I've been down with the flu, or I'd have responded earlier, and this may be a bit choppy.
Clearly people are thinking I want more than I am expecting. So I have redone the RTJ.
link to a message in another game
And to clarify, each player designs his own character, but only after agreeing to a particular role. Tortuga had it right in post#341. And here:
Tortuga:
Yeah, I was looking at it as an author and as a gamer.
Author: Your protagonist group is most interesting if they present a contrasting unity of opposites. Conflict is what drives all story, and by imbuing characters with opposing traits you guarantee organic conflict.
Gamer: A well-planned group provides full coverage of abilities. Further, as GM, you can make sure that characters share the spotlight, that nobody dominates, and nobody is superfluous.
It also gives you a chance to discuss and nail down player expectation.
I hope to do all three, though I would say contrast rather than conflict between characters.
The interesting thing is I used the same request back when I did
In Her Majesties Service. I had way more requests than I needed, no one complained about the process and we ended up with four very interesting characters.
And thanks Mick.