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22:02, 24th April 2024 (GMT+0)

The Lounge II.

Posted by Mad MickFor group 0
KingHenryBlack
player, 1 post
Mon 20 Feb 2017
at 06:52
  • msg #901

Min/Maxers

Crazily enough, I'm leaning towards what Tortuga is talking about - sure, he's an obsessive weirdo that thinks magic solves *everything*. Let him have his fantasy, but chip away at the fact that in everything else, he plain and simply sucks. He's likely to be considered little more than a FUBAR when it comes to the simple stuff, but he'll be a magic god...

Personally, I'd find out where he's weak and subtly remind him (as others have mentioned) about those weaknesses. Not all the time, but depending on what this guy chooses to do, it'll have an impact. I can see the word getting around after a while about some of his mistakes, and some of the NPC's will snicker/point & laugh/etc.  Don't always do that; some positive reinforcement on the magical side is warranted, but I'd make him realise that he should have balanced the character better. (Seriously? 100 pts into 1 stat?)

And if things don't go well, then he pays for it, however, you want to do it. Don't kill the character - he'll never learn the lesson if he just keeps making OP characters. (He sounds like a 'glass cannon' to be honest) Hopefully, he'll get the hint before any sort of ragequit happens. And if he ragequits, problem solved.  :)
Johnny Angel
player, 88 posts
Mon 20 Feb 2017
at 18:19
  • msg #902

Min/Maxers

I feel like the current conversation highlights why Raistlin from Dragonlance was an interesting character.  Sure, he was (literally in some parts of the story) like a god when it came to magic, but he was physically frail and vulnerable.  He needed his meathead  twin brother more than he'd ever care to admit.
Tortuga
player, 449 posts
Mon 20 Feb 2017
at 18:22
  • msg #903

Min/Maxers

And could he even order a coffee without offending everyone? Could he keep his quarters clean? Did he know how to cook even simple meals? Could he balance a checkbook or hold his end up in a conversation that wasn't about magic?
Aethulred
player, 72 posts
Mon 20 Feb 2017
at 18:32
  • msg #904

Min/Maxers

*IF* this is a new guy, you might steer him gently toward a more balanced character by pointing some of this out... if he is a GURPS Player, just advise him that there won't be any slack granted for those un-purchased life skills. I then would assume he had just wandered out of some chantery after decades of study and treat him as such. He obviously can't be young. But it might be fun to have the group trying to keep the MAGE safe and fed for those times when they need his Magic.
Big Brother
player, 23 posts
Tue 21 Feb 2017
at 01:28
  • msg #905

Re: Min/Maxers

Tortuga:
And could he even order a coffee without offending everyone? Could he keep his quarters clean? Did he know how to cook even simple meals? Could he balance a checkbook or hold his end up in a conversation that wasn't about magic?


I think Raistlin's a good example of this, too. Could he make coffee? Probably. That's not exactly rocket science. Balance a check book? Again, probably - in this case because he's so naturally intelligent (he'd have a high IQ in order to be so good with magic). Cook simple meals? Depends on what you mean, but I don't see why not (as long as you're not expecting world-class chef material... we're talking bacon here, not Cuisinart). But could he open a pickle jar? Doubt it.

As for a conversation, that's a bit more difficult. Raistlin could, but not always terribly well. And he certainly wasn't very likeable.
Tortuga
player, 450 posts
Tue 21 Feb 2017
at 01:54
  • msg #906

Re: Min/Maxers

Don't think Raistlin. Think Radagast.
Aethulred
player, 73 posts
Tue 21 Feb 2017
at 03:04
  • msg #907

Re: Min/Maxers

In reply to Big Brother (msg # 905):

Oh Please ;-) .. I've seen engineers who couldn't make a drinkable cup of coffee... if this is a mage who has spent decades studying magic while the staff did the mundane stuff ... he will be pretty clueless on almost every day to day chore/task.
jonasthered
player, 6 posts
Tue 21 Feb 2017
at 16:28
  • msg #908

Re: Min/Maxers

But if you min/max for IQ, you get the mage who just happens to be good at all IQ. The argument is that the min/max character isn't a helpless naive ivory tower mage. He's a min/maxed Gurps mage, which is somewhat different.
Aethulred
player, 74 posts
Tue 21 Feb 2017
at 17:03
  • msg #909

Re: Min/Maxers

Which would seem to be a flaw in the system, which is being abused. Perhaps best if the GM simply disallows the character as built then.

