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08:02, 24th April 2024 (GMT+0)

The Lounge III.

Posted by Mad MickFor group 0
ThaClown
player, 1 post
Tue 11 Feb 2020
at 23:59
  • msg #152

Re: The Lounge III

Well who wishes to convert me into a Committed GURPS player? I was a huge fan of Savage Worlds when I first started role playing and now I’m getting back into it and I’ve always wanted to learn the system but I’ve never gotten the chance. I know the rules aren’t complicated but every time I have tried to participate in a game either GMing or playing I usually really struggle to grasp mechanics because usually people are very detail oriented on builds that I don’t understand the mechanics behind (speaking about templates), but I love in depth tactical games and customization and multi purpose systems that can work for any setting so I’d love to learn more and I’m willing to participate in or run a GURPS game I generally prefer SciFi, steampunk fantasy,  or Cthulhu type horror
BlueDwarf
player, 115 posts
Wed 12 Feb 2020
at 00:33
  • msg #153

Re: The Lounge III

In reply to ThaClown (msg # 152):

Have a space game I can take you solo a bit to get the hang of the system if you are interested, though I have periods of inactivity when I put to sea...
Aethulred
player, 128 posts
Wed 12 Feb 2020
at 02:12
  • msg #154

Re: The Lounge III

I tun a Fantasy Game and would be willing to work with you as well, Besides, BlueDwarf is in my game and I am in his... works that way sometimes.
Exwrestler
player, 3 posts
Wed 12 Feb 2020
at 02:19
  • msg #155

Re: The Lounge III

Is anyone running 3e?
evileeyore
player, 28 posts
Wed 12 Feb 2020
at 03:54
  • msg #156

Re: The Lounge III

jonasthered and I run a GURPS arena game, but it's not for roleplaying, it's for combat so the players can learn some of the ins and outs and play with the rules a bit.  It's a might slow in there right now...
Tuopleeze
player, 3 posts
Sat 15 Feb 2020
at 05:07
  • msg #157

Re: The Lounge III

Can characters in the arena use magic?
evileeyore
player, 29 posts
Sat 15 Feb 2020
at 05:33
  • msg #158

Re: The Lounge III

Tuopleeze:
Can characters in the arena use magic?

By 'arena' I mean each thread is a seperate battle, theme, sometimes rules.  There is a "Wizard Duel" arena that hasn't started yet because, again, it's very slow in there.  But if you want to get involved, jonas still has a Wizard that he hasn't been able to get into a duel with yet.
BlueDwarf
player, 116 posts
Sat 15 Feb 2020
at 05:52
  • msg #159

Re: The Lounge III

In reply to evileeyore (msg # 158):

What levels?I would not mind bringing in some from Northport, like Gareth! Everybody loves a fire wielding necromancer!
evileeyore
player, 30 posts
Sat 15 Feb 2020
at 06:12
  • msg #160

Re: The Lounge III

BlueDwarf:
What levels?I would not mind bringing in some from Northport, like Gareth! Everybody loves a fire wielding necromancer!

We were literally using the Battle Mage template (with a few changes) from Fantasy for that one.  But if we get enough people in who want to do a DF Wizard Battle, we'll run it.
BlueDwarf
player, 117 posts
Sat 15 Feb 2020
at 08:07
  • msg #161

Re: The Lounge III

In reply to evileeyore (msg # 160):

Gareth is 250 points...well, 252, he earnt a couple. Perhaps I should look in...
Magic Mushroomcloud
player, 40 posts
Thu 20 Feb 2020
at 17:02
  • msg #162

Re: The Lounge III

BlueDwarf:
In reply to Aethulred (msg # 142):

Sigh, yeah. Shortage of committed GURPs players!


Oof, that hits close to home; I really have to get back into the habit of checking in on RPoL. In any case, count me in as one more committed GURPs player aching to get back into a game or two.

For the record my favourite settings are post-apocalypse and historical, but I'm pretty much up for anything. That said, there's some layoffs predicted around here in the next month or so which could eliminate my posting opportunities entirely, so I'd feel like an ass signing up for anything right away.

But at least I can join the conversation, I'm feeling good about that much.
Tuopleeze
player, 4 posts
Thu 20 Feb 2020
at 23:46
  • msg #163

Re: The Lounge III

So many possibilities with GURPs...
Rockwolf66
player, 35 posts
Sat 22 Feb 2020
at 02:34
  • msg #164

Re: The Lounge III

Yes there is. The first Gurps game I really played in was a GURPS Rifts game. However the guy running the game did not know the setting and is a control freak who would tell you how to run your character.
Tuopleeze
player, 5 posts
Tue 25 Feb 2020
at 01:39
  • msg #165

Re: The Lounge III

That sucks.  Not much point in playing under a GM like that.
Drake Steele
player, 4 posts
Tue 25 Feb 2020
at 15:07
  • msg #166

Re: The Lounge III

BlueDwarf and I are building some sweetness over in his Voyage of the Dastavka game. I haven't touched GURPS in forever, and never really got past character creation before, but my extensive experience, knowledge, expertise etc in related topics has us cobbling together a proper planet worth colonizing with potentially years of a thousand storylines from the foundations we're working on. Just slowly nailing down little details that mean big things, and then figuring out the best ways to present the information for the long term. With him and I focusing on the setup without a bunch of other players waiting, we're able to be thorough and not rush it. I'm hoping to eventually map massive amounts of the terrain, and if I can find the perfect way to do that with logging data in every square/hex then I'd roll that out to all sorts of settings.  Interestingly enough, the Traveller official map has a decent start at it, it just needs zoom options from galactic, to sector, to system, to planet, to region, etc down to 5-10' squares/hexes.
Aethulred
player, 131 posts
Tue 25 Feb 2020
at 17:48
  • msg #167

Re: The Lounge III

In reply to Drake Steele (msg # 166):

If you click on the planet and get the drop down, at the bottom it offers to generate a planet map, which may or may not be helpful; might take a couple of tries.
I remember Alizarin ... as I was the one in Dastavka who found it ... it's been interesting to see it develop since.

