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04:42, 25th April 2024 (GMT+0)

General Chat II.

Posted by Cripple XFor group 0
Silver
player, 3 posts
Tue 11 Aug 2015
at 03:09
  • msg #41

Re: Flash Gordon!

I would have to say they versatility of it, we can make just about anything, it is like Gurps, but with less need to be a mathematician.
shady joker
player, 177 posts
Tue 11 Aug 2015
at 15:21
  • msg #42

Re: Flash Gordon!

I just went and bought All for One: Regime Diabolique. It is about Musketeers battling evil monsters in 1630's France. It looks AWESOME and I am eagerly getting a game together. This post is just bragging mostly.
Strickland5
GM, 220 posts
I'm in a few games
Tue 11 Aug 2015
at 15:38
  • msg #43

Re: Flash Gordon!

shady joker:
I just went and bought All for One: Regime Diabolique. It is about Musketeers battling evil monsters in 1630's France. It looks AWESOME and I am eagerly getting a game together. This post is just bragging mostly.
I keep seeing these great settings pop up. I've got Deadlands Noir, Weird War Rome, ETU and others just collecting dust so I stopped buy stuff as I'm not playing the settings I've already got.
xenongames
player, 26 posts
Tue 11 Aug 2015
at 16:13
  • msg #44

Re: Flash Gordon!

DarkLightHitomi:
Quick question, what are your favorite things about savage worlds as a system?


Savage Worlds hits a sweet spot of generality/versatility, intuitiveness (for me, at least), and ease of play that I also enjoyed from Cinematic Unisystem, BESM, and similar medium-weight games.

My single favorite sub-system from Savage Worlds is initiative, which just faster and smoother than most games.
shady joker
player, 178 posts
Tue 11 Aug 2015
at 16:34
  • msg #45

Re: Flash Gordon!

In reply to Strickland5 (msg # 43):

I will gladly play Deadlands Noir any day with you Strickland5.
shady joker
player, 179 posts
Tue 11 Aug 2015
at 16:45
  • msg #46

Re: Flash Gordon!

In reply to xenongames (msg # 44):

 My favorite thing about Savage Worlds is the Pulp Movie feel it has and no tracking HP. I have GMed many systems and tracking HP gets to be a pain when you must track it on every minion, mook, and flunky. In SW a mook is either Up, Shaken, or Down. It keeps the focus on the Major characters.
Strickland5
GM, 221 posts
I'm in a few games
Tue 11 Aug 2015
at 17:22
  • msg #47

Re: Flash Gordon!

In reply to shady joker (msg # 45):

Sadly the game of Noir I did get running puttered out rather quickly.
Silver
player, 4 posts
Tue 11 Aug 2015
at 20:38
  • msg #48

Re: Flash Gordon!

In reply to Strickland5 (msg # 47):

Aww I have only recently looked into games here for Savage Worlds, since how well does it play in pbp ?
Strickland5
GM, 222 posts
I'm in a few games
Tue 11 Aug 2015
at 20:42
  • msg #49

Re: Flash Gordon!

Silver:
Aww I have only recently looked into games here for Savage Worlds, since how well does it play in pbp ?
Play by posts are wars of attrition where you need more players than perhaps you think wise and a post rate as high as you can manage.

I'm in one of The Stray's games which started in 2009, has 11 PC, and is at 15K posts ... it MIGHT be wrapping up soon. BUT I have run and played in games which finished in much less time.
This message was last edited by the GM at 20:44, Tue 11 Aug 2015.
Silver
player, 5 posts
Tue 11 Aug 2015
at 20:55
  • msg #50

Re: Flash Gordon!

Oh I run play by posts here, and I have a game that I have been in for several years. I was just wondering how the combat works in pbp, if its like pathfinder/dnd/gurps..etc.
Strickland5
GM, 223 posts
I'm in a few games
Tue 11 Aug 2015
at 21:01
  • msg #51

Re: Flash Gordon!

Oh ... the combat is fine. Only thing different is that you should roll attack and damage separately as there are more and different types of dice involved than in D20/PF/5E
Silver
player, 6 posts
Tue 11 Aug 2015
at 21:15
  • msg #52

Re: Flash Gordon!

-nods- I played it in tabletop, So when we get the game set up here, I will be able to see better. Thanks so much <3
shady joker
player, 180 posts
Wed 12 Aug 2015
at 00:38
  • msg #53

Re: Flash Gordon!

