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06:35, 26th April 2024 (GMT+0)

General Chat II.

Posted by Cripple XFor group 0
StJason
player, 31 posts
Mon 4 May 2015
at 22:33
  • msg #20

Re: General Chat II

...and I've always been confused at the people who are "shaken locked". You aren't helpless and without actions. You just need to walk/crawl/roll back for a round to get it together. You still get actions and most of your abilities. You just don't get to punch back.

Ah well. So Spirit is now officially the dump stat. So be it.
xenongames
player, 22 posts
Mon 4 May 2015
at 23:03
  • msg #21

Re: General Chat II

I get the idea that some players really didn't like not having the opportunity to act, but you could use always use a bennie to simply not be shaken. Sure, you may be low on bennies, but if you are, maybe you should run away. :)  Getting beat up so bad that you can't do anything about it is one of the possible outcomes of getting into a fight and maybe you should have realized that before you started. You actually see this in MMA a lot: fighters get rocked, but while they still have enough of their wits about them to defend (no penalty to Parry while Shaken), they can't do much of anything else until they clear their head and/or get an opening.

I don't think the change makes Spirit a dump stat, since you still need to make your roll to get your full action, but it is less important than it used to be. Also, Combat Reflexes isn't as useful.

Rather than make it a global change, I'd rather see it as a Setting Rule.
StJason
player, 32 posts
Tue 5 May 2015
at 08:52
  • msg #22

Re: General Chat II

You see it a LOT in like boxing. Where one guy is just getting pummelled, and all he can do is keep his guard up. Or like in the old cowboy westerns, when the good guy gets behind the bar, only the whole enemy gang opens fire, and all he can do is hug the ground while bottles explode all around him.

I've gotten stuck shaken a handful of times. Most of the time, the roll is easy to make, even if you don't get to act.

Spirit has always been only marginally useful. Almost no skills, and unless you are a wizard or face man, no reason to build it up. Now with only a 4 needed to unshake, you are rarely going to see more then a d6 in Spirit... and a LOT more d4s. Personally, I think it's a bad move on PEGs part. Ah, well.
luke_poa
GM, 11 posts
Tue 5 May 2015
at 17:46
  • msg #23

Re: General Chat II

StJason:
You see it a LOT in like boxing. Where one guy is just getting pummelled, and all he can do is keep his guard up. Or like in the old cowboy westerns, when the good guy gets behind the bar, only the whole enemy gang opens fire, and all he can do is hug the ground while bottles explode all around him.

I've gotten stuck shaken a handful of times. Most of the time, the roll is easy to make, even if you don't get to act.

Spirit has always been only marginally useful. Almost no skills, and unless you are a wizard or face man, no reason to build it up. Now with only a 4 needed to unshake, you are rarely going to see more then a d6 in Spirit... and a LOT more d4s. Personally, I think it's a bad move on PEGs part. Ah, well.


I agree that Spirit is somewhat limited in use when rolling dice, but it is an important requirement for some Edges. Many of my characters have Elan, which is really useful. Spirit d8 is required.
atminn
player, 2 posts
Mon 18 May 2015
at 12:39
  • msg #24

Re: General Chat II

Does anybody here have experience with Broken Earth?
I'm especially intrigued by the community generation/management system with narratively earned traits and edges for the community. That reminds me of the idea of treating everything as a character, from communities to vehicles, similar to the Fate Fractal.
DarkLightHitomi
player, 1 post
Tue 30 Jun 2015
at 15:44
  • msg #25

Re: General Chat II

Hello all, I have arrived! All shall bow or perish before my might!
Muhahahaha!

Ahem, or we could just chat amicably. Whichever.

So, I have discovered The Savage World of My Little Pony, and I'm curious if any if you have had the chance to play it, and if so, what are your thoughts?
xenongames
player, 23 posts
Tue 30 Jun 2015
at 16:04
  • msg #26

Re: General Chat II

Link?
DarkLightHitomi
player, 2 posts
Wed 1 Jul 2015
at 13:23
  • msg #27

Re: General Chat II

xenongames
player, 24 posts
Wed 1 Jul 2015
at 16:26
  • msg #28

Re: General Chat II

Thanks. I don't know how I feel about the Feats of Strength and Feats of Daring, since they seem completely out of place for 2 of the lead canon characters.
Strickland5
GM, 219 posts
I'm in a few games
Sun 12 Jul 2015
at 15:54
  • msg #29

Re: General Chat II

So any new setting that's out or coming along that folks are excited about?

