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Posted by SockpuppetFor group 0
Witchycat
player, 52 posts
Furry Kitty with
a witch's hat
Mon 23 Mar 2015
at 00:43
  • msg #439

Re: New game

I would love to do it!
Aethulred
player, 48 posts
Mon 30 Mar 2015
at 20:10
  • msg #440

Re: Looking for Players

I've had a few Players leave due to RL situations and am looking for a few Players... I don't want to shut them down, and neither does my last remaining player, but just one player makes it a bit stranger with limited interplay among characters. We post daily on average, sometimes more than once.

First game is a low Fantasy (not saving the world)series of adventures based in Caithness (my interpretation thereof). Characters are 150 points and brains is worth as much or more than brawn. I also have characters that could be built upon and perhaps one or two that could just be taken over. This has been running for several years now, soit isn't likely to fade away in a few weeks ..if I can get a new player or two.
link to another game

Second game is Castle Falkenstein /Come il Faut (R. Talsorian games) based with players being FBI agents from 2001, who have been sent through a portal discovered in Maryland. Again basically 150 points or take over a character. Again it's more of a thinking game than blasting things game. his one is only 7 months old, but isn't likely to fade either...if I can get a new player or two.
link to another game
Zoncxs
player, 35 posts
Mon 27 Apr 2015
at 16:49
  • msg #441

Re: Looking for Players

Starting up my battle arena game again.

100pt characters to start with room to grow.
link to another game
BlueDwarf
player, 41 posts
Thu 21 May 2015
at 02:45
  • msg #442

Re: Looking for Players

In reply to Aethulred (msg # 440):

Have created a GURPS Traveller:Interstellar wars (4e) game, hope to get going with it in a month, perhaps less if we get 2-4 more interested players. This game is set in the year 2170 in the GURPs Interstellar war period. Players can play a number of characters that are associated with an eccentric businessman Andrew Kalishnakov, head of Kalishnikov P/L, as he sets out from Terran space to pass through Vilani territory to areas on the other edge of the Vilani border in the Capella Subsector. Whilst known as a weapons dealer, the company primarily manufactures vehicles in it's massive mobile base. Players get to play the characters that man his small freighter initially.

This game may contain elements of a sexual nature, and graphic descriptions of violence, largely dependant on the characters and where they take it. Hence it is marked as mature, but not adult.

link to a message in another game
Peons
player, 1 post
Mon 15 Jun 2015
at 20:59
  • msg #443

Zuddha Yuddha 3

With the blessing of the original GM, I've brought back Zuddha Yuddha 2 as Zuddha Yuddha 3. I'm not aiming to create a remotely difference experience, just to bring back blood sport goodness.

Zuddha Yuddha 3 is an arena game with the following features:
RedSabaron wrote:
  - 100 point realistic characters
  - Advantages and disadvantages repriced and rebalanced for arena combat
  - 18 different races to choose from
  - Long-term character advancement
  - The Last Gasp fatigue rules. Wear your opponents down and finish them while they're gasping for air!
  - Advanced GURPS combat with a minimum of house rules past character creation
  - Make bets on ongoing matches
  - Create your own retinue of hirelings who enhance your performance in the arena
  - A sophisticated ranking system with rewards for taking on veterans


link to another game

If you've got any questions, feel free to PM me.
Gwythaint
player, 12 posts
3rd edition gm for 15yrs
happy to be playing
Tue 16 Jun 2015
at 02:18
  • msg #444

Re: Zuddha Yuddha 3

In reply to Peons (msg # 443):

Still hustling for players to replace those lost for my GURPS Dungeon Fantasy game.
link to another game
BlueDwarf
player, 44 posts
Tue 16 Jun 2015
at 04:44
  • msg #445

Re: Zuddha Yuddha 3

In reply to Gwythaint (msg # 444):

Yeah, Northport has a series of good mini-adventures. Worth a look-in...
Aethulred
player, 50 posts
Tue 16 Jun 2015
at 14:37
  • msg #446

Re: Zuddha Yuddha 3

And I could use another player or two in FBI; Special Investigations Division*M; My team of one is currently in the Republic of Texas on Nearth (New Earth). Government Agencies can be so creative with names and acronyms.
Tortuga
player, 375 posts
Mon 22 Jun 2015
at 13:22
  • msg #447

Time Travel

In 2010 the US government contracted aerospace manufacturer Howard-Marks to research potential methods of time travel. The company has used the government funds to set up several competing programs all geared towards that goal in their isolated Death Vally Parachronic Research Center. In addition to the labs, there are administrative buildings, a regional corporate HQ, security buildings, and conference centers.

