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The Lounge III.

Posted by Mad MickFor group 0
Aethulred
player, 104 posts
Wed 17 Jan 2018
at 22:38
  • msg #77

Re: The Lounge III

Fine by me...
Witchycat
player, 80 posts
Furry Kitty with
a witch's hat
Thu 18 Jan 2018
at 02:29
  • msg #78

Re: The Lounge III

In reply to Varsovian (msg # 76):

That's fine by my. I have the old Zena game around here and use to like it. Now oyu can just throw in some Conan too.
Aethulred
player, 105 posts
Thu 18 Jan 2018
at 02:33
  • msg #79

Re: The Lounge III

Yup ... or Red Sasha or Scarlet O'Hara or... ;-)
Witchycat
player, 81 posts
Furry Kitty with
a witch's hat
Thu 18 Jan 2018
at 03:14
  • msg #80

Re: The Lounge III

Red Sonja would be fun with a magical bikini armor.
Aethulred
player, 106 posts
Thu 18 Jan 2018
at 03:17
  • msg #81

Re: The Lounge III

You don't like her little sister Red Sasha?
Witchycat
player, 82 posts
Furry Kitty with
a witch's hat
Thu 18 Jan 2018
at 03:23
  • msg #82

Re: The Lounge III

Oh, that would be fine. Red Sasha.
Tortuga
player, 477 posts
Wed 14 Mar 2018
at 23:22
  • msg #83

Re: The Lounge III

Gonna run my next game in part as an "Intro to GURPS"/"GURPS Tutorial" (though experienced players are of course welcome as well.) Anything you guys think I should make sure to cover?
archypetro
player, 15 posts
Wed 14 Mar 2018
at 23:40
  • msg #84

Re: The Lounge III

Aye, the GURPS lot are a pretty tight knit little community. Good folk though!
Tortuga
player, 478 posts
Wed 14 Mar 2018
at 23:50
  • msg #85

Re: The Lounge III

I'm trying to lure more players into it. ;)
Rockwolf66
player, 27 posts
Thu 15 Mar 2018
at 04:03
  • msg #86

Re: The Lounge III

Yeah most GURPS people are good folks. I've only met one who IMO needs to french kiss a speeding freight train. The rest have for the most part been great.

Between trying to run a game and joining the GURPS discord channel I've been learning a lot about the system. Yeah, I went from playing in a small number of games to running one.

I wish my game had more people in it. I kind of have this idea of having enough people for a second GM and having my small game turn into more of a community thing. Then again last year was horrible for me.
Johnny Angel
player, 101 posts
Thu 22 Mar 2018
at 15:41
  • msg #87

Re: The Lounge III

Tortuga:
Gonna run my next game in part as an "Intro to GURPS"/"GURPS Tutorial" (though experienced players are of course welcome as well.) Anything you guys think I should make sure to cover?



In the beginning, I think early adventures should highlight some of the more common rolls: quick contests, margin of success/failure, and the idea that not all actions take the same amount of time (i.e. firing a bow might take several turns).  When/if something like that comes up, it might not be a bad idea to highlight what is going on in mechanical terms in a sidebar or spoiler text or something... just until people get the hang of the rules and have actual examples to look at.

It depends upon the genre, but rate of fire and stuff like that might be something to cover.
Magic Mushroomcloud
player, 37 posts
Sun 29 Apr 2018
at 17:05
  • msg #88

Re: The Lounge III

Howdy folks.

So, I've been really feeling two-fisted action-adventure in the Pulp style. I've always enjoyed the setting, but I dunno, lately it's like I can't get enough of the stuff. Indiana Jones, Tales of the Gold Monkey, Talespin... more recently, Archer: Danger Island, you know the stuff.

Knowing the best way to get a ball rolling is to push it yourself, my first thought was to put together a campaign of my own. Thing is, I've never tried my hand at this kind of setting, so I figured I'd ask around here for some pointers.

What resources should I look for? In terms of GURPS books and Pyramid Magazines, what's essential, what's handy, and what's overrated?

As far as the setting goes, what would you want to see as a player? Please don't think of this as an RTJ, I'm a million miles away from that point, but if you were to play in a pulp adventure what would you most want to do, and what you not be interested in?

And then there's inspiration. I'd consider myself an armchair fan of the genre until recently, and I suspect there are some diehards in this community, so let me just ask you: what's the good stuff? What should I be reading or watching or listening to to turn myself up to 11?

As always, thanks all for your thoughts.
evileeyore
player, 7 posts
Sun 29 Apr 2018
at 18:26
  • msg #89

Re: The Lounge III

Magic Mushroomcloud:
What resources should I look for? In terms of GURPS books and Pyramid Magazines, what's essential, what's handy, and what's overrated?

