A Savage New World
link to "(Savage Worlds) A Savage New World"
It’s a dangerous world, Septentrionalis seethes with conflict, as the strifes and plagues of vying Europan nations take root in fertile ground of the new world. Witches struggle against Puritan firebrands; royal agents play games of murder and deception for the glory of their monarch; and soldiers take to the field of battle where musketeers clash amid the roar of cannon and shot. Patriots stake their lives to overthrow the old order and establish a new freedom, unfettered by the evils of slavery and persecution. Scientifick philosophers compete to create clever inventions that could shape the course of the future, while wizards and sorcerers seek to preserve the arcane arts of the past. And in the deep forests, druids create standing stones and earthen mounds to focus the healing power of the land, and gather animal allies to defy the encroachment of civilization.
Septentrionalis is a campaign world set in an alternate version North America’s legendary past, in an age of frontier adventure, political intrigue, and supernatural horror. Inspired by history and infused with myth, it is a place where heroes fight for freedom, chart a vast wilderness, and battle unknown evils.
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Seeking brave, adventurous, independent and free-thinking souls...that's the call that came forth from Lord Jeferson and his adviser, the renowned philosopher Franklyn, describing the kind of people needed to join the newly formed Virginia Cavaliers. From the untamed and wild Native Sons, the original inhabitants of Septentrionalis, to the unexplainable supernatural that haunts these lands, and to the fierce settlers from Europa trying to tame this new world through force and political intrigue there are countless dangers lurking over the next hill and around the next bend in the road. As a related division to Jeferson's Army of Discovery, the Cavaliers are a free-form militia and protective force designed to roam the lands of Virginia and beyond, protecting the ideals of the Republic, defending and aiding its citizens from its adversaries and investigating the lands of Septentrionalis wherever travels shall take them.
You are one of the intrepid few that are riding out to various corners of the Republic of Virginia, ready to do whatever needs to be done. Saddle up, adventure is in the air and the unknown is just over the horizon.
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CINEMATIC INFLUENCES
Brotherhood of the Wolf
Last of the Mohicans
The Patriot
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I'll give a few weeks before the game gets started. That should give plenty of time for questions and character submissions and tweaking. I'm looking for 2 to 4 players to kick things off.