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Players Wanted Ads.

Posted by BelirahcFor group 0
OggyBenDoggy
GM, 247 posts
Thu 22 Jul 2010
at 19:11
  • msg #37

Re: Sixguns & Spellslingers

i have room for 1-2 warrior types in my sw fantasy game

link to another game
The Stray
player, 12 posts
Thu 12 Aug 2010
at 04:11
  • msg #38

Re: Sixguns & Spellslingers

I'm looking for 1-2 more players for my Deadlands Reloaded game, Sixguns & Spellslingers. Here's the link: link to another game

Feel free to drop on by and give me an RTJ.

I'm particularly interested in lawmen-types, huckster-types, or a gunslinger.
shadrack
GM, 26 posts
Wed 18 Aug 2010
at 21:30
  • msg #39

Old School Fantasy

I've had a couple of player's drop off the radar, if anyone is interested in playing some old school fantasy, we're getting to a juicy part of the story.

We have a few slots that need replaced or else I'm going to drop the doom hammer on them.

fighter
healer
ranger

come take a look, and if you're interested, I think I can get you worked in. :)

link to another game
Strickland5
player, 104 posts
Mon 23 Aug 2010
at 17:21
  • msg #40

Steam Punk fun!

I'm in need of a new player for my Gentleman Caller game as my present player for Doctor Molenko Ludgrove has gone AWOL

link to another game
Skycast
player, 66 posts
bp1
bp2
Wed 15 Sep 2010
at 20:19
  • msg #41

Novitas Mundo, the New World

Novitas Mundo, a new and strange land discovered on the far side of the Mare Sinfín, the Endless Sea. Insulas Fractas, The Fractured Islands, are the southeastern most tip of a disjointed island chain off the coast of the New World, said by scholars to be the remnants of an advanced civilization that was struck down by the Gods. The powers of the Old Word are settling and exploring this newly found land, but it is not empty for the taking...native civilizations and strange creatures already inhabit the land.

What role will you play as newcomers from across the Endless Sea discover this unknown New World?


-------


This game will be moving at a deliberate pace and will not start until we have a firm concept in place. The Magistrate will be providing the canvas, but it will be up to the players to weave the story. Players will not be given access on a solely a first come first serve basis. In an effort to build a strong foundation for moving forward the following will be taken into account:

• Group Dynamic: The world concept of Novitas Mundo is in place, but it will be up to prospective/approved players to lead the way on the types of stories they wish to be told and be a part of.
• Character Concept: A strong and clear cut idea of personality and concept; this can and will be tweaked after initial group dynamic interaction.
• Writing Style: Ability use clear and proper English and add flair and embellishment to posts...no "one-liners" here.

Once approved and allowed into the game, we will begin discussions on the group dynamic that will guide how the game starts and the direction it takes. This game will grow and prosper with its players.


-------


Rules

Novitas Mundo is using a homebrewed set of rules called Savage6, a melding of Mini Six mechanics with Savage Worlds concepts.

• Website: http://savage6.wordpress.com/savage-6/
• PDF Download: http://savage6.files.wordpress...2010/09/savage-6.pdf

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This message was last edited by the player at 03:11, Thu 16 Sept 2010.
Skycast
player, 67 posts
bp1
bp2
Fri 17 Sep 2010
at 17:34
  • msg #42

Re: Novitas Mundo, the New World

Holy cow...realized I didn't put the link to the game in here:

link to another game
Skycast
player, 68 posts
bp1
bp2
Sun 19 Sep 2010
at 23:55
  • msg #43

Re: Novitas Mundo, the New World

No interest in this game?
OggyBenDoggy
GM, 258 posts
Mon 20 Sep 2010
at 02:40
  • msg #44

Re: Novitas Mundo, the New World

at the risk of being blunt, I thought it was going to be SW, not SW mated with something else.
Skycast
player, 69 posts
bp1
bp2
Mon 20 Sep 2010
at 12:02
  • msg #45

Re: Novitas Mundo, the New World

In reply to OggyBenDoggy (msg #44):

Yea I hear ya, trying to do something different and a tad lighter, but ain't getting no bites. I may be switching it to straight SW I'm guessing.
This message was last edited by the player at 12:26, Mon 20 Sept 2010.
Strickland5
player, 106 posts
Mon 20 Sep 2010
at 21:06
  • msg #46

The Gentleman Caller Need Players

And here I am again.