BTW, I am not knocking the system ... everything has limits and when they are exceeded bad things can happen.
Tortuga
player, 451 posts
Tue 21 Feb 2017
at 17:17
  • msg #910

Re: Min/Maxers

Something that's often overlooked is Relative Skill Levels. GURPS makes a distinction between talent and training in two respects:

quote:
Using Skills With Other Attributes

The GM will sometimes find it useful to ask for a skill roll based on an attribute other than the controlling one for a skill. This is realistic; few skills really depend just on brains, just on agility, etc. To make a roll like this, simply add the relative skill level to the attribute you wish to use and make a success roll against the total.

Some skill descriptions present situations where skill rolls using other attributes would be appropriate. The GM is encouraged to dream up more! A few examples:
• DX-based rolls against IQ-based repair skills to reach into tight corners; ST-based rolls against these skills to manhandle engine blocks and other heavy parts into place.
• IQ-based rolls against DX-based combat skills to feint an opponent, formulate tactics, or perform minor maintenance on weapons; ST-based rolls against these skills to disarm someone using brute strength rather than finesse.
• IQ-based rolls against DX-based vehicle-operation skills to recall traffic regulations, remember to change the oil, or identify the make and model of
a vehicle; HT-based rolls against these skills to stay awake at the wheel.


And

quote:
Using Skills Without Attributes
The GM might occasionally want two people with identical training to have similar odds of success regardless of their attributes, in a situation where training really does matter more than innate talent. In this case, just add relative skill level to a flat number – usually 10 – and roll against the result.


I find that GURPS GMs don't make enough use of these rules. Again, it's not to punish the player, but to recognize the fact that they're playing a talented character with very little actual training and practical experience.
KingHenryBlack
player, 2 posts
Tue 21 Feb 2017
at 17:22
  • msg #911

Re: Min/Maxers

In reply to Tortuga (msg # 910):

Nice thinking...I never thought of it that way.  Well done, Tortuga.

Cheers!
Tortuga
player, 452 posts
Fri 24 Feb 2017
at 21:16
  • msg #912

Party of Many

There's an option presented in Dungeon Fantasy 15: Henchmen that allows players to control multiple PCs in a single game, and I think that this rule might work well on RPoL where each character gets its own name/pic/etc. Essentially each PC gets a 250 point budget, from which they can build

- 1 250 point character (using the core DF templates)
- 2 125 point characters (with the DF 15 templates)
- 1 125 point character and 2 62 point characters (with the DF 15 "budget" template
- or 4 62 point characters

This way, players who just want the one PC can run the 250-pointer, and players who think they can handle 4 can run the 62-pointers.

Of course, this demands that players running multiple characters are able to keep them all distinct and entertaining at the same time.

Thoughts? Anybody want to try this?
Tortuga
player, 453 posts
Mon 6 Mar 2017
at 00:05
  • msg #913

Party of Many

Moving the convo here, what do you guys consider necessary for a golden age of piracy game? Is it about a specific historical era, or a certain mood or tone?
Rockwolf66
player, 17 posts
Mon 6 Mar 2017
at 01:53
  • msg #914

Party of Many

I'm gearing up for a campaign story arc involving a Kingdom of Pirates raiding the region. Now my story arc involves more modern-ish pirates but

I know that there are some GURPS books on Pirates.

GURPS Supporting Cast: Age of Sail Pirate Crew
GURPS Swashbucklers
GURPS Low-Tech
Pyramid #3/64: Pirates and Swashbucklers

I do have an Osprey book on Pirate ships and there are a few others on Pirates and those are great for quick historical references.
Johnny Angel
player, 90 posts
Mon 6 Mar 2017
at 21:13
  • msg #915

Re: Party of Many

Tortuga:
Moving the convo here, what do you guys consider necessary for a golden age of piracy game? Is it about a specific historical era, or a certain mood or tone?



I think a lot of the basic ideas found in Sid Meier's Pirates! is what I imagine.

