RolePlay onLine RPoL Logo

, welcome to Savage Worlds Discussions

08:34, 28th March 2024 (GMT+0)

General Chat II.

Posted by Cripple XFor group 0
DarkLightHitomi
player, 12 posts
Tue 9 Nov 2021
at 10:50
  • msg #417

Re: Savage Worlds

In reply to LimeyDragon (msg # 415):

Thanks. I only pop in occasionally so I miss the acronyms sometimes. :)
bashful_batrean
player, 119 posts
Tue 9 Nov 2021
at 11:40
  • msg #418

Re: Savage Worlds

DarkLightHitomi:
A bit late to the party, but what is SPC3? Is it a core update, or just one of the settings/supplements?

Either way, I prefer bennies as rare and special rather than as a common currency. I tend to think of them as plot armor and/or fate.

Definitely not how the SPC3 writers view them... they should flow like water.  It seems to me they want to charge Bennie for creativity.
DarkLightHitomi
player, 13 posts
Tue 9 Nov 2021
at 16:07
  • msg #419

Re: Savage Worlds

I personally feel that if you want a point system to pay for powers, then it should be an explicit mechanic designed specifically for that purpose. Bennies don't make a good fit in my opinion.
bashful_batrean
player, 120 posts
Tue 9 Nov 2021
at 16:34
  • msg #420

Re: Savage Worlds

Well, technically they're only used for Power Stunts - an application of the power outside of a preconceived purview laid out in the power's description.
DarkLightHitomi
player, 14 posts
Tue 9 Nov 2021
at 22:18
  • msg #421

Re: Savage Worlds

If it's an expectation, then it's not outside the purview, regardless of the wording.

There's no need for that anyway. DnD for example, has many spells that are very broad and vague without needing an equal to bennies.

There's no need to use bennies for expected uses of powers.
rabideldar
GM, 83 posts
Savage World Master
Mon 15 Nov 2021
at 18:43
  • msg #422

Re: Savage Worlds

Has anyone run one of these super power games? Either old or new edition? I am curious how well it works. Back in the day I played both Adventure, Aberrant and Brave New World. I really liked the brave new world system which was similar to Deadlands old stuff.

Abberrant was just a mess. The game was fun but heroes were super OP. To the point where you were dealing with just all sorts of game breaking rules. It was a completion of who could come up with a better combo.
Jobe00
player, 7 posts
Mon 15 Nov 2021
at 18:54
  • msg #423

Re: Savage Worlds

I ran an Aberrant campaign that wasn't too bad, but I had to patch how Super Stamina works. You might be able to still find it floating around as Lord Jobe's Mega-Stamina Patch.

At the end of it, I was going to have the group end up in my own supers setting where I use the MEGS (Mayfair Exponential Game System) rules from the DC Heroes and Blood of Heroes RPGs just with my own setting, but I never ran anything else with that particular group.

I found the Deluxe Edition SPC to be sorely lacking. As is, MEGS is still my preferred base, but I've added some serious House Rules to it, and I'm looking at ways to house rule Mutants & Masterminds 3 to make it more to my liking as I realized I hate the d20 as it's too much randomness for me.
This message was last edited by the player at 14:47, Thu 25 Nov 2021.
GreenTongue
player, 132 posts
Thu 25 Nov 2021
at 14:14
  • msg #424

Re: Savage Worlds

TMP looks interesting but need wait for Mod approval for "Adult Content".
derfinsterling
player, 94 posts
Wed 1 Dec 2021
at 13:40
  • msg #425

Re: Savage Worlds

General question for the round: When playing, how do you handle threads that you're not a part of?

Do you read them, just to stay up to speed with what the rest of the gang does?
Do you avoid reading them to keep player and character knowledge separate?

Something else?

I generally glance at them to see what people are up to, but usually don't follow them closely.
bashful_batrean
player, 121 posts
Wed 1 Dec 2021
at 14:07
  • msg #426

Re: Savage Worlds

I read them and try to keep the knowledge separated.  It gives insight into characters for small behavioral hints that might come to light later.  Mostly for entertainment though.
Strickland5
GM, 239 posts
I'm in a few games
Wed 1 Dec 2021
at 16:38
  • msg #427

Re: Savage Worlds

derfinsterling:
General question for the round: When playing, how do you handle threads that you're not a part of?

I typically don't read them -- helps maintain my lack of in-character knowledge of what's going on.
Jobe00
player, 8 posts
Wed 1 Dec 2021
at 16:57
  • msg #428

Re: Savage Worlds

Most GMs give players private threads that only they are subscribed to.
GreenTongue
player, 133 posts
Wed 1 Dec 2021
at 17:04
  • msg #429

Re: Savage Worlds

It's nice to see updates and confirm progress but reading someone else's updates is not needed. Private threads are better unless it happens at the same location where everyone would know about it.
bashful_batrean
player, 122 posts
Wed 1 Dec 2021
at 17:48
  • msg #430

Re: Savage Worlds

I guess I'm too used to gaming with a group at the Tabletop.  Seeing what everyone is doing gives me a way to be involved and cheer on the other characters.   I mean yes, there are some instances where secrecy is desired and you take someone aside, but for the most part I'd think you'd want folks to get a feel for the whole game.