While the existence of the Parachronic projects are a carefully guarded secret, everyone working at the facility knows what's being studied. And, most of them, even the higher-ups, think it's a joke.

Little do they realize that one of these projects is about to have more success than anybody realized.

The Roll of Years is a Science Fiction time travel game set throughout human history. The players are employees at a research facility about to become unwitting chrononauts. Gameplay will consist of surviving in the primitive past, and then possibly learning enough to return to the present. After that, who can say?

The game will be run in GURPS, with 100 point characters.

link to another game
Bane Root
player, 16 posts
Fri 26 Jun 2015
at 23:09
  • msg #448

GURPS 4ed : Black Ops

Wrestle enraged gargoyles on rain-slick ledges high over dark city streets! Endure the rew psychic fury of the dreaded soul dog! Above all, watch out for the insidious Greys, as they kidnap human women and steer the destiny of entire nations!

Our only defense against these terrifying foes is the Company, which takes conspiracy from theory to practice. As one of its best recruits, you'll endure five years at the hellish Academy, where only the best of the best graduate and failing grades become tombstone inscriptions. Upon becoming a black op, you'll possess attributes and deadly expertise to make mere normals tremble.

You'll need them – because it's all true. Ancient alien visitors and recent arrivals, things slithering in sewers and alleys by night, dark plots by paranormal cabals to bend humanity to their will – all these dangers and more lurk in society's shadow.

Odds are you'll die in style. Your job is to take as many of them with you as you can.




*******************************************************************************************************************************



Gurps 4e: Black Ops

Good evening, recruits.

I'm sure a lot of you are wondering why you are here. Some of you might even be having second thoughts. Believe me, I was there once myself. I can tell you right now that a third of you won't live through the training. This is your last chance to turn around and walk out that door. You'll wake up tomorrow morning in a hospital bed. You'll have a bandage on your head, and your memory loss will be explained by an unfortunate fall or a car accident. Thank you, sir. Good luck to you, ma'am. Anyone else? Good, let's proceed.

I'll be blunt. Humanity is under siege. Some threats are alien, some natural, some supernatural, and some we aren't sure about yet. The Greys see us as guinea pigs, tagging people like animals and whisking them away to be used in their twisted experiments. The vampires have schemed to manipulate society through money and political power for centuries, keeping themselves quite literally at the top of the food chain. To the brainsuckers, we are merely hosts, bodies to be used and discarded.

I can see some of you shaking your heads. You probably think I'm joking, maybe insane. Some days, I wish I were. Once you've gone down the rabbit hole, there's no going back. It's all very real, and you'll have plenty of time ahead of you to see the evidence for yourself.

We picked you for black ops because you were good. In the next five years, we'll mold you into something even better. You'll learn to push your bodies and minds farther than you could have thought possible. You'll learn secrets that even the president doesn't know. You'll handle tech that's ten, twenty years ahead of what's out there right now. You'll learn to kill the things that threaten us, and you'll do it without anyone outside this organization knowing about it.

Most of the world is blissfully unaware of what we're up against, and we'll do anything to keep it that way. The truth is out there, and it's our job to find it, then kill it.




*******************************************************************************************************************************



Characters will be built on 650 points. All characters start with The Company as a Patron (150 points), and Zeroed (10 points) advantages. All characters must take the disadvantages Secret: Possible Death (30 points) and Extremely Hazardous Duty (-20 points). These advantages and disadvantages do count against the 650 point total, so include them in your calculation. You may pick an additional 20 points of disadvantages and 5 points in quirks. I'll allow additional points in disadvantages if you are willing to roleplay them well and justify their existence through back story.

The following requirements must also be met:

Attributes
1) No Basic Attribute below 12.
2) Perception and Will are 10 by default, which is also the minimum. Both may be increased by buying them up from 10.
3) No more than -2 levels to any other Secondary Attribute.
4) ST is capped at a max of 25 to start, all other attributes at 18. Attributes may be increased above these limits in play.
5) Extra Basic Speed is capped at a +1 (four levels) at character creation.
6) Characters with Powers may get some leniency on the above.

