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The Lounge II.

Posted by Mad MickFor group 0
Tortuga
player, 398 posts
Mon 22 Feb 2016
at 22:09
  • msg #726

New Game

I find 5 players is my optimal group size, though I generally recruit 6-7 as some will inevitably drop out.
BlueDwarf
player, 50 posts
Mon 22 Feb 2016
at 22:24
  • msg #727

New Game

In reply to Tortuga (msg # 726):

I run a game with 2 threads as well, in different timelines. I just keep them very separate, and have to keep very good track of time in case they meet again...
Tortuga
player, 399 posts
Mon 22 Feb 2016
at 22:25
  • msg #728

New Game

Anyway. Should I bother developing Banestorm New World Hexcrawl? Anyone interested?
otghand
player, 107 posts
Mon 22 Feb 2016
at 22:27
  • msg #729

New Game

In reply to Tortuga (msg # 728):

I guess I am not sure what you mean by hex crawl.
Aethulred
player, 57 posts
Mon 22 Feb 2016
at 22:35
  • msg #730

New Game

Possibly... following the comments and questions
Tortuga
player, 400 posts
Mon 22 Feb 2016
at 22:40
  • msg #731

New Game

quote:
I guess I am not sure what you mean by hex crawl.


It's a term from oldschool gaming. Basically exploration focused. Players are essentially driving the story by deciding when to explore, how, and in what direction.

The GM builds a map that, traditionally, is divided into hexes. (Hence the name. Dungeoncrawl vs Hexcrawl) As the players travel and explore, they have wilderness encounters and discover hidden locations, clues to treasure, resources, etc.

How far they choose to explore and when to return to their base of operations to resupply/heal/rest is entirely up to the PCs.

Basically an emergent storytelling sort of thing.

An added wrinkle in this game is the settlement/town management aspect. The players would be responsible for the colony in addition to being responsible for exploration. What balance they strike is a matter of player choice. Neglect the settlement, and you have fewer resources when you come back from an expedition. Neglect exploration, and you'll be caught unawares if and when trouble comes knocking on your gates.

But the key is that it's generally player-driven. Beyond very vague directives, the players are not answering to any greater authority... they choose what objectives to pursue, when and where to explore, and what is best for their colony. All the high-level decisions regarding trade, diplomacy, infrastructure, etc, will be in the PCs hands, with the closest word from the Empire/Kingdom they come from a two-month ocean voyage away.
BlueDwarf
player, 51 posts
Mon 22 Feb 2016
at 22:53
  • msg #732

New Game

In reply to Tortuga (msg # 731):

Actually sounds interesting, but I have my hands full right now.
otghand
player, 108 posts
Mon 22 Feb 2016
at 22:58
  • msg #733

New Game

Sounds interesting.  Would the "turn" scale be day to day or moment to moment of exploration?
Tortuga
player, 401 posts
Mon 22 Feb 2016
at 23:07
  • msg #734

New Game

The general scale is "skim ahead to when something interesting happens." If you're on a fifty mile hike, we'll summarize the terrain you pass through, and only slow down to moment-to-moment if a decision is called for, or if something unexpected happens.

(Ambushed by goblins, stumble across a village, get malaria, etc)
Witchycat
player, 59 posts
Furry Kitty with
a witch's hat
Tue 23 Feb 2016
at 00:30
  • msg #735

New Game

In reply to Tortuga (msg # 734):

Would we play 2 characters so one would be in town versus exploring or would we just leave NPC's back in charge?
Tortuga
player, 402 posts
Tue 23 Feb 2016
at 00:39
  • msg #736

New Game

Just the one character. You could leave people in charge with general instructions while you were out, though that would be more effective if you had capable allies. Allies are just as fallible as any other NPC, but you can at least be sure they won't try to screw you over on purpose.
Aethulred
player, 58 posts
Tue 23 Feb 2016
at 01:02
  • msg #737

New Game

OK, I'll try it... unless you slap a whole bunch of rules on our posting.
Tortuga
player, 403 posts
Tue 23 Feb 2016
at 01:05
  • msg #738

New Game

Nah, in this game the only real posting rule is the one where you give slower posters time to catch up, so they don't get left behind.
Aethulred
player, 59 posts
Tue 23 Feb 2016
at 01:07
  • msg #739

New Game

And that too can be irritating ;-) ... now that I can sometimes post six or eight times a day ...
Tortuga
player, 404 posts
Tue 23 Feb 2016
at 01:09
  • msg #740

New Game

If everyone keeps up with you, that's not a problem. :) But otherwise, give everyone present in the party with you 24 hours to catch up and respond.

If you're super fast and don't like to wait, play the sort of character who will run off on their own. Then you don't need to wait on anyone. Downside: You may get eaten.
Tortuga
player, 405 posts
Tue 23 Feb 2016
at 01:15
  • msg #741

New Game

I posted to Game Proposals about the game to. If I get 5+ interested parties in that thread and this one combined (so far we have 1) I'll make the game.
Witchycat
player, 60 posts
Furry Kitty with
a witch's hat
Tue 23 Feb 2016
at 01:24
  • msg #742

New Game

I will give it a try.
Tortuga
player, 406 posts
Tue 23 Feb 2016
at 01:24
  • msg #743

New Game

That's 2/5.
krusher
player, 23 posts
Tue 23 Feb 2016
at 03:02
  • msg #744

New Game

Add one of my other games has gone belly up it seems, I'll play.
Aethulred
player, 60 posts
Tue 23 Feb 2016
at 03:22
  • msg #745

New Game

In reply to Tortuga (msg # 741):

I don't see it...
Tortuga
player, 407 posts
Tue 23 Feb 2016
at 03:40
  • msg #746

New Game

The proposal thread? link to a message in another game
Tortuga
player, 408 posts
Tue 23 Feb 2016
at 17:42
  • msg #747

New Game

Game is here: link to another game
otghand
player, 109 posts
Tue 23 Feb 2016
at 17:48
  • msg #748

New Game

Going to have to pass based on what I see of the character creation rules.  Good luck.
Tortuga
player, 409 posts
Tue 23 Feb 2016
at 17:51
  • msg #749

New Game

What specifically is a deal-breaker for you? I'm open to changing things around a bit.

Seriously, I didn't think there was anything contentious in there.
This message was last edited by the player at 17:58, Tue 23 Feb 2016.
otghand
player, 110 posts
Tue 23 Feb 2016
at 18:00
  • msg #750

New Game

I don't like the constraints of skill benchmarks.  I am fond of some wildcard skills rather than a boatload of individual skills / techniques, and the style limitations seem fiddly.

Your stated posting preferences had me on the fence already - I prefer multiple short shotgun posts rather than narrative paragraphs as I am a very reactive player.

Since I have no doubt you will have many takers for whom these are not an issue I figure I should just make room.
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