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04:14, 6th May 2024 (GMT+0)

The Lounge III.

Posted by Mad MickFor group 0
Magic Mushroomcloud
player, 50 posts
Mon 23 Mar 2020
at 14:50
  • msg #202

Re: The Lounge III

Awesome, thanks all for your help (and for not picking on my 2nd grade understanding of math, that's mercy I probably don't deserve). I'll update my notes accordingly.

Hope everyone is staying healthy.
habsin4
player, 1 post
Tue 29 Sep 2020
at 20:44
  • msg #203

Re: The Lounge III

If I had questions about how GURPS would work for a very specific game I have in mind, which forum should I use? Interest check? This one? Basically, I'm curious about how much work would be involved if I were to modify the game to precisely fit what I'm looking for before I purchase items.
Anachronist
player, 16 posts
Tue 29 Sep 2020
at 20:45
  • msg #204

Re: The Lounge III

I would imagine Rules Chat would be your best bet :)
Mad Mick
GM, 146 posts
Thu 21 Oct 2021
at 05:09
  • msg #205

Re: The Lounge III

Have any of you checked out GURPS Girl Genius? The Kickstarter is doing well: https://www.kickstarter.com/pr...leplaying-game/posts. I've read a bit of the comic, but I'm surprised that such a niche property would get a Kickstarter.
evileeyore
player, 45 posts
Thu 21 Oct 2021
at 05:49
  • msg #206

Re: The Lounge III

Mad Mick:
Have any of you checked out GURPS Girl Genius? The Kickstarter is doing well: https://www.kickstarter.com/pr...leplaying-game/posts. I've read a bit of the comic, but I'm surprised that such a niche property would get a Kickstarter.

Eh?  Why the surprise?  They been working on it for almost a decade, it's well supported in the community (vocally anyway)... and SJGames has no money to actually get it across the finish line.  Kickstarter to gather funds and establish "preorders" sounds about on par to me.

For my money, I'm damn shocked  Fantasy Folk Elves was simply released and didn't get the "Kickstarter treatment".  Makes me mildly hopeful that GURPS' fantasy line is maybe doing well enough to keep floating more books without "resorting to Kickstarter".
Mad Mick
GM, 147 posts
Thu 21 Oct 2021
at 07:15
  • msg #207

Re: The Lounge III

Is it mostly Girl Genius fans who are the audience for the GURPS book, then?

Thanks for the head's up about Elves. It looks like it's versatile enough to slot into a Banestorm or DF game.
evileeyore
player, 46 posts
Thu 21 Oct 2021
at 07:58
  • msg #208

Re: The Lounge III

Mad Mick:
Is it mostly Girl Genius fans who are the audience for the GURPS book, then?

It's a crossing of the Venn.  But yeah, mostly GG fans who are GURPS fans (and that's a large crowd actually), with a handful of non-GG steampunk/gaslamp fans.  And like two guys who are pumped to see the invention rules.

quote:
Thanks for the head's up about Elves. It looks like it's versatile enough to slot into a Banestorm or DF game.

It's a good book and has every published flavor of GURPSian Elf in one place, as well as some discussions on what, where, how... th usually.  And like the usual it's lacking in a few spots, but that's why GM's make House Rules.
Mad Mick
GM, 148 posts
Thu 4 Nov 2021
at 01:25
  • msg #209

Re: The Lounge III

Douglas Cole is launching a Kickstarter soon for what looks like a GURPS monster manual (though it is designed with his Nordland setting in mind): https://www.kickstarter.com/pr...ary-and-enemies-book. Pretty cool stuff, and always nice to have more monsters on hand.
Girl Interrupted
player, 15 posts
Thu 4 Nov 2021
at 01:37
  • msg #210

Re: The Lounge III



Do the core GURPS Rules operate the same as Dungeon Fantasy?  What is the primary difference?
Mad Mick
GM, 149 posts
Thu 4 Nov 2021
at 02:03
  • msg #211

Re: The Lounge III

Yes, Dungeon Fantasy uses the GURPS rules, but the focus is on dungeon-delving and combat rather than other aspects of roleplaying like political intrigue and social interaction. Still, DF is definitely usable in a GURPS Fantasy game.