Advantages
1) Advantages should fit the campaign flavor. All those listed in the Character Creation Reference thread are fine. Ask, otherwise.
2) Wealth, status and reputation are not as important in this type of game. They may be occasionally helpful.
3) Rank cannot be raised above 0 except through play.
4) Allies are discouraged, but allowable through a character's alternate identity. If you want an ally, justify it. Allies will be built by the GM; players may give general description to build from. Allies can be either 25% or 50% of a character's starting point total. The exception to this is allies that are not people, such as very smart equipment.
5) The Company provides Alternate Identities as needed. If a character spends points to purchase an Alternate Identity, it is secret even from the Company. Be careful, though, if one of these is found out.
6) Magic is not allowed.
7) Powers must be psionic in nature.
8) Characters must know English and should know at least two other languages from the following list at Native level: Spanish, Portuguese, French, German, Russian, Chinese(Mandarin/Cantonese), Arabic(Egyptian)

Disadvantages
1) Use the list under Character Creation Reference, or ask. Truly debilitating disadvantages (Epilepsy, Lame, Severe Delusion) are out.
2) Pick disadvantages that you actually want to roleplay. It's better to have one disadvantage you actually want than four that you picked to get the most points possible.

Skills
1) Characters must possess, at minimum, 1 wildcard skills appropriate to their Company division or group role, with at least 36 points total in wildcard skills. Update: I'm going to allow it at 24 points instead of 36, but you must either put all 24 points or have a skill of 15 or better in a single wildcard skill.
2) At least one Guns skill (or the wildcard Guns!) must be known at a level of 14 or higher.
3) Skills encompassed by a wildcard skill can be improved separately. Just treat the Wildcard level like a default and improve the individual skill with points.
4) Techniques based on wildcard skills are possible. Pay normal cost to buy a technique for a single skill within that wildcard, or double cost to buy the technique for all applicable skills within the wildcard.

Other Considerations
1) Psi power is supposed to be rare. If you wish to play a psi, make them interesting. (Hint: A character with a flawed or nuanced power is more interesting. Be creative.) I will allow one psi, possibly, maybe, two, depending on the number of players.
2) Character death or disabling injury is possible. The high character point values justify really tough challenges. On the other hand, I'm not out to try to kill everyone (had a GM like that once--not fun). If your character should be killed, you may create a new one at the previous character's point total, plus any additional points earned in play to that point, plus any current pool of requisition, to enter play either at the start of the next mission or at some convenient point of the GM's choosing.

link to another game
Bane Root
player, 17 posts
Sat 27 Jun 2015
at 22:16
  • msg #449

Re: GURPS 4ed : Black Ops

Thanks for your interest guys. Game is now full.
Gwythaint
player, 13 posts
3rd edition gm for 15yrs
happy to be playing
Tue 30 Jun 2015
at 18:46
  • msg #450

Re: Zuddha Yuddha 3

In reply to Gwythaint (msg # 444):

I am currently recruiting for a henchmen level DF game within my Northport setting. Using DF 15 is preferred, DF racial templates bolted to Fantasy templates as long as they total 125points, and even DF on the Cheap are all welcome. For those already in the game, Kebrel's henchlungs are being liberated and are looking to buddy up.
link to another game
Tortuga
player, 376 posts
Wed 1 Jul 2015
at 15:31
  • msg #451

Re: Time Travel

Tortuga:
The Roll of Years is a Science Fiction time travel game set throughout human history. The players are employees at a research facility about to become unwitting chrononauts. Gameplay will consist of surviving in the primitive past, and then possibly learning enough to return to the present. After that, who can say?

The game will be run in GURPS, with 100 point characters.

link to another game


Last call; we're just about to launch. I can take another two characters if you can get them in today.
Peons
player, 2 posts
Sat 11 Jul 2015
at 14:36
  • msg #452

Re: Time Travel

link to another game

Zuddha Yuddha 3 could always use more gladiators. We'll probably be starting a third round of matches in a few days.
Tortuga
player, 379 posts
Fri 24 Jul 2015
at 17:54
  • msg #453

Re: Time Travel

One slot open in my time travel game. Had a player quit because his 100 point chemist couldn't single-handedly "re-invent" crafts and technologies whose skills he had no points in.

