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22:24, 24th April 2024 (GMT+0)

Players Wanted Ads.

Posted by BelirahcFor group 0
Belirahc
GM, 44 posts
Where savage fans go
for savage discussions.
Mon 15 Jan 2007
at 01:36
  • msg #1

Players Wanted Ads

link to a message in "Wanted - Players"

Initial post: Sun 14 Jan 2007 at 20:34

Feel free to bump this as needed, but remember the 24 hour X 7 days rules for bumping posts in Players Wanted.  If you bump the post, please place the time and date stamp in a post here so we will know.
This message was last edited by the GM at 12:39, Mon 22 Jan 2007.
Belirahc
GM, 56 posts
Where savage fans go
for savage discussions.
Mon 22 Jan 2007
at 12:39
  • msg #2

Re: Players Wanted Ads

Bumped - Mon 22 Jan 2007 at 07:38
Belirahc
GM, 64 posts
Belirahc@gmail.com
Anime Otaku!
Thu 1 Feb 2007
at 16:00
  • msg #3

Re: Players Wanted Ads

Bumped Thu 1 Feb 2007 at 11:00
Belirahc
GM, 70 posts
Belirahc@gmail.com
Anime Otaku!
Mon 12 Feb 2007
at 00:25
  • msg #4

Re: Players Wanted Ads

Sun 11 Feb 2007 at 19:24
SmilinJack
player, 1 post
Sat 11 Aug 2007
at 07:04
  • msg #5

50 Fathoms game

We have 2 players for the Another 50 Fathoms game, still open to more.
Strickland5
player, 1 post
Wed 16 Jan 2008
at 12:03
  • msg #6

Deadlands Reloaded

Looking for a few folks to fill out the posse of my Deadlands Reloaded game

Link: <a href=/game.cgi?gi=28651> Precious Cargo</a>
This message was last edited by the player at 17:08, Thu 18 Sept 2008.
SWShaintar08
player, 1 post
Thu 31 Jul 2008
at 00:00
  • msg #7

Re: Deadlands Reloaded

Starting a new Shaintar Game.

link to another game

Stop by if you are interested. So far I only have a couple of players.
SamuelRDelany
player, 2 posts
Thu 31 Jul 2008
at 00:30
  • [deleted]
  • msg #8

Savage 007

This message was deleted by the player at 13:14, Wed 13 Aug 2008.
dm_punks
player, 1 post
Thu 7 Aug 2008
at 21:00
  • msg #9

Wanted: Adventurers!

If anyone's up for some classic fantasy adventuring in Mystara, Savage Worlds-style, Mystaran Misadventures has 3 players in the party already. We're looking for 1, maybe 2, more players to join in so we could start.

link to another game
lovesaints
player, 6 posts
Wed 13 Aug 2008
at 03:14
  • msg #10

Savage RIFTS!

Love RIFTS but hate the system?

Well, join us for some Savage RIFTS! We have a spot open for one person. Frequent posts and awesome RP'ing are a major plus!

link to another game
Strickland5
player, 10 posts
Fri 24 Oct 2008
at 13:37
  • msg #11

Re: Savage Dark Fantasy

Alright folks I've come up with a new game, it is going to be Dark Fantasy along the lines of Evernight and Midnight. I'll be fleshing out the world and such this weekend and some next week so if you'd like it go here
-> link to another game <-
This message was last edited by the player at 13:52, Fri 24 Oct 2008.
Strickland5
player, 11 posts
Fri 31 Oct 2008
at 14:54
  • msg #12

Re: Savage Dark Fantasy

More information on my Dark Fantasy game has been posted go have a read!

--> link to another game <--
Wyck
player, 18 posts
Tue 11 Nov 2008
at 21:08
  • msg #13

Re: Savage Dark Fantasy

Have a spot opening in my Savage Supers game. A player unable to continue so I will likely NPC him through combat then retire him.

Anyway here's a link. Come check us out.

link to another game
OggyBenDoggy
GM, 166 posts
Tue 7 Apr 2009
at 16:44
  • msg #14

Savage Sword and Planet

link to another game

Just opened it up, so now is the time to get in from the start
dm_punks
player, 4 posts
GM/Mystaran Misadventures
Thu 15 Oct 2009
at 21:06
  • msg #15

Mystaran Misadventures

link to another game

Restarting my Savage Mystara campaign, and we're open for new players!
The Stray
player, 1 post
Fri 6 Nov 2009
at 07:56
  • msg #16

Deadlands: Reloaded Game

I'm looking for a few more players for a Deadlands: Reloaded game I'm starting up. I'm looking for a total of 5-6 players, and I have 2 so far. If you're interested, here is the link: /?date=1257442728
shady joker
player, 53 posts
Fri 6 Nov 2009
at 20:14
  • msg #17

Re: Deadlands: Reloaded Game

The link takes me to the front page. Anyways I am interested since I only caught the very last act of the game I'm in and would love to play some more Deadlands.
Strickland5
player, 62 posts
Fri 6 Nov 2009
at 20:17
  • msg #18

Re: Deadlands: Reloaded Game

Here's the game

link to another game
The Stray
player, 3 posts
Fri 6 Nov 2009
at 20:20
  • msg #19

Re: Deadlands: Reloaded Game

Thanks for fixing the link! It's interesting to see how popular this setting is.
shadrack
player, 5 posts
Fri 6 Nov 2009
at 20:43
  • msg #20

Re: Deadlands: Reloaded Game

I want to submit a character, but it'll take me about another day to get my character ready, that's quite a background template.
The Stray
player, 4 posts
Fri 6 Nov 2009
at 21:52
  • msg #21

Re: Deadlands: Reloaded Game

In reply to shadrack (msg #20):

You might want to hurry. I have a number of RTJs and only a few slots left.
OggyBenDoggy
GM, 223 posts
Sat 7 Nov 2009
at 01:36
  • msg #22

Re: Deadlands: Reloaded Game

The Stray:
Thanks for fixing the link! It's interesting to see how popular this setting is.


DL games are very popular. they fill up fast
shadrack
player, 6 posts
Sat 7 Nov 2009
at 14:11
  • msg #23

Re: Deadlands: Reloaded Game

no worries, even if you fill up, at least I'll have a char ready for the next time.
The Stray
player, 5 posts
Sat 7 Nov 2009
at 14:22
  • msg #24

Re: Deadlands: Reloaded Game

Well, cool.
dm_punks
player, 9 posts
GM/Mystaran Misadventures
Fri 13 Nov 2009
at 01:40
  • msg #25

Mystaran Misadventures

Mystaran Misadventures is a Savaging of the Mystara campaign setting used in the BECMI edition of D&D. Dungeon crawls, wilderness explorations, killing monsters and taking their stuff... heck, even ruling dominions and mass combat (a little farther down the line) plus the kitchen sink!

So is anyone interested in playing a healer (i.e. someone with AB: Miracles) in yet another fantasy game? The two clerics the party had went inactive; you can either create your own or take over either of the two characters. The party is currently in between so it's an opportune time to join!

link to another game
Willis
player, 5 posts
Sun 31 Jan 2010
at 23:09
  • msg #26

Re: Mystaran Misadventures

Hey guys.  I'm starting up a Deadlands: Reloaded game set in Gomorra.  I may well diverge from the storyline of the doomtown card game and sourcebook if my story needs that to happen, so who knows what's coming.  If you think you might be interested, check out this link...

link to another game
Strickland5
player, 83 posts
Fri 26 Mar 2010
at 16:36
  • msg #27

The Gentleman Caller

Need 3 more players


link to another game
Strickland5
player, 84 posts
Mon 29 Mar 2010
at 13:57
  • msg #28

Re: The Gentleman Caller

Need 1 or 2 more players!

link to another game
Strickland5
player, 86 posts
Wed 7 Apr 2010
at 14:19
  • msg #29

Re: The Gentleman Caller

I'm in need 2 or 3 more players!

link to another game
Strickland5
player, 92 posts
Thu 6 May 2010
at 14:56
  • msg #30

Re: The Gentleman Caller

I'm looking for a replacement player for one Professor Erika Blanchard

link to another game
shadrack
player, 18 posts
Wed 12 May 2010
at 13:28
  • msg #31

Re: The Gentleman Caller

Okay, I'm set up to run a Old School Fantasy Game. Feel free to take a look, and if you're interested send an RTJ

link to another game


this is my first RPOL DM gig, so feel free to let me know if I'm doing something dumb.

:)
shadrack
player, 19 posts
Fri 14 May 2010
at 02:10
  • msg #32

Re: The Gentleman Caller

All right, we're under way. We've got 4, but if someone wanted to be the Cleric, that might come in handy.

First IC post went live tonight. You could easily appear as if you had always been there.

:)

link to another game
Skycast
player, 54 posts
bp1
bp2
Wed 2 Jun 2010
at 16:29
  • msg #33

Boreas is live!

Looking for 3 - 4 (or so) players...very much influenced by the S.M. Stirling Emberverse with lower-scale super powers thrown in.

link to another game

--

The Boreas was an event that none of us will forget, one night it wasn’t there and the next it was…for as far as the eye could see haunting lights spread across the horizon…like the Northern Lights but blanketing the globe.

In one fell swoop something about the Earth changed, it was like a switch was flipped…technology just stopped working, no gas, no electricity…nothing. People started dying off en masse, mostly older folks but some younger too. If the Boreas didn’t cause their deaths then the rioting and gangs got them afterwards. It all happened so fast; the system toppled...food and supplies stopped...the authorities and governments were no more.

Like characters in a comic book, some of us discovered we could do amazing things. The strong started bullying the weak...times changed; it was and still is survival of the fittest. It’s tough to survive on your own, there’s strength in numbers...communities started to form and people banded together for protection.

We look back and realized that the Earth had a rebirth that day…it changed, in retrospect neither good nor bad, just different.

Manuel Thunderfoot, tribal lorekeeper
Year 8 PBE (Post Boreas Effect)

Strickland5
player, 95 posts
Thu 17 Jun 2010
at 20:20
  • msg #34

Gentleman Caller

I've got one player who had to drop and two more AWOL... so I've got three slots to fill... who's up for it?

link to another game
Pheylorn
player, 1 post
Tue 22 Jun 2010
at 22:57
  • msg #35

Couple games

Hey all, I have a couple SavW games that are able to add new players if people are interested.

