Re: The Lounge III
The low gravity component of Alizarin has us thinking of mega fauna and mega flora. Thousand foot trees, dinos twice the size you might normally imagine. My initial assessment is going to be avoiding being on the ground in general, gonna be scary down there, and it's going to take equally scary big weapons to fight some things off reliably, and the risks are still too high. There's going to be multiple companies, multiple colonies, all sorts of ways of doing things. My efforts will spearhead trying to layout what Alizarin 'is', in building the content with BlueDwarf, but then everyone can do whatever. I'll be starting off running Alizarin Outpost Alpha, the first inland settlement, a R&D station likely built high in the trees with 3d printing tech and prefab stuff, and using some of the interior space of the massive trees for core stuff like giga batteries and bulk resource storage.
Currently the biggest question mark of Alizarin is the two stars, how the second one effects the planet in terms of lighting, temperature, etc. I found information on a astrophysics procedural generation map thingamajig that gave some temperature ranges for Alizarin and I think we're gonna aim equatorial with the colonies to keep primary season temps up to norms, it's supposedly near freezing on average, by default, but we also seem to have a more Terran version of the planet than the originally labeled Barren rating. I've got some other very interesting climate ideas we can swing in, but they're huge for the story, so I'll leave them as a surprise for others :)