The Savage Amerique game is open:
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Genre: Alternate History Pulp Horror
Primary Influences:
Television: Fringe, X-Files
Cinema: Brotherhood of the Wolf, Last of the Mohicans, The Patriot, Van Helsing
Literature: The Black Coat, Revere: Revolution in Silver, Solomon Kane
It is the year or our Lord, Sixteen Hundred and Sixty Six, some call it the year of the beast; Amerique boils with conflict and intrigue as the tenuous foothold of vying Europan nations take root in the fertile ground of a savage new world. Witches struggle against Puritan firebrands, royal agents play games of murder and deception for the glory of their monarch, and soldiers take to the field of battle where musketeers clash amid the roar of cannon and shot. Patriots stake their lives to overthrow the old order and establish a new freedom, unfettered by the evils of slavery, persecution and the supernatural.
Scientifick philosophers and alchemists compete to push the boundaries of science that could shape the course of the future, while sorcerers and witches seek to preserve the arcane arts of the past. In the forested mountains druids create standing stones and earthen mounds to draw power from the land and defy the encroachment of civilization. All the while this new land and its original inhabitants, the Native Sons, struggle to deal with the tide of Europan encroachment.
In one small slice of Amerique the king and his men have been vanquished and a new Republic has been born, but with beginnings come new challenges and old foes alike. The knights of old no longer roam the lands of Virginia so somebody must take up the mantle to protect the land and its people. The young Republic of Virginia occupies a stretch of the middle coast between Carolingia and New Sweden, curled around the broad arms of bountiful Chesapeake Bay. Divided into the States of Alexandria, Richmond, Pamunkey, and Manassas it also incorporates a semi-autonomous Native Son state called the Powhattan League, and an English utopian community called Penn’s Wood.
Amerique is a campaign world set in an alternate version colonial America’s past, an age of frontier adventure, political intrigue, and supernatural horror. Inspired by history and infused with myth, it is a place where heroes fight for freedom, chart a vast wilderness, and battle unknown evils.
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Seeking brave, adventurous, independent and free-thinking souls...that's the call that came forth from Lord Jeferson and his adviser, the renowned philosopher Franklyn, describing the kind of people needed to become Virginia Cavaliers. From the untamed and wild Native Sons, the original inhabitants of Amerique, to the unexplainable supernatural that haunts these lands, and to the fierce settlers from Europa trying to tame this new world through force and political intrigue there are countless dangers lurking over the next hill, deep within the forests and around the bend in the road. The Cavaliers are a free-form militia and protective force designed to roam the lands of Virginia and beyond, protect the ideals of the Republic, defend and aid its citizens from adversaries and investigate the lands of Amerique wherever travels shall take them.
You are one of the intrepid souls that are protecting the various corners of the Republic of Virginia, ready to do whatever needs to be done. The state of Richmond is your home and the region surrounding Jamestown between the James and Chickahominy Rivers is yours to protect. Saddle up, adventure is in the air and the unknown is just over the horizon.
This message was last edited by the player at 20:09, Wed 19 Jan 2011.