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Posted by SockpuppetFor group 0
Witchycat
player, 43 posts
Furry Kitty with
a witch's hat
Mon 21 Apr 2014
at 00:50
  • msg #364

Re: Dungeon Fantasy game

In reply to Gwythaint (msg # 362):

I would play that game.
2l8m8
player, 28 posts
Mon 21 Apr 2014
at 12:09
  • msg #365

Re: Dungeon Fantasy game

Hiya, 'Cat. Didn't you come from PbW, too?
Gwythaint
player, 5 posts
3rd edition gm for 15yrs
happy to be playing
Mon 21 Apr 2014
at 15:00
  • msg #366

Re: Dungeon Fantasy game

In reply to 2l8m8 (msg # 363):

I used to make text maps back in pbw, over here I mostly upload dysonized clippings of my own maps, although in the Old West game I am running, and in some outdoor parts of Northport, I use paint over hex grids. If intetested, please lurk or send an rtj
link to another game
This message was last edited by the player at 00:20, Tue 22 Apr 2014.
Tortuga
player, 306 posts
Mon 21 Apr 2014
at 15:10
  • msg #367

Re: Dungeon Fantasy game

Why don't you give people a link?
Big Brother
player, 10 posts
Mon 21 Apr 2014
at 17:11
  • msg #368

Re: Dungeon Fantasy game

Yeah, that seems like the kind of thing that would be good for the Resources thread...
Raddek
player, 9 posts
Sun 11 May 2014
at 21:54
  • [deleted]
  • msg #369

Re: Dungeon Fantasy game

This message was deleted by the player at 03:16, Mon 02 June 2014.
Tortuga
player, 311 posts
Mon 16 Jun 2014
at 16:22
  • msg #370

Re: Dungeon Fantasy game

Chthonic (adj) Concerning, belonging to, or inhabiting the underworld.

Chthonic is a postmodern urban-fantasy game set in Chthonic Falls, Kentucky, an Appalachian mining town. Players are coal miners and locals unlucky enough to be in the mine during a terrible collapse. Trapped inside, they must find a way out through the earth... or will they find something more compelling in the depths?

Chthonic is run in GURPS, but no understanding of the game or system is required.

link to another game
Tortuga
player, 313 posts
Thu 19 Jun 2014
at 23:13
  • msg #371

Re: Dungeon Fantasy game

Filling up fast, but we've room for another player or two.
Zoncxs
player, 22 posts
Thu 3 Jul 2014
at 02:59
  • msg #372

Re: Dungeon Fantasy game

Warriors Glory is a PvP PvE arena. TL 3 world.

link to another game
Aethulred
player, 22 posts
Sun 10 Aug 2014
at 16:03
  • msg #373

FBI: Special Investigations Division-


You are all FBI agents. 4 years of college and a few years of experience.
150 points.

There is NO MAGIC in this game.

Low Fantasy, you aren't saving mankind.

This is not a cops and robbers game … well it does have that too… some.

The background setting is is variable depending on player actions.

Looking for 2-5 players who will post daily or so and notify all of periods of unavailability.
Jeffrywith1e
player, 2 posts
Sun 10 Aug 2014
at 17:18
  • msg #374

Re: FBI: Special Investigations Division-

Aethulred:
You are all FBI agents. 4 years of college and a few years of experience.
150 points.

There is NO MAGIC in this game.

Low Fantasy, you aren't saving mankind.

This is not a cops and robbers game … well it does have that too… some.

The background setting is is variable depending on player actions.

Looking for 2-5 players who will post daily or so and notify all of periods of unavailability.