Need a player who can post at least daily. We have a time-displaced security officer, engineer, biologist, and IT worker.
This message was last edited by the player at 17:55, Fri 24 July 2015.
BlueDwarf
player, 49 posts
Tue 24 Nov 2015
at 12:10
  • msg #454

GURPS: Interstellar wars

In reply to Tortuga (msg # 453):

Still open to new players. The game is set in 2170, just prior to the outbreak of Hostilities between the Vilani Empire and Terrans (Earth). Current players are a small group of mature players who post regularly, though we just lost one player due to IC hostilities getting out of control OOC. Good chance for new players to join now.

link to a message in another game
Zoncxs
player, 37 posts
Fri 25 Dec 2015
at 19:53
  • msg #455

GURPS: Old Ones sleep no more DHDF

Dark Horror dungeon Fantasy game open for recruitment.

I've been away for a while but now I am back and wanting to open this game again but more action.

link to another game
Tortuga
player, 393 posts
Wed 20 Jan 2016
at 15:46
  • msg #456

Action Fantasy

link to another game

GURPS Action Fantasy is a game of highly capable people exploring and exploiting a fantasy world. The PCs are GURPS Action protagonists who somehow find a way into a Dungeon Fantasy setting, and are able to bring their skills to bear for good or evil.

Game play will alternate between exploring the fantasy realm and dealing with the repercussions of its existence back on Earth. Themes include power, consequences, and transhumanism.

The Brotherhood of Sin is a humorously named club of inactive and retired ex-military, law enforcement, and intelligence agency personnel who come together looking for that adrenaline rush that their old occupations used to provide. Nobody talks much about the past, but if you know anything about your fellow Sinners, you know that they're all highly trained.

Despite the name of their club, the Sinners spend most of their time going to exotic places, spelunking, base-jumping, and free-climbing. Sometimes they rent a race-track and some formula 1 cars, or charter a plane to go skydiving. They don't crave "Sin." What they truly crave is experience.

The Brotherhood is funded entirely by its membership, none of whom are very wealthy. Many of them actually have quite a bit of debt. It's an addiction.
Aethulred
player, 55 posts
Fri 5 Feb 2016
at 02:59
  • msg #457

Low Tech Ancient Fantasy looking for a few players

For those who don't care about 3-500 point characters and saving the Universe, here is an opportunity to try and save the Shaba, a TL tribe of herders being squeezed out of their native grazing lands.   link to another game

The Magic system is not the standard GURPS Magic system, and even non-mages can accomplish magical tasks...at a potential cost.
Rockwolf66
player, 9 posts
Mon 14 Mar 2016
at 06:32
  • msg #458

Island Resort looking for people

Hey All,
I've decided to throw caution to the wind and start a game on the Isle of the Three Sisters. It's going to be a 150 point game where the players are those who have found themselves trapped on an Island that is no longer on Earth.


link to another game


I'm currently looking for four to six players and someone to help me GM GURPS as I'm new to the system.
This message was last edited by the player at 06:33, Mon 14 Mar 2016.
jmurrell
player, 16 posts
Fri 15 Apr 2016
at 03:45
  • msg #459

Dungeon Fantasy

Desert-themed Dungeon Fantasy game is now open. link to another game
jonasthered
player, 1 post
Fri 22 Apr 2016
at 17:02
  • msg #460

Seeds of Illrium

Seeds of Illrium is open and recruiting players.

Players are from a TL4+2^ society, fleeing destruction to find a new home on another world.

The players will explore a new world, overcome the challenges of living in it, deal with social struggles that accompany any new society, and tackle the new magic and dangers of their new home.

link to another game
Aethulred
player, 62 posts
Tue 28 Jun 2016
at 21:29
  • [deleted]
  • msg #461

Victorian Science Fiction on Kickstarter

This message was deleted by the player at 02:04, Wed 29 June 2016.
Mad Mick
GM, 116 posts
Wed 29 Jun 2016
at 01:56
  • msg #462

Victorian Science Fiction on Kickstarter

This looks like an excellent Kickstarter, but put any posts like this in the OOC Lounge, please.
Aethulred
player, 63 posts
Wed 29 Jun 2016
at 02:03
  • msg #463

Victorian Science Fiction on Kickstarter

My Apologies... I'll move it there now.
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