The first is a wheel of time game.
link to another game

And the second is a Battlestar Galactica game.
link to another game
The Stray
player, 11 posts
Thu 1 Jul 2010
at 23:24
  • msg #36

Sixguns & Spellslingers

So, i'm looking for 2-3 more players for my Deadlands Reloaded game, Sixguns & Spellslingers. Here's the link: link to another game

Feel free to drop on by and give me an RTJ
OggyBenDoggy
GM, 247 posts
Thu 22 Jul 2010
at 19:11
  • msg #37

Re: Sixguns & Spellslingers

i have room for 1-2 warrior types in my sw fantasy game

link to another game
The Stray
player, 12 posts
Thu 12 Aug 2010
at 04:11
  • msg #38

Re: Sixguns & Spellslingers

I'm looking for 1-2 more players for my Deadlands Reloaded game, Sixguns & Spellslingers. Here's the link: link to another game

Feel free to drop on by and give me an RTJ.

I'm particularly interested in lawmen-types, huckster-types, or a gunslinger.
shadrack
GM, 26 posts
Wed 18 Aug 2010
at 21:30
  • msg #39

Old School Fantasy

I've had a couple of player's drop off the radar, if anyone is interested in playing some old school fantasy, we're getting to a juicy part of the story.

We have a few slots that need replaced or else I'm going to drop the doom hammer on them.

fighter
healer
ranger

come take a look, and if you're interested, I think I can get you worked in. :)

link to another game
Strickland5
player, 104 posts
Mon 23 Aug 2010
at 17:21
  • msg #40

Steam Punk fun!

I'm in need of a new player for my Gentleman Caller game as my present player for Doctor Molenko Ludgrove has gone AWOL

link to another game
Skycast
player, 66 posts
bp1
bp2
Wed 15 Sep 2010
at 20:19
  • msg #41

Novitas Mundo, the New World

Novitas Mundo, a new and strange land discovered on the far side of the Mare Sinfín, the Endless Sea. Insulas Fractas, The Fractured Islands, are the southeastern most tip of a disjointed island chain off the coast of the New World, said by scholars to be the remnants of an advanced civilization that was struck down by the Gods. The powers of the Old Word are settling and exploring this newly found land, but it is not empty for the taking...native civilizations and strange creatures already inhabit the land.

What role will you play as newcomers from across the Endless Sea discover this unknown New World?


-------


This game will be moving at a deliberate pace and will not start until we have a firm concept in place. The Magistrate will be providing the canvas, but it will be up to the players to weave the story. Players will not be given access on a solely a first come first serve basis. In an effort to build a strong foundation for moving forward the following will be taken into account:

• Group Dynamic: The world concept of Novitas Mundo is in place, but it will be up to prospective/approved players to lead the way on the types of stories they wish to be told and be a part of.
• Character Concept: A strong and clear cut idea of personality and concept; this can and will be tweaked after initial group dynamic interaction.
• Writing Style: Ability use clear and proper English and add flair and embellishment to posts...no "one-liners" here.

Once approved and allowed into the game, we will begin discussions on the group dynamic that will guide how the game starts and the direction it takes. This game will grow and prosper with its players.


-------


Rules

Novitas Mundo is using a homebrewed set of rules called Savage6, a melding of Mini Six mechanics with Savage Worlds concepts.

• Website: http://savage6.wordpress.com/savage-6/
• PDF Download: http://savage6.files.wordpress...2010/09/savage-6.pdf

-------



This message was last edited by the player at 03:11, Thu 16 Sept 2010.
Skycast
player, 67 posts
bp1
bp2
Fri 17 Sep 2010
at 17:34
  • msg #42

Re: Novitas Mundo, the New World

Holy cow...realized I didn't put the link to the game in here:

link to another game
Skycast
player, 68 posts
bp1
bp2
Sun 19 Sep 2010
at 23:55
  • msg #43

Re: Novitas Mundo, the New World

No interest in this game?
OggyBenDoggy
GM, 258 posts
Mon 20 Sep 2010
at 02:40
  • msg #44

Re: Novitas Mundo, the New World

at the risk of being blunt, I thought it was going to be SW, not SW mated with something else.
Skycast
player, 69 posts
bp1
bp2
Mon 20 Sep 2010
at 12:02
  • msg #45

Re: Novitas Mundo, the New World

In reply to OggyBenDoggy (msg #44):

Yea I hear ya, trying to do something different and a tad lighter, but ain't getting no bites. I may be switching it to straight SW I'm guessing.
This message was last edited by the player at 12:26, Mon 20 Sept 2010.
Strickland5
player, 106 posts
Mon 20 Sep 2010
at 21:06
  • msg #46

The Gentleman Caller Need Players

And here I am again.

Had a player drop in my Gentleman Caller game ( link to another game ) so I need someone to fill the roll of Professor Erika Blanchard
Cripple X
GM, 11 posts
Tue 28 Sep 2010
at 17:04
  • msg #47

Re: The Gentleman Caller Need Players

Hey folks,

I'm running a Necessary Evil game and we've lost a couple folks. We aren't too far yet, the beginning of the second plot-point. If you're interested in playing a Supervillian or minor hero in their struggle against the V'sori then you're welcome to join us.

link to another game
Do0m
player, 1 post
In the heart of Hellfrost
There is only Doom.
Thu 11 Nov 2010
at 20:17
  • msg #48

Re: The Gentleman Caller Need Players

A little over 800 years ago Hella, keeper of the dead, went mad and threw open the gates to the abyss freeing thousands of wicked souls before fleeing to become the goddess of the undead. Until then undead had never been seen on Rassilon. Scaetha, a war goddess, fought her way to the gates and shut them taking Hella's place but the damage was done. Soon the civilized peoples of the land had to face the Liche Priest and his undead armies. As per the usual in a fantasy campaign setting: they triumphed, though it took them some three hundred years before his hordes were defeated and he was shut away for eternity.

Not three years later the Blizzard wars start as armies from the north, taking advantage of the southernlands weakened state, march upon the remains of civilization. The gods of Sun and Fire disappear without a trace as armies of frost giants, hellfrost dragons and other frigid beasts lay waste to the land. The armies of the south finally rallied together and pushed back their foes in bloody and costly conflict meant to utterly destroy them. As the enemy retreated to the north a massive wall of ice rose, literally over night, blocking the advance of the armies of civilization. The cold glacier lands became known as the Hellfrost.

Now, five hundred years later, winters have grown longer, the sun has grown weaker, the very land seems to be dying in some places, and something is causing magic to fluctuate. The "Victory" of a half a millenia ago tastes like ash in the mouths of those who struggle to keep their homes warm and their families fed. The Kingdoms of Man are stretched thin, orcs and other beasts dot the out of the way places, bandits roam much of the roads unchecked and there are whispers that the armies of winter are growing stronger...


The land needs heroes! Do you have what it takes to go up against savage Orcs and Mighty Giants or the dreaded Hellfrost Dragons? What about terrible ghouls and other undead like the Draugr; a creature that no blade or spell can harm? Are you willing to carve your name into the histories of Rassilon as one of the few who struggle against the looming threat of eternal winter? Then sign in and let the adventure begin!

Hellfrost is an Epic Fantasy setting that uses the Savage Worlds rules system.

link to another game
Strickland5
player, 118 posts
Mon 22 Nov 2010
at 20:05
  • msg #49

Iron Dynasty

Just starting up my Iron Dynasty game... not sure if it'll get going before the holidays but heck we can only try

link to another game
Skycast
player, 70 posts
bp1
bp2
Mon 29 Nov 2010
at 21:07
  • msg #50

Hudson Heroes

In a world where street gangs rule their turf and the tendrils of organized crime envelope all, a city is decaying and the law has lost control. When the Cold War is at its height, enemies of the nation lurk in the shadows and every corner holds a secret…who do you trust? When the streets overflow with danger and corruption how do the citizens of a shattering city sleep at night?

As the muscle cars rumble to life and the sun rises over the eastern horizon heroes rise to take back a once proud city. You are those heroes…steadfast, vigilant, and patriotic…welcome to Hudson City.

-----

Hudson Heroes is a game of classic super heroes rising from the streets to defend a nation, a city and its people. Set in an alternate history 1950’s the visuals are very much mired in muscle cars, slick backed hair and leather clad gangs of the era.

Influences for the setting come from:

• The Warriors (film)
• Streets of Fire (film)

-----

Trying again with a different genre...looking for 3 - 4 players for a group of heroes to defend truth and justice...any takers? Please read the Request to Join thread in the game area.

link to another game
Skycast
player, 71 posts
bp1
bp2
Sun 5 Dec 2010
at 14:31
  • msg #51

Re: Hudson Heroes

Have one in Hudson Heroes just about ready to go and would like to start with at least twos...come fight some villains.
dm_punks
player, 17 posts
GM/Mystaran Misadventures
Sun 2 Jan 2011
at 10:08
  • msg #52

(SavW) Hellfrost: Endless Winter

Hello, everyone. Been gone for quite some time, and I'm starved for some gaming! :)

If anyone's interested, I've opened a Hellfrost game. There's currently three people waiting for the party to fill up. So join us for some killing and taking of stuff, as the Hellfrost claims the land!

link to another game
Hoplite
player, 1 post
Mon 3 Jan 2011
at 02:17
  • msg #53

Evernight

Hey everyone!

I'm (sort of) new to the Savage Worlds scene and looking to start up a game of Evernight. I've got plenty of experience in GM'ing games, including on RPOL, but this is my first time GM'ing Savage Worlds.

In order to join I ask that you have access to Savage Worlds: Explorer's Edition or the Test Drive Rules ( http://www.peginc.com/Downloads/SWEX/TD06.pdf ). Owning Evernight is preferred, but not required.

We are starting at standard Novice experience. You are free to use any of the major races in the Evernight book, Fantasy Companion, or make a race of your own (adhering to the guidelines set in the Fantasy Companion).

Thanks!

link to another game
Strickland5
player, 125 posts
Fri 7 Jan 2011
at 15:18
  • msg #54

Iron Dynasty

Looking for a few more players for the Iron Dynasty game I'm running

link to another game
OggyBenDoggy
GM, 273 posts
Fri 7 Jan 2011
at 18:22
  • msg #55

Re: Iron Dynasty

do you need the rules to play?
Strickland5
player, 127 posts
Wed 12 Jan 2011
at 15:22
  • msg #56

Re: Iron Dynasty

In reply to OggyBenDoggy (msg #55):

It is possible most of the changes I can explain but you'd miss out on some of the more nifty edges
Skycast
player, 80 posts
bp1
bp2
Wed 19 Jan 2011
at 20:09
  • msg #57

Re: Iron Dynasty

The Savage Amerique game is open:

link to another game

Genre: Alternate History Pulp Horror
Primary Influences:
• Television: Fringe, X-Files
• Cinema: Brotherhood of the Wolf, Last of the Mohicans, The Patriot, Van Helsing
• Literature: The Black Coat, Revere: Revolution in Silver, Solomon Kane

It is the year or our Lord, Sixteen Hundred and Sixty Six, some call it the year of the beast; Amerique boils with conflict and intrigue as the tenuous foothold of vying Europan nations take root in the fertile ground of a savage new world. Witches struggle against Puritan firebrands, royal agents play games of murder and deception for the glory of their monarch, and soldiers take to the field of battle where musketeers clash amid the roar of cannon and shot. Patriots stake their lives to overthrow the old order and establish a new freedom, unfettered by the evils of slavery, persecution and the supernatural.