Kind of an X-Files? Interested!
Aethulred
player, 23 posts
Sun 10 Aug 2014
at 17:59
  • msg #375

Re: FBI: Special Investigations Division-

That was it's origination... our group lost interest in the X-Files thing and then real life stepped in and killed the group ... which wasn't hard given several strong willed people and differing interests.
steelsmiter
player, 135 posts
Thu 14 Aug 2014
at 22:46
  • msg #376

Little Fantastic Steampunk

So I'm thinking on running a steampunk game using DF Henchmen to cobble together custom character builds (with the option to use extra points on Race). It'll be kinda sorta steampunky. It'll also use Metatronic Generators but you won't need that pyramid article, I'll post any relevant information in the game. It'll have Steam tech of couse, and clockwork, as well as Lightning Guns and railways that levitate over Ley Lines. I've also been somewhat amused by Joerg Sprave lately so it'll have rubber band guns too. Oh and gunpowder doesn't exist, but they do inject alcohol into a pressurized chamber and light it.

Anyone interested?
otghand
player, 79 posts
Thu 14 Aug 2014
at 22:54
  • msg #377

Re: Little Fantastic Steampunk

Sounds like it could be fun.
BlueDwarf
player, 15 posts
Thu 14 Aug 2014
at 23:41
  • msg #378

Re: Little Fantastic Steampunk

In reply to otghand (msg # 377):

Isn't there a similar game running?

link to another game
steelsmiter
player, 136 posts
Thu 14 Aug 2014
at 23:59
  • msg #379

Re: Little Fantastic Steampunk

Other than the fact that they're both steampunk, and I'll be using RPM, no not really.

PS: My main hangup is converting all the standard magic refereces to RPM
This message was last edited by the player at 20:11, Fri 15 Aug 2014.
Boston_Jp
player, 26 posts
Sat 23 Aug 2014
at 18:15
  • msg #380

Re: GURPS Supers: Empire City

Advertisement for a game looking for new players

The game starts after Labor Day.




In this world, supers are rare.

There were a handful of known heroes, largely of the mask and muscle variety in the last days of WWII. Whether any of them had actual powers was debatable. A few tried to help, when the troops came home, but there really wasn't a place for them openly. If they still served, they did it in secret. There were stories and urban myths about some cities that were protected, but that's all they seemed to be stories.

In the eighties, all of that changed. The Avenger came to Empire City. Initially, he was a story that criminals told of a shadowy figure that haunted the night and destroyed their well-planned heists. Police always seemed to know where they were going to be. The night of the fire at the high school dance was the night that the Avenger went public. A photographer at the dance snapped a picture of a costumed figure bursting through a window with an injured teen in his arms and another of the Avenger jumping back into the fire to rescue others. There were twenty cases of smoke inhalation, but no fatalities. And Empire City had Avenger fever.

Dr. Thanatos, the mad mage, made his appearance not too long after. He had a special hatred for the hero and the city that the Avenger called home, but the Avenger always managed to stop him.

In the early nineties, The Avenger started working with another, a Kid Avenger. They fought side by side for 10 years and it was thought that the Avenger was grooming his successor and finally retiring.

Empire City thought that they'd always be safe. But that optimism was destroyed 15 years ago, Dr. Thanatos rained destruction down on the city for days. The scars are still visible today. The Avenger fought him from one side of the city to the other. Hundreds died, thousands were injured, the property damage rivaled that of anything mother nature had ever thrown at the city.

Thanatos was broken and died in prison ten years later. Avenger was never seen again.

Kid Avenger became the Dark Avenger and has protected the city since.




It's today and you're street-level heroes in a one-hero city in a world largely without heroes.

Join us? Link: link to another game
LandWalker
player, 122 posts
Mon 1 Sep 2014
at 22:30
  • msg #381

ST-Rules Playtest Arena

Howdy folks!

The overinflation of ST-based damage in GURPS, particularly relative to armor's protective value, has always rubbed me the wrong way.  I've struggled for a couple of years now, off and on (mostly off), to try to come up with a solution that both satisfies my simulationist craving and is actually gameable.

Having spent the last couple of months in an "on" stage trying to hash out some house rules on muscle-powered damage, I feel like I've finally struck that reasonably-happy medium between simulation and gameability, and that I finally have something that's to take on a road test.

I know it feels like we just went through this, so I want to be up-front about what this is:

  1. It's an arena game.  Nothin' but combat.


  2. Since the primary purpose is to assess the efficacy of this particular house rule, there is currently no "fluff" side set up in the game.  It's just beating the snot out of each other for fun.


