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15:42, 26th April 2024 (GMT+0)

General Chat.

Posted by BelirahcFor group archive 0
IrishMarshal
player, 4 posts
Mon 12 Aug 2013
at 22:51
  • msg #772

Re: Hello!

In reply to shady joker (msg # 770):

Sounds interesting, but I'm already getting myself game over extended. Good luck on the game.
Have you thought of trying a G+ Hangout and/or Roll20 one shot?
The Stray
player, 29 posts
Tue 13 Aug 2013
at 01:20
  • msg #773

Re: Hello!

In reply to OggyBenDoggy (msg # 771):

I'm willing to share duties, I suppose.
luke_poa
player, 8 posts
Tue 13 Aug 2013
at 02:29
  • msg #774

Re: Hello!

OggyBenDoggy:
OMG, I'm back

Had drop out of rpol for a while, but I stumbled back in.

I saw a number of "requests to join" not answered, is anyone interested in Admin duties, should I flake out again?


I can help manage, too. I am here almost everyday.
Strickland5
player, 190 posts
I'm in a few games
Tue 13 Aug 2013
at 14:38
  • msg #775

Re: Hello!

In reply to OggyBenDoggy (msg # 771):

I can lend a hand too.
shady joker
player, 149 posts
Tue 13 Aug 2013
at 19:49
  • msg #776

Re: Hello!

In reply to OggyBenDoggy (msg # 771):

I am willing to do it. But if some one else wants to step up let them.
Strickland5
player, 191 posts
I'm in a few games
Fri 30 Aug 2013
at 11:33
  • msg #777

WWR

... so who else threw in some funds for the Weird War Rome kickstarter?
derfinsterling
player, 68 posts
Fri 30 Aug 2013
at 12:02
  • msg #778

Re: WWR

I did. Glad it finally is seeing the light of day. I was very briefly involved in some playtests a few years ago. Don't know how much it has changed from back when, but the concept was great.
OggyBenDoggy
GM, 423 posts
Fri 30 Aug 2013
at 21:51
  • msg #779

Re: WWR

Me (on rome)

I like who it's broken up into mini-campaigns.

My group is a little erratic, smaller campaigns might be easier to finish.  we could even rotate GMs

might also work well here, since things take longer in PBP
OggyBenDoggy
GM, 428 posts
Fri 13 Sep 2013
at 18:34
  • msg #780

Re: WWR

luke, strickland, gave you GM access
luke_poa
GM, 9 posts
Sat 14 Sep 2013
at 01:54
  • msg #781

Re: WWR

Thank you, sir. I will help manage things as best as I can!
shady joker
player, 157 posts
Mon 7 Oct 2013
at 20:25
  • msg #782

Re: WWR

How do I post a link to the Raiders & Ruins pdf book without pissing off rpol moderators? It is a FREE fan made book but I can't find a web page for it and If I just link it to something like drop box they mods might think I am promoting piracy.
OggyBenDoggy
GM, 429 posts
Mon 7 Oct 2013
at 21:01
  • msg #783

Re: WWR

Have you asked the moderators?
cooneydad
player, 29 posts
Mon 7 Oct 2013
at 21:54
  • msg #784

Re: WWR

shady joker:
How do I post a link to the Raiders & Ruins pdf book without pissing off rpol moderators? It is a FREE fan made book but I can't find a web page for it and If I just link it to something like drop box they mods might think I am promoting piracy.


Put it on Google Drive and create a public link to it here.
luke_poa
GM, 10 posts
Tue 8 Oct 2013
at 01:54
  • msg #785

Re: WWR

If the book is free as in "freedom", you should be able to link it from your dropbox without any problems.