Scientifick philosophers and alchemists compete to push the boundaries of science that could shape the course of the future, while sorcerers and witches seek to preserve the arcane arts of the past. In the forested mountains druids create standing stones and earthen mounds to draw power from the land and defy the encroachment of civilization. All the while this new land and its original inhabitants, the Native Sons, struggle to deal with the tide of Europan encroachment.

In one small slice of Amerique the king and his men have been vanquished and a new Republic has been born, but with beginnings come new challenges and old foes alike. The knights of old no longer roam the lands of Virginia so somebody must take up the mantle to protect the land and its people. The young Republic of Virginia occupies a stretch of the middle coast between Carolingia and New Sweden, curled around the broad arms of bountiful Chesapeake Bay. Divided into the States of Alexandria, Richmond, Pamunkey, and Manassas it also incorporates a semi-autonomous Native Son state called the Powhattan League, and an English utopian community called Penn’s Wood.

Amerique is a campaign world set in an alternate version colonial America’s past, an age of frontier adventure, political intrigue, and supernatural horror. Inspired by history and infused with myth, it is a place where heroes fight for freedom, chart a vast wilderness, and battle unknown evils.

-----

Seeking brave, adventurous, independent and free-thinking souls...that's the call that came forth from Lord Jeferson and his adviser, the renowned philosopher Franklyn, describing the kind of people needed to become Virginia Cavaliers. From the untamed and wild Native Sons, the original inhabitants of Amerique, to the unexplainable supernatural that haunts these lands, and to the fierce settlers from Europa trying to tame this new world through force and political intrigue there are countless dangers lurking over the next hill, deep within the forests and around the bend in the road. The Cavaliers are a free-form militia and protective force designed to roam the lands of Virginia and beyond, protect the ideals of the Republic, defend and aid its citizens from adversaries and investigate the lands of Amerique wherever travels shall take them.

You are one of the intrepid souls that are protecting the various corners of the Republic of Virginia, ready to do whatever needs to be done. The state of Richmond is your home and the region surrounding Jamestown between the James and Chickahominy Rivers is yours to protect. Saddle up, adventure is in the air and the unknown is just over the horizon.
This message was last edited by the player at 20:09, Wed 19 Jan 2011.
Hoplite
player, 2 posts
Sat 26 Feb 2011
at 22:36
  • msg #58

Evernight

Hey everyone!

Our Evernight game is underway, but one of our players had to drop out of the game due to increasing job pressures. The players are making their way up the foothills of the Dread Mountains seeking the Scarlet Riders who've made their way to the Sa Karan ruins located there, so we are still pretty early in the plot.

We are currently a party of three; one wizard, one berserker, and one slayer. Feel free to check the game out and submit your character adhering to the guidelines set in the RTJ.

Thank you kindly!

link to another game
OggyBenDoggy
GM, 290 posts
Mon 7 Mar 2011
at 18:20
  • msg #59

Re: Evernight

Avast!  Keelhaul the landlubbers!

link to another game
OggyBenDoggy
GM, 295 posts
Fri 8 Apr 2011
at 17:55
  • msg #60

Re: Evernight

Alien Conspiracy

link to another game
Cripple X
GM, 26 posts
Fri 15 Apr 2011
at 22:50
  • msg #61

Re: Evernight

Temporal Probability Agency: To Predict and Serve

link to another game
Do0m
player, 7 posts
In the heart of Hellfrost
There is only Doom.
Fri 20 May 2011
at 14:57
  • msg #62

Hellfrost Play by Post

Hellfrost: Winter's Dark Heart

A band of adventurers are on a fairly simple and easy task, get to the village of Dunroth to pick up some grain bound for the village of Dunross, a task that should be downright boring save for maybe an encounter with bandits while on the road. Of course all is not as it seems and after an orc ambush, finding mysterious dead bodies in one of the Road Warden's travel towers, they've arrived at Dunross to find the place overrun with a plague of rats. They haven't even reached the granaries yet!

If you wish to join them in completing their task, or perhaps figuring out what brought so many rats to such a small town, then come on over. We're looking for up to three new players. Party roles are fairly open to whatever 'class' you feel like playing.

link to another game
Do0m
player, 8 posts
In the heart of Hellfrost
There is only Doom.
Mon 1 Aug 2011
at 14:51
  • msg #63

Re: Hellfrost Play by Post

See above, could use another player or two.
You don't need the Hellfrost Players guide to play. One can still make a solid character that fits an old germanic themed fantasy setting from the Savage Worlds Core Rules.
This message was last edited by the player at 14:52, Mon 01 Aug 2011.
Eli Shinn
player, 1 post
Tue 23 Aug 2011
at 02:21
  • msg #64

Interest Check: Savage Worlds / Hellfrost

Checking interest for a new Savage Worlds / Hellfrost game. See this thread for details:

link to a message in another game

Let me know on the thread above if you have any interest or comments. Thanks. :-)
Eli Shinn
player, 2 posts
Sat 27 Aug 2011
at 14:04
  • msg #65

Re: Interest Check: Savage Worlds / Hellfrost

I've now started a Savage Worlds game called 'Hellfrost: Savage Realms' with a fantasy Savage Worlds setting.

Send in a RTJ if you're interested. :-)

link to a message in another game
derfinsterling
player, 34 posts
Fri 23 Sep 2011
at 14:30
  • msg #66

Weird Wars 2 game

Okay... I thought about it and I have 4 Austrian players from my gaming groups lined up.
Weird Wars 2, a campaign set in Leningrad, during the siege. Let's see how far we get. We might just manage to have a game that runs longer than the original siege... ;-)

link to another game

As I said, four of my players are interested, so up to now the game would be in German. I'd have no problem if there is any interest from a non-German player to switch this over to English.
The Stray
player, 17 posts
Sat 24 Sep 2011
at 14:15
  • msg #67

Re: Deadlands: Reloaded game opening

Howdy, y'all!  After a hiatus, my long-running Deadlands: Reloaded game "Sixguns & Spellslingers" is back and looking for new recruits!

link to another game

If you are interested, take a look around and send me an RTJ!
ralftschu
player, 34 posts
Tue 27 Sep 2011
at 07:40
  • msg #68

Re: Deadlands: Reloaded game opening

You are soldiers that wake up in a cryosleep unit after a lot of time.

link to another game

Wake up in a small vault, most other dead. A vakuum seal at the vehicle pool/armory, that make it safe against decay. So you have modern equipment.
The cryo-technic has erased the short term memory, so you can remember something about increasing tensions between USA and the chinese confederation, a few years on a military base in india, maybe even a nuclear strike in Pakistan (or something like that) but not why you are down there.
Maybe the last few 100 years!

Outsides are mutants, ruins, desert, marauders, small survivor villages....

Its a sandbox game, after some plotline to start the game rolling (something has to wake you up!) I dont have a plotline, only a map with lots of rock and sand and some survivor villages. What will you do?
Boomcoach
player, 1 post
Sat 1 Oct 2011
at 15:42
  • msg #69

Savaged Space Opera

I have started a Space Opera game using part of Chaotic's Space Settings rules that were discussed on this forum earlier.  I am limiting the game to four players to make sure I can manage things, as I have not run an online game for a while.

link to another game
This message was last edited by the player at 19:24, Sat 01 Oct 2011.
Boomcoach
player, 2 posts
Tue 4 Oct 2011
at 01:32
  • msg #70

Re: Savaged Space Opera

Room for one more player!
derfinsterling
player, 35 posts
Wed 5 Oct 2011
at 13:10
  • msg #71

Weird Wars 2 - Blokada!

We've got room for more players, we're only slowly starting up. Right now the game is in GERMAN, so German-speakers are prefered.
But if English-speakers are interested, there's no problem switching.

link to another game
OggyBenDoggy
GM, 338 posts
Wed 5 Oct 2011
at 17:07
  • msg #72

Re: Weird Wars 2 - Blokada!

so you have a game of Russians vs. Germans.  The PCs are Russians, but the game is in german...
derfinsterling
player, 36 posts
Wed 5 Oct 2011
at 17:10
  • msg #73

Re: Weird Wars 2 - Blokada!

Well, what can I say - the only one who speaks a little Russian is me. And my Russian is barely enough to order drnks! ;-)
darksong
player, 59 posts
Wed 5 Oct 2011
at 18:11
  • msg #74

Re: Weird Wars 2 - Blokada!

that's kind of awesome
Boomcoach
player, 3 posts
Thu 6 Oct 2011
at 01:02
  • msg #75

Re: Savaged Space Opera

Space opera game is full, but may be able to add more later as we move the game forward.
OggyBenDoggy
GM, 339 posts
Thu 6 Oct 2011
at 23:31
  • msg #76

Re: Savaged Space Opera

my 50F game is getting close to 1000 posts.  We could use player, specifically a human.

there is a former PC you could take over, or you could create a new one

link to another game
rams
player, 15 posts
Sat 12 Nov 2011
at 00:42
  • msg #77

Santa Angela!

Welcome to Santa Angela, my own little slice of hell in the Deadlands Reloaded Universe, amigos!

It's a fair spring day in 1880 as the wind sweeps across the dusty West Texas badlands.  Santa Angela is an outpost in the middle of nowhere, a place not worth the attention of men of distinction and consequence.

And yet in its vicinity is Fort Nueces.  A tribe of Comanche, formerly lead by the wise and well loved Sitting Duck, has long dwelled in the region.  The Comanche and the white settlers have long clashed, until a truce was reached ten years ago.  That truce however is now worth less than the paper it's written on, as a new chief arises to guide his people to avenge the white man's desecration of the land he does not hold sacred.  The fort is suddenly more important than ever.

The fort of course is a little unusual.  Its flagpole is a repurposed mast from a Galveston shipyard and the soldiers regularly play baseball.  That would be enough, except it also has a decked out Maze Runner with Steam Gatling guns mounted, and a mysterious structure right next to command called The Tomb, where the worst prisoners the Rangers capture are brought in, but they never come out!