Had a player drop in my Gentleman Caller game ( link to another game ) so I need someone to fill the roll of Professor Erika Blanchard
Cripple X
GM, 11 posts
Tue 28 Sep 2010
at 17:04
  • msg #47

Re: The Gentleman Caller Need Players

Hey folks,

I'm running a Necessary Evil game and we've lost a couple folks. We aren't too far yet, the beginning of the second plot-point. If you're interested in playing a Supervillian or minor hero in their struggle against the V'sori then you're welcome to join us.

link to another game
Do0m
player, 1 post
In the heart of Hellfrost
There is only Doom.
Thu 11 Nov 2010
at 20:17
  • msg #48

Re: The Gentleman Caller Need Players

A little over 800 years ago Hella, keeper of the dead, went mad and threw open the gates to the abyss freeing thousands of wicked souls before fleeing to become the goddess of the undead. Until then undead had never been seen on Rassilon. Scaetha, a war goddess, fought her way to the gates and shut them taking Hella's place but the damage was done. Soon the civilized peoples of the land had to face the Liche Priest and his undead armies. As per the usual in a fantasy campaign setting: they triumphed, though it took them some three hundred years before his hordes were defeated and he was shut away for eternity.

Not three years later the Blizzard wars start as armies from the north, taking advantage of the southernlands weakened state, march upon the remains of civilization. The gods of Sun and Fire disappear without a trace as armies of frost giants, hellfrost dragons and other frigid beasts lay waste to the land. The armies of the south finally rallied together and pushed back their foes in bloody and costly conflict meant to utterly destroy them. As the enemy retreated to the north a massive wall of ice rose, literally over night, blocking the advance of the armies of civilization. The cold glacier lands became known as the Hellfrost.

Now, five hundred years later, winters have grown longer, the sun has grown weaker, the very land seems to be dying in some places, and something is causing magic to fluctuate. The "Victory" of a half a millenia ago tastes like ash in the mouths of those who struggle to keep their homes warm and their families fed. The Kingdoms of Man are stretched thin, orcs and other beasts dot the out of the way places, bandits roam much of the roads unchecked and there are whispers that the armies of winter are growing stronger...


The land needs heroes! Do you have what it takes to go up against savage Orcs and Mighty Giants or the dreaded Hellfrost Dragons? What about terrible ghouls and other undead like the Draugr; a creature that no blade or spell can harm? Are you willing to carve your name into the histories of Rassilon as one of the few who struggle against the looming threat of eternal winter? Then sign in and let the adventure begin!

Hellfrost is an Epic Fantasy setting that uses the Savage Worlds rules system.

link to another game
Strickland5
player, 118 posts
Mon 22 Nov 2010
at 20:05
  • msg #49

Iron Dynasty

Just starting up my Iron Dynasty game... not sure if it'll get going before the holidays but heck we can only try

link to another game
Skycast
player, 70 posts
bp1
bp2
Mon 29 Nov 2010
at 21:07
  • msg #50

Hudson Heroes

In a world where street gangs rule their turf and the tendrils of organized crime envelope all, a city is decaying and the law has lost control. When the Cold War is at its height, enemies of the nation lurk in the shadows and every corner holds a secret…who do you trust? When the streets overflow with danger and corruption how do the citizens of a shattering city sleep at night?

As the muscle cars rumble to life and the sun rises over the eastern horizon heroes rise to take back a once proud city. You are those heroes…steadfast, vigilant, and patriotic…welcome to Hudson City.

-----

Hudson Heroes is a game of classic super heroes rising from the streets to defend a nation, a city and its people. Set in an alternate history 1950’s the visuals are very much mired in muscle cars, slick backed hair and leather clad gangs of the era.

Influences for the setting come from:

• The Warriors (film)
• Streets of Fire (film)

-----

Trying again with a different genre...looking for 3 - 4 players for a group of heroes to defend truth and justice...any takers? Please read the Request to Join thread in the game area.

link to another game
Skycast
player, 71 posts
bp1
bp2
Sun 5 Dec 2010
at 14:31
  • msg #51

Re: Hudson Heroes

Have one in Hudson Heroes just about ready to go and would like to start with at least twos...come fight some villains.
dm_punks
player, 17 posts
GM/Mystaran Misadventures
Sun 2 Jan 2011
at 10:08
  • msg #52

(SavW) Hellfrost: Endless Winter

Hello, everyone. Been gone for quite some time, and I'm starved for some gaming! :)

If anyone's interested, I've opened a Hellfrost game. There's currently three people waiting for the party to fill up. So join us for some killing and taking of stuff, as the Hellfrost claims the land!

link to another game
Hoplite
player, 1 post
Mon 3 Jan 2011
at 02:17
  • msg #53

Evernight

Hey everyone!

I'm (sort of) new to the Savage Worlds scene and looking to start up a game of Evernight. I've got plenty of experience in GM'ing games, including on RPOL, but this is my first time GM'ing Savage Worlds.

In order to join I ask that you have access to Savage Worlds: Explorer's Edition or the Test Drive Rules ( http://www.peginc.com/Downloads/SWEX/TD06.pdf ). Owning Evernight is preferred, but not required.

We are starting at standard Novice experience. You are free to use any of the major races in the Evernight book, Fantasy Companion, or make a race of your own (adhering to the guidelines set in the Fantasy Companion).