This is how Sean Punch describes the difference between GURPS Fantasy and GURPS Dungeon Fantasy in DF 1 Adventurers:

quote:
Fantasy is an engaging genre, bursting with wonder and mystery. It offers worlds full of fascinating lands, dotted with great cities and populated by exotic cultures. All of this has a powerful resonance with any gamer familiar with myth, fairy-tales, and the fantasy epics of literature and film. For that, get GURPS Fantasy.

But something else resonates with nearly every gamer. That's the thrill of taking a powerful, faux-medieval adventurer down into a cave – or a haunted forest, or a sinister strong-hold – and seeing lots of monsters, killing them, and taking their treasure. For that, there's GURPS Dungeon Fantasy. Break it out when you don't feel like dealing with complicated plots, fussy social interactions, and so on. The results won't be refined. They might not even be “real roleplaying” (whatever that is). But they'll be fun!

This message was lightly edited by the GM at 02:04, Thu 04 Nov 2021.
Girl Interrupted
player, 16 posts
Thu 4 Nov 2021
at 02:05
  • msg #212

Re: The Lounge III

Mad Mick:
Yes, Dungeon Fantasy uses the GURPS rules, but the focus is on dungeon-delving and combat rather than other aspects of roleplaying like political intrigue and social interaction. Still, DF is definitely usable in a GURPS Fantasy game.

This is how Sean Punch describes the difference between GURPS Fantasy and GURPS Dungeon Fantasy in DF 1 Adventurers:

quote:
Fantasy is an engaging genre, bursting with wonder and mystery. It offers worlds full of fascinating lands, dotted with great cities and populated by exotic cultures. All of this has a powerful resonance with any gamer familiar with myth, fairy-tales, and the fantasy epics of literature and film. For that, get GURPS Fantasy.

But something else resonates with nearly every gamer. That's the thrill of taking a powerful, faux-medieval adventurer down into a cave – or a haunted forest, or a sinister strong-hold – and seeing lots of monsters, killing them, and taking their treasure. For that, there's GURPS Dungeon Fantasy. Break it out when you don't feel like dealing with complicated plots, fussy social interactions, and so on. The results won't be refined. They might not even be “real roleplaying” (whatever that is). But they'll be fun!


We’ll explained, thank you!
evileeyore
player, 48 posts
Thu 4 Nov 2021
at 03:14
  • msg #213

Re: The Lounge III

Girl Interrupted:
Do the core GURPS Rules operate the same as Dungeon Fantasy?  What is the primary difference?

There are a few rules changes for simplification, some equipment weights altered to line up with Low-Tech, over half the spells truncated from GURPS Magic... that's all very well codified in the Dungeon Fantasy RolePlaying Game Powered By GURPS Boxset.  If you prefer to delve into the much broader, not as trimmed down, Dungeon Fantasy line, I also recommend picking up Pyramid 3-60 Dungeon Fantasy III for the Wizardry Refined article, it adjusts spell prereqs and durations to work the way Sean Punch was envisioning, but didn't quite explain well in DF 1 Adventurers.

Or, what I prefer is to run using DFRPG boxset with heaps of stuff swiped out of DF added back in (and some stuff from Martial Arts).
Mad Mick
GM, 150 posts
Wed 10 Nov 2021
at 23:13
  • msg #214

Re: The Lounge III

A Fjallatroll, a sample monster from the upcoming Dungeon Fantasy RPG Nordlond Bestiary: https://imgur.com/kkGZ1OX

Source: https://gamingballistic.com/20...d-bestiary-a-sample/

I'm not sure what the Faerie Veil 4 trait is, though. The Faerie Veil is apparently what separates our world from the universe of Castle Falkenstein, but I don't see where the trait comes from.
This message was last edited by the GM at 23:14, Wed 10 Nov 2021.
evileeyore
player, 49 posts
Thu 11 Nov 2021
at 00:03
  • msg #215

Re: The Lounge III

Mad Mick:
The Faerie Veil is apparently what separates our world from the universe of Castle Falkenstein, but I don't see where the trait comes from.