The life blood of Kelton County, the Perlas River, has become heavy and blackened with ghost rock contamination!  There is now not enough fresh water for the Comanche to drink.  The ghost rock sediment in the river has attracted prospectors, who pan and filter the river and explore the countryside looking for ghost rock in all its forms.  The CSA has solved the problem by contracting with Hellestromme to build a water treatment plant, a wonder of the New Science unprecedented in scale and application!

The town is a haven for gamblers and whores who prey upon the lonely and bored men stationed at Fort Nueces.  The well behaved ranchers find themselves at the mercy of the outlaws and scum that come with these elements.  Naturally, Mr. Herrod has done something about it, and now the Dove Boys ride and keep the peace, but as Mr. Herrod directs, of course.

And if that weren't bad enough, leave it to a lawyer to make it worse!  Due to a contract dispute, the Great Rail Wars are now being fought in Santa Angela!  Black River, Wasatch and Dixie Rails are all trying to protect their claims at the others' expense!

Marshal Tom Mix and all his deputies died about a year ago in a cigar smoking accident, Hellestromme Industries refuses to divulge to anyone what is behind the gunmetal walls of its plant fortress, and the Dove Boys run rampant, the local wildlife is mutating due to the pollution in the river, the new Comanche chief says that a ghost dance will purge the earth of the white man, and the commander of Fort Nueces refuses to do anything about it even though he easily could!  People lock themselves in at night and cradle their shooting irons, terrified of what could be lurking for them in the dark!

And it's about to get a whole lot worse amigo, we haven't even gotten started yet. Welcome to Santa Angela.  Welcome to Hell.

This game is based on my real life experiences in the real city of San Angelo Texas, where the real Fort Concho stood in the 1870s.


Now recruiting!  We've lost our voodoo hougan to real life, but the current preliminary chapter is wrapping up, and I hope to start the new chapter in the middle of next week!  Ride into Santa Angela in style in the recently refurbished Dixie Rails Number Nine Freightliner with all the other player characters!

We've already got the posse building super trains to win the Great Rail Wars, returning from the land where all Apache can fly, battling undead sorcerers, sorting out the drama of their non existent love lives, starting fights between rival gangs armed with explosives and automatic weapons, killing the master of the Lin Kuei with a Colt, capturing the Terror of the West - Blackfire Hagel, and this was the introduction!

It's just about to get interesting!

Looking for another head or two for the herd, amigos!  Got plenty of Weird Science but there's room for plenty of other outlaws, wanderers, lawmen, and weirdos in Santa Angela!


link to another game
Skycast
player, 86 posts
bp1
bp2
Mon 12 Dec 2011
at 18:46
  • msg #78

Re: Santa Angela!

War of the Dead game...

link to another game

The game will begin with a group of buddies (high school, college, football, military, whatever) gathering for a getaway reunion on board the maiden voyage of the Pinnacle cruise ship. Before play begins the players will determine what their connection to one another is, general age of everyone, and how long it's been since they've been together as a group.
darksong
player, 62 posts
Fri 16 Dec 2011
at 13:54
  • msg #79

Re: Santa Angela!

We're about to enter Act 5.0 - wherein some of the protagonists must die and new ones will take their place.  Fate has decreed that they must save the city and the world from a scourge unwittingly set loose by the very Government that will soon oppose them.


"Deep-Six"

–verb (used with object) Slang.

1.
to throw overboard.

2.
to get rid of; abandon; discard.

3.
to reject, negate, or ruin

link to another game


Requirement:  familiarity with Savage Worlds.  Optional: familiarity with Interface Zero.
shadrack
GM, 67 posts
Tue 24 Jan 2012
at 04:05
  • msg #80

Savage Worlds Fantasy

Hey all,

trying to get the wheels going on my Savage Worlds Fantasy game => link to another game

We are 1400+ posts, but we got slowed down over the holidays, and I'm just getting back to it in earnest now.  We have a few characters you could pick up, or you can 'roll' your own.  (I have a pretty easy method to get new peeps involved).

Take a look, and let me know if you're interested.
OggyBenDoggy
GM, 369 posts
Thu 5 Apr 2012
at 16:51
  • msg #81

50 Fathoms

Game is on it's 3rd chapter.  Our Grael harpoonist is without a player, and as the group is in town, a new PC is acceptable as well.

link to another game
LordRal
player, 10 posts
Wed 6 Jun 2012
at 19:08
  • msg #82

[SavW - Hellfrost] Fimbulwintr

deleted
This message was last edited by the player at 07:09, Sun 23 Sept 2012.
nethru
player, 1 post
Tue 4 Sep 2012
at 01:55
  • msg #83

Hell on Earth Reloaded

Thinking of starting up a Hell on Earth Reloaded game.  Would anyone be interested?
Trollsmith
player, 8 posts
Tue 4 Sep 2012
at 03:00
  • msg #84

Re: Hell on Earth Reloaded


Yes!
nethru
player, 2 posts
Tue 4 Sep 2012
at 10:06
  • msg #85

Re: Hell on Earth Reloaded

Here is link to my game.  Lets see how many I can get.

link to another game
derfinsterling
player, 65 posts
Tue 4 Sep 2012
at 17:36
  • msg #86

Re: Hell on Earth Reloaded

Got some more info about your game?
nethru
player, 3 posts
Tue 4 Sep 2012
at 18:37
  • msg #87

Re: Hell on Earth Reloaded

Will be using SW Deluxe Explorers Edition and HoE Reloaded books only for now.

Will most likely take place in/around Junkyard to start out but want to keep it very sandboxy where I throw some things at the characters and you make the decisions of where the story goes from there.  of course I will have stuff in the back pocket to put you guys on specific courses but like to have you guys feel like your making the difference :)
zacaldo
player, 5 posts
Wed 5 Sep 2012
at 16:48
  • msg #88

Re: Hell on Earth Reloaded

Ran this ad a few places, I do not think I ran one here.  Thanks for everyone at Savage Forum's everyone here makes a great community focused on moving foward and I am in a lot of forums this one is top notch for sure!  Anyway hope everyone's games go on for many moons and many posts;)

Join in on the fun of the "Berrybender Narratives" a game of Deadlands: Reloaded loosely based on the Larry McMurty books of the same name.  A sandbox game that allows for solo based adventures as well as group dynamics.

In 1880, the Berrybender family—British, aristocratic, and fiercely out of place—abandons their home in England to embark on a journey through the American West,  just as the frontier is beginning to open up.  Aboard their slow but steady massive air carriage, the "Ark Royal Invincible".  The expedition picks up players, with an intended route up the Missouri River to St. Louis, then to "Perdition or Bust" all the way to what could be the North Pole if Lord Albany Berrybender has his say.

Accompanied by a large and varied collection of retainers, Lord and Lady Berrybender intend to travel up the Missouri, hoping to broaden the perspectives of their children, including Tasmin, a young woman of grit, beauty, and cunning.

Embark on a journey of discovery, horror, comedy, drinking, and of course big game hunting (whilst being hunted yourself).  A sandbox game of sorts using Deadlands that brings out the best of role-playing fast and furious and character development.

The fun begins as the Lord Berrybender is hellbent on bagging and tagging as many abominations, animals, famous characters and random humans all for his collection to be brought back to England, dead or alive.  Lord Berrybender himself believes he can collect specimens and build a attraction back to the Old World, if he isn't killed himself or by himself in a Brave New Weird One.

link to another game
Strickland5
player, 186 posts
I'm in a few games
Thu 24 Jan 2013
at 18:42
  • msg #89

Deadlands Nior

Just opened up a new game in Deadlands Noir. If you don't have DLNoir and want to play well we can talk. I'm still working on the plot and will try to customize it towards whatever characters show up to play.

link to another game
Cripple X
GM, 48 posts
Tue 29 Jan 2013
at 23:25
  • msg #90

Slipstream Replacement Player

Hey Folks,

I'm looking for a player to take over a character in my long-running Slipstream game since a player had to bow out.

The character in question is Skreet a member of the Birdman royal guard who is trying to find the kidnapped Royal Prince Boolar. He's an excellent fighter, and expert pilot, and he's just begun training the next generation of Avia's finest. If he sounds interesting check out the game at:

link to another game
Strickland5
player, 189 posts
I'm in a few games
Mon 29 Jul 2013
at 20:48
  • msg #91

Savage Fantasy Dungeon Crawl!

Just put together my fantasy dungeon crawl ... come on out and play!

link to another game
cooneydad
player, 22 posts
Mon 29 Jul 2013
at 21:22
  • msg #92

Re: Savage Fantasy Dungeon Crawl!

Sweet! I'll join later tonight.
Strickland5
GM, 198 posts
I'm in a few games
Mon 30 Dec 2013
at 20:39
  • msg #93

Re: Savage Fantasy Dungeon Crawl!

Looking for a few more players for my dungeon crawl!

link to another game

I do have a couple of character's who could be transferred over if you don't want to make a new character.
GreenTongue
player, 61 posts
Mon 7 Apr 2014
at 11:31
  • msg #94

Re: Savage Fantasy Dungeon Crawl!

Would there be interest in -a reboot of- Savage Tekumel?
The characters are survivors washed ashore after a mystical transition into a strange world.

This is a savaging of a very very old setting.
It is a lot like a mix between Ancient China and India on an alien planet where "inter-planer forces" can be controlled by some minds and devices to do "magic".

(The defining social aspects mostly stripped out and replaced with non-stop action.)
link to another game
=
This message was last edited by the player at 11:32, Mon 07 Apr 2014.
cooneydad
player, 44 posts
Sat 13 Dec 2014
at 04:04
  • msg #95

Re: Savage Fantasy Dungeon Crawl!

I am looking for a replacement player for a halfling barbarian in a Fantasy game using old TSR modules. Posting rate is once per two days on average.

You don't need to be a Savage Worlds expert, but you do have to be willing to commit to the game for at least a year.

If you're interested, pop over to this game and ping me.

link to another game
cooneydad
player, 45 posts
Mon 29 Dec 2014
at 05:13
  • msg #96

Re: Savage Fantasy Dungeon Crawl!

My other fantasy SW game needs a replacement player. I would like a melee-type to join our wee party to replace a holy warrior type:

link to another game

You don't need to play a caster--the party just hired a healing Extra in addition to having a PC in that role.

PM me if you have questions.
Strickland5
GM, 213 posts
I'm in a few games
Thu 19 Feb 2015
at 15:00
  • msg #97

Re: Savage Fantasy Dungeon Crawl!

