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09:25, 26th April 2024 (GMT+0)

General Chat II.

Posted by Cripple XFor group 0
Samus Aran
player, 25 posts
Thu 2 Aug 2018
at 04:42
  • msg #220

Re: Savage Worlds

I see. Well, I picked up Flash Gordon to have access to the rules, but what I'd really love is some post-apocalyptic gaming with zombies, monsters, and whatever else to test out Savage Worlds.
bashful_batrean
player, 52 posts
Thu 2 Aug 2018
at 08:03
  • msg #221

Re: Savage Worlds

I suspect there will be a Kickstarter to cover the release of the updated core rules (Savage Worlds "Black") since it was also discussed/mentioned in interviews and pending projects that Fantasy Companion and Horror Companion would be getting overhauls to bring them up to date with Deluxe/"Black".

This also allows PEGINC to avoid massive overstocks.

They've said for a few years now that the updated Core book wouldn't happen while the current printings were still in warehouse.

Hopefully 3rd & 4th Quarter 2018 will have lots of Shinies!
Danger Man
player, 1 post
Thu 2 Aug 2018
at 18:07
  • msg #222

Re: Savage Worlds

I learned some good stuff about SW Black by reading this here forum. I just have one question. Is this file on DTRPG the one that has the new rules in it? I can't be sure just from the description.

http://www.drivethrurpg.com/pr...src=hottest_filtered
Samus Aran
player, 26 posts
Sat 4 Aug 2018
at 10:04
  • msg #223

Re: Savage Worlds

I believe it is, yes.
bashful_batrean
player, 53 posts
Sat 4 Aug 2018
at 10:31
  • msg #224

Re: Savage Worlds

In reply to Danger Man (msg # 222):

Yes, "new" rules are in Flash Gordon, but they are prefaced with a statement that the changes to core are specific to the FG setting to capture the feel.  It's highly possible that none of them make it to the new printing of Core, or that they are treated as Setting Rule  variations in Core.

I don’t think even licensees have been advised of the definite updates yet.  The only thing that's pretty much a given is that the revised Shaken rules from 3 years ago will be included.  They're available from PEGINC I believe, as well as the forums.

Best thing to do regarding "Black" is wait & see...
This message was last edited by the player at 20:25, Sat 04 Aug 2018.
Danger Man
player, 2 posts
Sat 4 Aug 2018
at 19:21
  • msg #225

Re: Savage Worlds

Thank you for that answer! I will take your advice and wait and see. In the meantime I am focusing on learning the rules from the Deluxe Explorer's Edition.
bashful_batrean
player, 54 posts
Sat 4 Aug 2018
at 20:35
  • msg #226

Re: Savage Worlds

In reply to Danger Man (msg # 225):

You're welcome!  Although Flash Gordon is an excellent setting & the books are well done, so definitely a plus if you like Retro Sci-Fi/Future-Vision of the 30s-50s.
Samus Aran
player, 27 posts
Sat 4 Aug 2018
at 21:35
  • msg #227

Re: Savage Worlds

Hm. Anyone interested in a possible game trade? I sure would like to try out those "Black" rules changes and just really get my feet wet in Savage Worlds in general. I'd be willin' to trade.
The Stray
player, 59 posts
Sat 4 Aug 2018
at 22:34
  • msg #228

Re: Savage Worlds

What do you mean by "Game Trade?"

I'm currently running a street-level Superheroes game incorporating some of the Flash Gordon rules, if that interests.
Samus Aran
player, 28 posts
Sun 5 Aug 2018
at 01:50
  • msg #229

Re: Savage Worlds

I mean, I'll run one if someone is willing to run one for me. Preferably a gritty post-apocalypse (zombies and such) one would be great.
Samus Aran
player, 29 posts
Thu 9 Aug 2018
at 02:49
  • msg #230

Re: Savage Worlds

So I posted an interest check thread here: link to a message in another game. Not much interest yet, but we'll see!
Danger Man
player, 3 posts
Thu 9 Aug 2018
at 03:09
  • msg #231

Re: Savage Worlds

So you are running a post apocalyptic zombie game and you also want someone to run a similar game for you? Because I am trying to learn the system and I might be willing to do that.
Samus Aran
player, 30 posts
Thu 9 Aug 2018
at 03:20
  • msg #232

Re: Savage Worlds

No, more I was thinking that I would trade something else for having such a game run. I was considering Mass Effect or Aliens vs Predator or something like that. But no one seemed interested, so I thought I might run one myself. I have a few different ideas for it, as that thread attest. Feel free to jump in over there if you like anything!
This message was last edited by the player at 05:55, Thu 09 Aug 2018.
bashful_batrean
player, 55 posts
Thu 9 Aug 2018
at 09:22
  • msg #233

Re: Savage Worlds

Here's a twist:

PCs are all victims of a mutating virus (or stuck in an temporal shift that affects a large percentage of population and causes relative time distortion to appear slower and clumsy/slowed speech for those outside, but those inside don't perceptually experience the differences).

Mass panic and extremism and entertainment culture has those not affected convinced this is the Zombie Apocalypse.

