I've started up a Hellfrost game, but there are some caveats, as this is something of an experiment:
-) I want to run this in
German.
-) It's taken place in a small Saxa village, so the "default" hero is a Saxa villager. If you're dead set on playing a wandering dwarven rune mage, this game is not for you. I might build in the odd character, if I'm presented with a strong reason and backstory how the character encded up in this particular village.
That doesn't mean that the heroes won't leave the village and roam the countryside - but it does mean there won't be month-long-expeditions to the court of the Anari mage-king.
-) As this is a village, the characters all know each other and might have responsibilities to the community. This may include having a family or being the only healer of the village or even being the Saxa noble who's in charge.
-)
The game will probably start in September (or a few days prior to that). Right now, there are still characters made and I'm reading through the Hellfrost player's guide again, coming up with a basic story line.
Where's the experiment? Well, I've never run a game that's that focused on one location. So the village will require more detail to make it interesting. If it works out, the village might turn into a real community where players interact with each other without the need GM interference. If not, it'll fall flat and sizzle out after a few weeks. Sadly, too many games do. ;-)
link to another game