I've been pondering getting Lankhmar but as 100% of my Savage Worlds gaming is here, I'm not sure if I want to spend the $$$.
Jeffrywith1e
player, 5 posts
geek dad
Sun 12 Jul 2015
at 17:32
  • msg #30

Last Parsec

So far for physical printed books there are only the three:
  • Eris Beta-V
  • Scientorium
  • Leviathan

Correct?



They just shipped from pre-order status so they must be on store shelves by now.

So, I wonder what this is about:
http://www.frpgames.com/cart.p...=112999#.VaKcq1QVhBc

Last Parsec Core Rulebook coming out October.
Jeffrywith1e
player, 6 posts
geek dad
Sun 2 Aug 2015
at 05:45
  • msg #31

Re: Last Parsec

Excited to hear an official Flash Gordon RPG coming out for Savage Worlds!
Elfy
player, 7 posts
Sun 2 Aug 2015
at 16:51
  • msg #32

Re: Last Parsec

Neat! Do you have a link to the company making Flash Gordon for SW? Is there an estimated date for when it is expected to be released?
Jeffrywith1e
player, 7 posts
geek dad
Mon 3 Aug 2015
at 04:23
  • msg #33

Re: Last Parsec

shady joker
player, 175 posts
Tue 4 Aug 2015
at 06:51
  • msg #34

Flash Gordon!

That is going to be awesome. I think Savage Worlds is the right system for Flash Gordon.
Elfy
player, 8 posts
Tue 4 Aug 2015
at 17:46
  • msg #35

Re: Flash Gordon!

Yeah, I agree. It should be good.
Silver
player, 1 post
Mon 10 Aug 2015
at 21:14
  • msg #36

Re: Flash Gordon!

Howdy folks, new to the board, and loving Savage Worlds.
GreenTongue
player, 69 posts
Mon 10 Aug 2015
at 23:57
  • msg #37

Re: Flash Gordon!

In reply to Silver (msg # 36):

Howdy!
You are in good company.
Nintaku
player, 32 posts
Mon 10 Aug 2015
at 23:59
  • msg #38

Re: Flash Gordon!

Welcome! Whacha been doing with Savage Worlds that's got you so excited? We love hearing good gaming stories. :D

(That's three sentences I've started with the letter 'w' in a row. ... Weird.)
Silver
player, 2 posts
Tue 11 Aug 2015
at 00:06
  • msg #39

Re: Flash Gordon!

My room mate and I have been doing small adventures, together tabletop, using horror working with Urban Legends, and its been very fun, we use a mixture of some of the stuff from Ripper, Horror, and East Texas U stuff.
DarkLightHitomi
player, 3 posts
Tue 11 Aug 2015
at 02:24
  • msg #40

Re: Flash Gordon!

Awesome thing I still remember about Savage Worlds. About six years ago I was in a savage worlds game and my friend rolled 35 n a d4. It was epic yet sad because the extra successes didn't help at all.


Quick question, what are your favorite things about savage worlds as a system?
Silver
player, 3 posts
Tue 11 Aug 2015
at 03:09
  • msg #41

Re: Flash Gordon!

I would have to say they versatility of it, we can make just about anything, it is like Gurps, but with less need to be a mathematician.
shady joker
player, 177 posts
Tue 11 Aug 2015
at 15:21
  • msg #42

Re: Flash Gordon!

I just went and bought All for One: Regime Diabolique. It is about Musketeers battling evil monsters in 1630's France. It looks AWESOME and I am eagerly getting a game together. This post is just bragging mostly.
Strickland5
GM, 220 posts
I'm in a few games
Tue 11 Aug 2015
at 15:38
  • msg #43

Re: Flash Gordon!

shady joker:
I just went and bought All for One: Regime Diabolique. It is about Musketeers battling evil monsters in 1630's France. It looks AWESOME and I am eagerly getting a game together. This post is just bragging mostly.
I keep seeing these great settings pop up. I've got Deadlands Noir, Weird War Rome, ETU and others just collecting dust so I stopped buy stuff as I'm not playing the settings I've already got.
xenongames
player, 26 posts
Tue 11 Aug 2015
at 16:13
  • msg #44

Re: Flash Gordon!

DarkLightHitomi:
Quick question, what are your favorite things about savage worlds as a system?


Savage Worlds hits a sweet spot of generality/versatility, intuitiveness (for me, at least), and ease of play that I also enjoyed from Cinematic Unisystem, BESM, and similar medium-weight games.

My single favorite sub-system from Savage Worlds is initiative, which just faster and smoother than most games.
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