Rippers.   Posted by Belirahc.Group: 0
shady joker
 player, 50 posts
Fri 28 Aug 2009
at 23:55
Re: Rippers
They are required usually required.
cooneydad
 player, 12 posts
Mon 25 Jun 2012
at 00:50
Re: Rippers
I hear there is a Rippers game forthcoming. I would like in, if so!
forcedlogic
 player, 3 posts
 Savage World Expert
Mon 25 Jun 2012
at 00:54
Re: Rippers
There is a Rippers game in the running right now. The only problem I foresee are too many players at this point. I have already had 5 enter. Of course I could push to 6 or 7 or even split the game into two depending on who was interested.
cooneydad
 player, 13 posts
Mon 25 Jun 2012
at 01:13
Re: Rippers
That would work. I heard tell of a new one, thought.
forcedlogic
 player, 4 posts
 Savage World Expert
Mon 25 Jun 2012
at 02:08
Re: Rippers
Well all the character are in the character creation process. If you would like to join feel free send me a tell with your idea.

link to another game
OggyBenDoggy
 GM, 398 posts
Mon 25 Jun 2012
at 16:05
Re: Rippers
from what I've seen, you lose about 1/2 in the first month or so.  so starting large is ok
xenongames
 player, 13 posts
Mon 25 Jun 2012
at 16:34
Re: Rippers
On the other hand, "starting large," is a great way to get bogged down in character creation and the very first scene. While it's true that you may lose half your players in the first month, I've been in too many games that lost a GM in the first month.
cooneydad
 player, 14 posts
Mon 25 Jun 2012
at 16:51
Re: Rippers
I came to my senses later in the day and realized I didn't have the bandwidth to build a good Rippers character right now, so I'm lurking instead.
OggyBenDoggy
 GM, 399 posts
Mon 25 Jun 2012
at 17:17
Re: Rippers
that is true as well

it's almost tempting to start everyone solo, so they keep interest up.

but that's a lot of work for the Gm as well.
derfinsterling
 player, 61 posts
Mon 25 Jun 2012
at 18:04
Re: Rippers
I haven't run a game in a while, (although I'd like to at some point), but two things I liked a lot about a few games I'm playing in right now:
1) What Oggy said. I joined two or three games months ago where the GM gave me my own introduction thread. Awesome way to be pulled into the adventure until your character can be joined with the rest of the group more organically.
For a group that is starting out, however, I don't see this necessarily as a bonus, as the group will want to start adventuring soon, I think.
2) Stay in one place. That works better with certain games than with others, but it allows for some consistency. I've seen other games that went all around the globe work out too, though, and in some cases, like 50F, staying in one place isn't really that easy (unless you count the group's ship), but having one base of operations allows for deeper relationships with the NPCs and the history of the place there.

Just some random thoughts. ;-)
OggyBenDoggy
 GM, 400 posts
Mon 25 Jun 2012
at 18:09
Re: Rippers
with that many submissions, is might be tempting to say you'll start an intro adventure as soon as 4 or 5 PCs are done, and work the rest in
shady joker
 player, 116 posts
Mon 25 Jun 2012
at 21:21
Re: Rippers
OMG I completely forgot you guys. I'll have the rippers game up by today if you still want it.

This message was last edited by the player at 21:26, Mon 25 June 2012.

shady joker
 player, 117 posts
Mon 25 Jun 2012
at 22:08
Re: Rippers
link to another game

NewRippers game up.
shady joker
 player, 119 posts
Wed 27 Jun 2012
at 02:18
Re: Rippers
Does Rippers still use guts or did they switch it to spirit rolls?
forcedlogic
 player, 5 posts
 Savage World Expert
Wed 27 Jun 2012
at 02:23
Re: Rippers
I personally use Guts in my game. According to the forums the head mod says you should convert the damage but as far as the rest of the rules good probably leave them the same. You don't have to use guts but seeing as it's a horror game and you play a normal person and not some pulp action hero, guts makes sense....at least to me.
Strickland5
 player, 179 posts
 I'm in a few games
Wed 27 Jun 2012
at 11:48
Re: Rippers
I have to agree with forcedlogic, Rippers is a horror game so Guts as a skill does fit.

Though if you as the GM want to make it more pulpy, removing Guts and going with Spirit rolls would be a good way to start.
shady joker
 player, 120 posts
Wed 27 Jun 2012
at 13:42
Re: Rippers
I kept guts but added free guts points to every character based on their spirit. A 1d8 in spirit means a 1d8 in guts for free. Characters may raise guts as usual.
shady joker
 player, 121 posts
Wed 27 Jun 2012
at 14:25
Re: Rippers
So far I have run two rippers games. In both games the PCs completely avoid Rippertech like it was the plauge. How can I get PCs into using ripper tech?
forcedlogic
 player, 6 posts
 Savage World Expert
Wed 27 Jun 2012
at 15:45
Re: Rippers
You can't really force them unless the organization takes them and forces them to use it as in for a mission. Maybe they need to the ability to breathe underwater and they won't be able to use an air supply, etc.

It's really hard to force someone to use Rippertech. The advantages sometimes outweigh the problems that come with it but if you read the book many of the groups warn their members NOT to use Rippertech, so it's not surprising.

You could also use NPC's to show them what happens when Rippertech is applied properly which might make them want it.
Boomcoach
 player, 27 posts
Thu 4 Feb 2016
at 21:07
Re: Rippers
I just got the pdf's for Rippers Resurrected and my thoughts are about 180 degrees from what Shady Joker mentioned a couple of posts back.  I am thinking of running a Rippers game in a more Steampunk universe, completely without Rippertech.  I am starting up a face to face game tomorrow with my son and a couple of friends, but I was wondering what people's thoughts on a Rippertech-less Rippers game.

I will probably be using The Widening Gyre as the basis for the Steampunk side of things.  I have also been reading the Burton and Swinburne series by Mark Hodder and its influence will probably be felt.
GreenTongue
 player, 70 posts
Fri 5 Feb 2016
at 00:13
Re: Rippers
It should work fine.
Basically a re-skinning which is done all the time with success.
jamat
 player, 23 posts
Tue 15 Nov 2016
at 14:41
Re: Rippers
just wondering if anyone was thinking of setting up a rippers resurrected game in the not to distant future as I'd love to give it a go as a player
rabideldar
 GM, 73 posts
 Savage World Master
Tue 15 Nov 2016
at 15:33
Re: Rippers
I second this. I'd love to play a Rippers adventure.
jamat
 player, 25 posts
Sat 19 Aug 2017
at 20:12
Re: Rippers
Anyone interested in setting up and gming a rippers resurrected game
jamat
 player, 32 posts
Sun 9 Jun 2019
at 10:33
Re: Rippers
Damn has it been so long since I last posted here (2017)

Anyway have just sat and read the books again and have to say I love the setting and would love to play in a game of rippers resurrected.

What isn't to like victoriana setting supernatural enemies and mad science and magic.

Is there anyone out there willing to GM a relaxed game looking for about 3 posts a week at a minimum