DFRPG Hall of Judgement.  The first book in the Nordlond Saga for which this Bestiary is being written.
Mad Mick
GM, 151 posts
Thu 11 Nov 2021
at 00:10
  • msg #216

Re: The Lounge III

Ah! I figured it was something related to the setting. At some point, I need to get the Nordlond books.
evileeyore
player, 50 posts
Thu 11 Nov 2021
at 19:37
  • msg #217

Re: The Lounge III

Mad Mick:
Ah! I figured it was something related to the setting. At some point, I need to get the Nordlond books.

They are quite good if you want to aim at a Viking/Nordic themed game, but also they have some new abilities.  Delvers To Go is the best part of the 'setting' books (followed by Fantastic Dungeon Grappling if you like Technical Grappling).  And Nordlondr Folk is pretty handy if you want another take on fantasy races.
Mad Mick
GM, 152 posts
Mon 15 Nov 2021
at 21:49
  • msg #218

Re: The Lounge III

If anyone’s looking for one-shot ideas, this site has quite a few different free adventures for GURPS (with a variety of conversions for other systems as well): https://1shotadventures.com/adventure-index/

I’m impressed with the maps and visuals included in these and the variety of settings and genres.
evileeyore
player, 51 posts
Mon 15 Nov 2021
at 22:00
  • msg #219

Re: The Lounge III

Mad Mick:
I�m impressed with the maps and visuals included in these and the variety of settings and genres.

Seconding, I've read through most of them and they are really well written.  Professional grade.
Raddek
player, 21 posts
Tue 16 Nov 2021
at 16:23
  • msg #220

Re: The Lounge III

Holy cow, what an awesome resource!  I tend to use my own material crossed over from various other systems, but it's always phenomenal to have all the work done for you!
Bornite
player, 7 posts
Tue 16 Nov 2021
at 17:11
  • msg #221

Re: The Lounge III

They are great.  I've gotten them all, even the ones I'll never use are useful for ideas.
Girl Interrupted
player, 17 posts
Tue 16 Nov 2021
at 17:26
  • msg #222

Re: The Lounge III

Mad Mick:
If anyone’s looking for one-shot ideas, this site has quite a few different free adventures for GURPS (with a variety of conversions for other systems as well): https://1shotadventures.com/adventure-index/

I’m impressed with the maps and visuals included in these and the variety of settings and genres.


These adventures make me giddy with excitement! Thanks Mad Mick! :)
Jobe00
player, 21 posts
Tue 16 Nov 2021
at 17:46
  • msg #223

Re: The Lounge III

Kind of wish there were Pathfinder 1E versions of the Fantasy stuff and Deadlands: The Weird West versions of the Old West and some of the Horror stuff.

I downloaded everything GURPS and will look them over later.
Mad Mick
GM, 153 posts
Tue 16 Nov 2021
at 18:53
  • msg #224

Re: The Lounge III

I bet the author might be willing to make those conversions. It would be worth making the suggestion, if only to indicate the interest is there.
Mad Mick
GM, 157 posts
Wed 29 Dec 2021
at 03:44
  • msg #225

Re: The Lounge III

I haven't used Ritual Magic before. In the default magic system, I usually aim for skill-15 in the spells I want to use. What skill level should I be aiming for in the rituals I want to focus on?
Yestow
player, 1 post
Sat 1 Jan 2022
at 09:26
  • msg #226

Re: The Lounge III

How does one go about starting a thread in the lounge?
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