GURPS 4th Action 2 Exploits.  Even if you don't get or use any other Action book (3 Furious Fists might be of use) Action 2 is a goldmine.

I use it in everything, fantasy, sci-fi, etc.

quote:
As far as the setting goes, what would you want to see as a player?

Tales of the Gold Monkey would make a phenomenal jump-off, it has travel, Nazis, natives, vague supernatural wojo, etc.

quote:
And then there's inspiration. I'd consider myself an armchair fan of the genre until recently, and I suspect there are some diehards in this community, so let me just ask you: what's the good stuff? What should I be reading or watching or listening to to turn myself up to 11?

Not sure, it's almost all gold too me, but this TV Tropes page should prove amusing to trawl through for ideas:
http://tvtropes.org/pmwiki/pmw.../Main/TwoFistedTales
Magic Mushroomcloud
player, 38 posts
Wed 2 May 2018
at 20:31
  • msg #90

Re: The Lounge III

Awesome, thanks for the pointers evileeyore.
Varsovian
player, 55 posts
Mon 28 May 2018
at 20:51
  • msg #91

Re: The Lounge III

So, uhm... anyone interested in a GMing a game for a monster superhero? Something Swamp Thing-ish, with monsters, mad science, magic..?

We could even scratch the superhero parts and go full-on horror or pulp sci-fi...
Witchycat
player, 86 posts
Furry Kitty with
a witch's hat
Mon 28 May 2018
at 23:01
  • msg #92

Re: The Lounge III

In reply to Varsovian (msg # 91):

I was thinking of doing a different super hero thing where people living in or visiting building or place when a freak accident changes most off the people, giving them powers. They wake up in the morning changed. They have to deal with that as well as being recruited.

I admit this is an idea I played in years ago.
Varsovian
player, 56 posts
Tue 29 May 2018
at 19:58
  • msg #93

Re: The Lounge III

Would that be conventional superheroics or something... weirder? Maybe scarier?
Witchycat
player, 87 posts
Furry Kitty with
a witch's hat
Wed 30 May 2018
at 01:08
  • msg #94

Re: The Lounge III

In reply to Varsovian (msg # 93):

I would be open to either superhero's or monsters? I was leaning to the superhero's but could do either.
Zoncxs
player, 44 posts
Wed 30 May 2018
at 03:42
  • msg #95

Re: The Lounge III

I have a supers game that I wanted to run for a while now, got no players. You are a group of new heroes, got your powers a couple of months ago, found each other in the city and started working together.

I also have a dark horror fantasy setting too that needs players. The beginning for the setting has the group as monster hunters, you go to a town that just had its mayor killed mysteriously. You must investigate what happened without letting anyone find out, because in this setting magic is frowned upon and viewed as evil, let alone most people think monster don't exist anymore. I had a group get pretty far in the adventure before life happened.
evileeyore
player, 10 posts
Wed 30 May 2018
at 05:23
  • msg #96

Re: The Lounge III

Zoncxs:
I have a supers game ...

I also have a dark horror fantasy ...

Have you ever advertised these games in the Players Needed forum?
Zoncxs
player, 45 posts
Wed 30 May 2018
at 23:45
  • msg #97

Re: The Lounge III

In reply to evileeyore (msg # 96):

Never had the time to really get those going so I tend to just keep them off the list and add fluff to them from time to time, like back story or organize the list of weapons and armor (which I need to get back to doing sometime...).
Varsovian
player, 57 posts
Sun 3 Jun 2018
at 20:17
  • msg #98

Re: The Lounge III

Witchycat:
In reply to Varsovian (msg # 93):

I would be open to either superhero's or monsters? I was leaning to the superhero's but could do either.


I wouldn't want to force anything on you... BTW. How realistic would you want this to be? Would that be classic superheroics with costumes, villains etc., or something more realistic?

On another note - here's an idea: a near-future sci-fi game focused on employees of a megacorp. With them being the good guys of the setting, if possible. I'd really like to play a suave near-future businesswoman...
BlueDwarf
player, 103 posts
Sun 3 Jun 2018
at 21:00
  • msg #99

Re: The Lounge III

In reply to Varsovian (msg # 98):

Like Shadow run, but less moral uncertainty?
Tortuga
player, 487 posts
Sun 3 Jun 2018
at 22:17
  • msg #100

Re: The Lounge III

Had an idea for a group of corporate execs who came up on the wrong side of an internal power struggle and sacked, forced to learn to survive on the streets.
Rockwolf66
player, 28 posts
Sun 3 Jun 2018
at 23:35
  • msg #101

Re: The Lounge III

I have a Cyberpunk character what would fit in with a GURPS Cyberpunk game. However he's been played a bit and is currently a 175 point character.
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