Good luck.
Aethulred
player, 8 posts
Fri 27 Dec 2013
at 16:21
  • msg #319

Re: oops.

I don't think the setting is a problem, but the very explicit character requirements were a bit off-putting.
I considered it, and read the various posts... but just don't want to be so confined...

I understand the guidelines and concept ... and since you review all chrarcters... I think that's sufficient.
I do reemember a game where I did the character dance with the GM until the game had moved way past where I coulld join ... a lot of time wasted and a very bad  feeling afterwards .... I black list some GMs for such stuff.

A good controlled environment is fine, but you are just the guide for the game, it's not likely to go exactly as you envision it and if you force it to, it's likely to fail reasonably quickly. You have to allow for the Characters to develop and the players  to grow the characters in new directions.

Hope it goes well... it sounds like a good concept.
Tortuga
player, 256 posts
Fri 27 Dec 2013
at 16:53
  • msg #320

Re: oops.

Are you talking about steelsmiter's buddy cop idea or jmurrell's investigative game?
Aethulred
player, 9 posts
Fri 27 Dec 2013
at 16:55
  • msg #321

Re: oops.

jmurrel's... didn't notice Steelsmiters
Tortuga
player, 257 posts
Fri 27 Dec 2013
at 16:58
  • msg #322

Re: oops.

I thought so. It was confusing because Steelsmiter was talking about the cop game he wants to play, and 2l8m8 was responding to him, and I couldn't tell who you were talking about.

Carry on!
Aethulred
player, 10 posts
Fri 27 Dec 2013
at 19:00
  • msg #323

Re: oops.

My Apologies ... It seemed so clear to me ;-)
steelsmiter
player, 100 posts
Fri 27 Dec 2013
at 19:23
  • msg #324

Re: oops.

To be fair, it was my fault in my pain addled state (thyroidectomy and full throat dissection), that I did not initially realize I wasn't responding to my GM wanted request, rather to the GURPS Community.

To be more clear though in regards to my own, I have actually toyed with the idea that Riggs is not the shooter in my reboot, and wouldn't mind any of several other templates for him. The only real requirements are 300 points, 50 of which includes the lens from the article I mentioned, and the characters be Riggs and (Murtaugh/Butters) from the LAPD. Canonical knowledge isn't as required as you'd think it might be because 20-30 years can... mess with that. Especially at the point we're at now where we may be well on the way to a TL change.

If anyone thinks my being Riggs is me "calling the shots" (other than those defined above), it should be noted that I view a game without discussion, agreement, give, and take to be a basically worthless game when you're trying to emulate the "Buddy Cop" feel. It would be sad to have someone to think he couldn't be a given Template because my character's name is Riggs. Or worse, that he had to be an Investigator because Roger was.
jmurrell
player, 7 posts
Fri 27 Dec 2013
at 20:35
  • msg #325

Re: oops.

Aethulred:
I don't think the setting is a problem, but the very explicit character requirements were a bit off-putting.
I considered it, and read the various posts... but just don't want to be so confined...

I understand the guidelines and concept ... and since you review all chrarcters... I think that's sufficient.
I do reemember a game where I did the character dance with the GM until the game had moved way past where I coulld join ... a lot of time wasted and a very bad  feeling afterwards .... I black list some GMs for such stuff.

A good controlled environment is fine, but you are just the guide for the game, it's not likely to go exactly as you envision it and if you force it to, it's likely to fail reasonably quickly. You have to allow for the Characters to develop and the players  to grow the characters in new directions.

Hope it goes well... it sounds like a good concept.

Is this in response to me?
 If so, I am not sure how you find it confining? Is it my wanting to do character creation collaboratively with all the players together?

I would like to know, perhaps I am not explaining expectations clearly enough.
Vicedets
player, 1 post
Fri 27 Dec 2013
at 21:42
  • msg #326

Re: oops.

Jmurrell, I would be interested in playing if it were a modern version of what you're describing. Sort of like Fringe.
Aethulred
player, 11 posts
Fri 27 Dec 2013
at 21:57
  • msg #327

Re: oops.

In reply to jmurrell (msg # 325):

jmurrel,
That's was the good point... but I got the feeling that you made a character and then can't grow into a different or modified character over time... Not sure about describing a 4 character  team... I can describe who I want to be, but then building 3 more is a bit more than I want to do... perhaps I build more detailed characters than you envision.
I read the whole write up and just felt uncomfortable with trying to generate a character.

I run TRAVESTY & RESPONSE ... you can get some idea from that as to how I see things... certainly not everyone's cup of tea, but a few folks seem to enjoy it.
jmurrell
player, 8 posts
Fri 27 Dec 2013
at 22:03
  • msg #328

Re: oops.

In reply to Aethulred (msg # 327):

Ah, OK. I wasn't asking for anyone to create a character yet. An RTJ is for auditioning players. First I'll select players, then we'll jointly discuss actual characters.
2l8m8
player, 4 posts
Fri 27 Dec 2013
at 22:10
  • msg #329

Re: oops.

Just to be clear, yes I was responding to Steelsmiter. You do have a lot of requirements, not many GMs run 300 pointers, let alone 300 point 'regular people'. I don't really know what I'd do with 300 points like that, except maybe super-luck or some cinematic 'never-die' power. 18's in all attribs, and 1 point in every skill? Anyhow, just sayin', I don't have a problem with it, but I won't be running it, have fun but don't hold your breath waiting.