-Swashbuckling
-Trading cannon fire with opposing ships
-A little bit of logistics(not too much to overwhelm the game, but enough to give -a touch of reality)
-Some political intrigue between established nations to create scenarios of gray morality
-Trying to balance the shifting moral of a crew


I'd be okay with the setting being a fictional place if need be, but I'd prefer a very low (or at least rare) level of magic at most.  The occasional voodoo witch's curse or saber from the bottom of the sea is cool, but Dungeon Fantasy style wizards and magic item shops wouldn't be.
Tortuga
player, 454 posts
Mon 6 Mar 2017
at 21:22
  • msg #916

Re: Party of Many

It's funny, I was picturing the old SNES Koei game "New Horizons."
Johnny Angel
player, 91 posts
Mon 6 Mar 2017
at 21:48
  • msg #917

Re: Party of Many

Tortuga:
It's funny, I was picturing the old SNES Koei game "New Horizons."



I don't think I'm familiar with that one.


The pirate games I'm most familiar with are Sid Meier's games and Port Royal.

I do like Koei's games though.  I'm enjoyed Romance of The Three Kingdoms and Nobunaga's Ambition.
Argo Navis
player, 1 post
Mon 6 Mar 2017
at 23:19
  • msg #918

Re: Party of Many

Tortuga:
Moving the convo here, what do you guys consider necessary for a golden age of piracy game? Is it about a specific historical era, or a certain mood or tone?


That's actually a pretty interesting question. For most of us the mental Imagee conjured when we hear the word "pirates" is the hollywood version: Douglas Fairbanks, Errol Flynn, and more recently Johnny Depp swashbuckling (or in the latters case swishbuckling) they're way across the silverscreen.

Now nominally these flicks are set in some vaguely defined age of sail period somewhere between the reign of Elizabeth I and the early 1800s, but they are pretty much all ragingly ahistorical, even the ones not based on a themepark ride. It's all about costumes and tropes, not dates and historic fidelity.

If you happen to be of a more literary bend and had you're idea of pirates shaped by Sabatini, Stevenson, O'Brian, and Forrester chances are it has a bit more fact than fantasy and you'd probably care for a setting at least roughly matching the timeperiod and locals during which piracy and it's most infamous practitioners flourished.

Lastly there are your history nerds. They'd care about realism, but somewhat ironically might be the most agnostic on the game being set in a specific time period or place so long as the details are historically accurate. Afterall pirate utopias bloomed in many places over the centuries, not just the 18th ct caribbean.

Personally i fall somwhere inbetween (the cracks?). My primary concern would be that the setting has internal logic insofar that it's economic and polital sitution would meet the neccessary criteria for pirates to exist. Beyond that it could be japanese wako riding the cbinese coast, english privateers sailing out of Port Royal to attack the spanish indies, or H.Beam Piper's space vikings nuking Amaterasu from orbit to loot their gadolinium stores.
Rockwolf66
player, 19 posts
Tue 7 Mar 2017
at 02:02
  • msg #919

Re: Party of Many

Great now I am wanting to play my Cyberpunk Pirate....:)
Jobe00
player, 9 posts
Tue 7 Mar 2017
at 02:38
  • msg #920

Re: Party of Many

Tales from the Floating Vagabond had Cyber Pirates.
Witchycat
player, 70 posts
Furry Kitty with
a witch's hat
Tue 7 Mar 2017
at 03:08
  • msg #921

Re: Party of Many

I love Tales from the Floating Vagabond !
Rockwolf66
player, 20 posts
Tue 7 Mar 2017
at 03:17
  • msg #922

Re: Party of Many

Raymunda the Pirate, her girlfriend Trudi and her rival for the affections of the fair trudi Harley are a trio of Cyberpunk Runners who travel the seas in search of coin and good times. Needless to say they are currently in need of a Ship and a cargo.


Witchycat
player, 71 posts
Furry Kitty with
a witch's hat
Tue 7 Mar 2017
at 03:26
  • msg #923

Re: Party of Many

Cyberpunk pirates would be fun.
Tortuga
player, 455 posts
Tue 7 Mar 2017
at 03:45
  • msg #924

Re: Party of Many

Okay, what's necessary for a cyberpirates game?
Rockwolf66
player, 21 posts
Tue 7 Mar 2017
at 04:00
  • msg #925

Re: Party of Many

In reply to Tortuga (msg # 924):

GURPS Basic Set Characters
GURPS Basic Set Campaigns
GURPS Cyberpunk (3ed)
GURPS High Tech
GURPS Ultratech

The Unofficial "GURPS Vehicle Collection 23" is very handy as it actually has modern ship stats.


Plus as "Pirates" are we just a ship without a home port, Smugglers, or Sea-born Marauders?
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