New Combat Rules
First off, if it isn't in your post in the story, then it didn't happen. This game is difficult as it is without me having to go back into OOC or private messages for something you forgot or wanted to add. When I do my combat results I have 3 Windows open. Window 1 I am composing the post. Window 2 is the combat thread so I can go back and see what your character is attempting to do. Window 3 is for Character Sheets. For now on if you forgot something, put it in the main combat post, or it didn't happen.
Next in order to make things easier on me, in your private OOC line to me explaining your actions, I would like 2 things. 1 is the base action you are attempting, two is the narrative of that action if it succeeded. That way I am no longer having to guess or read minds on how you envision your actions succeeding. I tried folks and I can't read minds, and I am tired of complaints, even good matured ones, telling me "that's not how I saw it working out." So tell me how you see it working out, and if the dice roll you way, that is how it will be written up. It also saves me from having to read through a paragraph of descriptions and try to figure out just what you are trying to do in game terms. I'm sorry folks but Marvel didn't design their combat system with a whole lot of complexities in mind, and that is the way a majority of you are writing your actions as, and I am really having trouble determining if you mean a grapple attack, or a melee attack, or a dodge, or an evasion, etc.
Example
Snake.
Action: Force ranged attack to Bandit
Description: Snake once again extends his arms and builds up the power in his armor, releasing it again as twin lances of force, hammering into the Ming in front of him.
Lastly there is a bunch of karma in this game, so much it is almost unbalancing. Lets face it, as much as it would be nice to mop the floor every combat, if there wasn't some risk, if it wasn't challenging, you all would get bored and this game would come to a grinding halt. So I am going to be nick picky on karma use. Just saying karma isn't cutting it anymore I don't know what you mean to use karma for? It it for the combat roll, is it for in case someone slams me? If someone does score a slam do you only want to be staggered or non staggered. See what I am getting at? So please specify what you are using karma for, and what result you are aiming for. If you really want to be lazy and say I am using karma for all rolls, I'll accept that, just realize that means I'll take 10 points for all rolls that could of happened.
Example
Snake says he uses karma for all rolls. He gets the red result he was looking for against Bandit, nothing else happened that round. I take the 40 karma needed for the red, then 10 for the dodge attempt roll, 10 for the slam avoidance, 10 for the stun avoidance, and 10 for the kill avoidance, for a total of 80 karma points.
Even though 4 of those rolls never happened, they could of happened, and that is the way I am interpreting what you mean when you say karma for all rolls. it might seem a bit harsh, but I am tired of trying to guess intentions and getting blasted for it when I make my best guess, and as often then not I guess wrong. I'm only human. This is the only way I know of to cut down on the headaches I am getting after each round of combat.
Evasion is still a full round action. However it can be used against multiple attacks. For each additional attack above 1, it's a -2 CS for success. So a person with Mn fighting can fully evade 3 attacks 60% of the time. Talents for evasion bonus are considered..
A person can not evade a ranged attack. For ranged attacks they still must Dodge.
This message was last edited by the GM at 23:18, Mon 22 Mar 2010.