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22:58, 18th April 2024 (GMT+0)

General Chat.

Posted by BelirahcFor group archive 0
shady joker
player, 141 posts
Thu 26 Jul 2012
at 17:18
  • msg #722

Re: It arrived!

Why not run one of the free savage tales you can find on savage heroes? Are you doing traditional fantasy or something else?
ralftschu
player, 47 posts
Wed 22 Aug 2012
at 08:42
  • msg #723

Beasts and Barbarians

Hi

I really like Beast and Barbarians from Gramel.
I would really like to play a game of B&B. Is there a game online?
ashberg
player, 5 posts
Wed 29 Aug 2012
at 04:53
  • msg #724

Re: Beasts and Barbarians

Looking for a Realms of Cthulhu.... or anything Mystery/Lovecraftian...
shady joker
player, 144 posts
Wed 29 Aug 2012
at 04:56
  • msg #725

Re: Beasts and Barbarians

ASHBERG, is their a real CoC conversion using Savage Worlds?
ashberg
player, 6 posts
Wed 29 Aug 2012
at 04:58
  • msg #726

Re: Beasts and Barbarians

just FYI - I don't own any SW scenario books...

Shady, just saw this floating on the web, talking about Conversion Tips: http://savagepedia.wikispaces.com/Savage+Cthulhu
OggyBenDoggy
GM, 413 posts
Tue 4 Sep 2012
at 22:29
  • msg #727

Re: Beasts and Barbarians

how often do people play in games w/out the book / player's guide?

how often to GMs allow it?

any regrets?

comments?
Strickland5
player, 183 posts
I'm in a few games
Wed 5 Sep 2012
at 12:18
  • msg #728

Re: Beasts and Barbarians

I've done it a few times (as a player and a GM) and found it to be difficult. For me as a player I don't have the source material so I don't know a lot about the setting (Hellfrost for example) or any special edges/hindrances available

As a GM knowing these issues I've had as a player, I don't want to copy-paste too much info and risk copyright infringement and the like so I tend to prefer to have players who own the source material
zacaldo
player, 4 posts
Wed 5 Sep 2012
at 16:44
  • msg #729

Re: Beasts and Barbarians

I myself brought this up in an rPol forum, being amazed how many players do not own a single core book or source book of any kind.  Not that I have a problem with it, RP books are expensive and often do not get their money's worth of use in my mind.  Although running some systems without a core seems impossible, and some like Savage much more possible.  I guess it depends on the game you are running and the players you have, which is like any other game.

Still though I am amazed that so many people play games without a sourcebook, growing up always having one I guess I feel lost without one, but this is all pre wiki and so forth so gaming has changed so much since I started I must be like a dinosaur to all the new players out their.  And yes, I do not mess with copyright anything, sounds trite, but you could really make a mess and nothing is worth losing Rpol privileges in my mind.

My experiences with players without the book though, much higher drop out rate, they literally have less invested in the game ;)  It may just be coincidence, but the math does not lie on that one.  Although some of the best players I have ever had, did not own or want to own a single book, so after all that, you are back where you started.  I guess my main comment would be, if you have a serious idea on how a game should be run and you want it to go smoother, make it a rule each PC own the core, I have been dismissed from games because of it and it makes sense to me.

Who knows Rpol is like Darwin on crack in a time machine set to gentle press, does anything ever make sense or get clean on the first cycle?
derfinsterling
player, 66 posts
Wed 5 Sep 2012
at 18:10
  • msg #730

General updates to all games I'm in

I'm in several games, but I thought I'll post this just here:
I'm on paternity leave since the start of August. My wife, who's a teacher was at home during August as well. Great 4 weeks.
Now she's at work and I'm staying at home taking care of our daughter. It's more time-consuming than I imagined.
So my apologies if my posts are currently more rare and shorter than they used to be, I'll just need to get settled in. :-)
ralftschu
player, 48 posts
Thu 6 Sep 2012
at 08:53
  • msg #731

Re: General updates to all games I'm in

Little timesinks, arent they.
But then she smiles!
My Timesink is five years old. It dont really get better, you only get used to it.
But lastly we played roleplaying games.
We moved paper miniatures around a skeletonkey battlemap. It was like playing dolls, only with Ghul queens, Paladins and dire wolfs.
"Of course, Mister Paladin, take a seat. I cook us a tea while you play with dire fluffy."
cooneydad
player, 18 posts
Thu 6 Sep 2012
at 17:09
  • msg #732

Re: General updates to all games I'm in

I have five kids and can tell you:

1. Cherish them when they're infants. They're amazing and relatively simple to care for then. The same 6-7 behaviors keeps them happy all the time. Wish I could say that for my 12-year-old :-)

2. Some of them just won't game. See comment about 12-year-old :-)
OggyBenDoggy
GM, 414 posts
Thu 6 Sep 2012
at 17:45
  • msg #733

Re: General updates to all games I'm in

I played a $1 game called RPGkids last year.  They enjoyed rescuing the unicorns from the wicked Frog Wizard.

This Sunday I'm going to run a game of Faery's Tale
http://www.rpgnow.com/product/...y's-Tale-Deluxe?it=1
zacaldo
player, 6 posts
Fri 7 Sep 2012
at 00:32
  • msg #734

Re: General updates to all games I'm in

In reply to OggyBenDoggy (msg # 733):

Well worth the 10 dollars, has to be one of the best 6 and up game, tons of characters and lots of interaction.  I would put it in my top five kids games.  Have fun Doggy, watch out for those brownies;)  I run some games at the local library and I am just glad society seems to have gotten over trying to villainies role-playing games, I went to Catholic High School and was actually suspended for continuing AD&D game.  Can't think of a better social interaction tool than role-playing, keeping the kids interested doesn't seem to be my problem, these kids mess up my plot points with their crazy ideas worse than their parents.  I love the youth coming up, super savvy role-players, nice to read some good news about youth and roleplaying.  Again I love this Forum.
OggyBenDoggy
GM, 415 posts
Mon 10 Sep 2012
at 19:35
  • msg #735

Re: General updates to all games I'm in

we played the Jack and the Beanstalk adventure.  They had fun, although I did have to make suggestions when they got stuck.