  3. I know grappling with new or unfamiliar rules aren't a lot of peoples' cup of tea, so I have stripped down as much extraneous filler as possible.  That is, the only house rule being tested is the one revolving around ST-based damage.  No rules about hit locations, no rules about skills, no house rules about any other elements of combat.


  4. That said, the game does use the Last Gasp rules from Pyramid 3/44.
    • You do not have to have this issue of Pyramid to join the playtest game, however, as I will provide all of the information you need to conform to this.
    • Having used Last Gasp in previous arena games, I am confident in saying that this is a great, and arguably necessary, addition to any arena-based game.


I'm in no way whatsoever picky or selective about who I allow to participate.  If you want in, I want you in.  If there's something you're unsure about, let me know and I'll see what I can do.  If you don't feel like you have a strong enough handle on GURPS combat rules to be a valuable addition, let me assure you that I am happy to help you grapple (pun intended) with GURPS combat and, hopefully, help you learn some useful stuff from the experience.

If you're interested or just want to take a look, head on over:  link to another game

If you have any questions, please, by all means, ask, and ye shall receive answers.  I want to make this test work, and I need bodies, so I don't want to lose a potential participant because I didn't make something clear.
2l8m8
player, 29 posts
Tue 2 Sep 2014
at 00:00
  • msg #382

Re: ST-Rules Playtest Arena

Never heard of last gasp. Without too much detail, what is it?
LandWalker
player, 123 posts
Tue 2 Sep 2014
at 00:12
  • msg #383

Re: ST-Rules Playtest Arena

2l8m8:
Never heard of last gasp. Without too much detail, what is it?

Without too much detail:

Characters have a pool of action points (derived from, but separate from, their FP).  Taking most maneuvers in combat costs APs.  If you have no APs, you can't take maneuvers that cost APs.  Some maneuvers (e.g. All-out Defense) do not cost APs, and some (Evaluate, Do Nothing, Wait) give you the opportunity to recover APs.

You may spend an FP to immediately recover APs equal to 50% of your HT.  However, if you spend too many FPs, you start suffering from fatigue, which penalizes all of your attributes and makes fighting that much more difficult.

I've played in arena games in the past that used it, and it is an excellent addition to the nuances of combat.  It allows for things like lulls and flurries to arise completely organically, as characters try to conserve or regenerate their own APs while maintaining an edge over their opponent and trying to force them into "burn FP" territory to cause them to grow fatigued.

I've included in my game a Sample Combat thread that shows most of the Last Gasp rules in action (although neither NPC ever reached the point of fatigue).  I've also written up in relatively summary form the rules related to it, but since it's published material I'm not willing to make that particular information publicly accessible.


Edited to Add:  The article itself was written by Douglas Cole, if that's the sort of thing that matters to someone.
This message was last edited by the player at 00:17, Tue 02 Sept 2014.
otghand
player, 80 posts
Tue 2 Sep 2014
at 01:12
  • msg #384

Re: ST-Rules Playtest Arena

So are you not using the armor as dice rules and the other rules listed in the game pages?
LandWalker
player, 124 posts
Tue 2 Sep 2014
at 01:33
  • msg #385

Re: ST-Rules Playtest Arena

otghand:
So are you not using the armor as dice rules and the other rules listed in the game pages?

Ah, that's my mistake / poor communication.

Armor-as-Dice is in play, but I didn't think to specifically call it out in my earlier post because I consider it to be a component part of the overall "Fixing ST-Based Damage" house rule rather than a separate rule in need of identification.

The good news about Armor-as-Dice is that it's a rather simple and straight-forward concept, so its inclusion doesn't really add significant complication to the house rule as a whole.
LandWalker
player, 125 posts
Wed 3 Sep 2014
at 17:28
  • msg #386

Re: ST-Rules Playtest Arena

Got one character finished and ready for action, and a second in the formulation stage, but I'd always love to have more if anyone is willing to roll the dice on this (pun very much intended).
Bane Root
player, 10 posts
Wed 3 Sep 2014
at 21:56
  • msg #387

GURPS Multiverse reboot interest check

I am considering restarting my GURPS Multiverse game here on RPOL and want to gauge the interest before committing to running it. Below is my original RTJ post/preamble.