It's been a fun game over the past 4 years or so...
Drake Steele
player, 5 posts
Tue 25 Feb 2020
at 22:47
  • msg #168

Re: The Lounge III

Yeah, I've put together a selection of those maps as examples of what an initial probe would've roughly detect, but then we need a real detailed map, and then we need a close up detail map to build out the colony(s).  You should see our PMs, we've got like 60 page long posts planning out stuff for Alizarin :) Taking my time to get the ducks in a row before we jump into it.
Aethulred
player, 132 posts
Wed 26 Feb 2020
at 02:01
  • msg #169

Re: The Lounge III

Sounds neat, I guess I'll get to see it in the months to come.
Drake Steele
player, 6 posts
Wed 26 Feb 2020
at 05:22
  • msg #170

Re: The Lounge III

Indeed! Debating how to best handle the threads though, because static ongoing locations are better separated into their own threads, which is unlike how that game's operated for the most part so far because the focus before was on roving ships and the activity thread just stuck with them, you always knew the location was the ship basically, or the thread was dedicated to a singular player.
BlueDwarf
player, 120 posts
Wed 26 Feb 2020
at 05:48
  • msg #171

Re: The Lounge III

In reply to Drake Steele (msg # 170):

Because we are in a 4 (known) dimensional universe, it is tricky to manage multiple independent threads. Each thread has to be linear in at least one dimension, either in space or time. I have opted to be linear in time, so the threads do move around a lot, but when I bring them together, I have to bring the two thread back to a single timeline, which has presented really only minor problems.

I have creatures statted out (well some of them). Some are pretty familiar to those that studied dinosaurs, but some are the really weird 'we are not in kansas anymore' type things that may cause you to wonder about your career choice!
Drake Steele
player, 7 posts
Wed 26 Feb 2020
at 07:35
  • msg #172

Re: The Lounge III

Indeed :) I saw some dino stats at some point, a couple wonky things like 40' something or anothers that only weighed 2.5 tons, might've been the T-Rex, wasn't sure how accurate it was. Should only matter for transporting them for export..
This message was last edited by the player at 08:16, Wed 26 Feb 2020.
BlueDwarf
player, 121 posts
Wed 26 Feb 2020
at 07:48
  • msg #173

Re: The Lounge III

In reply to Drake Steele (msg # 172):

Oh, no. The weight also matter when gathering supplies, especially for herbivores!
Aethulred
player, 133 posts
Wed 26 Feb 2020
at 18:19
  • msg #174

Re: The Lounge III

So obviously you want to butcher them on site into manageable sized pieces, much as you do with large game you shoot today ... no one carries a full sized Elk or Bison to a butcher facility unless they have a crane on a truck handy.  Makes me think you'd want a lightly armored (against T-rexes and such) vehicle with refrigerated storage for meat and an electrified cage on the outside to deter carnivores hanging on in anticipation of your exit. A laser machine gun or the like for those that just aren't willing to be deterred.
Drake Steele
player, 8 posts
Wed 26 Feb 2020
at 19:36
  • msg #175

Re: The Lounge III

The low gravity component of Alizarin has us thinking of mega fauna and mega flora. Thousand foot trees, dinos twice the size you might normally imagine. My initial assessment is going to be avoiding being on the ground in general, gonna be scary down there, and it's going to take equally scary big weapons to fight some things off reliably, and the risks are still too high. There's going to be multiple companies, multiple colonies, all sorts of ways of doing things. My efforts will spearhead trying to layout what Alizarin 'is', in building the content with BlueDwarf, but then everyone can do whatever. I'll be starting off running Alizarin Outpost Alpha, the first inland settlement, a R&D station likely built high in the trees with 3d printing tech and prefab stuff, and using some of the interior space of the massive trees for core stuff like giga batteries and bulk resource storage.

Currently the biggest question mark of Alizarin is the two stars, how the second one effects the planet in terms of lighting, temperature, etc. I found information on a astrophysics procedural generation map thingamajig that gave some temperature ranges for Alizarin and I think we're gonna aim equatorial with the colonies to keep primary season temps up to norms, it's supposedly near freezing on average, by default, but we also seem to have a more Terran version of the planet than the originally labeled Barren rating. I've got some other very interesting climate ideas we can swing in, but they're huge for the story, so I'll leave them as a surprise for others :)
BlueDwarf
player, 122 posts
Wed 26 Feb 2020
at 19:49
  • msg #176

Re: The Lounge III

In reply to Drake Steele (msg # 175):

Probably game discussion, though. Not quite thinking of 1000 ft trees, but maybe 300-400 ft... GURPs Interstellar Wars is the core book. It has the climate there as 'Normal', and gravity as 0.78 G
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