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05:24, 19th April 2024 (GMT+0)

Got a game?

Posted by BelirahcFor group 0
GreenTongue
player, 16 posts
Tue 21 Jul 2009
at 01:17
  • msg #126

Re: Got a game?

OggyBenDoggy:
is the link to Dire Straits the new game you want to start running?

Yes

You don't think 1d3+1 mutations are enough for a mostly human?
The setting is not Gamma World, so being recognizably human has value.
=
OggyBenDoggy
GM, 187 posts
Tue 21 Jul 2009
at 01:28
  • msg #127

Re: Got a game?

Actually, having thought about it more, i'd say you start with 3 (average of d3+1) and can take an edge or hindrance to have 2 or 4.
GreenTongue
player, 17 posts
Tue 21 Jul 2009
at 01:39
  • msg #128

Re: Got a game?

In order for an A.I. to recognize a mutant as human, the player must roll above his character’s computer recognition score on 1d10.

Yes, this is important.
Look under Rules for detailed modifiers.
=
This message was last edited by the player at 01:41, Tue 21 July 2009.
OggyBenDoggy
GM, 188 posts
Tue 21 Jul 2009
at 01:53
  • msg #129

Re: Got a game?

You also have more than doubled the number of skills which exist.  you might want to merge some of them together or give more skill points or something.
GreenTongue
player, 18 posts
Tue 21 Jul 2009
at 12:01
  • msg #130

Re: Got a game?

Merging is a good idea. I wanted to be sure they were all covered, initially.

Updated, open to suggestions ... prior to start.
=
This message was last edited by the player at 12:33, Tue 21 July 2009.
Brianna
player, 25 posts
Wed 22 Jul 2009
at 21:09
  • msg #131

Re: Got a game?

MA?  Ooo!  *goes to look*
GreenTongue
player, 19 posts
Thu 23 Jul 2009
at 12:07
  • msg #132

Re: Got a game?

Brianna:
MA?  Ooo!  *goes to look*

What would interest you?
=
Brianna
player, 26 posts
Fri 24 Jul 2009
at 18:36
  • msg #133

Re: Got a game?

I'm not sure, and probably won't have a chance to even look until Saturday, if then.  You'll probably have the game filled before I get there.  Hmm, but not a plant, I guess.  ;-)
GreenTongue
player, 20 posts
Fri 24 Jul 2009
at 23:33
  • msg #134

Re: Got a game?

As I don't expect many people, and don't really want many, I'm having the 2 current players generate 2 characters each.
Maybe they will let you puppet one if you don't have regular access.
Or, you could just lurk.
=
derfinsterling
player, 19 posts
Thu 6 Aug 2009
at 07:22
  • msg #135

Re: Got a game?

I've started up a Hellfrost game, but there are some caveats, as this is something of an experiment:
-) I want to run this in German.
-) It's taken place in a small Saxa village, so the "default" hero is a Saxa villager. If you're dead set on playing a wandering dwarven rune mage, this game is not for you. I might build in the odd character, if I'm presented with a strong reason and backstory how the character encded up in this particular village.
That doesn't mean that the heroes won't leave the village and roam the countryside - but it does mean there won't be month-long-expeditions to the court of the Anari mage-king.
-) As this is a village, the characters all know each other and might have responsibilities to the community. This may include having a family or being the only healer of the village or even being the Saxa noble who's in charge.
-) The game will probably start in September (or a few days prior to that). Right now, there are still characters made and I'm reading through the Hellfrost player's guide again, coming up with a basic story line.

Where's the experiment? Well, I've never run a game that's that focused on one location. So the village will require more detail to make it interesting. If it works out, the village might turn into a real community where players interact with each other without the need GM interference. If not, it'll fall flat and sizzle out after a few weeks. Sadly, too many games do. ;-)

link to another game
Strickland5
player, 42 posts
Thu 6 Aug 2009
at 12:13
  • msg #136

Re: Got a game?

Sadly my German skills are non-existent, but good luck!
derfinsterling
player, 20 posts
Thu 6 Aug 2009
at 12:43
  • msg #137

Re: Got a game?

Strickland5:
Sadly my German skills are non-existent, but good luck!


Too bad, would've been great to have you.

But yes, even if someone's not a native speaker but would like to practice German, he or she'd be most welcome!
Strickland5
player, 43 posts
Thu 6 Aug 2009
at 12:51
  • msg #138

Re: Got a game?

Also I've played and run a couple of games in a single location with the party venturing out to keep evil at bay as it were, and they've all turned out quite well. This is cause the PCs start building connections with various towns people/groups, and the politics of the area become very important as the PCs grow in standing/power.
OggyBenDoggy
GM, 191 posts
Thu 6 Aug 2009
at 17:28
  • msg #139

Re: Got a game?

It's like a lot of older western series.  Or Star Trek Deep Space 9 compared to any other series.

A place where adventure comes to you.
GreenTongue
player, 21 posts
Fri 7 Aug 2009
at 12:20
  • msg #140

Re: Got a game?

I believe that my great grandfather was German ... not much help in speaking/reading German.
=
OggyBenDoggy
GM, 193 posts
Mon 10 Aug 2009
at 16:56
  • msg #141

Re: Got a game?

I noticed under Player's Wanted, that a POTSM game is recruiting
Strickland5
player, 48 posts
Mon 17 Aug 2009
at 19:14
  • msg #142

Re: Got a game?

Looking for a couple of players for my home brewed fantasy game

link to another game
Strickland5
player, 49 posts
Wed 26 Aug 2009
at 12:38
  • msg #143

Re: Got a game?

And 2 more Savage Worlds games bite the dust.
OggyBenDoggy
GM, 203 posts
Wed 26 Aug 2009
at 16:49
  • msg #144

Re: Got a game?

bummer.  which two?
Strickland5
player, 50 posts
Wed 26 Aug 2009
at 17:10
  • msg #145

Re: Got a game?

(SavW) - Necessary Evil - Omegan Resistance and Slip Stream Adventures
shady joker
player, 44 posts
Wed 26 Aug 2009
at 17:38
  • msg #146

Re: Got a game?

Yeah I killed slipstream cause it was dragging and bleeding players.
OggyBenDoggy
GM, 204 posts
Wed 26 Aug 2009
at 17:43
  • msg #147

Re: Got a game?

I would have been interested in that one, but I don't have hte book

seems deadlands lasts the longest.  There was also a long runing 50F game, went though about 3 GMs as I recall.

One I wish had gone longer was runepunk
Strickland5
player, 51 posts
Wed 26 Aug 2009
at 19:10
  • msg #148

Re: Got a game?

shady joker:
Yeah I killed slipstream cause it was dragging and bleeding players.
Blood Claw shakes his fist at you good sir!
grandmaster_cain
player, 16 posts
Wed 26 Aug 2009
at 19:17
  • msg #149

Re: Got a game?

In reply to shady joker (msg #146):

You had a few very dedicated ones, though.  Blood Claw, Richard Parris, the robotman, and Bren to a lesser degree.
OggyBenDoggy
GM, 205 posts
Wed 26 Aug 2009
at 19:34
  • msg #150

Re: Got a game?

it does seem that it's tricky figuring out the number of players to go with.

to many, and one person could block the others.  to few, and if one drops out you don't have enough.

I'd be tempted to start with 6 or more, and assume 2-3 will flake out and vanish.
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