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Posted by SockpuppetFor group 0
BlueDwarf
player, 28 posts
Tue 6 Jan 2015
at 19:22
  • msg #414

Re: Dungeon Fantasy game

Indeed, and speaking of attrition, I have had a couple of players drop out as well from the contemporary game that is now heading into a pre-shadowrun era. The awakening is just occurring, with all the fun that brings, and a group has headed into the underworld (OK, that was not in any Shadowrun books!) on a diplomatic mission.

NPCs available are a cop, a mining engineer whose player just left, an elven school teacher who is currently about the only person in the world with Theumatology as a skill, a reporter and and orc trapper.

As with Gwythwaints game, would be good with less NPC's.

link to another game
JustJessie23
player, 2 posts
Tue 6 Jan 2015
at 20:40
  • msg #415

Re: Dungeon Fantasy game

In reply to Gwythaint (msg # 413):

I'd offer to take some of your NPC burden, but I think I should stop at 3 PCs in one game.  :P

What can I say?  In WoW, I was an alt-whore.  I found the 50 character cap the hard way.


HOWEVER, I can say for those looking for a game, that I'm having a lot of fun with this one.

Gwythaint is doing a great job running numerous simultaneous threads.
This message was last edited by the player at 20:41, Tue 06 Jan 2015.
Gwythaint
player, 8 posts
3rd edition gm for 15yrs
happy to be playing
Tue 6 Jan 2015
at 21:18
  • msg #416

Re: Dungeon Fantasy game

In reply to JustJessie23 (msg # 415):

If Stark needs a safeword , let me know. As you are pulling him and Syrik at once, the ones I need a hand with are Szuzana, Molag and Haskell.
Blue, tell.me about the elven schoolteacher.
BlueDwarf
player, 29 posts
Tue 6 Jan 2015
at 21:26
  • msg #417

Re: Dungeon Fantasy game

In reply to Gwythaint (msg # 416):

Her name is Erica, and she was played by a player who asked to drop her due to rl commitments.



She is one of the very few in thiscworld who knows theumatology, though her 4 light spells are still cast at 10. 116 cp character, she has a sort of non- official apprentice, the dependant of one if the other pcs.
JustJessie23
player, 3 posts
Tue 6 Jan 2015
at 21:47
  • msg #418

Re: Dungeon Fantasy game

In reply to Gwythaint (msg # 416):

Stark will have to learn about safe words on his own.  Both he and Syrik have bad tempers AND don't like each other.  I may have an in-fight on my hands before too long.

Every time I see activity in the guild hall, I want to play somebody that lingers there and doesn't go on adventures.  And then I say nay!
krusher
player, 18 posts
Wed 7 Jan 2015
at 03:25
  • msg #419

Re: Dungeon Fantasy game

BlueDwarf, still have any openings over at Chthonic?
BlueDwarf
player, 30 posts
Wed 7 Jan 2015
at 03:34
  • msg #420

Re: Dungeon Fantasy game

In reply to krusher (msg # 419):

Yep. John Smith is the only one taken since last post. But Gwythwaint has not applied yet. Think we are keeping him busy in Northport!
This message was last edited by the player at 03:35, Wed 07 Jan 2015.
JustJessie23
player, 4 posts
Wed 7 Jan 2015
at 06:03
  • msg #421

Re: Dungeon Fantasy game

BlueDwarf, who are you playing in Northport?
BlueDwarf
player, 31 posts
Wed 7 Jan 2015
at 06:24
  • msg #422

Re: Dungeon Fantasy game

In reply to JustJessie23 (msg # 421):

Christine
JustJessie23
player, 5 posts
Wed 7 Jan 2015
at 06:30
  • msg #423

Re: Dungeon Fantasy game

In reply to BlueDwarf (msg # 422):

Hahaha!!  Greetings!

I'm Dareos!