I guess it depends on the atmosphere you're looking to foster in game both for the character and the players.
LimeyDragon
player, 8 posts
Mon 24 Jan 2022
at 06:56
  • msg #431

Re: Savage Worlds


So I'm making Arrows into Molecular one's. The Sci-Fi companion states the below..

Molecular Blade: Edged weapons such as daggers or swords can be given a monofilament, “molecular,” or extremely thin edge, making them far sharper than usual. This gives the weapon +2 damage and adds half its damage die type in AP (+2 AP for a d4, +4 AP for a d8, and so on). Molecular blades require no power.

A bow does 2d6. so is it AP3 taking just 1 d6 into account or is it AP6 taking both d6's into account.?
GreenTongue
player, 134 posts
Mon 24 Jan 2022
at 11:34
  • msg #432

Re: Savage Worlds

In reply to LimeyDragon (msg # 431):

What do you want an arrow to be equivalent to, an AP bullet?
In that case, look at AP bullets for an example.
LefferDP
player, 2 posts
Mon 24 Jan 2022
at 17:33
  • msg #433

Re: Savage Worlds

The rule is for melee weapons, not ranged, so I don’t know that they’re compatible here. Typically melee weapons are Str + 1dX and in this case that X is what you do X/2 AP for. Ranged weapons don’t really follow this convention.

Gun to my head, it’s AP3 though, since taking just one of the dice takes thing closest to how melee weapons work.
Jobe00
player, 9 posts
Mon 24 Jan 2022
at 17:45
  • msg #434

Re: Savage Worlds

The argument could be made that the AP for a ranged weapon would be equal to all the dice as ranged weapons tend to have higher AP than melee weapons.
bashful_batrean
player, 123 posts
Mon 24 Jan 2022
at 17:49
  • msg #435

Re: Savage Worlds

I don't think Savage Worlds consider arrows as "edged"?
Jobe00
player, 10 posts
Mon 24 Jan 2022
at 18:06
  • msg #436

Re: Savage Worlds

Broadhead arrows most certainly are edged. Four of them on a standard broadhead arrow.
bashful_batrean
player, 124 posts
Mon 24 Jan 2022
at 18:36
  • msg #437

Re: Savage Worlds

But they still puncture the target, not slash it in general usage correct?
bashful_batrean
player, 125 posts
Mon 24 Jan 2022
at 18:50
  • msg #438

Re: Savage Worlds

Here's the point (no pun intended) of the question.  Monomolecular blades (edges) are assumed to be used slashing (epees and similar rapiers that were thrusting only didn't benefit from monomolecular blades despite having 4 edges) and gain benefit because they are not slowed by resistance of moving parallel across the fiber of armor which would allow for greater lateral cuts in the body behind the armor.

Arrows only impact the armor once and after the head passes, the armor serves no additional resistance/protection for the monomolecular blade to have to overcome.  I would suggest looking at data on AP arrowheads already included in sourcebooks rather than trying to work monomolecular filaments into it.
Jobe00
player, 11 posts
Mon 24 Jan 2022
at 18:56
  • msg #439

Re: Savage Worlds

Any sort of broadhead arrow would still benefit from monomolecular edges for the same reason knives would when stabbing with them.
bashful_batrean
player, 126 posts
Mon 24 Jan 2022
at 19:29
  • msg #440

Re: Savage Worlds

Then give them AP 3 +2 damage and call it a day.
LefferDP
player, 3 posts
Thu 17 Feb 2022
at 21:38
  • msg #441

Re: Savage Worlds

Do you like Probability? Do your like using weapons with a Rate of Fire > 1? Have I have written the AnyDice for you!

https://anydice.com/program/26f54

However, AnyDice basically doesn't handle dice about d10 with exploding and such well. The less good looking, but still useable solution is to go to the Troll Dice Roller and use the following code. http://topps.diku.dk/torbenm/troll.msp

\ Savage World (d10) RoF 3 w/ -4 penalty

largest 3 { ((sum (accumulate x:=d6 while x=6)) - 4 ) >= 4,
      ((sum (accumulate y:=d10 while y=10)) - 4 ) >= 4,
      ((sum (accumulate y:=d10 while y=10)) - 4 ) >= 4,
      ((sum (accumulate y:=d10 while y=10)) - 4 ) >= 4 }

Hope this helps someone else.
Sign In