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The Lounge III.

Posted by Mad MickFor group 0
Aethulred
player, 123 posts
Thu 9 Jan 2020
at 17:54
  • msg #127

Re: The Lounge III

Sounds interesting, may have to squander $20 on it ...

Downloaded the Free Lite set ...interesting, I don't like awareness covering intelligence and perception, I've seen so many intelligent people walking around in a fog and not so brilliant folk who are absolutely attuned to their surroundings.  GURPS does that better.

The way skills are learned seems better, with just learned skills being weak, while in GURPS a guy with a high IQ or DX  learns related skills with a significant jump in ability.  Going from a default of IQ/DX -5 (or even total ignorance) to IQ/DX -2 is quite a jump in ability for such limited training in many skill areas.

Parts are still confusing and will require some use to become clearer.

*IF* Someone wants to run a basic Lite Game, I am up for trying it.
This message was last edited by the player at 20:25, Thu 09 Jan 2020.
Bornite
player, 5 posts
Thu 9 Jan 2020
at 20:20
  • msg #128

Re: The Lounge III

Most of the BTRC stuff is good. EABA is one of their efforts to make a generic system.  If it wasn't for all the settings made for GURPS, I'd probably use it.  BTRC also has some good settings though most of them I've used for GURPS.
Aethulred
player, 124 posts
Thu 9 Jan 2020
at 20:28
  • msg #129

Re: The Lounge III

They seem to have quite a few settings of their own, but the 1 foot plus of GURPS 4e books (and two or more of 3e stuff) is a serious commitment.
Kyndig
player, 11 posts
Thu 9 Jan 2020
at 20:40
  • msg #130

Re: The Lounge III

I can't imagine choosing a system for anything more than expediency.  I have a ton of G3; I'm in 0 hurry to get G4.
KingHenryBlack
player, 8 posts
Thu 9 Jan 2020
at 20:51
  • msg #131

Re: The Lounge III

In reply to Kyndig (msg # 130):

   Know that feeling - have 75% of 3rd Edition's books, played with about 20% of the content. Tried 4th, wasn't terribly wild about it. Not in a hurry to add more books to a collection, I should be applying a "Swedish Death Cleanse" to at this point.
evileeyore
player, 24 posts
Thu 9 Jan 2020
at 21:56
  • msg #132

Re: The Lounge III

Kyndig:
I can't imagine choosing a system for anything more than expediency.  I have a ton of G3; I'm in 0 hurry to get G4.

Inversely, I missed out on picking up a lot of GURPS 3rd when it was fresh, but I've been snagging up the odd title here and there as I've gone along since (mostly in pdf).  But I have 100% of the GURPS 4th titles as pdfs are a thing now.
BlueDwarf
player, 109 posts
Fri 10 Jan 2020
at 03:12
  • msg #133

Re: The Lounge III

In reply to evileeyore (msg # 132):

Just sticking to Gurps 4th ed
Rockwolf66
player, 34 posts
Sat 11 Jan 2020
at 19:10
  • msg #134

Re: The Lounge III

I currently run a 4th ed game. I've been picking up 3rd edition stuff as it has things that 3rd edition does not have.
Drake Steele
player, 1 post
Fri 17 Jan 2020
at 04:27
  • msg #135

Re: The Lounge III

What's the main differences between 3E and 4E, anyhow?
evileeyore
player, 25 posts
Fri 17 Jan 2020
at 05:54
  • msg #136

Re: The Lounge III

Drake Steele:
What's the main differences between 3E and 4E, anyhow?

The most immediate difference is lack of Passive Defense.  Everything else converts pretty directly.  Pricing on Attributes and some Advantages and Disadvantages.  Starting character points for "heroic" level were bumped up to 150 to match the increase in Attribute pricing at the low end (Attribute pricing was flattened).
Drake Steele
player, 2 posts
Thu 6 Feb 2020
at 04:31
  • msg #137

Re: The Lounge III

I've recently been tinkering with a GURPS steampunk campaign and rebuilding stats left and right after it came to my attention that in 16 years of GURPS 4e, they still haven't released an updated Vehicles guide? Anyhow, at this rate, I may end up building an entire guide for how to make airships, and even the factories for building them :P