Play whoever and whatever you want from any setting, genre or source.

The plot, simply put, is a diverse group of beings, gathered from across the multiverse is assembled to confront a growing darkness that ultimately threatens all life everywhere. Inspired by American Gods, His Dark Materials, LOTR, D&D : Eberron and incorporating themes and elements from The Malazan Book of the Fallen, Starwars, Startrek, Marvel Superheroes and everything in between.

GURPS : Multiverse is an epic, reality spanning adventure, where the characters learn of and ultimately confront dark, ancient threat to all life in every reality. This game will be roleplaying-centric with an emphasis on character development. you can play whoever and whatever you want. With that in mind, let me say that character concept and development is infinitely more important then power level and point total. When creating a character, point total is tertiary, with character concept being the primary importance and character roleplayability a close second. Create the character you most want to play, regardless of point cost. I'm not saying go crazy and make a 1200 point mystic warrior that can defeat armies single-handedly, unless that is what you want to play. I will allow ANY character as long as it is well developed, with a rich and detailed backstory including a detailed summary of the world/universe that they come from. If you want to play a character from popular fiction/Television/movies/etc you can. Don't worry if you make a 200 point character when you could make a 2000 point dragon, the purpose of this game is not power. This game is plot driven. The threat level will be tailored to characters. If you do make a 2000 point character, you will be confronted with foes that are a match for you and placed in situations where all your dragonly might is useless. The 230 point Sherlock Holmes character will be equal to the 2000 point reformed Smaug (the dragon from The Hobbit) as roleplaying and thematic development will ultimately be the deciding element.

Players will start in solo threads and be gathered into the main plot thread as the plot dictates.

____________________________________________________________________________________________________________________



What I want from a RTJ:

-Statement of age
As this is going to be an adult game, with dark themes of horror and violence, preface your RTJ with the following;
"I, (insert RPOL name), born (insert DOB) am (insert age) am legally allowed to view adult material in my country of residence (insert country)."


-Commitment
A commitment to post quality, spelling and grammar checked posts that have substance. As we are working together to craft this game world your contribution is as important as mine. Dialogue will be in a colour of your choice, with any internal monologue you wish to add in italics. Any dice rolls or game mechanics notes will be added at the end of the post in bold. In character conflict is allowed and encouraged as it adds to the drama of the game. It goes without saying that out of character conflict is strongly discouraged, as we are all adults and not here to engage in name calling or infantile in-fighting. I'm here to create an interesting story with vibrant characters, not participate in a pissing contest via the medium of the internet.

-Character Concept
A character concept that includes a detailed background of who the character is and how he/she came to be where they are.

-Character Description
A description of your character...Physically, clothing, armour... Be descriptive. also include a picture of approximately what your character looks like.

-Character Sheet
A character sheet of your completed, character. Necessary, but not with the initial RTJ. What is necessary is what race, class, gender, etc you intend to play, even if included in your character concept.

-Character's Homeworld/dimension
If its an original concept, I need to know what it's like, how it runs, major players, etc. If it is a commonly known world, ie Middle Earth, or Earth during the dark ages, include a brief outline of where your character is from in that world.

This may seem like a lot of work just to apply to this game, but I am dedicated to making this a quality, long-running game enjoyable for all writers(players) involved and a RTJ serves to dissuade those that aren't interested in a serious, plot driven game.


Any interest?
otghand
player, 81 posts
Wed 3 Sep 2014
at 23:17
  • msg #388

Re: GURPS Multiverse reboot interest check

Concept yes though the RTJ is a bit of a turn off as it requires quite a bit of work on pure speculation that you the GM will like the concept.  In any event I don't care for adult so I will wish you well.
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