Re: Savage Worlds
In reply to GreenTongue (msg # 290):
Sadly, no. Haven't tried Showdown rules at all really, though Hellfrost in particular has been a bit of a curse for me. It's usually my most successful SW sales pitch, but I've never been able to keep a game going for long. Or, when I get people keen on trying Savage Worlds, they end up picking a different setting because they want to try something a bit further away from D&D than Norse and Old Germanic fantasy.
Of the Triple Ace Games settings I have (Hellfrost, Sundered Skies, and Necropolis), Sundered Skies has been the most popular, probably because it has the recognizable fantasy elements of D&D, but it's alien enough that it grabs the eye. Makes me think old D&D settings like Planescape, Dark Sun, and Spelljammer could see some interesting Savage Worlds conversions if someone had the gumption.
I think PEGInc can ride this wave of RPG popularity and come out far ahead of where they might otherwise if they just push their strengths. Release an Explorer's Edition of the new rules set, for one. If they haven't already, release a new Test Drive packet, or even multiple. D&D 5E's big seller is it's accessibility, be it streaming games like Critical Role or Acquisitions Inc, the free rules PDF or $20 starter sets, organized play (love or hate it). Savage Worlds has the potential to be much more accessible, being rules light, and typically far more affordable than D&D.
Sorry, rambling at this point. :-P