Looking for a few more players (50xp characters) for my Fantasy games link to another game

If you don't want to make a new character I've a few PCs who've gone poof over the course of game that you can pick up.
Olympia
player, 14 posts
Irony...
Tue 3 Mar 2015
at 08:36
  • msg #98

Savage Worlds Degree's of Horror

I am looking for a late season replacement Freshman (Novice) football player. Any position will do.

If you like 12-to-Midnight's work, pulpy-college-horror in the style of Buffy, Supernatural, or Grim, check us out and send me an RTJ!

link to another game
Waxahachie
player, 1 post
Thu 10 Sep 2015
at 16:27
  • msg #99

Up for some Evernight?

So I've played in a few Savage Worlds games up to this point, and I've decided that I'd like to try to cut my teeth on running a Savage Worlds game. I've been running games consistently (without disappearing ever) for the last five years or so on RPOL, so I'll make up for slight newbieness with consistency and reliability). If there's anyone who is interested in Evernight and hasn't played it before, I've got a game on offer:

link to another game

The Dying of the Light is a Adult Savage Worlds campaign that takes place in the Evernight setting, and it will be a fantastic tale about heroic characters pitted in an epic struggle for the fate of their world in the fight between light and darkness.

No setting or rules familiarity is needed. We will be playing using the Savage Worlds Deluxe version of the rules (in addition to a few house rules), which players will be expected to have access to and learn if they're unfamiliar with it. In terms of setting knowledge, the setting is generic fantasy with a few twists. Players will be provided more than sufficient setting information upon being accepted.
This message was last edited by the player at 16:29, Thu 10 Sept 2015.
The Stray
player, 39 posts
Mon 5 Oct 2015
at 17:17
  • msg #100

Welcome to the Brave New World!

I'm going to go ahead and start up a new superhero game here: link to another game

The game is Savage Worlds using the new version of Super Powers Companion book. The game is a Street Level Iron Age setting with added cyberpunk elements using the Science Fiction Companion.

Here is the game info:


quote:
"O wonder! How many goodly creatures are there here! How beauteous mankind is! O brave new world, that has such creatures in 't!"
--Miranda, The Tempest, Act V, Scene i


The year is 2030, and the Superhumans walk among us.

At the dawn of the 21st century The Shadow Weave exploded saturating the world with strange quantum forces. Around the globe, people spontaneously started developing powers that couldn't be explained by science. These "Novas" began tackling the problems of the day, trying to use their new-found powers for the good of mankind. For one glorious decade, it seemed like the world was destined for a new golden age.

It didn't last.

quote:
"Some kinds of baseness are nobly undergone."
--Ferdinand, The Tempest, Act III, Scene i


The Novas were only human. Some began to use their power for selfish or destructive ends. Some wound up making the world's problems worse instead of better, making tragic mistakes that endangered millions. The Baselines reacted, trying to reign in the superhumans. Tensions rose as governments and corporations worked to crack the secret of nova powers and give them their own, more trusted agents. A scandal at the heart of one of the most visible Nova institutions shattered the trust between Nova and Baseline.

And then the Avatars appeared.

quote:
"Cry 'Havoc!', and let slip the dogs of war!"
--Antony, Julius Ceaser, Act III, Scene i


Twelve Novas with godlike powers appeared out of nowhere in the Middle East, conquering nations in a serious attempt to rule the world. Their power was such that they could create new Novas almost at will--or slaughter thousands in an eyeblink. The nations of the world scrambled to respond, opening a Pandora's box of genetic modification and cybernetic enhancement. The war killed millions throughout the Middle East, Europe, and North America. Eventually, the Avatars were defeated and locked away, their power turned into cheap electricity for the rest of the world.

But their dark legacy lives on.

quote:
"...all our yesterdays have lighted fools the way to dusty death. Out, out, brief candle! Life's but a walking shadow, a poor player that struts And frets his hour upon the stage, and then is heard no more. it is a tale, told by an idiot, full of sound and fury, signifying nothing."
-- MacBeth, MacBeth, Act V, Scene v


The Pandora's Box has been opened. New Novas appear at an alarming rate, and propaganda has turned them from saviors into monsters. Cyberware and genetic tinkering have given the power of the gods to those who can afford them, but are either tightly controlled or fiendishly illegal. Artificial entities challenge the notion of what it means to be human. And a new threat looms, as beings from outside reality take notice of the world and empower mortals to act in their stead, bringing their holy wars to a new battleground.

quote:
"That is the question, whether 'tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles and, by opposing, end them?"
--Hamlet, Hamlet, Act III Scene i


You have been granted superhuman abilities, whether through mutation, training, technology, or outside empowerment. Once held in reverence, your powers now bring suspicion at best and outright hostility at worst. But with great power comes great responsibility. The Watchmen seek to repair the damage, to heal the rift between Abnormal and Baseline, to stop those who would use their powers for selfish or destructive ends, and protect other Abnormals from those who would oppress and exploit them. It is a tough task, and a fine line to walk. Are you up for the challenge?

Welcome to the Brave New World.

link to another game
The Stray
player, 42 posts
Sun 24 Jan 2016
at 16:22
  • msg #101

Welcome to the Brave New World!

Hello! Looking for a couple of new players in my Savage Worlds Supers game: link to another game

See above for the game blurb.
cooneydad
player, 49 posts
Sat 23 Jul 2016
at 20:40
  • msg #102

Welcome to the Brave New World!

I am looking for 1-2 players (maximum 2) for an ongoing low-fantasy campaign set in Greyhawk:

link to another game

One of them MUST be a caster who can heal. One or both of them must be good speakers, as our departed cleric was also the party Face.

Submit an RTJ if you're interested and I'll answer any questions.

Some anticipated questions:

1. I'm using SW Deluxe
2. Material from Fantasy Companion can be used without challenge
3. Material from other sourcebooks needs approval from me.
4. I am not using alternative magic systems--we will use power points.
cooneydad
player, 50 posts
Wed 12 Oct 2016
at 23:30
  • msg #103

Re: Welcome to the Brave New World!

cooneydad:
I am looking for 1-2 players (maximum 2) for an ongoing low-fantasy campaign set in Greyhawk:

link to another game

One of them MUST be a caster who can heal. One or both of them must be good speakers, as our departed cleric was also the party Face.

Submit an RTJ if you're interested and I'll answer any questions.

Some anticipated questions:

1. I'm using SW Deluxe
2. Material from Fantasy Companion can be used without challenge
3. Material from other sourcebooks needs approval from me.
4. I am not using alternative magic systems--we will use power points.


I need another player meeting the above criteria. You must be willing to commit to the game for a YEAR. If your schedule is unpredictable, you can't commit or otherwise don't like to commit, this is not the game for you.
cooneydad
player, 53 posts
Thu 20 Oct 2016
at 02:52
  • msg #104

Re: Welcome to the Brave New World!

Nobody? Seriously?
Strickland5
GM, 227 posts
I'm in a few games
Thu 20 Oct 2016
at 10:57
  • msg #105

Re: Welcome to the Brave New World!

cooneydad:
Nobody? Seriously?

If I wasn't running 3 D&D games here plus in 2 other D&D games and a pair of Stray's epic games ... I would.
rabideldar
GM, 68 posts
Savage World Master
Thu 20 Oct 2016
at 13:45
  • msg #106

Re: Welcome to the Brave New World!

Cooney,

No body applied? I am willing an able but I don't know anything about Greyhawk. If you are willing to suffer through a noobie player with Greyhawk knowledge, I can certainly apply.
IrishMarshal
player, 30 posts
Fri 21 Oct 2016
at 02:02
  • msg #107

Re: Welcome to the Brave New World!

Sort of interested just real busy at work and haven't had the time to do much of anything.
JurneeJakes
player, 1 post
Fri 21 Oct 2016
at 03:56
  • msg #108

Re: Welcome to the Brave New World!

Looking for another Savage RIFTS game to participate in.
jamat
player, 24 posts
Tue 15 Nov 2016
at 14:43
  • msg #109

Re: Welcome to the Brave New World!

just posted in the rippers thread but thought I'd post here as well just in case :)

Anyone willing to set up a Rippers resurrected game as I'd love to give it a go as a player
Samus Aran
player, 11 posts
Mon 9 Jan 2017
at 21:10
  • msg #110

Re: Welcome to the Brave New World!

Here is my game, link to another game, a World of the Dead game. I could use a couple more players. I'll post the intro:

Two years ago the world died.

Within days, most of it rose from the dead to feast on the living.

No one knows how it started. In the first days of the Outbreak, the United States government reacted in surprisingly organized fashion. Military personnel redeployed to bolster efforts by the CDC and medical staff across the country to establish safe zones. Despite their best efforts the Outbreak broke containment measures. Cities began to crumble. Even the military struggled to stop an enemy that could strike anywhere someone died, poisoning food and water supplies, an enemy that wore the faces of friends, family, fellow Americans. When countermeasures escalated to nuclear level, the catastrophic collateral damage was nearly as bad as leaving the undead to their hunger. In the aftermath, several mid-Atlantic cities lay in smoking ruins, and although most of the zombies were wiped out, something terrible rose in their wake.

Some surviving zombies became irradiated, even mutating into grotesque new forms. Perhaps more terrifying was that the virus itself mutated. It began to spread to animals, becoming impossible to contain. Once in the wild, the plague spread up and down the Rocky Mountains, and from there into the rest of the country. Nowhere was safe when any animal from the size of a rat and up could potentially bear the plague. Fighting human zombies was difficult enough, given that some twisted beasts were fast and tireless, or became hulking monsters. Animal zombies proved too fast or capable of infesting resistance pockets through walls, sewers, latrines, any point of weakness. It was a War of the Dead, raging all across the globe.

By the new year, the war was lost. Too many had died and risen again. The enemy was tireless, infesting anywhere that people lived, and its very presence could taint precious food and water sources. Spread thin in a losing battle, even the mighty military faltered. One by one the safe zones collapsed. The government systematically declared regions to be No Man's Lands, until at last much of the continental United States existed only in a perpetual state of emergency. Reports flooded in of similar apocalyptic events the world over, completely obliterating local and global economies.

The inevitable decline transformed the American landscape. Most of the country is now the Rotter Lands, where the undead vastly outnumber the living. Mutant brutes terrorize their human kin. Pockets of resistance eke out a living in Rotter Lands, building up little kingdoms among the dead. Some prey on their neighbors as hungrily as any of the zombies. Others struggle to maintain their humanity in a world all to eager to devour it.

This is the World of the Dead.

cooneydad
player, 57 posts
Mon 13 Feb 2017
at 03:19
  • msg #111

Re: Welcome to the Brave New World!

cooneydad:
cooneydad:
I am looking for 1-2 players (maximum 2) for an ongoing low-fantasy campaign set in Greyhawk:

link to another game

One of them MUST be a caster who can heal. One or both of them must be good speakers, as our departed cleric was also the party Face.