I'm also Stark and Syrik, but they're elsewhere.
Mad Mick
GM, 110 posts
Wed 7 Jan 2015
at 14:30
  • msg #424

Re: Dungeon Fantasy game

Guys, please use this thread for game advertisements.  =)  Feel free to talk about games or anything else in the Lounge.
JustJessie23
player, 6 posts
Wed 7 Jan 2015
at 16:47
  • msg #425

Re: Dungeon Fantasy game

Sorry. Got carried away.
Witchycat
player, 49 posts
Furry Kitty with
a witch's hat
Sat 10 Jan 2015
at 03:37
  • msg #426

Re: X-men game

Bebo8096:
Any interest in a X-men game? I was thinking of a game with original characters but some of the X-men we know and love. For more details go to gms wanted.



I would be interested.
Bebo8096
player, 6 posts
Sat 10 Jan 2015
at 03:42
  • msg #427

Re: X-men game

In reply to Witchycat (msg # 426):

Yay! I hope it happens, I don't think it will though.
Witchycat
player, 50 posts
Furry Kitty with
a witch's hat
Sat 10 Jan 2015
at 03:48
  • msg #428

Re: X-men game

Actually I have thought of doing a game that would be like Shadowrun in the present day. So there would be elves and orcs and such and magic in todays world.
Bebo8096
player, 7 posts
Sat 10 Jan 2015
at 03:49
  • msg #429

Re: X-men game

In reply to Witchycat (msg # 428):

That would be cool!
BlueDwarf
player, 32 posts
Sat 10 Jan 2015
at 04:03
  • msg #430

Re: X-men game

In reply to Bebo8096 (msg # 429):

That is about what I am running Witchy. Check out

link to another game

It is bases at the time of the awakening. Actually, the players have been instrumental in initiating the awakening. The corps are only starting to find their strength, so there is no extraterritoriality...yet!
Zoncxs
player, 32 posts
Mon 12 Jan 2015
at 20:36
  • msg #431

Supers game

I was wondering if anyone is interested in a supers game? I am thinking of running one.

what type of supers would be enjoyable?
Bebo8096
player, 8 posts
Mon 12 Jan 2015
at 21:04
  • msg #432

Re: Supers game

In reply to Zoncxs (msg # 431):

I wouldn't mind being in another supers game. Post nuclear war could be fun, or genetically grown superhumans maybe.
cltchrn
player, 12 posts
Mon 12 Jan 2015
at 21:21
  • msg #433

Re: Supers game

In reply to Zoncxs (msg # 431):

Possibly, depending on the details.
otghand
player, 94 posts
Mon 12 Jan 2015
at 21:37
  • msg #434

Re: Supers game

I could go for something 4 color style, or maybe something Monster Hunters style.
Zoncxs
player, 33 posts
Tue 13 Jan 2015
at 01:12
  • msg #435

Re: Supers game

I was thinking of one step down from 4 color (cinematic).

You obtained your powers some how, maybe it was High tech or a mutation, or from rigorous training unlocking your chi or psionic powers, maybe you became intoned with nature and could tap into mana or a deity has granted you its powers. whatever the case may be you decided to use it for good. its been a few months since you got your powers and you know how to use them, you've been doing street level stuff when another super goes rogue. you weren't the only one to heed the call and you meet your new friends during the intense battle. You all decide to join forces and protect your city. You have heard about an Organization called "Champions for hire" and decide to all join.



link to another game
Witchycat
player, 51 posts
Furry Kitty with
a witch's hat
Sun 1 Feb 2015
at 02:07
  • msg #436

Re: Supers game

Hi, I am starting a GURPS game set in a world that is similar to Shadowrun but set in a more modern day. So no cybernetics. Let me know if your interested.

link to another game
BlueDwarf
player, 35 posts
Sat 14 Feb 2015
at 22:50
  • msg #437

Re: Supers game

In reply to Witchycat (msg # 436):

Still can take new players for a pre-shadowrun style contemporary game.

link to a message in another game

It is based at the time of the awakening. Actually, the players have been instrumental in initiating the awakening. The corps are only starting to find their strength, so there is no extraterritoriality...yet!

