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Game Proposals/Interest Checks.

Posted by Mad MickFor group 0
archypetro
player, 21 posts
Mon 23 Apr 2018
at 22:11
  • msg #64

Game Proposals/Interest Checks

I'd be very interested in that.

I wonder how much it'd cost to even get all that.. either way. I'd be very interested in playing that kind of game.

There was once something similar on the SJgames forums called something like 'A tale of two baronies' or something. Pity it fizzled pretty quickly after the GM went AWOL.
Witchycat
player, 85 posts
Furry Kitty with
a witch's hat
Sun 29 Apr 2018
at 01:47
  • msg #65

Game Proposals/Interest Checks

In reply to BlueDwarf (msg # 63):

I would be interested.
BlueDwarf
player, 99 posts
Mon 30 Apr 2018
at 20:30
  • msg #66

Game Proposals/Interest Checks

In reply to Witchycat (msg # 65):

Ok, I may need an assistant GM though, as I anticipate starting Basic training in late July, which will mean 4 weeks without any Internet at all. If I can pass the fitness test! Also, I am not good with handling the intrigue side of things...or the mapping! Starting to put up some data for now. Since you will be commanding armies, we don't need a high player count!
This message was last edited by the player at 07:05, Tue 01 May 2018.
BlueDwarf
player, 100 posts
Tue 1 May 2018
at 09:25
  • msg #67

Game Proposals/Interest Checks

In reply to BlueDwarf (msg # 66):

Ok, starting to put it together, but have a ways to go still. Comments welcome.

link to another game
Big Brother
player, 30 posts
Wed 19 Sep 2018
at 14:13
  • msg #68

Game Proposals/Interest Checks

I'm considering running a GURPS 4th Lite-ish1 game but I'd like some thoughts on whether there's any interest.

The game setting is originally inspired by the game Labyrinth from back in the days of Prodigy (if anyone remembers the dark ages of the internet when that was a thing), and heavily influenced by games like The Deep Paths: Labyrinth of Andokost and, of course, the movie Labyrinth (David Bowie, Jennifer Connelly). It's also more lightly influenced by early FPS and explorer games (like Doom, Dark Forces, etc).

The game "world" itself is basically a labyrinthine area the characters will explore. Areas will include (at the very least) exterior, interior, and subterranean areas. Magic will be part of the TL3 setting (see also: "Lite-ish"). It will be a game of exploration with a very light story element beyond "I wonder what's in the next room?"

Characters can come from all walks of (fictional medieval) life, with a few requirements. They'll be required to be human and built on 70 points (35 points of Disadvantages). They won't be required to know one another, though I'm still trying to decide how they get to know one another (I'm heavily leaning toward a "you all wake up in a clearing" start to the game, though).

Any interest in this sort of story-lite game?

1. Lite-ish in the sense that I will use GURPS Lite for most character creation, but I'm not averse to accepting rules from other books under certain circumstances, and I will use them as GM to enhance the game.
Tortuga
player, 492 posts
Wed 19 Sep 2018
at 14:26
  • msg #69

Game Proposals/Interest Checks

I think it's a cool idea.

Had a similar thought last night - a modern scenario where the players' home/apartment building/block/town is somehow swallowed up or transported into a cavern system. Don't think I'll get around to developing it, though.
BlueDwarf
player, 105 posts
Wed 19 Sep 2018
at 20:23
  • msg #70

Game Proposals/Interest Checks

In reply to Big Brother (msg # 68):

Could be interesting. Posting requirements? Is there a problem using the Basic books for those not familiar with the Lite rules?
Big Brother
player, 31 posts
Wed 19 Sep 2018
at 21:43
  • msg #71

Re: Game Proposals/Interest Checks

BlueDwarf:
Could be interesting. Posting requirements? Is there a problem using the Basic books for those not familiar with the Lite rules?

I would make a GM post once every five days, and encourage PCs to post as often as they like in between those formal posts.