Thanks!

link to another game
Strickland5
player, 125 posts
Fri 7 Jan 2011
at 15:18
  • msg #54

Iron Dynasty

Looking for a few more players for the Iron Dynasty game I'm running

link to another game
OggyBenDoggy
GM, 273 posts
Fri 7 Jan 2011
at 18:22
  • msg #55

Re: Iron Dynasty

do you need the rules to play?
Strickland5
player, 127 posts
Wed 12 Jan 2011
at 15:22
  • msg #56

Re: Iron Dynasty

In reply to OggyBenDoggy (msg #55):

It is possible most of the changes I can explain but you'd miss out on some of the more nifty edges
Skycast
player, 80 posts
bp1
bp2
Wed 19 Jan 2011
at 20:09
  • msg #57

Re: Iron Dynasty

The Savage Amerique game is open:

link to another game

Genre: Alternate History Pulp Horror
Primary Influences:
• Television: Fringe, X-Files
• Cinema: Brotherhood of the Wolf, Last of the Mohicans, The Patriot, Van Helsing
• Literature: The Black Coat, Revere: Revolution in Silver, Solomon Kane

It is the year or our Lord, Sixteen Hundred and Sixty Six, some call it the year of the beast; Amerique boils with conflict and intrigue as the tenuous foothold of vying Europan nations take root in the fertile ground of a savage new world. Witches struggle against Puritan firebrands, royal agents play games of murder and deception for the glory of their monarch, and soldiers take to the field of battle where musketeers clash amid the roar of cannon and shot. Patriots stake their lives to overthrow the old order and establish a new freedom, unfettered by the evils of slavery, persecution and the supernatural.

Scientifick philosophers and alchemists compete to push the boundaries of science that could shape the course of the future, while sorcerers and witches seek to preserve the arcane arts of the past. In the forested mountains druids create standing stones and earthen mounds to draw power from the land and defy the encroachment of civilization. All the while this new land and its original inhabitants, the Native Sons, struggle to deal with the tide of Europan encroachment.

In one small slice of Amerique the king and his men have been vanquished and a new Republic has been born, but with beginnings come new challenges and old foes alike. The knights of old no longer roam the lands of Virginia so somebody must take up the mantle to protect the land and its people. The young Republic of Virginia occupies a stretch of the middle coast between Carolingia and New Sweden, curled around the broad arms of bountiful Chesapeake Bay. Divided into the States of Alexandria, Richmond, Pamunkey, and Manassas it also incorporates a semi-autonomous Native Son state called the Powhattan League, and an English utopian community called Penn’s Wood.

Amerique is a campaign world set in an alternate version colonial America’s past, an age of frontier adventure, political intrigue, and supernatural horror. Inspired by history and infused with myth, it is a place where heroes fight for freedom, chart a vast wilderness, and battle unknown evils.

-----

Seeking brave, adventurous, independent and free-thinking souls...that's the call that came forth from Lord Jeferson and his adviser, the renowned philosopher Franklyn, describing the kind of people needed to become Virginia Cavaliers. From the untamed and wild Native Sons, the original inhabitants of Amerique, to the unexplainable supernatural that haunts these lands, and to the fierce settlers from Europa trying to tame this new world through force and political intrigue there are countless dangers lurking over the next hill, deep within the forests and around the bend in the road. The Cavaliers are a free-form militia and protective force designed to roam the lands of Virginia and beyond, protect the ideals of the Republic, defend and aid its citizens from adversaries and investigate the lands of Amerique wherever travels shall take them.

You are one of the intrepid souls that are protecting the various corners of the Republic of Virginia, ready to do whatever needs to be done. The state of Richmond is your home and the region surrounding Jamestown between the James and Chickahominy Rivers is yours to protect. Saddle up, adventure is in the air and the unknown is just over the horizon.
This message was last edited by the player at 20:09, Wed 19 Jan 2011.
Hoplite
player, 2 posts
Sat 26 Feb 2011
at 22:36
  • msg #58

Evernight

Hey everyone!

Our Evernight game is underway, but one of our players had to drop out of the game due to increasing job pressures. The players are making their way up the foothills of the Dread Mountains seeking the Scarlet Riders who've made their way to the Sa Karan ruins located there, so we are still pretty early in the plot.

We are currently a party of three; one wizard, one berserker, and one slayer. Feel free to check the game out and submit your character adhering to the guidelines set in the RTJ.

Thank you kindly!

link to another game
OggyBenDoggy
GM, 290 posts
Mon 7 Mar 2011
at 18:20
  • msg #59

Re: Evernight

Avast!  Keelhaul the landlubbers!

link to another game
OggyBenDoggy
GM, 295 posts
Fri 8 Apr 2011
at 17:55
  • msg #60

Re: Evernight

Alien Conspiracy

link to another game
Cripple X
GM, 26 posts
Fri 15 Apr 2011
at 22:50
  • msg #61

Re: Evernight

Temporal Probability Agency: To Predict and Serve

link to another game
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