 You just got to get used to typing in the rolls by hand since it is a d8 and a d6 wild die, or what ever and d6 wild die. rpol has a card deck to draw your initiative, which is a plus. There is a format you can put in your rpol games char id thing to make life easier.The Link Savage Worlds standards explains this and makes game run more smoothly.

link to a message in this game
locojedi
player, 6 posts
Wed 12 Aug 2015
at 07:27
  • msg #54

Savage Worlds

Thanks for that linky Shady Joker, that was helpful!
Nintaku
player, 33 posts
Sat 15 Aug 2015
at 02:04
  • msg #55

Re: Savage Worlds

Hey, I have a quick question about Savage Worlds and that glorious weapon of weapons, the chainsaw. Normally, if you roll a 1 on the Fighting die when using it as a weapon, you take the damage yourself. I've kind of never liked any game system where "PC hurts self" was a thing, especially when that can be relatively common. How unbalancing would it be to drop that bit of the weapon? Would I need to do something else to further balance it? Is the fact that it requires ammo anyway enough of a drawback? How many more questions can I turn this "quick question" into before it stops being quick?
Silver
player, 7 posts
Sat 15 Aug 2015
at 02:19
  • msg #56

Re: Savage Worlds

You can always have them immediately make a dex check to prevent it which can make it rarer. But that really doesn't circumvent the taking damage by fumbling.

Since I have never had an issue with it being a part of a game since it occasionally happens irl , as I have hurt myself handling marital arts weapons learning how to use them (whacked myself up the side of the head with nun-chucks gave myself a nasty bruise. ) So that is the best I got.
Nintaku
player, 34 posts
Sat 15 Aug 2015
at 02:36
  • msg #57

Re: Savage Worlds

Heh. I remember those days, too, though I was always rather paranoid about hitting myself with a weapon and so was super careful and took everything slowly. Nooooot a very exciting story, though. Still, realistic as that is, I don't really want realism. I like my genre-emulating games to emulate the genre I wanna play, though, and not once have I seen a hero type character whack themselves with a weapon in the middle of a fight. :P

I'm thinking of doing the old Army of Darkness RPG, but using Savage Worlds. Figured since Ash has never accidentally cut off his own bits with a chainsaw, it would make the PCs feel like crap to do it themselves. (Well, most of them. One of them puts fumble charts into games that don't already have them. *shudder* May as well put a spider in my coffee while you're at it, because nope.)
Silver
player, 8 posts
Sat 15 Aug 2015
at 02:39
  • msg #58

Re: Savage Worlds

Nintaku:
Heh. I remember those days, too, though I was always rather paranoid about hitting myself with a weapon and so was super careful and took everything slowly. Nooooot a very exciting story, though. Still, realistic as that is, I don't really want realism. I like my genre-emulating games to emulate the genre I wanna play, though, and not once have I seen a hero type character whack themselves with a weapon in the middle of a fight. :P

I'm thinking of doing the old Army of Darkness RPG, but using Savage Worlds. Figured since Ash has never accidentally cut off his own bits with a chainsaw, it would make the PCs feel like crap to do it themselves. (Well, most of them. One of them puts fumble charts into games that don't already have them. *shudder* May as well put a spider in my coffee while you're at it, because nope.)

Completely understandable, hmmm...can you have it simple--loose power--- and need to be restarted rather than hurt someone ?
Nintaku
player, 35 posts
Sat 15 Aug 2015
at 02:59
  • msg #59

Re: Savage Worlds

That's genius! Basically treat it as either a "reload" or "draw weapon" action, so it gives a -2 to attacks if you rush. Many thanks! :D
Silver
player, 9 posts
Sat 15 Aug 2015
at 03:11
  • msg #60

Re: Savage Worlds

<3 glad to help ^_^
shady joker
player, 181 posts
Sat 15 Aug 2015
at 09:31
  • msg #61

Re: Savage Worlds

In reply to Nintaku (msg # 57):

 Make a setting rule that simply ignores the part about Chainsaws hurting you on a 1 roll. There done. Back in the day Shark Bytes did a setting called 'Splatter Punk' that was made to capture the Evil Dead/army of darkness movie feel. It had various rules for using power tools as viable weapons. It said straight up, "Look, we are emulating action movies here. Forget realism."
Silver
player, 10 posts
Mon 31 Aug 2015
at 02:04
  • msg #62

Re: Savage Worlds

I recently got Savage Cthulhu has anyone played this ?
This message was last edited by the player at 02:04, Mon 31 Aug 2015.
shady joker
player, 182 posts
Mon 31 Aug 2015
at 06:31
  • msg #63

Re: Savage Worlds

I haven't. Is it any good?
Silver
player, 11 posts
Mon 31 Aug 2015
at 16:01
  • msg #64

Re: Savage Worlds

I am still reading it I tend to read a whole book to get a feel for it, it seems very good from what I have read.
atminn
player, 3 posts
Thu 10 Sep 2015
at 16:56
  • msg #65

Re: Savage Worlds

Hey folks, has anybody seen an attempt to run Savage Worlds in a trimmed down accellerated version where characters look a lot like they do in either Risus or Fate Accellerated, but the system still uses SW mechanics?

I found the following blog post today, and it's part of what I'm looking for, but I'm looking to make it more viable for long-term play: http://violentmediarpg.blogspo...er-lite-edition.html
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