Characters have to survive in a world gone mad where almost everyone wants to kill them while they look for a way to reverse the effect while not killing those who attack them.  (Essentially, those infected/trapped in distortion realize what's going on and don't want genocide while they try to right it....)
Danger Man
player, 4 posts
Sat 18 Aug 2018
at 17:15
  • msg #234

Re: Savage Worlds

Inspired by the discussion here, I just posted this in GPIA:

So after some discussions in the Savage Worlds forum here on RPOL, I want to run a post apocalyptic game, particularly one with the scavenging, crafting, and community building rules from the various PA sourcebooks. I am doing an interest check to see which of these three settings people would prefer:

1. A traditional PA setting, possibly with zombies, either straight Broken Earth as written (Wisconsin/Minnesota USA), or Broken Earth adapted to a region I am familiar with-- post apocalyptic Washington State USA and British Columbia, Canada. https://www.peginc.com/crack-open-the-broken-earth/

2. XCOM 2, but as a Resistance member assisting the Avenger, but not actually on it. More like covert support missions, building Havens, contacting Factions, that sort of thing. Of course if players want, they could eventually qualify to be recruited by Central Officer Bradford and the XCOM Commander. I think there is a lot of PA potential in the setting, especially if you look around the environments of the video game, you can see that outside the alien controlled cities, it is very Mad Max, especially when you factor in the new material from War of the Chosen.
https://xcom.wikia.com/wiki/XCOM_2

3. This is a bit out there, but I think it has potential. As with XCOM, beneath the outwardly simple gameplay of "A Dark Room" there is actually a pretty interesting science fiction/post apocalyptic story about interstellar pirates, amnesia, and a devastated planet. A cool thing would be to adapt each stage of this clicker game to Savage Worlds, taking each weapon, building, resource, map, dungeon and town and translating them to fit with the rules and to fit here on RPOL.
http://adarkroom.doublespeakgames.com/

So, would there be any interest in a Savage Worlds game in any of these settings? Which would you want to play?

Thank you for any response,

Danger Man

Samus Aran
player, 31 posts
Sat 18 Aug 2018
at 23:38
  • msg #235

Re: Savage Worlds

I'll post this there, but I'd definitely prefer scenario 1. With zombies, preferably. I'm also from Washington, and definitely like the idea of doing rebuilding and using community rules and stuff, too.
atminn
player, 7 posts
Sun 19 Aug 2018
at 04:03
  • msg #236

Re: Savage Worlds

Samus Aran:
I'll post this there, but I'd definitely prefer scenario 1. With zombies, preferably. I'm also from Washington, and definitely like the idea of doing rebuilding and using community rules and stuff, too.


Does Savage Worlds have good community rules, like for building and leading a community? Or do you just mean immunity houserules?
Danger Man
player, 5 posts
Sun 19 Aug 2018
at 04:55
  • msg #237

Re: Savage Worlds

Post apocalyptic source-books like Broken Earth and Apocalypse Campaign Guide have rules tailored to building communities. To a lesser extent, so does Victorian horror source-book Rippers. The two PA books also have extra rules for crafting and scavenging, which is something a lot of PA players want as well. I don't think the core (Deluxe Explorer's) edition of the rules have anything on community building.
Samus Aran
player, 32 posts
Sun 19 Aug 2018
at 06:50
  • msg #238

Re: Savage Worlds

Are you interested in a trade, perhaps, Danger Man? I've been working on setting something up, so it's something we could exchange. You play in mine, I'll be in yours. If so, here are my ideas: link to a message in another game
Trollsmith
player, 25 posts
Mon 20 Aug 2018
at 05:20
  • msg #239

Re: Savage Worlds


I would like to add another vote for interest in Broken Earth, Danger Man (Zombie addition would be fine by me too)!

XCOM sounds fine too, but I just don't know the lore and would feel all out of sorts...
Samus Aran
player, 34 posts
Mon 12 Nov 2018
at 10:43
  • msg #240

Re: Savage Worlds

Irritatingly, I will miss out on the KS because of a payday scheduling snafu. Anyone get in on it? What do you guys think? It all looks very promising. I'd love to get in on a fantasy Western or maybe a modern zombie apocalypse game making use of it to really learn the system.
drewalt
player, 21 posts
Mon 12 Nov 2018
at 15:49
  • msg #241

Re: Savage Worlds

I'm in for the whole kit and caboodle.  SW has been my personal favorite for a while now so even if I didn't like some changes (I have not seen any that worry me) I would still have to hate buy it.

I am grateful the news of the KS leaked so early.  It is a lot easier for me to participate when I can save a few dollars here and there for 6 months rather than be surprised.
Samus Aran
player, 35 posts
Mon 12 Nov 2018
at 20:09
  • msg #242

Re: Savage Worlds

Yeah, I had no idea, and now it's too late. I mean, at least the stuff will be generally available, but a lot of those extras look nifty.

Anyone interested in running a game using the new rules and stuff?
Samus Aran
player, 36 posts
Sun 9 Dec 2018
at 12:53
  • msg #243

Re: Savage Worlds

After hearing some of how cool the game setting sounds from friends, I'd be very much interested in playing a Deadlands game that uses the latest and greatest changes from SWADE. Now, if I could decide between a rugged cowgirl Hexslinger, a Chinese immigrant princess who is also a mystic martial artist prodigy, or a Native American priestess who trucks with nature spirits!
Faubus
player, 1 post
Wed 6 Mar 2019
at 19:07
  • msg #244

Re: Savage Worlds

I just bought the SWADE pdf from Drivethrurpg. If I ran a game here to teach myself the system, what genres or settings would people be most interested in?
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