Looking at moving in 2 ways. Players can either be involved in the typical shadowrun operations in a contemporary world in the throes of being awakened to magic, or they can be involved in exploring the underworld, a world of orcs, Dwarves and other strange things.
This message was last edited by the player at 09:54, Mon 09 Mar 2015.
Bane Root
player, 15 posts
Fri 20 Mar 2015
at 08:17
  • msg #438

New game

Im setting up a steampunk/dark Victorian fantasy/Call of Cthulhu/Hellboy inspired game.

link to another game

Through The Dark Looking Glass : GURPS 1891

England. 1891. It has been three years since Jack the Ripper last struck, Sherlock Holmes works as a consultant with Scotland Yard and other police services around the globe, Nikola Tesla is employed in England, developing his wondrous Tesla coil and other devices for the betterment of England and the world. Victor Frankenstein works tirelessly to develop his resurrection machine in time for the World's Columbian Exposition set for 1893. Industry is booming throughout England and Europe. But despite enormous advances in technology, superstition and paranoia runs rampant throughout England and Europe. Serial killers prowl the streets of every major city, what little remains of wilderness in the world is dark, dangerous and very inhospitable, covens of witches are exposed and tracked down by Scotland Yard and other security services throughout the world. Strange tales fill the newspapers; of monsters, shadows that haunt the periphery of society. Numerous cults plague all levels of society, worshiping a variety of entities and possessing an even wider set of sinister goals. The worst, widest spread and least known cult being a lose amalgamation of cults from around the world, unofficially named R'lyehian Cultists by Scotland Yard. The R'lyehian Cultists are comprised of groups from all levels of society and though separated by thousands of miles, culture and language, as well, in some cases hundreds of years, all share the singular focus of worshiping a dark, sinister god who lies trapped beneath the seas, whose awaking is to signal the end of the world.

In 1890, Lord William Xavier Greythumb, the 7th Marquess of Hertford, returns from the dark continent of Africa where he had spent the last decade exploring and advancing Englands' interests. His ventures have made himself and England extremely wealthy. The favourite of the crown, his rugged handsomeness and history as an adventurer and explorer make him a celebrity among the tabloids as his mystery quickly grows into legend. Unprepared for the intrigues and subterfuge of life within the nobility in London, Lord Greythumb retreats to his family estate in Hertford. In December 1890, his 19 year old daughter Alice Greythumb disappears. Lord Greythumb assembles an eccentric group, tasked with investigating his daughter's disappearance, locating her, returning her safely and bringing her abductors to justice.

This is where you come in. Summoned from the far corners of the globe, the group is comprised of unique individuals from all walks of life, whose only common link is their expertise or singular talent which makes them invaluable to Lord Greythumb. Gunfighters, vampires, witch doctors, scientists, bare knuckle boxers, fencing champions, mystics and mediums, thieves and murderers. Lord Greythumb requires your skills and is willing to pay very handsomely for your employ. You each receive a letter addressed to you from Lord Greythumb promising $250.00 if you come, meet him and listen to his proposal with a promised additional $250.00 should you succeed in his task. Considering that in 1891, a skilled laborer (carpenter, blacksmith, etc) made approximately $0.25/hour, Lord Greythumb's offer is astronomical. You each arrive at Hertford castle in Hertford, 31 miles North of London on the evening of January 7th, 1891.

Characters will be made with 200 points and 100 points of disadvantages allowed. Any conceivable character will be allowed with a feasible and detailed enough backstory. This game is inspired by the following works of fiction;
-Steampunk as a theme
-The works of H.P. Lovecraft
-"Penny Dreadful" television series
-The videogame "Dishonoured"
-"The League of Extraordinary Gentleman"
-The graphic novel series "Hellboy"
-equal parts "Sherlock Holmes", "Downton Abbey", "Dracula" and "Frankenstein"


Interested?
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