Next week it'll be a story they are not familiar with

----------------------

On a different note, I just stumbled across this

https://docs.google.com/file/d...WEzZTA5ZDI4MjEx/edit

it's sort of a GMless game about castaways.  You could use it for a shipwreaked adventure, to flesh out the NPCs
jmenefee
player, 1 post
Sat 15 Sep 2012
at 22:47
  • msg #736

Re: General updates to all games I'm in

I started my kids on RPGKids :) I altered my games so that every adventure was to thwart the "evil wizard garamond" (that appeared to be his actual name by the way my 5 and 6 year old talked).

Then I went to Faer's Tale, which they enjoy tremendously. Every adventure is a mission for the Faery Queen. They have to pass a Dora the Explorer style series of encounters ("through the haunted forest of the Spider Kingdom, across the Burning Sands of Doom, and up the Tallest Mountain to find Moon Leaves for the Queen's tea"). I created a custom 4"x6" character sheet with pictures for the three stats with dots instead of numbers ("that's how many dice you roll!"). They beg me to play it regularly ;)

Oh and it helps that we move around the house as they progress. Each room, or the staircase, is a different part of the map and I make them act out their attacks and results :) They love that at their age.

The boy likes to attack things (Sprite named Mr. Green), the girl likes to make friends with things (Pixie named Rose), and their 5 year old cousin likes to sneak by things (Pooka named Flutter) so I make sure each of the three main encounters has a different outcome depending on who's turn it is to lead that encounter. They each get a moment in the spotlight. Each adventure takes about half an hour and since they don't care about ongoing plot development it literally takes me about a minute to come up with each adventure and I throw things at them on the fly.
OggyBenDoggy
GM, 416 posts
Sun 16 Sep 2012
at 04:17
  • msg #737

Re: General updates to all games I'm in

I like the Dora idea.  And moving around the house
grandmaster_cain
player, 19 posts
Sun 16 Sep 2012
at 19:52
  • msg #738

Re: General updates to all games I'm in

Faery's Tale is my preferred game for kids as well.  I've run it for kids as young as five, and for tweenage girls who though roleplaying was for geeks.  They all loved it!
OggyBenDoggy
GM, 418 posts
Mon 17 Sep 2012
at 17:08
  • msg #739

Re: General updates to all games I'm in

I'm tempted to start a "Gaming with Kids discussion group"
OggyBenDoggy
GM, 419 posts
Tue 18 Sep 2012
at 20:27
  • msg #740

Re: General updates to all games I'm in

someone started up a discussion game

link to another game
Strickland5
player, 184 posts
I'm in a few games
Tue 22 Jan 2013
at 21:03
  • msg #741

Re: General updates to all games I'm in

So am I the only one who saw this rework of the Liquid Courage edge in DLNoir and thought... drunken master!

DLNoir pg 11:
Liquid Courage
Requirements: Novice, Vigor d8+
This Edge is updated from Savage Worlds Deluxe,
including being a Background Edge instead of a Weird Edge.


Hard liquor turns this paper tiger into the real deal,
claws and all. The round after this lush slams at least
half his Vigor die type in shots of whiskey, bottles of
beer, or glasses of wine, his Vigor increases by one die
type (also increasing his Toughness). The staggering
shamus also ignores one level of Wound modifiers
(which stacks with other similar abilities).

The effects last for one hour and have no detrimental
effects on any other functions. If the bottle-chaser
is looking to get drunk and does so, he retains the
benefits above but suffers the effects as per Intoxication
(see page 37). On the plus side, the palooka halves the
recovery time for his overindulgence.

This message was last edited by the player at 21:07, Tue 22 Jan 2013.
GreenTongue
player, 45 posts
Wed 23 Jan 2013
at 01:44
  • msg #742

Re: General updates to all games I'm in

That could be a good time in Deadlands. ;)
=
StJason
player, 9 posts
Wed 23 Jan 2013
at 23:21
  • msg #743

Re: General updates to all games I'm in

I thought the same. Liquid Courage + Drunken Style. You could even get some points back with an addiction. It's kinda spendy to start out with (IIRC, you need Martial Arts, Agi d8, Vig d6, Fighting d6... don't have the books right here to look that up for sure..) But extra Vig and bonus to parry means that a lot of people are going to have tons of trouble hurting you. Well, until they pull out a gun, that is.. :D
Strickland5
player, 185 posts
I'm in a few games
Thu 24 Jan 2013
at 01:29
  • msg #744

Re: General updates to all games I'm in

In reply to StJason (msg # 743):

Dodge is your martial artists friend

Plus you could wait to get drunken style and extra toughness helps too
Wibbs
player, 13 posts
Tue 26 Feb 2013
at 00:31
  • msg #745

Any interest in a War of the Dead game?

Yes, I know it's a stupidly long campaign requiring a lot of commitment from both the GM and players, but I still want to gauge whether there's would be any interest if I started a game of War of the Dead up.

Thoughts?

Wibbs
Wibbs
player, 14 posts
Tue 26 Feb 2013
at 01:53
  • msg #746

Re: Any interest in a War of the Dead game?

Well, I've gone and set it up anyhow...

link to another game
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