As far as using the basic books, I'm not averse to it, though the Lite rules are free and, frankly, not much different from GURPS Lite - just a lot more detailed. There are a number of (Dis)Advantages that I'm just not interested in, as well as Skills. That sorta thing. But yeah, I don't have a problem with using it.
IrishMarshal
player, 1 post
Thu 20 Sep 2018
at 00:16
  • msg #72

Re: Game Proposals/Interest Checks

Be interested.  Haven't used GURPS much in the last few years.
Witchycat
player, 89 posts
Furry Kitty with
a witch's hat
Thu 20 Sep 2018
at 00:40
  • msg #73

Game Proposals/Interest Checks

In reply to Big Brother (msg # 68):

Sure, I would give it a try.
Tortuga
player, 493 posts
Thu 20 Sep 2018
at 20:25
  • msg #74

Game Proposals/Interest Checks

Critical Shift:

I'm a big Feng Shui fan (the RPG) and one of the cool concepts from the game is that of the Critical Shift. Namely, that the universe rewrites itself, and history, to conform to the wishes and desires of whoever controls the most chi. This way, in addition to being a time travel game, you also get some alternate history/parallel world action.

Most people are rewritten along with the world unless they're Secret Warriors who've been to the netherworld; in this case you remember the way things used to be, even as the world changes around you.

So I'm not going to run GURPS Feng Shui (though that would be awesome). What I want to do is play with the idea of PCs who remain (mostly) the same as the world shifts around them. Not really going to parallel worlds, but the world becoming something new.

The players are a team of action badasses who find that reality is changing around them, have to cope with the changes, find out what's going on, and fix it. I'm seeing this as a one-shot - see the problem, find a solution, implement it - though it could spin off into more. PCs would be 250 points with one !skill representing their team specialty.
evileeyore
player, 15 posts
Fri 21 Sep 2018
at 00:14
  • msg #75

Re: Game Proposals/Interest Checks

Tortuga:
Critical Shift:

I'm a big Feng Shui fan (the RPG) and one of the cool concepts from the game is that of the Critical Shift. Namely, that the universe rewrites itself, and history, to conform to the wishes and desires of whoever controls the most chi. This way, in addition to being a time travel game, you also get some alternate history/parallel world action.

Most people are rewritten along with the world unless they're Secret Warriors who've been to the netherworld; in this case you remember the way things used to be, even as the world changes around you.

This sounds a bit like GURPS Horror: The Madness Dossier.


quote:
The players are a team of action badasses who find that reality is changing around them, have to cope with the changes, find out what's going on, and fix it. I'm seeing this as a one-shot - see the problem, find a solution, implement it - though it could spin off into more. PCs would be 250 points with one !skill representing their team specialty.

You got my interest, despite my dislike for Bang Skills.
Tortuga
player, 494 posts
Wed 17 Oct 2018
at 01:06
  • msg #76

Re: Game Proposals/Interest Checks

Been watching the Haunting of Hill House on Netflix and it's pretty great. Also been going through my Call of Cthulhu books... love the setting, dislike Chaosium's system.

Idea that I've got is the players are a group of siblings who had some kind of Mythos experience when they were kids - something they barely understood, but which shaped who they've become as adults.

Maybe you become obsessed with death, or the occult, or books, or science, or you have an aversion to them. Maybe you have latent psi, or just try to live an exceedingly "normal" life.

On the surface the game is about investigating occult mysteries, but under the skin it's about coming to terms with your childhood trauma, trying to understand your place in the world and what happened when you were kids.

Very character driven. Very player-player roleplaying heavy. 3-5 100 point characters. Probably Adult.
CV_13
player, 3 posts
Wed 17 Oct 2018
at 16:19
  • msg #77

Re: Game Proposals/Interest Checks

Tortuga:
Been watching the Haunting of Hill House on Netflix and it's pretty great. Also been going through my Call of Cthulhu books... love the setting, dislike Chaosium's system.

Idea that I've got is the players are a group of siblings who had some kind of Mythos experience when they were kids - something they barely understood, but which shaped who they've become as adults.

Maybe you become obsessed with death, or the occult, or books, or science, or you have an aversion to them. Maybe you have latent psi, or just try to live an exceedingly "normal" life.

On the surface the game is about investigating occult mysteries, but under the skin it's about coming to terms with your childhood trauma, trying to understand your place in the world and what happened when you were kids.

Very character driven. Very player-player roleplaying heavy. 3-5 100 point characters. Probably Adult.