Jmurrel- no offense, but your game seemed not to be my cup of tea, either. It looked well thought out, and a decent game, but the whole 'build a team' thing, not to use the team you build, seemed a bit odd to me. Or am I misunderstanding? Every player plays an entire team? I don't know, it just seemed like I'd be niggling around with details too much for either of us to be happy. Have fun, let us know how its going once in a while.
Vicedets
player, 2 posts
Fri 27 Dec 2013
at 22:28
  • msg #330

Re: oops.

Gonna add on that I don't know how ot make a 300 point average human either, considering an average human is described at 100, and superhuman at 200. In a fantasy game I could pull out all the stops with magic or psionics or innate attacks, but...
Tortuga
player, 258 posts
Fri 27 Dec 2013
at 22:46
  • msg #331

Re: oops.

I had similar reservations about jmurrel's game. There's no problem with getting players together to discuss group dynamics before a game begins, but it's expecting a lot of work from players who might not even get into the game.

Unfortunately I don't see a way to get the right group without scaring potential players off, other than personally inviting players you know work with your style, and then running a group character creation that way.
steelsmiter
player, 101 posts
Fri 27 Dec 2013
at 23:30
  • msg #332

Re: oops.

That's kinda the point of using the Action templates. Your template is where your points go. Simple. The other lens points are up to you within the confines of the lens. Action literally does it for you up to 250 (in which the only decision is "I want a Wheelman (or whatever)" and these are the things the Wheelman (or whatever) can start with) and the other 50 points is all about helping out your buddy.

On another note, action isn't about "normal people" per se as it is about people who are highly cinematic but in no way supernatural or exotic (er... depending on how you classify things like Luck)
2l8m8
player, 5 posts
Sat 28 Dec 2013
at 08:14
  • msg #333

Re: oops.

I did use the word regular, instead of normal, for that reason. I have seen the Black Ops book, with characters in that range, that aren't too out of line, I suppose. Still, at 300, I'd want some supernatural or esoteric stuff. Just me, maybe, but I never did the Black Ops thing, either.
trooper6
player, 76 posts
Sat 28 Dec 2013
at 08:46
  • msg #334

Re: oops.

Side note: I once played a regular Joe in Transhuman Space that ended up being a bit over 400cps...and He didn't have anything crazy. I think his highest stat was a 15 and his highest skills were at 16...Parenting, Boxing Sport, some things like that.

Of course, he didn't start out at 400...he started out at 250 and grew to 400 organically over the course of the campaign. He didn't even end up feeling very cinematic...what which no super high skills or stats...and he also wasn't a jack-of-all trades with one point in every skill. He was pretty squarely in his concept of a quasi-technophobic man of action, ex-cop single dad in the Transhuman Space universe.

And these were 3e point levels. He probably would have been a bit more expensive in 4e.

So..."regular" Joe on 300cp can be done! Though...Action! isn't trying for that vibe.
otghand
player, 39 posts
Sat 28 Dec 2013
at 16:22
  • msg #335

Re: Supernatural Investigations in 1946 America?

In reply to jmurrell (msg # 316):

I was interested in the your game and so indicated when it was under discussion.  When I saw your requirements, my interest ceased.  It seems you want some perfectly valid things, all of which hold no to negative interest for me.

I do not care for a shared story telling approach - I prefer as a player to react to my environment.  That meant for example, I can not write a minor scene, because I can not know in advance it is a minor scene.  That clerk in the gas station?  Might be human, might be a were, might be a vampire that just killed the real clerk who lies dead behind the counter.  My character can not know these things until he walks in the shop.

I enjoy character building - coming up with a concept and then executing it and seeing where it takes me.  If I understand your intent, you want the other players to have a say in what my character is.

I wish you well, but your game is not for me.
Tortuga
player, 259 posts
Sat 28 Dec 2013
at 16:32
  • msg #336

Re: Supernatural Investigations in 1946 America?

I don't think it's so much that the other players have a hand in building your character, but that the players all talk and discuss character concepts to ensure a certain degree of harmony and minimal overlap.

I do agree with you about the desire for a more immersive gaming experience from the players' perspective.
otghand
player, 40 posts
Sun 29 Dec 2013
at 05:47
  • msg #337

Re: Supernatural Investigations in 1946 America?

In reply to Tortuga (msg # 336):

That first part smacks of character classes which the lack of is part of what I prefer about GURPS.  I like figuring out what the other PCs can do in game, not before game.
Mad Mick
GM, 92 posts
Sun 29 Dec 2013
at 06:41
  • msg #338

Re: Supernatural Investigations in 1946 America?

Tortuga's comment isn't necessarily about character classes, although using classes like D&D or templates like Dungeon Fantasy accomplishes what Tortuga's aiming it, which is making sure the characters have a nice range of skills without too much overlap.

I'm reading Michael Crichton's novel Micro right now, and it's funny how the group of seven graduate students is in some ways like an adventuring party (albeit a dysfunctional one).  All of them are scientists, but each has his or her own discipline, ranging from an ethnobotanist to a doctoral student who's more of a linguist studying other scientists' discourse.  It would be strange if everyone was an arachnologist who also knew martial arts (or even two characters with those traits).

In terms of classes, I suppose they'd all be scientists, but each has his of her specialty, and the unifying theme is that these people are all researching biomechanisms on a very small scale (well, other than the comparative literature guy).
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