On the other hand, if the book is free as in "beer", there may be a chance that the creators get some kind of cash flow from people visiting their site. In this case, it wouldn't be a good thing to share through dropbox.
shady joker
player, 158 posts
Tue 8 Oct 2013
at 05:54
  • msg #786

Re: WWR

Well the Author posted it on Google Documents for all to have. My computer illiterate self spent the afternoon figuring that out and posting his shared link to my game. *Facepalm*
OggyBenDoggy
GM, 434 posts
Mon 25 Nov 2013
at 20:50
  • msg #787

Re: WWR

I've started a few games here.  THey all pretty much went the same.  4-6 people started in it.  The game played for a while, a few dropped out, and few new players added.

Then something would happen.  Work would get busy for me.  Vacation.  Something.  I'd post a game delay/apology.  Then after a while I'd close the game, saying I didn't know when I'd be able to get back to it.

But was I wrong?  I've also been in a few games that lapsed for a long time, months even, but were successfully revived.

I'd been tempted to do a WW:Rome game or Kaiser's Gate , War of the Dead, a number,  but I'd think, "but I can't run again, eventually works get's ugly and it ends".

But was I wrong?  Would it be OK, maybe with proper warning to the players, to do a game which might have occasional long pauses/breaks?  Preferrably when the plot allows.
The Stray
player, 30 posts
Mon 25 Nov 2013
at 21:01
  • msg #788

Re: WWR

I've run some of those long-break games you've been in! I certainly notice a pattern my own self of periods of low/no activity moving to high activity then back again. As long as you've got players who are understanding of the long breaks, it can work.
shady joker
player, 159 posts
Thu 5 Dec 2013
at 13:30
  • msg #789

Re: WWR

So anyone know about the distance modifiers in the CHASE rules? I'm running a cowboys on horse back chase and my players think that having 5H card and the target a 4D card means -4 Long Range Modifier. I thought The distance was relative to your action card and the targets action card.
The Stray
player, 31 posts
Thu 5 Dec 2013
at 14:43
  • msg #790

Re: WWR

The range is based on the card drawn (and whether they can attack at all is based on if they have a higher attack bonus or not), not relative value. Chases are abstract -- anything between a 3 and a 10 is considered a long-range shot because of the current situation in the round, which is supposed to represent more than a single turn's worth of movement, tricks, attempts to shake pursuit/gain ground, and so on.
shady joker
player, 160 posts
Thu 5 Dec 2013
at 14:51
  • msg #791

Re: WWR

Do they still get the Unstable platform penalty for shooting at people from horse back or a wagon?
Strickland5
GM, 194 posts
I'm in a few games
Thu 5 Dec 2013
at 14:55
  • msg #792

Re: WWR

In reply to shady joker (msg # 791):

Unstable platform applies if you're shooting from a horse or wagon but not if you're stationary shooting someone who's on horse back or in a wagon.
shady joker
player, 161 posts
Thu 5 Dec 2013
at 15:17
  • msg #793

Re: WWR

Well these guys are riding their horses and shooting Single action revolvers. I figured they can do that Since many decent riders could put the reins in their teeth, steer with their knees, or some other such thing a trained rider does to use both hands while on horse back. Now the Wagon Driver can't do that that's why he needs a guy to run shot gun or at best use a double action revolver with one hand and the steering thing in the other. Granted not very realistic but it is a movie game so some things aren't realistic.
The Stray
player, 32 posts
Thu 5 Dec 2013
at 16:38
  • msg #794

Re: WWR

They CAN do it, just not with any great accuracy unless they've been trained to do so, which is why the Unstable Platform rules and and Steady Hands edges exist in the first place. It's not particularly easy to hit a moving target while you're moving as well.
OggyBenDoggy
GM, 435 posts
Thu 5 Dec 2013
at 17:17
  • msg #795

Re: WWR

Also, the range is not just range.  It could be (in this case) dust from the chase, having bad angle, cover from rocks/trees in the way, etc.
The Stray
player, 33 posts
Thu 5 Dec 2013
at 17:20
  • msg #796

Re: WWR

Basically, the card represents the one clean shot/attack the characters get over the course of this round's worth of chases.
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