Submit an RTJ if you're interested and I'll answer any questions.

Some anticipated questions:

1. I'm using SW Deluxe
2. Material from Fantasy Companion can be used without challenge
3. Material from other sourcebooks needs approval from me.
4. I am not using alternative magic systems--we will use power points.


I need another player meeting the above criteria. You must be willing to commit to the game for a YEAR. If your schedule is unpredictable, you can't commit or otherwise don't like to commit, this is not the game for you.


This spot is open again. Come RTJ if you can commit for a good year run.

link to another game
bashful_batrean
player, 37 posts
Sat 5 Aug 2017
at 17:13
  • msg #112

Fantasy Game has openings for 1-2 heroes

Looking to add a couple new characters to an on-going fantasy campaign.  This is a home-brew setting ostensibly borrowing heavily from the Mystara setting.  Much of the background history and character creation / OOC chat is open for general perusal.  The game is using SW Deluxe Explorer's Edition and Fantasy Companion primarily, but borrows from other sources. link to another game

The initial setting history appears below:

LoreMistress:
What Came Before...

Legends tell of a night centuries ago when a star of jade streaked through the heavens, scorching the sky with a ghostly green light prior to  crashing with an explosion of emerald flame and roiling black clouds in the lands of Darr-Nadon beyond the borders of the Craggenpeak Mountains.  Observers from the wilderness border fortress recorded seeing the green glow diffused over the rim of the peaks for months thereafter, while trappers, hunters, and miners operating in and around the mountains and surrounding woodlands told tales of the heavy, sickly green mist which permeated the lands beyond and hung over it like a shroud.

The denizens of Darr-Nadon began migrating south and west, towards the Craggenpeak in an attempt to stay beyond the mist which cast the land beneath in a permanent veil of twilight.  Those that made it through the Craggenpeak told strange tales of the blight which struck the lands beyond and of the rise of an army under the command of an Ogre gifted in the Arts.  Villages and cities fell beneath his iron fist and soon Darr-Nadon was a place whispered of in fearful tones.

A few years after the refugees made their way into the Free Lands, the armies of Darr-Nadon came across and beneath the mountains, pushing into the freelands and waging war against the inhabitants, slaying those they could not enslave.

The free cities and local kingdoms banded together and fought a desperate war on many fronts for several decades before routing the foe, but the peace was short-lived.  The thirteenth season after their apparent defeat, the host of Darr-Nadon rose once again and made it's way into the realms of the free-folk, only to be routed once more and driven back after another several decades.

This time the Armies of the Free-Folk pursued the invaders into their homelands, pushing the war well into the enemy's camp before tragedy struck and the invading forces fell silent, never to be seen or heard from again.

Thirteen years after this, the armies of Darr-Nadon once again pushed beyond the Craggenpeak under the command of the Ogre Mage Nahr Rah-Tor.  Whispered rumors say that this fearful Warlord is immortal and that his rage will not be sated until he has laid claim to all of the lands between Craggenpeak and the sea.  Summoning aid from the distant desert kingdoms and joined by the Elves, Winged Folk, Dwarves, Half-Folk and other threatened peoples, the armies of the free fought against those who came from beyond the mountains.  Goblins and Orcs, descendants of those who had fled from their homelands centuries before also helped in the battle against Darr-Nadon, but were oft mistaken for the enemy by those who lived closest to the skirmish lines as the many of the invading ranks consisted of Orc and Goblin warriors.

The forces of the West succeeded in stopping the dark armies' drive to the sea, and after many decades of skirmishes, managed to turn the invaders back to beyond Craggenpeak, but at a high cost.  Many of the border regiments and forts are undermanned or depleted, and whole towns had been razed.

It's been nearly a decade since the dark forces under the sway of Nahr Rah-Tor were repelled and driven back beyond the Craggenpeak Mountains and the War was considered over, the armies of Darr-Nadon diminished and defeated.  Although rumors of occasional skirmishes and bandit encounters have been reported on the far side of Craggenpeak, the borderland wilderness has been considered free of war.  Small villages and towns are beginning to reappear and flourish as people feel peace has finally been attained.

This is the state of the land as the party makes their way through it on their way to becoming the stuff of legends....





Thanks for all who perused!  We have responses for the available slots at this time.
This message was last edited by the player at 10:03, Sun 20 Aug 2017.
bashful_batrean
player, 38 posts
Fri 11 Aug 2017
at 15:21
  • msg #113

Re: Fantasy Game has openings for 1-2 heroes

bashful_batrean:
Looking to add a couple new characters to an on-going fantasy campaign.  This is a home-brew setting ostensibly borrowing heavily from the Mystara setting.  Much of the background history and character creation / OOC chat is open for general perusal.  The game is using SW Deluxe Explorer's Edition and Fantasy Companion primarily, but borrows from other sources. link to another game

Still have a spot open.  Adult Rating is more due to descriptions post combat or potential violence, with occasional innuendoes and double-entendres.  See post #112 this thread for description.




Thanks for all who perused!  We have responses for the available slots at this time.
This message was last edited by the player at 10:03, Sun 20 Aug 2017.
bashful_batrean
player, 39 posts
Sat 19 Aug 2017
at 11:38
  • msg #114

Re: Fantasy Game has openings for 1-2 heroes

bashful_batrean:
Looking to add a couple new characters to an on-going fantasy campaign.  This is a home-brew setting ostensibly borrowing heavily from the Mystara setting.  Much of the background history and character creation / OOC chat is open for general perusal.  The game is using SW Deluxe Explorer's Edition and Fantasy Companion primarily, but borrows from other sources. link to another game

Still have a spot open.  Adult Rating is more due to descriptions post combat or potential violence, with occasional innuendoes and double-entendres.  See post #112 this thread for description.




Thanks for all who perused!  We have responses for the available slots at this time.
This message was last edited by the player at 10:02, Sun 20 Aug 2017.
The Stray
player, 54 posts
Sat 14 Oct 2017
at 16:33
  • msg #115

Arabian Gothic Horror game looking for players!

quote:
Miir, the fabled City of Shadow, prepares to celebrate.

Pink lanterns line the normally dark and gloomy streets. Children prepare their costumes to go out and gather treats. Carnivals and entertainers draw the people out into the daylight. The vandals and jesters plan their most elaborate pranks.

The nobles of the Great Houses chat about the annual Masquerade Ball even as they avoid speaking about the fall of the previous Lord of the Tower, or the weakness of his successor. There is no need -- the knives will be out soon enough, and everyone knows it. Tension builds behind the smiles. There will be a war soon, and a new Lord will rise and bring their House to power.

No one comments on the disappearances. Miir is a dangerous place after dark. If you're caught by The Shadows after curfew, well, you only have yourself to blame, don't you? Maybe there are more than usual but...no, it's nothing to worry about.

Instead, they speak of Le Crique d'Aberrations, and the new show the troupe says it's planning for the Feast. Those Caliban may be unnatural abominations with unholy powers -- but they sure know how to throw a party!

One night a year, the rules are thrown out. The meek are made powerful; the haughty are humbled; everything old is made new again. Dress as far from your self as you can and raise a glass, for tonight we reveal our true selves. All hail The Lord of Misrule! All hail The Feast of All Fools!

City of Shadow: The Feast of All Fools
link to another game


City of Shadow is a homebrew fantasy setting taking inspiration from The Arabian Nights, the Ravenloft D&D setting, and Game of Thrones. The game is rated Adult, mostly because of my penchant for depictions of graphic violence.

Game Intro here: link to another game

Game itself here: link to another game
drewalt
player, 17 posts
Thu 28 Dec 2017
at 20:34
  • msg #116

The Black Company of Freeport looking for players!

quote:
Soldiers live. He dies and not you, and you feel guilty, because you're glad he died, and not you. Soldiers live, and wonder why.


In Those Days, The Company Was In Service to Marilise Maeorgan, the Sea Lord of Freeport...


Tacked up with a bit of beeswax to the stone wall of the Fortress of Justice, a dry parchment scrap flutters in the breeze.

Wanted:

Men at Arms, Wizards, Sawbones, Sailors, and Others who Could Be Useful to Serve as Mercenaries
Must supply own kit, weapons mandatory, armor encouraged.  Compensation on a stipend and contract basis.
Training available for remedial candidates.  Inquire inside.

On the Plain of Glittering Stone, the golem Shivetya dreams.  Everything he has ever known has long passed.  He has seen all the worlds that touch the Plain pass into eternity.

He has made a devil's bargain, and everyday envies his predecessor.  Eventually, he passes into madness and sees visions of another world, one with fantastic creatures who live beside men.

He sees a great city, corrupt to its very marrow, one crawling with intrigues and criminals of all stripes, not the worst of which are its purported heroes.  Knives in the dark, eldritch sorceries, and the machinations of The Taken, be they on the island itself or a world way, shape its destiny.

But his past leaks into the dream, for he cannot imagine a world without The Black Company, or the Empire of old...

Unknown to even the Golem, the dais at his feet has shifted to a great blue ocean.  To the east is the world he once knew, from Charm to Taglios, but to the west is a small island whereupon sits the new city of his fevered dream, Freeport.

Around it stand the golem's only companions long forgotten, the Washane, Washene, and Washone, feverishly laboring.


The Black Company of Freeport is essentially insane fan fiction, crossing two universes (The Black Company novels and Freeport, City of Adventure) into a game and ironing out the contradictions.  I'm looking to add a player or two.  We try to manage 1/day but really it works out more to 3-5 a week.

The game is rated Adult due to the influences of the Source material being easily Mature and the Gamemaster being squeamish about exposing the young to such corruption.

quote:
You who come after me, scribbling these Annals, by now realize that I shy off portraying the whole truth about our band of blackguards. You know they are vicious, violent, and ignorant. They are complete barbarians, living out their cruelest fantasies, their behavior tempered only by the presence of a few decent men. I do not often show that side because these men are my brethren, my family, and I was taught young not to speak ill of kin. The old lessons die hardest.


link to another game
This message was last updated by the player at 20:35, Thu 28 Dec 2017.
drewalt
player, 18 posts
Thu 28 Dec 2017
at 20:38
  • msg #117

Savage Lone Star looking for players!

Warning! Violence and the Supernatural

The fictional World of Rifts® is violent, deadly and filled with supernatural monsters.

Other dimensional beings, often referred to as "demons," torment, stalk and prey on humans. Other alien life forms, monsters, gods and demigods, as well as magic, insanity, and war are all elements in this book.