That sounds really interesting. I'd be down to play.
Tortuga
player, 495 posts
Thu 18 Oct 2018
at 01:46
  • msg #78

Re: Game Proposals/Interest Checks

Here's what I've got: link to another game

Creation of the family, the Event, etc will be a group affair.
This message was last edited by the player at 01:46, Thu 18 Oct 2018.
Tortuga
player, 498 posts
Mon 5 Nov 2018
at 21:41
  • msg #79

Re: Game Proposals/Interest Checks

A few times in the past I've run a game that's basically "real world gamers start sliding through fictional realities." I've run it in real life, and I've run it here on RPoL, once for a little over a year. I've got a slightly new take on it I'd like to try out.

This time there's more metaplot. There's a stronger reason "why" the players are jumping from reality to reality, and their skill as gamers matters a little more, though the focus remains on ordinary people growing into adventurers.

I'd like to start with a higher point value this time - 75 points (Exceptional) instead of my usual 25-50 (average to above average). Players are still ill-suited to "adventuring" but that gives them a few more points for advantages and higher attributes (meaning higher defaults).

I'll also allow players to take "Secret Advantages" for traits that don't exist (or wouldn't have been encountered) on mundane Earth (magery, magic resistance, weapon master, gadgeteer, gunslinger, Talents). Of course, you won't learn what they are until you discover them, and you don't get to pick, but it'll be something useful.

I'd like to run this in GURPS, but if I can't get enough interest here, I can retool it for Fate. You guys are my go-to favorite players, though, so I thought I'd give you first dibs.

Looking for 3-5 interested players.
thattripletguy
player, 1 post
Mon 5 Nov 2018
at 21:56
  • msg #80

Re: Game Proposals/Interest Checks

In reply to Tortuga (msg # 79):

I might be
Tortuga
player, 499 posts
Mon 5 Nov 2018
at 21:59
  • msg #81

Re: Game Proposals/Interest Checks

What's it contingent on?
thattripletguy
player, 2 posts
Mon 5 Nov 2018
at 22:00
  • msg #82

Re: Game Proposals/Interest Checks

In reply to Tortuga (msg # 81):

Mostly I'd want a bit more information is all. Maybe in a PM?
Tortuga
player, 500 posts
Mon 5 Nov 2018
at 22:02
  • msg #83

Re: Game Proposals/Interest Checks

Feel free to ask here - other people might want to know the answer. And discussing it promotes interest!

(Or just PM me.)
This message was last edited by the player at 22:02, Mon 05 Nov 2018.
evileeyore
player, 16 posts
Mon 5 Nov 2018
at 22:29
  • msg #84

Re: Game Proposals/Interest Checks

Mostly I've ceased to be interested in pbp games that are less than 200 points.  Sorry.
Bornite
player, 1 post
Mon 5 Nov 2018
at 22:45
  • msg #85

Re: Game Proposals/Interest Checks

In reply to Tortuga (msg # 79):

I might, but will want to see more details.  One question, what do you mean by gamers?  If it's video gamers, then a definite no on my part.
Tortuga
player, 501 posts
Mon 5 Nov 2018
at 23:18
  • msg #86

Re: Game Proposals/Interest Checks

No, tabletop gamers. This is an excuse for me to convert a bunch of my old non-GURPS stuff into GURPS. Call of Cthulhu, Traveller, Tunnels & Trolls, Aftermath, Runequest, etc. Not a straight up conversion - a lot of the stuff, as written, doesn't make a lot of sense. But there's a lot of gold to mine in them-thar hills.

The focus of the game is the player characters' development from ordinary (well, exceptional) folks ill-suited to adventuring, to Big Damn Heroes. Or maybe nervous wrecks, depending on the emotional and psychological impact of actually having to go live a life of constant danger and frequent violence.

But that's the point - to explore what "being an adventurer" does to someone relatively normal (whatever that means) when they don't have a choice. Do they resist? Lean into it? Become addicted to the adrenaline rush? Is it dehumanizing?

For me, that's the big appeal. Seeing different players' take on it. I want to see what happens.
Geryone
player, 6 posts
Mon 5 Nov 2018
at 23:18
  • msg #87

Re: Game Proposals/Interest Checks

I might be interested Tortuga.  Experienced GURPs player, but I'm not doing a regular game at the moment.  Just the combat club to learn Martial Arts.
Tortuga
player, 502 posts
Mon 5 Nov 2018
at 23:19
  • msg #88

Re: Game Proposals/Interest Checks

Okay, that's one. We get to three, I'll pull the trigger.
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