Anyone know if there's steampunk GURPS games running around here? Or even GURPS games with settings that'd work well with ship crew concepts?
Aethulred
player, 125 posts
Thu 6 Feb 2020
at 04:34
  • msg #138

Re: The Lounge III

I had one a year or so back but had to let it go as I only had two players and then one vaporized.
BlueDwarf
player, 110 posts
Thu 6 Feb 2020
at 06:40
  • msg #139

Re: The Lounge III

In reply to Drake Steele (msg # 137):

Yeah, I was one of those players. Still a bit interested. I run a game with GURPs using Interstellar wars starships. Slightly different concept, though.
Aethulred
player, 126 posts
Thu 6 Feb 2020
at 16:44
  • msg #140

Re: The Lounge III

A couple more players and it could be resurrected...
BlueDwarf
player, 111 posts
Thu 6 Feb 2020
at 19:28
  • msg #141

Re: The Lounge III

In reply to Aethulred (msg # 140):

Is that the game on backburner I am already in?
Aethulred
player, 127 posts
Thu 6 Feb 2020
at 19:37
  • msg #142

Re: The Lounge III

In reply to BlueDwarf (msg # 141):

No, but that one is likely still born ... no one is interested.
BlueDwarf
player, 112 posts
Fri 7 Feb 2020
at 22:11
  • msg #143

Re: The Lounge III

In reply to Aethulred (msg # 142):

Sigh, yeah. Shortage of committed GURPs players!
evileeyore
player, 26 posts
Fri 7 Feb 2020
at 22:49
  • msg #144

Re: The Lounge III

BlueDwarf:
Sigh, yeah. Shortage of committed GURPs players!

Inversely I feel there's a shortage of committed GURPS GMs...  I've been in over 10 games in the last 5 years here that died when the GM folded up shop a month into the game.

A few of them are notorious for this, the others not so, and a few had real life emergencies that shut down the game 'temporarily' (and they never bothered to come back).


I'm keeping a list.
BlueDwarf
player, 113 posts
Fri 7 Feb 2020
at 23:01
  • msg #145

Re: The Lounge III

In reply to evileeyore (msg # 144):

Interesting. In the game I GM, there have been only really 3 committed players, though one just vanished from RPOL, and a heap of passers. Probably my poor GM skills.

But I have seen the same in a few games in which I played as well.
evileeyore
player, 27 posts
Sat 8 Feb 2020
at 00:12
  • msg #146

Re: The Lounge III

BlueDwarf:
Interesting. In the game I GM, there have been only really 3 committed players...

No doubt. I've seen more than my share of Players wander out of games I'm in, the trend (across all* systems) seems to be that the game loses about a third of the Players that show up (at start and over time when new Players show up).





* Accepting two:  Freeform which I have zero experience with and Amber DRPG where literally every Player that shows seems to stick in hard with a fierce determination.
Drake Steele
player, 3 posts
Sun 9 Feb 2020
at 18:21
  • msg #147

Re: The Lounge III

Well the ship crew idea I have has extra benefits like the great opportunity for meaningful NPC crew and NPCs to be in the storyline, which keeps the genepool of the active entities evolving and present. Established patrons, enemies, etc, keep a world fleshed out and far easier for new players to come and go and remaining players to have less of a loss when someone disappears.  If I get a shipyard built and run, it remains in the world doing whatever with or without me; along with its funding patrons, investors, business rivals, employees, etc.  A living world model really does help address these issues.  We've got a steampunk community board out there somewhere, maybe we should tug some sleeves there as well.
Tuopleeze
player, 1 post
Mon 10 Feb 2020
at 23:19
  • msg #148

Re: The Lounge III

BlueDwarf:
In reply to Aethulred (msg # 142):

Sigh, yeah. Shortage of committed GURPs players!


I, ummm... have no idea what you mean.  (Gulp!)
BlueDwarf
player, 114 posts
Tue 11 Feb 2020
at 00:41
  • msg #149

Re: The Lounge III

In reply to Tuopleeze (msg # 148):

Lol, not pointing fingers, just a general comment!
Digital Mastermind
player, 68 posts
Publisher of D&D content
Supporter of GURPS design
Tue 11 Feb 2020
at 01:42
  • msg #150

Re: The Lounge III


Tuopleeze
player, 2 posts
Tue 11 Feb 2020
at 18:58
  • msg #151

Re: The Lounge III

That's about right.  Lol
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