Some parents may find the violence and supernatural elements of the game inappropriate for young readers/players. We suggest parental discretion.

Please note that none of us at Palladium Books® condone or encourage the occult, the practice of magic, the use of drugs, or violence.


This is a game that will attempt to blend the classic Rifts World 13 Source Book, Rifts Lone Star, from 1997, with the new Savage Rifts that was Kickstarted in 2016.  For the sake of canon, I am going to try to marry the post Tolkeen metaplot from The Tomorrow Legion era with the classic sandbox powderkeg that is Texas.

The basic idea is The Tomorrow Legion moves into the Freelands, in The Kingdom of Worth, in order to try to take the fight to the Coalition and try to, perhaps, unite the disparate powers of the Lone Star territory.  Oh, and to keep King Macklin from killing himself since he is their only ally in the territory right now.

The Tomorrow Legion's Lone Star headquarters is the former Bureau of Engraving and Printing in Forth Worth.  In this fictional version, it survived because of the heavy pre-Rifts security and reinforced walls, underground vaults, etc.  So it's way more awesome than the actual facility but there you go.

The conceit is this is a kind of a sandbox approach where there will be various plot threads going on, but ultimately, the factions in Lone Star are going to battle.

Rifts Lone Star is one of the better world books from the classic line because you have this hodge podge of various factions, all of which are toxic, and a situation where if some meddling player characters don't sort this all out for them, it's going to go to hell in a handbasket.

I have set the game to Adult mostly to make sure I don't swear at children, or subject someone underage to a too horrible description of what happens when the Coalition gets their hands on an innocent D-Bee, or shy away from what the Pecos Bandits actually do to people.

link to another game

I anticipate interest could be high, so I might sit on applications for about a week before moving on them.  I'm looking to add 1 or 2, possibly more once I get these players started.
drewalt
player, 19 posts
Fri 5 Jan 2018
at 02:17
  • msg #118

1 week bump

I posted the above ads during the holiday break while I had time with the intent to bump them a week later, so here's the bump!  Thanks for looking.
Trollsmith
player, 28 posts
Tue 28 Aug 2018
at 08:22
  • msg #119

Hell on Earth: Reloaded

To all those who expressed interest in Hell on Earth (and to any who didn't but suddenly realized they should have), here's the link...

link to another game

Drop on in, RTJ, grab your gear, and get ready to get dirty.
Trollsmith
player, 29 posts
Mon 3 Dec 2018
at 03:04
  • msg #120

Hell on Earth: Reloaded


At a very good place to pull in some new players before the next leg of the apocalyptic journey.

If you have interest in Hell on Earth Reloaded, drop on by and throw me an RTJ!

link to another game
The Stray
player, 61 posts
Mon 11 Feb 2019
at 20:29
  • msg #121

Hell on Earth: Reloaded



Great Mother, I am troubled

The year is 199 ACW. An industrial revolution is sweeping the Free Lands of Elondaron. Airships and lightning rails have transformed travel forever, while factories belch ash and smoke into the sky. A race of golems march in armies, work in factories, and take jobs that were once the province of mere mortals. For all the progress, old wounds fester, and darkness is growing.


Those who covet my sister's power gather around her like vultures.

The Exalt of the Great Church of the Nine has served for over two hundred years, but at last her mind has begun to fray. A great council of archbishops has been convened to deal with the delicate situation. The Exalt fears that the Great Church will soon pass into unworthy hands. To cement her legacy, she has declared a great crusade against The Holy Seat's most persistent foe — the great dragon Blackfire.


The Day of Darkness draws near, and The Dragon comes once again.

For forty-nine years Blackfire has ravaged the city of Notre Dame. Appearing every seventh year on ill-omened Summerend, the dragon rises from the Gash to lay waste to the city. She is an implacable foe of light and life, but she is far from the only threat.


The necromancers are more active than I have ever seen them.

In the depths of the Gash lies Mournhollow, the dread collage of necromancy. They seek The Dark Reaper's resurrection, and have now discovered the necessary tools — his heart, his blade, and the book that holds the formula for rebuilding his body. They don't have all the pieces in their grasp yet, but time is growing thin.


Strange cults are growing like a canker across the land.

Led by the prophet Nyarael, a sinister cult worshiping entities from beyond the stars has grown like a fungus, drawing in the lost, outcast, and mad. They sing insidious prayers that work cracks into the fabric of reality, allowing eldritch abominations from The Far Realm free reign in The Three Worlds. Those who hear this song of stars speak of a Grand Conjunction that nears.


What else lurks, waiting for the Great Church to show weakness?

The Lady of Black Tears has not yet abandoned her quest to reunite the Shards of Jillian. She has discovered the last two shards remaining, and is moving into position. Murder, mayhem, and madness follow in her wake as she grows closer to her prize.


Great Mother, please send me some sign that all is not yet lost...

Turbulent times call for heroes. A motley band of adventurers, drawn together by The Blackfire Crusade, have risen to the challenge. You are one of these heroes who has chosen to heed the Great Church's call to arms. Your actions will change the course of history, for better or ill.


When the call goes out, and the world hangs in the balance, where will you stand?




Hello all! I'm seeking a couple more players for my D&D-inspired Savaged Fantasy game! If the above premise interests you, drop me a line here: link to another game
The Stray
player, 62 posts
Mon 19 Aug 2019
at 16:21
  • msg #122

Dream Halls of the Mad God


<a href="https://www.youtube.com/watch?v=MIoynagaipA">some mood music</a>

It began with a dream.

You were on a boat floating on a sea of stars, an empty expanse of eternity that The Nameless One cleared so that he could fill it with Ten Thousand Wonders. The sky was silvery dark, and the stars were watching you as you passed. You knew their names: Acamar, the white corpse star whose motions and behemoth size send celestial objects that draw too close spiraling to their doom; Hadar, the hungry red cinder being smothered by the cloaking black nebula of Ibhar; Caïphon, the treacherously friendly purple star on the horizon, so eager to help yet sometimes leading to betrayal; and there, rising before you, the baleful green of Gibbeth. You know you must not stare at it. You know you must not think on it. You know that, but you cannot help but do so anyway.

The boat floats toward a sullen shore lit only by Gibbeth's pale jade light. A cyclopean city stretches across the banks of purple crystal -- a city that seems empty and hollow, though you can see lights here and there twinkling in the gloom. The sea below you becomes clouded and milky. You look up at the ferryman behind you, a pale, nearly skeletal creature wearing rotted robes and burial wraps, eyes glowing red in the light of the flaming lantern atop the pole it carries. The ferryman's eternal rictus grin gives you no answers.

Waiting for you at the docks is The Girl With Kaleidoscope Eyes. She smiles at you, and your heart breaks. She reaches down and clasps your hand. It is feverishly warm, a contrast to the chill of Gibbeth's jade light. You cannot help but shiver as you step up to her. She holds you for a long moment, whispering many things to you, though her mouth never moves. She presses a key made of silvery crystal into your hand. "Come," she says. "We are waiting for you."

You pull away, clutching the key tightly in your hand, so hard it cuts your palm and blood begins to trickle down your arm. You wander past the docks and into the city, past the people with blind-white eyes who follow your movements, past the sweeteaters with their too-white grins, past the open taverns that smell of stale beer, sex, and dreamlily. You travel to a mausoleum, standing proud, and begin to step down the darkened stairs. There is a stone door before you, and you know that the key will open it.

Within is treasure beyond measure. Within are horrors beyond counting. You feel warm hands slide up the back of your neck. "We are waiting," The Girl With Kaleidoscope Eyes whispers into your ear, her breath raising the hairs on the back of your neck. "Use the key. Open the door. See what awaits beyond. We are waiting for you."

Her mouth moves toward yours, to kiss, to bite...you don't know. You scream, and jerk awake in a cold sweat, feverish and wide-eyed.


And there, still in your hand, is the silver key.

You have been given a key made of silver and dreams. You know it will take you somewhere strange and fantastic, a place of madness and danger on the edge of reality. It is a place that can make your dreams come true...but nightmares are dreams, too. And you might never return to the life you once knew. Do you dare to use the key? Do you dare to discover what waits beyond the door?



What waits for you in the dream halls of The Mad God?


Hello again, folks! I'm looking for players to explore the Lovecraftian wonders of Dreamheart, where The Mad God Ixilat dwells, luring in adventurers from across the multiverse! This is D&D-inspired Savage Worlds Fantasy campaign. If you're interested, come take a look! link to another game
derfinsterling
player, 86 posts
Fri 19 Jun 2020
at 19:36
  • msg #123

Weird Wars 2 - Sonderkommando N

Looking for a couple more players: link to another game





April 1945 - These are the last days of the Thousand-Year-Reich

In its 12th year of existence, Nazi Germany is all but beaten. After beating back the Nazis' advances, the Allies have been encroaching on German territoriy itself.

General Eisenhower has halted the Western Allies' advance at the Elbe river, allowing the Red Army to take Berlin.
After defeating the German troops at the Vistula-Oder, Stalin's troops temporarily halted their advance in February.
On April 16th, the Battle of Berlin commences.

Most of the Nazi Elite is still holed up with the Fuhrer in Berlin, holding out to the inevitable end.

But while Eisenhower was ready to give Berlin to the Russians, he was determined to not let them take the highest ranking Nazis.

The OSI, in particular, is heavily interested in catching and detaining one Franz Kemmel, a General in the SS rumored to conduct experiments in the Reichsluftfahrtministerium - experiments that even this late in the war might turn the tide.
So High Command is sending a special detachment to Berlin to capture General Kemmel. The only problem: The Soviet BPO wants him too...
bashful_batrean
player, 91 posts
Mon 22 Jun 2020
at 03:43
  • msg #124

An Age of Rockets: A Slipstream Saga (SWADE)


Now accepting players!  link to a message in another game




My heart turns home in longing
Across the voids between,
To know beyond the spaceways
The hills of Earth are green.

excerpt from "The Green Hills of Earth"
- "Noisy" Rhysling


Space Pulp! The Age of Sail is long ended, but the Age of Rockets has only just begun! Spacejockeys dogfight with star pirates hungry for loot. Inspired inventors and crazed chemists push the bounds of Science!, developing wondrous and fantastic new devices that border on magical. Mesmerists plumb the forbidden powers of the mind while avoiding the grasp of the tyrannical Queen Anathraxa. Intrepid explorers and bold adventurers dig for alien artifacts on strange and broken worlds. Morality is clear-cut black and white, and sometimes a punch in the jaw carries more weight than a blast from a ray gun.  It is "The Future that Would've Been" where Heroes are larger-than-life and the Ideals they represent are the ones that bring hope that "the best is yet to come".

"An Age of Rockets" is set in the Slipstream universe, with elements pulled from Flash Gordon to bring it into Savage Worlds Adventure Edition.  Much of original setting remains, with a few twists and surprises along the way.




"Adult" rating is for language, potential graphic description of violence and some underlying themes.
This message was last edited by the player at 16:34, Sat 27 June 2020.
bashful_batrean
player, 94 posts
Sat 27 Jun 2020
at 16:34
  • msg #125

An Age of Rockets: A Slipstream Saga (SWADE)

In reply to bashful_batrean (msg # 124):

Saturday Morning Serials *BUMP!*

An Age of Rockets: A Slipstream Saga (SWADE) is accepting players!

link to a message in another game
bashful_batrean
player, 95 posts
Sun 28 Jun 2020
at 21:19
  • msg #126

An Age of Rockets: A Slipstream Saga (SWADE)

In reply to bashful_batrean (msg # 125):

Thanks all!  Game (An Age of Rockets: A Slipstream Saga (SWADE)) is full at the moment, pending completion of characters.
This message was last edited by the player at 21:20, Sun 28 June 2020.
derfinsterling
player, 87 posts
Sun 14 Feb 2021
at 08:34
  • msg #127

Welcome to the Brave New World!

Would you like to hunt a Nazi War criminal during the Battle of Berlin?

We're looking for more players! link to another game

It's a race between the Russians and the Western Allies, based on Weird Wars. You can play as a member of the Russian BPO, or of OSI.
I got a few characters/NPC you can take over (including officers) or you create a new one and fill out the roster!

The pace is a bit slow right now, but I'm hoping to get it back up into more regular postings.
This message was last updated by the player at 18:35, Mon 15 Feb 2021.
Silver
player, 16 posts
Wed 24 Feb 2021
at 04:29
  • msg #128

Welcome to the Brave New World!



“If we can forgive what has been done to us . .
If we can forgive what we've done to others . . .
If we can leave all of our stories behind. Our being
villain's or victims.
Only then can we maybe rescue the world.
But we still sit here, waiting to be saved. While we're
still victims, hoping to be discovered while we suffer.”
― Chuck Palahniuk, Haunted
Game herelink to another game

Welcome to Abby Grace the town has been in full celebration mode since December 1st and it isn't about to stop now. The town has always been a little bit off with things that catch the eye but one can not be sure what they actually saw. Rumors of the old lady on Miller Lane being a witch have surfaced, the old Train Graveyard has ghosts dogs, I saw Farmer Milton out in the corn field--but he's been dead for six years. Urban Legends spring up, but maybe they aren't to far from the truth.

Mercy hospital is the site of the great bells that came to the town in the 1800's and many assumed they were broke they rarely ring, it was widely believed there was no way to make them chime, so they are decorated along with the season, but no sound is made from them no matter how hard one tries. They last sounded in the 1920's and what followed was a rash of murders of the likes the town has never seen--or maybe never recorded. With the modern era things are better advancing.

On December 13th 1983 everyone heard the clear crisp sound of slay bells, echo through the sleeping, snow bound town of Abby Grace and something within the city awoke.
drewalt
player, 26 posts
Sat 19 Jun 2021
at 15:12
  • msg #129

Welcome to the Brave New World!

I have been away from the site due to RL issues, however I'm back and I've moved on to a new project!

I am going to leave feelers around the site and see if I can get interested players before casting a wider net, starting here!

I do not know if this will be everyone's cup of tea, but it's something I want to do regardless so here it is!

quote:
After the Spell Wars is the latest incarnation of my own homebrewed fantasy world of strange ruins on tiny islands in a cursed archipelago in a world that keeps forgetting itself.  There was once much more than there is now, but the ancient archmagi destroyed it.

The game is rated Adult, though graphic content is not a focus so much as themes of people not being as kind to each other as they should be are.  This is a dark fantasy in the vein of Glen Cook's Black Company or Stephen King's Dark Tower series.  Characters are human, though other sentient races exist as mysterious and malignant hangers on to the edges of the known world.  It is a world full of imperfect people who are doing the best they can, whose morality is gray and whose ways are steeped in a mixture of survival instinct and arcane traditions.  However, some real heroes and some real villains get thrown into the mix now and again.

Characters take the role of members of The Black Flotilla, a very small but elite naval force sponsored by the Council of Wonne, the great city state in the center of the Plenn Archipelago.  Originally created to combat pirates, The Black Flotilla was eventually given the secondary purpose of exploring the seas and wildernesses seeking treasures and artifacts from the era before the Spell Wars.  In time the secondary purpose became its primary purpose.

After the Spell Wars, in a nod to its history as being run in several game systems, uses the Savage Worlds Adventure Edition as its core rules, however feats, powers and classes from Savage Pathfinder are being included to facilitate unique characters and to be able to focus on the story and world building without having to re-invent the wheel.  However this is a rules hack, not a chronicle set in Golarion, and I think a player could get by without Savage Pathfinder.

Players will be invited to help flesh out parts of the world, since a major purpose of my doing this is committing elements of this setting that exists mostly in my own head to writing.

link to another game

derfinsterling
player, 89 posts
Sat 14 Aug 2021
at 19:30
  • msg #130

Re: Welcome to the Brave New World!

I got a Weird Wars 2 game going, with a uneasy group of Russian and Western Allies going after a high-value target in Berlin during the Soviet Assault.

I lost a few players and you could either take their characters over or make your own ones - there are plenty of options.

link to another game
This message was last edited by the player at 19:31, Sat 14 Aug 2021.
derfinsterling
player, 95 posts
Sat 1 Jan 2022
at 16:13
  • msg #131

World War 2

As we're getting closer to the end of the first chapter, I'm opening the game up again for any new players who might be interested in joining: link to another game
rabideldar
GM, 84 posts
Savage World Master
Wed 5 Jan 2022
at 13:54
  • msg #132

Player Wanted for Pathfinder Game

I need a player who is willing to take control of a half-orc Barbarian.

The player dropped out due to real life issues. While you don't have to keep the character completely I would like him to play out the rest of this adventure. After the adventure we can talk about transferring exp and what not to a new character if you are willing.

link to another game
LefferDP
player, 1 post
Wed 5 Jan 2022
at 18:53
  • msg #133

Savage Morrow Project

The world ended in 1989 and where were you? Sleeping underground, a vaccine against a chaotic future.

Who was selected for such an important task? What kind of person would give up everything for a better tomorrow?


In 1980, average people who show remarkable moral character are approached to join a project to save humanity by a mysterious organization. The Morrow Project as it is called, seeks to train and cryogenically freeze a first responder force that will awaken a few years after nuclear Armageddon to get the United States on the right path.

This game will be focused on not just the post-apocalypse Morrow Project, but also the people who make up the teams. It will begin with regular people training and coming to grips with what they are going through, then move to some of the existing Morrow Project modules. Assuming the game continues, I hope to cover additional teams, probably with player additions or changes, depending on the tenor of the group.

We will be using SWADE rules with the Morrow Project setting. No prior setting knowledge is necessary.

Looking for one or two more players for a fairly fast paced game, averaging 10 posts a day since November 24th. The team could probably use some more soft sciences, but mostly has its needs covered.

Current team:
Alice ClarkPacifist former school teacher.All arounder.
Armando Chavez,
MD, MPH, FACS
Former army doctor, moved into doing public health work.Fixes people, systemically.
Jacob WrangellU.S. National Park Service Ranger.Survival expert.
Rosco GreenDown on his luck MechanicFixes things.


Please read the RtJ thread: link to a message in another game before applying.
Some further setting information is: link to a message in another game

haruspex
player, 1 post
Glowing like the metal
On the edge of a knife
Fri 28 Jan 2022
at 19:27
  • msg #134

Expanse Sci Fi Game in Progress

Perchance to Dream is an Expanse RPG adventure. The story has already started with the characters being hired by the Mormon church on Tycho Station to locate and return two scientists who recently vanished — both of them vital to the Nauvoo project. The first to disappear was Dr. Anna Bagenholm three months ago. The second is Dr. Matteo Cerri, who went missing a little over three weeks ago.

So far the players have discovered that the scientists and a number of unidentified Belters were kidnapped and forced aboard the small freighter Ebenezer Hazard and most likely transferred to an abandoned mining facility on an asteroid.

532 Herculina is a large asteroid, approximately 260 by 220 by 215 km. It’s not spherical, but rather has a blocky shape. The asteroid has been given artificial spin, giving it a gravity of approximately .28 g. Two external ship ports are visible on the exterior of the asteroid as you make your final approach. A small freighter is already docked at one of the ports. There are also several other smaller airlocks (for access to the asteroid’s surface) and external venting shafts at different locations around the asteroid.

The spin is unexpected. According to records, the asteroid was originally inhabited and mined for nickel and lithium. Spin gravity would have been a disadvantage to the mining operation. Someone has spent a LOT of money spinning this rock up and making it more comfortable for people to live in.

link to another game

If you would be interested in joining the crew as they prepare to enter the facilities on 532 Herculina, I have 3 PC's ready for adoption (their players have ghosted the game). While these characters do have established backgrounds and even character builds, I am happy to consider variations on a theme if you are interested in taking one on.


CharacterRoleOrigin
Cendril JohansenGunnerEarth
Anton MurphyPilotMars
LudoShiphandBelt



Bridge of the Dropship Thuvia


Asteroid 532 Herculina
derfinsterling
player, 97 posts
Fri 11 Feb 2022
at 22:43
  • msg #135

Weird Wars 2

Hello!
Currently got 4 active players in my Weird Wars 2 game, we're going at a nice pace and the game is always open for more players!

Check it out here: link to another game
derfinsterling
player, 98 posts
Fri 6 May 2022
at 07:47
  • msg #136

Re: Welcome to the Brave New World!

Our Weird Wars 2 game has now taken a twisted turn - and since the players have now realized it, I can be more open about it:

link to another game

The year is 1945, but the world is not our own.

A group of British, American and Soviet soldiers have chased a wanted war criminal, Oberführer Kemmel, into a vast underground bunker complex in Berlin. While the city is under heavy attack from the Soviet Army, the Nazi regime soon to be ended, the heroes have followed Kemmel through a tunnel out of the bunker and out of Berlin - and, as they just realized, out of their world.

Now the Allies are stranded in a strange place and need to find their way home. Kemmel may be the only one to take them there.

You can join the game as a member of the allies (either part of the BPO or OSI teams) with a new character, take over an existing NPC or be the first to play as one of the locals!

We got four players, and a steady pace, but nothing too hectic.
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